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Magic item attunement, like-dislike? Sunday, 28th February, 2016 02:03 AM

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Tuesday, 10th January, 2017

  • 10:32 PM - AaronOfBarbaria mentioned Chocolategravy in post How to Handle Monster Knowledge Checks
    Without googling: What is the Schmidt Pain Scale value for a porcupine's quills? How much pressure (pounds per square inch) does a jackal bite with? How long does it take for you to die once stung by a box jelly?You've apparently missed where Chocolategravy said "general knowledge", as you are asking for specific knowledge. General knowledge of the things you are asking would be more along the lines of: Without googling, how does a porcupine defend itself? Should you be worried about a jackal's bite? Can a box jelly's sting kill you? All of which you have proven at least yourself to know the answers to by using that general information to formulate questions for specifics.

Saturday, 25th April, 2015

  • 02:47 AM - Quickleaf mentioned Chocolategravy in post DMG Creating Monster Disparity
    Kamikaze Midget True, I just threw a seawolf at a party of 5 PCs of 4th level (no magic weapons, 3 casters) along with some thugs/pirates and it wasn't too hard of a fight. I agree with Chocolategravy that the circumstances of the combat and how the DM runs the monsters are a big deal in 5e.

Thursday, 9th April, 2015

  • 07:55 PM - Tormyr mentioned Chocolategravy in post Power Creep pitfalls in 5E
    :confused: Say what now?? Isn't the average party composed of 5 people? Doesn't that mean 5 attacks... or at the least 5 actions? I also think that's alot more than double the barbarian's hit points... isn't it? So I'm not getting how DR allows him to take on threats meant for an entire party... am I missing something? Again I'm a little confused... could you explain how this is possible? Chocolategravy argued in the past that since it does not say paladin's auras do not stack, then they stack. I think they function like spell effects where benefits from the same kind of source do not stack. I think the designers realized some clarification was useful and specifically said the oathbreaker paladin's aura does not stack in the DMG.

Thursday, 18th December, 2014


Tuesday, 9th December, 2014

  • 05:20 PM - Tormyr mentioned Chocolategravy in post Legendary monsters are not solo monsters
    ...ri's monster sorter, a dragon turtle is just as dangerous as an adult red dragon. That is what the CR building guidelines tell us. The legendary actions and resistances are included in the calculation of the creature's CR. So the extra damage and legendary resistance are integral to that creature having that CR, and if a DM does not use those, than that creature is functioning at a lower CR. An adult red dragon without its legendary resistance and actions loses about 90 effective hp and 47 DPR. It essentially becomes around a CR10 creature. So being legendary is making the adult red dragon better than a n equivalent CR10 creature not another CR17 creature. While CR does on one hand mean that the party might not be able to deal with the creature if there level is not as high as the creature's CR, a solo creature at the same CR as the party's level leads to a medium encounter. A medium encounter at low level or high level is still just a medium encounter. While I disagree with Chocolategravy as to low level creatures being overpowered and high level creatures being underpowered compared to the encounter building guidelines, the complaint does point out that a solo creature against a 4-person party of the same level is not going to last long. When we think of solo fights, we think that they should generally last a while. If a DM wants a longer solo fight with the least risk to a party, they need to bump the CR by increasing the creature's effective hp (either through traits or actual hp). The CR bump needs to be enough to make the fight at least a hard encounter. By bumping the CR through hp, there is a reduced risk that the harder creature wipes someone out in one turn.

Wednesday, 6th August, 2014

  • 06:22 AM - Connorsrpg mentioned Chocolategravy in post Second Wind
    Yep...I did open the can worms. I can see both points of views. I do not like the rule as written (and it clearly is ambiguous). I do not like it. And whilst Chocolategravy 's frustrations may seem a little aggressive, I understand his point and it was one I was trying to make. So resting a second hour does not trigger another 2nd Wind, but fighting your way through three pirate ships does if you rest again? So you can only recover lost hps from a fight earlier in the day by 'doing more activity'. Seems ridiculous to me too. (I refrain from using the bag of rats analogy, but I can see where it came from). I too am sure this was not the 'intention' of the rule, BUT it is oddly written in my mind... by the byplay here it is clearly not clear! ;) I was going to count any rest (that is not extended) as a short rest, but again, that goes against the above situation? I don't think fighters should be banking healing (at all in my mind actually), but I was willing to give this thing a go...but it is so confusing. I seriously think I might just limit this to Fighters above 1/2 hps. (And yes, there is a quote in the rules about under half you are showin...

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Wednesday, 29th August, 2018

  • 12:40 AM - MPA2000 quoted Chocolategravy in post Werewolf Damage Immunity Question
    I wouldn't. I heavily houserule around absurdities like this and keeping your dex bonus while unconscious. I don't know any rule that allows you to keep your dexterity bonus while unconscious? That's always been an automatic hit for all weapons, and automatic kill if the weapons are slashing or piercing.

Tuesday, 10th January, 2017

  • 08:47 PM - Reynard quoted Chocolategravy in post How to Handle Monster Knowledge Checks
    If a player knows about a fictional monster for a game, it would seem reasonable that a character would know about the actual monster that actually eats people and as an adventurer is their job to know about. When the bards come to the inn to entertain, stories of dragons would be like Star Wars and gnolls and hobgoblins like episodes of Breaking Bad. It would be hard to believe that even the average person wouldn't have a huge amount of general monster knowledge. Without googling: What is the Schmidt Pain Scale value for a porcupine's quills? How much pressure (pounds per square inch) does a jackal bite with? How long does it take for you to die once stung by a box jelly?

Sunday, 28th February, 2016

  • 04:43 AM - AaronOfBarbaria quoted Chocolategravy in post Magic item attunement, like-dislike?
    Attunment is bad and breaks one of the goals of the game.Which goal, exactly? By becoming unattuned on death, you will now have to recalculate in the middle of battle all your figured stats. While not an issue at low level, at high level with in-combat raising this is more than a bit of a problem. On top of that once you're done combat you then have to spend multiple rests re-attuning which encourages 5 minute work days as parties leave the adventure to get their stuff back together.This sounds more like an issue caused by running the game with heavily ramped-up lethality, rather than an issue that occurs if playing the game according to the various suggestions and guidelines provided, as characters don't die nearly as often as would be needed for these conditions to happen. There are some clear examples of items that don't require attunement that are superior to ones that don't, so as for it balancing anything it fails.Please share as many of these examples as you can. Also it's pre...

Saturday, 14th November, 2015

  • 12:57 AM - Hussar quoted Chocolategravy in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    You know we're talking about 5E, right? No one gets to play anything they want at 1st level, the apprentice levels are not "the class you want to play." Again, you know this is 5E right? The WIZARD is just as good of a swordsman as both your strategist or the fighter. Why is he casting spells? What exactly did you think you were doing in 4E? You don't think you can achieve exactly what a cleric achieves with magic just by waving your pom-poms right? Call it non-magical if you want, it's dumb but you can call it non-magical spell casting. Again... you realize this is 5E, right? 70% is FANTASTIC, the 5E fighter isn't even close to 70% of the 4E fighter. Where is my Come and Get It to non-magically slide enemies the rogue has knocked unconcious up into the air so I can hit them all? I can't even come close to replicating a 5E monk, rogue, fighter, anything... because 5E isn't 4E!!! Sorry, but nothing you said even makes a lick of sense. You can easily make a charac...

Friday, 13th November, 2015

  • 07:46 PM - Tony Vargas quoted Chocolategravy in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    So you would be okay having your Warlord in a party with a gunslinger Cowboy, a magical pony, a "fantasy girl" in a chainmail bikini and a Chaotic Evil sociopath?There isn't the mandate to do everything you can in Pathfinder in 5e, but if there were, those'd all be on the table... ;P Seriously, though, I wouldn't begrudge anyone playing a party like that in 5e if that's what they really wanted. The arguably worst of those choices - CE - is already there in 5e. I mean, where do you draw the line?Each table draws the line where they're comfortable. The game presents options that not everyone wants, and that some people may even balk entirely at using - most options are that way. The Warlord is only different in that there is lingering edition-war animosity against it. By the way, if I had to pick one of the above to play with, it would be the Warlord, as that would be the least objectionable.Two of the others are already entirely do-able in 5e. Because there is a difference. I don...
  • 07:36 AM - Jester David quoted Chocolategravy in post I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
    They said we wouldn't be getting splat books... so they gave us a splat book. It's a splatbook only by the most liberal definition of "splatbook". They didn't want content for the sake of content, and a Player's Guide to the Realms seems like a useful book to have.
  • 07:23 AM - Hussar quoted Chocolategravy in post I don't actually get the opposition for the warlord... or rather the opposition to the concept.
    High level fighters already regenerate like trolls and low level they can lay on hands themselves. So you already have limited cheerlord non-magical obviously magical healing. Battlemaster has a lot of the lazylord stuff already letting you give rogues another sneak attack every round. What exactly would you be getting by adding a warlord class? You can multiclass a paladin or bard with fighter and get healing and auras and superiority benefits and pretty much do whatever you want already. Well, for one, you get the ability to play the character you want to play from first level, instead of having to wait several levels just to get the basic class. Secondly, you get a class that actually functions as to what you want it to without a bunch of extraneous stuff (why is my warlord playing a lute? Why is my strategist a better swordsman than everyone else? Why is my coach lock tied to a diety and a code of ethics? Why am I casting spells?) Everyone agrees you can get something that looks...

Friday, 9th October, 2015

  • 09:11 PM - DEFCON 1 quoted Chocolategravy in post Here Come The PRESTIGE CLASSES! Plus Rune Magic!
    I will continue to follow the homebrews on reddit and ignore the garbage WotC is spewing in the UA column. Blargh. Thanks for letting us know, Gravy! We were all wondering.
  • 05:27 PM - Mercule quoted Chocolategravy in post 5e's new gender policy - is it attracting new players?
    If explicitly saying water is wet rather than just not mentioning it somehow attracts people, I'd feel sad. Also, that type of person is not one I'd want to play with as their focus in life is on what is between their legs rather than on things that matter, like getting that orc dead before it kills the blacksmith. I think the issue is more that the historic (perceived?) assumption is that water was either salt or fresh. Sometimes the fresh water felt that the salt water was a bit harsh. Also, tap water and distilled water didn't really fall under either category and desalinated water was really, really uncomfortable admitting to some groups that it used to be salty. Now, we just have "Hey, there's lots of different kinds of water. Heck, it's even okay to be vinegar. Have fun." I don't have much time for folks who spend too much time obsessing over either end of the spectrum. As you say, go kill some orcs.
  • 03:56 AM - FormerlyHemlock quoted Chocolategravy in post Who wrote these CRs?
    It's been very well established low level the encounter system is probably overtuned and you can get some overly deadly fight. This is also do in part to CRs not working and things like flying snakes being off the chain for their CR. Likewise it's well established that at high level monsters are severaly underpowered and encounters are far too easy. That claim is controversial. It's my experience that what makes first-level encounters deadly is not so much a lack of levels as a lack of good gear. If you let PCs start off with 5000 gold worth of equipment (plate armor, warhorse, plenty of iron rations, caltrops, longbow, lots of arrows, healing kits) 1st level characters do pretty okay in groups of 4 or more. There's still a noticeable increase in ease of play at 2nd and 3rd level, but the 1st level characters don't exactly struggle with the grizzly bears and lone orcs that the DMG specifies for them to fight. For example, four pairs of orcs is four Deadly fights for four 1st level characters,...

Tuesday, 18th August, 2015

  • 08:12 PM - Sacrosanct quoted Chocolategravy in post Sage Advice August 17th
    Same. ?? Has there EVER been anything said by them that you did agree with? I'm going to just stop now and ignore it. . one can only hope. By your own admission, you don't even play 5e, but you've been here since day 1 doing nothing but complaining about it.

Sunday, 2nd August, 2015

  • 02:38 AM - MonsterEnvy quoted Chocolategravy in post Rage of Demons more details.
    The Drow Elite Warrior is a level 11 fighter... At houses that all have siege engines, mages to make them magical and arsenals of magic items stockpiled over hundreds or thousands of years. You're reaching more than Mr. Fantastic on this. If the houses are equipping all their elite warriors with +2 swords and armor, having access to magic bows is pretty obvious. He'll be long dead. Both a Tarrasque and Tiamat would get annihilated in Menzoberranzan, I doubt Demogorgon will be any different. Bounded accuracy allowing low level monsters to be a threat was supposed to be a selling point of 5E. Drow aren't even low level monsters, they're definitely a threat. They don't have access to magic bows however. And they can't give all of their elites magic items. And only drow with Magic Weapons can hurt them. Also houses don't use siege weapons often. Plus a Mages first reaction to somthing like this happening would be shoot the monster with fireballs and :):):):). Which wou...

Saturday, 1st August, 2015

  • 02:08 AM - MonsterEnvy quoted Chocolategravy in post Rage of Demons more details.
    Several hundred level 10+ fighters will drop him in a round from range. If he has stats, he will die instantly. If he doesn't have stats, he's powerful enough to flatten the city in seconds as I said. This simply does not work. There is not several hundred Level 10 fighters. The Drow Elite Warrior from the Monster Manual is the closest thing. Lets say there are 500 of them in the city. Next to none of them will be in the same place and will instead be at the houses which can be quite a distance from each other that employ them. Of these lets say only 50 of them have magic items. These are the only these 50 will be able to hurt him, and by default magic short swords are the only magic weapons they have access to. Meaning they will be divided even further, as very few of them will be able to hurt him and they have to get close to him to hurt him. The few magic bows they have will be taken out quickly when they show up as Demogorgon will just focus on things they can actually hurt him over things ...
  • 02:05 AM - Prism quoted Chocolategravy in post Rage of Demons more details.
    Several hundred level 10+ fighters will drop him in a round from range. If he has stats, he will die instantly. If he doesn't have stats, he's powerful enough to flatten the city in seconds as I said. This simply does not work. Good job you are not writing the novel then...sounds boring. I am assuming that this part will be the Drizzt (Salvatore) story and the players will be doing other stuff

Friday, 31st July, 2015

  • 11:39 PM - MonsterEnvy quoted Chocolategravy in post Rage of Demons more details.
    So he's dead is what you're saying. He is either god level power and flattens the place, or he gets smoked by dozens of arch mages, high priestesses and blade masters in seconds flat. Godzilla can't spend weeks stomping on Tokyo waiting for adventurers to deal with other problems. This sounds like how the Spider Man and most other superhero movies get ruined. Too many villains. Demogorgon is god level in power. Added on Gromph the most powerful Drow in Menzobaranzan is the only one piror to 5e that was above level 20 and from the sound of the books he abandoned the City once Demogorgon was summoned . The rest of the Drow in the city are not nearly as powerful. Any drow with a weapon is going to get stomped and most of the mages and priestess in the city are not powerful enough to effect him. Plus he is not alone. Quenthal the current highest ranking Matron Mother has been letting Demons into the City and they are going to rally behind their Prince now that he has shown up. Also th...

Thursday, 23rd July, 2015

  • 09:06 PM - Beleriphon quoted Chocolategravy in post Do DEAFENED creatures take THUNDER damage?
    Concussion grenades are significantly less deadly than a fragmentation for exactly the reason I said, shockwaves aren't as lethal as shrapnel. You just have to look at a gun to see that the projectile is far more deadly than the shockwave that propels it; air is pretty poor at conveying force. I suspect Sacrosanct is thinking of the episode where they fired a shotgun into a barrel of water and killed all the "fish" inside with the shockwave due to water being much better at conveying force than air. What with liquids being incompressible, I'm not surprised that shockwaves in water are particularly damaging.
  • 07:03 PM - El Mahdi quoted Chocolategravy in post Do DEAFENED creatures take THUNDER damage?
    Concussion grenades are significantly less deadly than a fragmentation for exactly the reason I said, shockwaves aren't as lethal as shrapnel. You just have to look at a gun to see that the projectile is far more deadly than the shockwave that propels it; air is pretty poor at conveying force. I suspect Sacrosanct is thinking of the episode where they fired a shotgun into a barrel of water and killed all the "fish" inside with the shockwave due to water being much better at conveying force than air. This is completely inaccurate. One, not all shockwaves are created equal. (Shockwaves and fragmentation have too many variables to make a blanket statement that one is greater than the other.) Two, not all grenades have the same amount of explosives or explosive force. Third, environmental factors play a significant role; such as concussive grenades being far more effective in an enclosed space than a fragmentation grenade. Fourth, as @Sacrosanct said, a bullet is projected by concentrated explosi...
  • 04:34 PM - Sacrosanct quoted Chocolategravy in post Do DEAFENED creatures take THUNDER damage?
    Concussion grenades are significantly less deadly than a fragmentation for exactly the reason I said, shockwaves aren't as lethal as shrapnel. You just have to look at a gun to see that the projectile is far more deadly than the shockwave that propels it; air is pretty poor at conveying force. I suspect Sacrosanct is thinking of the episode where they fired a shotgun into a barrel of water and killed all the "fish" inside with the shockwave due to water being much better at conveying force than air. You're comparing apples and oranges. The entire explosive force of a bullet going off is directing one piece of ammunition down a rifled barrel compared to hundreds of tiny pieces of shrapnel just flung out. A bullet, with a much smaller explosion force behind it, remains lethal for hundreds of meters. Shrapnel from a grenade quickly loses force. I'm also thinking of the episode where they used grenades and put G-force patches on several targets in various scenarios.
  • 09:19 AM - El Mahdi quoted Chocolategravy in post Do DEAFENED creatures take THUNDER damage?
    In fact, it's the shock wave that is more deadly for a grenade than the shrapnel. Gotta love Mythbusters ;) Uh... no, not even close. Actually, you're both wrong - and both right. It depends entirely upon the type of grenade being used. A fragmentation grenade carries less explosives (therefore less overpressure - smaller shockwave) but its case is designed to come apart (fragment) and create a projectile hazard of relatively large and thick pieces of metal (or sometimes plastic). Concussion grenades are designed with more explosives (three to five times more than a fragmentation grenade, for a significantly larger overpressure/shockwave), but have thinner cases creating a smaller volume of less dense fragmentation particles. For example, a US Mk2 fragmentation grenade has 2oz. of high explosive. A US Mk3 concussion grenade has 7oz. to 8oz. of high explosive. Of course though, none of that has anything to do with thunder. The Player's Handbook describes the Thunder ...

Sunday, 12th July, 2015

  • 07:01 PM - Prism quoted Chocolategravy in post If the characters are super optimized should the monsters be boosted too?
    Contrary to what most people are saying, no, this isn't an optimization problem. 5E barely allows any customization of characters to begin with, and has nothing to do with picking feats that don't suck. This is purely due to the fact that you've reached higher level and are experiencing the fact that the game is very badly balanced. The encounter design guidelines being out at higher levels (party dependant) is hardly the same as the game being badly balanced. Do what nearly anyone in this thread has suggested and make the encounters harder by using difficult situations, tougher or more creatures and more complex out of combat problems before you even get to fight. One of our campaigns is playing at 20th level and we are having no problems with balance. We could do with a few more written up monsters at high CR to save some time but its no problem for the moment creating our own. Ignore the guidelines by this point and judge encounters by your experience of the parties strength in combat


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