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  • Blue's Avatar
    Today, 02:14 AM
    I could have written that clearer. What I meant was that getting reduced by a vampire bite to 0 max HPs kills you. But having 0 max HPs from a vampire bite at a later point does not. There is no auto-kill at the later point just because you are at 0 max HPs, even if it had at a previous point been killed by a vampire. The "kill when reducing to 0 max HPs" from a vampire's bite is an effect...
    143 replies | 2868 view(s)
    1 XP
  • Blue's Avatar
    Today, 12:37 AM
    Sorry, I'm not familiar with those two. Can you expand a bit? Thanks.
    30 replies | 962 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 09:58 PM
    Darkvision treats darkness as dim light and shades of grey. If the contrast was such that a human could read it in dim light, then yes. Assuming it's not some weird color choices that make the shades of grey into one of those eye-doctor colorblind tests. So it comes down to the definition of dim light. The SRD (which matches the PHB) has this to say: So if it's small cramped...
    9 replies | 226 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 09:38 PM
    Oh I hear you. 80% of the weapons table never gets regularly because there are better options. Personally I'm a fan of resolving this by assigning weapon damage by class and size like 13th Age and just skin it as anything that fits your concept, but younger me would be down with the people who want to have more differentiation and a crunchy system to work out weapon damage and perks fairly. ...
    144 replies | 4959 view(s)
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  • Blue's Avatar
    Yesterday, 08:44 PM
    Blue replied to Double Dash
    I'm a fan of D&D, double Ds, DDD, but not getting a D. :D
    68 replies | 1475 view(s)
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  • Blue's Avatar
    Yesterday, 08:41 PM
    No, your summary is off the mark. What I had said was that the PHB points out what you need to do and not do, but that even if you do those ("finish it") you still won't get any benefit from it under certain circumstances such as doing more than one in a 24 hour period or starting it without at least 1 HP. This is a new and interesting route to explore. I am unaware of specific rules on...
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Yesterday, 07:48 PM
    Blue replied to Double Dash
    Pic isn't me, but I'm up for some D&D&D&D&D!
    68 replies | 1475 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    68 replies | 1475 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    68 replies | 1475 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 595 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Yesterday, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    143 replies | 2868 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    37 replies | 1064 view(s)
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  • Blue's Avatar
    Yesterday, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    37 replies | 1064 view(s)
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  • Blue's Avatar
    Yesterday, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Yesterday, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    144 replies | 4959 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Yesterday, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    15 replies | 539 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    144 replies | 4959 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    144 replies | 4959 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    144 replies | 4959 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    37 replies | 1064 view(s)
    7 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 636 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    143 replies | 2868 view(s)
    3 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    144 replies | 4959 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    144 replies | 4959 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    144 replies | 4959 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    82 replies | 2254 view(s)
    5 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    143 replies | 2868 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    144 replies | 4959 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    43 replies | 1728 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    43 replies | 1728 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    43 replies | 1728 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    143 replies | 2868 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    143 replies | 2868 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    24 replies | 676 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1817 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    24 replies | 676 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    143 replies | 2868 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1414483 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 551 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1817 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1817 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1817 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1817 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1817 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1817 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 916 view(s)
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  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    42 replies | 1441 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 916 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 283 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 665 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    42 replies | 1441 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    42 replies | 1441 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    I think that both in general it will be fine, and that those looking to abuse it will find a way. If your table is full of reasonable people, I see no problem. And each die is less effective in the boolean success/failure then than the one before it. Though still increasing odds (and crits). If you have a table with people who are really going to look for the loophole or maximum use of...
    37 replies | 916 view(s)
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  • Blue's Avatar
    Thursday, 11th July, 2019, 01:27 PM
    Why do I play games other than D&D? Okay... I play 13th Age because I feel it gives me the best "D&D experience" of any game. I play 5e - my favorite D&D version ever - more because it's easier to find players. This is no knock on D&D 5e - it's a fantastic game. I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but...
    88 replies | 2994 view(s)
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  • Blue's Avatar
    Thursday, 11th July, 2019, 12:50 PM
    Sure, especially with different groups of players. But even with the same group and same campaign I see things change. For example, a starting campaign they want a lot of RP opportunities to develop and showcase their characters, and things like negotiating selling off mundane treasure is a novelty and something that could have a big impact - gaining 20% of their first big haul is about 20%...
    2 replies | 145 view(s)
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  • Blue's Avatar
    Wednesday, 10th July, 2019, 08:01 PM
    13th Age and 5e D&D share a lot of DNA and design philosophy. Let em tell you how they did it, with some context, so we can work how it could be implemented in 5e. 13th Age had no general extra attack. There was a few class talent that let you sometimes get a second attack, but they were the exception. Instead weapon damage increase by level and tier. 13th Age is a 10 level game with 3...
    48 replies | 1656 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 07:25 PM
    Now that's a great solution. I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.)
    21 replies | 636 view(s)
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  • Blue's Avatar
    Wednesday, 10th July, 2019, 05:29 PM
    Blue replied to OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting.
    231 replies | 7827 view(s)
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  • Blue's Avatar
    Wednesday, 10th July, 2019, 03:06 PM
    I strongly disagree with "for different level foes it’s a big deal". There are four level points over all 20 levels where IF you are crossing that gap, there's a +/-1 to the die. In order to have a +/-2 a 5-8 level difference, which comes up exceedingly rarely. So much of the time there's no mod since they are within the same 4-level grouping as you. Occasionally there's a +/-1. ...
    224 replies | 5782 view(s)
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  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:57 PM
    Because the majority of the time, the rolls you make will be against foes. Count the rolls in any D&D session. Rolls in a single combat will vastly outnumber the number of rolls against static DCs.
    224 replies | 5782 view(s)
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  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:03 PM
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding...
    224 replies | 5782 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 01:53 PM
    Cool. Non sarcastically, I'm sure that was agreat boon for you becaue otherwise 40 dice is a pain to calculate. However, my statement stands that some people may not want to deface 40 dice. What was linked are blank dice with no numbers, so they would only be good for this game or others with the exact same success mechanic. They aren't Prime eligible so with shipping it's about $8...
    21 replies | 636 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:46 AM
    Some people may not want to deface forty ten-siders.
    21 replies | 636 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 9th July, 2019, 09:58 PM
    Man, I thought 12d6 EBs in Champions were a drag. Champions (well, Hero System now) you needed to count them two ways. Total them up, and also "count body", which was 0 on a single pip, 1 on two-five pips, and 2 on six pips. But you got to be quick. Group up in factors of 10 then add the remainder to sum quickly. And start with Body equal to the number of dice, and just +/-1 for 1s and...
    21 replies | 636 view(s)
    0 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 10:57 PM
    Hmm, let's see. A hero of our story has spent class features and a feat on becoming the absolute best at stealth that they can be. They now can do legendary feats of stealth that mundane creatures just won't notice and only the best prepared or most lucky will catch. Woo, sounds good!
    104 replies | 2853 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 04:09 AM
    Amusingly, I was about to say the exact opposite. No player is going to give up their action to interrupt an attack when they could be contributing focus fire to kill the attacker and stop them permanently. The only time they would is when it's automatically part of inflicting damage, like attempting to interrupt Concentration for a multi-turn cast, or part of the win conditions of an...
    25 replies | 755 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 03:59 AM
    Some you could just add - have the dragon inhale after it finishes it's actions on the turn before it breaths. Makes avoiding the breath a little easier. Others the rules have options for - but little to take advantage of them. For example that casting a spell - there are rules for spells that take more than one action to cast, but very few spells in the book that take combat time but longer...
    25 replies | 755 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 02:05 AM
    Blue replied to Tortles
    I answered this same question you asked on the Paladin Guide thread, but since I gave a long list on non-paladin uses as well I'll quote that answer here. The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up....
    5 replies | 280 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 10:52 PM
    The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up. Natural armor is a benefit for first and second level paladins as it gets you to AC 17 sooner, but a detriment to higher level paladin, say 5th or higher,...
    397 replies | 331904 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 09:18 PM
    ENworld has a whole download section for character sheets, including ratings by those who tried them. If you're looking for one that calculates and self-fills for you, the the MPMB (More Purple More Better) plus fan made content fills is probably it, but you'll have to look for the second part around.
    4 replies | 253 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 08:10 PM
    I am placing no trust in the either dentist. Trying to claim otherwise is trying to rationalize away my point because it doesn't match what you want to be true. There, you have proof that part of what the first dentist told you is a lie. That's fantastic. I had missed that they said insurance wouldn't pay, not just that this is what they thought you medically required and they'd be doing...
    43 replies | 1755 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:35 PM
    You have not been vindicated. Yet. Because what the new dentist told you agrees with what you were already wanted to believe, it may seen like this is correct. That's called confirmation bias and happens with literally everyone. Traditionally, going against any innate bias is hard, you want to ignore or discredit conflicting points of view. But what you have is two different...
    43 replies | 1755 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:24 PM
    This is great inspiration for your system. Okay, if pushing yourself too far that you lose yourself, then capitalize on it. Right now you have your abilities powered by PP. Keep that, since everyone can do some things, but allow that once your PP for a category is used up, you can keep going spending your actual ability scores. And they come back much slower. I'd suggest reducing the PP...
    8 replies | 599 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:10 PM
    I am all for this as both player and DM. I often ask for descriptions, especially the first time something comes up like a new spell, or when something awesome happens. Note that I do this for martial characters as well, given them a chance to pose and give a description of their chain of moves. Recently had my halfling bard hit 7th and get polymorph. He was legitimately the worst in the...
    30 replies | 1432 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 03:59 PM
    Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. EDIT: Me be idiot and missed it. Sorry!
    24 replies | 927 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:21 PM
    This is a wonderful question for your setting, since it has likely already come up. It also affects inheritance, passing of titles, and the like. "Hey, I'm back after being dead 24 years. Now give me back all my money and magic items. And what do you mean you're now Baron? That's me!" So, the cop-out answer is to ask your DM - if you are doing a political marriage that means that there...
    7 replies | 368 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:04 PM
    I was drawn to this by the headline of new mechanics. In many ways though it's the same mechanic that D&D 3.0 brought: d20 + bonuses >= target. I have to admit I was hoping for something like a non-dice randomization method, or some interesting spin on dice pools or other unusual resolution method. You have an interesting way to add bonuses, more in-depth then hero points which would just...
    8 replies | 599 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:57 AM
    I did 3 martial - none of them the (boring) fighter. Each has it's own niche and specialty. And then others. I think that the fighter should be the default, and that one martial enough variation to balance multiple casters types, are both traps.
    60 replies | 1912 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:47 PM
    Option 4: Have a DM who doesn't assume that only PCs can open doors, and that creatures never leave the same four walls, can't hear fighting elsewhere, can't investigate when a regular guest doesn't show for chess or tea because the PCs have already killed him, and otherwise make it a living, breathing space. I have never come across this problem. Sleeping in a tomb of skeletons and traps -...
    50 replies | 1885 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:42 PM
    I agree. I think a lot of the people are just looking at the "specialized two weapon fighter" case and ignoring the other cases. Like adding the damage together - means that any simple weapon wielder wanting to use both hands an Attack action goes from d8 (greatclub or versatile staff) to 2d6 (two of many d6 weapons) - now equal to the very best two handed martial damage. Everyone, please...
    232 replies | 9628 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:10 AM
    Absolutely with iserith on this one. Get buy-in from your whole table, describing it in the worst possible way so you don't minimize the impact. If they *are* good with it, one bit of advice someone else had for summons that I loved was to put them on cards and let the other players in your party run them if they would like. So they have things to do and not as long between getting to roll...
    22 replies | 919 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 3rd July, 2019, 01:05 AM
    I always thought five was the prototypical party size. Four and six are both pretty close to that, making a difference but not a huge one. Three is a bigger difference, seven and eight are even bigger, then two. One and nine+ are so individualistic I won't try to rate them against each other.
    21 replies | 828 view(s)
    1 XP
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Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned oknazevad in post Warlord Name Poll
    ... @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadi...

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Friday, 28th June, 2019

  • 07:21 AM - DragonBelow quoted oknazevad in post D&D Essentials Kit Offers a New Place to Start
    funnily enough, "Expert" was the name of one of the NPC classes from 3e (and Pathfinder), so it's actually something of a return in its use. Yep, Warrior, Adept, Expert, Aristocrat, Commoner, at least in PF. Don't remember what 3e did.

Monday, 17th June, 2019

  • 10:35 AM - Staffan quoted oknazevad in post New survey from WotC about boxed sets
    I could see that. Except what constitutes a "proper" setting treatment? The format of that has varied over the years. As does the answer to the question of what level of content to include; does the product give a broad overview of the high-level aspects of a setting, or does it deal with the close-in aspects of the day-to-day NPCs? Or does it do both by having multiple products, with regional guides released after the main broad setting guide? Or does it focus on those gazetteers as part of a series of adventure modules? All have been done over the years. The last is how WOTC has been handling it during the 5e era (even The Guildmaster's Guide to Ravnica contains some adventure material), and it's been rather successful for them. The fact that they left Saltmarsh in Greyhawk and didn't make it completely generic (not that Greyhawk isn't a rather generic setting) or shoehorn it only the Realms (as others believed they would) makes me think they're relaxing on the settings quite a bit. Well, the ...
  • 12:45 AM - Staffan quoted oknazevad in post New survey from WotC about boxed sets
    Greyhawk, according to WOTC's data, is supposedly the second most popular setting, with about 5% of the games (all other setting combined are the remaining 5%). And they seem to have finally approached it as a separate setting. Ghosts of Saltmarsh isexplicitly set in Greyhawk, and there's a sidebar for using it in other settings. So the possibility exists for it to be used, but I kinda think it's going to get the FR treatment in that there might be future hardbacks tang are both gazetteers and adventures in one. And like the recent ones, it'll be separate map or accessory packs. I have a suspicion that Greyhawk fans will be waiting quite a while longer on getting a "proper" 5e treatment of their setting. Five years or so. Because in five years it will be 2024, which is 50 years since D&D was originally released - and that makes a nostalgia product perfect.

Tuesday, 21st May, 2019

  • 06:32 PM - Finglas quoted oknazevad in post Epic Monsters: Jersey Devil (5E)
    Great write up. As a New Jersey native (and a fan of the Devils, who were named for the creature despite playing in northern New Jersey not the pinelands) I've always had a certain fondness for this Devil. I'm going to have to use this. Same here! I almost expected a picture of Scott Stevens to be included in the post! Clearly, this legend had to originate in the pork-roll-eating part of the state, as the Taylor ham regions would never fall for this. :-)

Thursday, 25th April, 2019


Wednesday, 7th November, 2018

  • 12:53 PM - gyor quoted oknazevad in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Not exactly. The Greyhawk version bears no actual resemblance to the full setting; it's really just a name drop as a nod to the days when no one knew anything about any of these settings. The other two were both written by Arneson himself, so may actually be the same place, just different editions. It's intentionally vague and non-commital, largely because of rights issues. These aren't settings where canon is consistent. Indeed, the idea of "one true" version of the setting runs very counter to the ethos of the creators, who were bomebrewers by their nature and always knew that any published version would be modified to meet the needs of the table. "Your setting may vary" is the mentality, not ironbound canon. Jakondor doesn't feel Ravenloft to me; I just don't see any gothic horror vibe to it. If anything it's more Conan-esque sword & sorcery (or sword vs sorcery, if you will). It was meant as a thing that can be dropped in to any homebrew world, so there's is validity to adding it to a...
  • 12:22 PM - gyor quoted oknazevad in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    There's three versions of Blackmoor. Arneson's full, standalone version was last seen as a third-party published 4e setting book. Arneson licensed back the rights and teamed with a company called Zeitgeist Games to produce a 3e version, and later a 4e version as the last thing he worked on before passing away. Those are actually available on the full DriveThruRPG site, but not the DMsGuild storefront for it. There was also the version published as a four-part "DA" module series by TSR for Basic D&D, which officially made that version of Blackmoor the ancient, pre-cataclysm era of Mystara. That series of modules is available through the DMsGuild. Lastly there's the region of Blackmoor in the northern part of the Flanness on Oerth, in the Greyhawk setting. That was really just a shoutout to the "other campaign" as it were in the earliest days of the games development. After all, it was a somewhat distant, cold, wintry land. Just as Minnesota (Arneson's home) appears to the rest of the Midwest, inc...

Monday, 8th October, 2018

  • 02:54 AM - Blue quoted oknazevad in post Proof that PHB +1 is a completely unneeded rule
    No it should NOT have been the rule from day one. You seem to be willfully ignoring the fact that AL is as much ic not more for new players to try out D&D than any experienced player who can't find any other game. The rule is invaluable in keeping the program open to new players instead of getting swamped with optimizing opeergamers that run off newbies with their attitudes, as has happened with the Pathfinder Society. PHB+1is a great rule that I hope they never change. That's been pointed out to him earlier in this thread by me and he never addressed it then, either. I don't know his reasons, but having another legitimate reason for the PHB+1 rule does invalidate his original post since it's dependent on that rule only being for balance reasons.

Wednesday, 14th March, 2018

  • 03:40 AM - Dire Bare quoted oknazevad in post Adventure In The Far Future With Traveller Second Edition
    Oh, it gets more complicated than that. The original Traveller, now usually called Classic Traveller, was published by Game Designers Workshop (GDW) in 1977. They published two follow-ups in ensuing years, MegaTraveller in 1987 and Traveller: The New Era in 1993, which used entirely different mechanics. GDW folded in 1996, but the rights to the game reverted to original creator Marc Miller, who quickly released a new version called T4: Marc Miller's Traveller through a start-up called Imperium Games. Though bringing back many of the classic mechanics and resetting the setting timeline (because the metaplot of MT and TNE got a mixed reception), it wasn't that successful, as it was seen as a rush job. Miller was actually bought out of the new company, but still retained rights to Traveller and wound up licensing the setting to other publishers, who used it for publishing versions that used other game systems, including GURPS Traveller in 1998, a D20 version in 2002, and a Hero System versi...

Thursday, 28th December, 2017

  • 06:35 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 I'll admit I don't check Forbes much. That website gives my virus scanner fits. Having an advertising budget of 150% of your production budget is a massive screw-up. The movie was expensive to make, but it wasn't expensive enough they should not already be in the black. Even more so since most of the examinations I saw when people were first saying it was failing were talking a break even of $600 million. The movie might break even by the time it leaves theaters, but I have to admit that it was a bad example.
  • 04:50 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 The global marketing campaigns for these movies often match the production in terms of cost. It’s incredible!
  • 04:26 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Um, Justice League has actually been written off as a financial loss. There's multiple in depth analyses as to how, despite apparently grossing OK (though not great) it actually lost money because of additional marketing costs. It. Was a very expensive film to make, and a really expensive film to market, and only OK in box office results. By most estimates it would need to gross another $100-110 million dollars to break even, which is unlikely at this point. WB has already begun making personnel changes in the exec suite as fallout. Another $100 million on top of $647 million?

Tuesday, 26th December, 2017

  • 10:17 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    When you admit that you're having fun riling up other posters, you kinda forfeit your right to be indignent about some incivility. That said, I actually think if there ever was a property that was suited to the anthology TV series format ala American Horror Story, it's D&D. After all, what else is it when a group of players switch storylines/campaigns but the same actors assuming different roles in the world. Have each, say, 10-episode season could be a self-contained story arc, with the actors taking on new roles the next season. It actually emulates play while still being a proven model for television. Best part is they can jump from one campaign setting to another between seasons for variety. I must admit I’m now quite intrigued by American Horror Story, I had no idea that was part of its premise!

Wednesday, 5th July, 2017

  • 09:05 PM - robus quoted oknazevad in post Egyptian-themed D&D Setting with PLANE SHIFT: AMONKHET
    Aren't the maps in the coffee table art book for each setting that these PDFs are meant to accompany? You would like to think so - but no. Just artwork from the cardsets and words explaining the lore from James Wyatt. They're lovely to be sure but the missing link is the map IMHO.

Saturday, 15th April, 2017

  • 03:37 AM - Ilbranteloth quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to their season storyline as part of the "story first" paradigm of 5e releases. That and the razor thin profit margin. Also a lot of damaged and returned ones from being bent in magazine-style racks, etc. I know they have DM's Guild for that now, but there are two problems with that paradigm - there is no "official" D&D adventure product beyond the $50 hardcovers and the Adventurer's League downloadables. ] With the Adventurer's League downloadables you have a lot of official conte...

Wednesday, 5th April, 2017

  • 01:27 PM - R P Davis quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. That makes sense, though the solution to that - to me, at least, speaking as someone who deals in such items for my Real Job [tm] - is a matter of retailer training, not just nixing the whole product line. Display is a relatively easy problem to sort, and if you have a rep making the rounds of the retailers, that rep can give all manner of ideas for shelf-space optimization. As it's also in the retailer's best interest to display product in the most advantageous manner, it's a win-win. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to the...

Saturday, 25th March, 2017

  • 10:15 PM - AbdulAlhazred quoted oknazevad in post Revisiting crusty old games
    http://www.enworld.org/forum/showthread.php?381522-Gamma-5-fan-made-Gamma-World-5e Fun fan take on GW for 5e. Not exactly well suited to long campaigns, but I never really though GW as a whole was well suited for long campaigns. The time they tried to make it such is exactly when they sucked the life out of it. Eh, 1e GW wasn't unworkable as a campaign game. There were a series of modules that formed a fairly coherent campaign. We played a few 'GW Campaigns', which admittedly didn't last years, but some of them spanned months, or even a year. The real problem with 1e was just that low tech stuff and melee combat didn't work, so the GM was pretty heavily motivated (and also for thematic reasons) to introduce higher tech stuff. At that point the characters pretty much went from nothing to stupidly powerful very quickly. Since your attributes and basically anything but your high tech equipment mattered little (aside from mutations, if you had some of the bad-assed ones) and there was no real mea...

Tuesday, 21st February, 2017

  • 03:04 PM - akr71 quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    snip But, speaking of which, the entire thread is based on a faulty premise. A revised version of the 5e core books (outside of errata in more recent printings) is not happening for many years. snip And then there's the "are people actually playing" factor. 5e is very much a game people are playing, including a whole lot of brand new players. (I don't know if the rumor is true, but supposedly the guys at WOTC realized it was time for 5e when they looked around the office and saw that no one at the company was actually using 4e outside working hours. If they weren't using it for their own games, how could they expect customers to?) Yes, this - please this. If you read Of Dice and Men it certainly seems to hint that Hasbro & WotC wanted off the Version Treadmill, realizing that it was pushing players away, not attracting them. 5e feels like a solid 'evergreen' product - leave 'improving' and tinkering in the hands of the players and DMs and let WotC publish new content. I woul...

Monday, 20th February, 2017

  • 11:39 PM - Edwin Suijkerbuijk quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    The Players Option series that followed were just that: options, suggested variant rules that one could use, but never assumed to actually be in use by any other product, Mist be interesting to have 5th edition player option books compared to those for people wh want more options.

Thursday, 22nd September, 2016

  • 05:55 PM - doctorbadwolf quoted oknazevad in post [Merged] "We're back!" Threads
    One word: warlord. All my xp completely vanished. Bummer. I know, me too. And the lost time is pretty much the entire time I've been regularly posting...that was like...3 levels or something! Lol it's funny how much everyone is bummed the XP, tho.


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