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  • Blue's Avatar
    Today, 02:41 AM
    Feats vs. ASI is a Faustian balancing act. Do you get cool thing X, or math bonus Y. We've seen feedback that at high levels featless games the ASI loses a lot of it's luster. So I'm not sure I would split them up - the either or is part of the complexity of character creation. Which fits better. Giving piles of everything is the wrong type of complexity - the overload of too many choices,...
    15 replies | 243 view(s)
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  • Blue's Avatar
    Today, 01:35 AM
    Your wrong, and an idiot, and have no idea what you're talking about. I'm not sure what those refer to, since this is a masterful compilation of those threads into a game I'd like. But I'm sure they're true somewhere. :D This though, I'd play.
    18 replies | 344 view(s)
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  • Blue's Avatar
    Today, 01:16 AM
    Don't lock yourself in. If you see that your party is good on buffing (or debuffing) then between that and Precision Attack go for GWM @ 4th. If not, see the types of terrain your DM likes - wide open, tight, complex, full of hazards - and if justified pick up Sentinel. If you're missing a lot or neither of the others are true, go +2 STR. You're not advancing your character in a vaccuum, but...
    11 replies | 170 view(s)
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  • Blue's Avatar
    Yesterday, 10:20 PM
    And they have to be the only person coming after you. If you get mobbed by foes #2-5 this doesn't work. If you are defending a choke point as your example was, then they are all coming at (or through) you.
    11 replies | 170 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 09:47 PM
    Ugh, never. The trapper who's out there getting skins - likely a ranger. The demonic-influenced gnoll tracker - probably a ranger. The bounty hunters after the PCs - likely has a ranger. Rangers are good with dealing with nature, but to revere it is not a requirement of the class in the slightest.
    39 replies | 738 view(s)
    3 XP
  • Blue's Avatar
    Yesterday, 09:44 PM
    You are completely correct as far as I know, and it is a nice combo. Except that assume that thee's only one foe, and they either want you or have to get past you. Once there's a second foe who can close with you, you either need to start sucking up OAs yourself to move back, or to miss out on your two attacks (plus more once you hit 5th) and take the Disengage action. Same happens if...
    11 replies | 170 view(s)
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  • Blue's Avatar
    Yesterday, 09:38 PM
    I sadly could not finish Andre Norton's Sargasso of Space. I just couldn't get into it. After all the fond memories I have of her writing from younger, that was a bit surprising. I picked up Brief Cases by Jim Butcher, a collection of short stories set in his Dresden Files world. Very enjoyable. Weren't just in the world, they did a good job of adding to it. Almost picked up the first...
    13 replies | 520 view(s)
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  • Blue's Avatar
    Yesterday, 08:20 PM
    Sentinel is at best on par with Polearm master in terms of attacks. Polearm master definitely gives you one for a bonus action, with a smaller die. And it also increases the chance of a reaction from "likely not" to "meh, maybe". So call it +1.2 attacks per round over no feat. (+1 bonus action, +20% chance at reaction attack) Sentinel guarantees nothing, but moves up the reaction to a...
    11 replies | 170 view(s)
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  • Blue's Avatar
    Yesterday, 07:58 PM
    Ended - either completed or fizzled: The last three campaigns that ended were 5 years, 7 years, and 4.5 years. Play bi-weekly, with significant gaps in summer and the winter holidays. Say 16-20 sessions a year. But that's my table - there's two player overlap for all three, and 3-4 player overlap between any two of them. Last three campaigns I played in that ended were ~15 months of...
    14 replies | 322 view(s)
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  • Blue's Avatar
    Yesterday, 05:59 PM
    I'm pre-Drizz't when ranger got set in my head, and Aragorn described as a ranger wasn't the same thing as the D&D class of the same name. To me a ranger is an outdoorsman first. They don't have the same connection or reverence of nature that a druid has, but that doesn't mean that they can't do things that others can't. (Mechanically I'd be happier with invocations like the warlock rather...
    39 replies | 738 view(s)
    5 XP
  • Blue's Avatar
    Tuesday, 25th June, 2019, 07:24 PM
    Questions Determining ability score? 1. How do you determine ability score to use? Like can weapon wielders pick either STR or DEX? Or does an archer fighter need STR? How about unusual builds, like a DEX based barbarian? Could a paladin choose CHR or STR or is it set to one? Spellcasting 2. Is each spell slot a separate roll, or is "spellcasting" a single check? Features with uses...
    32 replies | 958 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 25th June, 2019, 12:36 AM
    Isn't this a bit backward? The player tells the DM what the character is doing, and then the DM determine the roll. We had a steep incline of rubble in one dungeon. One player described carefully climbing down while another did a tumble/parkour down. The DM from there determines the ability check (and DC, and anything else) based on the approach the player was taking. (If I recall from...
    5 replies | 230 view(s)
    1 XP
  • Blue's Avatar
    Monday, 24th June, 2019, 02:49 PM
    The most common issue I hear about extra bodies on the field, like summons or pet classes, is that that player's actions during an encounter take up more time. With this I see two cases: 1. Some players have sidekicks and others don't , leading to those players taking more time and slowing down play for everyone else. 2. Everyone has a sidekick. Meaning all actions take longer and there's...
    30 replies | 979 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 08:31 PM
    13th Age, a d20 game similar to 5e, makes the changing automatic. They have at-will, per encounter (instead of per short rest), and per full-heal-up (like long rest). But a full-heal-up comes every four encounters. Could be on the same day or spread across several weeks. Players can take one earlier, but it costs a campaign loss.
    32 replies | 958 view(s)
    3 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 07:59 PM
    I completely disagree that changing the length of rests will screw over some classes. Nothing but changing the frequency of encounters between rests. And that's entirely up to the DM. Let's try this. Group A averages two encounters, a short rest, two encounters, a short rest, and two encounters and then a long rest. Group B has the exact same frequency. No disadvantage on either, correct?...
    32 replies | 958 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 03:37 PM
    Go for it. Changing how long a rest takes are even some of the official variants in the DMG. The 5e Adventures in Middle Earth basically has that you never get rested enough on a journey for a long rest unless you stop at a sanctuary like Elrond's Last Homely House or something. I'm working on a campaign idea right now that has a lot of travel and exploration and I want to be able to work...
    32 replies | 958 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:28 PM
    Tell your dentist you need the normal cleanings covered by insurance, that it's a hardship. See if you get at least 2 of the 4 covered, and the others cheaper.
    35 replies | 778 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:26 PM
    This sounds like criminal charges and a lawsuit. Too bad it's likely far past the point you could do that. While this is very believable from 20 years ago when it happened to you, luckily I have a hard time picturing this happening in the US now. Malpractice insurance is hideously expensive compared to other countries and no medical professional I know would dare risk something like this...
    35 replies | 778 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:20 PM
    Once I feel asleep with my head under my pillow and I awoke with no teeth and a mouth full of quarters. (Monty Python voice: "I got better.")
    35 replies | 778 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 02:01 PM
    When the topic is "without a healer", you keep using "with a healer" as part of your arguments. We've gone back and forth a few times, I don't think it's worth it to continue. But you do have a good point - you're not looking for a way to simplify the game, you're looking for a way to simplify play for a table. At that point you can always customize for that table. Heck, you could simplify...
    20 replies | 775 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:29 AM
    I happen to be prepping a new campaign right now, though the order was slightly different because it's family that I'm teaching the game to. They all came up with character ideas first, and from that I have a bunch of ideas of what they are looking for that I need to weave together. Anyway, my campaign notes doc has the following headings: Player Interests (broken down by each player, and...
    39 replies | 1099 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:15 AM
    I'd make sure that every ability score has uses in every pillar of play. Some of the pillars may be dominated by skill use so that's effectively already covered, but others not as much. And combat is a pillar of play, so I'd like INT, WIS and CHR to have some effect on combat even for non-casters. For example, if INT also covers speed of thought and wits, make it determine Initiative. This...
    61 replies | 1579 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 05:09 AM
    A lot of people seem to be answering "how long to get a session ready", so I'll answer that as well. To get a homebrew campaign ready to hold a session 0 with the players is probably 8 hours over multiple weeks. I come up with some interesting stories that we could explore, put together the rough idea of a setting that specifically supports that*, flesh out broad-strokes-only some of the...
    39 replies | 1099 view(s)
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  • Blue's Avatar
    Sunday, 23rd June, 2019, 12:34 AM
    I played AD&D 2nd without a healer - and it drastically changed game play. We would be holed up in caves for weeks trying to recover from a single encounter. 5e lets us play the same style of game regardless if we have a lot of healing or not. Since the point I was making is being able to play without a healer, then yes, that's the time it's most noticeable. Let's assume that among the...
    20 replies | 775 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:29 PM
    With you on both with a small change. I used average damage for monsters while letting players roll. Players like to roll, and get little enough time on their turn as it is (as a fraction of combat). If I can speed up all of the foes that's already a big win.
    20 replies | 775 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:19 PM
    The near-healerless party I ran for absolutely disagrees. Healing surges enable additional play styles and unlocks forcing a player into a healing role if no one wants to play one. I can see your point in a traditional party mix, but it has a very big effect in allowing players to play what they want - especially new players who don't have a "someone plays a healer" tradition.
    20 replies | 775 view(s)
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  • Blue's Avatar
    Saturday, 22nd June, 2019, 03:11 PM
    Blue replied to Flurry of Blows
    The "Immediately" does not refer to when you must spend the Bonus Action, it refers to when you must spend the Ki point. So you take an Attack action, must spend a Ki point immediately, can move, can spend a Bonus Action to get two attacks. On the other hand, you can break up you move before and after your action, and if you take an action that has multiple attacks you can move between. ...
    16 replies | 555 view(s)
    1 XP
  • Blue's Avatar
    Friday, 21st June, 2019, 11:24 PM
    Once you ave gum disease, you are at a high risk of it returning. Gum disease is linked to heart attack and such. Insurance companies only want to pay two cleanings a year (or one cleaning every six months, which works out to be the same but you can't schedule the second too close or they deny it). Dentists want to permanently move you to every three months because of chance of recurrence....
    35 replies | 778 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 11:14 PM
    I remember a while ago that someone showed the math that reducing the penalty meant it was an appropriate thing to use more often, and the feat ended up contributing more total damage. This was with the 1:2 ratio of damage. But I'd be concerned about reducing the penalty - that actually made it stronger. It was several years ago so I can't vouch for the math, but if correct than the effects...
    49 replies | 1116 view(s)
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  • Mournblade94's Avatar
    Friday, 21st June, 2019, 07:45 PM
    Or light Domain Cleric
    67 replies | 39428 view(s)
    1 XP
  • Blue's Avatar
    Friday, 21st June, 2019, 05:38 PM
    My apologies. I did write it a bit snarky and you did nothing to deserve that. I was in the wrong.
    106 replies | 3943 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 04:11 PM
    All is good, you're very respectful in our discussion. Okay, let's try it like this. Death is just another condition, curable during or after combat once a party can cast Revivify. Just like a Dispel Magic (another 3rd level spell) might end some other condition. It's best to avoid, but doesn't need to be focused around unless the costly material components are a problem. As it is, it...
    60 replies | 2046 view(s)
    1 XP
  • Blue's Avatar
    Friday, 21st June, 2019, 04:02 AM
    Charger feat requires using Dash as your action, then gives a bonus action attack for +5. So it gets no benefit for Extra Attack. Actually, it doesn't even use the Attack action to qualify for this thread, sorry.
    10 replies | 435 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:54 AM
    5e is designed around each and every other person in an encounter having exactly one action between your actions. (With some epic creatures that are supposed to act as multiple creatures breaking that). When both PCs and foes have abilities and spells that last until the start of your turn and could have no affect not because you did anything wrong, but because you rolled better on...
    60 replies | 2046 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:39 AM
    I was talking about how I rate success. As you said, that's the important part to determine to you are meeting your goal. This is a place where having a different goal leads to different tactics. With most of the DMs I've played with, it is quite hard for a character to be killed in one round. Between mostly only hit with area of effect, with others havign abilities to heal as well, and...
    60 replies | 2046 view(s)
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  • Blue's Avatar
    Friday, 21st June, 2019, 03:19 AM
    And they should realize that you can't make a full mage without making it a bit overpowered. And they should realize you can't make a holy knight without making it overpowered. And they ... Oh wait, if all of the classes are overpowered, then they ae all balanced against each other. So declare every other class overpowered and then create a beastmaster of equal power.
    106 replies | 3943 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 20th June, 2019, 03:36 PM
    As you say, in-combat healing has a very different goal than out-of-comabt healing, which is usually "to heal sufficiently with the most efficient use of resources". However, when it comes to in-combat healing, I have a different measure of success than what you propose, which by nature encompasses it* but also asks more. (* Except at Tier 1, where insta-death is more likely.) "Minimize...
    60 replies | 2046 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 19th June, 2019, 08:33 PM
    Find out if they want the animal companion to be the primary focus or an add on. If primary, I'd go with the UA Ranger Beastmaster but give Druid spells. It's not a simple wildshape replacement,since wildshape is just a different way fo using the druid's actions. A beast companion that can attack on it's own actions is something way different - something that when combines with a full...
    16 replies | 521 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 19th June, 2019, 05:22 AM
    Adding eight CR 1/4 beasts woulds change the CR of the encounter like you say. Having a spell which costs an action to use, precludes use of any other Concentration spell by the caster, and all of the creatures can be lost with a single missed Concentration check - and will be lost with inflicting the "dead" condition on the caster - is not quite as strong. Also remember that the neutral DM...
    9 replies | 316 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 19th June, 2019, 03:26 AM
    The difference between theory and practice is that, in theory there's no difference... In other words, you can arrange elements that come in to a particular CR, but in play it it can be a lot stronger or weaker. Especially depending on the synergies with it's abilities, with it's allies and depending on the PCs that fight it. Heck, a melee heavy party can find a bunch of foes with a climb...
    9 replies | 316 view(s)
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  • Blue's Avatar
    Tuesday, 18th June, 2019, 10:40 PM
    Thanks Sacrosanct. While I don't agree with 100% of them a lot of the effects give a good feel. Quite useful, I'm running a two player sea/undersea campaign with a Triton paladin and a sea-shanty human bard. And their pet axolotl named Kracken.
    32 replies | 1031 view(s)
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  • oknazevad's Avatar
    Tuesday, 18th June, 2019, 07:41 PM
    Part of the reason for so much space is that boxes are also often standard sizes regardless of product. It's a way to save production costs.
    90 replies | 3751 view(s)
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  • Blue's Avatar
    Tuesday, 18th June, 2019, 03:22 AM
    After finishing "The Labyrinth Index", I moved on to the third Dagmar Shaw book by Walter Jon Williams, "The Fourth Wall". I liked the first Dagmar Shaw book a good deal but did not love it, and the second book wasn't up to the first in my opinion. If it wasn't WJW I probably would have stopped there. This third book, told from a new character's point of view who is not an intimate colleague...
    13 replies | 520 view(s)
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  • oknazevad's Avatar
    Monday, 17th June, 2019, 10:05 PM
    So apparently they're combining the various support accessories for the hardcovers that have been previously sold separately into a single box. Makes sense.
    90 replies | 3751 view(s)
    2 XP
  • Blue's Avatar
    Monday, 17th June, 2019, 10:00 PM
    Defending the church and the faith can literally go any of those ways. The only way to fail is to try to go all of those ways. Instead pick one and support it hard. There are plenty of games that have combat as a core for overcoming obstacles, so I'd go for something different. If it comes to direct combat with the supernatural, the paladins are toast. Sort of Call of Cthuhlu-esqe. That...
    22 replies | 679 view(s)
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  • Blue's Avatar
    Monday, 17th June, 2019, 02:06 PM
    To my mind, the difference between the two is that you can draw arrows directly from a Quiver of Ehlonna, while a Bag of Holding you'd need to take out a quiver and prep it. It takes an action to pull something out of the bag of holding as per the DMG. Historically, this would put the Quiver between a Bag of Holding and Heward's Handy Haversack, which is rare. (However the Haversack's...
    11 replies | 427 view(s)
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  • oknazevad's Avatar
    Monday, 17th June, 2019, 05:09 AM
    I could see that. Except what constitutes a "proper" setting treatment? The format of that has varied over the years. As does the answer to the question of what level of content to include; does the product give a broad overview of the high-level aspects of a setting, or does it deal with the close-in aspects of the day-to-day NPCs? Or does it do both by having multiple products, with regional...
    90 replies | 3751 view(s)
    1 XP
  • Blue's Avatar
    Monday, 17th June, 2019, 01:51 AM
    However, the obvious is a trap that will lead you astray. We're not optimizing for number of times it comes into play. We're optimizing for the change it makes. The amout the boolean succeed/fail changes. For example, if we hit on a 2+, our chance to miss diminishes twentyfold with lucky, since we go from 1/20 chance (a 1) to a 1/400 chance (a 1 then a 1). Getting four attacks instead of...
    19 replies | 934 view(s)
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  • oknazevad's Avatar
    Monday, 17th June, 2019, 12:37 AM
    One thing to remember when figuring out which setting, if any, will get a boxed set: they have very thorough data that has shown time and again that about 55% of games are actually homebrew, though only about half of those are strict rejections of existing settings, while the remainder are just "will use whatever fits" looser ones. Coupled with the 35% using some form of the Realms, there's a...
    90 replies | 3751 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 16th June, 2019, 09:27 PM
    Hey, you know those books that are perfectly adapted into movies. nothing changed, everything included, even the most exacting of fans satisfied. Neither do I. And both of them are a narrative experience, just with different media. Trying to fit an edited book to a gaming group improv-ing their characters where everyone wants to have their mark - it's not the same experience and attempts...
    57 replies | 1764 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 16th June, 2019, 12:04 AM
    Size though kills this. With their small size any weapon with Heavy is at Disadvantage, which would cancel out the Advantage of Reckless. GWM requires Heavy. Any medium race could get the same (neither advantage or disadvantage) without the penalty from Reckless, or could get advantage with the penalty for Reckless. So an apple-to-apples of a +STR medium sized race vs. Halfling, both with...
    19 replies | 934 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 11:56 PM
    This made me wonder which was the more recent. I looked it up in the PHB Errata document (which is fixed in later printings) and it says: So yes, just unseen, no need for hidden.
    5 replies | 426 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 15th June, 2019, 10:52 PM
    As appropriate for the situation? If I'm giving a recap of last session, or describing a grand new vista in front of the characters, I'll be as eloquent and evocative as I can be. If it's an established scene where the characters are interacting, as DM I will also be interacting with the player and getting them information in a streamlined manner.
    181 replies | 4113 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:27 PM
    Yeah, I originally thought it was about the concept of buying a Box Set and it gave me a bunch of questions. When I realized that they had particular meaning to box set that didn't match the varied history of boxed sets I changed my answer to "not likely" and it wiped all the questions it had previously asked. Get lost indeed.
    90 replies | 3751 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 10:02 PM
    Every person responding is going to the same place, showing that if you give it thought the meaning is clear. The number of routes of reasoning - all ending up at the same place - show how consistent that it's only bard level.
    8 replies | 438 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 09:59 PM
    What type of product are they asking about? I've bought a number of boxed sets, especially back in the AD&D & 2ed days when TSR made a good number of them. It's a wide category. This didn't seem to be able to make up it's mind if it's asking questions about a campaign setting or about an intro to D&D set. And really, I wouldn't buy them if combined together. As a side note, if you...
    90 replies | 3751 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 09:50 PM
    Thank you taking my intuitive take on it and showing the mathematics behind. Some people get caught on the "more rolls = more Lucky", but the real test of Halfling's Lucky isn't if it triggers, but how much more often the roll succeeds due to that trigger. People thinking only of the first part prioritize Advantage.
    19 replies | 934 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 01:50 PM
    In general there's a vibe that casters are already more powerful than at-will characters. Do you find that this exasperates the issue? Either through direct observation or though player choosing more casters then they would in a normal party distribution?
    19 replies | 652 view(s)
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  • Blue's Avatar
    Saturday, 15th June, 2019, 01:41 PM
    With traditional casting you need to find the correct level and increment a count. With SP you need to lookup a number (cost for that level spell) and then do subtraction. Both cases a lookup, but subtraction is slightly more involved then putting a hash mark or checking a box. *shrug* I'd put them close enough to the same myself.
    19 replies | 652 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 15th June, 2019, 01:35 PM
    We playtested Spell Points at several different levels, and the problem spells were you high level or two. Basically, casters would using their biggest spells all the time - most return for the action spent, nova to reduce the enemy actions (often by inflicting the dead condition) as quick as possible. This lead to short adventuring days. Or at least the casters pushing hard for them. So...
    19 replies | 652 view(s)
    1 XP
  • Blue's Avatar
    Friday, 14th June, 2019, 02:34 PM
    I can't get the article external to BBG to open up, my guess is it's a joke. Branding is the strongest thing going for D&D, they wouldn't change it.
    8 replies | 686 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 05:39 PM
    AD&D 2nd. Because it was a good enough system for a great DM to run ridiculous amounts of interwoven games with multiple campaigns in the same world while I had plenty of time to play (HS & college). In other words, my best memories of playing D&D came from AD&D 2nd. Nothing really about the system or lore - though there was a good enough of FR lore back then. Even 5e, which is my...
    68 replies | 2225 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 01:13 PM
    Oh geeze, I had blocked out the Palladium games. I had a bunch of them, from Robotech to TMNT as well as more traditional settings. The settings were interesting, but the percentile mechanics just did not look playable. The burnt remains of a cover, destroyed after the IP license was lost, is what inspired the Diana Jones Award IIRC. I want to say I played this and it was decent,...
    94 replies | 4912 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 02:42 AM
    What ways do we have for weapon wielders to regularly add damage to weapon attacks made with an Attack action. By regularly I mean enabled the majority of the time in a several-encounter day, but does not have to be every single attack. For instance both Rage (limited uses per day) and Hunter's Mage (low level slot needed) would count. Paladin Divine Smite would not because it uses so many...
    10 replies | 435 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 12:24 AM
    I've never read 7th Sea but I see others gushing about it, enough that it's on my list of "want to try" games. I'll take this as a warning though. Any specifics you can share about why it didn't work?
    94 replies | 4912 view(s)
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  • Blue's Avatar
    Thursday, 13th June, 2019, 12:22 AM
    I'm with both you and Celebrim on MechWarrior. Unfortunately it was nt just on read, but after we started the campaign. It turns out two of the players (myself and one other) made well rounded characters that would have interesting things to do in or out of a mech, and because of the priority system were decent mech pilots in starter mechs. And the other three players built characters to be...
    94 replies | 4912 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 13th June, 2019, 12:17 AM
    Absolutely. Though with how wonderfully "wide" the responses were here, in some of the more crowded design spaces it might be better to break out of specific classes for a more general "If there was a "Arcane Caster" base class, what would it be if CON was it's secondary ability score. How does that differ if it's WIS, or DEX, or ...
    34 replies | 1317 view(s)
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  • Blue's Avatar
    Wednesday, 12th June, 2019, 10:18 PM
    I'm in the mood to roleplay a martial halfling. I was looking at Lucky and thinking about how I can make the most use of it. More as a fun exercise for what I could do with the character, not because I expect to come up with a DPR-king or anything like that. Lucky doesn't move the needle enough to optimize around it - unless you're doing it for the joy of playing around. Which I am. For my...
    19 replies | 934 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 11th June, 2019, 01:03 AM
    I think there's a different set of requirements for a GM for a convention / one-shot vs. a GM for a campaign. For a convention/one-shot: Bring everything vividly and concisely to life. Make each of the few scenes you have either memorable or quick. Voice acted NPC, narrow escapes, acts of daring, everything meaningful. Have great pacing. Important to control tension for the climax at...
    18 replies | 770 view(s)
    2 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 03:43 PM
    I've found that some groups handle this in-character,a dn some groups handle in player-side. With very different results. In one game I play it is: We divvy up when we have a chance to convert gems and art and such to coin. Magic items go to whomever it will make the best improvement / needs it the most, with the caveat that the best for party might be a cascade - giving the bets melee...
    14 replies | 505 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 03:15 PM
    Hey, one thing the Fighter is definitely missing is non-combat and ribbon options. What do we give the various subclasses to round them out?
    34 replies | 1317 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 02:41 PM
    I'm a little wary of "don't do anything now to do something later". Probing with your attack to get information = good. Giving up the damage you'd do = not so much. Especially as most 5e combats aren't that long that most of the time it's better just to try to inflict "condition: Dead" on the opponent. The "no damage now for double later" is "you'll have two attacks worth of damage total. ...
    34 replies | 1317 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 02:04 PM
    I like your thematics. Can you suggest some CHR-focused mechanics that would support it? I struggled with a strong concept for WIS. Are these so close that maybe it should be a single subclass that can trigger of INT or WIS for it's features?
    34 replies | 1317 view(s)
    0 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 01:36 PM
    This is interesting - using attacks as a resource because the Fighter excels at that. I have some worry about when tey just have Extra Attack that if they regularly sacrifice they will be doing less, well, "fighter things" then other classes. So need to make sure that what they get feels like something meaningful. For instance, instead of a 1:1 trading attacks for reaction that allows...
    34 replies | 1317 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th June, 2019, 01:25 AM
    You know, with STR and DEX being big for any weapon wielder, maybe they shouldn't be archetypes. Maybe there should be a bunch of core fighter features that support "strong and heavy armor" and "dex and light armor" and you can play either way successfully with any of the archetypes that focus on the other ability scores. Agreed. Just like the integrated multiclassing of Eldritch Knight...
    34 replies | 1317 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 9th June, 2019, 02:29 PM
    By definition you aren't measuring how overkill slows down your kill rate if you only have a single opponent. Because it ignore that with the two attacks if the first one kills the opponent, the second one can start on the next opponent which leads to quicker killing, while the wasted damage from a single large attack can't. If you want to look at overkill, you need to go to 3+ opponents so you...
    135 replies | 4355 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 9th June, 2019, 02:18 PM
    No, as stated before, it won't. I think you are making the mistake on not look at what you are giving up to get a feat. The opportunity cost of taking it. Again, looking at Tier 1 & 2, (levels 1-10), taking this feat will give you less of a DPR increase than a simple +2 DEX. Mathematically it does not compete. It's not a help, it's a trap.
    36 replies | 1363 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 11:52 PM
    One of the differences between fighter subclasses and subclasses for other classes is that fighter subclasses tend more to favor mechanical rather then thematic interpretations. I'm not saying this to judge, but rather as an introduction that I was thinking about a mechanical set of melee fighter subclasses - one for each ability score. And I'd love to hear your thoughts on interesting play...
    34 replies | 1317 view(s)
    4 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 11:29 PM
    FrogReaver, Serious reply, not an "instant naysayer". I'm commenting to improve your calculations so we can get a clear view. I see two things I don't think were taken into consideration and I would be interested in how much or how little they impact the end results. First issue is that overkill is about damage wasted. The calculations shown do not differentiate for the twice-attacker...
    135 replies | 4355 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 10:55 PM
    I wouldn't want to increase the ranged sneak attack any more, be it light crossbow or longbow from elves proficiency. That's an already potent build. I'd go the simpler: use D8 SA with melee weapon attacks if you have a hand free. Doesn't make daggers even more sub-optimal. Works with thrown.
    36 replies | 1363 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 10:39 PM
    Compared to other ASI/feats this doesn't cover the opportunity cost of not taking one of them. Looking primary in the tier 1 & 2 where most games are played - at quite high levels with more SA and less things to spend it on it could work.
    36 replies | 1363 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 10:35 PM
    I understand your concept, I just disagree that the idea that a character is not observing their environment exists. Now, an alert character, acting on player instructions, might do things which give bonuses or even remove the need for a roll to observe. But absent that the character is still observing what they can of the world. The DM has a set of tools to determine what the character...
    70 replies | 2117 view(s)
    0 XP
  • oknazevad's Avatar
    Saturday, 8th June, 2019, 01:41 PM
    I can indeed confirm that. Also, mark me as another having issues with giving XP. At first thought it was on my end, so I logged out then logged back in, but even that was a problem at first, as the login wouldn't take, until I closed the tab and followed a link from the weekly email (which fortunately I hadn't deleted yet). So logins may be another bug issue.
    88 replies | 7883 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 07:03 AM
    I had the same problem, tried editing a post half a dozen times - linefeeds were becoming spaces. Same for posting and previewing. I went to setting, switched from WYSIWYG editor to the Standard (? not basic) editor and now it seems to work. I do like the WYSIWYG editor.
    88 replies | 7883 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th June, 2019, 06:50 AM
    Except that you're actively messing up the math in exchange for the DM not doing their job. The characters live in the world. You need to know what the characters see so you can convey it to the player. Let me repeat that - you need to have already figured out what the character sees so you can tell the player. Not the other way around in terms of general awareness. Sure, the players can...
    70 replies | 2117 view(s)
    1 XP
  • Blue's Avatar
    Friday, 7th June, 2019, 01:33 PM
    Blue replied to Pick one game...
    Hmm. 7th Sea. Over the Edge. Blades in the Dark. Apocalypse World. Don't Rest Your Head. Dogs in the Vineyard. Games that play with the traditional D&D assumptions. Numenara wasn't on my list but it might be if Monte is running it
    20 replies | 743 view(s)
    0 XP
  • Blue's Avatar
    Friday, 7th June, 2019, 01:13 PM
    The question isn't if you see a big difference between Athletics and Acrobatics. The question is if MECHANICALLY you see a big difference between Athletics and Acrobatics that aren't covered by the differences in ability scores? Many of the checks needed (escaping grapples, spells, etc.) right now can use either. And a bunch should. For example, right now someone with expertise in...
    70 replies | 2117 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 6th June, 2019, 07:21 PM
    Mathematically, people do addition faster than subtraction. d20+bonus >= target is super quick at the table. The addition is quick, the comparison to target is quick. Subtraction or table lookup is slower. Also, d20+bonus >= target is quite intuitively obvious. Especially among new players the chance of success (knowing bonus and target) is clearer without working it out. THACO doesn't...
    166 replies | 6019 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 6th June, 2019, 05:28 PM
    My issue with this is applicability. Much like previous edition Ranger who had a favored enemy who may or may not come up frequently enough to justify that choice, having lots of niche skills has the same issue - they may never justify the opportunity cost of having picked them as opposed to some other skill. Better to have more generally applicable skills that will see some usage. Being an...
    70 replies | 2117 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 6th June, 2019, 05:22 PM
    Pretty nifty. I also like that you addressed the lesser number of skills both for picking them up and proficiency. I missed that on first read. (Assuming same from other things that grant skills, like cleric domains and warlock invocations.) As a side note, I dislike that layout site because I use firefox and it has some chrome-specific rendering. Combine with a portrait-oriented monitor...
    70 replies | 2117 view(s)
    0 XP
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Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned oknazevad in post Warlord Name Poll
    ... @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadi...

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Monday, 17th June, 2019

  • 10:35 AM - Staffan quoted oknazevad in post New survey from WotC about boxed sets
    I could see that. Except what constitutes a "proper" setting treatment? The format of that has varied over the years. As does the answer to the question of what level of content to include; does the product give a broad overview of the high-level aspects of a setting, or does it deal with the close-in aspects of the day-to-day NPCs? Or does it do both by having multiple products, with regional guides released after the main broad setting guide? Or does it focus on those gazetteers as part of a series of adventure modules? All have been done over the years. The last is how WOTC has been handling it during the 5e era (even The Guildmaster's Guide to Ravnica contains some adventure material), and it's been rather successful for them. The fact that they left Saltmarsh in Greyhawk and didn't make it completely generic (not that Greyhawk isn't a rather generic setting) or shoehorn it only the Realms (as others believed they would) makes me think they're relaxing on the settings quite a bit. Well, the ...
  • 12:45 AM - Staffan quoted oknazevad in post New survey from WotC about boxed sets
    Greyhawk, according to WOTC's data, is supposedly the second most popular setting, with about 5% of the games (all other setting combined are the remaining 5%). And they seem to have finally approached it as a separate setting. Ghosts of Saltmarsh isexplicitly set in Greyhawk, and there's a sidebar for using it in other settings. So the possibility exists for it to be used, but I kinda think it's going to get the FR treatment in that there might be future hardbacks tang are both gazetteers and adventures in one. And like the recent ones, it'll be separate map or accessory packs. I have a suspicion that Greyhawk fans will be waiting quite a while longer on getting a "proper" 5e treatment of their setting. Five years or so. Because in five years it will be 2024, which is 50 years since D&D was originally released - and that makes a nostalgia product perfect.

Tuesday, 21st May, 2019

  • 06:32 PM - Finglas quoted oknazevad in post Epic Monsters: Jersey Devil (5E)
    Great write up. As a New Jersey native (and a fan of the Devils, who were named for the creature despite playing in northern New Jersey not the pinelands) I've always had a certain fondness for this Devil. I'm going to have to use this. Same here! I almost expected a picture of Scott Stevens to be included in the post! Clearly, this legend had to originate in the pork-roll-eating part of the state, as the Taylor ham regions would never fall for this. :-)

Thursday, 25th April, 2019


Wednesday, 7th November, 2018

  • 12:53 PM - gyor quoted oknazevad in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Not exactly. The Greyhawk version bears no actual resemblance to the full setting; it's really just a name drop as a nod to the days when no one knew anything about any of these settings. The other two were both written by Arneson himself, so may actually be the same place, just different editions. It's intentionally vague and non-commital, largely because of rights issues. These aren't settings where canon is consistent. Indeed, the idea of "one true" version of the setting runs very counter to the ethos of the creators, who were bomebrewers by their nature and always knew that any published version would be modified to meet the needs of the table. "Your setting may vary" is the mentality, not ironbound canon. Jakondor doesn't feel Ravenloft to me; I just don't see any gothic horror vibe to it. If anything it's more Conan-esque sword & sorcery (or sword vs sorcery, if you will). It was meant as a thing that can be dropped in to any homebrew world, so there's is validity to adding it to a...
  • 12:22 PM - gyor quoted oknazevad in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    There's three versions of Blackmoor. Arneson's full, standalone version was last seen as a third-party published 4e setting book. Arneson licensed back the rights and teamed with a company called Zeitgeist Games to produce a 3e version, and later a 4e version as the last thing he worked on before passing away. Those are actually available on the full DriveThruRPG site, but not the DMsGuild storefront for it. There was also the version published as a four-part "DA" module series by TSR for Basic D&D, which officially made that version of Blackmoor the ancient, pre-cataclysm era of Mystara. That series of modules is available through the DMsGuild. Lastly there's the region of Blackmoor in the northern part of the Flanness on Oerth, in the Greyhawk setting. That was really just a shoutout to the "other campaign" as it were in the earliest days of the games development. After all, it was a somewhat distant, cold, wintry land. Just as Minnesota (Arneson's home) appears to the rest of the Midwest, inc...

Monday, 8th October, 2018

  • 02:54 AM - Blue quoted oknazevad in post Proof that PHB +1 is a completely unneeded rule
    No it should NOT have been the rule from day one. You seem to be willfully ignoring the fact that AL is as much ic not more for new players to try out D&D than any experienced player who can't find any other game. The rule is invaluable in keeping the program open to new players instead of getting swamped with optimizing opeergamers that run off newbies with their attitudes, as has happened with the Pathfinder Society. PHB+1is a great rule that I hope they never change. That's been pointed out to him earlier in this thread by me and he never addressed it then, either. I don't know his reasons, but having another legitimate reason for the PHB+1 rule does invalidate his original post since it's dependent on that rule only being for balance reasons.

Wednesday, 14th March, 2018

  • 03:40 AM - Dire Bare quoted oknazevad in post Adventure In The Far Future With Traveller Second Edition
    Oh, it gets more complicated than that. The original Traveller, now usually called Classic Traveller, was published by Game Designers Workshop (GDW) in 1977. They published two follow-ups in ensuing years, MegaTraveller in 1987 and Traveller: The New Era in 1993, which used entirely different mechanics. GDW folded in 1996, but the rights to the game reverted to original creator Marc Miller, who quickly released a new version called T4: Marc Miller's Traveller through a start-up called Imperium Games. Though bringing back many of the classic mechanics and resetting the setting timeline (because the metaplot of MT and TNE got a mixed reception), it wasn't that successful, as it was seen as a rush job. Miller was actually bought out of the new company, but still retained rights to Traveller and wound up licensing the setting to other publishers, who used it for publishing versions that used other game systems, including GURPS Traveller in 1998, a D20 version in 2002, and a Hero System versi...

Thursday, 28th December, 2017

  • 06:35 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 I'll admit I don't check Forbes much. That website gives my virus scanner fits. Having an advertising budget of 150% of your production budget is a massive screw-up. The movie was expensive to make, but it wasn't expensive enough they should not already be in the black. Even more so since most of the examinations I saw when people were first saying it was failing were talking a break even of $600 million. The movie might break even by the time it leaves theaters, but I have to admit that it was a bad example.
  • 04:50 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    Yes. The break even for the film is estimated at $750 million. See https://www.forbes.com/sites/markhughes/2017/11/24/justice-league-disappointing-holiday-box-office-makes-any-fantastic-beasts-comparisons-moot/#52b690df48f5 The global marketing campaigns for these movies often match the production in terms of cost. Itís incredible!
  • 04:26 PM - ArchfiendBobbie quoted oknazevad in post New D&D Movie: July 23rd 2021
    Um, Justice League has actually been written off as a financial loss. There's multiple in depth analyses as to how, despite apparently grossing OK (though not great) it actually lost money because of additional marketing costs. It. Was a very expensive film to make, and a really expensive film to market, and only OK in box office results. By most estimates it would need to gross another $100-110 million dollars to break even, which is unlikely at this point. WB has already begun making personnel changes in the exec suite as fallout. Another $100 million on top of $647 million?

Tuesday, 26th December, 2017

  • 10:17 PM - robus quoted oknazevad in post New D&D Movie: July 23rd 2021
    When you admit that you're having fun riling up other posters, you kinda forfeit your right to be indignent about some incivility. That said, I actually think if there ever was a property that was suited to the anthology TV series format ala American Horror Story, it's D&D. After all, what else is it when a group of players switch storylines/campaigns but the same actors assuming different roles in the world. Have each, say, 10-episode season could be a self-contained story arc, with the actors taking on new roles the next season. It actually emulates play while still being a proven model for television. Best part is they can jump from one campaign setting to another between seasons for variety. I must admit Iím now quite intrigued by American Horror Story, I had no idea that was part of its premise!

Wednesday, 5th July, 2017

  • 09:05 PM - robus quoted oknazevad in post Egyptian-themed D&D Setting with PLANE SHIFT: AMONKHET
    Aren't the maps in the coffee table art book for each setting that these PDFs are meant to accompany? You would like to think so - but no. Just artwork from the cardsets and words explaining the lore from James Wyatt. They're lovely to be sure but the missing link is the map IMHO.

Saturday, 15th April, 2017

  • 03:37 AM - Ilbranteloth quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to their season storyline as part of the "story first" paradigm of 5e releases. That and the razor thin profit margin. Also a lot of damaged and returned ones from being bent in magazine-style racks, etc. I know they have DM's Guild for that now, but there are two problems with that paradigm - there is no "official" D&D adventure product beyond the $50 hardcovers and the Adventurer's League downloadables. ] With the Adventurer's League downloadables you have a lot of official conte...

Wednesday, 5th April, 2017

  • 01:27 PM - R P Davis quoted oknazevad in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    From what I've read, it's because the saddle stapled booklets, with their lack of spines, too easily get lost on store shelves and so are easily overlooked, depressing sales. It's why Pathfinder APs, one-part modules, etc are square-bound "prestige" format, though that raises costs (and therefore prices), making them not quite the inexpensive, disposable items that some are looking for. That makes sense, though the solution to that - to me, at least, speaking as someone who deals in such items for my Real Job [tm] - is a matter of retailer training, not just nixing the whole product line. Display is a relatively easy problem to sort, and if you have a rep making the rounds of the retailers, that rep can give all manner of ideas for shelf-space optimization. As it's also in the retailer's best interest to display product in the most advantageous manner, it's a win-win. To that end, the PDF-only AL modules are really intended to fill that niche, though they do have some level of tie-in to the...

Saturday, 25th March, 2017

  • 10:15 PM - AbdulAlhazred quoted oknazevad in post Revisiting crusty old games
    http://www.enworld.org/forum/showthread.php?381522-Gamma-5-fan-made-Gamma-World-5e Fun fan take on GW for 5e. Not exactly well suited to long campaigns, but I never really though GW as a whole was well suited for long campaigns. The time they tried to make it such is exactly when they sucked the life out of it. Eh, 1e GW wasn't unworkable as a campaign game. There were a series of modules that formed a fairly coherent campaign. We played a few 'GW Campaigns', which admittedly didn't last years, but some of them spanned months, or even a year. The real problem with 1e was just that low tech stuff and melee combat didn't work, so the GM was pretty heavily motivated (and also for thematic reasons) to introduce higher tech stuff. At that point the characters pretty much went from nothing to stupidly powerful very quickly. Since your attributes and basically anything but your high tech equipment mattered little (aside from mutations, if you had some of the bad-assed ones) and there was no real mea...

Tuesday, 21st February, 2017

  • 03:04 PM - akr71 quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    snip But, speaking of which, the entire thread is based on a faulty premise. A revised version of the 5e core books (outside of errata in more recent printings) is not happening for many years. snip And then there's the "are people actually playing" factor. 5e is very much a game people are playing, including a whole lot of brand new players. (I don't know if the rumor is true, but supposedly the guys at WOTC realized it was time for 5e when they looked around the office and saw that no one at the company was actually using 4e outside working hours. If they weren't using it for their own games, how could they expect customers to?) Yes, this - please this. If you read Of Dice and Men it certainly seems to hint that Hasbro & WotC wanted off the Version Treadmill, realizing that it was pushing players away, not attracting them. 5e feels like a solid 'evergreen' product - leave 'improving' and tinkering in the hands of the players and DMs and let WotC publish new content. I woul...

Monday, 20th February, 2017

  • 11:39 PM - Edwin Suijkerbuijk quoted oknazevad in post D&D 5.5e; Your wish for 5.5e update.
    The Players Option series that followed were just that: options, suggested variant rules that one could use, but never assumed to actually be in use by any other product, Mist be interesting to have 5th edition player option books compared to those for people wh want more options.

Thursday, 22nd September, 2016

  • 05:55 PM - doctorbadwolf quoted oknazevad in post [Merged] "We're back!" Threads
    One word: warlord. All my xp completely vanished. Bummer. I know, me too. And the lost time is pretty much the entire time I've been regularly posting...that was like...3 levels or something! Lol it's funny how much everyone is bummed the XP, tho.

Sunday, 20th December, 2015

  • 04:33 AM - Michael O'Brien quoted oknazevad in post Some Details About Chaosium's Runequest 4th Edition
    I wouldn't say RQ2 was just a blip by any means. It was what most people played when they played RQ before RQ3 came out. RQ1 was only around for a year or so before it was revised into RQ2; the revision was mostly in the presentation (re-typesetting the main book and packaging it in a box set with the original "Basic Role-playing" booklet, which was really just a primer for new players, along with a coupe of starter adventures, character sheets and dice). There were actually very few overall who got the 1st edition booklet, because it's small print run sold out quickly and Chaosium expanded it into the classic 2nd edition box set instead of just reprinting it. So, no, not a blip at all, but the full classic game, as opposed to what was essentially a prototype. You can now get a PDF of RQ1 with the RuneQuest Classic Kickstarter as an Add-On for $10, but don't tarry as the KS ends in 44 hours to go... concludes 7PM Monday night US Eastern Standard.


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