View Profile: aramis erak - Morrus' Unofficial Tabletop RPG News
  • aramis erak's Avatar
    Today, 12:02 AM
    L5R 5th Very flexible character advancement. Powerful but subtle behavior shaping via the honor system... at least when the player cares about the benefits honor has (or the drawbacks a lack of it has). Excellent custom dice driven mechanics. A wonderful new take on an excellent setting.
    15 replies | 577 view(s)
    1 XP
  • aramis erak's Avatar
    Yesterday, 11:56 PM
    I've run RQ3 as a generic bronze-age fantasy. Works really well for that. I never got into Glorantha until Hero Wars came out. System is solid, combat deadly. CHaracter gen in 3E is background based. Mongoose version isn't as good - but is playable.
    8 replies | 349 view(s)
    0 XP
  • aramis erak's Avatar
    Yesterday, 11:47 PM
    As a player, I prefer short narration followed by interactive for additional details. As a GM, I try to be more evocative than descriptive, when practical, which reduces the needed amount of narration, and increases the player investment...
    19 replies | 436 view(s)
    0 XP
  • aramis erak's Avatar
    Tuesday, 11th June, 2019, 02:27 AM
    Based upon 1st read, and no play, yes, it's a bit crunchier than 2nd Core... The combat mechanics look like they should internalize relatively easily, and speed up, but it's going to slog until players learn it. I bought it, read it, and have little impetus to run it.
    44 replies | 1751 view(s)
    1 XP
  • aramis erak's Avatar
    Monday, 10th June, 2019, 08:43 PM
    lets the players collaborate in building the story, rather than simply slotting them into his story. Ensures everyone gets screen time ensures everyone has a chance to contribute. (which isn't the same as screen time, but the two are related) Ensures players have Meaningful Choices (choices with consequences).
    18 replies | 654 view(s)
    1 XP
  • aramis erak's Avatar
    Monday, 10th June, 2019, 07:59 PM
    My players generally seem to think I'm one of the good ones... ... and AL does put some serious limits on, but that's not what discouraged me. Why I quit: 1 - having to pay for the adventures 2 - Settings for the seasons that I didn't care for. 3 - better games to run/play than D&D 5E (It's not a bad game - but for me, it's a poor fit.) 4 - a core group of players wanting a more...
    26 replies | 1051 view(s)
    1 XP
  • aramis erak's Avatar
    Friday, 7th June, 2019, 08:09 PM
    There are games where rape is part of the setting, but not a dominant factor in play. Hell, the namesake family in Pendragon... Arthur is the product of rape by deception (via Merlin's illusion); Mordred is even creepier - his sire was raped by deception, too, and his mother was his father's half-sister. Lancelot is boning his best friend's wife for half the timeline. And, in a couple spots...
    419 replies | 16564 view(s)
    0 XP
  • aramis erak's Avatar
    Monday, 3rd June, 2019, 05:49 AM
    While there are those who like to push buttons.... The putz at that table is well past "unacceptable"... You don't spring loss of character control on players. You don't use sexual content in game without prior approval of the players. You don't use sexual violence in game without prior approval of the players. You don't use sexual content in public or near children. You especially...
    419 replies | 16564 view(s)
    2 XP
  • aramis erak's Avatar
    Monday, 3rd June, 2019, 04:58 AM
    For a man who you seem to think sucked, he spawned an IP that's 8 decades old, still selling the original stories, plus additional stories written with the originator's permission, and then, after his death, by even more authors, crossed into all other media, created a cultural icon, and the stories of his and his friends L. Sprague DeCamp and Lin Carter building on his foundation, all of which...
    1468 replies | 38334 view(s)
    0 XP
  • aramis erak's Avatar
    Thursday, 23rd May, 2019, 09:59 PM
    With good players, yes, setting can be established in play. Some games rely upon that mode: John Wick's Houses of the Blooded and Blood and Honor do so writ large. One doesn't roll for success, but for narrative control. Fate, 2d20, and Cortex Plus allow defining new elements on the bounce, too.
    25 replies | 864 view(s)
    0 XP
No More Results
About aramis erak

Basic Information

About aramis erak
Introduction:
Alaskan GM
About Me:
RPGer, Boardgamer
Been GMing since 1981.
Lead Administrator of the COTI Traveller Forum (Travellerrpg.com)
Location:
Alaska
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

Statistics


Total Posts
Total Posts
2,836
Posts Per Day
1.62
Last Post
Who Playtested This Anyway? Today 12:42 AM

Currency

Gold Pieces
3
General Information
Last Activity
Today 01:25 AM
Join Date
Wednesday, 27th August, 2014
Product Reviews & Ratings
Reviews Written
5
My Game Details
Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

Sunday, 16th June, 2019


Wednesday, 12th June, 2019


Tuesday, 11th June, 2019


Monday, 10th June, 2019


Monday, 3rd June, 2019


Friday, 31st May, 2019


Thursday, 30th May, 2019


Friday, 24th May, 2019


Page 1 of 2 12 LastLast

Monday, 4th June, 2018

  • 06:54 PM - Rolenet mentioned aramis erak in post Warhammer Fantasy Roleplay Combat Preview
    But what do you mean by simply compare rolls? What alternative is there? You must roll under and then compare the absolute results, as long as both succeed. E.g. I have WS 63% and roll 41, while the foe has WS 51% and rolls 48. The foe wins, because we're comparing the actual number rolled, not the MoS. We're used to using MoS or MoF, but you can often use absolute result as some indication of success. There are some rulesets that do this (as pointed by aramis erak above).

Wednesday, 30th May, 2018

  • 01:29 AM - pemerton mentioned aramis erak in post Cubicle 7 forums to close due to EU data law
    Mistwell, aramis erak The poster was Raven Crowking. He demanded that his posts be removed, but the demand was (sensibly) ignore. He therefore started to do it himself, editing out each post using the "edit" function. The issue was not about the capacity of the forum software.

Wednesday, 28th February, 2018

  • 05:25 PM - innerdude mentioned aramis erak in post So what exactly is the root cause of the D&D rules' staying power?
    @aramis erak --- how often do the rules mandate adding/removing or upgrading/downgrading dice? Is this something commonly done in play? Is it primarily when applying the effect of a talent? This does seem to be a point where gameplay slowdown could happen, if the players and GM aren't "on the spot." As far as cost, I had already assumed that I was going to get at least one set of dice as part of my purchase of the system, and ended up just buying two. That way when I finally start using it, I'll never have to worry about having enough dice to add to the pool. I do sometimes get frustrated with FFG's approach of nickle-and-dime-ing their players on every little thing. And this coming from a guy who's easily invested $500+ on Fantasy Flight's Lord of the Rings co-operative card game. I love that game, but the way FFG set up the initial "base" game set is basically a slap in the face. The core box gives you basically two playable game scenarios (the third one is just too hard without investing anoth...

Tuesday, 14th November, 2017

  • 06:14 PM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    ...I'd always felt this was "the right way to do it", as I'd come up from basic and AD&D doing it that way. The result — one character was STACKED, basically giving him one or two free feats over other characters, plus way more hit points and, as a fighter with extra attacks, he was reliably hitting more and harder than anybody else. It didn't break the game, but it definitely made things harder for me as a DM, because he was so much more resilient than everybody else in the party. And once we got out of fireball range, combat was like a baseball lineup with all pitchers and one power hitter. It was an irritant. And sure, I could have nerfed his character, but that's no fun for anybody. When I started a new group, we just did point buy and standard array and it just worked. And our characters are still creative and inventive. I miss the "what am I going to get" surprise of rolling ability scores, that tends to push me in a direction I wouldn't have picked on my own, but that tool from aramis erak helps to bring some of that back. Also, the same-iness of standard array characters is great when DM'ing with new players at lower levels. I can sit with a group of new players and I can quickly memorize all of their modifiers, because I just need to know the one or two irregularities of their character build, and the corresponding bonuses fall into place. The fact that most first-level characters are +5 to hit with their primary attacks and have a DC 13 spell save makes things super easy.
  • 01:37 AM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    Hey, you've made something awesome and it was good of you to share it! You can take that the mean your ichthyologist halfling or your stat roller as you wish I suppose :lol: Credit entirely due to aramis erak for coding up that tool. He just gave me the nod in the name because it was based on a conversation we had on these forums a little while back.

Tuesday, 18th April, 2017

  • 09:02 AM - Lylandra mentioned aramis erak in post How to keep women in the game?
    I think you have to differentiate two things here: I guess what @aramis erak meant was playing in a quasi-realistic historical setting with a bit of magic. Which is okay, if every player knows in advance and has fun playing it. I understand that playing against such challenges can be fun - I wouldn't mind giving a GoT style game a try. And I don't think that he will incorporate such social structures into *every* medieval-tech level fantasy setting. What I meant is that you should avoid adding "classic sexism" (and only this example) to settings where it doesn't make sense or where there would be no reason to have predominately patriarchal societies all over the globe just "because medieval". Especially if you do not tell your players that you plan on doing so. Settings like FR or Eberron or the generic D&D setting are not medieval. They have baseline medieval technology, but add a lot of magic, and even mage-tech. They don't offer any mechanical or canonical reason to why male and female characters should have different roles, expectations or opportunities at...

Wednesday, 1st March, 2017

  • 09:14 PM - redrick mentioned aramis erak in post Share your session notes?
    aramis erak, out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead? I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you. For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues i...

Monday, 20th February, 2017

  • 11:44 PM - Quickleaf mentioned aramis erak in post First time making a "serious" dungeon! How do you do it?
    aramis erak Ah, so by "mission rooms" you mean the rooms that are central to the NPCs occupying the site, not "mission rooms" as in rooms with PC objectives. Gotcha. Imaculata Yeah, that's the next step! I've started with the outside/main entry areas... 0. The Caldera Spanning some 4 miles across, the caldera’s ridge is just barely visible on clear days rising 2,500 feet above the desert’s floor. All that remains of a sunken volcano that ejected its magma core in ancient times, the caldera is as desolate as the surrounding desert. Rough terrain wrought with treacherous fissures, at night remnants of lava light patches of hydrogen sulfide vapors to create the “blue fire” for which Krak al-Mazhar is notorious among the jann. Patrols of 2d6 mamluks of the Imperishable*, with 1d4+1 fire giant lizard (see p. #) or fire giant scorpion (see p. #) mounts, keep an eye out for intruders. The mamluks have two other important tasks. First, they watch over the slaves in the Sulfur Mines (area 24) ...

Sunday, 5th February, 2017

  • 03:59 PM - pemerton mentioned aramis erak in post CONAN Is Finally Here!
    aramis erak, Reef I have the 3.5 version of the Quickstart rules. They say that Momentum is +1 damage, not +1 damage die - so even more important than aramis erak's chart might suggest, if that's still the case. Main weapons in the QS seem to do mostly 4 or 5 dice, so 3-ish damage on average before Momentum. (And somewhere around a 20% chance of doing 5+ with no momentum, based on a very approximate calculation in my head!) Do you spend the Momentum before or after rolling damage dcie? I assume after - which makes me think that 1-point spends are going to be quite common, to turn 4 damage into 5. (That also makes me think that 1 point of armouor is pretty good in this system - it seems to make it quite a bit harder to get 5+ damage with these 4 and 5 dice weapons.)

Monday, 7th November, 2016

  • 05:57 PM - innerdude mentioned aramis erak in post Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling
    Which, then, of the hypothetical combinations posed by @aramis erak produce the kinds of gameplay a certain group might be looking for? For example, which model(s) would a group looking for ultra-realism choose? Obviously no model will be perfect, considering human physiology is one of the most complex sciences we know of, and would would be dependent on what it was trying to model as well. An RPG trying to model a U.S. football game is going to model damage much differently (bruising, fatigue, and debilitating but non-lethal wounds). Whereas trying to model people fighting with guns will be entirely different. If I were to guess, I think hit points + damage step offers the most potential for realism (please note I'm making no judgments on playability, I'm merely trying to evaluate them categorically), as it seems to be the best way to represent the broadest possible set of in-game fictional states. You can model fatigue, resolve, "mojo," while also having distinct "break points" where actual "hurting" comes into play. This also allows for modeling ...

Sunday, 15th November, 2015

  • 11:44 PM - hawkeyefan mentioned aramis erak in post Escapist article on SCAG is Brutal.
    aramis erak I'm not familiar with the io9 review, other than folks have mentioned it here. But I did say they can make factual claims that are incorrect. Other than that though, we may have to agree to disagree about what constitutes a false statement. Page counts may be similar with other games/prices but one can still believe it is too much.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned aramis erak in post Warlord Name Poll
    ...ate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @...

Saturday, 24th October, 2015

  • 11:15 PM - pukunui mentioned aramis erak in post of elves and dream sequences
    aramis erak: From the description of the dream spell (PHB, pg 236): "Creatures that don't sleep, such as elves, can't be contacted by this spell." Also, dreaming "after a fashion" is not the same thing as dreaming. As the quote says, an elf's "dreams" are really just reflexive exercises. It doesn't really matter, though. The player in question was actually rather pleased with the idea. He said he'd never gotten to have a "vision quest" before so was quite keen to play it out. The others seemed to enjoy playing their characters as though they were merely aspects of the one PC's psyche, as well.

Monday, 14th September, 2015

  • 08:34 PM - steeldragons mentioned aramis erak in post Unearthed Arcana: Another New Ranger Variant
    Thanks aramis erak What i meant was, every feature description speaks in terms of "turns" or things taking/dropping effect "until the end of your next turn" or "the beginning of their next turn", etc... Class features, spell durations, etc... are pretty much all referred to in terms of whether they use an "action", a "bonus action", a "reaction" or somehow related to the beginning/end of "turns." So "rounds", while in the game, don't really figure into the design of the classes. I just use it in common knowledge/more easily understood as "the increment of combat in which you do something"...which 5e defines as your "turn"...whereas i (and I presume many others) think of it as "your round." In effect [and actuality], Ambuscade gives this ranger a round to themselves, even though that's not the language 5e would use, as they're the only ones acting during it. Which, technically is still correct, as "once everyone has taken a turn, the fight continues to the next round..." and the ranger is the only ...

Wednesday, 2nd September, 2015

  • 12:07 PM - El Mahdi mentioned aramis erak in post Warlording the fighter
    ...t mass combat rules… Rally the Troops Once per long rest, a Warlord can motivate and focus their group with a stirring speech (whatever group they are leading at the time, be it their adventuring group, a company, or a whole army). Doing so either allows all members of the group to recover hit points equivalent to the Warlord’s Wisdom or Charisma modifier times ½ the allies level (minimum of 1), or free all members of the group from non-magical fear (the Frightened condition), or reduce any effects due to exhaustion by one level. The group must be within hearing range of the Warlord, and only affects members not at 0 hit points. Command Actions (in-work) Individual tactics or maneuvers - based on Battlemaster maneuvers, 4E Warlord powers, etc. @fuindordm @Tony Vargas @GMforPowergamers @Hussar @cbwjm @epithet @MoonSong(Kaiilurker) @bert1000 EzekielRaiden @Manbearcat @Uchawi @Ashkelon @Eric V @pemerton @Jester Canuck @Bluenose @Minigiant @I'm A Banana @aramis erak @Warbringer @Leatherhead @ehren37 @Winterthorn @TheHobgoblin @Neonchameleon @Obryn @Imaro @nomotog @Ashrym @The_Gneech @Remathilis @Olgar Shiverstone @Sacrosanct @Gimul @Twiggly the Gnome @CapnZapp @MechaPilot @kerbarian @Psikerlord# @jgsugden @DEFCON 1

Sunday, 23rd August, 2015

  • 03:25 AM - pemerton mentioned aramis erak in post A case where the 'can try everything' dogma could be a problem
    Another thought inspired by aramis erak's posts, and relevant to the OP: In the Wick games he mentions, the dice are rolled to allocate narrative power. (If I've understood correctly.) BW is a bit more trad, but in some ways it resembles this: once the context of the check is framed, if the player succeeds on the roll his/her declared intent for his/her PC is achieved; if not, the GM's declared failure result is achieved. You could say that the negotiations around framing determine the two possible outcomes, and the check then determines whose narration - player's or GM's - becomes "actual" within the fiction. One of the issues around knowledge checks which has come out over the course of the thread is a lack of clarity in framing over what the competing narrations/outcomes are that are being diced for.

Saturday, 22nd August, 2015

  • 02:05 AM - Talmek mentioned aramis erak in post The Ultimate Tabletop RPG Room Wish List
    aramis erak - With your group do you typically let your players go through books during the session? My group and I all agreed to keep the books available but not to actively look up rulings unless it was life/death circumstances. I do owe my players more comfortable chairs, but they have actually started bringing their own to leave at my place (which is also a win - saving money!) Scrivener of Doom - Would you consider overhead fluorescent lighting to be acceptable (although not fitting for the setting, it does provide LOTS of light)?

Friday, 21st August, 2015

  • 05:44 AM - pemerton mentioned aramis erak in post Collaborative storytelling RPG, is it a thing?
    Burning Wheel was mentioned upthread by Balesir - it's very collaborative/player driven, but not mechanically "lite" at all (it's a cousin of Torchbearer and Mouseguard that aramis erak describes in the post above this one). A mechanically fairly light system that is still fairly traditional in its basic set-up (players build PCs with attributes, and confront GM-authored challenges with DCs) is HeroQuest Revised. EDIT: This website seems to have the Story Engine in PDF - a free descriptor, player-driven system that can be seen as a type of precursor to HeroWars/Quest. Story Bones is the introductory version, and seems to be free here.

Wednesday, 8th April, 2015

  • 06:34 PM - Mercurius mentioned aramis erak in post An 18-year old's take on 5E
    aramis erak, back in the early 80s, most of my knowledge of other games was from reading Dragon. I remember they used to have reviews of other RPGs and such, and of course advertisements. But I don't remember "classic D&D" - although that doesn't mean I didn't see it. We're talking about 30+ years ago! Definitely feeling a bit of nostalgia for print Dragon - when it was the "gathering place" for all things RPG-related.

Friday, 27th March, 2015

  • 05:10 PM - SkidAce mentioned aramis erak in post Unearthed Arcana - Mass Combat Rules
    So, I calculated the %'s using both methods suggested to me. Likely, since I wanted the battle to be 50/50 with out solos or PCs, it will be hard to tell which method is more accurate due to dice vagaries. Tormyr 20 stands (squads) of 1/8 infantry, PEL 2/3 = 13 1/3. 15 squads of 1/4 goblins, PEL 1 = 15. Goblins favored to win. aramis erak 20 squads 1/8 infantry x 25xp x 4 = 2,000 DV 15 squads of 1/4 goblins x 50xp x 2.5 = 1, 875. Infantry favored to win. The battle is play by post...so results will be a while, adn there are some allied elven scouts (CR 1/2, 100xp, 8 squads) that could come into play, bt of course then the ogres will escalate...should be fun.


Page 1 of 2 12 LastLast
No results to display...
Page 1 of 62 123456789101151 ... LastLast

Sunday, 16th June, 2019

  • 08:14 AM - Riley37 quoted aramis erak in post A question on some game systems
    I've run RQ3 as a generic bronze-age fantasy. Works really well for that. I'm green with jealousy. How many of the people at the table had read (some or all of) Iliad, Odyssey, Aenead, or similar works? (Or Mary Renault novels?)
  • 01:42 AM - Bobble quoted aramis erak in post Who Playtested This Anyway?
    I disagree quite strongly with this. As do its thousands of fans. I'm not referring to opinion, mine or others as that is subjective and cannot be right nor wrong. But, simply how the market reacted to the product. That is unarguable (sanely) based on sales and it knocking D&D out of first place in RPG history. Remember, the market is ALWAYS right.

Tuesday, 11th June, 2019

  • 10:37 AM - CapnZapp quoted aramis erak in post Do you like Warhammer FRP 4th edition?
    The combat mechanics look like they should internalize relatively easily, and speed up, but it's going to slog until players learn it. Our group is very experienced, but unfortunately it was far too much. Everything has niggling special rules. There are modifiers and extra dice rolls everywhere. As I see it, the developers lost oversight and just added stuff everywhere.

Sunday, 9th June, 2019

  • 12:38 AM - Riley37 quoted aramis erak in post Players 'distressed' by gang-rape role-playing game
    Hell, the namesake family in Pendragon... Arthur is the product of rape by deception (via Merlin's illusion); Mordred is even creepier - his sire was raped by deception, too, and his mother was his father's half-sister. Lancelot is boning his best friend's wife for half the timeline. You have a strong point about what's already in the mix of existing TRPGs. That said, I see a difference between rape and infidelity. Arthur discovering that Lancelot and Guinevere have an affair is one thing. Arthur discovering that Lancelot has taken Guinevere against her consent, by threat or force, is another thing entirely!

Monday, 3rd June, 2019

  • 07:54 AM - Hussar quoted aramis erak in post Is RPGing a *literary* endeavour?
    For a man who you seem to think sucked, he spawned an IP that's 8 decades old, still selling the original stories, plus additional stories written with the originator's permission, and then, after his death, by even more authors, crossed into all other media, created a cultural icon, and the stories of his and his friends L. Sprague DeCamp and Lin Carter building on his foundation, all of which are still available... Howard may not have published a novel, but he's had more success as literature than my grandmother (whom I'm fairly certain you've never read her 1 publish novel from the 1930's), who rightfully should be forgotten... her biggest claim to real fame was working as a hollywood society reporter in the 1940's. The majority of her work as a writer is credited to others, as she ghost wrote for many veterans in Veterans Voices. REH has spawned further literature. My grandmother wrote more, got a lot of it published, even published a novel.... but was not imitated, was no inspiration...

Wednesday, 15th May, 2019

  • 06:58 PM - Flexor the Mighty! quoted aramis erak in post What is the worst "I don't know how my own abilities work" you've encountered in a game?
    Had a player who couldn't figure out how to track how many spell slots she had for her cleric. 4 different people had explained it - and failed to teach her. So, I made a sheet for her... "All boxes with your level or less get a chit when you recover spells. When you cast a spell, take off a chit, and cast it at the SL of the line the chit came from. SL1: [ 1][ 1][ 2][ 4][10] SL2: [ 3][ 3][ 4] SL3: [ 5][ 5][ 6] SL4: [ 7][ 8][ 9] SL5: [ 9][10][18] SL6: [11][19] SL7: [13][20] SL8: [15] SL9: [17]" That solved her issue. And she rapidly became much meaner to my monsters. :) That reminds of my clueless player and how the other guys would make up a "hot sheet" for him with all his stuff, which in the end was just as confusing to him as the character sheet. :lol:

Friday, 10th May, 2019

  • 02:41 PM - lowkey13 quoted aramis erak in post Is RPGing a *literary* endeavour?
    That triggers the following thoughts (I'm not challenging your statement; I'm riffing off of it because it made me think...) RPGs can be played entirely without the performance aspect, entirely in direct statements in the 3rd person or even second person ("you see him ..."). I've run games for tables that saw the game as a detailed minis wargame... and almost entirely in 3rd person. For me, the defining part is the intent to form a story by play of the game. I'm almost as happy when it's all 3rd person as when it's all 1st person provided an interesting story results. Well, that brings up two interesting points- The first is that, IME, the more people get into a "detailed mini wargame," the more people begin to invest in other performative aspects- such as terrain, customization, painting, etc. Otherwise, they'd just play with chits with names. Which you don't really see. The second is that the closer it gets to t "detailed mini wargame" and loses the referee/GM difference (see...

Wednesday, 8th May, 2019

  • 02:47 AM - MNblockhead quoted aramis erak in post Printing maps - how to do this affordably & with minimum headache?
    MNblockhead A growing sector of gamers are playing in public spaces without access to power, big screens, projectors, etc. Tablets suck for map display. Printing things out is likely to remain important for many. blank grids (square or hex) only go so far; to go past, the best, least expensive method is usually to buy the commercial ones. And commercial maps were available for most of the hardcover Wizards 5E adventures... Buying them would be about the same cost as having them locally printed, and more likely to have good color. Nice that you broke free, but it's not practical for many. And undesirable for more. Oh, and a great way to carry maps? 4" or larger thin-wall PVC pipes - used for low-pressure applications, like AC ducting. End caps are readily available, even screw cap fittings. Adding a strap is trivial - buy some nylon strapping, glue it on. I've used a 4" water pipe. For unlaminated maps, it's great (if a bit heavy). For laminated, I want 6" PVC duct pipe... Using...

Tuesday, 7th May, 2019

  • 06:39 AM - MNblockhead quoted aramis erak in post Printing maps - how to do this affordably & with minimum headache?
    Digital is worthless when you game away from your electronics. Electronics are useless, when you don't have your electronics....Well, I guess I have to concede that. I use a lot of physical stuff...when I run games from home. My physical stuff if worthless when I game away from my physical stuff. I tend to game away from my physical stuff when I run games from from a friends home or a game store, because dragging a small library of books, plus paper battlemaps, and minis, and terrain pieces, and having to prep covers to hide unexplored areas, is more effort than it is worth it for m. I am much more likely to have my electronics with me than physical items. I only have to remember my laptop and display. I don't need a checklist when packing for a game away from home. If I'm going to play somewhere where I may not have good access to outlets, well, I leave my big display home. But I also leave the bulky, expensive, large-format-printed battlemaps at home. I just go back to basics and ...

Monday, 6th May, 2019

  • 02:33 PM - Retreater quoted aramis erak in post Check Out This 43-Page Preview of the Unity RPG
    That's actually been pretty well standard throughout the industry; excepting generic or genre-only games, and D&D, most everything else from major publishers starts with some intro-fluff these days. Some of the genre-only games, such as FFG's End of the World line, include a bit of genre fluff in the front, too... only a handful of pages, but setting fluff in front, even there. I get having a couple pages or even a whole chapter of fluff at the beginning, but this was a distracting amount (like 100+ pages). I come to rulebooks to learn the rules and find information in a well-organized reference guide, not to read a novel. And granted, I could just "skip ahead" and look through the rules to see if it was a system I was interested in playing. It just felt like wasted space that most players don't need. (Imagine if Paizo published the Inner Sea World Guide with their Core Rulebook.)

Monday, 22nd April, 2019

  • 03:12 PM - Jonathan Tweet quoted aramis erak in post Vampire's new "three-round combat" rule
    Jonathon Tweet: Burning Wheel has a pretty nifty one-roll resolution option. If it's not worth a full combat, narrate the general approaches, and use the help mechanics, one roll, and narrate the result. Had a campaign twist "badly" due to one such. (Was a great story twist. Bad, bad, badda boombad bad for the PCs.) Yeah, my revised Over the Edge game typically handles combats with single dice throws. The action at the table goes really fast when a fight doesn't slow things down.

Saturday, 20th April, 2019

  • 12:04 PM - Riley37 quoted aramis erak in post Is RPGing a *literary* endeavour?
    each time when the religious right came calling, demanding the "devil game" be banned. If I wanted to find out for my own curiosity, whether I might have any Roma ancestry, then I would use historical, genealogical or anthropological parameters for determining what counts as Roma ancestry. If, however, I were responding to a census inquiry, in Berlin, in May of 1939, then I'd prefer whatever parameters result in the answer of "no", because *the people who act on that answer are not seeking my best interests in good faith*. So are we seeking honest answers in good faith with each other, here on EN World, or are we figuring out how to resist censorship by hypocritical fanatics? I can do either - just tell me which one!
  • 08:36 AM - Riley37 quoted aramis erak in post Is RPGing a *literary* endeavour?
    for external justifications; irrelevant to the player, but not to those critical of, or dubious about, their participation. People like parents, supervisors, background investigations. Ah, so it's for explaining D&D to people whose conception might come from "Dark Dungeons" by Jack Chick, or from the "Dungeons and Dragons" movie? (And of those two, which is worse?) Are movies literary? There are movies which are works of art, and there's also "Ishtar", "Gigli" and "Waterworld". Are books literary? Keeping in mind that "books" includes Harlequin Romances and Twilight. If you started with Melville's novel Moby-Dick, and changed *only the epilogue*, adding a choice, "If you join the crew of the Rachel, turn to page 588; if you never sail again, turn to page 590"... ...would that remove all literary value from the previous 585 pages, because this revised edition is now a Choose Your Own Adventure, and has somehow crossed into a category which *fundamentally and innately* cannot overlap ...
  • 08:05 AM - trancejeremy quoted aramis erak in post Anyone else finding their TTRPG spending going down for lack of interest/need?
    The overwhelming dross of the d20 bubble really curbed me of a lot of spending. I'm the opposite. What I loved so much about the d20 era was all the new people writing stuff, bringing in different ideas. The DIY aspect is what I love most about the OSR and ironically, I find somewhat lacking in 5e, thanks to DM's Guild allowing use of WOTC/D&D IP, rather than forcing people to come up with their own stuff. Sort of like people writing Star Trek or Star Wars fan-fiction, rather than original stories.

Friday, 19th April, 2019

  • 04:44 PM - DMMike quoted aramis erak in post Vampire's new "three-round combat" rule
    Haven't played Vampire in, um, decades, but it looks like the dead horse has been thoroughly beaten by now. . . Providing a three-round rule as an option seems sort of pointless; doesn't the storyteller have the discretion to end a scene at any time? I guess the tenets of Naming Magic provide that creating a rule for it makes it more likely to happen. Burning Wheel has a pretty nifty one-roll resolution option. If it's not worth a full combat, narrate the general approaches, and use the help mechanics, one roll, and narrate the result. Had a campaign twist "badly" due to one such. (Was a great story twist. Bad, bad, badda boombad bad for the PCs.) Yikes. One-roll conflicts are a great idea, but probably not if it could go bada-boom bad for the PCs. I dream of a rules set which supports those scenes, and also the Nine Walkers fighting their way through Moria, and also Usual Suspects. Errol Flynn and Basil Rathbone, playing Inigo Montoya versus Wesley... Modos RPG provides rules...

Tuesday, 27th November, 2018

  • 05:02 PM - LordEntrails quoted aramis erak in post Main Difficulties in Hosting Local Games (GMs)?
    I love gaming with the guys I game with using VOIP, but neither they nor I have reliable internet. And It's hard for me, because I'm missing about 20% of what they say, because I can't see their lips. And we have constant issues with hardware. Have you considered going chat based? Not as fast as voice, but much more tolerant of poor internet connections. And those people that play using chat say it's much more immersive than voice. Or what about play by post? I know, too slow, not the same, etc. But if you want to play, you are going to have to make a compromise somewhere. If you can't play FtF because of where you live, you're going to have to compromise.
  • 05:01 PM - LordEntrails quoted aramis erak in post Main Difficulties in Hosting Local Games (GMs)?
    I love gaming with the guys I game with using VOIP, but neither they nor I have reliable internet. And It's hard for me, because I'm missing about 20% of what they say, because I can't see their lips. And we have constant issues with hardware. Have you considered going chat based? Not as fast as voice, but much more tolerant of poor internet connections. And those people that play using chat say it's much more immersive than voice. Or what about play by post? I know, too slow, not the same, etc. But if you want to play, you are going to have to make a compromise somewhere. If you can't play FtF becaause of where you live, you're going to have to compromise.

Sunday, 18th November, 2018

  • 12:27 AM - LordEntrails quoted aramis erak in post Main Difficulties in Hosting Local Games (GMs)?
    My biggest problem is a venue. Life in the burbs was bad enough - but having moved to the countryside, the idea of getting people out here is laughable. Consider a VTT. It's not the same as in person, but it will let you play. IMO, the versatility and benefits far outweigh not being able to play :)

Sunday, 11th November, 2018

  • 12:54 AM - Hussar quoted aramis erak in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    I recall reading that the game which the novels were grounded in wasn't D&D/AD&D... the D&D modules were ported from the other game. Now that's a new one. Never heard that before. Not sure what other game it would be grounded on considering they were playing in the late 70's.

Thursday, 11th October, 2018

  • 08:45 PM - Lanefan quoted aramis erak in post Burning Questions: How Do You Deal With Ludicrous Players?
    The Ludicrous players I've encountered usually have multiple of... little interest in the story unfolding at present little interest in story continuity in general little interest in in-character interaction doesn't worry about remaining "in-character", or hasn't defined what the character's "in-character" traits are a push your luck attitude some lack of social skills, usually from immaturity "Little interest in the story unfolding at present" is sometimes going to be a fact of life - not every player is going to be interested in every story told or created within a campaign - and so while waiting for that story to play itself out in hopes that something more interesting will follow they're either going to back away and play on their phones or they're going to do something to spice things up. Of these I far prefer the latter. "Little interest in in-character interaction" and "doesn't worry about remaining in-character" sound like the flip side of "it's what my character would do" - so f...


Page 1 of 62 123456789101151 ... LastLast

aramis erak's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites