View Profile: aramis erak - Morrus' Unofficial Tabletop RPG News
  • aramis erak's Avatar
    Monday, 15th July, 2019, 09:43 PM
    True enough, but they are still operating within the rules of many RPGs, due to the ability to change the rules on a whim. THe default for many games, "The GM can change the rules on a whim," (not quite word for word, but expressed cogently in AD&D, both editions) means that the GM can literally justify any imposition. The only firm rule in AD&D is that the GM can alter the rules as they...
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Monday, 15th July, 2019, 10:21 AM
    pemerton Many authors describe the process of authoring as letting the character speak to them, or even through them; dissociated from their own personality to some degree. So, while they are just making the choices, the choices don't always feel like choices to the authors.
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Monday, 15th July, 2019, 10:15 AM
    Not in San Fran... but some great locations come to mind. Derinkuyu (as mentioned by others) Kowloon, the walled city by Hong Kong, where population density was worse than Singapore... https://www.businessinsider.com/kowloon-walled-city-photos-2015-2 https://www.scmp.com/news/hong-kong/community/article/2138495/rats-were-something-else-25-years-hong-kongs-kowloon-walled The...
    14 replies | 577 view(s)
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  • aramis erak's Avatar
    Monday, 15th July, 2019, 07:36 AM
    The organized play option is worth looking at. It's usually drop-in/out on a session by session basis. Much of the fun, none of the commitment. There's also the convention method of finding a new group... I know D/FW has a local convention. NTRPGCon.com. (Several Traveller fans have mentioned it.) PAX-South is in San Antonio - a bit of a drive from Dallas. BGGCon is in Irving, TX, no...
    26 replies | 902 view(s)
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  • aramis erak's Avatar
    Monday, 15th July, 2019, 04:26 AM
    Actually, the text is ambiguously worded. Generally, can is a choice word. If the save was obligatory, it should say "must," "shall," "will," or "neets to"... Noting that the PBR text is an exact subset of the PHB... and is electronically searchable... it can be interpreted either direction.
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Monday, 15th July, 2019, 03:18 AM
    Yours is a little too Burning Wheel for general adoption, as it will result in not rolling a great many things that the D&D rules require.
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Monday, 15th July, 2019, 03:07 AM
    True, but those same tools allow less reasonable-to-suppress groups to organize, too. I've gotten to game with some neat folks I'd never have found without internet. Both FTF and via VOIP. Likewise, the SCA in the the Pacific Northwest (US & Canada; the Kingdom of Antir) makes extensive use of facebook for various local and regional communications. The LGBTQ community has benefitted as...
    46 replies | 2443 view(s)
    1 XP
  • aramis erak's Avatar
    Monday, 15th July, 2019, 01:48 AM
    Flaws with GenCon and Origins data: many games are there because the developers are there to push it; the numbers look much more like the ratio of staffers than players... Likewise, the sales numbers for some 3rd tier but well known publishers run to the 4000 lifetime print run, and POD thereafter, for the sales life of the product. D&D, Star Wars, and Pathfinder initial print runs are in the...
    88 replies | 3135 view(s)
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  • aramis erak's Avatar
    Sunday, 14th July, 2019, 11:57 PM
    There are a great many challenges for the character that are not for the player, and best resolved with simple mechanical considerations. Some are just not things that players need to know, but the appropriate skill provides needed praxis the character needs. EG: which fork to use for dinner in the duke's hall. which of the swords in the blacksmith's are suitable for the character Some...
    702 replies | 19528 view(s)
    1 XP
  • aramis erak's Avatar
    Sunday, 14th July, 2019, 10:33 PM
    twice...12 weeks due to Basic Training (US Army). about 2 months, when I arrived in Oregon to drive my dad while mom recovered from surgery. Just after I returned home, mom hit her head, so I had to return... but I made certain to find the local D&D AL...
    26 replies | 902 view(s)
    1 XP
  • aramis erak's Avatar
    Saturday, 13th July, 2019, 10:35 PM
    It's important to note that "dice pool" has two, fundamentally different, meanings. Meaning 1: roll the pool, total. Meaning 2: roll the pool, count the number of dice which individually meet a given criteria. Various mechanics: Symbolic dice (FFG, WEG d6 Batman), N+ by difficulty (GDW Space 1889; WWG Vampire 1E), N- (Modiphius 2d20; Deep7 Arrowflight 1E), Highest unmatched (I forget which...
    21 replies | 659 view(s)
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  • aramis erak's Avatar
    Saturday, 13th July, 2019, 09:08 PM
    My current campaign will have at least 4 sessions more than I will have run... my eldest is sharing the GM seat. We're somewhere around 20 sessions in.
    48 replies | 2302 view(s)
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  • aramis erak's Avatar
    Saturday, 13th July, 2019, 08:47 PM
    Fairly new? Hardly. People actually acting as if it is offensive, that's the new thing. I spent several years as the only white boy in a black neighborhood. Hate was open. It was the 1970s... KKK members wore clan emblems openly, even in Alaska, on their day to day. Various "Respond to hate with hate" groups were present - mostly formed in the 60's. Many unions were strongly ethnic....
    46 replies | 2443 view(s)
    1 XP
  • aramis erak's Avatar
    Saturday, 13th July, 2019, 08:21 PM
    He's directly quoting me from another thread. I don't recall if that thread is here or at RPGGeek. When one prefers to GM, it's easiest to get player trust by running systems familiar to them. One can then find out who is interested. I'd rather have a game of D&D going than no game at all; I'd rather play (insert list of over 100 other games) than D&D, and If stuck running D&D, my...
    19 replies | 691 view(s)
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  • aramis erak's Avatar
    Saturday, 13th July, 2019, 07:46 PM
    I have... When it works, it's great. When someone has managed to garner no clue about the setting tropes and throws a D&D type adventure in.... not so much. We voted one adventure off the campaign. It does require a bit of paradigm shifting, because you never know which characters you're going to get to play... In a 6 month long campaign, I had a stretch of 3 weeks where neither my Magus...
    88 replies | 3135 view(s)
    1 XP
  • aramis erak's Avatar
    Thursday, 11th July, 2019, 10:16 PM
    D&D is like McDonalds - a baseline almost everyone has some experience with, good, but not great, and available everywhere. And, since I find system matters a lot for me, and D&D is unsuited to mos of the genres I want to play... I only run D&D when I need to establish a player base. Likewise, I only eat ad McDonalds when I need cheap calories quickly. (I prefer taco bell...)
    88 replies | 3135 view(s)
    2 XP
  • aramis erak's Avatar
    Thursday, 11th July, 2019, 11:20 AM
    I haven't played FL, but I've run the related Alien Cinematic Starter Kit... Don't push up the difficulties in terms of how much; 1 is hard enough. Only call for rolls when it really matters - as 1 success is hard enough to get (until you have those bigger dice - which alien doesn't get)
    2 replies | 228 view(s)
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  • aramis erak's Avatar
    Wednesday, 10th July, 2019, 11:08 AM
    Given the nature of Storyteller system... Filling the numbers with different colors is likely the best bet.
    21 replies | 659 view(s)
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  • aramis erak's Avatar
    Wednesday, 10th July, 2019, 10:52 AM
    5E has strong social effect in the DMG, page 244. It's not intended for vs PC use, but it's definitely there for PCs to non-magically alter the reaction of the NPC, and that alteration can move one from neutral to actively helpful (given a high enough roll)... Using it vs PC's is off-label, but if part of the social contract of the game as a house rule, can make for some really fun play. It's...
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Monday, 8th July, 2019, 09:56 AM
    I voted other... I wouldn't spend anything on 3rd party materials for D&D. I'm reticent about patreon overall. I'm reticent to buy 3rd party products in general.
    27 replies | 1040 view(s)
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  • aramis erak's Avatar
    Monday, 8th July, 2019, 09:41 AM
    It's not wordgames. If someone else can say, "no, you don't" on any aspect of your action, they YOU are not in control. If the GM can call for a roll to succeed, you have had control taken away. If the GM can fiat say, "you failed," again, you've lost control over the character's actions. You're expressing a fundamental disbelief in one of the most important elements that makes RPGing...
    702 replies | 19528 view(s)
    2 XP
  • aramis erak's Avatar
    Saturday, 6th July, 2019, 09:01 AM
    In some cases yes, but in many, no... they're just resolving the inherent uncertainty of player narration in a strong-GM game. I don't need to get into your character to determine if you missed your attack. I just need to describe (preferably plausibly) how it failed to inflict harm. (Potentially including narrating it skipping off and not doing any harm, but still connecting.)
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Saturday, 6th July, 2019, 08:45 AM
    But you don't control the actions completely - only the attempts. Whomever sets difficulties and calls for rolls controls the outcome in most games. The nearly universal pattern is... Player states action attempt GM either calls for a roll, states something in response, or indicates continuance (silently or not) The player steps out of character mode into game mode, makes the roll The GM...
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Thursday, 4th July, 2019, 02:54 AM
    Not entirely true. There are GM-less story games. I don't consider Fiasco a Roleplaying game... but it definitely is a story game, and it's NOT shared/rotating GMing; the mechanics are not action centric, but scene centric. Likewise, Once Upon A Time is a storygame, but even further further from RPGing than Fiasco - no character ownership, all about narrative control so that you can win by...
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Thursday, 4th July, 2019, 02:45 AM
    Not even owner. Just manager. Not just a game store, a Games Workshop Store. Where obsessed fanboys come to be bled of their money.
    101 replies | 5116 view(s)
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  • aramis erak's Avatar
    Thursday, 4th July, 2019, 02:34 AM
    For me, it is about the rules, and how they shape the story.
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Tuesday, 2nd July, 2019, 06:15 AM
    I've found that I need at least 50% more time than the listed on the official modules I ran in DDAL seasons 1-4.
    22 replies | 1103 view(s)
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  • aramis erak's Avatar
    Tuesday, 2nd July, 2019, 06:10 AM
    There are several games that are "point-pushers"... The best known I can think of is Marvel Universe (by Marvel Comics Group)... also noted as a pretty big flop. The Warriors Adventure Game (based upon the Warriors novels and comics) also is a point pusher. I've 3 or 4 others I've read... I've not enjoyed the two I got to table. Others do enjoy them, and I cannot recall the titles of...
    702 replies | 19528 view(s)
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  • aramis erak's Avatar
    Tuesday, 2nd July, 2019, 05:44 AM
    Which is itself another untennable stance. As stated, it only takes one to falsify. I have met many who not only don't want adversary authority, but their fun is diminished when said authority is shared, because they may have to use it. I have found most of my friends do NOT appreciate being put on the spot to be in the authorial stance. It's worth noting that I often see (for lack of a...
    702 replies | 19528 view(s)
    1 XP
  • aramis erak's Avatar
    Monday, 1st July, 2019, 08:52 AM
    The premise statement is a longstanding falsehood, all too often unchallenged. Players decide what their character attempts, not what they do. GM's decide what the PC's do, based upon the stated attempt, the rules, and their common sense, and sometimes, their story sense. Players may or may not be deciding how their PC's feel; many systems allow forced emotional states, which only works...
    702 replies | 19528 view(s)
    5 XP
  • aramis erak's Avatar
    Monday, 1st July, 2019, 08:34 AM
    No, the character was also OP, in terms of being considerably easier to refresh than the others, because of how they set up the White Court mechanically. I chose it because it was clearly OP as written. Then add the system mastery...
    101 replies | 5116 view(s)
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  • aramis erak's Avatar
    Sunday, 30th June, 2019, 10:08 PM
    Yeah, FATE does require buy in to the Aspect mechanics. But it's not a big issue if everyone is the same approach to them (either all buy-in, or none). If none buy in, it's just Fudge. The worst case: Some of the players buy in, but the GM doesn't... They can't get the compels to power their stunts...
    101 replies | 5116 view(s)
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  • aramis erak's Avatar
    Sunday, 30th June, 2019, 09:47 PM
    Let's attempt to cure some of your ignorance... Pugmire is a 5E OGL variant using a simplified versionof 5E, which has had 4 successful kickstarters, It rescales proficiency bonus to fit 10 levels, rather than 20, makes all class features feats (and thus avoids multi-classing by making it totally unneeded), and uses Dogs (and in Monarchies of Mau, Cats) as the species. It's got a very vancian...
    182 replies | 12415 view(s)
    1 XP
  • aramis erak's Avatar
    Sunday, 30th June, 2019, 07:08 PM
    They sound OCD... ... and that's not OK. Mostly because it's an issue for a member of the group. Time for the houserule: "a roll calling for 2 or more dice must be rolled all at once; otherwise only the first batch rolled hitting the table count." But also, be honest with them that you dislike towers; give them an option for dice cups and shallow trays... and if it didn't go into the cup...
    22 replies | 1103 view(s)
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  • aramis erak's Avatar
    Sunday, 30th June, 2019, 07:31 AM
    The Crunch constraint is part of what makes 5E better than prior D&D... to a point. After 10th level, the 12-16 abilities (and 10-15 spells memorized) hit a saturation point for many. I thought I was relatively rare, but the success of Pugmire (which keeps the same upper metric on Proficiency Bonus, but rescales to 10 levels) says I'm not alone.
    182 replies | 12415 view(s)
    1 XP
  • aramis erak's Avatar
    Saturday, 29th June, 2019, 09:01 PM
    most of that crowd that I've met departed PF already due to increasing crunch-creep. I don't think that they are the majority of current PF players.
    182 replies | 12415 view(s)
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  • aramis erak's Avatar
    Saturday, 29th June, 2019, 08:28 PM
    The website (dragonraid.net) seems to have gone dark in the last 4 months. Archive.org has the 2E HTML draft version.
    111 replies | 8356 view(s)
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  • aramis erak's Avatar
    Saturday, 29th June, 2019, 01:57 AM
    Because the guys writing it liked FATE, and showed Jim Butcher that it could and would handle the disparate power levels just fine. And, having played the FATE version (not the Accelerated version), it was pretty well done... but my White Court Neonate feeding on Obsession (and working at a game store) was a bit OP... not because he was mechanically stronger, but because I knew the system and...
    101 replies | 5116 view(s)
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  • aramis erak's Avatar
    Saturday, 29th June, 2019, 12:57 AM
    up through 3rd edition Ars Magica, you didn't see wizards frequenting the cities... becuase cities often had low to mid level Reason Regio... which, even more than religious regio, interferes with casting severely. One of the changes in AM 4 was deletion of the Reason Regio, and the cold war between science and magic.
    101 replies | 5116 view(s)
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  • aramis erak's Avatar
    Friday, 28th June, 2019, 10:43 PM
    WoD had an Cyberpunk element from Werewolf on... The Black Spiral Dancers represent embracing the new corporate paradigm. It was covert in Vampire... the extra few years and the rise of portable computing made Mage's Technocracy seem like the perfect reason for Mages to be hunted by Vampires, Werewolves (saving the BSD), and Fae. WoD sets up each of the supernatural types to be opposed to...
    101 replies | 5116 view(s)
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  • aramis erak's Avatar
    Friday, 28th June, 2019, 10:08 PM
    Lacking random is, for me, a fatal flaw of a system. It's worse than too much random. Rock-paper-scissors is as non-random as I will tolerate. (That said, I've enjoyed the Vampire LARP rules as a TT game.) Dragon Raid borrows a bit from Narnia. System isn't horrible as a read, but the magic system requires the player to quote suitable scripture from memory. Given that most of my players...
    111 replies | 8356 view(s)
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  • aramis erak's Avatar
    Friday, 28th June, 2019, 08:52 AM
    The ones that won't see the light of day, and why: Fatal - probably needs no explanation Road Rebels - Almost indecipherable text Gamma World - I just cannot bring myself to embrace the gonzo there. Mongoose Judge Dredd d20 - Not a fan of D20... and looked clunky as hell. Mongoose Judge Dredd Traveller - got so far as generating a few characters, before I realized that the conversion team...
    111 replies | 8356 view(s)
    1 XP
  • aramis erak's Avatar
    Friday, 28th June, 2019, 08:15 AM
    Yes, it's doable. I've done it. Doesn't mean it was done well... Playtesting it literally can't be done alone meaningfully. Even the designer running it for players isn't a terribly meaningful playtest. The best in house playtest is to hand the rules to someone else, and have them run for the designer... But then you need to hand it to people outside that, too.
    30 replies | 1788 view(s)
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  • aramis erak's Avatar
    Friday, 28th June, 2019, 07:39 AM
    while I love L5R5, I use a grid for it much of the time. Classic Traveller, often thought of for the 1.5m grid, actually used a 25m grid in the combat rules, and presumed little side-to-side; essentially, a strip with 25m spaces. Note that the ranges in bands and meters: Close 0b engaged in melee Short 0b 1-5m Medium 1-2b 6-50m Long 3-10b 51-250m Very Long 11-20b 251-500m
    9 replies | 742 view(s)
    1 XP
  • aramis erak's Avatar
    Wednesday, 26th June, 2019, 08:52 PM
    Anywhere from 6 to 30, with a few over the years making it to the mid 80's.
    48 replies | 2302 view(s)
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  • aramis erak's Avatar
    Tuesday, 25th June, 2019, 10:05 AM
    C&C is the second or third OS game using modernized rules that I encountered... and I have the whitebox C&C. The rules are not Gygax's - Gygax wrote a setting for C&C, Castle Zagag 2E based? No. 1E with a few 2E elements. Class List: Fighter, Ranger, Rogue, Assassin, Barbarian, Monk, Wizard, Illusionist, Cleric, Druid, Knight, Paladin, Bard. Note that Knight is the AD&D 1E Cavalier....
    4 replies | 434 view(s)
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  • aramis erak's Avatar
    Saturday, 22nd June, 2019, 02:42 AM
    A few more you missed: Torg - specifically the Nippon Tech and Cyberpapacy cosms SLA Industries. Really grim. Cyberspace: ICE's MERP ported to CP setting. Spacemaster light. GURPS: Cyberpunk & Transhuman Space Hero System: Cyber Hero Technoir 2300 AD
    21 replies | 1131 view(s)
    1 XP
  • aramis erak's Avatar
    Saturday, 22nd June, 2019, 02:01 AM
    I know that the US in general is more tolerant of violence in other media and less tolerant of sexual content than the rest of the English speaking world, and Gygax and Arneson both were in the US. past that, I've never bothered thinking about it.
    350 replies | 13640 view(s)
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  • aramis erak's Avatar
    Saturday, 22nd June, 2019, 01:42 AM
    All language is context sensitive. Saelorn if there's no metagaming at all, you're in real-world-only LARP.
    181 replies | 5806 view(s)
    1 XP
  • aramis erak's Avatar
    Saturday, 22nd June, 2019, 01:31 AM
    Depends whom you ask... one (insert multiple derrogations) claims it's all broken in almost every thread on FFG's forums.... but then, in several, he's basically admitted he never gave it a shot, and has never tried it unmodified. The system is, IMO, more coherent than 3rd. The core mechanic is used more consistently, and is slightly different... custom dice (two kinds - black d6's and white...
    47 replies | 3278 view(s)
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About aramis erak

Basic Information

About aramis erak
Introduction:
Alaskan GM
About Me:
RPGer, Boardgamer
Been GMing since 1981.
Lead Administrator of the COTI Traveller Forum (Travellerrpg.com)
Location:
Alaska
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

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Players choose what their PCs do . . . Monday, 15th July, 2019 09:43 PM

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Join Date
Wednesday, 27th August, 2014
Product Reviews & Ratings
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My Game Details
Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.
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Sunday, 7th July, 2019


Saturday, 6th July, 2019



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Monday, 8th July, 2019

  • 01:17 PM - Maxperson mentioned aramis erak in post Players choose what their PCs do . . .
    This, on the other hand, does change the level of control in that the attempt has been rendered invalid at source: you've lost control of your ability to make a valid attempt to do (or affect) something in the fiction. I disagree. Remember, aramis erak is assuming a valid social contract, "Part of the implicit social contract of play is that you have to cede control over some aspects of the character over to either dice or the GM (or both) in order to play." That means that the DM isn't going to be using that fiat to cause an attempt that has a chance to succeed to auto fail, as that would violate the social contract. Telling the PC his character fails at an attempted task with no chance of success is not rendering the attempt invalid. It's simply the proper response to the attempted action.

Monday, 4th June, 2018

  • 06:54 PM - Rolenet mentioned aramis erak in post Warhammer Fantasy Roleplay Combat Preview
    But what do you mean by simply compare rolls? What alternative is there? You must roll under and then compare the absolute results, as long as both succeed. E.g. I have WS 63% and roll 41, while the foe has WS 51% and rolls 48. The foe wins, because we're comparing the actual number rolled, not the MoS. We're used to using MoS or MoF, but you can often use absolute result as some indication of success. There are some rulesets that do this (as pointed by aramis erak above).

Wednesday, 30th May, 2018

  • 01:29 AM - pemerton mentioned aramis erak in post Cubicle 7 forums to close due to EU data law
    Mistwell, aramis erak The poster was Raven Crowking. He demanded that his posts be removed, but the demand was (sensibly) ignore. He therefore started to do it himself, editing out each post using the "edit" function. The issue was not about the capacity of the forum software.

Wednesday, 28th February, 2018

  • 05:25 PM - innerdude mentioned aramis erak in post So what exactly is the root cause of the D&D rules' staying power?
    @aramis erak --- how often do the rules mandate adding/removing or upgrading/downgrading dice? Is this something commonly done in play? Is it primarily when applying the effect of a talent? This does seem to be a point where gameplay slowdown could happen, if the players and GM aren't "on the spot." As far as cost, I had already assumed that I was going to get at least one set of dice as part of my purchase of the system, and ended up just buying two. That way when I finally start using it, I'll never have to worry about having enough dice to add to the pool. I do sometimes get frustrated with FFG's approach of nickle-and-dime-ing their players on every little thing. And this coming from a guy who's easily invested $500+ on Fantasy Flight's Lord of the Rings co-operative card game. I love that game, but the way FFG set up the initial "base" game set is basically a slap in the face. The core box gives you basically two playable game scenarios (the third one is just too hard without investing anoth...

Tuesday, 14th November, 2017

  • 06:14 PM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    ...I'd always felt this was "the right way to do it", as I'd come up from basic and AD&D doing it that way. The result — one character was STACKED, basically giving him one or two free feats over other characters, plus way more hit points and, as a fighter with extra attacks, he was reliably hitting more and harder than anybody else. It didn't break the game, but it definitely made things harder for me as a DM, because he was so much more resilient than everybody else in the party. And once we got out of fireball range, combat was like a baseball lineup with all pitchers and one power hitter. It was an irritant. And sure, I could have nerfed his character, but that's no fun for anybody. When I started a new group, we just did point buy and standard array and it just worked. And our characters are still creative and inventive. I miss the "what am I going to get" surprise of rolling ability scores, that tends to push me in a direction I wouldn't have picked on my own, but that tool from aramis erak helps to bring some of that back. Also, the same-iness of standard array characters is great when DM'ing with new players at lower levels. I can sit with a group of new players and I can quickly memorize all of their modifiers, because I just need to know the one or two irregularities of their character build, and the corresponding bonuses fall into place. The fact that most first-level characters are +5 to hit with their primary attacks and have a DC 13 spell save makes things super easy.
  • 01:37 AM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    Hey, you've made something awesome and it was good of you to share it! You can take that the mean your ichthyologist halfling or your stat roller as you wish I suppose :lol: Credit entirely due to aramis erak for coding up that tool. He just gave me the nod in the name because it was based on a conversation we had on these forums a little while back.

Tuesday, 18th April, 2017

  • 09:02 AM - Lylandra mentioned aramis erak in post How to keep women in the game?
    I think you have to differentiate two things here: I guess what @aramis erak meant was playing in a quasi-realistic historical setting with a bit of magic. Which is okay, if every player knows in advance and has fun playing it. I understand that playing against such challenges can be fun - I wouldn't mind giving a GoT style game a try. And I don't think that he will incorporate such social structures into *every* medieval-tech level fantasy setting. What I meant is that you should avoid adding "classic sexism" (and only this example) to settings where it doesn't make sense or where there would be no reason to have predominately patriarchal societies all over the globe just "because medieval". Especially if you do not tell your players that you plan on doing so. Settings like FR or Eberron or the generic D&D setting are not medieval. They have baseline medieval technology, but add a lot of magic, and even mage-tech. They don't offer any mechanical or canonical reason to why male and female characters should have different roles, expectations or opportunities at...

Wednesday, 1st March, 2017

  • 09:14 PM - redrick mentioned aramis erak in post Share your session notes?
    aramis erak, out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead? I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you. For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues i...

Monday, 20th February, 2017

  • 11:44 PM - Quickleaf mentioned aramis erak in post First time making a "serious" dungeon! How do you do it?
    aramis erak Ah, so by "mission rooms" you mean the rooms that are central to the NPCs occupying the site, not "mission rooms" as in rooms with PC objectives. Gotcha. Imaculata Yeah, that's the next step! I've started with the outside/main entry areas... 0. The Caldera Spanning some 4 miles across, the caldera’s ridge is just barely visible on clear days rising 2,500 feet above the desert’s floor. All that remains of a sunken volcano that ejected its magma core in ancient times, the caldera is as desolate as the surrounding desert. Rough terrain wrought with treacherous fissures, at night remnants of lava light patches of hydrogen sulfide vapors to create the “blue fire” for which Krak al-Mazhar is notorious among the jann. Patrols of 2d6 mamluks of the Imperishable*, with 1d4+1 fire giant lizard (see p. #) or fire giant scorpion (see p. #) mounts, keep an eye out for intruders. The mamluks have two other important tasks. First, they watch over the slaves in the Sulfur Mines (area 24) ...

Sunday, 5th February, 2017

  • 03:59 PM - pemerton mentioned aramis erak in post CONAN Is Finally Here!
    aramis erak, Reef I have the 3.5 version of the Quickstart rules. They say that Momentum is +1 damage, not +1 damage die - so even more important than aramis erak's chart might suggest, if that's still the case. Main weapons in the QS seem to do mostly 4 or 5 dice, so 3-ish damage on average before Momentum. (And somewhere around a 20% chance of doing 5+ with no momentum, based on a very approximate calculation in my head!) Do you spend the Momentum before or after rolling damage dcie? I assume after - which makes me think that 1-point spends are going to be quite common, to turn 4 damage into 5. (That also makes me think that 1 point of armouor is pretty good in this system - it seems to make it quite a bit harder to get 5+ damage with these 4 and 5 dice weapons.)

Monday, 7th November, 2016

  • 05:57 PM - innerdude mentioned aramis erak in post Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling
    Which, then, of the hypothetical combinations posed by @aramis erak produce the kinds of gameplay a certain group might be looking for? For example, which model(s) would a group looking for ultra-realism choose? Obviously no model will be perfect, considering human physiology is one of the most complex sciences we know of, and would would be dependent on what it was trying to model as well. An RPG trying to model a U.S. football game is going to model damage much differently (bruising, fatigue, and debilitating but non-lethal wounds). Whereas trying to model people fighting with guns will be entirely different. If I were to guess, I think hit points + damage step offers the most potential for realism (please note I'm making no judgments on playability, I'm merely trying to evaluate them categorically), as it seems to be the best way to represent the broadest possible set of in-game fictional states. You can model fatigue, resolve, "mojo," while also having distinct "break points" where actual "hurting" comes into play. This also allows for modeling ...

Sunday, 15th November, 2015

  • 11:44 PM - hawkeyefan mentioned aramis erak in post Escapist article on SCAG is Brutal.
    aramis erak I'm not familiar with the io9 review, other than folks have mentioned it here. But I did say they can make factual claims that are incorrect. Other than that though, we may have to agree to disagree about what constitutes a false statement. Page counts may be similar with other games/prices but one can still believe it is too much.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned aramis erak in post Warlord Name Poll
    ...ate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @...

Saturday, 24th October, 2015

  • 11:15 PM - pukunui mentioned aramis erak in post of elves and dream sequences
    aramis erak: From the description of the dream spell (PHB, pg 236): "Creatures that don't sleep, such as elves, can't be contacted by this spell." Also, dreaming "after a fashion" is not the same thing as dreaming. As the quote says, an elf's "dreams" are really just reflexive exercises. It doesn't really matter, though. The player in question was actually rather pleased with the idea. He said he'd never gotten to have a "vision quest" before so was quite keen to play it out. The others seemed to enjoy playing their characters as though they were merely aspects of the one PC's psyche, as well.

Monday, 14th September, 2015

  • 08:34 PM - steeldragons mentioned aramis erak in post Unearthed Arcana: Another New Ranger Variant
    Thanks aramis erak What i meant was, every feature description speaks in terms of "turns" or things taking/dropping effect "until the end of your next turn" or "the beginning of their next turn", etc... Class features, spell durations, etc... are pretty much all referred to in terms of whether they use an "action", a "bonus action", a "reaction" or somehow related to the beginning/end of "turns." So "rounds", while in the game, don't really figure into the design of the classes. I just use it in common knowledge/more easily understood as "the increment of combat in which you do something"...which 5e defines as your "turn"...whereas i (and I presume many others) think of it as "your round." In effect [and actuality], Ambuscade gives this ranger a round to themselves, even though that's not the language 5e would use, as they're the only ones acting during it. Which, technically is still correct, as "once everyone has taken a turn, the fight continues to the next round..." and the ranger is the only ...

Wednesday, 2nd September, 2015

  • 12:07 PM - El Mahdi mentioned aramis erak in post Warlording the fighter
    ...t mass combat rules… Rally the Troops Once per long rest, a Warlord can motivate and focus their group with a stirring speech (whatever group they are leading at the time, be it their adventuring group, a company, or a whole army). Doing so either allows all members of the group to recover hit points equivalent to the Warlord’s Wisdom or Charisma modifier times ½ the allies level (minimum of 1), or free all members of the group from non-magical fear (the Frightened condition), or reduce any effects due to exhaustion by one level. The group must be within hearing range of the Warlord, and only affects members not at 0 hit points. Command Actions (in-work) Individual tactics or maneuvers - based on Battlemaster maneuvers, 4E Warlord powers, etc. @fuindordm @Tony Vargas @GMforPowergamers @Hussar @cbwjm @epithet @MoonSong(Kaiilurker) @bert1000 EzekielRaiden @Manbearcat @Uchawi @Ashkelon @Eric V @pemerton @Jester Canuck @Bluenose @Minigiant @I'm A Banana @aramis erak @Warbringer @Leatherhead @ehren37 @Winterthorn @TheHobgoblin @Neonchameleon @Obryn @Imaro @nomotog @Ashrym @The_Gneech @Remathilis @Olgar Shiverstone @Sacrosanct @Gimul @Twiggly the Gnome @CapnZapp @MechaPilot @kerbarian @Psikerlord# @jgsugden @DEFCON 1

Sunday, 23rd August, 2015

  • 03:25 AM - pemerton mentioned aramis erak in post A case where the 'can try everything' dogma could be a problem
    Another thought inspired by aramis erak's posts, and relevant to the OP: In the Wick games he mentions, the dice are rolled to allocate narrative power. (If I've understood correctly.) BW is a bit more trad, but in some ways it resembles this: once the context of the check is framed, if the player succeeds on the roll his/her declared intent for his/her PC is achieved; if not, the GM's declared failure result is achieved. You could say that the negotiations around framing determine the two possible outcomes, and the check then determines whose narration - player's or GM's - becomes "actual" within the fiction. One of the issues around knowledge checks which has come out over the course of the thread is a lack of clarity in framing over what the competing narrations/outcomes are that are being diced for.

Saturday, 22nd August, 2015

  • 02:05 AM - Talmek mentioned aramis erak in post The Ultimate Tabletop RPG Room Wish List
    aramis erak - With your group do you typically let your players go through books during the session? My group and I all agreed to keep the books available but not to actively look up rulings unless it was life/death circumstances. I do owe my players more comfortable chairs, but they have actually started bringing their own to leave at my place (which is also a win - saving money!) Scrivener of Doom - Would you consider overhead fluorescent lighting to be acceptable (although not fitting for the setting, it does provide LOTS of light)?

Friday, 21st August, 2015

  • 05:44 AM - pemerton mentioned aramis erak in post Collaborative storytelling RPG, is it a thing?
    Burning Wheel was mentioned upthread by Balesir - it's very collaborative/player driven, but not mechanically "lite" at all (it's a cousin of Torchbearer and Mouseguard that aramis erak describes in the post above this one). A mechanically fairly light system that is still fairly traditional in its basic set-up (players build PCs with attributes, and confront GM-authored challenges with DCs) is HeroQuest Revised. EDIT: This website seems to have the Story Engine in PDF - a free descriptor, player-driven system that can be seen as a type of precursor to HeroWars/Quest. Story Bones is the introductory version, and seems to be free here.

Wednesday, 8th April, 2015

  • 06:34 PM - Mercurius mentioned aramis erak in post An 18-year old's take on 5E
    aramis erak, back in the early 80s, most of my knowledge of other games was from reading Dragon. I remember they used to have reviews of other RPGs and such, and of course advertisements. But I don't remember "classic D&D" - although that doesn't mean I didn't see it. We're talking about 30+ years ago! Definitely feeling a bit of nostalgia for print Dragon - when it was the "gathering place" for all things RPG-related.


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Tuesday, 16th July, 2019

  • 07:11 AM - pemerton quoted aramis erak in post Players choose what their PCs do . . .
    BW is explicit about the attempt portion; it also requires players to state the method and the intent... at least outside combat... and to agree before rolling on the outcome.The only problem I have with the rest as an overarching rule is that it by forcing agreement on possible outcomes before rolling it straitjackets the GM (and the player, to some extent) into a much narrower field of possible results, particularly on a success. Most of the time this won't matter - the action and intent and possible outcomes are rather obvious - but sometimes it's nice to be able to introduce a success outcome that isn't necessarily what the player/PC had in mind. A simple (and probably not stellar) example of such: Player: I carefully open the desk drawer and, disturbing as little as I can, search for any financial records that might help prove the Duke is receiving payments from Southtor (an enemy state). (GM nods; player rolls well into the success range) GM: Well, there don't appear to be any financia...

Monday, 15th July, 2019

  • 10:29 PM - Lanefan quoted aramis erak in post Players choose what their PCs do . . .
    True enough, but they are still operating within the rules of many RPGs, due to the ability to change the rules on a whim. THe default for many games, "The GM can change the rules on a whim," (not quite word for word, but expressed cogently in AD&D, both editions) means that the GM can literally justify any imposition. The only firm rule in AD&D is that the GM can alter the rules as they see fit. Technically true, though the 1e DMG also in various places says - in flowery Gygaxian prose, of course - the much-more-to-the-point Burning Wheel edict you quote below. It also suggests (more than once, I think!) that rule changes be carefully thought through before implementation, wich rather goes against the notion of changing rules on a whim. I much prefer Burning Wheel's Rule 0... "Don't be a dick." (word for word.) Which said, BW is explicit about the attempt portion; it also requires players to state the method and the intent... at least outside combat... and to agree before rolling on t...
  • 10:15 PM - GrahamWills quoted aramis erak in post Why do you play games other than D&D?
    Flaws with GenCon and Origins data: many games are there because the developers are there to push it; the numbers look much more like the ratio of staffers than players... So, you are saying that the huge numbers of 5E players at Gen Con this year are a mirage, and the large number of tables actually reflect the number of WOTC staffers? That seems ... unlikely. Surveys have repeatedly been done of players... 90% play D&D. Not all exclusively, but 90% of RPG players play D&D. (have ever played, those ratios climb.) Now this is interesting; could you please link to your sources? It's OK if they are US-centric, I'd be interested in any other actual data sources. Also, the data has categorization issues. Star Wars TSR doesn't describe a known system; it's likely that it was Star Wars d20. Further, many of the "Living ___" events are setting for D&D 3.X, rather than being generic d20. And they tended to be, according to the coverage, large. And then, there's the issue that non-D20 D&D is not con...
  • 08:53 PM - Lanefan quoted aramis erak in post Players choose what their PCs do . . .
    I treat the term challenge as referring to a situation with at least two clear mutually exclusive outcomes, and the possibility of not attaining the desired one if it is chosen for the attempt. This to me is a false premise, in that not all (or even all that many) challenges need only have two clear mutually-exclusive outcomes to still be defined as challenges. Outcomes often run on a scale, with highly-desireable at one end and highly-undesireable at the other and a whole lot of other options in between. Except that some of us genuinely disagree with that premise, even caveated as it is... In a game with a strong GM role, and a Gygaxian rule 0 (either The GM can change the rules on a whim or The GM is always right), the player never has the surety that the GM won't impose conditions on the character's mental state. Which is fine provided it's done within the framework of the game mechanics. An NPC charms or dominates my character? Cool - I can run with that. But if the GM declares my...
  • 04:10 AM - Ovinomancer quoted aramis erak in post Players choose what their PCs do . . .
    Yours is a little too Burning Wheel for general adoption, as it will result in not rolling a great many things that the D&D rules require. Like? I mean, you do know that the above method for D&D is straight from the rules, right?
  • 03:11 AM - Maxperson quoted aramis erak in post Players choose what their PCs do . . .
    There are a great many challenges for the character that are not for the player, and best resolved with simple mechanical considerations. Some are just not things that players need to know, but the appropriate skill provides needed praxis the character needs. EG: which fork to use for dinner in the duke's hall. which of the swords in the blacksmith's are suitable for the character Some are things that are not possible due to the mode of play being aural, rather than visual: Identifying which of the maidens lying dead and naked is the duke's daughter deciding which dress looks better when prepping to attend court. Some things are simply too boring, gory, or technical to narrate out in detail: The making of the sword. searching 100 volumes in the library for clues the repair of the warp drive The only way these test the player is whether or not the character has the needed skills, and that is a challenge already made and in the "done deal" category... but the rolls involved are in t...
  • 02:51 AM - Ovinomancer quoted aramis erak in post Players choose what their PCs do . . .
    Given that one can always choose to fail the saves in D&D... it's part of the larger challenge, which may require a bevy of tests... The hostile person is the challenge, usually not the individual attacks, tho' those may also be both mechanical and player-creativity-challenges. Let me clarify, I find saving throws against charm to be "not much of a challenge" because they're boring and are heavy with force. The GM decides to have an NPC with charm, and the GM decides when to use it an on whom, and then the player gets one roll to see if they can prevent this GM chain from continuing to putting limits on their character. In other words, the only thing the player stakes is playing in the game at all. As such, it's technically a challenge, but it's a weak example of a good challenge and full of the things I'm not happy about. That said, I did use a dominate monster on a player tonight, and I felt bad about it. But, they had set some stakes in the character development that the character has e...

Sunday, 14th July, 2019

  • 11:23 PM - DMMike quoted aramis erak in post I only run D&D when I need to establish a player base
    Building a base of people who have seen that I can and do run fun games, and how I approach rules makes it easier to recruit for those other 100 games Aha. See, now I'm picturing you wearing a green beret somewhere in Africa. The locals are having political problems, and bringing D&D games into their village is how you will lift the oppressive banner of non-role-playing entertainment. De oppresso liber. Finding a local group can be hard so joining a Pathfinder/D&D game is easier. Once you have a relationship then you can try convincing them to try another system. Odds are though they will prefer whats familiar rather than try something new. Just wait 'til Pathfinder 2 hits. Yikes. Running D&D makes sense to me for establishing a base of n00bs, but I bet you can stray from that Path if you're looking for more experienced players. Any of the bigger-named games that aren't D&D would probably work for that goal.

Thursday, 11th July, 2019

  • 09:28 PM - Jimmy Dick quoted aramis erak in post I hope mine is on its way to Indy!
    Looking at the paizo warehouse photo. 18.5x24.5x5" or 18.5x24.5x6" boxes... sounds like 16-30 books per box; I'm assuming 20 per box. 30 boxes per pallet. SOmewhere around 8K books in one shipment. (5k to 10k) Big pile of boxes... I'm not sure there are 12 books per box, but that's a number that might be correct as 12 used to be the number of AD&D books per order my FLGS had to order to restock the shelves. So let's go with 12 books per carton with 30 per pallet. 20 pallets that we can see in that picture means 12 x 30 x 20 = 7200 Core Rulebooks. I bet they sell that many at Gen Con alone! Hopefully mine is en route to or already at Indy waiting on me to pick it up.

Monday, 8th July, 2019

  • 01:12 PM - Maxperson quoted aramis erak in post Players choose what their PCs do . . .
    If someone else can say, "no, you don't" on any aspect of your action, they YOU are not in control. If the GM can call for a roll to succeed, you have had control taken away. If the GM can fiat say, "you failed," again, you've lost control over the character's actions. I haven't lost control of the character's action in that circumstance. I simply do not control the result. My character still takes the action I desire, and the DM states the action failed. I've never argued that I should have control over the result of the action. You're expressing a fundamental disbelief in one of the most important elements that makes RPGing different from other forms of improv... you don't have control over the character you play at all levels. You have only as much control as the system and GM allows you to have. Part of the implicit social contract of play is that you have to cede control over some aspects of the character over to either dice or the GM (or both) in order to play. No, that's not what I'm...
  • 11:04 AM - Lanefan quoted aramis erak in post Players choose what their PCs do . . .
    It's not wordgames. If someone else can say, "no, you don't" on any aspect of your action, they YOU are not in control. If the GM can call for a roll to succeed, you have had control taken away. Actually, no you haven't. You always had - and still have - control over the action declaration, and when to make it, and how; but any action declaration is merely an attempt to do or change something in the fiction and is thus not invalidated by either success or failure thereof. But you don't have - and never had - control over what the the outcome might be*, thus the GM calling for a roll doesn't change your level of control. If the GM can fiat say, "you failed," again, you've lost control over the character's actions. This, on the other hand, does change the level of control in that the attempt has been rendered invalid at source: you've lost control of your ability to make a valid attempt to do (or affect) something in the fiction. * - though you might have some control over things that mi...

Saturday, 6th July, 2019

  • 03:39 PM - Maxperson quoted aramis erak in post Players choose what their PCs do . . .
    But you don't control the actions completely - only the attempts. Whomever sets difficulties and calls for rolls controls the outcome in most games. The nearly universal pattern is... Player states action attempt GM either calls for a roll, states something in response, or indicates continuance (silently or not) The player steps out of character mode into game mode, makes the roll The GM takes the result of the roll and narrates the outcome of the action. Repeat. So what. Word games like this don't alter my point. Absent some sort of magic, mental control, truth serum or whatever, I still have total authority over my PCs decisions and feelings.

Thursday, 4th July, 2019


Tuesday, 2nd July, 2019

  • 05:00 PM - Jer quoted aramis erak in post The urban fantasy market seems awfully stagnant
    No, the character was also OP, in terms of being considerably easier to refresh than the others, because of how they set up the White Court mechanically. I chose it because it was clearly OP as written. Then add the system mastery... If I were your GM I would have had White Court vamps just dripping with mockery every time you showed up anywhere they could remotely be. You're one of the cool, beautiful psychic vampires and you choose to own a game store? And feed off people showing up to buy Magic cards every week? Sure you might have power, but at what cost? AT WHAT COST??? Even the guys feeding off the strung out junkies who are borderline OD-ing on meth would sneer at your choices :)
  • 11:37 AM - Wightbred quoted aramis erak in post Players choose what their PCs do . . .
    Which is itself another untennable stance. As stated, it only takes one to falsify. I have met many who not only don't want adversary authority, but their fun is diminished when said authority is shared, because they may have to use it. I have found most of my friends do NOT appreciate being put on the spot to be in the authorial stance. It's worth noting that I often see (for lack of a better term) disciples of Mr. Baker stating shared GMing as if it is universally good. It isn't. It's good for some, bad for many (perhaps most), and is certainly uncomfortable for most groups I've tried it with. Hi friend, and thanks for your reply. You might have noticed I’m a lurker not a fighter here. I’m more interested in new ideas than convincing someone on the internet. But given you have prepared such a detailed response to my original quick missive I’m happy to elaborate a little more, but perhaps with a wry smile in the corner of my mouth. I suspect you perceive me in the mold of ‘damn hipster disci...
  • 09:00 AM - pemerton quoted aramis erak in post Players choose what their PCs do . . .
    it's still describing the attempt, not the outcome.In PbtA do you think it's acceptable for the GM to establish that the PC didn't actually wink - whether by exercise of authority or, more likely, as the result of a failed check? My feeling is "no", but I'm no sort of PtbA expert. In BW I think the answer can be "yes", though I don't think that would be all that common. In The Dying Earth I'm pretty confident the answer can be "yes".

Monday, 1st July, 2019

  • 05:55 PM - DMMike quoted aramis erak in post Players choose what their PCs do . . .
    Players decide what their character attempts, not what they do. 107349 Suppose the player says I wink at the maiden to soften her heart. And the GM replies OK, that's a Difficulty 4 Presence check. . . Now, what is true in the fiction? From the failure, we know it's not true that the PC winked at the maiden and softened her heart. Is it true that the PC winked at the maiden? Who gets to decide that, and according to what principles? Is it true that the PC winked? Who gets to decide that, and according to what principles? . . . I don't think you can answer by saying the player decides what the PC does - because if this was true, then the player could decide that the PC softens the maiden's heart with a wink. Yet we know that has been taken off the table in virtue of the failed check result. Well, in Modos RPG, you wouldn't tell the player that she failed. Success/fail is just as old as Prince Valiant. You'd tell her that she got an unfavorable result (a "Con"), and then the player would "le...
  • 03:01 PM - Ovinomancer quoted aramis erak in post Players choose what their PCs do . . .
    The premise statement is a longstanding falsehood, all too often unchallenged. Players decide what their character attempts, not what they do. GM's decide what the PC's do, based upon the stated attempt, the rules, and their common sense, and sometimes, their story sense. Players may or may not be deciding how their PC's feel; many systems allow forced emotional states, which only works when players agree to those stakes, but can be fun for some. That is, indeed, one way it happens, and one of the ways pemerton noted in his OP. There are other ways, though, like the other one in the OP, that you've dismissed as a falsehood. Given that it exists in a number of games, and can exist in even more, you should reconsider whether or not you've grasped the intent of the OP and whether or not you're the one engaged in a falsehood. As pemerton noted, Burning Wheel's core loop is opposing truth statements about the world, on the player's the other the GM's, which the dice then decide which ...
  • 03:43 AM - Umbran quoted aramis erak in post The urban fantasy market seems awfully stagnant
    but my White Court Neonate feeding on Obsession (and working at a game store) was a bit OP... not because he was mechanically stronger, but because I knew the system and was able to work FATE hard... and no one else in the group was. Then it wasn't the character that was the issue. You had system mastery, the others didn't. If you didn't choose to correct for that, it isn't the character that's OP.

Sunday, 30th June, 2019

  • 10:05 PM - hurcheon quoted aramis erak in post Check Out This Preview Of Chivalry & Sorcery 5th Edition!
    I have 1st, either 3rd or 4th (don't recall), and 5th... 1E was clearly a D&D variant... and given that it was four typed pages optically typeset reducing 4pp typed per printed page, and rather long (1/2" thick) - it was hard to read, hard to use, chock-a-block full of nifty ideas and mediocre implementations... The other two share a d10 more unified core rolling mechanic, but I forget which. Char Gen is longish... Pendragon covers much the same space, does it better, and does it easier... so I've never gotten a campaign together of any C&S edition. I do know some people who played it, tho'... I don't think I've met a non-SCAdian who Admits to playing C&S. Not a SCAdian, meant plenty who played it who were not, different worlds 3rd was a single volume Green book, 4th was three volumes Although writing my own Arthurian game based on my "C&S Essence", I recently played Pendragon. It's s beautiful game trying to do the "Morte D'Arthur" style of the legend, but it's not short a...


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