View Profile: Parmandur - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Parmandur's Avatar
    Today, 06:33 AM
    The art style is specific to Penny Arcade: part of the branding. It's not like the FR are not pretty fun and goofy to begin with , here. There have been some real doozies from TSR and WotC over the years, I would be really impressed if this ended u pbeing the worst FR RPG product.
    7 replies | 409 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 04:10 AM
    The official D&D accounts shared it on Facebook and Twitter: it's legit, but it seems to be not something they wanted to make too big a deal about.
    56 replies | 1881 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 10:37 PM
    Worth noting that we got a 5E version of Mystarra in Goodman Games Isle of Dread hardcover.
    56 replies | 1881 view(s)
    2 XP
  • Parmandur's Avatar
    Yesterday, 06:11 PM
    They all have their place: no need to declare badwrongfun on any of it.
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 04:33 PM
    If setting boxes really hit it off, FR might happen eventually: but it wouldn't make any business sense to do multiple settings simultaneously. As it is, FR is getting detailed regional Gazeeters in the Adventure products on a regular basis. Crawford, in the latest Dragon Talk, discussed how the Baldur's Gate Gazeeter in Descent to Avernus is very large and sufficient to run a whole campaign...
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 04:29 PM
    The Phandelver Starter Set is still selling briskly at my local Target, after 5 years of release: that's pretty astounding, and doing a setting box as a "next step" alongside the revised Essential Set seems like good business.
    56 replies | 1881 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 06:39 AM
    Based on the direct wording they used in this survey, Forgotten Realms can be rules out: why would anyone need example adventure material to demonstrate how to campaign in the Realms? Eberron, however, is more exotic: but it fits well with modern aesthetics just fine, so I think it would fit the Target crowd. The most leading part, though, is that they released similar material last year to...
    56 replies | 1881 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 05:02 AM
    That's a lot of adventure material! I like the art: standard 5E art is great, but I love them mixing it up, like this or Ravnica.
    7 replies | 409 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 03:12 AM
    So, there are 7 items in the box set that the are floating there to test people's reactions: 1- Special Dice 2- "Poster map of the campaign setting" 3- "A campaign or adventures that capture the flavor of a D&D setting" 4- Mini-handouts (they call out spell cards as a possibility) 5- Character sheets 6- Basic rules 7- A campaign specific DM screen
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 01:12 AM
    In terms of planning a product, they asked what people would want in a box set last year in the big product survey. This seemed more like fine-tuning something they already have lined up, based on the weird specificity of the questions. Seems like an Eberron companion set, for my money.
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 15th June, 2019, 06:31 PM
    They asked detailed questions, with room for detailed responses, in their big product survey last year. There were highly specific product questions for those who were interested in buying a boxed set, but no room for writing in an anything. If you said unlikely, you were not the target audience they were canvassing, simple as that. They already know the higher level stuff from that big survey,...
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 15th June, 2019, 05:23 PM
    Thinking about this a bit more: last year, alongside the Ravnica Hardcover, they released two products, a dice set and "Maps & Miscellany." The latter product included much of what they were asking about in this survey. I would hypothesize that maybe they are thinking of a similar product for Eberron, combining both of those ideas with some more meat from the hardcover and some adventure...
    56 replies | 1881 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 15th June, 2019, 04:19 AM
    The only element that seemed to lean that way was the question about basic rules: the adventure question specifically called out demonstration of the theme for a setting, as did the map question. If they do include adventure material in a setting box, it would be low level: that's the nature of the game.
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 15th June, 2019, 04:14 AM
    I agree. The Essential Set is coming out in the next few weeks and they showed people the contents already , and the R&M is probably already set. My guess is that Target is eager for more boxed products, and they can't really do too many more Starter Sets. The time might be ripe, commercially, for themed setting boxes sets.
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 14th June, 2019, 10:03 PM
    Dude, for real. It strikes me that a colorful, flashy campaign in a box might be perfect for the "shopping for my Middle Schooler at Target" crowd that they have signaled is so important...
    56 replies | 1881 view(s)
    2 XP
  • Parmandur's Avatar
    Friday, 14th June, 2019, 10:01 PM
    How fascinating: this is clearly about a campaign setting boxed set. Maybe the Eberron product won't be a book after all...?
    56 replies | 1881 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 14th June, 2019, 09:45 PM
    Not really an alternate "class" feature, but one of the Background hooks included in Ghosts of Saltmarsh (which are quite good): basically, an Acolyte gets to choose between being a junior dude at the only temple in town with a priest for a boss, or being the fresh faced missionary setting up a new shop with a few parishioners prepagckaged.
    56 replies | 4907 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 14th June, 2019, 02:59 PM
    This thread was about a home game, not any theoretical product. However, if they did do a Saltmarsh style book with DoD, it would probably be setting agnostic given the original nature of the module, with sidebars for adaption to specific settings like FR or Eberron.
    23 replies | 609 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 13th June, 2019, 09:55 PM
    X4, X5 and X10, collectievely the "Desert Nomad" series, off the top of my head. Anything Al'Quadim. Check out the following site: https://www.adventurelookup.com/adventures/
    23 replies | 609 view(s)
    4 XP
  • Parmandur's Avatar
    Thursday, 13th June, 2019, 08:27 PM
    Nothing much, just I wouldn't have included something that came out ~13 months ago in the past year (note that the 29th is the wide release date, it was in FLGS and on Beyond two weeks earlier).
    13 replies | 621 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 13th June, 2019, 06:22 PM
    IT was released well over a year ago, however. But, yeah, balance concerns have not been a big deal for any product in 5E yet.
    13 replies | 621 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 12th June, 2019, 08:21 PM
    I think my favorite part is that they have wo maps of the coast, which alternate East and West for the top of the map. That made me laugh so hard.
    7 replies | 466 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 12th June, 2019, 06:06 PM
    The Class seems just about ready to go. The changes and tuning he mentions are good, but I'm overall extremely happy with the Class.
    21 replies | 1009 view(s)
    2 XP
  • Parmandur's Avatar
    Monday, 10th June, 2019, 06:15 PM
    I would think the webmaster is probably right: trying to make noise about this is more likely to cause WotC to reconsider the fan material program as much as anything.
    36 replies | 2409 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 6th June, 2019, 05:38 PM
    I think they are definitely aiming at a family audience: not Pokemon levels, but Avatar The Last Airbender, Clone Wars or Spiderverse. That's the audience they market the game to.
    3 replies | 310 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 6th June, 2019, 05:20 PM
    Alright, it's officail, set for November: "Baldur's Gate III is among the list of over 30 games currently confirmed to be available day one on Google Stadia. That list--which can be viewed below--may change as we approach Stadia's November 2019 release date." https://www.gamespot.com/articles/baldurs-gate-3-announced-for-google-stadia/1100-6467362/ Morrus unsure if this is relevant to the...
    99 replies | 4458 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 04:17 PM
    I will not claim any real familiarity with the material, but I just looked, and there 56 published Prestige Classes for Eberron in 3.5. I am sure some percentage would make good subclasses for 5E.
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 04:03 PM
    Gnolls, for sure: WGtE discusses role-playing Gnolls, but gives no stats. Honestly any given "monster" race, as they fit in Eberron better than most settings. Subclasses, beyond the Artificer, would fit easily. Given that they are hiring more designers, and this book looks like the focus of the work for the big designers like Crawford and Welch for this year, I expect this will be quite crunchy.
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 03:01 PM
    We have player options in WGtE: that doesn't mean that we have all of the potential player options that we may see in the new book. Additional races or subclasses are very, very possible. And we have none of the quite numerous Eberron specific monsters. I'll put down that we will see as much new crunch in this new book as Ravnica, maybe more.
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 02:15 AM
    Yeah, and we don't know what the content of the November book will he, just the Setting. But I'd wager it is something like Ravnica, with player options and monsters of general utility.
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 02:14 AM
    Once I thought about it and looked, WotC just calls them "Adventures" in the copy.
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 4th June, 2019, 10:46 PM
    Hasbro doesn't fund video games, they charge for the IP: every D&D game made in recent times did not receive a dime from WotC, but paid WotC to be D&D.
    99 replies | 4458 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 4th June, 2019, 12:06 AM
    I don't think Kingmaker is going to weigh that much into their design.
    99 replies | 4458 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 3rd June, 2019, 10:28 PM
    No money quite like Google money...how much do you want to wager that Google is filled to the brim with old fans of the original?
    99 replies | 4458 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 3rd June, 2019, 08:51 PM
    I wouldn't guess anything specific at this point: whatever it is has been in the pipeline for years at this point, probably.
    99 replies | 4458 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 3rd June, 2019, 06:35 PM
    We have no idea bout timeframe.
    99 replies | 4458 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 31st May, 2019, 05:56 PM
    So, this just got announced, in a tengental topic: Baldur's Gate, Planescape Torment and Neverwinter Nights are getting Switch releases, with cartridges and everything. Baldur's Gate Enhance Edition is coming out the same week as the Hardcover storyline. http://www.nintendolife.com/news/2019/05/baldurs_gate_neverwinter_nights_and_more_dandd_classics_coming_to_switch
    99 replies | 4458 view(s)
    2 XP
  • Parmandur's Avatar
    Friday, 31st May, 2019, 04:45 PM
    My first experience with published adventures is from 5E, so I'm not intimately familiar with Pathfinder style AP, but what I gather from friends who have, they seem more "programmed."
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 31st May, 2019, 02:48 AM
    While they provide threads, it is also super easy to take most any chapter from SKT and use it without the original context and make close to no changes. It's more like a bunch of old fashioned modules given a suggested structure than a railroaded path. More of an Adventure Buffet.
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 31st May, 2019, 02:44 AM
    Right, they connect...but they aren't really a "Path" the way Age of Worms or the Shackled City are.
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 31st May, 2019, 02:33 AM
    Well, they didn't consider that people would read the metadata, so they did that by accident: but, yes, this is happening.
    99 replies | 4458 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 31st May, 2019, 12:02 AM
    As far as ruleset goes, Nate Stewart was pretty firm when talking about any theoretical big video game on Spoilers & Swag earlier this year: as Brand Manager, he insists any new big game would have to be 5E.
    99 replies | 4458 view(s)
    5 XP
  • Parmandur's Avatar
    Thursday, 30th May, 2019, 11:58 PM
    She said it would be a single chapter, which she called a Gazeeter. She said this in context of saying the new book is almost entirely focused on Avernus.
    99 replies | 4458 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 30th May, 2019, 09:09 PM
    Kate Welch said in the AP announcement panel that the Baldur's Gate portion is just one chapter, a Gazetteer of the city: sufficient to launch a campaign, but most of the book is focused on Hell. Probably going to have a strong connection, but not strict overlap.
    99 replies | 4458 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 30th May, 2019, 03:03 PM
    All of their adventure books are more like collections of adventuring material, with a thin veneer connecting them. Very easy to disassemble and use chapters just like old-timey modules. Not really tight paths like the Aughts Dragon material seems to have been.
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 30th May, 2019, 05:26 AM
    About a crunch book, think about it this way: what would such a book include? Player options, DM modules, and monsters. What is the Eberron book likely to include? Player options, DM modules, and monsters.
    126 replies | 12112 view(s)
    2 XP
  • Parmandur's Avatar
    Thursday, 30th May, 2019, 12:40 AM
    One might also consider Curse of Strahd and Dungeon of the Mad Mage as being more like GoS, in some ways, for that matter....
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 30th May, 2019, 12:22 AM
    That's a point about the extra designers (Ari, too), but they may still keep the splashy multimedia stories to one a year, as they also were coming out too fast for business partners like video games and GaleForce 9 to keep up, per Perkins. They haven't said anything about DoD specifically; I brought it up as an example of old time adventures +that I know about) that could he the basis of a...
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 11:26 PM
    I think we agree on the first part, just from different angles. We don't know whether they will do another reboot set next year, though it seems like they could easily enough. We do know that they plan not do multiple storylines annually in the future, and that Waterdeep being a two-book storyline appears to not have been their original plan for the AP (it seems that Dragon Heist as intro...
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 10:45 PM
    True; I imagine Mearls has a gameplan for which modules WotC wants to do, and which they don't care to bother with, and when. I don't want to hard on DoD too much, as it was an example in my mind, but it seems like something WotC would want to use for a GoS adventure, since that seems to be working for them: "From the author behind Curse of Strahd!" seems good marketing for the Next Gen gamer....
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 09:41 PM
    Right, but my point is that WotC isn't thinking "well, this is too similar to that other thing coming, so we shouldn't do that," or TftYP wouldn't have included those particular adventures. What Stewart said was that "While the 2019 adventure wouldn't explore one of those areas, plans were underway to explore "lots" of different areas that were influenced by different cultures in multiple 2020...
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 07:33 PM
    Experience to level!
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 04:12 PM
    This is the best answer.
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 06:14 AM
    How many spell slots do you have...?
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 28th May, 2019, 08:08 PM
    The Savage Frontier is huge, yes: the Sword Coast region is the size of the Western US, Canada and Mexico from the Pacific to the Rockies. The territory controlled by Waterdeep is probably comparable to England, or bigger; and if the Lord's Alliance is considered a nascent state, it's bigger than just about anything in Europe.
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 28th May, 2019, 02:41 AM
    I'm not sure if they would go with the Realms re-do, or revert to Hickman's original vision: they did the latter for Curse of Strahd.
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 28th May, 2019, 02:40 AM
    WotC doesn't seem to think that way: they released the Tomb of Horrors mere months before Tomb of Annihilation, for instance, or Against the Giants shortly after Sky King's Thunder for that matter.. In Ghosts of Saltmarsh, we see them using rules that play into the next big AP (vehicle rules), and maybe even the setting book. See also the urban adventure Dragon Heist coming out shortly just...
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 04:34 PM
    The magic fueled Abbey of Goldenfields gets some attention in Storm King's Thunder, explaining the food situation: https://forgottenrealms.fandom.com/wiki/Goldenfields
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 03:50 PM
    Because Magic. Given the underground complexes beneath the city, you have to think cubic space for the population density, and don't forget a huge number of peoole are outside the walls. The 3E FRCS lists a population of 1,347,840. A quick look in Dragon Heist didn't show any demographic statistics, but there was a sidebar stating that many versions of Waterdeep have been written, bit what...
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 06:30 AM
    At the risk of taking the topic entirely too seriously, from the WotC website: "The City of Splendors is certainly the greatest of the Sword Coast cities and perhaps the greatest cities on the face of the world. Itís home to as many as two million people, though an accurate census is all but impossible since so many come and go, visiting the open city to trade and otherwise seek fame and...
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 05:45 AM
    Sounds like a good rule of thumb, so about 1 in 20,000. That would give a huge city like Waterdeep with 2 million people about 100 adventurers total. With the major factions headquartered there, like the Harper's and Force Grey, that sounds about right for traditional D&D Sword & Sorcery shenanigans.
    94 replies | 4380 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 05:20 AM
    In FR terms, definitely: I wonder how they would work it for a new, more generic product, though.
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 12:56 AM
    However, the 3.x DMGs had some demographic assumptions that one may or may not want to use, and this generator has some fun with those numbers: https://donjon.bin.sh/d20/demographics/ There was a PDF of city generation rules, including population stats, from WotC: http://archive.wizards.com/default.asp?x=dnd/we/20030719a
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 12:51 AM
    That's the base assumption in the rulebooks: NPCs are not leveling characters.
    94 replies | 4380 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 12:20 AM
    Interesting: in the event of a DoD book like GoS (It'd seem to be a good candidate eventually), I wouldn't necessarily bet on it being explicitly in the FR: they might revert it to generic, and put the Realmsian stuff in a sidebar of suggestions. I've been reading GoS the past couple of days, and it us pretty cool. The Saltmarsh town & region chapter is pretty well-rooted in Greyhawk, and I've...
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 26th May, 2019, 11:03 PM
    My understanding is that it was written and published originally to be 1E "setting generic," hence the use of a Deities & Demigods mishmash. It was the reprint that was designated as a FR book, as it coincided with the original publishing push.
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 24th May, 2019, 06:19 PM
    Being better at a suboptimal choice (going nova) is not a power boost. Admittedly, it may make playing a Wizard well in standard play marginally more difficult.
    92 replies | 3531 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 24th May, 2019, 04:57 PM
    Different /= significant per se. Significance in actual play is a different thing. Also, Wizards don't want to nova, as that can get them killed assuming standard gameplay is in action.
    92 replies | 3531 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 24th May, 2019, 03:03 PM
    All the spell point Wizard can do with the points is cast the same Wizard spells. While there might be some efficiencies to be gained from gaming the numbers, they are not significantly different from slots.
    92 replies | 3531 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 24th May, 2019, 02:40 AM
    As the crow flies, Turmish is actually still pretty far off from the Old Empires.
    8 replies | 666 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 23rd May, 2019, 11:36 PM
    The Desert Nomads series might also work. This model has a lot of possibility.
    126 replies | 12112 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 23rd May, 2019, 10:35 PM
    Wizards are already incredibly flexible.
    92 replies | 3531 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 23rd May, 2019, 10:35 PM
    The Psi-points have an exact mathematical relationship with slots: if they recovered on a short rest, it would be more like the Warlock, and even more overpowered than it is already.
    92 replies | 3531 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 23rd May, 2019, 10:25 PM
    My bet for next Spring is something along the lines of Ghosts of Saltmarsh, but with Desert of Desolation: wilderness rules and generation tables for desert life, maybe an Egyptian themed starting town set in the Old Empires region with suggestions for other worlds. Dunno if any other old adventures would fit in, but seems a good candidate for this sort of treatment.
    126 replies | 12112 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 23rd May, 2019, 09:24 PM
    I think "should" is strong: but "will" is accurate, since WotC is uninterested in providing a Class that DMs will not allow.
    92 replies | 3531 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 23rd May, 2019, 08:36 PM
    Well, the point values are not necessarily intuitive, but they represent the math used in the game to evaluate the slots. As such, the DMG system is perfectly in balance, and can be plugged or unplugged from the game with no effect. What they found in practice with the Mystic was that people didn't want to use the variant system at all, or any variant system.
    92 replies | 3531 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 23rd May, 2019, 03:30 PM
    The Mystic was already using the spell points system from the DMG. That's what people didn't like. And the Psion tests so far were using spell slots as power points, essentially. Because in 5E, the only difference is surface math. The core shtick for the Psion moving forwards seems to be playing with the standard Concentration rules, actually. More than one Concentration effect.
    92 replies | 3531 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 11:28 PM
    It's like that, yes. It is the game that Chris Perkins ran for years with the Penny Arcade guys and Patrick Rothfuss, before Jeremy Crawford took over as DM. Kate Welch is in the "C Team" spin-off that Mike from Penny Arcade runs. I'm not certain how the viewership compares with Critical Role for certain, but it is comparable. I don't watch the show, but it is certainly one of the biggest...
    24 replies | 1088 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 11:26 PM
    Why would you expect that?
    24 replies | 1088 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 09:58 PM
    Do they watch the show? The audience for the show is highly likely to be interested in buying this, and they have a significant viewership.
    24 replies | 1088 view(s)
    2 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 09:28 PM
    Oh, yeah, this is going to be big. WotC is hyping other books partly because this will work fine by itself.
    24 replies | 1088 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 03:08 PM
    Reasonably, yes; however, ratings online are weighted to 5 stars.
    41 replies | 2211 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 06:30 AM
    The interesting thing isn't so much that they are thinking about mass combat rules because they have been toying with that for years, as that the vehicle rules actually evolved out of what were first mass combat rules that haven't been broadcast yet (Mearls said they would be in UA "sometime soon").
    33 replies | 2682 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 06:22 AM
    In terms of Reddit and forum reviews, only seen good things.
    41 replies | 2211 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 22nd May, 2019, 06:10 AM
    Yeah, the Acquisitions Incorporated book is an official D&D branded rule book as well. Given that Eberron was a successful experiment, I reckon we might seem them fo something similar, as you suggest.
    24 replies | 1088 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 21st May, 2019, 10:54 PM
    Well, they are already re-using them in Baldur's Gate. Dollars to donuts, they will be in Eberron, too.
    33 replies | 2682 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 21st May, 2019, 09:49 PM
    Yeah, the Isle of Dread book is good, too. Similarly they, uh, didn't adjust some aspects that haven't aged well.
    22 replies | 1008 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 21st May, 2019, 09:43 PM
    Tales from the Yawning Portal is a pretty good bet for this need.
    22 replies | 1008 view(s)
    5 XP
  • Parmandur's Avatar
    Tuesday, 21st May, 2019, 09:11 PM
    2E representation on electronic tabletops might be somewhat lower due to the edition not being super-mini dependent: the same applies for "0E" and 1E, but those sold more at the time than 2 E ended up doing. I voted for 1E, because I bought 1E books to use with 5E and have enjoyed them more than my experience with 2E, 3.x or 4E.
    288 replies | 9924 view(s)
    0 XP
More Activity
About Parmandur

Basic Information

Date of Birth
November 30

Statistics


Total Posts
Total Posts
5,475
Posts Per Day
3.16
Last Post
I review the Acquisitions Incorporated book on twitter Today 06:33 AM

Currency

Gold Pieces
17
General Information
Last Activity
Today 07:41 AM
Join Date
Tuesday, 16th September, 2014
Product Reviews & Ratings
Reviews Written
3
Page 1 of 22 1234567891011 ... LastLast

Monday, 17th June, 2019


Sunday, 16th June, 2019


Saturday, 15th June, 2019



Page 1 of 22 1234567891011 ... LastLast
Page 1 of 3 123 LastLast

Thursday, 23rd May, 2019

  • 12:33 AM - Jer mentioned Parmandur in post 2019 WotC D&D Releases
    ...his ... show? (Some of them watch Critical Role, if it's like that.) Keep in mind we live in the WORLD OF THE FUTURE where there is far more entertainment content available for free or insanely cheap than anyone could ever hope to watch/read/listen to in their lifetimes. And shows - especially actual play podcasts and streams that can be produced cheaply - can be "profitable enough" these days with a few hundred thousand listeners (or far less, depending on how the creators define "profitable enough" and how supportive with their dollars the fans are). I don't follow Acquisitions Inc. myself, but it's the show that started its life as a D&D actual play that Chris Perkins DMed and the Penny Arcade guys and Scott Kurtz of PvP were players in. It's spun off to its own thing since then - I think one of the Penny Arcade guys is now the DM maybe? Anyway it's apparently pretty big on Twitch I've been told (by folks who are much younger and "hipper" than my old self). ETA: Or what Parmandur said.

Wednesday, 22nd May, 2019


Tuesday, 12th March, 2019

  • 10:33 PM - CleverNickName mentioned Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.

Tuesday, 26th February, 2019

  • 02:59 PM - oreofox mentioned Parmandur in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Monday, 28th January, 2019

  • 08:20 PM - flametitan mentioned Parmandur in post These Are DDB's Most Viewed D&D Adventures
    On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff? The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc. What is there left to make Eberron and Planescape special? To add on to what Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world). Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a ne...

Tuesday, 20th November, 2018

  • 12:14 AM - darkbard mentioned Parmandur in post Mike Mearls on how 4E could have looked
    I have to admit, it's really, REALLY funny watching people who hate a game, hardly if ever played a game, trying to argue with people with hundreds if not thousands of hours of experience with the game. It really is amusing. Even though I awarded you XPs for this already, it's worth restating. Imaro, Parmandur, etc. seem to be here for the argument (for argument's sake) as they've proven over the course of many, many threads like this in the past (as well as this one) that they have no real interest in 4E ... other than to jump in on the hate.

Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isnít pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you arenít transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you arenít transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...


Page 1 of 3 123 LastLast
No results to display...

Monday, 17th June, 2019

  • 07:24 AM - Kurotowa quoted Parmandur in post I review the Acquisitions Incorporated book on twitter
    The art style is specific to Penny Arcade: part of the branding. It's not like the FR are not pretty fun and goofy to begin with , here. There have been some real doozies from TSR and WotC over the years, I would be really impressed if this ended u pbeing the worst FR RPG product. Indeed. There's an important difference between "Not suited for my personal tastes" and "Objectively badly done" that I try to remain aware of, and I encourage others to do the same. This is a specialized book for a specific audience and it's okay if has limited cross-over appeal. I don't bemoan the existence of the Critical Role RPG books, even though I'll probably never use one. Why should I feel differently about an Acquisitions Incorporated book just because they worked out some sort of joint publishing deal with WotC? It's not like it stole the slot of a "real" D&D book that would hypothetically have content more to my liking. I'll probably never own the book or play in a campaign using its material. T...

Sunday, 16th June, 2019

  • 07:04 PM - doctorbadwolf quoted Parmandur in post New survey from WotC about boxed sets
    They all have their place: no need to declare badwrongfun on any of it. Sure. Iím just saying there isnít all that much that sets those settings apart in comparison.
  • 05:39 AM - Mercurius quoted Parmandur in post New survey from WotC about boxed sets
    In terms of planning a product, they asked what people would want in a box set last year in the big product survey. This seemed more like fine-tuning something they already have lined up, based on the weird specificity of the questions. Seems like an Eberron companion set, for my money. OK, maybe. An Adventures in Eberron box set makes sense. That said, is it the best choice for Target (if that's what they're going for)? Wouldn't a more vanilla offering like the Forgotten Realms make more sense for the Target crowd?
  • 05:25 AM - doctorbadwolf quoted Parmandur in post New survey from WotC about boxed sets
    So, there are 7 items in the box set that the are floating there to test people's reactions: 1- Special Dice 2- "Poster map of the campaign setting" 3- "A campaign or adventures that capture the flavor of a D&D setting" 4- Mini-handouts (they call out spell cards as a possibility) 5- Character sheets 6- Basic rules 7- A campaign specific DM screen Of those 7 items, WotC released ancillary products that hit 1-4 alongside Ravnica (Dice and "Maps & Miscellany"). Given what they have revealed about Target wanting board game style packaged D&D TTRPG material, making an Eberron box to compliment or stand in for the book, and sell in Target board game sections makes sense. I think youíre right, and also I really think that Eberron has the broadest potential appeal to people just diving in to dnd. It it doesnít matter to such a person who hat the history of dnd is, so ďmost generic form of dndĒ is irrelevant. It hits fantasy notes in a way that is very popular today, especially in cartoons and vid...

Saturday, 15th June, 2019

  • 06:24 AM - doctorbadwolf quoted Parmandur in post New survey from WotC about boxed sets
    How fascinating: this is clearly about a campaign setting boxed set. Maybe the Eberron product won't be a book after all...? I'd be much more interested in an Eberron boxed set than a new campaign guide, tbh. I've got my 4e hardcovers, 3.5 pdfs, and dragon/dungeon mag articles. I don't at all need repeats of any of that. I need 5e player options that are balanced by extensive playtesting, and I'd love maps, adventure stuff, some minis, etc.
  • 01:56 AM - gyor quoted Parmandur in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Well, I mean, we knew BG3 was in the hopper since last year... It was a vague rumour and I was expecting something from Beamdog or similar developer, nothing like this. It changes everything. I also didn't know that BG:DIA was acting as a Prequel.

Friday, 14th June, 2019

  • 04:34 PM - Matthia05718273 quoted Parmandur in post Best D&D adventures/modules in a desert?
    This thread was about a home game, not any theoretical product. However, if they did do a Saltmarsh style book with DoD, it would probably be setting agnostic given the original nature of the module, with sidebars for adaption to specific settings like FR or Eberron. The thread did start as a home-game idea, it has kind of morphed into a "how would WotC remake DoD," which I'm totally ok with. I had no idea DoD was set in FR, that's interesting. It's a little unfortunate too, because Lost City and Desert Nomad are set in Mystara. Has anyone played modules from Dungeon/Dragon magazine that were set in a desert? That was the format WotC took for Ghosts of Saltmarsh, and I think it worked well.
  • 03:04 PM - gyor quoted Parmandur in post Best D&D adventures/modules in a desert?
    This thread was about a home game, not any theoretical product. However, if they did do a Saltmarsh style book with DoD, it would probably be setting agnostic given the original nature of the module, with sidebars for adaption to specific settings like FR or Eberron. A home game is totally different, place ot wherever you want. I thought it was about an official product which is very different.

Thursday, 13th June, 2019

  • 09:39 PM - Azzy quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    It just struck me, though, that this is part of their strategy: they freed up Eberron on the DMsGuild in July 2018, release a big splashy book in bookstores in November 2019, and point to the extra resources that the community built up on the DMsGuild over 17 months, especially from Baker himself. That's an advantage Ravnica did not have, and makes me wonder if we might see another similar playtest setting soon... I'm kinda expecting Dark Sun to be next. That would be a great oppurtunity to reintroduce the psion, and it's one on the more popular non-FR settings (though I'm not a fan, personally).
  • 08:07 PM - DM Dave1 quoted Parmandur in post The last year's worth of character creation options...
    IT was released well over a year ago, however. But, yeah, balance concerns have not been a big deal for any product in 5E yet. Not sure of the point you're making here with your first sentence. MToF was released May 29, 2018 if we really want to be exact. Nevvur said s/he's been away for a year or so. So, yeah... Agreed on your second sentence, in any case.
  • 03:31 PM - nicolas.carrillos quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Possibly, though I would lean towards "no." There is too much crunch such as monster stat blocks, still needed for Eberron (so many monsters). Also, that would mean they released three big adventure products in the same year, which is extremely unlikely. I am betting this will resemble Guildmaster's Guide to Ravnica, with maybe some adventure material. Eberron is already open on the DMsGuild, and I am sure the AL writers have lots to work with to sell on there. I think you are right. I forgot about the monsters, and they have said that they would follow the Ravnica path if if was successful. The new AL adventure will likely be sold at the DMsG, as you say

Tuesday, 11th June, 2019

  • 10:12 PM - kenmarable quoted Parmandur in post Jonathan Tweet: Prologue to Third Edition
    Just going off of what WotC found in their studies of the playing population, and what is happening in the streaming game world. The rules are there, but rulings from a DM matter way more and no design can replace that, and can never be "balanced." Eliminating that fuzziness is Quixotic, and video games will win that competition every time. Having the recharge for spells built into the system for easier balancing rather than left to the whims of DMs and Players is hardly eliminating fuzziness and Rule Zero!! ;) He just mentioned having the recharge mechanic worked into the system. That's it. If the existing D&D system doesn't work for him, I'm glad he has something better that does work for him. Going from that to somehow talk of eliminating all DM rulings and any fuzziness, etc. is a wee bit of an exaggeration, and again, totally beside the actual point being made.
  • 09:08 PM - kenmarable quoted Parmandur in post Jonathan Tweet: Prologue to Third Edition
    Thing is, fast and loose with lots of forgiveness is how people, overwhelmingly, play D&D. That's the standard. Like most generalizations, it may fit my anecdotal evidence as well, but I'd be wary of making claims about standards and overwhelming majorities without actual data citations. ;) And if someone doesn't play that way, then why is it surprising that they might want it to work differently? I'm just confused by the basic exchange being: "Such and such doesn't really work for me, so in my system we do it differently." "But such and such works for me!" Seems to be missing the point. Or in other words: "Chocolate ice cream doesn't really work for me for these reasons. I prefer orange sherbet." "But I like chocolate ice cream." "The overwhelming majority of people like chocolate ice cream." Yes, and your point is....? :)
  • 09:04 PM - Morrus quoted Parmandur in post Jonathan Tweet: Prologue to Third Edition
    Thing is, fast and loose with lots of forgiveness is how people, overwhelmingly, play D&D. That's the standard. But you canít write rules under the assumption that people will ignore them.

Saturday, 8th June, 2019


Thursday, 6th June, 2019

  • 08:48 PM - Mercador quoted Parmandur in post Baldur's Gate III Announced; Powered by D&D 5E
    They don't actively court developers, they can only choose those who come to them with money to offer. This would have been right after they took a risk on a newer company and the result crashed and burned. I don't know, maybe I know videogame industry too much but I would have made some researchs before allowing any developers to use the DnD licence. In my opinion, it was like a couple of execs made poor or misguided decisions earlier.
  • 05:38 PM - Abstruse quoted Parmandur in post News Digest: Magic: The Gathering TV Series Announced, Baldur's Gate Video Game Tease, UK Games Expo Controversy, and more!
    @Abstruse not a tease anymore: https://venturebeat.com/2019/06/06/baldurs-gate-iii-is-coming-for-pc-and-stadia-when-its-ready-takes-place-after-dds-descent-into-avernus/ I *censored string of near-incoherent profanity* know. The announcement came between me posting the column and making myself a second cup of coffee. After banging my head on my desk at my horrible luck and timing, it's got its own story: http://www.enworld.org/forum/content.php?6366-Baldur-s-Gate-III-Announced Seriously though, thanks for the head's up. If I hadn't checked Twitter when I did, it would've come in handy.
  • 01:11 AM - vecna00 quoted Parmandur in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I will not claim any real familiarity with the material, but I just looked, and there 56 published Prestige Classes for Eberron in 3.5. I am sure some percentage would make good subclasses for 5E. The things I would do for a Silver Pyromancer and a full Warforged Juggernaut would make Klondike feel dirty.

Wednesday, 5th June, 2019

  • 08:02 PM - Satyrn quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Given that they have told us literally nothing about the book, it seems to be shaping up well... Also, given Wyatt's involvement and Nate Stewart's statements in the recent past that a D&D themed Magic set is definitely gooing to happen after the success of D&D Ravnica...who wants to lay odds on an Eberronian "The Last War" Magic card set? *Raises hand* 79 to 23 against. Who wants to get in on this action?
  • 03:54 PM - gyor quoted Parmandur in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    We have player options in WGtE: that doesn't mean that we have all of the potential player options that we may see in the new book. Additional races or subclasses are very, very possible. And we have none of the quite numerous Eberron specific monsters. I'll put down that we will see as much new crunch in this new book as Ravnica, maybe more. Just curious, but what Player Options that we don't have already (not Including Artificer), do you think we will get in it? How many playable races are left for Eberron that haven't been released? Gnolls?


Parmandur's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites