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  • Parmandur's Avatar
    Today, 06:44 PM
    Yeah, I would say after PC generation the choices of significance are those made in play, not build.
    142 replies | 8365 view(s)
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  • Parmandur's Avatar
    Today, 06:42 PM
    I meant the multi tiered resource management, more than the encounter guidelines (which are, in the end, merely guidelines). The draft guidelines worked, as evidenced by Lost Mines not having the same issues as Hoard of the Dragon Queen (difference between setting the dial to "beginner" versus "deadly" on unstable ground). 3.x and 4E era WotC people are working in PF2, yes.
    11 replies | 526 view(s)
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  • Parmandur's Avatar
    Today, 06:04 PM
    Yeah, they seem to be changing their pipeline around a little bit. I suppose they found a distraction half the time to be forced to come up with new material every month, no matter what they were working on.
    1 replies | 96 view(s)
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  • Parmandur's Avatar
    Today, 06:02 PM
    Where have you seen the final rules...?
    142 replies | 8365 view(s)
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  • Parmandur's Avatar
    Today, 05:47 PM
    WotC spent a lot of time and resources on developing the asymmetrical system, certainly.
    11 replies | 526 view(s)
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  • Parmandur's Avatar
    Today, 05:44 PM
    IIRC, there wasn't really much in the encounter building department in the playtest document: they provided prebuilt scenarios for people to run and report, probably to help them get the data to calculate the guidelines. No solid info on the results until the final game is out, I reckon.
    11 replies | 526 view(s)
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  • Parmandur's Avatar
    Today, 05:34 PM
    5E offers a handful of large grain choices (Race, Class, Subclass), but they are meaningful: I can say from experience that a Half&Elf Draconic Sorcerer is a very different feel from a Mountain Dwarf Wild Mage. It's a Class system, a few small but significant choices are the name of the game.
    142 replies | 8365 view(s)
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  • Parmandur's Avatar
    Today, 05:31 PM
    I've never observed this at all, do we have data (such as from D&D Beyond) to back that up?
    142 replies | 8365 view(s)
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  • Parmandur's Avatar
    Yesterday, 11:41 PM
    The officially atheistic materialist Party takes a dim view of deviation from Maoist doctrine, though it's not exactly 1979 over there.
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:30 PM
    What Sorcery is this...
    338 replies | 206111 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:19 PM
    Fantasy Flight released a new RPG edition last October: it's the second best seller in hobby stores as of Fall 2018, between D&D and Star Wars.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:14 PM
    Totally fair, I've thought about buying it for the same reason.
    30 replies | 812 view(s)
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  • Parmandur's Avatar
    Yesterday, 06:20 PM
    Honestly, that's where the money would be. The superhero is more of a for example: any other genre would do. Starfinder is a top 5 seller, currently the 4th biggest RPG in the hobby market, after Star Wars and Legend of the Five Rings.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 06:10 PM
    There is heavy sense of irony to the situation.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 06:09 PM
    Yeah, exactly. The playtest did not give the impression that the designers were on a journey of discovery with their fans, which is what made the Next playtest a marketing hit.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 04:31 PM
    Quite possibly, but that would still not be a guaranteed success, if it didn't hit it off with the new crowd. What they went with might be the worst of all worlds, ticking off the 3.X hardcore while not being very modern in sensibility. I do, actually, think a new edition was a mistake on their part: I think they would have been better served by slowing down their publishing stream fornPF1,...
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 04:25 PM
    I did the latter myself: buy, yes, the product was described as a playtest, and Mearls was saying on Twitter that they were hoping to do a separate hardcover that repeated the (rather small amount of) crunch, with a different focus for the setting information. It was clear what they were doing.
    30 replies | 812 view(s)
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  • Parmandur's Avatar
    Yesterday, 04:23 PM
    They were very clear that WGtE was always intended to be a playtest for another product down the line: the material in question was made available for free as fast as possible. The remaining 150 pages may or may not be worth the money, but it is what they were selling (and they had to compensate Baker and the others involved). I admit, I didn't buy the book because they said it was a playtest...
    30 replies | 812 view(s)
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  • Parmandur's Avatar
    Yesterday, 04:15 PM
    Yes, relying on people who are adamant on sticking with 3.X for twenty years might be poor business: but up until now, that was their business entirely. Anybody who would want something more in the direction of 5E has probably adapted 5E by now, and getting 0.01% of the 5E player base is not guaranteed. It is possible they will lose their core fanbase, and fail to make a new fanbase. And in this...
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 07:21 AM
    Certainly, but WotC was always upfront on what they were doing. Mearls even laid out their exact plans for this hardcover on Twitter as a conditional possibility. They released a portion of the book on UA the day of release, and proceeded to release the relevant playtest material for the rest of the year. They've also stated they will finalize the WGtE and enable PoD, and I see no reason to doubt...
    30 replies | 812 view(s)
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  • Parmandur's Avatar
    Yesterday, 07:09 AM
    For sure: though they have promised to update the WGtE, including a final PoD version, to be a companion to the hardcover book.
    30 replies | 812 view(s)
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  • Parmandur's Avatar
    Yesterday, 06:54 AM
    Not really: the WGtE had a large page count that had nothing to do with the hand full of rules that will be repeated (else why playtest them?), such as RP flavor different races and campaign info for Sharn. The 3.X setting had loads of books that didn't repeat the handful of Race and Class options, and seemed to do fine. The core Races, the Dragonmark stuff, and the Artificer will be repeated:...
    30 replies | 812 view(s)
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  • Parmandur's Avatar
    Yesterday, 05:45 AM
    No more than with PF1: OGL is fair game, innit?
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 05:42 AM
    The material that went through the UA process will almost certainly be repeated, but that came to like 20 pages over all.
    30 replies | 812 view(s)
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  • Parmandur's Avatar
    Yesterday, 03:36 AM
    Based on my reading of PF fan boards, yes, because doing so would involve integration of mechanics the PF base dislikes. Not everyone, certainly, but people who like PF and 5E don't seem interested in crossing those streams, either.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Yesterday, 01:14 AM
    There may well be a market for that, but it would have seriously cheesed off the existing PF fanbase beyond all hope, while still being a risk in terms of successfully attracting that new fan base. Both extremes seem fraught, but a middle approach seems deadly dangerous as well.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 11:46 PM
    Yeah, I don't see that they would have much hope with a continued backwards compatibility in business terms. But I don't know how well they will do moving away from that...
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 11:23 PM
    There were two main issues, in my opinion: splitting the AP between two books, and the incomplete encounter guidelines leading to big trouble (Hoardnof the Dragon Queen wanted to push the players a bit, but ended up being crazy swingy). This volume can easily solve both issues, making the story easier and more entertaining to run. The books consist of a series of fairly disparate episodes, many...
    55 replies | 1486 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 11:19 PM
    They are stuck between a rock and a hard place: they need to make something different enough to justify a new edition, bit any changes that threaten compatibility will run afoul of part of the community. A backwards compatible game would service the old edition users well, but would not sustain a robust publishing schedule. So they went with not backwards compatible: time will tell if enough...
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 11:17 PM
    So, WotC is re-releasing Hoard of the Dragon Queen and Rise of Tiamat in a combined volume, with a special cover, re-edited based on feedback, on October 22nd. From ComicBook.com -- "The new Tyranny of Dragons volume will update the adventures by incorporating feedback to smooth out the curve for new players, while adding resources previously only available online and adding...
    55 replies | 3369 view(s)
  • Parmandur's Avatar
    Saturday, 20th July, 2019, 11:15 PM
    Weird: edited, thanks.
    55 replies | 1486 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 10:59 PM
    So, WotC is re-releasing Hoard of the Dragon Queen and Rise of Tiamat in a combined volume, with a special cover, re-edited based on feedback, on October 22nd. From ComicBook.com -- "The new Tyranny of Dragons volume will update the adventures by incorporating feedback to smooth out the curve for new players, while adding resources previously only available online and adding...
    55 replies | 1486 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 08:15 PM
    The big thing continuing players would want at this point is new adventures, and I am certain that companies such as Kobold Press will continue to offer Pathfinder versions of Kick-started Adventures, etc.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 05:34 PM
    There is probably not a sufficient market for a full clone: anybody who wants to keep on playing 3.x/PF1 has several lifetimes if material at their disposal.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Saturday, 20th July, 2019, 05:18 PM
    Yesterday's panel has been posted to YouTube now:
    3 replies | 344 view(s)
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 09:25 PM
    They've been teasing an upcoming announcement: this coming Monday is the one year anniversary of the release of the Wayfinders Guide to Eberron and the announcement of the Guildmasters Guide to Ravnica. At minimum, I expect we will get details on the November release. Just a heads up, Morrus
    3 replies | 344 view(s)
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 08:29 PM
    I have the Goodman Games reprint "Into the Borderlands," which has B1-B2 in their original formats and updated to 5E: pretty legit.
    13 replies | 509 view(s)
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 04:07 AM
    Ice Fantasy is a domestic production (though the art direction is all from your countryman, Dan Hennah, to get that Lord of the Rings feel). But if you look at the Chinese box office, what really sells are big sci-fi and fantasy action movies, either Chinese or (surprise!) American made. Even political intriguing in fancy costumes is now mainstream in Chinese television and film (see also...
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 04:02 AM
    Maybe, but maybe not: a niche market is niche, no matter the product. And it isn't like the official stuff, like the Wayfinders Guide to Eberron, is working on a different scale: a platinum best-seller is a platinum best-sellernon the platform.
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 03:38 AM
    Your knowledge about Chinese government standards regarding fantasy/sci-fi stuff is severely outdated, actually. TVTropes has the following to say about Ice Fantasy, again produced for major television in Communist China, a show about Elf Wizards and spirit shamans battling for ancient magic artifacts in a world of high fantasy: "Interestingly, the world of Ice Fantasy seems to be influenced...
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 01:35 AM
    I'm watching Ice Fantasy on Netflix right now, which was produced in Communist China. I can assure you, D&D should not be a problem (this show's already done it all already).
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 01:31 AM
    It might not be a question of taking into account, it may be that they weighed the option and decided against that while taking that into account. WotC runs a pretty robust PDF operation with the DMsGuild, which is how they would sell new 5E books on PDF if they wished to (and they have a large amount of 5E material up themselves). We know from posters here who have top sellers on the DMsGuild...
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  • Parmandur's Avatar
    Friday, 19th July, 2019, 01:15 AM
    Nate Stewart discussing Dungeons & Dragons today:
    3 replies | 344 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 10:52 PM
    Say what you will about the D&D Adventure games like that (not a big fan myself), they must do very well, as they have been available for years, and they just published another one a few months ago (Dungeon of the Mad Mage), the second or third in that line during the 5E period. Impressive, considering they use the last editions rules.
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 06:41 PM
    Reality is frequently disappointing.
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 06:39 PM
    This is 2019, much of this is out of date in the middle of the booming tabletop gaming industry. And you are dead wrong about China: see, for instance, "Ice Fantasy" or "Monster Hunters" among many, many other counter examples. All of the big Chinese movies of recent years are very Sci-Fi/Fantasy.
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 05:00 PM
    You are right, the focus on International growth does suggest that they have no plans for any edition change in the next few years, as they have consistently stated. While they haven't fully ramped up their media game, they have been quite successful in the comics and casual game scenes so far. They have a promising big video game coming down the tubes, along with a movie and who knows what else....
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 04:53 PM
    The scale of sales for DriveThruRPG products and printed 5E books is wildly different, though: the Fantasy ground, Roll20 and D&D Beyond experiences are notably different from a PDF reader. Stewart isn't claiming that nobody likes PDFs, he seems to be talking on the broad market level, which is WotC focus.
    76 replies | 2412 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 04:43 PM
    Probably not, this looks like a legit leak with damage control.
    7 replies | 608 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 04:42 PM
    The power of big data at work, finding out what works.
    38 replies | 1551 view(s)
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  • Parmandur's Avatar
    Thursday, 18th July, 2019, 12:03 AM
    Actually, just checked, only 21 3.x books are PoD right now: Red Hand of Doom, Ruins of Undermountain, the Draconomican, the Spell Compendium, and a bunch of Realms, Eberron and Ravenloft (from White Wolf!) setting stuff, no core books (those are PDF only).
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 10:36 PM
    WotC is, indeed, selling 3.5 via Print on Demand.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 07:09 PM
    Lonely fun is a big part of the RPG hobby, and what one finds to be fun alone dictates a lot here: clear, concise technical rules don't give me any lonely fun, hence I'll invest less time or pursue playing a game if that is the primary thing. Narratively flavorful reading gets my motor going, rules are just a background framework.
    38 replies | 1551 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 06:54 PM
    Well, I don't really read technical manuals for any reason at all, and definitely not for fun (poetry or philosophical treatises are more my jam). Presentation and aesthetics matter: the 5E spell system is not neccessarily less complex than the 4E powers system, and is probably more complicated in certain key ways. However, the way the information is presented in 5E allows for me to keep most of...
    38 replies | 1551 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 06:28 PM
    So, not much change from the playtest.
    7 replies | 608 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 04:20 PM
    Weeeeellll, a lot of that was, more or less, reinventing the wheel from 3.5, rehashing concepts covered in existing WotC books.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 04:16 PM
    Granted that the PF2 system might not work as well mathematically as the 4E approach, I would describe the powers set-up as aesthetically a "jumbled mess of mechanics," with page upon page of redundant and bland abilities: much like my read of the PF2 playtest book. I was interested in the PC generation based on their early descriptions, but found the approach in the playtest to be extremely...
    38 replies | 1551 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 03:23 AM
    The action economy "feeling like 4E" is what I've heard: can't speak to it directly. Feel can be a tricky thing, slippery and hard to pin down. Feats are very 3.x, but forcing everything in PC progression into a Feat, such as AoO...that starts feeling like the AEDU powers wall of text.
    38 replies | 1551 view(s)
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  • Parmandur's Avatar
    Wednesday, 17th July, 2019, 02:04 AM
    It's worth noting that a lot of people who have been working on PF2 were working at WotC eleven years ago, working on 4E. It's not just an unrelated group who might come to similar solutions, it's the same people approaching problems they worked on before. As to your question, CapnZapp in terms of what people are gesturing towards as re.inding them of 4E (good or bad, fairly or unfairly)...
    38 replies | 1551 view(s)
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  • Parmandur's Avatar
    Tuesday, 16th July, 2019, 07:40 PM
    I mean, people have been talking about it for years, so it has a certain something to it, muck like Plan 9 from Outer Space or The Final Sacrifice.
    370 replies | 149875 view(s)
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  • Parmandur's Avatar
    Tuesday, 16th July, 2019, 07:27 PM
    Just about the only thing I found of value in the playtest, was the system for multuclassing, including the equivalent to Prestige Class/Kits. I could see a similar system being built into 5E easily enough, basically locking a character into a Feat chain that replaces all the ASIs with cross-Class abilities.
    217 replies | 14467 view(s)
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  • Parmandur's Avatar
    Tuesday, 16th July, 2019, 03:54 AM
    The core rules for PF2 are not setting agnostic: Paizo is going all in on Golarion, and all PF2 books assume that setting is in play.
    142 replies | 8365 view(s)
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  • Parmandur's Avatar
    Thursday, 11th July, 2019, 05:55 PM
    Also, it was *hilarious*, and I'm sure some folks were already mixing in costumes in 1985.
    49 replies | 2131 view(s)
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  • Parmandur's Avatar
    Thursday, 11th July, 2019, 03:56 PM
    Yeah, this: similarly, Dustin was left holding the ham radio geek bag while his friends blew him off, which had been a big deal for all four the first season. Will and Dustin even blow off each other's hobby passions this time around for their own.
    49 replies | 2131 view(s)
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  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 04:20 PM
    WotC tried the toolbox approach in 3.x, but have found people *like* the 2E style gonzo multiverse. It is easy enough tonignore or change at home, the DMG goes into detail about changing the baseline assumptions. But for their publishing strategy, they have a framework that's built out, that people can use. They haven't really changed the approach to the core setting (which is the Great Wheel...
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 02:55 AM
    Indeed, there is no reason that you need to accept it, or ought to in any fashion. WotC, however, made the decision to honor the multiverse approach established in past editions...mainly from fan feedback during the playtest. People, on the statistical level, *like* things like the MCU or other gonzo interconnected multiverse approaches. WotC is obliged, ethically, to maximize shareholder value....
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 02:51 AM
    Indeed, while any table is free to make these things work however they want, everything being connected in D&D has been the default setting since I was a toddler. Playing with these settings *not* being connected is the house rule akin to mixing Alien with Babylon 5, not the other way around.
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 02:47 AM
    San Francisco, yeah. Most of the Pro DM stories I've seen tend to be folks on larger cities.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 12:05 AM
    This is why, as I read it, Mearls is reluctant about productizing their "official" Unified Setting Theory. It's not a straightjacket for DMs, it's a tool for developers such as Larian.
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 12:03 AM
    Oh, for sure, they've talked about all of this for years, bits and pieces. What Mearls is saying is that they have a through Bible worked out for this to keep official releases coherent, but have no plans to push the Bible as a wholesale product, or even put it all out there as definitive.
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:38 PM
    Event planning also works there, since half of doing a D&D session is straight up planning a party: I think it's just that the game has been so DIY until the past few years, this phenomenon is just so new it seems odd.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:35 PM
    Actually, on the contrary, I'd say that Critical Role's success is largely in that they are playing for each other and ignoring the audience while in game.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:02 PM
    Well, the guy they focus on for this article does stream online, so the food is available for taste testing.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:00 PM
    And, on top of that, have a metaphysical model to explain things like how Dragonlance and Eberron fit in with Greyhawk and Mystarra.
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:54 PM
    That's a decent analogy, but I think the cooking metaphor might be closer to pro DMing.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:53 PM
    Really, it's similar to cooking a meal for a bunch of friends versus going out to a restaurant together: but this feels weird, like witnessing the first restaurants come into being. Absolutely nothing wrong with it, just alien to the down-home DMing I'm used to.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:35 PM
    It feels somewhat like paying somebody to be your friend.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:33 PM
    I think we all mean "peak up to this time" when we say peak D&D. The old peak was 1981-83 for the Basic line: everything else was less successful, until 5E.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:00 PM
    I agree, really: it seems un-hobby-ish, against the historical "playing with friends" scene. But, if the market supports a skill being paid for, it will happen...
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 06:58 PM
    I believe they have the game available in other languages at this point, so that 40 million probably extends beyond the Anglosphere a fair degree. But, yeah, D&D is doing very well right now.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 05:42 PM
    No, there is no such book: Mearls is talking about a plan conceived of within the past 7-8 years, while 5E was being made.
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 05:40 PM
    Yeah, for the PHB to be #52 on Amazon a full 5 years after release is bonkers: by way of contrast, 3.0, 3.5 and 4E were out of print within 5 years.
    117 replies | 4564 view(s)
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  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 05:03 PM
    A few somewhat scattered points: The sales numbers provided are for North America alone: anyone outside of NA that bought the Starter Set is in addition to these numbers. Currently, the Starter Set is ranked #127 on the bestsellers list for Amazon, which is good: the PHB is currently #52 (these are current sale rates, not historical). So the PHB is selling better, at least on Amazon (the...
    117 replies | 4564 view(s)
    4 XP
  • Parmandur's Avatar
    Monday, 8th July, 2019, 09:56 PM
    I'd say it is father the opposite: they gave this whole multiverse approach that allows them to publish products with links, but without overdetermining what "really" happened, as was the case in earlier editions.
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Sunday, 7th July, 2019, 06:24 PM
    They already have two of those, probably more on the way. Alternatively, D&D Beyond.
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Saturday, 6th July, 2019, 06:25 PM
    It is interesting that they have a Master Lore Bible going, but that's not really news: they were making that during the playtest when Wyatt was surveying people about monster lore, or Perkins planning out the first five years of Adventure products (which is extended now since they stopped doing two storylines a year, the original plan would have been for at least 11 storylines by the end of 2019...
    38 replies | 2243 view(s)
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  • Parmandur's Avatar
    Saturday, 6th July, 2019, 06:20 PM
    Myrkul got better, per the Sword Coast Adventurers Guide
    6 replies | 520 view(s)
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  • Parmandur's Avatar
    Saturday, 6th July, 2019, 06:20 PM
    It's not really a big storyline Adventure module, more like DMsGuild material D&D Beyond is using to capitalize on sales of the Essentials Set. Might be good, am intrigued.
    6 replies | 520 view(s)
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  • Parmandur's Avatar
    Thursday, 4th July, 2019, 08:39 AM
    Seems plausible: probably works well for Brand advertising timing.
    1 replies | 305 view(s)
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  • Parmandur's Avatar
    Tuesday, 2nd July, 2019, 03:56 AM
    It's not that HotDQ is horrible, but...it was the first big adventure for 5E, and the DMG encounter guidelines were still in flux when it was published. They actually turned the dial down pretty close to the last minute before the G went out the door. If you break it down, HotDQ is in hard mode according to the published guidelines for encounter building, that the subsequent books adhere to more...
    37 replies | 1206 view(s)
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Monday, 22nd July, 2019



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Thursday, 23rd May, 2019

  • 12:33 AM - Jer mentioned Parmandur in post 2019 WotC D&D Releases
    ...his ... show? (Some of them watch Critical Role, if it's like that.) Keep in mind we live in the WORLD OF THE FUTURE where there is far more entertainment content available for free or insanely cheap than anyone could ever hope to watch/read/listen to in their lifetimes. And shows - especially actual play podcasts and streams that can be produced cheaply - can be "profitable enough" these days with a few hundred thousand listeners (or far less, depending on how the creators define "profitable enough" and how supportive with their dollars the fans are). I don't follow Acquisitions Inc. myself, but it's the show that started its life as a D&D actual play that Chris Perkins DMed and the Penny Arcade guys and Scott Kurtz of PvP were players in. It's spun off to its own thing since then - I think one of the Penny Arcade guys is now the DM maybe? Anyway it's apparently pretty big on Twitch I've been told (by folks who are much younger and "hipper" than my old self). ETA: Or what Parmandur said.

Wednesday, 22nd May, 2019


Tuesday, 12th March, 2019

  • 10:33 PM - CleverNickName mentioned Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.

Tuesday, 26th February, 2019

  • 02:59 PM - oreofox mentioned Parmandur in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Monday, 28th January, 2019

  • 08:20 PM - flametitan mentioned Parmandur in post These Are DDB's Most Viewed D&D Adventures
    On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff? The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc. What is there left to make Eberron and Planescape special? To add on to what Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world). Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a ne...

Tuesday, 20th November, 2018

  • 12:14 AM - darkbard mentioned Parmandur in post Mike Mearls on how 4E could have looked
    I have to admit, it's really, REALLY funny watching people who hate a game, hardly if ever played a game, trying to argue with people with hundreds if not thousands of hours of experience with the game. It really is amusing. Even though I awarded you XPs for this already, it's worth restating. Imaro, Parmandur, etc. seem to be here for the argument (for argument's sake) as they've proven over the course of many, many threads like this in the past (as well as this one) that they have no real interest in 4E ... other than to jump in on the hate.

Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...


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Monday, 22nd July, 2019

  • 06:26 PM - Aldarc quoted Parmandur in post Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
    5E offers a handful of large grain choices (Race, Class, Subclass), but they are meaningful: I can say from experience that a Half&Elf Draconic Sorcerer is a very different feel from a Mountain Dwarf Wild Mage. It's a Class system, a few small but significant choices are the name of the game.Sure. I would suggest that the issue is that these choices are made early, typically 1-3 level range. So players are not really getting the psychological thrill of making those significant character build choices like you were in the early levels or even smaller ones later. Several comments on the 5e to PF2 subreddit thread noted this. One person said that they felt like the thrill of their barbarian tapered off once they hit 5th level and got their extra attack, and they felt like that was mostly kinda it for their character. Nevertheless, this assessment is not something that I would associate with 5e.
  • 06:06 PM - Tony Vargas quoted Parmandur in post PF2 and the adventure day
    WotC spent a lot of time and resources on developing the asymmetrical system, certainly.Time? Yes, like 2 years, and the encounter guidelines weren't even ready until /after/ we'd starting running HotDQ. Resources? Maybe not s'much: the future of D&D was uncertain during those two years, and it didn't seem like Hasbro/WotC was giving Mearls a lot of $$$ to make 5e happen. PF's future seems uncertain, but it sounds like Paizo /is/ putting some resources into it - didn't you (or someone in another thread) say that they had a lot of ex-WotC designers working on it? You're really good at stating what we already know, did you know that? :)Thank you, it's odd that we have to keep going over it, but people keep popping up with statements about this or that edition that imply it's just done something shocking, when, in fact, it's nothing remotely new. ;P So... there is a difference, then. Now, apply this discovery and do over your post, and things might get interesting :) But, it's so...
  • 07:17 AM - Hussar quoted Parmandur in post Tyranny of Dragons Getting Republished in Combined Anniversary Volume
    I'd only start counting from the first WotC edition: 3.x nor 4E did this sort of thing that I can recall. To be fair, none of the WotC editions lasted this long before. You're not going to bang out updated material for a game that's only 2-3 years old typically. Even if you count 3e as 3e+3.5e, you're still only looking at 7 years (ish) and a good chunk of that was reprinting material from 3e to 3.5. So long as they aren't doing collections of older material, I'm happy. As soon as they start hitting the "best of" button, that means that it's time for a new edition.

Sunday, 21st July, 2019

  • 09:57 PM - Staffan quoted Parmandur in post Tyranny of Dragons Getting Republished in Combined Anniversary Volume
    Yeah, I wouldn't be interested in a similar re-release for the other APs, but Tyranny of Dragons can use this. Am I wrong, or is this the first edition nostalgia product WotC has released while the edition in question is still in full swing? Depends on how you count it. 1e had lots of module collections (e.g. first G1, G2, and G3, and then G1-3 and then later included in GDQ1-7) but I don't think they were nostalgia products as much as just compilations. If you count AD&D as a single edition (which it sort of is - the differences are minuscule, particularly compared to later editions), you have Return to White Plume Mountain, Against the Giants: The Liberation of Geoff, and Return to the Tomb of Horrors as well.
  • 07:16 PM - Charlaquin quoted Parmandur in post Any news on the Eberron Hardcover books' release date?
    They were very clear that WGtE was always intended to be a playtest for another product down the line: the material in question was made available for free as fast as possible. The remaining 150 pages may or may not be worth the money, but it is what they were selling (and they had to compensate Baker and the others involved). I admit, I didn't buy the book because they said it was a playtest for a future book: because they were transparent about their plans. Yeah, same. If you don’t think the product is worth the money due to its crunch content being playtest material destined for a future book, I don’t blame you. But it’s unfair to claim they were being dishonest. They were very clear about what the product was.
  • 07:06 PM - Xaelvaen quoted Parmandur in post Any news on the Eberron Hardcover books' release date?
    They were very clear that WGtE was always intended to be a playtest for another product down the line: the material in question was made available for free as fast as possible. The remaining 150 pages may or may not be worth the money, but it is what they were selling (and they had to compensate Baker and the others involved). I admit, I didn't buy the book because they said it was a playtest for a future book: because they were transparent about their plans. If it makes you feel better about the new book, it will have somewhere in the neighborhood of 200-230 new pages, probably including a ton of monsters, using Ravnica as the basis for comparison. Heh, the exact reason I bought the book was to help show support for the product in the long run. I figured if they got money for the playtest material, the real deal was sure to follow, and have a much more broad-sweeping budget than they may have initially planned. Did the investment pay off individually, that is an overwhelming no - I barely u...
  • 06:16 PM - Tony Vargas quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    Yeah, exactly. The playtest did not give the impression that the designers were on a journey of discovery with their fans.. Playtest? Seriously, though, the point was ditching the small, established, loyal market for the much, much larger potential market of /people who might like your game if it didn't suck quite as hard/, then just coasting on name recognition as your marketing strategy, so that you only reach that established base you just cut loose. But, I exaggerate. A bit. put out a new third RPG to sit along PF and SF that they could focus publishing energy on (superheroes, maybe). Starfinder went well, right? Superheroes, though? How would they work "...finder" into that? Crimefinders? Justicefinders Society? Actually, I'd think (and I've never made a right prediction like this yet) that the thing to do, in the face of 5e's even-wilder-than-d20s-wild success, would be to happily go back to making APs and accessories for D&D. PF subscribers could get versions wi...
  • 04:24 PM - CapnZapp quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    Yes, relying on people who are adamant on sticking with 3.X for twenty years might be poor business: but up until now, that was their business entirely. Anybody who would want something more in the direction of 5E has probably adapted 5E by now, and getting 0.01% of the 5E player base is not guaranteed. It is possible they will lose their core fanbase, and fail to make a new fanbase. And in this way, PF2 could be another 4E: throwing away one group of fans, and failing to replace them.Absolutely. But the only message I see here is "a new edition at all is a mistake". What I'm saying is, assuming there will be a new edition, positioning it as the natural evolution for 5E players looking for more crunch seems like a wise decision. Wiser, that is, than creating a game that might go against some of the sensibilities 5E has gotten current players used to...
  • 09:03 AM - CapnZapp quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    There may well be a market for that, but it would have seriously cheesed off the existing PF fanbase beyond all hope, while still being a risk in terms of successfully attracting that new fan base. Both extremes seem fraught, but a middle approach seems deadly dangerous as well.The existing PF fanbase seems to become cheesed off no matter what Paizo does, but will likely try out the system no matter how loudly they complain unless they absolutely will not leave 3.x (in which case they're a lost cause regardless) so listening to them seems like a poor business decision. Plus, even if only, say, 10% of 5E players try out the new game, that's likely a bigger market than getting stuck in the old ways.
  • 07:08 AM - doctorbadwolf quoted Parmandur in post Any news on the Eberron Hardcover books' release date?
    Not really: the WGtE had a large page count that had nothing to do with the hand full of rules that will be repeated (else why playtest them?), such as RP flavor different races and campaign info for Sharn. The 3.X setting had loads of books that didn't repeat the handful of Race and Class options, and seemed to do fine. The core Races, the Dragonmark stuff, and the Artificer will be repeated: the extensive Sharn campagn material almost certainly not: monsters, and info for other parts of Eberron would be my expectation. But the WGtE was a playtest: what they playtested is bound to be repeated. One big difference: new art, rather than precious edition leftovers. If the WGTE “was a playtest”, wotc did something extremely dishonest with its release. You know people payed for it, right?
  • 06:47 AM - doctorbadwolf quoted Parmandur in post Any news on the Eberron Hardcover books' release date?
    The material that went through the UA process will almost certainly be repeated, but that came to like 20 pages over all. Thats literally the primary content of an Eberron setting book.
  • 04:40 AM - billd91 quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    There may well be a market for that, but it would have seriously cheesed off the existing PF fanbase beyond all hope, while still being a risk in terms of successfully attracting that new fan base. Both extremes seem fraught, but a middle approach seems deadly dangerous as well. I doubt it would be a question of cheesing off PF fans. But there’s no way Paizo could market PF2 like that, not would they want to. It just associates them even more with IP and trademarks they don’t control. The last time they did that, it almost killed them.
  • 03:03 AM - Tony Vargas quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    There may well be a market for that, but it would have seriously cheesed off the existing PF fanbase beyond all hope, while still being a risk in terms of successfully attracting that new fan base. Both extremes seem fraught, but a middle approach seems deadly dangerous as well.IDK. Would the existing PF fanbase be offended if their system were positioned as Advanced D&D (w/1e UA & 2e Complete & Option books), to 5e's Basic D&D?
  • 12:07 AM - CapnZapp quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    Yeah, I don't see that they would have much hope with a continued backwards compatibility in business terms. But I don't know how well they will do moving away from that...No, personally I believe they should have positioned their game as "the game for those who love 5E but want more" and made sure their game contains all the things 5E bring (LFQW and the cleaned-up spells with no scry-teleport or detect evil or charm person or... or... or other cheese, easy DM prep, strong heroes that heal easily, Dex supremacy so you can play little sh*** for emo snowflakes [emoji6], etc etc and just give up what you need for the deliciously crunchy PC charbuild Paizo is renowned for, like advantage obviously, a bit of bounded accuracy (but not all of it), and probably something I haven't even considered...)

Saturday, 20th July, 2019

  • 11:42 PM - CapnZapp quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    They are stuck between a rock and a hard place: they need to make something different enough to justify a new edition, bit any changes that threaten compatibility will run afoul of part of the community. A backwards compatible game would service the old edition users well, but would not sustain a robust publishing schedule. So they went with not backwards compatible: time will tell if enough people will switch, or new people get brought in, to make it a successful move.Sorry but sticking to 3E/PF compatibility is a complete dead end imo. To me it's obvious Paizo must and will target new consumers, meaning 5E players, and I don't see a single one of them playing such a game more than once. 5E is a sea change when it comes to updating d20 and truly fixing it's issues! Sure it has drawbacks and weaknesses, but a PF 1.5 (or 3.875E [emoji846]) would mean giving up a large amount of very sweet things for very clunky and cluttery old versions. PF2 will be a hard enough sell, but at least we can hope ...
  • 11:19 PM - pogre quoted Parmandur in post Tyranny of Dragons Getting Republished in Combined Anniversary Volume
    Weird: edited, thanks. No problem. So, this Adventure Path has a fairly poor reputation. I was wondering if the core ideas are good and the additional material might make it decent? Or perhaps there are parts of Tyranny you really enjoyed that are worth stealing? Honest questions - I did not buy the originals. Just looking for opinions.

Friday, 19th July, 2019

  • 03:55 AM - Sword of Spirit quoted Parmandur in post "The Future of D&D is International" (Inverse article)
    It might not be a question of taking into account, it may be that they weighed the option and decided against that while taking that into account. Yes. I used poor phrasing--I meant that they aren't considering any demand for that particular product to be worth pursuing (and they may be correct). WotC runs a pretty robust PDF operation with the DMsGuild, which is how they would sell new 5E books on PDF if they wished to (and they have a large amount of 5E material up themselves). We know from posters here who have top sellers on the DMsGuild (which is all available via DriveThruRPG as well) that a big seller means hundred, if not thousands of copies. Whereas Rll20, Fantasy Grounds and D&D Beyond we know to be servicing hundred of thousands, if not millions, of customers. Certainly millions are using the books. So, in terms of business opportunity, a few thousand people who like PDF as a format just might not have a good ROI for WotC, if it distracts from more fruitful ventures like Beyond. ...
  • 03:42 AM - Zardnaar quoted Parmandur in post "The Future of D&D is International" (Inverse article)
    Your knowledge about Chinese government standards regarding fantasy/sci-fi stuff is severely outdated, actually. TVTropes has the following to say about Ice Fantasy, again produced for major television in Communist China, a show about Elf Wizards and spirit shamans battling for ancient magic artifacts in a world of high fantasy: "Interestingly, the world of Ice Fantasy seems to be influenced largely by Western Fantasy staples such as The Lord of the Rings or even A Song of Ice and Fire instead of by Chinese literature, although Wuxia tropes such as the use of Wire Fu and the presence of Kung Fu Wizards fighting a Red Shirt Army certainly abound. There are mermaids, unicorns and all manner of monsters; there's true love to be found and lots of growing up to do (occasionally very speedily)." https://tvtropes.org/pmwiki/pmwiki.php/Series/IceFantasy They let in some stuff of course. There's a lot if stuff they don't let in though. I can't remember how many movies they actually let in. ...

Thursday, 18th July, 2019

  • 06:34 PM - lowkey13 quoted Parmandur in post "The Future of D&D is International" (Inverse article)
    You are right, the focus on International growth does suggest that they have no plans for any edition change in the next few years, as they have consistently stated. While they haven't fully ramped up their media game, they have been quite successful in the comics and casual game scenes so far. They have a promising big video game coming down the tubes, along with a movie and who knows what else. I think we are not even half way through 5E, maybe much less. Wait ... are you saying I should believe what they say, instead of my own fevered hopes and speculation? DRAT! That takes, like, 95% of the fun out of the internet. :)
  • 05:44 PM - Matthia05718273 quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    The Art & Arcana book, with which he was involved, implied that something is up with Dragonlance for the future. Additionally, Kate Welch and Nate Stewart had that very weird exchange on Spoilers & Swag that I cannot shake seemed to have something to do with Dragonlance a few months back. Time will tell... Just curious, what was the implication of Dragonlance from the Art and Arcana book?


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