View Profile: Parmandur - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Parmandur's Avatar
    Today, 12:03 AM
    Actually, just checked, only 21 3.x books are PoD right now: Red Hand of Doom, Ruins of Undermountain, the Draconomican, the Spell Compendium, and a bunch of Realms, Eberron and Ravenloft (from White Wolf!) setting stuff, no core books (those are PDF only).
    154 replies | 10495 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 10:36 PM
    WotC is, indeed, selling 3.5 via Print on Demand.
    154 replies | 10495 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 07:09 PM
    Lonely fun is a big part of the RPG hobby, and what one finds to be fun alone dictates a lot here: clear, concise technical rules don't give me any lonely fun, hence I'll invest less time or pursue playing a game if that is the primary thing. Narratively flavorful reading gets my motor going, rules are just a background framework.
    21 replies | 741 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 06:54 PM
    Well, I don't really read technical manuals for any reason at all, and definitely not for fun (poetry or philosophical treatises are more my jam). Presentation and aesthetics matter: the 5E spell system is not neccessarily less complex than the 4E powers system, and is probably more complicated in certain key ways. However, the way the information is presented in 5E allows for me to keep most of...
    21 replies | 741 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 06:28 PM
    So, not much change from the playtest.
    4 replies | 255 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 04:20 PM
    Weeeeellll, a lot of that was, more or less, reinventing the wheel from 3.5, rehashing concepts covered in existing WotC books.
    154 replies | 10495 view(s)
    0 XP
  • Parmandur's Avatar
    Yesterday, 04:16 PM
    Granted that the PF2 system might not work as well mathematically as the 4E approach, I would describe the powers set-up as aesthetically a "jumbled mess of mechanics," with page upon page of redundant and bland abilities: much like my read of the PF2 playtest book. I was interested in the PC generation based on their early descriptions, but found the approach in the playtest to be extremely...
    21 replies | 741 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 03:23 AM
    The action economy "feeling like 4E" is what I've heard: can't speak to it directly. Feel can be a tricky thing, slippery and hard to pin down. Feats are very 3.x, but forcing everything in PC progression into a Feat, such as AoO...that starts feeling like the AEDU powers wall of text.
    21 replies | 741 view(s)
    1 XP
  • Parmandur's Avatar
    Yesterday, 02:04 AM
    It's worth noting that a lot of people who have been working on PF2 were working at WotC eleven years ago, working on 4E. It's not just an unrelated group who might come to similar solutions, it's the same people approaching problems they worked on before. As to your question, CapnZapp in terms of what people are gesturing towards as re.inding them of 4E (good or bad, fairly or unfairly)...
    21 replies | 741 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 16th July, 2019, 07:40 PM
    I mean, people have been talking about it for years, so it has a certain something to it, muck like Plan 9 from Outer Space or The Final Sacrifice.
    370 replies | 149198 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 16th July, 2019, 07:27 PM
    Just about the only thing I found of value in the playtest, was the system for multuclassing, including the equivalent to Prestige Class/Kits. I could see a similar system being built into 5E easily enough, basically locking a character into a Feat chain that replaces all the ASIs with cross-Class abilities.
    154 replies | 10495 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 16th July, 2019, 03:54 AM
    The core rules for PF2 are not setting agnostic: Paizo is going all in on Golarion, and all PF2 books assume that setting is in play.
    117 replies | 6427 view(s)
    2 XP
  • Parmandur's Avatar
    Thursday, 11th July, 2019, 05:55 PM
    Also, it was *hilarious*, and I'm sure some folks were already mixing in costumes in 1985.
    49 replies | 2000 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 11th July, 2019, 03:56 PM
    Yeah, this: similarly, Dustin was left holding the ham radio geek bag while his friends blew him off, which had been a big deal for all four the first season. Will and Dustin even blow off each other's hobby passions this time around for their own.
    49 replies | 2000 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 04:20 PM
    WotC tried the toolbox approach in 3.x, but have found people *like* the 2E style gonzo multiverse. It is easy enough tonignore or change at home, the DMG goes into detail about changing the baseline assumptions. But for their publishing strategy, they have a framework that's built out, that people can use. They haven't really changed the approach to the core setting (which is the Great Wheel...
    38 replies | 2159 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 02:55 AM
    Indeed, there is no reason that you need to accept it, or ought to in any fashion. WotC, however, made the decision to honor the multiverse approach established in past editions...mainly from fan feedback during the playtest. People, on the statistical level, *like* things like the MCU or other gonzo interconnected multiverse approaches. WotC is obliged, ethically, to maximize shareholder value....
    38 replies | 2159 view(s)
    2 XP
  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 02:51 AM
    Indeed, while any table is free to make these things work however they want, everything being connected in D&D has been the default setting since I was a toddler. Playing with these settings *not* being connected is the house rule akin to mixing Alien with Babylon 5, not the other way around.
    38 replies | 2159 view(s)
    2 XP
  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 02:47 AM
    San Francisco, yeah. Most of the Pro DM stories I've seen tend to be folks on larger cities.
    117 replies | 4411 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 12:05 AM
    This is why, as I read it, Mearls is reluctant about productizing their "official" Unified Setting Theory. It's not a straightjacket for DMs, it's a tool for developers such as Larian.
    38 replies | 2159 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 10th July, 2019, 12:03 AM
    Oh, for sure, they've talked about all of this for years, bits and pieces. What Mearls is saying is that they have a through Bible worked out for this to keep official releases coherent, but have no plans to push the Bible as a wholesale product, or even put it all out there as definitive.
    38 replies | 2159 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:38 PM
    Event planning also works there, since half of doing a D&D session is straight up planning a party: I think it's just that the game has been so DIY until the past few years, this phenomenon is just so new it seems odd.
    117 replies | 4411 view(s)
    2 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:35 PM
    Actually, on the contrary, I'd say that Critical Role's success is largely in that they are playing for each other and ignoring the audience while in game.
    117 replies | 4411 view(s)
    5 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:02 PM
    Well, the guy they focus on for this article does stream online, so the food is available for taste testing.
    117 replies | 4411 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 08:00 PM
    And, on top of that, have a metaphysical model to explain things like how Dragonlance and Eberron fit in with Greyhawk and Mystarra.
    38 replies | 2159 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:54 PM
    That's a decent analogy, but I think the cooking metaphor might be closer to pro DMing.
    117 replies | 4411 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:53 PM
    Really, it's similar to cooking a meal for a bunch of friends versus going out to a restaurant together: but this feels weird, like witnessing the first restaurants come into being. Absolutely nothing wrong with it, just alien to the down-home DMing I'm used to.
    117 replies | 4411 view(s)
    3 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:35 PM
    It feels somewhat like paying somebody to be your friend.
    117 replies | 4411 view(s)
    2 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:33 PM
    I think we all mean "peak up to this time" when we say peak D&D. The old peak was 1981-83 for the Basic line: everything else was less successful, until 5E.
    117 replies | 4411 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 07:00 PM
    I agree, really: it seems un-hobby-ish, against the historical "playing with friends" scene. But, if the market supports a skill being paid for, it will happen...
    117 replies | 4411 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 06:58 PM
    I believe they have the game available in other languages at this point, so that 40 million probably extends beyond the Anglosphere a fair degree. But, yeah, D&D is doing very well right now.
    117 replies | 4411 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 05:42 PM
    No, there is no such book: Mearls is talking about a plan conceived of within the past 7-8 years, while 5E was being made.
    38 replies | 2159 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 05:40 PM
    Yeah, for the PHB to be #52 on Amazon a full 5 years after release is bonkers: by way of contrast, 3.0, 3.5 and 4E were out of print within 5 years.
    117 replies | 4411 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 9th July, 2019, 05:03 PM
    A few somewhat scattered points: The sales numbers provided are for North America alone: anyone outside of NA that bought the Starter Set is in addition to these numbers. Currently, the Starter Set is ranked #127 on the bestsellers list for Amazon, which is good: the PHB is currently #52 (these are current sale rates, not historical). So the PHB is selling better, at least on Amazon (the...
    117 replies | 4411 view(s)
    4 XP
  • Parmandur's Avatar
    Monday, 8th July, 2019, 09:56 PM
    I'd say it is father the opposite: they gave this whole multiverse approach that allows them to publish products with links, but without overdetermining what "really" happened, as was the case in earlier editions.
    38 replies | 2159 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 7th July, 2019, 06:24 PM
    They already have two of those, probably more on the way. Alternatively, D&D Beyond.
    38 replies | 2159 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 6th July, 2019, 06:25 PM
    It is interesting that they have a Master Lore Bible going, but that's not really news: they were making that during the playtest when Wyatt was surveying people about monster lore, or Perkins planning out the first five years of Adventure products (which is extended now since they stopped doing two storylines a year, the original plan would have been for at least 11 storylines by the end of 2019...
    38 replies | 2159 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 6th July, 2019, 06:20 PM
    Myrkul got better, per the Sword Coast Adventurers Guide
    6 replies | 496 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 6th July, 2019, 06:20 PM
    It's not really a big storyline Adventure module, more like DMsGuild material D&D Beyond is using to capitalize on sales of the Essentials Set. Might be good, am intrigued.
    6 replies | 496 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 4th July, 2019, 08:39 AM
    Seems plausible: probably works well for Brand advertising timing.
    1 replies | 294 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 2nd July, 2019, 03:56 AM
    It's not that HotDQ is horrible, but...it was the first big adventure for 5E, and the DMG encounter guidelines were still in flux when it was published. They actually turned the dial down pretty close to the last minute before the G went out the door. If you break it down, HotDQ is in hard mode according to the published guidelines for encounter building, that the subsequent books adhere to more...
    37 replies | 1134 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 2nd July, 2019, 03:37 AM
    I use singular "they" when filling out reports at work all the time, because I don't often know the gender of a customer based on a name from a language with which I am unfamiliar. I don't do that to score political points of some sort, it's so there isn't weirdness if the customer reads the report and finds I guessed wrong. It's extremely natural.
    1012 replies | 71483 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 2nd July, 2019, 02:12 AM
    Scarlett Johansson.
    56 replies | 2196 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 2nd July, 2019, 02:08 AM
    Remove all "politics" from the equation, and "they" is still a historically singular pronoun. Pretending it isn't is frankly weird, and date I say it, "political."
    1012 replies | 71483 view(s)
    5 XP
  • Parmandur's Avatar
    Sunday, 30th June, 2019, 04:57 PM
    That's not really how D&D works, though: all sorts of rules are designed for flexible implementation by the DM (stealth, for instance). That's the nature of the beast. The Class write up says that Druids won't wear metal armor: Sage Advice reveals that there is no combat balance concern, and a given DM gets to decide on what to do about it. This is just an inherent part of the 5E philosophy, and...
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Saturday, 29th June, 2019, 05:03 PM
    4d6, drop the lowest, place as preferred, in 3E. Best way to do it, particularly now that stats are more mellow in 5E.
    67 replies | 1970 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 27th June, 2019, 09:48 PM
    Resistance to singular they is recent fad, singular they is natural to English: https://www.pemberley.com/janeinfo/austheir.html
    1012 replies | 71483 view(s)
    3 XP
  • Parmandur's Avatar
    Sunday, 23rd June, 2019, 12:56 AM
    By definition, having elements that work a certain way limit the ability to do something else: 5E subclasses do not change base Class features, as 2E Kits did. What they are talking about is exploring options that rewrite the base Class, i.e. Kits rather than Subclasses.
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Saturday, 22nd June, 2019, 05:31 AM
    The Ranger is the only Class in the game where a significant percentage of the population is dissatisfied, true (Mearls said the next most dissatisfactory Class is within the margin of errornof the most popular Class). However, each Class does have Level 1 restrictions that limit possibilities for newer types of archetypes, like the Wizard Spellbook or Cleric Domains. New takes can open up new...
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 09:36 PM
    IIRC, WotC tested partial proficiencies in the big Next playtest (Fighters get all the weapons, while Paladins get X, Y, but not Z) and people haaaaaaaaated it. Passionately. So they moved into what people wanted, working with the broad categories only whenever possible.
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 09:21 PM
    What the Sage Advise does do is let the DM considering it know that the Druid is not balanced around the no metal assumption, and it own't break combat if the DM is cool with the story.
    641 replies | 17860 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 08:20 PM
    That's not true: Sage Advise is a set of advise to Dungeon Masters, and not binding in any fashion.
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 06:17 PM
    I don't want to go too far down this track, but to lend credence to your point, even laicization is about bureaucratic permissions for engaging in ritual activities, not what in D&D might be termed as "Class." It would be more liek the Acolyte Background losing the feature, not a Druid losing their mojo.
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 04:52 AM
    The idea is to have different strategies for rest, to mean that the whole party has to plan resources and rests together. Going Nova is distinctly undesirable, and a bad idea over the course of a full day.
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 03:02 AM
    Doubtful: maybe another Xanathar's Guide, but Mearls also said recently that another Xanathar's style book was years away. I'll wager that any alternative features, if they pass muster, will end up in a setting book.
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:57 AM
    It would create some silly Nova potential, and takes the resource management out of the equation, which is the game.
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:55 AM
    Because it isn't an official rule, it's standard fluff. DM is free tonignore or enforce as desired.
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:53 AM
    1-3 are subjective, but 4 is easy: "will not" is a statement not the orientation of desire (the vegetarian will not eat meat, the Druid will not wear metal armor), "can not" denotes capacity (the cow cannot eat meat, the Druid cannot wear Heavy Armor and get AC from it), and "should not" denotes restrictions that can be ignired and might be deaireable but ought to be headed (the celiac should not...
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:07 AM
    The assumption is two short rests a day.
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 21st June, 2019, 12:45 AM
    Precisely, that's the point: it will vary table to table, DM to DM, and that is the strength of this approach. There is no balance concern, if a DM lets the Dwarf Druid wear studded leather nothing is changed except the story which is always at the DMs discretion.
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 10:58 PM
    This is a table issue, which is what Sage Advise points out, not a rules issue.
    641 replies | 17860 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 09:54 PM
    Anything that would require changing a main Class feature, which is somewhere Subclasses don't go: perhaps a variant of the Wizard that replaces the Spellbook with, for instance, a small Genie that negotiates for Spells in the Inner Planes after a Long Rest?
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 08:04 PM
    There is no mechanical effect, because mechanically there is no problem with a Druid wearing Scale Mail or any other Medium armor. The "Vegetarian won't eat meat" example from Sage Advise is perfect to illustrate what is going on here.
    641 replies | 17860 view(s)
    3 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 07:44 PM
    Based on what we know of the WB movie that never happened, I think Xanathar's Guide, Tales from the Yawning Portal and the Waterdeep adventures were meant to tie in.
    25 replies | 1244 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 07:43 PM
    That's why I found the possibility of a ground-up redesign, with the terrain of origin being the Level 1 subclass, had potential. That had some possible legs as a fantasy archetype.
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:54 PM
    But that's the thing: while Ranger satisfaction is significantly out of line with the other Classes, most people are happy with it and keep playing with the Class. Most people are not dropping the Beastmaster, though a relatively large number are dissatisfied based on what they wanted it to be. But those who are dissatisfied are not all dissatisfied for the same reasons, and those who are already...
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:19 PM
    For a bit more of speculation: WoTC has seemed to drop some occasional hints about Dragonlance in the past year, and Weiss was even in their offices not too long ago for...something. We don't know much about the current Paramont D&D movie, but "Dragonlance" isn't terribly improbable. They were also recently talkign about alternative Class features, particularly for Rangers but also for other...
    25 replies | 1244 view(s)
    2 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 05:43 PM
    The PHB Ranger isn't busted, just narratively dissatisfying to a significant number of players. Most people are already happy with the Ranger as-is, which is one of the main source of their reluctance to pursue a solution, they don't want to to put out the majority report that is already fine.
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:44 PM
    Crawford has clarified on Twitter: James Introcaso: "Hang on. They ARE changing the ranger?" Crawford: "Nope" https://twitter.com/JeremyECrawford/status/1141451770377334784 Navy DM PaxEast: "Too bad, it needs it. What was Mearls referring to then?"
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:22 PM
    Based on the Eberron trajectory, it wouldn't seem at all improbable that we could get both at the exact same time.
    25 replies | 1244 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:15 PM
    Listened to it, you are right that Mearls laughed off the suggestion of a 6E: it does sound as if Larien is doing a redesign of the Ranger specifically, however, and that Mearls is keen to do a tabletop test of the Baldur's Gate 3 version. It seems probable that the 2018 Happy Fun Hour material was related to his discussions with Larien.
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:09 PM
    For context, this is what Mearls proposed: Gift of the WildStarting at 2nd level, you can opt to replace your Spellcasting feature with either the Beast Companion or Mighty Slayer class features. Beast CompanionYou gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating...
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:02 PM
    The topic of discussion was Mearls Happy Fun Hour Ranger sessions: wherein he hashed out one alternative Ranger design that had three options: spellcaster, beastbuddy or maneuver usage similar to the Battle master. Spell slots are the basic unit of "power" behind the scenes, and one of Mearls conclusions was that people who liked the idea of the Beastmaster but not the implementation needed an...
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 02:50 PM
    They became more circumspect about trade secrets, though they will still talk about them (Crawford discussed the Artificer early results on Dragon+ for example).
    25 replies | 1244 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:25 AM
    The spell slot equivalency summoning system should do for balance and flexibility: though in the event of a total Ranger redesign, I think the Beastmaster is toast.
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:19 AM
    No, Mearls has mentioned 6E in the past, particularly when talking about the Ranger, on the Happy Fun Hour. He did specify in the past that they have not begun work on a 6E, because 5E is still selling.
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 05:39 AM
    WotC has not moved overly swiftly, but they have acted in an upfront manner these past years, methinks.
    25 replies | 1244 view(s)
    1 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:34 AM
    I did like the Warlock-style choice, as the best way to try and salvage the Ranger with animal companion archetype. Honestly, I see the beastmaster going away in future iterations of the Ranger, if it doesn't follow a spell slot equivalent style framework something along the lines Mearls proposed. The idea of a terrian-specific Ranger subclass really scratched a major itch for me:...
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 02:54 AM
    The given Outer & Inner Planes seem like good Adventure fodder, but Sigil seems like good fodder for a book similar to Guildmasters Guide to Ravnica (the model for 5E setting books, per Nate Stewart): 1. New player options: Races & Classes for Planar types 2. DM material: adventure generation material and Gazeeter info, magic items, etc. 3. Monsters, so many monsters... Mearls has...
    25 replies | 1244 view(s)
    3 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 02:51 AM
    Well, a playtest product, ala Eberron, would be just the thing?
    25 replies | 1244 view(s)
    0 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 12:08 AM
    For campaign setting purposes, Planescape probably equals Sigil & the Outlands: everything else is just part of the standard D&D meta-setting, and is detailed in the DMG. If/when we see a Planescape product, I would expect it to be all about Sigil and the factions there.
    25 replies | 1244 view(s)
    2 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 10:53 PM
    Easy enough to do, particularly with a brainstorming session, so long before even Unearthed Arcana (yet to happen).
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 10:35 PM
    I really, really liked the Level 1 subclass concept, with the origin environment being the subclass choice. Don't know if that is what they will go with, but way more evocative than standard 5E Rangers for sure.
    106 replies | 4998 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 10:04 PM
    Mearls work and musing on the Ranger in Happy Fun Hour last year was probably the fruit of these conversations with Larian. So, is the old revised Ranger still dead? Quite certainly. But maybe there will be a new alternate Ranger based on what he outlined in the HFH.
    106 replies | 4998 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 07:07 PM
    Not a big fan myself (too Xtreme & grimdark), but it just makes sense.
    25 replies | 1244 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 06:32 PM
    For some context on the tiers of setting popularity, this is what WotC let us know about their survey responses in 2015: "The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally...
    25 replies | 1244 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 05:48 PM
    The other setting that requires major mechanical heavy lifting is Dark Sun. I wouldn't be surprised to see a similar strategy employed for Dark Sun soon, given the energy WotC has invested into thinking about it and talking about it publicly. Another strong contender would be Planescape, the other top tier setting that isn't on DMSGuild yet.
    25 replies | 1244 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 05:56 AM
    The focus of the question wasn't *adventures* it was *campaign setting material*. The only question about a potential adventure was whether one would want an adventure to demonstrate a specific campaign setting. The exact wording from the survey is "A campaign or adventures that capture the flavor of a D&D setting." That is, like "Krenko's Way" from Guildmasters Guide to Ravnica, available...
    92 replies | 5250 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 12:47 AM
    Well, no, it's not assuming that, that was the question: "do you want this?"
    92 replies | 5250 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 10:07 PM
    Same here: thing is, nobody has transcribed these, and haven't talked a lot about what Mearls said: so there are all sorts of nuggets in there that are hard to find. But right there, he gave a pretty clear outline of how he would do Dark Sun, and more or less admitted that he is working on it (long term).
    92 replies | 5250 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 04:31 PM
    He goes into that in this episode, where he is going over the design goals for Psionics, the primary goal being "Support Dark Sun": https://www.youtube.com/watch?v=gznSEmZ5HVY
    92 replies | 5250 view(s)
    1 XP
More Activity
About Parmandur

Basic Information

Date of Birth
November 30

Statistics


Total Posts
Total Posts
5,628
Posts Per Day
3.19
Last Post
Is Pathfinder 2 Paizo's 4E? Today 12:03 AM

Currency

Gold Pieces
17
General Information
Last Activity
Today 12:03 AM
Join Date
Tuesday, 16th September, 2014
Product Reviews & Ratings
Reviews Written
3
Page 1 of 19 1234567891011 ... LastLast

Wednesday, 17th July, 2019


Tuesday, 16th July, 2019



Page 1 of 19 1234567891011 ... LastLast
Page 1 of 3 123 LastLast

Thursday, 23rd May, 2019

  • 12:33 AM - Jer mentioned Parmandur in post 2019 WotC D&D Releases
    ...his ... show? (Some of them watch Critical Role, if it's like that.) Keep in mind we live in the WORLD OF THE FUTURE where there is far more entertainment content available for free or insanely cheap than anyone could ever hope to watch/read/listen to in their lifetimes. And shows - especially actual play podcasts and streams that can be produced cheaply - can be "profitable enough" these days with a few hundred thousand listeners (or far less, depending on how the creators define "profitable enough" and how supportive with their dollars the fans are). I don't follow Acquisitions Inc. myself, but it's the show that started its life as a D&D actual play that Chris Perkins DMed and the Penny Arcade guys and Scott Kurtz of PvP were players in. It's spun off to its own thing since then - I think one of the Penny Arcade guys is now the DM maybe? Anyway it's apparently pretty big on Twitch I've been told (by folks who are much younger and "hipper" than my old self). ETA: Or what Parmandur said.

Wednesday, 22nd May, 2019


Tuesday, 12th March, 2019

  • 10:33 PM - CleverNickName mentioned Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.

Tuesday, 26th February, 2019

  • 02:59 PM - oreofox mentioned Parmandur in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Monday, 28th January, 2019

  • 08:20 PM - flametitan mentioned Parmandur in post These Are DDB's Most Viewed D&D Adventures
    On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff? The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc. What is there left to make Eberron and Planescape special? To add on to what Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world). Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a ne...

Tuesday, 20th November, 2018

  • 12:14 AM - darkbard mentioned Parmandur in post Mike Mearls on how 4E could have looked
    I have to admit, it's really, REALLY funny watching people who hate a game, hardly if ever played a game, trying to argue with people with hundreds if not thousands of hours of experience with the game. It really is amusing. Even though I awarded you XPs for this already, it's worth restating. Imaro, Parmandur, etc. seem to be here for the argument (for argument's sake) as they've proven over the course of many, many threads like this in the past (as well as this one) that they have no real interest in 4E ... other than to jump in on the hate.

Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...


Page 1 of 3 123 LastLast
No results to display...

Wednesday, 17th July, 2019

  • 11:30 PM - Tony Vargas quoted Parmandur in post Is Pathfinder 2 Paizo's 4E?
    WotC is, indeed, selling 3.5 via Print on Demand.What? Really? All of it? ::imagines who forests vanishing with the click of a mouse:: ;)
  • 07:02 PM - Tony Vargas quoted Parmandur in post Similarities 4E PF2?
    Well, I don't really read technical manuals for any reason at all, and definitely not for fun (poetry or philosophical treatises are more my jam). Presentation and aesthetics matterYep, understandable. Storyteller sold a /lot/ of books in the 90s, and they were, especially for rulebooks, pretty good cover-to-cover reads, but good luck finding a specific thing you vaguely remembered reading in one of them. Serious point-build systems, Hero, GURPS, could sometimes go the exact opposite, especially in presenting their core mechanics, very dry stuff. the 5E spell system is not neccessarily less complex than the 4E powers system, and is probably more complicated in certain key waysBoth more complex and presented in a less clear way, yes. But the less clear way is /natural language/, which is more comfortable to read, even if, having read it two or three times, you're still not clear on the intent. ;) It was a design decision made up-front and shared from the Next playtest on - and generally...
  • 06:34 PM - Tony Vargas quoted Parmandur in post Similarities 4E PF2?
    Granted that the PF2 system might not work as well mathematically as the 4E approach, I would describe the powers set-up as aesthetically a "jumbled mess of mechanics,"Odd, why would you describe something as the exact opposite of what it was? Powers were very structured in presentation, and the mechanics had fairly clear/exact jargon definitions. Anything but jumbled or messy. Indeed, the aesthetic, if it could even be called that, was more 'technical manual' than anything else - which is great for understanding or looking up what you need, but less than inspiring. my read of the PF2 playtest book. I was interested in the PC generation based on their early descriptions, but found the approach in the playtest to be extremely tedious in practice. page upon page of redundant and bland abilitiesWell, it was a playtest document, I'd expect the final version will be winnowed of redundancy, and or spiced up quite a bit. Also, redundancy might not be fair. It's not necessary redundant to hav...
  • 03:34 AM - Jer quoted Parmandur in post Similarities 4E PF2?
    Feats are very 3.x, but forcing everything in PC progression into a Feat, such as AoO...that starts feeling like the AEDU powers wall of text. I guess like you say "feel can be a tricky thing". To me the brilliance of the power approach was how it standardized the mechanics while making sure each class has a distinct feel. Pathfinder 2 feats still look like the jumbled mess of mechanics I expect from 3e feats without the elegance of the powers framework :) "Balanced at the Encounter" just means "pacing doesn't matter." Even 4e didn't go there, though the closely-related 7th ed of Gamma World did, and it worked pretty well, actually. Any indication PF2 wants to go there? GW 7e remains one of my favorite implementations of a class/level system. If 13th Age didn't exist, I would likely have reskinned it into the lightweight version of 4e I was wanting by the end of 4e's shelf life. And I may be wrong but from what I've seen so far, PF2 is still very much aligned with 3e views of...
  • 02:19 AM - Jer quoted Parmandur in post Similarities 4E PF2?
    1. The action economy, which is a major shift from 3.X ways of doing things, and obviously pretty core to the play experience. But it's nothing like 4e, which kept 3e's action economy intact. 3. The Feat-a-Palooza approach to PC building within a Class framework bears more than a superficial resemblance to the 4E power catalogs (though the stylistic resemblance is potent). Funny, I feel it's the exact opposite of 4e's approach. Making everything a feat feels very much like a 3e way of approaching game design to me.

Tuesday, 16th July, 2019


Monday, 15th July, 2019

  • 10:35 PM - MarkB quoted Parmandur in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Sooooo, Chris Perkins just did a Lore You Should Know episode about the Mournlands and the Lord of Blades. We are coming up on more info soon, methinks: https://youtu.be/Msgu2CFCdv8 Ooh, that's timely. My players are planning an expedition into the Mournland, and researching the Lord of Blades. I'll have to check it out.

Friday, 12th July, 2019

  • 08:33 PM - schneeland quoted Parmandur in post 40 Million People Have Played D&D [UPDATED!]
    Other than English, D&D is currently in print in four other languages, with four more rolling out about now: "GF9 partnered with Wizards of the Coast in 2017 to translate Dungeons & Dragons Fifth Edition into multiple languages and oversee local market partnerships (see “Parlez-Vous 'D&D'?”). The first editions were for French, German, Italian, and Spanish. A Portuguese edition for Brazil was also in the works, but was delayed due to a licensing dispute (see “GF9 Delays Brazilian Language Release of 'D&D'”). I can't speak for other countries, but from what I hear, D&D5 is selling quite well in Germany, but the numbers are still negligible when compared to the English version (last thing I hear was that sales had crossed 6000 copies). In general, the number of players seems to be growing again (which is great), but the hobby is still an absolute niche. Edit: My numbers were outdated. Ulisses now reports that they have crossed 10000 copies of the core three books.

Thursday, 11th July, 2019

  • 10:17 PM - JustinCase quoted Parmandur in post 40 Million People Have Played D&D [UPDATED!]
    Stewart says that is their estimate: they have accurate sales data, and likely have a statistical model based on observation as to how many people are playing per unit sold, on average. That’s a fair assumption, I think. I’m just curious about their model. At the number of sales they appear to be dealing with, this is probably quite accurate within an unknown Tonya margin of error: there may be less than 40 million, there be more, but either way it is probably not far off. I can get behind that logic. It just feels like such a huge number, even with the current popularity of D&D, that I am immediately sceptical. Regardless, I’m very pleased that so many people are playing!
  • 06:10 PM - Umbran quoted Parmandur in post Portrayal of D&D in Stranger Things 3 -some spoilers
    Also, it was *hilarious*, and I'm sure some folks were already mixing in costumes in 1985. Yes, it was. I liked the Neverending Story bit even more, but it was funny. So, true story... Long before I met my wife, she played D&D. It was a time with many missionary types going door-to-door to try to entice people to come to their religious congregations. My wife's group was playing one day, when missionary types rang the doorbell. The group wasn't playing in costume, but... well, they owned cloaks. And an athame. Throw on the cloak, pick up the athame, and the family cat and answer the door.... I think this sort of thing drove the impressions of gaming in character more than anythign else, because I expect this was hardly the only such story - dressing up not to play, but to freak out or cheese off some one else.
  • 04:17 PM - jasper quoted Parmandur in post 40 Million People Have Played D&D [UPDATED!]
    Record keeping was not a TSR strong suit... Hey it was 78. No one was as old as 45 and some were younger than 33.

Tuesday, 9th July, 2019

  • 11:01 PM - Mercule quoted Parmandur in post WotC's Secret Lore Book
    And, on top of that, have a metaphysical model to explain things like how Dragonlance and Eberron fit in with Greyhawk and Mystarra. This is actually the point where I start to have an issue with the "secret bible". I'm actually just fine with there being a secret book of lore for FR or Dragonlance or Greyhawk or Eberron, etc. In fact, I think there really should be one for each setting. The problem is when someone thinks any of those books has any bearing on any of the others. One of the really amazing things about AD&D was that it wasn't a unified setting. Yes, Gygax put lots of vague (very vague) lore in the core books and there was a published Greyhawk setting. But Orcus, the planes, Vecna, the Wind Dukes of Aqaa, and so much more were just inspirational building blocks to be interpreted and snapped into your own game. Is Orcus "alive", dead, risen as undead? Whichever suits your game. Krynn didn't need to share a cosmology with Greyhawk (even though there were attempts) because it was a...
  • 10:15 PM - Psyzhran2357 quoted Parmandur in post WotC's Secret Lore Book
    And, on top of that, have a metaphysical model to explain things like how Dragonlance and Eberron fit in with Greyhawk and Mystarra. Didn't they already explain this? Sort of? IIRC, Greyhawk, Forgotten Realms, and Dragonlance are all in the Great Wheel as normal crystal spheres in the Material Plane. Eberron meanwhile is isolated in its own pocket dimension; it's crystal sphere cuts it off from everything except the Deep Ethereal, and its Orrery of 13 planes is contained within. No clue for Mystara though.
  • 09:58 PM - digitalelf quoted Parmandur in post WotC's Secret Lore Book
    Mearls is talking about a plan conceived of within the past 7-8 years, while 5E was being made. I would like to thank the prosecution for making the defendant's point. :p:lol:
  • 08:50 PM - BookBarbarian quoted Parmandur in post 40 Million People Have Played D&D [UPDATED!]
    Actually, on the contrary, I'd say that Critical Role's success is largely in that they are playing for each other and ignoring the audience while in game. I think they do more if that than other streams yes, but I still think there are things they do in that game that I wouldn't recommend for a home game. For example often see Mercer let players fight for spotlight. By that I mean outside of specific plot points the louder the player the more they get the get to interact with the scenario. Now since they are all professional actors it turns out the one speaking up the most in the moment happens to have the funniest thing to say. It's very entertaining! Which is great for a stream, but at my table I have big personalities and small. And such an approach would favor the former more than the latter. So I make sure each player has spotlight by asking each player "What do you do?" rather than the group as a whole. It's an approach I have never seen in a stream (but if you anyone can find one I'd l...
  • 08:26 PM - Aebir-Toril quoted Parmandur in post WotC's Secret Lore Book
    And, on top of that, have a metaphysical model to explain things like how Dragonlance and Eberron fit in with Greyhawk and Mystarra. Wait, you mean that I might not have my theory of multi-dimensional crossdirectionality in planar spheres, as justified under Xhylorpcha's Law, verified or disproven by WotC?
  • 08:18 PM - doctorbadwolf quoted Parmandur in post 40 Million People Have Played D&D [UPDATED!]
    Really, it's similar to cooking a meal for a bunch of friends versus going out to a restaurant together: but this feels weird, like witnessing the first restaurants come into being. Absolutely nothing wrong with it, just alien to the down-home DMing I'm used to. Good point! I still think it's most like professional event planning, though. I'd absolutely hire someone to throw a really good party. That's a good way to put it. To further the analogy: the articles I've read seem to focus on the ambiance of the restaurant, the music that's played, the parking, the aesthetics. But I can't help but wonder is all that to make up for bad food? This is where the analogy breaks down, IMO. It's easy to write about how food tastes in a fairly brief article, and people pay for mediocre food all the time. People aren't going to go back to that DM is the experience isn't good, and it isn't that easy to explain to people who don't play dnd what even makes a good game. Everyone eats. We all know roughly w...
  • 08:17 PM - BookBarbarian quoted Parmandur in post 40 Million People Have Played D&D [UPDATED!]
    Well, the guy they focus on for this article does stream online, so the food is available for taste testing. Except there is a fundamental difference between a cooking show and serving a meal. In a home game my primary audience is the players. If I was streaming a game my primary target is the audience, since the more of them I get the more money I make. It may be possible to serve both groups at one time, but I do think focusing on one comes at the expense of the other. For example, I think Critical Role is a pretty decent show, though I prefer HarmonTown because t's funnier, and shorter. But out of the two I'd rather play in the Critical Role campaign. But compared to a homegame, I don't think critical role is that good because the DM and Players are fundamentally performers performing for an outside audience rather than making the choices that are most fun for the people at the table. Still I suppose it's possible that this DM's stream is exactly like what I would experience if I paid f...
  • 08:00 PM - BookBarbarian quoted Parmandur in post 40 Million People Have Played D&D [UPDATED!]
    Really, it's similar to cooking a meal for a bunch of friends versus going out to a restaurant together: but this feels weird, like witnessing the first restaurants come into being. Absolutely nothing wrong with it, just alien to the down-home DMing I'm used to. That's a good way to put it. To further the analogy: the articles I've read seem to focus on the ambiance of the restaurant, the music that's played, the parking, the aesthetics. But I can't help but wonder is all that to make up for bad food?


Parmandur's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites