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  • Parmandur's Avatar
    Sunday, 23rd June, 2019, 12:56 AM
    By definition, having elements that work a certain way limit the ability to do something else: 5E subclasses do not change base Class features, as 2E Kits did. What they are talking about is exploring options that rewrite the base Class, i.e. Kits rather than Subclasses.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Saturday, 22nd June, 2019, 05:31 AM
    The Ranger is the only Class in the game where a significant percentage of the population is dissatisfied, true (Mearls said the next most dissatisfactory Class is within the margin of errornof the most popular Class). However, each Class does have Level 1 restrictions that limit possibilities for newer types of archetypes, like the Wizard Spellbook or Cleric Domains. New takes can open up new...
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 09:36 PM
    IIRC, WotC tested partial proficiencies in the big Next playtest (Fighters get all the weapons, while Paladins get X, Y, but not Z) and people haaaaaaaaated it. Passionately. So they moved into what people wanted, working with the broad categories only whenever possible.
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 09:21 PM
    What the Sage Advise does do is let the DM considering it know that the Druid is not balanced around the no metal assumption, and it own't break combat if the DM is cool with the story.
    416 replies | 8293 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 08:20 PM
    That's not true: Sage Advise is a set of advise to Dungeon Masters, and not binding in any fashion.
    416 replies | 8293 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 06:17 PM
    I don't want to go too far down this track, but to lend credence to your point, even laicization is about bureaucratic permissions for engaging in ritual activities, not what in D&D might be termed as "Class." It would be more liek the Acolyte Background losing the feature, not a Druid losing their mojo.
    416 replies | 8293 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 04:52 AM
    The idea is to have different strategies for rest, to mean that the whole party has to plan resources and rests together. Going Nova is distinctly undesirable, and a bad idea over the course of a full day.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 03:02 AM
    Doubtful: maybe another Xanathar's Guide, but Mearls also said recently that another Xanathar's style book was years away. I'll wager that any alternative features, if they pass muster, will end up in a setting book.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:57 AM
    It would create some silly Nova potential, and takes the resource management out of the equation, which is the game.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:55 AM
    Because it isn't an official rule, it's standard fluff. DM is free tonignore or enforce as desired.
    416 replies | 8293 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:53 AM
    1-3 are subjective, but 4 is easy: "will not" is a statement not the orientation of desire (the vegetarian will not eat meat, the Druid will not wear metal armor), "can not" denotes capacity (the cow cannot eat meat, the Druid cannot wear Heavy Armor and get AC from it), and "should not" denotes restrictions that can be ignired and might be deaireable but ought to be headed (the celiac should not...
    416 replies | 8293 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 02:07 AM
    The assumption is two short rests a day.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Friday, 21st June, 2019, 12:45 AM
    Precisely, that's the point: it will vary table to table, DM to DM, and that is the strength of this approach. There is no balance concern, if a DM lets the Dwarf Druid wear studded leather nothing is changed except the story which is always at the DMs discretion.
    416 replies | 8293 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 10:58 PM
    This is a table issue, which is what Sage Advise points out, not a rules issue.
    416 replies | 8293 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 09:54 PM
    Anything that would require changing a main Class feature, which is somewhere Subclasses don't go: perhaps a variant of the Wizard that replaces the Spellbook with, for instance, a small Genie that negotiates for Spells in the Inner Planes after a Long Rest?
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 08:04 PM
    There is no mechanical effect, because mechanically there is no problem with a Druid wearing Scale Mail or any other Medium armor. The "Vegetarian won't eat meat" example from Sage Advise is perfect to illustrate what is going on here.
    416 replies | 8293 view(s)
    3 XP
  • Parmandur's Avatar
    Thursday, 20th June, 2019, 07:44 PM
    Based on what we know of the WB movie that never happened, I think Xanathar's Guide, Tales from the Yawning Portal and the Waterdeep adventures were meant to tie in.
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 07:43 PM
    That's why I found the possibility of a ground-up redesign, with the terrain of origin being the Level 1 subclass, had potential. That had some possible legs as a fantasy archetype.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:54 PM
    But that's the thing: while Ranger satisfaction is significantly out of line with the other Classes, most people are happy with it and keep playing with the Class. Most people are not dropping the Beastmaster, though a relatively large number are dissatisfied based on what they wanted it to be. But those who are dissatisfied are not all dissatisfied for the same reasons, and those who are already...
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:19 PM
    For a bit more of speculation: WoTC has seemed to drop some occasional hints about Dragonlance in the past year, and Weiss was even in their offices not too long ago for...something. We don't know much about the current Paramont D&D movie, but "Dragonlance" isn't terribly improbable. They were also recently talkign about alternative Class features, particularly for Rangers but also for other...
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 05:43 PM
    The PHB Ranger isn't busted, just narratively dissatisfying to a significant number of players. Most people are already happy with the Ranger as-is, which is one of the main source of their reluctance to pursue a solution, they don't want to to put out the majority report that is already fine.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:44 PM
    Crawford has clarified on Twitter: James Introcaso: "Hang on. They ARE changing the ranger?" Crawford: "Nope" https://twitter.com/JeremyECrawford/status/1141451770377334784 Navy DM PaxEast: "Too bad, it needs it. What was Mearls referring to then?"
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:22 PM
    Based on the Eberron trajectory, it wouldn't seem at all improbable that we could get both at the exact same time.
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:15 PM
    Listened to it, you are right that Mearls laughed off the suggestion of a 6E: it does sound as if Larien is doing a redesign of the Ranger specifically, however, and that Mearls is keen to do a tabletop test of the Baldur's Gate 3 version. It seems probable that the 2018 Happy Fun Hour material was related to his discussions with Larien.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:09 PM
    For context, this is what Mearls proposed: Gift of the WildStarting at 2nd level, you can opt to replace your Spellcasting feature with either the Beast Companion or Mighty Slayer class features. Beast CompanionYou gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating...
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:02 PM
    The topic of discussion was Mearls Happy Fun Hour Ranger sessions: wherein he hashed out one alternative Ranger design that had three options: spellcaster, beastbuddy or maneuver usage similar to the Battle master. Spell slots are the basic unit of "power" behind the scenes, and one of Mearls conclusions was that people who liked the idea of the Beastmaster but not the implementation needed an...
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 02:50 PM
    They became more circumspect about trade secrets, though they will still talk about them (Crawford discussed the Artificer early results on Dragon+ for example).
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:25 AM
    The spell slot equivalency summoning system should do for balance and flexibility: though in the event of a total Ranger redesign, I think the Beastmaster is toast.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 06:19 AM
    No, Mearls has mentioned 6E in the past, particularly when talking about the Ranger, on the Happy Fun Hour. He did specify in the past that they have not begun work on a 6E, because 5E is still selling.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 05:39 AM
    WotC has not moved overly swiftly, but they have acted in an upfront manner these past years, methinks.
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 03:34 AM
    I did like the Warlock-style choice, as the best way to try and salvage the Ranger with animal companion archetype. Honestly, I see the beastmaster going away in future iterations of the Ranger, if it doesn't follow a spell slot equivalent style framework something along the lines Mearls proposed. The idea of a terrian-specific Ranger subclass really scratched a major itch for me:...
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 02:54 AM
    The given Outer & Inner Planes seem like good Adventure fodder, but Sigil seems like good fodder for a book similar to Guildmasters Guide to Ravnica (the model for 5E setting books, per Nate Stewart): 1. New player options: Races & Classes for Planar types 2. DM material: adventure generation material and Gazeeter info, magic items, etc. 3. Monsters, so many monsters... Mearls has...
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 02:51 AM
    Well, a playtest product, ala Eberron, would be just the thing?
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Thursday, 20th June, 2019, 12:08 AM
    For campaign setting purposes, Planescape probably equals Sigil & the Outlands: everything else is just part of the standard D&D meta-setting, and is detailed in the DMG. If/when we see a Planescape product, I would expect it to be all about Sigil and the factions there.
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 10:53 PM
    Easy enough to do, particularly with a brainstorming session, so long before even Unearthed Arcana (yet to happen).
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 10:35 PM
    I really, really liked the Level 1 subclass concept, with the origin environment being the subclass choice. Don't know if that is what they will go with, but way more evocative than standard 5E Rangers for sure.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 10:04 PM
    Mearls work and musing on the Ranger in Happy Fun Hour last year was probably the fruit of these conversations with Larian. So, is the old revised Ranger still dead? Quite certainly. But maybe there will be a new alternate Ranger based on what he outlined in the HFH.
    106 replies | 3791 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 07:07 PM
    Not a big fan myself (too Xtreme & grimdark), but it just makes sense.
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 06:32 PM
    For some context on the tiers of setting popularity, this is what WotC let us know about their survey responses in 2015: "The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally...
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 05:48 PM
    The other setting that requires major mechanical heavy lifting is Dark Sun. I wouldn't be surprised to see a similar strategy employed for Dark Sun soon, given the energy WotC has invested into thinking about it and talking about it publicly. Another strong contender would be Planescape, the other top tier setting that isn't on DMSGuild yet.
    25 replies | 871 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 05:56 AM
    The focus of the question wasn't *adventures* it was *campaign setting material*. The only question about a potential adventure was whether one would want an adventure to demonstrate a specific campaign setting. The exact wording from the survey is "A campaign or adventures that capture the flavor of a D&D setting." That is, like "Krenko's Way" from Guildmasters Guide to Ravnica, available...
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Wednesday, 19th June, 2019, 12:47 AM
    Well, no, it's not assuming that, that was the question: "do you want this?"
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 10:07 PM
    Same here: thing is, nobody has transcribed these, and haven't talked a lot about what Mearls said: so there are all sorts of nuggets in there that are hard to find. But right there, he gave a pretty clear outline of how he would do Dark Sun, and more or less admitted that he is working on it (long term).
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 04:31 PM
    He goes into that in this episode, where he is going over the design goals for Psionics, the primary goal being "Support Dark Sun": https://www.youtube.com/watch?v=gznSEmZ5HVY
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:11 PM
    It was in the Q&A section on the back-end of one of the Episodes, basically took over the Q&A segment: it was either after one of the Mystic sublass episodes, or one of the subsequent episodes when people were asking about the Psion and plans for the Class. I haven't been able to find it quickly on Google, but lemme rustle that up later today...
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:01 PM
    They gotta start somewhere: and slow and steady is more sustainable.
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:53 AM
    Quite possible: given the timing, and similar products for Ravnica, I'm betting on an Eberron intro boxed set, but who knows what these guys have up their sleeves...
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:50 AM
    If one is into such things, this is currently a Golden Age for adventure modules. YMMV.
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 11:20 PM
    They've already walked the FR back from the 4E changes, across a number of books over the years. Mike Mearls went over the Class/Race situation for Dark Sun in an episode of the Happy Fun Hour. As he laid it out, in detail, an official 5E Dark Sun would limit Race and Class options for flavor, and he detailed which specific Subclasses that would entail.
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:56 PM
    It's all about the money: this is already selling like hotcakes on Amazon, and it isn't even out yet. They have started getting new FR novels, on the publishers dime rather than their own. Indeed, I wouldn't be surprised if there was an Acquisitions, Inc. novel in the future.
    19 replies | 1013 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:55 PM
    Given that Acquisitions, Inc. is one of the biggest media successes in the history of the Forgotten Realms already, by definition of it fits the shownitnfits the Forgotten Realms. The published FR books have made references to the show and characters for years, even Greenwood's novels. Sure, it may not be your style, but this has been canonical in the Realms for a decade now. This doesn't really...
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:15 PM
    As a bit more context, "Descent to Avernus is getting a companion box set in September that includes some of these items specifically aimed at that adventure, it wouldn't surprise me at all if they are hashing out something similar for the Eberron book: Infernal fortune finds form! From the streets of Baldur’s Gate to the front lines of the Blood War, the dice you cast might be your last. This...
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:08 PM
    Nate Stewart said on Spoilers & Swag that sales for Ravnica were excellent, and would be effecting their long term business strategy. A Ravnica box set seems possible, though they already have sold most of the contents under discussion in this survey for Ravnica last year (the "Maps & Miscellany" package, the dice set, and "Krenko's Way" cover most of the items involved).
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 05:12 PM
    In a game line that included Jungles of Chult, it would take extraordinary evidence to make that claim probable: far more than cartoony art and a focus on a particular form of campaign.
    19 replies | 1013 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:33 AM
    The art style is specific to Penny Arcade: part of the branding. It's not like the FR are not pretty fun and goofy to begin with , here. There have been some real doozies from TSR and WotC over the years, I would be really impressed if this ended u pbeing the worst FR RPG product.
    19 replies | 1013 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 04:10 AM
    The official D&D accounts shared it on Facebook and Twitter: it's legit, but it seems to be not something they wanted to make too big a deal about.
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 10:37 PM
    Worth noting that we got a 5E version of Mystarra in Goodman Games Isle of Dread hardcover.
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 06:11 PM
    They all have their place: no need to declare badwrongfun on any of it.
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 04:33 PM
    If setting boxes really hit it off, FR might happen eventually: but it wouldn't make any business sense to do multiple settings simultaneously. As it is, FR is getting detailed regional Gazeeters in the Adventure products on a regular basis. Crawford, in the latest Dragon Talk, discussed how the Baldur's Gate Gazeeter in Descent to Avernus is very large and sufficient to run a whole campaign...
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 04:29 PM
    The Phandelver Starter Set is still selling briskly at my local Target, after 5 years of release: that's pretty astounding, and doing a setting box as a "next step" alongside the revised Essential Set seems like good business.
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 06:39 AM
    Based on the direct wording they used in this survey, Forgotten Realms can be rules out: why would anyone need example adventure material to demonstrate how to campaign in the Realms? Eberron, however, is more exotic: but it fits well with modern aesthetics just fine, so I think it would fit the Target crowd. The most leading part, though, is that they released similar material last year to...
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 05:02 AM
    That's a lot of adventure material! I like the art: standard 5E art is great, but I love them mixing it up, like this or Ravnica.
    19 replies | 1013 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 03:12 AM
    So, there are 7 items in the box set that the are floating there to test people's reactions: 1- Special Dice 2- "Poster map of the campaign setting" 3- "A campaign or adventures that capture the flavor of a D&D setting" 4- Mini-handouts (they call out spell cards as a possibility) 5- Character sheets 6- Basic rules 7- A campaign specific DM screen
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 01:12 AM
    In terms of planning a product, they asked what people would want in a box set last year in the big product survey. This seemed more like fine-tuning something they already have lined up, based on the weird specificity of the questions. Seems like an Eberron companion set, for my money.
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 06:31 PM
    They asked detailed questions, with room for detailed responses, in their big product survey last year. There were highly specific product questions for those who were interested in buying a boxed set, but no room for writing in an anything. If you said unlikely, you were not the target audience they were canvassing, simple as that. They already know the higher level stuff from that big survey,...
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 05:23 PM
    Thinking about this a bit more: last year, alongside the Ravnica Hardcover, they released two products, a dice set and "Maps & Miscellany." The latter product included much of what they were asking about in this survey. I would hypothesize that maybe they are thinking of a similar product for Eberron, combining both of those ideas with some more meat from the hardcover and some adventure...
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 04:19 AM
    The only element that seemed to lean that way was the question about basic rules: the adventure question specifically called out demonstration of the theme for a setting, as did the map question. If they do include adventure material in a setting box, it would be low level: that's the nature of the game.
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 04:14 AM
    I agree. The Essential Set is coming out in the next few weeks and they showed people the contents already , and the R&M is probably already set. My guess is that Target is eager for more boxed products, and they can't really do too many more Starter Sets. The time might be ripe, commercially, for themed setting boxes sets.
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Friday, 14th June, 2019, 10:03 PM
    Dude, for real. It strikes me that a colorful, flashy campaign in a box might be perfect for the "shopping for my Middle Schooler at Target" crowd that they have signaled is so important...
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Friday, 14th June, 2019, 10:01 PM
    How fascinating: this is clearly about a campaign setting boxed set. Maybe the Eberron product won't be a book after all...?
    90 replies | 3649 view(s)
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  • Parmandur's Avatar
    Friday, 14th June, 2019, 09:45 PM
    Not really an alternate "class" feature, but one of the Background hooks included in Ghosts of Saltmarsh (which are quite good): basically, an Acolyte gets to choose between being a junior dude at the only temple in town with a priest for a boss, or being the fresh faced missionary setting up a new shop with a few parishioners prepagckaged.
    56 replies | 5154 view(s)
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  • Parmandur's Avatar
    Friday, 14th June, 2019, 02:59 PM
    This thread was about a home game, not any theoretical product. However, if they did do a Saltmarsh style book with DoD, it would probably be setting agnostic given the original nature of the module, with sidebars for adaption to specific settings like FR or Eberron.
    23 replies | 846 view(s)
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  • Parmandur's Avatar
    Thursday, 13th June, 2019, 09:55 PM
    X4, X5 and X10, collectievely the "Desert Nomad" series, off the top of my head. Anything Al'Quadim. Check out the following site: https://www.adventurelookup.com/adventures/
    23 replies | 846 view(s)
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  • Parmandur's Avatar
    Thursday, 13th June, 2019, 08:27 PM
    Nothing much, just I wouldn't have included something that came out ~13 months ago in the past year (note that the 29th is the wide release date, it was in FLGS and on Beyond two weeks earlier).
    13 replies | 682 view(s)
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  • Parmandur's Avatar
    Thursday, 13th June, 2019, 06:22 PM
    IT was released well over a year ago, however. But, yeah, balance concerns have not been a big deal for any product in 5E yet.
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  • Parmandur's Avatar
    Wednesday, 12th June, 2019, 08:21 PM
    I think my favorite part is that they have wo maps of the coast, which alternate East and West for the top of the map. That made me laugh so hard.
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  • Parmandur's Avatar
    Wednesday, 12th June, 2019, 06:06 PM
    The Class seems just about ready to go. The changes and tuning he mentions are good, but I'm overall extremely happy with the Class.
    21 replies | 1093 view(s)
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  • Parmandur's Avatar
    Monday, 10th June, 2019, 06:15 PM
    I would think the webmaster is probably right: trying to make noise about this is more likely to cause WotC to reconsider the fan material program as much as anything.
    37 replies | 2667 view(s)
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  • Parmandur's Avatar
    Thursday, 6th June, 2019, 05:38 PM
    I think they are definitely aiming at a family audience: not Pokemon levels, but Avatar The Last Airbender, Clone Wars or Spiderverse. That's the audience they market the game to.
    3 replies | 358 view(s)
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  • Parmandur's Avatar
    Thursday, 6th June, 2019, 05:20 PM
    Alright, it's officail, set for November: "Baldur's Gate III is among the list of over 30 games currently confirmed to be available day one on Google Stadia. That list--which can be viewed below--may change as we approach Stadia's November 2019 release date." https://www.gamespot.com/articles/baldurs-gate-3-announced-for-google-stadia/1100-6467362/ Morrus unsure if this is relevant to the...
    99 replies | 4947 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 04:17 PM
    I will not claim any real familiarity with the material, but I just looked, and there 56 published Prestige Classes for Eberron in 3.5. I am sure some percentage would make good subclasses for 5E.
    126 replies | 12505 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 04:03 PM
    Gnolls, for sure: WGtE discusses role-playing Gnolls, but gives no stats. Honestly any given "monster" race, as they fit in Eberron better than most settings. Subclasses, beyond the Artificer, would fit easily. Given that they are hiring more designers, and this book looks like the focus of the work for the big designers like Crawford and Welch for this year, I expect this will be quite crunchy.
    126 replies | 12505 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 03:01 PM
    We have player options in WGtE: that doesn't mean that we have all of the potential player options that we may see in the new book. Additional races or subclasses are very, very possible. And we have none of the quite numerous Eberron specific monsters. I'll put down that we will see as much new crunch in this new book as Ravnica, maybe more.
    126 replies | 12505 view(s)
    1 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 02:15 AM
    Yeah, and we don't know what the content of the November book will he, just the Setting. But I'd wager it is something like Ravnica, with player options and monsters of general utility.
    126 replies | 12505 view(s)
    0 XP
  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 02:14 AM
    Once I thought about it and looked, WotC just calls them "Adventures" in the copy.
    126 replies | 12505 view(s)
    0 XP
  • Parmandur's Avatar
    Tuesday, 4th June, 2019, 10:46 PM
    Hasbro doesn't fund video games, they charge for the IP: every D&D game made in recent times did not receive a dime from WotC, but paid WotC to be D&D.
    99 replies | 4947 view(s)
    1 XP
  • Parmandur's Avatar
    Tuesday, 4th June, 2019, 12:06 AM
    I don't think Kingmaker is going to weigh that much into their design.
    99 replies | 4947 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 3rd June, 2019, 10:28 PM
    No money quite like Google money...how much do you want to wager that Google is filled to the brim with old fans of the original?
    99 replies | 4947 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 3rd June, 2019, 08:51 PM
    I wouldn't guess anything specific at this point: whatever it is has been in the pipeline for years at this point, probably.
    99 replies | 4947 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 3rd June, 2019, 06:35 PM
    We have no idea bout timeframe.
    99 replies | 4947 view(s)
    1 XP
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Thursday, 23rd May, 2019

  • 12:33 AM - Jer mentioned Parmandur in post 2019 WotC D&D Releases
    ...his ... show? (Some of them watch Critical Role, if it's like that.) Keep in mind we live in the WORLD OF THE FUTURE where there is far more entertainment content available for free or insanely cheap than anyone could ever hope to watch/read/listen to in their lifetimes. And shows - especially actual play podcasts and streams that can be produced cheaply - can be "profitable enough" these days with a few hundred thousand listeners (or far less, depending on how the creators define "profitable enough" and how supportive with their dollars the fans are). I don't follow Acquisitions Inc. myself, but it's the show that started its life as a D&D actual play that Chris Perkins DMed and the Penny Arcade guys and Scott Kurtz of PvP were players in. It's spun off to its own thing since then - I think one of the Penny Arcade guys is now the DM maybe? Anyway it's apparently pretty big on Twitch I've been told (by folks who are much younger and "hipper" than my old self). ETA: Or what Parmandur said.

Wednesday, 22nd May, 2019


Tuesday, 12th March, 2019

  • 10:33 PM - CleverNickName mentioned Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.

Tuesday, 26th February, 2019

  • 02:59 PM - oreofox mentioned Parmandur in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Monday, 28th January, 2019

  • 08:20 PM - flametitan mentioned Parmandur in post These Are DDB's Most Viewed D&D Adventures
    On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff? The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc. What is there left to make Eberron and Planescape special? To add on to what Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world). Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a ne...

Tuesday, 20th November, 2018

  • 12:14 AM - darkbard mentioned Parmandur in post Mike Mearls on how 4E could have looked
    I have to admit, it's really, REALLY funny watching people who hate a game, hardly if ever played a game, trying to argue with people with hundreds if not thousands of hours of experience with the game. It really is amusing. Even though I awarded you XPs for this already, it's worth restating. Imaro, Parmandur, etc. seem to be here for the argument (for argument's sake) as they've proven over the course of many, many threads like this in the past (as well as this one) that they have no real interest in 4E ... other than to jump in on the hate.

Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...


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Tuesday, 25th June, 2019

  • 10:15 PM - Burnside quoted Parmandur in post D&D Essentials Kit Offers a New Place to Start
    Interesting: @NewbieDM observed the opposite, that the rules never mention miniature usage and assume They're of the Mind entirely. Oh, the rules don't ever mention minis. But every single adventure area is given a gridded 5'/square scale map, which certainly was not the case with LMoP, where several locations weren't mapped at all and others used a 10'/square scale.
  • 09:17 PM - Koren n'Rhys quoted Parmandur in post D&D Essentials Kit Offers a New Place to Start
    Given that the product exists only because Target came to WotC with a business case, it hardly "screws" the FLGS out of $25 to be late to a product they would never have otherwise. They will have it by Christmas. I don't entirely disagree, but FLGSs are already a dying breed for a number of reasons and people argue that WotC should be pushing MORE business to them, not pulling any, no matter how little, away. Personally, I'm of the mind that it's not the job of Hasbro or WotC to help keep a business afloat. Like any other brick & mortar store, they need to find a way to adapt and survive in a world where online retailers are killing physical stores everywhere. WotC can help by continuing to grow and support things like organized play that DOES push people to local stores, moreso than product they'll be able to sell in a couple of months.

Sunday, 23rd June, 2019

  • 07:00 PM - Mournblade94 quoted Parmandur in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? I haven't called anyone that likes it a poser fan or anything of the sort. Nor am I railing against people buying it if they want. Azzy I would much rather have no development than wholesale changing of the realms like 4e did. Be careful what you wish for I play Forgotten Realms for High Fantasy simulation. I have no desire for forgotten Realms to be the office humor campaign world. I'd take no development over that just like I didn't want them to change all the areas for 4e.

Saturday, 22nd June, 2019

  • 11:43 PM - gyor quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    The Ranger is the only Class in the game where a significant percentage of the population is dissatisfied, true (Mearls said the next most dissatisfactory Class is within the margin of errornof the most popular Class). However, each Class does have Level 1 restrictions that limit possibilities for newer types of archetypes, like the Wizard Spellbook or Cleric Domains. New takes can open up new opportunities for stories. What do you, how does cleric domains limit the kind of Cleric archetypes you can make?
  • 06:24 AM - Azzy quoted Parmandur in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? Most likely posers. :D
  • 12:08 AM - Maxperson quoted Parmandur in post Why the Druid Metal Restriction is Poorly Implemented
    What the Sage Advise does do is let the DM considering it know that the Druid is not balanced around the no metal assumption, and it own't break combat if the DM is cool with the story. It also clarifies what is plainly written in the PHB. Specifically that there is no restriction on wearing metal armor. Rather, it's a choice that druids make based on the line of fluff in the proficiency section.

Friday, 21st June, 2019

  • 11:32 PM - Maxperson quoted Parmandur in post Why the Druid Metal Restriction is Poorly Implemented
    Because it isn't an official rule, it's standard fluff. DM is free tonignore or enforce as desired. Enforce what? It's nothing but a choice.
  • 09:32 PM - lowkey13 quoted Parmandur in post Why the Druid Metal Restriction is Poorly Implemented
    What the Sage Advise does do is let the DM considering it know that the Druid is not balanced around the no metal assumption, and it own't break combat if the DM is cool with the story. Completely agree. Well ... mostly agree. I think that, like a lot of Sage Advice, it's poorly considered. Even the Sage Advice in the compendium which tends to be less stupid than most SA. I could start by saying that I don't care that much about "balance," but the real issue for balance is the whole Moon / Land Druid thing; I don't think that they really paid much attention to that. Nevertheless, they probably would have just stopped this whole debate if, instead of being clever and funny with their answer* (You'll explode! It's just like being a vegetarian!) they had just said that a druid can never be proficient in metal armor. Period. Then you could apply the non-proficiency armor rules (you know, disadvantage on everything, no spells, etc.) Problem would be solved, but I'm sure people would complain ...
  • 09:06 PM - Ohmyn quoted Parmandur in post Why the Druid Metal Restriction is Poorly Implemented
    That's not true: Sage Advise is a set of advise to Dungeon Masters, and not binding in any fashion. 2. Sage advice is just RAI. Sage Advice is official documentation that goes alongside the errata. Errata changes rules, Sage Advice further clarifies them. The official documentation from WotC says this: "Official rulings on how to interpret rules are made here in the Sage Advice Compendium by the game’s lead rules designer, Jeremy Crawford (@JeremyECrawford on Twitter).The public statements of the D&D team, or anyone else at Wizards of the Coast, are not official rulings; they are advice. Jeremy Crawford’s tweets are often a preview of rulings that will appear here. A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions." They are pretty clear in that the official interpretation of the rules is indicated in the Sage Advice compendium. Of course DMs are always free to ignore the official rulings, becau...
  • 10:18 AM - Staffan quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    The assumption is two short rests a day. Yes. And it's not an assumption that matches well with my experience. In my campaign, I've instituted a house rule that the first rest of the day takes 5-10 minutes, the next 15-30, and after that it's one hour or more.
  • 10:18 AM - CapnZapp quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    But that's the thing: while Ranger satisfaction is significantly out of line with the other Classes, most people are happy with it and keep playing with the Class. Most people are not dropping the Beastmaster, though a relatively large number are dissatisfied based on what they wanted it to be. But those who are dissatisfied are not all dissatisfied for the same reasons, and those who are already satisfied are likely not going to be satisfied by any "fix" introduced. That's why the old Revised Ranger died, it made the situation worse when tested. What WoC found was a radical lack of consensus on what people wanted from a "Ranger," as it lacks an agreed upon identity among established and new D&D players. "Lacks an agreed upon identity" is basically the title of the history of the Ranger class in D&D ever since it tried to grow beyond "be Aragorn." Especially since the few themes people can agree upon are key to the identity of the Ranger are not restricted by class anymore. Anyone can tra...
  • 04:12 AM - Kurotowa quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    It would create some silly Nova potential, and takes the resource management out of the equation, which is the game. How so? Genuinely asking, do you have specific reasoning or are just reflexively against the idea? The action economy is still in play and the existing long rest classes certainly aren't short on resource management. It would give the short rest classes the ability to nova, which is what I feel they're lacking right now. I might be a little worried about Warlock spells, but that's why I'm asking if anyone's tried anything like this under actual play.
  • 02:50 AM - Kurotowa quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    I often get the feeling that the designers thought short rests were fairly easy to get, so they overvalued abilities you recover on a short rest. Had a short rest been like in 4e, about 5 minutes long, the warlock recovering their spells on a short rest would have been amazing. But instead, at least in the game I'm running (Princes of the Apocalypse, so fairly dungeon-heavy) it seems like the number of situations where the PCs could take a short rest but not a long rest is fairly small. That does seem to be the more common (though not exclusive) play experience. The assumption is two short rests a day. It really makes me wonder how a house rule that all "recharge on short rest" abilities are multiplied by three and recharge on a long rest instead would work. Has anyone actually played with something like that? I'm sure it would be a bit uneven, but the disparity between long rest and short rest classes is probably my biggest complaint about 5e at this point.

Thursday, 20th June, 2019

  • 11:40 PM - Dausuul quoted Parmandur in post Why the Druid Metal Restriction is Poorly Implemented
    This is a table issue, which is what Sage Advise points out, not a rules issue. There are lots of rules that force choices on players, even if they won't use the phrase "will not". ... You chose a druid? You will not be using metal armour. It's funny how half the people defending the "no armor" bit are saying "It's the rules, druids aren't allowed metal armor, stop trying to break the rules," and the other half are saying, "It's just a story restriction, it's not part of the rules, so why are you complaining?"
  • 07:20 PM - Matthia05718273 quoted Parmandur in post Campaign PDF Speculation
    For a bit more of speculation: WoTC has seemed to drop some occasional hints about Dragonlance in the past year, and Weiss was even in their offices not too long ago for...something. We don't know much about the current Paramont D&D movie, but "Dragonlance" isn't terribly improbable. They were also recently talkign about alternative Class features, particularly for Rangers but also for other Classes. Now, Dragonlance is generic-ish Epic Fantasy, with a few twists. They could use a Dragonlance product to ground some Class variants, and release another popular setting to the Guild. Heck, the original adventure modules would make a likely candidate for a GoS style compilation... Whatever the Paramount film is about (and I doubt it would be Dragonlance) there will certainly be WotC products tying into whatever it is. They'd be foolish not to (and have done so with Baldur's Gate 3 and the Descent), and it's common practice now for things like comic books to find any excuse to tie-in to a releasing...
  • 07:17 PM - Gradine quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    What WoC found was a radical lack of consensus on what people wanted from a "Ranger," as it lacks an agreed upon identity among established and new D&D players. "Lacks an agreed upon identity" is basically the title of the history of the Ranger class in D&D ever since it tried to grow beyond "be Aragorn." Especially since the few themes people can agree upon are key to the identity of the Ranger are not restricted by class anymore. Anyone can track. Anyone can be good with animals. Anyone can be really good at surviving in nature. Anyone can dual-wield. And most of those abilities are generally relegated to non-combat pillars anyway, which leaves the Ranger feeling weak in the one pillar a lot of people argue is the most important in D&D. Frankly, IMO, the concept of the Ranger just doesn't have enough of its own niche anymore to justify a base class. Which is why every attempt to do so has been met with disappointment.
  • 06:45 PM - CapnZapp quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    The PHB Ranger isn't busted, just narratively dissatisfying to a significant number of players. Most people are already happy with the Ranger as-is, which is one of the main source of their reluctance to pursue a solution, they don't want to to put out the majority report that is already fine.That's just the issue WotC has deigned to acknowledge. And you really don't need to repeat their ad copy - we get it, it is convenient for them to act as if nothing needs to be done... The list is much longer than that, but I'll skip right to the end: how players drop the Beastmaster subclass like a hot turd.
  • 06:27 PM - Satyrn quoted Parmandur in post Acquisitions, Inc.: First Impressions
    Yeah, I can speak from experience that mixing the 3E FRCS and SCAG doesn't cause any explosions or anything. "That's a shame," said Michael Bay, tossing his FR stuff in the trash.
  • 05:35 PM - Dausuul quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    Crawford: "He was referring to the alternative class features we're exploring for various classes, including the ranger. These would be optional rules, not a redesign of a class." So, they are changing the ranger, but you can keep using the old busted version if you really want to. :)
  • 05:14 PM - MechaTarrasque quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    Crawford has clarified on Twitter: James Introcaso: "Hang on. They ARE changing the ranger?" Crawford: "Nope" https://twitter.com/JeremyECrawford/status/1141451770377334784 Navy DM @PaxEast: "Too bad, it needs it. What was Mearls referring to then?" Crawford: "He was referring to the alternative class features we're exploring for various classes, including the ranger. These would be optional rules, not a redesign of a class." https://twitter.com/JeremyECrawford/status/1141455272939884544 I'm calling it, D&D's 2020 crunch book will be basically be D&D Unchained (obviously not that title). Wikipedia will melt from all the people searching to see how long from PF Unchained until the PF2 playtest, and we will be inflicted with "it is going to be 1 year 8 months until 6e" type statements for the next 5 years.....


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