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  • Parmandur's Avatar
    Today, 12:08 AM
    For campaign setting purposes, Planescape probably equals Sigil & the Outlands: everything else is just part of the standard D&D meta-setting, and is detailed in the DMG. If/when we see a Planescape product, I would expect it to be all about Sigil and the factions there.
    9 replies | 317 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:53 PM
    Easy enough to do, particularly with a brainstorming session, so long before even Unearthed Arcana (yet to happen).
    21 replies | 343 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:35 PM
    I really, really liked the Level 1 subclass concept, with the origin environment being the subclass choice. Don't know if that is what they will go with, but way more evocative than standard 5E Rangers for sure.
    21 replies | 343 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:04 PM
    Mearls work and musing on the Ranger in Happy Fun Hour last year was probably the fruit of these conversations with Larian. So, is the old revised Ranger still dead? Quite certainly. But maybe there will be a new alternate Ranger based on what he outlined in the HFH.
    21 replies | 343 view(s)
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  • Parmandur's Avatar
    Yesterday, 07:07 PM
    Not a big fan myself (too Xtreme & grimdark), but it just makes sense.
    9 replies | 317 view(s)
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  • Parmandur's Avatar
    Yesterday, 06:32 PM
    For some context on the tiers of setting popularity, this is what WotC let us know about their survey responses in 2015: "The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally...
    9 replies | 317 view(s)
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  • Parmandur's Avatar
    Yesterday, 05:48 PM
    The other setting that requires major mechanical heavy lifting is Dark Sun. I wouldn't be surprised to see a similar strategy employed for Dark Sun soon, given the energy WotC has invested into thinking about it and talking about it publicly. Another strong contender would be Planescape, the other top tier setting that isn't on DMSGuild yet.
    9 replies | 317 view(s)
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  • Parmandur's Avatar
    Yesterday, 05:56 AM
    The focus of the question wasn't *adventures* it was *campaign setting material*. The only question about a potential adventure was whether one would want an adventure to demonstrate a specific campaign setting. The exact wording from the surgery is "A campaign or adventures that capture the flavor of a D&D setting." That is, like "Krenko's Way" from Guildmasters Guide to Ravnica, available...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Yesterday, 12:47 AM
    Well, no, it's not assuming that, that was the question: "do you want this?"
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 10:07 PM
    Same here: thing is, nobody has transcribed these, and haven't talked a lot about what Mearls said: so there are all sorts of nuggets in there that are hard to find. But right there, he gave a pretty clear outline of how he would do Dark Sun, and more or less admitted that he is working on it (long term).
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 04:31 PM
    He goes into that in this episode, where he is going over the design goals for Psionics, the primary goal being "Support Dark Sun": https://www.youtube.com/watch?v=gznSEmZ5HVY
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:11 PM
    It was in the Q&A section on the back-end of one of the Episodes, basically took over the Q&A segment: it was either after one of the Mystic sublass episodes, or one of the subsequent episodes when people were asking about the Psion and plans for the Class. I haven't been able to find it quickly on Google, but lemme rustle that up later today...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:01 PM
    They gotta start somewhere: and slow and steady is more sustainable.
    19 replies | 932 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:53 AM
    Quite possible: given the timing, and similar products for Ravnica, I'm betting on an Eberron intro boxed set, but who knows what these guys have up their sleeves...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Tuesday, 18th June, 2019, 03:50 AM
    If one is into such things, this is currently a Golden Age for adventure modules. YMMV.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 11:20 PM
    They've already walked the FR back from the 4E changes, across a number of books over the years. Mike Mearls went over the Class/Race situation for Dark Sun in an episode of the Happy Fun Hour. As he laid it out, in detail, an official 5E Dark Sun would limit Race and Class options for flavor, and he detailed which specific Subclasses that would entail.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:56 PM
    It's all about the money: this is already selling like hotcakes on Amazon, and it isn't even out yet. They have started getting new FR novels, on the publishers dime rather than their own. Indeed, I wouldn't be surprised if there was an Acquisitions, Inc. novel in the future.
    19 replies | 932 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:55 PM
    Given that Acquisitions, Inc. is one of the biggest media successes in the history of the Forgotten Realms already, by definition of it fits the shownitnfits the Forgotten Realms. The published FR books have made references to the show and characters for years, even Greenwood's novels. Sure, it may not be your style, but this has been canonical in the Realms for a decade now. This doesn't really...
    19 replies | 932 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:15 PM
    As a bit more context, "Descent to Avernus is getting a companion box set in September that includes some of these items specifically aimed at that adventure, it wouldn't surprise me at all if they are hashing out something similar for the Eberron book: Infernal fortune finds form! From the streets of Baldur’s Gate to the front lines of the Blood War, the dice you cast might be your last. This...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:08 PM
    Nate Stewart said on Spoilers & Swag that sales for Ravnica were excellent, and would be effecting their long term business strategy. A Ravnica box set seems possible, though they already have sold most of the contents under discussion in this survey for Ravnica last year (the "Maps & Miscellany" package, the dice set, and "Krenko's Way" cover most of the items involved).
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 05:12 PM
    In a game line that included Jungles of Chult, it would take extraordinary evidence to make that claim probable: far more than cartoony art and a focus on a particular form of campaign.
    19 replies | 932 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 06:33 AM
    The art style is specific to Penny Arcade: part of the branding. It's not like the FR are not pretty fun and goofy to begin with , here. There have been some real doozies from TSR and WotC over the years, I would be really impressed if this ended u pbeing the worst FR RPG product.
    19 replies | 932 view(s)
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  • Parmandur's Avatar
    Monday, 17th June, 2019, 04:10 AM
    The official D&D accounts shared it on Facebook and Twitter: it's legit, but it seems to be not something they wanted to make too big a deal about.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 10:37 PM
    Worth noting that we got a 5E version of Mystarra in Goodman Games Isle of Dread hardcover.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 06:11 PM
    They all have their place: no need to declare badwrongfun on any of it.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 04:33 PM
    If setting boxes really hit it off, FR might happen eventually: but it wouldn't make any business sense to do multiple settings simultaneously. As it is, FR is getting detailed regional Gazeeters in the Adventure products on a regular basis. Crawford, in the latest Dragon Talk, discussed how the Baldur's Gate Gazeeter in Descent to Avernus is very large and sufficient to run a whole campaign...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 04:29 PM
    The Phandelver Starter Set is still selling briskly at my local Target, after 5 years of release: that's pretty astounding, and doing a setting box as a "next step" alongside the revised Essential Set seems like good business.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 06:39 AM
    Based on the direct wording they used in this survey, Forgotten Realms can be rules out: why would anyone need example adventure material to demonstrate how to campaign in the Realms? Eberron, however, is more exotic: but it fits well with modern aesthetics just fine, so I think it would fit the Target crowd. The most leading part, though, is that they released similar material last year to...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 05:02 AM
    That's a lot of adventure material! I like the art: standard 5E art is great, but I love them mixing it up, like this or Ravnica.
    19 replies | 932 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 03:12 AM
    So, there are 7 items in the box set that the are floating there to test people's reactions: 1- Special Dice 2- "Poster map of the campaign setting" 3- "A campaign or adventures that capture the flavor of a D&D setting" 4- Mini-handouts (they call out spell cards as a possibility) 5- Character sheets 6- Basic rules 7- A campaign specific DM screen
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Sunday, 16th June, 2019, 01:12 AM
    In terms of planning a product, they asked what people would want in a box set last year in the big product survey. This seemed more like fine-tuning something they already have lined up, based on the weird specificity of the questions. Seems like an Eberron companion set, for my money.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 06:31 PM
    They asked detailed questions, with room for detailed responses, in their big product survey last year. There were highly specific product questions for those who were interested in buying a boxed set, but no room for writing in an anything. If you said unlikely, you were not the target audience they were canvassing, simple as that. They already know the higher level stuff from that big survey,...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 05:23 PM
    Thinking about this a bit more: last year, alongside the Ravnica Hardcover, they released two products, a dice set and "Maps & Miscellany." The latter product included much of what they were asking about in this survey. I would hypothesize that maybe they are thinking of a similar product for Eberron, combining both of those ideas with some more meat from the hardcover and some adventure...
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 04:19 AM
    The only element that seemed to lean that way was the question about basic rules: the adventure question specifically called out demonstration of the theme for a setting, as did the map question. If they do include adventure material in a setting box, it would be low level: that's the nature of the game.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Saturday, 15th June, 2019, 04:14 AM
    I agree. The Essential Set is coming out in the next few weeks and they showed people the contents already , and the R&M is probably already set. My guess is that Target is eager for more boxed products, and they can't really do too many more Starter Sets. The time might be ripe, commercially, for themed setting boxes sets.
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Friday, 14th June, 2019, 10:03 PM
    Dude, for real. It strikes me that a colorful, flashy campaign in a box might be perfect for the "shopping for my Middle Schooler at Target" crowd that they have signaled is so important...
    90 replies | 3298 view(s)
    2 XP
  • Parmandur's Avatar
    Friday, 14th June, 2019, 10:01 PM
    How fascinating: this is clearly about a campaign setting boxed set. Maybe the Eberron product won't be a book after all...?
    90 replies | 3298 view(s)
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  • Parmandur's Avatar
    Friday, 14th June, 2019, 09:45 PM
    Not really an alternate "class" feature, but one of the Background hooks included in Ghosts of Saltmarsh (which are quite good): basically, an Acolyte gets to choose between being a junior dude at the only temple in town with a priest for a boss, or being the fresh faced missionary setting up a new shop with a few parishioners prepagckaged.
    56 replies | 4991 view(s)
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  • Parmandur's Avatar
    Friday, 14th June, 2019, 02:59 PM
    This thread was about a home game, not any theoretical product. However, if they did do a Saltmarsh style book with DoD, it would probably be setting agnostic given the original nature of the module, with sidebars for adaption to specific settings like FR or Eberron.
    23 replies | 755 view(s)
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  • Parmandur's Avatar
    Thursday, 13th June, 2019, 09:55 PM
    X4, X5 and X10, collectievely the "Desert Nomad" series, off the top of my head. Anything Al'Quadim. Check out the following site: https://www.adventurelookup.com/adventures/
    23 replies | 755 view(s)
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  • Parmandur's Avatar
    Thursday, 13th June, 2019, 08:27 PM
    Nothing much, just I wouldn't have included something that came out ~13 months ago in the past year (note that the 29th is the wide release date, it was in FLGS and on Beyond two weeks earlier).
    13 replies | 633 view(s)
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  • Parmandur's Avatar
    Thursday, 13th June, 2019, 06:22 PM
    IT was released well over a year ago, however. But, yeah, balance concerns have not been a big deal for any product in 5E yet.
    13 replies | 633 view(s)
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  • Parmandur's Avatar
    Wednesday, 12th June, 2019, 08:21 PM
    I think my favorite part is that they have wo maps of the coast, which alternate East and West for the top of the map. That made me laugh so hard.
    7 replies | 517 view(s)
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  • Parmandur's Avatar
    Wednesday, 12th June, 2019, 06:06 PM
    The Class seems just about ready to go. The changes and tuning he mentions are good, but I'm overall extremely happy with the Class.
    21 replies | 1035 view(s)
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  • Parmandur's Avatar
    Monday, 10th June, 2019, 06:15 PM
    I would think the webmaster is probably right: trying to make noise about this is more likely to cause WotC to reconsider the fan material program as much as anything.
    37 replies | 2563 view(s)
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  • Parmandur's Avatar
    Thursday, 6th June, 2019, 05:38 PM
    I think they are definitely aiming at a family audience: not Pokemon levels, but Avatar The Last Airbender, Clone Wars or Spiderverse. That's the audience they market the game to.
    3 replies | 320 view(s)
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  • Parmandur's Avatar
    Thursday, 6th June, 2019, 05:20 PM
    Alright, it's officail, set for November: "Baldur's Gate III is among the list of over 30 games currently confirmed to be available day one on Google Stadia. That list--which can be viewed below--may change as we approach Stadia's November 2019 release date." https://www.gamespot.com/articles/baldurs-gate-3-announced-for-google-stadia/1100-6467362/ Morrus unsure if this is relevant to the...
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 04:17 PM
    I will not claim any real familiarity with the material, but I just looked, and there 56 published Prestige Classes for Eberron in 3.5. I am sure some percentage would make good subclasses for 5E.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 04:03 PM
    Gnolls, for sure: WGtE discusses role-playing Gnolls, but gives no stats. Honestly any given "monster" race, as they fit in Eberron better than most settings. Subclasses, beyond the Artificer, would fit easily. Given that they are hiring more designers, and this book looks like the focus of the work for the big designers like Crawford and Welch for this year, I expect this will be quite crunchy.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 03:01 PM
    We have player options in WGtE: that doesn't mean that we have all of the potential player options that we may see in the new book. Additional races or subclasses are very, very possible. And we have none of the quite numerous Eberron specific monsters. I'll put down that we will see as much new crunch in this new book as Ravnica, maybe more.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 02:15 AM
    Yeah, and we don't know what the content of the November book will he, just the Setting. But I'd wager it is something like Ravnica, with player options and monsters of general utility.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Wednesday, 5th June, 2019, 02:14 AM
    Once I thought about it and looked, WotC just calls them "Adventures" in the copy.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Tuesday, 4th June, 2019, 10:46 PM
    Hasbro doesn't fund video games, they charge for the IP: every D&D game made in recent times did not receive a dime from WotC, but paid WotC to be D&D.
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Tuesday, 4th June, 2019, 12:06 AM
    I don't think Kingmaker is going to weigh that much into their design.
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Monday, 3rd June, 2019, 10:28 PM
    No money quite like Google money...how much do you want to wager that Google is filled to the brim with old fans of the original?
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Monday, 3rd June, 2019, 08:51 PM
    I wouldn't guess anything specific at this point: whatever it is has been in the pipeline for years at this point, probably.
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Monday, 3rd June, 2019, 06:35 PM
    We have no idea bout timeframe.
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Friday, 31st May, 2019, 05:56 PM
    So, this just got announced, in a tengental topic: Baldur's Gate, Planescape Torment and Neverwinter Nights are getting Switch releases, with cartridges and everything. Baldur's Gate Enhance Edition is coming out the same week as the Hardcover storyline. http://www.nintendolife.com/news/2019/05/baldurs_gate_neverwinter_nights_and_more_dandd_classics_coming_to_switch
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Friday, 31st May, 2019, 04:45 PM
    My first experience with published adventures is from 5E, so I'm not intimately familiar with Pathfinder style AP, but what I gather from friends who have, they seem more "programmed."
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Friday, 31st May, 2019, 02:48 AM
    While they provide threads, it is also super easy to take most any chapter from SKT and use it without the original context and make close to no changes. It's more like a bunch of old fashioned modules given a suggested structure than a railroaded path. More of an Adventure Buffet.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Friday, 31st May, 2019, 02:44 AM
    Right, they connect...but they aren't really a "Path" the way Age of Worms or the Shackled City are.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Friday, 31st May, 2019, 02:33 AM
    Well, they didn't consider that people would read the metadata, so they did that by accident: but, yes, this is happening.
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Friday, 31st May, 2019, 12:02 AM
    As far as ruleset goes, Nate Stewart was pretty firm when talking about any theoretical big video game on Spoilers & Swag earlier this year: as Brand Manager, he insists any new big game would have to be 5E.
    99 replies | 4623 view(s)
    5 XP
  • Parmandur's Avatar
    Thursday, 30th May, 2019, 11:58 PM
    She said it would be a single chapter, which she called a Gazeeter. She said this in context of saying the new book is almost entirely focused on Avernus.
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Thursday, 30th May, 2019, 09:09 PM
    Kate Welch said in the AP announcement panel that the Baldur's Gate portion is just one chapter, a Gazetteer of the city: sufficient to launch a campaign, but most of the book is focused on Hell. Probably going to have a strong connection, but not strict overlap.
    99 replies | 4623 view(s)
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  • Parmandur's Avatar
    Thursday, 30th May, 2019, 03:03 PM
    All of their adventure books are more like collections of adventuring material, with a thin veneer connecting them. Very easy to disassemble and use chapters just like old-timey modules. Not really tight paths like the Aughts Dragon material seems to have been.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Thursday, 30th May, 2019, 05:26 AM
    About a crunch book, think about it this way: what would such a book include? Player options, DM modules, and monsters. What is the Eberron book likely to include? Player options, DM modules, and monsters.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Thursday, 30th May, 2019, 12:40 AM
    One might also consider Curse of Strahd and Dungeon of the Mad Mage as being more like GoS, in some ways, for that matter....
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Thursday, 30th May, 2019, 12:22 AM
    That's a point about the extra designers (Ari, too), but they may still keep the splashy multimedia stories to one a year, as they also were coming out too fast for business partners like video games and GaleForce 9 to keep up, per Perkins. They haven't said anything about DoD specifically; I brought it up as an example of old time adventures +that I know about) that could he the basis of a...
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  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 11:26 PM
    I think we agree on the first part, just from different angles. We don't know whether they will do another reboot set next year, though it seems like they could easily enough. We do know that they plan not do multiple storylines annually in the future, and that Waterdeep being a two-book storyline appears to not have been their original plan for the AP (it seems that Dragon Heist as intro...
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 10:45 PM
    True; I imagine Mearls has a gameplan for which modules WotC wants to do, and which they don't care to bother with, and when. I don't want to hard on DoD too much, as it was an example in my mind, but it seems like something WotC would want to use for a GoS adventure, since that seems to be working for them: "From the author behind Curse of Strahd!" seems good marketing for the Next Gen gamer....
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 09:41 PM
    Right, but my point is that WotC isn't thinking "well, this is too similar to that other thing coming, so we shouldn't do that," or TftYP wouldn't have included those particular adventures. What Stewart said was that "While the 2019 adventure wouldn't explore one of those areas, plans were underway to explore "lots" of different areas that were influenced by different cultures in multiple 2020...
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  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 07:33 PM
    Experience to level!
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  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 04:12 PM
    This is the best answer.
    94 replies | 4501 view(s)
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  • Parmandur's Avatar
    Wednesday, 29th May, 2019, 06:14 AM
    How many spell slots do you have...?
    94 replies | 4501 view(s)
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  • Parmandur's Avatar
    Tuesday, 28th May, 2019, 08:08 PM
    The Savage Frontier is huge, yes: the Sword Coast region is the size of the Western US, Canada and Mexico from the Pacific to the Rockies. The territory controlled by Waterdeep is probably comparable to England, or bigger; and if the Lord's Alliance is considered a nascent state, it's bigger than just about anything in Europe.
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  • Parmandur's Avatar
    Tuesday, 28th May, 2019, 02:41 AM
    I'm not sure if they would go with the Realms re-do, or revert to Hickman's original vision: they did the latter for Curse of Strahd.
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Tuesday, 28th May, 2019, 02:40 AM
    WotC doesn't seem to think that way: they released the Tomb of Horrors mere months before Tomb of Annihilation, for instance, or Against the Giants shortly after Sky King's Thunder for that matter.. In Ghosts of Saltmarsh, we see them using rules that play into the next big AP (vehicle rules), and maybe even the setting book. See also the urban adventure Dragon Heist coming out shortly just...
    126 replies | 12276 view(s)
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  • Parmandur's Avatar
    Monday, 27th May, 2019, 04:34 PM
    The magic fueled Abbey of Goldenfields gets some attention in Storm King's Thunder, explaining the food situation: https://forgottenrealms.fandom.com/wiki/Goldenfields
    94 replies | 4501 view(s)
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  • Parmandur's Avatar
    Monday, 27th May, 2019, 03:50 PM
    Because Magic. Given the underground complexes beneath the city, you have to think cubic space for the population density, and don't forget a huge number of peoole are outside the walls. The 3E FRCS lists a population of 1,347,840. A quick look in Dragon Heist didn't show any demographic statistics, but there was a sidebar stating that many versions of Waterdeep have been written, bit what...
    94 replies | 4501 view(s)
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  • Parmandur's Avatar
    Monday, 27th May, 2019, 06:30 AM
    At the risk of taking the topic entirely too seriously, from the WotC website: "The City of Splendors is certainly the greatest of the Sword Coast cities and perhaps the greatest cities on the face of the world. It’s home to as many as two million people, though an accurate census is all but impossible since so many come and go, visiting the open city to trade and otherwise seek fame and...
    94 replies | 4501 view(s)
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  • Parmandur's Avatar
    Monday, 27th May, 2019, 05:45 AM
    Sounds like a good rule of thumb, so about 1 in 20,000. That would give a huge city like Waterdeep with 2 million people about 100 adventurers total. With the major factions headquartered there, like the Harper's and Force Grey, that sounds about right for traditional D&D Sword & Sorcery shenanigans.
    94 replies | 4501 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 05:20 AM
    In FR terms, definitely: I wonder how they would work it for a new, more generic product, though.
    126 replies | 12276 view(s)
    1 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 12:56 AM
    However, the 3.x DMGs had some demographic assumptions that one may or may not want to use, and this generator has some fun with those numbers: https://donjon.bin.sh/d20/demographics/ There was a PDF of city generation rules, including population stats, from WotC: http://archive.wizards.com/default.asp?x=dnd/we/20030719a
    94 replies | 4501 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 12:51 AM
    That's the base assumption in the rulebooks: NPCs are not leveling characters.
    94 replies | 4501 view(s)
    0 XP
  • Parmandur's Avatar
    Monday, 27th May, 2019, 12:20 AM
    Interesting: in the event of a DoD book like GoS (It'd seem to be a good candidate eventually), I wouldn't necessarily bet on it being explicitly in the FR: they might revert it to generic, and put the Realmsian stuff in a sidebar of suggestions. I've been reading GoS the past couple of days, and it us pretty cool. The Saltmarsh town & region chapter is pretty well-rooted in Greyhawk, and I've...
    126 replies | 12276 view(s)
    0 XP
  • Parmandur's Avatar
    Sunday, 26th May, 2019, 11:03 PM
    My understanding is that it was written and published originally to be 1E "setting generic," hence the use of a Deities & Demigods mishmash. It was the reprint that was designated as a FR book, as it coincided with the original publishing push.
    126 replies | 12276 view(s)
    1 XP
  • Parmandur's Avatar
    Friday, 24th May, 2019, 06:19 PM
    Being better at a suboptimal choice (going nova) is not a power boost. Admittedly, it may make playing a Wizard well in standard play marginally more difficult.
    92 replies | 3639 view(s)
    0 XP
  • Parmandur's Avatar
    Friday, 24th May, 2019, 04:57 PM
    Different /= significant per se. Significance in actual play is a different thing. Also, Wizards don't want to nova, as that can get them killed assuming standard gameplay is in action.
    92 replies | 3639 view(s)
    0 XP
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Thursday, 23rd May, 2019

  • 12:33 AM - Jer mentioned Parmandur in post 2019 WotC D&D Releases
    ...his ... show? (Some of them watch Critical Role, if it's like that.) Keep in mind we live in the WORLD OF THE FUTURE where there is far more entertainment content available for free or insanely cheap than anyone could ever hope to watch/read/listen to in their lifetimes. And shows - especially actual play podcasts and streams that can be produced cheaply - can be "profitable enough" these days with a few hundred thousand listeners (or far less, depending on how the creators define "profitable enough" and how supportive with their dollars the fans are). I don't follow Acquisitions Inc. myself, but it's the show that started its life as a D&D actual play that Chris Perkins DMed and the Penny Arcade guys and Scott Kurtz of PvP were players in. It's spun off to its own thing since then - I think one of the Penny Arcade guys is now the DM maybe? Anyway it's apparently pretty big on Twitch I've been told (by folks who are much younger and "hipper" than my old self). ETA: Or what Parmandur said.

Wednesday, 22nd May, 2019


Tuesday, 12th March, 2019

  • 10:33 PM - CleverNickName mentioned Parmandur in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Critical Role has been extremely diverse in guests they have brought on the show, and several of the cast members would not have been accepted as "white" a few decades ago.The core cast of Critical Role is diverse in ways that a lot of other similar content creators aren't. Nearly half the cast is female. Taliesin came out as bisexual back in 2017. Like Parmandur said: they have been extremely diverse with the guests to the show, as well. The cast is white, but I wouldn't say they lack diversity.

Tuesday, 26th February, 2019

  • 02:59 PM - oreofox mentioned Parmandur in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    I suspect it's more like a very small number of posters making a lot of noise... (Quite frankly, there is good reason FR overtook Greyhawk in popularity). That's what happens when you place practically every video game in FR. And I saw more FR novels than nearly any other setting, except maybe Dragonlance. And that setting went downhill after Dragons of Summer Flame. Demetrios1453 and Parmandur : I didn't read any of the monster lore because as I stated, they were useless to me as I have my own lore for my own setting. And I figured they were FR focused since EVERY other book released has been (adventures minus Strahd, SCAG). Giving them names of Greyhawk characters really means nothing. So I made a mistake, but like I said, I didn't read the lore because it's rather useless to me. It's good to know it isn't FR focused, though.

Monday, 28th January, 2019

  • 08:20 PM - flametitan mentioned Parmandur in post These Are DDB's Most Viewed D&D Adventures
    On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff? The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc. What is there left to make Eberron and Planescape special? To add on to what Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world). Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a ne...

Tuesday, 20th November, 2018

  • 12:14 AM - darkbard mentioned Parmandur in post Mike Mearls on how 4E could have looked
    I have to admit, it's really, REALLY funny watching people who hate a game, hardly if ever played a game, trying to argue with people with hundreds if not thousands of hours of experience with the game. It really is amusing. Even though I awarded you XPs for this already, it's worth restating. Imaro, Parmandur, etc. seem to be here for the argument (for argument's sake) as they've proven over the course of many, many threads like this in the past (as well as this one) that they have no real interest in 4E ... other than to jump in on the hate.

Friday, 16th November, 2018

  • 11:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Two further comments: (1) If, as Parmandur suggested upthread is widespread according to Mearls, someone wants to have an RPG experience which is mostly about GM-mediated fiction and story revelation, then conflict resolution/closed scene resolution will be unnecessary, and task resolution with no system-established finality will be fine - the skill check in effect becomes an element of colour that the GM weaves into the unfolding narration of the ingame situation. This seems to me to be an assumption many modules from the mid-80s on make about how the game will proceed, at least out of combat. (Eg if the PCs fail to find the dirt in the safe because they fail their safecracking roll, then they'll find it in the waste paper bin or in a note on a dead henchman or whatever.) It's hard to see how the "path" in an AP would work without this sort of thing. (2) Contra Lanefan and maybe some others, it's simply not true that differential XP tables in AD&D made fighters stronger than wizards at mid-to-upper levels. A 6th level wi...
  • 09:07 AM - Hussar mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Hit dice, short rests, healing potions (assumed in the PHB) Cleric spell slots...did you notice the part where at Level 18 the Champion becomes Wolverine and will never be below half HP in a day, before considering Hit Dice...? Hit Dice are limited resources in 5e. You only replenish half on a long rest. Which means that after the first adventuring day, you're down resources. Cleric spell slots? Umm, so, you're adventuring day rests on the cleric's ability to recharge your resources? And, hey, 18th level, congratulations, you finally get to do half of what a caster has been able to do since about 4th level. :erm: Let's compare shall we Parmandur, since you've repeatedly talked about how epic it is for a 17th level fighter to shoot 12 arrows in 2 rounds. Let's not forget though, that it took you 12 levels just to catch up to the monk who has been getting 8 attacks over 2 rounds (12 over three, which equals a 16th level fighter) since 5th level. And, at the same time you get to shoot 12 arrows, that monk can instantly kill 5 opponents per short rest. How come your Hawkeye or Green Arrow cannot so much as slow down a monster with an arrow (something that the characters do in the comics all the time) yet our monk is instantly killing dragons? And you consider this to be equal? Or, let's wander over to the Ranger. At 11th level, the archer ranger has up to 25 attacks in a single round (every target within 5 feet of your original target builds a nice 5x5 square, you don't include the original target in the area of effect). Granted that's extremely rare, but, 5 or 6 attacks in a single round isn't. Congratulations, it onl...

Thursday, 15th November, 2018

  • 12:22 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Don't agree with your summary of what was expressed. the game provides tools to challenge high level spellcasters just like high level martials. If you choose not to employ all of said tools for challenging spellcasters you shouldn't be surprised that they are more powerful because of it. Parmandur was responding to Manbearcat mentioning some particular tools - anti-magic zones and spellbook issues. Here is Manbearcat's post: This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. And here is Parmandur's reply to those words: Your final assumption would be incorrect. That is literally the DMs job. There is only one possible reading of this: Parmandur things that it is literally the GM's job to deploy anti-magic zones and spellbook-stealing thieves and other similar devices that block the use of spells by the player of a high-level wizard. This is bull... ritual caster alone makes casters more effective than martial PC's in 4e.Is this based on your actual play experience? (1) Not all casters in 4e have ritual casting. (2) I...

Wednesday, 14th November, 2018

  • 04:42 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    in all editions casters have - or can have, depending on spells known - the advantage; and I've never claimed otherwise. Other posters (eg Imaro, Parmandur, Sadras) seemed to be disagreeing with me when I said that in this respect 4e differs from 5e (because what you say is not generally the case in 4e, at least as I have experienced it). If in fact they do agree with you that in 5e casters have the advantage in these non-combat, no-time-pressure situations, then most of the discussion is over. Because that's the whole difference I've been talking about with the discussion of DC-by-level, skill challenges and the like. I can't see how this would be any different in 4e than in 5e or 1e or 3e.Then reread some of my posts in this thread, some actual play reports, etc. Manbearcat has already rehearsed the bulk of it in a post not far upthread. It's not rocket science - this is RPG design tech that was pioneered over 20 years ago.
  • 03:39 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...ous Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. Your final assumption would be incorrect. That is literally the DMs job. I mean, yes, the game works best when played as intended. More on this at 11.OK, this is the first time in this thread that anyone has posted that the way 5e is "intended" to work is by having the GM block a high level wizard player's capabilities in various ways. Personally I don't enjoy that sort of play, either as GM and player. So let me note another strength of 4e not yet commented on in this thread: it preserves an intraparty balance of mechanical effectiveness even when every player is doing his/her thing in accordance with his/her resources resulting from PC build. EDIT: I saw this: in no-pressure situations the casters are likely to rule the roost. Fair enough With likes from Imaro and Parmandur. So just to be clear - is it now uncontroversial that in fact, in a whole suite of non-combat situations (which would include something "no pressure" like reforging a hammer at one's leisure) 5e spellcasters are more effective than martial PCs? Because that's certainly not true in 4e. But when I've been asserting that the two systems are different in this respect, I thought that was widely denied. So I'm confused.

Sunday, 11th November, 2018

  • 01:40 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Bounded Accuracy allows one to "influence the fiction" over a greater range of mechanical difficulty. If it's true that all DCs are set by GM fiat (as Parmandur said and you seemed to agree with) then what does it mean to say that bounded accuracy allows one to "influence the fiction". Eg if the GM decides that the DC for the holding the hammer in the forge is 15 for the 15th level fighter, but the 1st level fighter doesn't get to roll for it and automatically burns his/her hands off, what work was bounded accuracy doing? I'm not sure why pemerton you are trying to continually push it as having been stated as an all or nothing type thingI'm just trying to understand what is being said. Some posts say that bounded accuracy means that the DC is the same for the 1st and the 15th level PC. And other posts say that the GM can decide that the 1st level PC automatically fails while setting a DC for the 15th level PC which the player of the 1st level PC might succeed at if allowed to roll against it. That second approach does not seem to involve bounded accuracy; in fact it seems directly at odds with it!

Saturday, 10th November, 2018

  • 01:51 AM - pemerton mentioned Parmandur in post Mike Mearls on how 4E could have looked
    ...as an immediate success whereas a lower level PC might be asked to make a roll.OK, that all may be true. It reinforces my view that it's not clearly the case that there are level appropriate DCs, or indeed a clear methodology for determining what might be possible for a 15h level fighter along the lines I've described upthread. To wit . . . I don't think that's true... I think your question was a little unclear. Mechanically there are certain DC's a first level fighter can never attain. However the first step of determining whether there is even the possibility of a check in 5e is in the hands of the DM. I assumed you were familiar with the play procedures of 5e so I didn't think it was relevant to rehash the fact that the DM decides what a 1st level fighter vs. a 15th level fighter is capable of making a check for... I assumed you were asking what DC range was attainable by a fighter at 15th level vs. one at 1st level.Upthread a number of posters - you in an earlier post, Parmandur, I think others too - have said that 5e uses bounded accuracy, in the sense that the DC for task X doesn't change across levels. (More than one poster has compared this to AC - the AC of a goblin is the same whether the to hit check is made by a 1st level or 15th level PC). If now you're saying that DCs are in fact "subjective" - for non-combat, at least, if not for combat - then the difference from 4e seems to be more about the absence of a clear framework for bundling a series of level-appropriate DCs into an overall resolution framework (ie the skill challenge). Anyway I've intended my claim to be clear: that 4e has a system that makes it straightforward for martial prowess to be displayed and resolved in a way that mitigates against tendencies in fantasy RPGing for playes of spellcasters to have a greater range of possibilities open to them, especially once we get into "epic" territory. I posted an actual play illustration. I think the range of responses that has generated...

Friday, 9th November, 2018

  • 08:24 PM - Imaro mentioned Parmandur in post Mike Mearls on how 4E could have looked
    Yeh I am calling it so far from being perfect as to be insulting. Note we arent discussing details like how to make it feel like the person has one "secret" vulnerable spot without making it ridiculously over powered. Even giving innate damage resistance would be hard pressed not to be. Takes extra damage from critical hits would not be a great off set but it would have the flavor. Well that's your call. For me 5e gets the feel close enough (while still maintaining playability of the game) using the methods Parmandur described above that it's not a concern for me.

Monday, 5th November, 2018

  • 10:51 AM - MechaPilot mentioned Parmandur in post WotC President Chris Cocks Talks Magic and D&D
    Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months. Did I say it wasn't impressive? Also, @bedir than, it's odd that you give @Parmandur XP for stating that each edition is a separate product line, while giving me a hard time about making that exact same statement. Is your real issue with my post that you don't think I'm impressed enough by their growth?

Saturday, 6th October, 2018

  • 05:33 AM - pukunui mentioned Parmandur in post Updated errata will be released within the next month!
    Parmandur: You do realize that now I have no choice but to go back and rewatch that part of the Dragon+ episode to see what exactly it was JC actually said ... sigh ... EDIT: OK, here's the episode: Dragon+ July 31st episode Around the 25-minute mark, Greg reads a question someone has posted about whether they will be putting out another UA on alternative class features. Jeremy replies that they don't want to proceed rapidly down that road until they do another overall game satisfaction survey, as it's been a while since the last one, and the old data might prove to be wrong (e.g. Enough people might actually be happy with the PHB ranger now that it won't be worth them spending any more time trying to fix it.) The pertinent bit is around the 27-minute mark: "I actually just approved errata for the three core books earlier today, and there will be some tweaks in a few places actually that I think people will be pleased with that will make it unnecessary to have any kind of alternative fe...

Friday, 21st September, 2018

  • 05:54 PM - lowkey13 mentioned Parmandur in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018


Saturday, 25th August, 2018

  • 05:46 PM - Kobold Stew mentioned Parmandur in post What races are left for D&D to do?
    Parmandur has a good list. Gnolls. Mearls has, I think, been clear that gnolls are not going to be officially playable in 5e (link). It seems arbitrary to me, but the presentation of the race in VGTM has to my eye ruled out the possibility of them walking this back. I'll note that the results of the survey Parmandur linked to (here) are not entirely conisistent with what Mearls says about Gnolls. Half-giants are excluded because the designers have worked not to allow any playable race larger than Medium sized. Pixies are excluded for the converse reason: there are not going to be any races smaller than Small.

Saturday, 12th May, 2018

  • 11:36 PM - Demetrios1453 mentioned Parmandur in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Via Twitter we now have the Monsters by challenge rating. And also the answer to which Lords of the Nine are in this book. Heavy spoilers. 97430 So the answer to how many lords of the Nine is one. Only Zariel is in the book. Also a few strange things like one of the monsters being an Oinoloth. Edit Source: https://twitter.com/fistfullofdice/status/995054993328820224 Very interesting! Definitely leaked far before we had surmised - usually we would have a few more days yet! Besides that surprising news on the lack of Lords of the Nine (which indicates they are holding most of them back for a later book - unless @Parmandur is right, and there are some at the top of the next page), some other observations: White and black abishai have maintained their previous power level, but green, blue, and red are much higher. We had a hint of this from the Roll 20 preview showing the blue abishai CR, but we didn't know they would split them this way. Derro made it in, like I assumed they would. There's a nice range of duergar, and even more drow variants than we knew about. Really, running a drow-centric campaign from 1 - 20 would easily be possible with little in the way of any CR gaps. I, too, wonder what an "oinoloth" is. If it were the traditional Oinoloth, it should have a much higher CR, as being lord of the Wasting Tower traditionally gave one almost god-like powers. Beyond that, pretty much all the yugoloths I assumed would appear do show up, other than, oddly, the piscoloth. Same with the demons and devils, those I felt were missing from the MM have pretty much all made appearances here. Sadly, other t...


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Wednesday, 19th June, 2019

  • 11:31 PM - Matthia05718273 quoted Parmandur in post Campaign PDF Speculation
    For some context on the tiers of setting popularity, this is what WotC let us know about their survey responses in 2015: "The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally popular. Greyhawk, Dragonlance, and Spelljammer all shared a similar level of second-tier popularity, followed by a fairly steep drop-off to the rest of the settings. My sense is that Spelljammer has often lagged behind the broad popularity of other settings, falling into love-it-or-hate-it status depending on personal tastes. Greyhawk and Dragonlance hew fairly close to the assumptions we used in creating the fifth edition rulebooks, making them much easier to run with material from past editions. Of the top five settings, four require significant new material to function and the fifth is by far our most popular...
  • 11:08 PM - BookBarbarian quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    Easy enough to do, particularly with a brainstorming session, so long before even Unearthed Arcana (yet to happen). Yeah I don't think I even read the transcript until right now. Just a vague memory of listening to the video while I did other things.
  • 10:51 PM - BookBarbarian quoted Parmandur in post Is it possible that the Revised Ranger is not dead?
    I really, really liked the Level 1 subclass concept, with the origin environment being the subclass choice. Don't know if that is what they will go with, but way more evocative than standard 5E Rangers for sure. Oh yeah I did like those. They would certainly make for a more meaningful favored terrain choice. Actually on a re-read there was a lot more to like than I remember. I think a couple of things must have stuck in my mind and skewed my outlook.
  • 06:53 PM - Mournblade94 quoted Parmandur in post Acquisitions, Inc.: First Impressions
    AI characters have already appeared, in novels written by Ed Greenwood. This has been canonical FR for a long time now. Ok. I just looked up the book and I did indeed read it. I remember the name I just had no idea the character was AI. Hopefully they stay as unidentifiable as that. In anycase, I mentioned to my players while running the last part of Out of the Abyss I'd probably change the timeline back to around 1375 DR. This pretty much solidifies that decision. The realms has moved to be something else from the lore heavy days. Its a marketing experiment now I guess. The lore books have been pretty weak since SCAG, so I might as well just switch it back.
  • 04:57 AM - Sword of Spirit quoted Parmandur in post New survey from WotC about boxed sets
    Well, no, it's not assuming that, that was the question: "do you want this?" I just couldn't see the questions like that. I couldn't determine whether the question about adventures with a strong iconic D&D feel (I can't recall the phrasing) were intended to be primarily focused on "Do you want adventures in the box?" or "How important is it that the adventures in the box present a strong iconic D&D feel?" However, the overall impression I got from the survey is that they were going for the second. I kept looking at the whole of the questions they were asking, and here's what I could see behind it. -These boxes will be primarily focused around an adventure or set of adventures. -They may include any or all of the following supplemental aids: --dice --maps --cards with spells and such --etc The real questions then are: Question 1: "Is it important to you that the adventure or adventures present a strongly iconic feel for both the game and the setting? Or would you be cool if we reinvented thin...

Tuesday, 18th June, 2019

  • 10:04 PM - vecna00 quoted Parmandur in post New survey from WotC about boxed sets
    He goes into that in this episode, where he is going over the design goals for Psionics, the primary goal being "Support Dark Sun": https://www.youtube.com/watch?v=gznSEmZ5HVY You are the absolute best! The Google Force was not with me this morning when I was looking for it.
  • 05:16 PM - Matthia05718273 quoted Parmandur in post Acquisitions, Inc.: First Impressions
    Parody, not necessarily: but AI isn't strictly parody, either, it's camp. The FR is high camp. Always was. I would say AI is pretty much running a parody of AI. But that's not necessarily a bad thing; Toril is a big world, there is plenty of room for a Death Curse in Tomb of Annihilation while a bunch of Office-style shenanigans are happening somewhere else. It's a lot like how in the MCU (or Marvel Comics or DC comics) you can have two plotlines, Thor Ragnarok and Civil War happening at the same time. One is a comedy the other a tragedy, neither invalidates the other. If you don't like one style, ignore it. Or in this case, don't buy it. That does not make it inherently bad though.
  • 04:03 PM - doctorbadwolf quoted Parmandur in post Acquisitions, Inc.: First Impressions
    Depending on one's taste, the Wizards Three can be adduced as proof that the FR is peak D&D: classic camp. And that's what I don't get about the attempt to gatekeep against AI counting as the "real" FR: Greenwood's worldbuilding was always camp-friendly, this fits in perfectly. And Salvatore, who is the second biggest realms influence (IMO unfortunately), writes books full of weird nonsense like dwarves berserkers who hug people to death. FR is a silly place. AqInc is funny, but it isn’t burning down the realms. I'm fine with camp, AI goes a dozen shades beyond camp or humour like Misc, into actively damaging the emersive quality of the setting. It's not really the humour that bothers me, it's that the forms it takes make no sense in FR. How are their modern style corporations in FR, where is the legal code and international law such organizations require to function. And I'm not gate keeping, disliking the quality of the content is not gate keeping, I'm not forbidding AI to play in F...
  • 01:11 PM - gyor quoted Parmandur in post I review the Acquisitions Incorporated book on twitter
    It's all about the money: this is already selling like hotcakes on Amazon, and it isn't even out yet. They have started getting new FR novels, on the publishers dime rather than their own. Indeed, I wouldn't be surprised if there was an Acquisitions, Inc. novel in the future. So far it's only 1 Drizzt novel a year, hopefully that expands when BG 3 comes out, starting with a novelization of the game.
  • 09:42 AM - vecna00 quoted Parmandur in post New survey from WotC about boxed sets
    Mike Mearls went over the Class/Race situation for Dark Sun in an episode of the Happy Fun Hour. As he laid it out, in detail, an official 5E Dark Sun would limit Race and Class options for flavor, and he detailed which specific Subclasses that would entail. Do you happen to remember which one that was? Because I do not remember that one at all.
  • 09:05 AM - BronzeDragon quoted Parmandur in post New survey from WotC about boxed sets
    If one is into such things, this is currently a Golden Age for adventure modules. YMMV. My mileage does indeed vary quite a lot.
  • 02:44 AM - BronzeDragon quoted Parmandur in post New survey from WotC about boxed sets
    They've already walked the FR back from the 4E changes, across a number of books over the years. Mike Mearls went over the Class/Race situation for Dark Sun in an episode of the Happy Fun Hour. As he laid it out, in detail, an official 5E Dark Sun would limit Race and Class options for flavor, and he detailed which specific Subclasses that would entail. All good stuff. Thanks for the heads up. I stopped following FR when 4E came out, and I haven't bought any of the faux-mini-gazetteers bundled in with useless adventures, so I'm totally out of the loop on the current state of FR.
  • 02:39 AM - gyor quoted Parmandur in post Acquisitions, Inc.: First Impressions
    Depending on one's taste, the Wizards Three can be adduced as proof that the FR is peak D&D: classic camp. And that's what I don't get about the attempt to gatekeep against AI counting as the "real" FR: Greenwood's worldbuilding was always camp-friendly, this fits in perfectly. I'm fine with camp, AI goes a dozen shades beyond camp or humour like Misc, into actively damaging the emersive quality of the setting. It's not really the humour that bothers me, it's that the forms it takes make no sense in FR. How are their modern style corporations in FR, where is the legal code and international law such organizations require to function. And I'm not gate keeping, disliking the quality of the content is not gate keeping, I'm not forbidding AI to play in FR, I just wish they put more effort into does this Quality X make any kind if sense in FR, not just is it funny. I'd rather they'd done this with one if the other streaming groups, who might have funny stuff, but in a way that r...
  • 02:35 AM - gyor quoted Parmandur in post Acquisitions, Inc.: First Impressions
    If you mentally add "...for me" at the end, it is a very reasonable and fair statement. I was just annoyed at FR beings dissed honestly, so I put out some push back.

Monday, 17th June, 2019

  • 10:05 PM - oknazevad quoted Parmandur in post New survey from WotC about boxed sets
    As a bit more context, "Descent to Avernus is getting a companion box set in September that includes some of these items specifically aimed at that adventure, it wouldn't surprise me at all if they are hashing out something similar for the Eberron book: Infernal fortune finds form! From the streets of Baldur’s Gate to the front lines of the Blood War, the dice you cast might be your last. This accessory contains resources to enhance the experience of playing Baldur's Gate™: Descent Into Avernus™, a Dungeons & Dragons adventure book sold separately. • Eleven dice (two d20s, one d12, two d10s, one d8, four d6s, one d4). • A durable, lined dice tray, which also works as part of a two-piece dice box. • 20 double-sided cards with encounter tables and story content for the devils and demons of the Blood War, featuring exclusive art from Max Dunbar • 2 exclusive cards with bonus Baldur's Gate™: Decent into Avernus™ content (Strange Encounters and Trinkets One Finds in Avernus) • Foldout color ...
  • 10:03 PM - Kurotowa quoted Parmandur in post Acquisitions, Inc.: First Impressions
    Chris Perkins on Dragon Talk recently called out Aurora's While Realm Catalogue as one of the best and most perennial D&D products in his opinion, particularly given that it is edition proof. And he is the guy in charge of what makes things canonical in the Forgotten Realms, and directly responsible for Acquisitions Inc.'s tone. It was certainly one of my favorites, back in the day.
  • 08:29 PM - Matthia05718273 quoted Parmandur in post New survey from WotC about boxed sets
    Nate Stewart said on Spoilers & Swag that sales for Ravnica were excellent, and would be effecting their long term business strategy. A Ravnica box set seems possible, though they already have sold most of the contents under discussion in this survey for Ravnica last year (the "Maps & Miscellany" package, the dice set, and "Krenko's Way" cover most of the items involved). I didn't know that, good for WotC! Based on those products you've listed, you're likely right that they want to move on to something else. I'd say the likeliest box set they are thinking of is for Eberron. We already know that a book is on they way, so it makes a lot of sense to release a box set for people to quickly start a game there. Plus it aligns pretty well with the questions in the survey as Eberron would require a slim rules book. I'd be pretty happy with that, that way Eberron gets an official adventure, but also doesn't take up on of the big adventure book slots.
  • 06:28 PM - gyor quoted Parmandur in post I review the Acquisitions Incorporated book on twitter
    In a game line that included Jungles of Chult, it would take extraordinary evidence to make that claim probable: far more than cartoony art and a focus on a particular form of campaign. Jungles of Chult is still better then this. Heck making a Dr. Seuss book FR canon would be better then this book. It doesn't fit the setting and given this FR not fitting a setting is hard to achieve.
  • 07:24 AM - Kurotowa quoted Parmandur in post I review the Acquisitions Incorporated book on twitter
    The art style is specific to Penny Arcade: part of the branding. It's not like the FR are not pretty fun and goofy to begin with , here. There have been some real doozies from TSR and WotC over the years, I would be really impressed if this ended u pbeing the worst FR RPG product. Indeed. There's an important difference between "Not suited for my personal tastes" and "Objectively badly done" that I try to remain aware of, and I encourage others to do the same. This is a specialized book for a specific audience and it's okay if has limited cross-over appeal. I don't bemoan the existence of the Critical Role RPG books, even though I'll probably never use one. Why should I feel differently about an Acquisitions Incorporated book just because they worked out some sort of joint publishing deal with WotC? It's not like it stole the slot of a "real" D&D book that would hypothetically have content more to my liking. I'll probably never own the book or play in a campaign using its material. T...

Sunday, 16th June, 2019



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