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August 30, 1973 (45)
About not-so-newguy
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What do you love about your favorite edition that ISN’T rules related? Saturday, 15th June, 2019 03:02 PM

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Wednesday, 12th June, 2019


Tuesday, 11th June, 2019


Sunday, 9th June, 2019


Tuesday, 4th June, 2019


Monday, 3rd June, 2019


Saturday, 1st June, 2019


Wednesday, 29th May, 2019


Tuesday, 21st May, 2019


Monday, 20th May, 2019


Monday, 20th August, 2018

  • 01:09 PM - Coroc mentioned not-so-newguy in post (Homebrew) Futzing with B10 Night’s Dark Terror
    not-so-newguy There you go, this is a good old school approach and like this, i do it for my campaigns. Limit things and make the setting unique / keep its flavor instead of shoehorning ninja-pirate-vampire-hobbit quarter-dragonborn from outaspace into a setting who gets zero value added by this.

Monday, 31st August, 2015

  • 05:03 AM - Quickleaf mentioned not-so-newguy in post Rage of Demons: Elf Background
    not-so-newguy Like a lot of stuff in the Realms, the fate of Myth Drannor hasn't been revealed AFAIK. Dragon Magazine 359 has the most comprehensive information about Myth Drannor available. Then there were a few Dragon articles about attempts at resettling it, but I think those were before the 100 year time jump in 4e Forgotten Realms. Anyhow, the Tel-quessir wood elves in FR are described here: http://forgottenrealms.wikia.com/wiki/Wood_elf

Wednesday, 17th June, 2015


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Wednesday, 12th June, 2019

  • 04:01 PM - Morrus quoted not-so-newguy in post Mythological Figures: Sherlock Holmes (5E)
    How about characters from the Black Company? Croaker, Goblin, or One-Eye? For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company won’t be public domain for about 60 years yet.

Wednesday, 15th May, 2019

  • 04:36 PM - lowkey13 quoted not-so-newguy in post On Presentation, Performance, and Style- Players and DMs
    I've been using more ambient sounds and other mood music - seems to set the tone quite well and players enjoy it. I've heard about this; honestly, I haven't really used "mood music" since, um, Pyromania in 1983 (shut up! times were different). How do you choose the music? What kind? One simple thing that I have done is remove The DM’s Screen (Pee chee Folder, binder, etc.) between me and the players. It’s easier to communicate when the players can see body language. Okay- I've hear of people getting rid of the DM screen for transparency (so everyone sees the die rolls, etc.), but I've never heard of this before. Can you paint me a word picture of why body language helps?

Monday, 22nd April, 2019

  • 06:10 PM - Umbran quoted not-so-newguy in post Cleric shenanigans (metaphysical, no right answers)
    Perhaps the question is what empowers a deity to empower its followers? Especially in the case of a deity that has countless followers, with many of them having divine powers. It’s not new question, but I think answering it requires some creativity. I usually choose to not answer that question. Unless you are making the metaphysics a plot point in the campaign, it isn't something that *needs* an answer. But then, I run games in which the gods generally do not appear in person (or even in avatar), so that there's always a question as to what they are, or even if they exist.

Sunday, 7th April, 2019

  • 10:38 PM - Hriston quoted not-so-newguy in post Keep On The Borderline
    All the D & D forums were combined a couple of days a go Right, but the linked-to thread, which is tagged "ALL D&D" ended up in the Pathfinder forum. Seems like an oversight.

Monday, 18th March, 2019


Sunday, 27th January, 2019

  • 07:52 PM - Satyrn quoted not-so-newguy in post What is your way for doing Initiative?
    I’m considering switching to this simpler way of handling initiative. In your experience, Did combat encounters become easier? Edit: I imagine that surprise would become a huge advantage. Surprise is just not something my table bothers trying for, DM or players, so I don't remember how it impacted fights. I think "getting Surprise" just meant the DM said that side goes first, no initiative roll needed, with advantage on attacks and imposing disadvantage on saves. That's how I'd rule it at this moment, if we were playing right now, anyway. Combat did become a little easier, too, but not by much. The degree to which it will probably depends on just how much your players actually coordinate each round. Some rounds we highly coordinated, others not at all. The effect really depends on the players. I think we If Combat gets to easy, the players might self-correct choosing to coordinate for more fun, less powerful actions. They probably won't. As DM, giving the players this extra strength ...

Monday, 3rd December, 2018

  • 03:57 PM - robus quoted not-so-newguy in post Best of the 5e Forum
    Unofficial actually, just wanted to read some other ideas The Advanced Search option is good for tracking down related threads, so I found this: http://www.enworld.org/forum/showthread.php?539634-Unearthed-Arcana-Explores-Downtime-Activities&highlight=Downtime I've not read the thread, but if you find it to have a decent amount of useful info, please consider adding it to the first post.

Tuesday, 20th November, 2018

  • 04:32 AM - Rellott quoted not-so-newguy in post Best of the 5e Forum
    First, thank you for compiling all this info! I was looking for a list of downtime activities. I scanned through the original post, but couldn’t find anything. Could someone provide a link or point me in the right direction? Just a list of official ones? They are mentioned with various levels of detail in the PHB (ch 8), DMG (ch 6), and XGE (ch 2).

Sunday, 18th November, 2018

  • 04:53 AM - LordEntrails quoted not-so-newguy in post Spellbooks, Spells, and the Number of Pages
    Do you have stats for the bookworm? Just curious, it might be useful for me at some point. I did not stat them out as an NPC. If I did, it would be 1hp and AC 12. Stats maybe around 6's except for a Dex of ~14? No real attack... Here's what I wrote (Note yet updated with Satyrn's ideas; Bookworms Bookworms are akin to a highly contagious disease for books and parchment and are greatly feared by wizards and sages. The worms are about 1/4 inch long and much smaller in diameter. They are able to jump up to 10 feet once per minute and can sense paper and parchment at 20 ft. When an infected book or parchment is opened, numerous worms will jump to the largest collection of paper and parchment within range, taking 1d4+2 turns to burrow into backpacks and clothes to find the target books or scrolls. Bookworms will attack/infest magical books and scrolls before mundane ones. Bookworms destroy one page per minute of infestation. Any spell that uses that page is destroyed and must be re-copied or tr...

Saturday, 15th September, 2018

  • 10:39 AM - FrogReaver quoted not-so-newguy in post Ever try PC death at 0 hit points?
    The title. Just curious if anyone ever tried this. Even for a short adventure. I’d like to hear about your experiences. Good, bad, indifferent? I don’t care about the theory crafting side of things right now. Edit Some questions I have for those who have ran this type of game What was the character creation process? How long did it take? How did the DM introduce a new PC? Did a new PC start at 1st level with 0 experience points in the middle of a game? I am playing in such a campaign right now. Character creation was essentially the same process and takes the same amount of time as normal. (Only change was level 1 hp = 2*max class hp + con mod). New PC's were other members of the village we were part of. New PC's started at level 1. (The DM expected a lot of character deaths though and gave us a way to forgo advancement on our current character and save xp for our next, so not always level 1 but it was a choice)

Friday, 14th September, 2018

  • 06:43 PM - Grognerd quoted not-so-newguy in post Ever try PC death at 0 hit points?
    My interest in “0 hp = Death” stems from complacency I have witnessed in myself and others. Death is difficult at the tables I have played (coincidentally, this would make a good line to an old Blues song). With that in mind, I wanted to create a bit more pressure and fear (i.e. “urgency,” as someone else said) in the campaign I am creating. I have been lurking on these here forums to pick up tidbits on how to make that happen. I find myself futzing with a bunch a different house rules, which only seems to complicate my game and will probably just confuse the players. Making death happen easier seems like the simple solution, maybe not the best one though. Still not sure, til I talk to the players.101385 Two things that come to mind that might help address complacency. The first, which wouldn't require any house rules: roll all Death Saves secretly. Yes, they still have 3 rounds to react, but a lot can slow down characters in three rounds, and not knowing how their companion is faring on each of th...

Monday, 10th September, 2018

  • 09:15 PM - 5ekyu quoted not-so-newguy in post Ever try PC death at 0 hit points?
    The title. Just curious if anyone ever tried this. Even for a short adventure. I’d like to hear about your experiences. Good, bad, indifferent? I don’t care about the theory crafting side of things right now. Edit Some questions I have for those who have ran this type of game What was the character creation process? How long did it take? How did the DM introduce a new PC? Did a new PC start at 1st level with 0 experience points in the middle of a game? Sure decades ago. Was the norm til we changed it. Going from alive to dead by die roll turned out not so much fun. Glad we moved past it, like, maybe, before a Bush was president. Chargen wasvpretty quick. Not tons of backstory, very foregrounded. New pcs came along quickly. Often started same party level. More hassle than anything else. "Save vs bookkeeping attack" coined then. But also raise and rezz not uncommon.
  • 07:22 PM - Lord Mhoram quoted not-so-newguy in post Ever try PC death at 0 hit points?
    I would like to hear about your experience with “death at 0 hit points” and your opinions on that experience. I tried death at 0 HP. The players hated it. I hated it. We stopped doing it.
  • 05:58 PM - lowkey13 quoted not-so-newguy in post Ever try PC death at 0 hit points?
    Great info! How about ability scores. Do you use Standard Array or Random Stat rolls? I’m considering something that I picked up from Matt Colville on Reddit Stat Generation: -4d6 drop lowest number -In order: Strength. Dexterity. Constitution. Intelligence. Wisdom. Charisma. -At least 2 stats at 15+; or else Roll Over. When your done rolling: -Pick Race and Class -Pick Background -No Feats So, this is a slightly different issue that I may end up devoting an entire thread too, but the one thing my "old person" table still doesn't like about 5e, and may never like, is the coupling of ability scores to advancement (as opposed to level). Yes, it does make some things easier, but we generally prefer the OSR/1e way of advancing (saves, ability to hit, etc.) by increasing level as opposed to increasing stats, for two reasons: a. It is more "realistic." This is, of course, in the eye of the beholder, but the idea that you get better at "stuff" (loosely defined as hitting things and/or not gett...
  • 04:09 PM - lowkey13 quoted not-so-newguy in post Ever try PC death at 0 hit points?
    These questions are really for anyone. I’ll put it in the OP. What was the character creation process? How long did it take? How did the DM introduce a new PC? Did a new PC start at 1st level with 0 experience points? So, to speak generally first- I run two different sets of tables (and by run, assume that I play, but only rarely). First, think of "grognard" table- people that have played/DM'd for years and years and are adults. Second, I also teach D&D (5e) to kids so that they can run their own tables after a little while. For the second group, it is pretty bog-standard, including death saves etc. For the first group, we play without death saves, and with 0hp equaling death. Character creation takes, at most 20 minutes of time for us. We are all pretty experienced and there is a lot of trust, so if, in the rare event that someone doesn't have a backup PC, and there is a death, and there is no possibility (or desire) for resurrection, then that player can quickly roll up a new PC on their ...
  • 03:40 PM - Sacrosanct quoted not-so-newguy in post Ever try PC death at 0 hit points?
    How does that break verisimilitude? I would think urgent combat would make things feel a bit more “realistic.” Because if you know you have at least 3 rounds (barring a 20) before you have to stabilize someone, that ruins verisimilitude for me. It's not anywhere near the sense of urgency it should be when you know you have to react right away. Many times have I see a PC go down, and no one does anything to change their planned actions because they know they have time. That is not realistic at all.
  • 07:01 AM - Raith5 quoted not-so-newguy in post Ever try PC death at 0 hit points?
    How does that break verisimilitude? I would think urgent combat would make things feel a bit more “realistic.” And dramatic. I like the fact when someone goes down that you have to respond and change plans. Some of the best fights I have had in D&D is when a really cool plan is derailed by a PC going down early. So I think death saves are the best way to go.

Monday, 16th July, 2018

  • 03:03 AM - MNblockhead quoted not-so-newguy in post I hate death saves. Propose your solution.
    Most of the people that I play with also smoke. So this would ...not end well at my table, methinks. That would make it better. When you hit zero, take a drag and hold the smoke in until the character is healed or stabilized. If any smoke escapes before then--the character dies. This makes it more obvious and thematic (release the smoke is giving up the spirit) and helps cut down on cheating. Also, smokers of certain substances are, uh, more practiced at holding in the smoke.

Sunday, 15th July, 2018

  • 04:04 AM - Blue quoted not-so-newguy in post How has your DM handled death before and after the party getting the spell Revivify?
    Giving a PC a level exhaustion whenever they’re lowered to 0 hp might do the trick. The downed character is weakened and needs a long rest to heal; unless there’s a Greater Restoration spell available which is a 5th level spell that costs 100gp in components. Exhaustion on Death saves leaves to death spirals like Shadowrun. It starts by making you bad at EVERY SINGLE THING outside combat besides spells - because the only mechanical support for anything outside combat is an ability check (all skills are ability checks) and you have disadvantage on them. Then you become worse at combat, so you get more, and then you likely die. And because of the slow recovery of exhaustion (1 per long rest or 4th level Greater Restoration), it can tag along for days. So a few bad rolls at the beginning of an adventure can leave you bad for all of the rest of the encounters that day and others, which leads to move death saves, more exhaustion, and sucking more and more. As a general rule, death spirals are unfun...

Monday, 9th July, 2018

  • 04:33 AM - Chaosmancer quoted not-so-newguy in post A Few Paladin Oaths
    Road's gullet seems far too powerful. Simply restraining enemies would be good enough. I like the flavor of Road’s Gullet, but it seems way too powerful. I would reduce it to a victim is under the Restrained condition on a failed save and gets a save check every round thereafter to free themselves. I picture it as the victim sinking into the road to just above the ankles. edit: I would have it work on any solid ground, with disadvantage when on a road. I think I would agree with you, it targets multiple people with a single action, and restrain is a pretty debilitating condition to begin with. FWIW, I don't like the titles. You swear an Oath of something. Redemption, Retribution, Devotion, etc. "The Hedge Knight" (just to pick one) is not an Oath. It could be "Oath of Wandering" or "Oath of Itinerancy" or whatever. I see your point, but I also think paladins swear oaths, for example, "to the crown" or "to the ancients". For me at least, I think Hedge Knight and Blind Ey...


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