View Profile: Riley37 - Morrus' Unofficial Tabletop RPG News
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  • Dannyalcatraz's Avatar
    Today, 12:30 AM
    3.X: Feats opening up PC design flexibility, liberalized multiclassing, largely decoupling stats from class, the more intuitive AC system, meaningful skills, the unified D20 mechanic 4Ed: the Warlock
    20 replies | 469 view(s)
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  • Riley37's Avatar
    Today, 12:01 AM
    This. As a member of a minority religion, I am painfully aware of what happens when one religion declares its members are "the faithful", and declares all others not worth defending. When you say "the church", do you mean that there is only one church? There are all too many historical examples. In some of those examples, one form of Christianity was on the dominant side, and bad things...
    9 replies | 245 view(s)
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  • Riley37's Avatar
    Yesterday, 11:04 PM
    In this case, those two factors - DM engagement, and DM preparation - went hand in hand. He didn't care much, so (a) he neither rehearsed narration nor internalized the content well enough to describe it in his own words and (b) we didn't care either. Unfortunately, the "we didn't care either" extended to details useful for getting through the pretext of investigating our way to a fight scene....
    1470 replies | 39316 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 06:06 PM
    :lol: There almost ought to be a news channel that covers serious news seriously...but for the visuals. https://www.bbc.com/news/world-asia-48663289
    8590 replies | 440700 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 06:02 PM
    Has this gotten sorted yet?
    25 replies | 420 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 06:01 PM
    And, FWIW, I’m using Safari on an iOS device 99+% of the time here.
    78 replies | 3925 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 06:00 PM
    Stop swearing!
    501 replies | 63514 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 05:57 PM
    Mohammed Morsi has died. https://www.bbc.com/news/world-middle-east-48668941
    167 replies | 10522 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 05:56 PM
    Personally, I like having rules for both. IME, there are just as few masters of social interaction as there are masters of combat in gaming. Having rules for both lets players who aren’t play characters who are.
    223 replies | 5905 view(s)
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  • Dannyalcatraz's Avatar
    Sunday, 16th June, 2019, 11:59 PM
    That may be exacerbated by diabetes, but that doesn’t sound like diabetes per se. It could be a lot of things. My paternal grandfather, my Mom, my paternal Aunt’s fiancée, and a couple of my friends all have diabetes. I’m prediabetic myself, but so far, haven’t actually gotten the illness. The diabetic neuropathy issues with feet build up over time. It actually sounds more like my...
    8590 replies | 440700 view(s)
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  • Dannyalcatraz's Avatar
    Sunday, 16th June, 2019, 05:28 PM
    Ditto. I went to a tiny private HS, and in my class of 27, there were 4 “Davids”, 4 “Johns”/“Jons”, and a “John-David”. They were all referred to by last names or initials. Especially JD. And in college, my group included a bunch of “Brians”, only one of whom was black, so he became “Black Brian.” In a different time & place, I hung out with a group hat had several siblings, as well as...
    8590 replies | 440700 view(s)
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  • Riley37's Avatar
    Sunday, 16th June, 2019, 01:33 PM
    Maybe the literary content, but insofar as the relationship between "literary" and "content" is already a point of contention, I'd rather say that the literary effect or impact was reduced He didn't convey excitement or strong interest in the written text. For his purposes, "it's a generic science fiction orbital station, apply tropes as needed" sufficed, except when zooming in on plot-crucial...
    1470 replies | 39316 view(s)
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  • Dannyalcatraz's Avatar
    Sunday, 16th June, 2019, 09:40 AM
    If there’s a non-quasimedieval genre most editions of D&D should handle well, it’s Sword & Planet. Maaaaybe you’d want to reskin magic as magitech; spells as gear. Whatever.
    155 replies | 3111 view(s)
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  • Riley37's Avatar
    Sunday, 16th June, 2019, 08:14 AM
    I'm green with jealousy. How many of the people at the table had read (some or all of) Iliad, Odyssey, Aenead, or similar works? (Or Mary Renault novels?)
    11 replies | 484 view(s)
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  • Riley37's Avatar
    Sunday, 16th June, 2019, 08:01 AM
    Okay, if (a) the quality of form isn't important (b) whether (X in-game phenomena) suggest (Y category of room) (for various X and Y) is what's important (c) the content matters (d) the particular words that are used don't matter (e) the way that they are said doesn't matter but "matters" does not include "whether people wish to engage"
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 08:38 PM
    The combination of Grapple + Shove Prone works fine for me, both cinematically and mechanically.... hmm, except that it doesn't benefit from the grappler going to the mat *with* the target, and perhaps it should.
    13 replies | 425 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 06:33 PM
    Interesting point. I'd guess that it also matters how many of the choices are front-loaded. In AD&D you have X choices to make, before you have a playable entry-level character and can make your first action declaration to specific events in the scenario. In 5E D&D you have Y choices to make. Which is greater, X or Y? How many choices does it take to make a PC for Pathfinder, Savage Words, GURPS,...
    44 replies | 1217 view(s)
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  • Dannyalcatraz's Avatar
    Saturday, 15th June, 2019, 05:26 PM
    Most of your post is invisible to some of us. Here’s why, and how to fix it. https://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial
    1 replies | 162 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 05:11 AM
    So noted. A game which rates higher on "complexity" isn't necessarily more "the game you want" than a game which rates lower; if you're looking for a game to run with children, the reverse. I'll adjust my usage to metrics. (I will only rate a game on metics, if it's set in ancient Athens.)
    44 replies | 1217 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 04:24 AM
    Ah, correction accepted. I'm talking about DDEX 1-10, "Tyranny in Phlan", and not about "Tyranny of Dragons". Thank you.
    22 replies | 695 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 04:19 AM
    I have no opinion on whether that action would add anything to thread; no one has done the action which you just now described, not as you describe it. Ovinomancer made an assertion which I considered untrue, and I challenged that assertion. I made no statement about what Hriston *intended*; I repeated a quote of Hriston's words, *exactly as written*. You can try to "stir the pot" between me...
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 03:34 AM
    I ran most of the AL Season 1 adventures, some at a store game and some as a home game. I have read, but not played, "Tyranny of Dragons". Here's my thought: the AL Season 1 adventures can be fun, one by one, but they don't actually tell the DM much about the cult as a whole. They'll name, and stat-block, one cultist, so that the PCs can intercept that cultist and foil that cultist's specific...
    22 replies | 695 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 02:52 AM
    Perhaps someone designing this system could produce multiple versions. Version A asks six questions. Version B asks six questions, three of which overlap with Version A. Issue both versions. Have people rate games. See if those ratings are useful to others. Ask those who read the ratings: if your first awareness of a game was its rating, and then you played the game, did your experience of the...
    44 replies | 1217 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 02:31 AM
    DMG has optional rules for Sanity as a stat, for campaigns with Sanity Loss as a horror mechanic (*cough* Call of Cthulhu *cough*). A bad trip could cause Sanity loss. One of the PCs in my regular group has profiency with alchemy kit and an interest in the mushrooms of the Underdank which includes recreational usage. He's a Light domain cleric, whose go-to offensive action is channel divinity...
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Saturday, 15th June, 2019, 02:17 AM
    I sense the presence of some useful angles on the questions at hand. I also can't sort out the meaning of some of your sentences. I'm amused that I'm having this problem, in a conversation which has gone round and round on form versus content. I want to understand your points. In #2: In how many of those cases, did the GM have a strong track record of success with systems they knew well, then...
    1470 replies | 39316 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 07:43 PM
    Thank you for correcting my brain fart!
    5 replies | 199 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 05:43 PM
    Same!
    78 replies | 3925 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 05:42 PM
    That’s odd.
    25 replies | 420 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 08:48 AM
    I have extensive notes on a never-run post-apocalyptic 3.5Ed fantasy campaign, based in part on: Other elements included races altered by the events that created the new world’s realities: a Cyberman/Dalek-like race of Dwarf/Warforged; only 3 kinds of “elf” (loosely described as starry, shadowy, planty); orcs with translucent flesh; a different take on Planetouched, etc. Because...
    155 replies | 3111 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 08:37 AM
    Nit-picking: do you mean that AD&D *across the board* was less lethal at high levels, or do you mean that *combat* was less lethal at high levels? If exploration remains lethal at high levels - traps, random diseases, and so forth - while combat drops in lethality, then that might shift the relative proportions of player interest in the three pillars. "If I solve this puzzle, then we can bypass...
    223 replies | 5905 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 08:28 AM
    Hello to all the new people!
    915 replies | 160669 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 08:25 AM
    After cooking late last night, I had some of my shortribs late TONIGHT, with my mom and I splitting a rib, the meat spread on pieces of toasted Italian rustic bread. IOW, real fancy SOS. :lol: Tell you want, though: this core recipe is good. The meat was literally fall-off-the-bone tender; the sauce, flavorful. Unanimous winner! https://www.bonappetit.com/recipe/red-wine-braised-short-ribs...
    220 replies | 26570 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 06:41 AM
    Here's my reasoning: Sorcerer 5/Bard 9 has 7th level spell slots, but can only learn spells on the bard list up to 5th level. (The PC can gain benefits according to "when you cast this spell with a larger spell slot".) This, so far, is RAW. He can gaze longingly at Symbol, or any other of the 7th level spells on the Bard list, and think "I have a spell slot big enough for you!" but he can't...
    8 replies | 374 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 06:07 AM
    Hey, if you have questions about anyone's assertions about who is or isn't a jerk, then please take them up with Ovinomancer, not with me. That's his topic, not mine. If you want to defend the rigorous factual accuracy of Ovinomancer's assertion "Literally no one in this thread has said otherwise", then good luck with that. I doubt that you'll earn his gratitude; but I've been wrong before. ...
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 05:26 AM
    If you don't cast spells which use CHA modifier for attack roll nor saving throw DC, if you rely on Booming and/or Green Flame, with Hex to boost damage... and you use a bow when you need ranged attacks, rather than Eldritch Blast... then prioritizing DEX over CHA is viable.
    37 replies | 977 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 05:11 AM
    True, and a useful salient point. I once ran a TRPG as part of an elective writing class for a middle school. The PCs went into a jungle, and fought various mutated monsters along the way to the source of the mutation: the ruins of a secret nuclear and chemical weapons lab... and a surviving scientist who'd developed a (lots of hand-waving here) symbiotic micro-organism which enabled plants...
    223 replies | 5905 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 04:17 AM
    I agree with what you're saying here! Your position and perspective as a whole, are more nuanced, more flexible, less absolutist, than this one thing you happened to say, somewhere back along the way: "In other words, it’s the actual content that matters, not the particular words that are used and the way they are said." Even so, when Ovinomancer denied that anyone had said any such thing -...
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 03:54 AM
    Does your "numerous" includes CPRGs? You apparently haven't played anything in Hero System (XP by story arc), nor anything using Chaosium's "Basic Role Playing" mechanics such as Call of Cthulhu (skill improvement by skill use), nor Traveller, nor Shadowrun, nor anything from White Wolf. Or maybe you've played numerous and diverse games, all at the same DM's table, all following that DM's...
    223 replies | 5905 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 03:31 AM
    I have never played the first edition of RQ, and I don't know anyone who played it as it was originally written: as a TRPG set in Homeric myth. I'd love to give that a try! I have played the Glorantha version of RQ, that is to say, RQ as it became popular, with a setting more easily understood by a general audience. Talking ducks and so forth. One session was mostly ho-hum, with players who...
    11 replies | 484 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 03:22 AM
    I haven’t played RuneQuest proper, but have played other games that used the core system, like Stormbringer. I’d say it’s a relatively fun system to use.
    11 replies | 484 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 03:17 AM
    Apologies mean more and go further, when you also stop practicing the behavior for which you apologize. I did not miss that. Hriston said what he said, in the words he used. You can stand by your assertion that no one has said any such thing; you can walk it back; or you can deflect, dodge, distract and dissemble. I only rarely see a "no one is saying that" claim which holds up to...
    1470 replies | 39316 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 02:52 AM
    And of course, the old classic from Uncle Miltie: “Take my wife...please!”
    5 replies | 199 view(s)
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  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 02:46 AM
    So you see the image? All I see is the https code and the IMG tags, in brackets.
    78 replies | 3925 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 01:54 AM
    I cannot rule out that possibility, not this side of the actual experience. I can extrapolate from past experience, such as the incident I mentioned earlier. I was happy and proud that I had accomplished my goal (stopping the original attacker), without paying the price of my life, or even any bloodshed; I also, in an overlapping interval, got the shakes. Here's a hot take: humans vary. ...
    223 replies | 5905 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 01:29 AM
    You need the step by step? Can do! You asserted the following, in reference to Imaro's assertion about communication of content: Imaro then quoted Hriston asserting that only content matters, without regard to what words communicate that content. So if you still stand by your "no one in this thread has said otherwise" assertion, does your assertion now stipulate that when you said...
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 01:05 AM
    I'll believe that when I hear it from the management. There are opinions one may not express on EN World; but one can *hold* them, as long as one can refrain from expressing them openly, while chatting merrily about how to optimize a sorcerer-warlock. I may benefit from a Klan sympathizer's advice about how to optimize the sorcerer-warlock, and I may or may not ever learn about the differences...
    223 replies | 5905 view(s)
    2 XP
  • Riley37's Avatar
    Friday, 14th June, 2019, 12:27 AM
    If your DM is reluctant to agree to "you start with a pseudo-dragon familiar", then you might bargain by giving up something else. You could, for example, choose Variant Human, and home-brew a custom feat, such as the "Has a Pseudo-Dragon Familiar" feat. As a DM, I would probably counter-offer: you will start play without one, and I promise that within the first dozen sessions, there will be...
    37 replies | 977 view(s)
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  • Riley37's Avatar
    Friday, 14th June, 2019, 12:13 AM
    If by "these systems" you mean D&D and Pathfinder, then mostly yes. Though at various points in the last four decades, some people have worked, within those systems, in other directions. Scholar or diplomat as a playable class, for example. 5E D&D recognizes combat as one of three pillars. Combat is the pillar with the most, and most detailed, mechanical support. In 5E, a character who gains...
    223 replies | 5905 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 11:16 PM
    I'm not yet willing to rule out "category error" as the more correct answer. Is light a particle endeavor?
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 10:59 PM
    Hard disagree. You have clear evidence that SOME of us aren't OK with sex in RPGs. Do not confuse "some of us" with "all of us". That leads to treating the rest of us as "not really us", which is all too often a step towards humanity at its worst.
    223 replies | 5905 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 09:24 PM
    Just tried posting a gif; no joy. Here’s the one I tried. I’ve had “file too large” problems with gifs before using the image attachment button, and found that the old IMG in brackets still worked fine. Not this time; note even the command brackets are visible. Could it be related?
    78 replies | 3925 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 09:17 PM
    I’m using the black background.
    25 replies | 420 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 08:36 PM
    When you quote a post, any quotes embedded within it do not appear within the body of the quoted post.
    25 replies | 420 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 07:26 PM
    Color formatting is the problem in some way. I can see the quote exists, but the formatting makes it invisible.
    25 replies | 420 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 06:24 PM
    Interesting. When I went back to your quote and looked in your post using the .edit feature, I could plainly see the color control had been formatted in, namely “COLOR=#333333”, right after the “QUOTE”. Can you not see that?
    25 replies | 420 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 10:54 AM
    So why are you replying to my four-word (and a link) post, rather than replying directly to the 400-word post? Perhaps because I said the same thing, but more elegantly, and you hope to elicit further elegant responses, by engaging with me rather than with the anti-paladin?
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 10:47 AM
    You have told us the problem with this thread. Well done. Would you like a biscuit? Or some other form of recognition? I know the problem with D&D, and I still play D&D. I know the problem with cheese, and I still eat cheese. I know the problem with this thread, and I still post in this thread.
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 10:11 AM
    The range of what ten people consider "literary" English has arisen on another thread. Arisen, or perhaps descended. At least I've learned a new phrase: "high Gygaxian". I have my doubts about whatever design team developed the English language. I hope it was delivered on time, for a low cost, because it sure isn't winning any prizes for ease of use, nor for internal documentation.
    44 replies | 1217 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 08:56 AM
    On one hand, EN World is for gamers regardless of political allegiances, and for all I know, some of us (in this thread or otherwise) have a positive opinion of the KKK while others have a negative opinion of the KKK; there are differences we "check at the door" or take to PM. On another hand, bravo for standing your ground on "knight", and (if I infer accurately) for succeeding.
    223 replies | 5905 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 08:43 AM
    Most parents, yes. I am an oddball, or outlier, in feeling *less* comfort with sanitization. Years ago, I was watching a group of children, ages maybe 8 to 12, while their parents were having a meeting, and I played a VHS of "Star Wars". I hadn't planned this in advance, but right after the PCs escape the Death Star, on impulse, I hit PAUSE, and asked: What emotions Luke does Luke show,...
    223 replies | 5905 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 08:28 AM
    Perhaps you have taught your children that danger and morally questionable choices are best left to adults. IMO, this is good parenting of five-year-olds. If your children's off-the-cuff response to "you see something moving in the windows of an abandoned house" is "find Daddy and tell him", so much the better. Have you tried games written for young players, such as "No Thanks Evil"?
    223 replies | 5905 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 08:18 AM
    Yes. On the first page, I raised a distinction between colonialist and non-colonialist violence. AD&D has a colonialist endgame: at Name Level, a PC can build a keep and kill all monsters around it, with the result that peasants show up, build farms, and pay taxes to the PCs. Celebrim and I may disagree on whether that constitutes colonialism, and whether that's the default context for Keep on...
    223 replies | 5905 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 07:28 AM
    Now that you mention it, DC Universe RPG and Marvel Universe RPG are also both non-starters for me.
    66 replies | 2301 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 05:50 AM
    Alright, Ovinomancer, please issue a ruling: Should I evaluate Hriston's assertion only according to its literal content? Or does context change the value of its content? Is it true... from a certain point of view? That is, the point of view, which equates Hriston with nobody? Archaic allusion time:
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 05:40 AM
    Of course, you should capture it; "that belongs in a museum". You'll have to use AD&D rules on subdual. You might even resort to AD&D rules on morale checks and/or grappling. It's a horror monster; and those rules do Sanity damage, direct to the players. Actually, you should *start* by luring it into a museum. Once it's inside, its 12" move will traverse 120 feet, rather than the battlefield...
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 05:37 AM
    Have you played my new TRPG, "Floor Waxes & Dessert Toppings"? Further dilemmas: Is light primarily a particulate endeavor? 👋
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 05:08 AM
    No narration! Only framing! See also: No take! Only throw! https://imgur.com/gallery/q46L4QH
    1470 replies | 39316 view(s)
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  • Riley37's Avatar
    Thursday, 13th June, 2019, 04:08 AM
    You do a Disco Poke, with exactly enough accuracy to hit AC 13. Duh. https://www.buzzfeed.com/leonoraepstein/19-disco-moves-that-could-beat-someone-up
    1470 replies | 39316 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 04:01 AM
    HERO 1) Flexibility 2) Flexibility 3) Flexibility Been playing in that system since it was released as Champions in 1981, and have yet to have a PC concept I couldn’t model in it.
    17 replies | 729 view(s)
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  • Dannyalcatraz's Avatar
    Thursday, 13th June, 2019, 03:52 AM
    Congrats to the Dallas Stars and New Jersey Devils! Also, nice job St. Louis Blues.
    4 replies | 153 view(s)
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  • Riley37's Avatar
    Wednesday, 12th June, 2019, 08:11 PM
    "With all those idiots and maniacs on the road, it's a wonder we get anywhere at all!" - George Carlin It's a wonder; and it's humans actively working with each other, in speech just as on the freeways. It's possible for people to work with each other during less-conversational communication. If a DM is trying for a fancy description, and failing, it's often possible for a player to...
    1470 replies | 39316 view(s)
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  • Dannyalcatraz's Avatar
    Wednesday, 12th June, 2019, 10:12 AM
    Tonguez I’ve played Sim Ant (and other early Sim games) and Pandemic- they’re not RPGs, so I’m unclear as to your point.
    223 replies | 5905 view(s)
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  • Dannyalcatraz's Avatar
    Wednesday, 12th June, 2019, 10:07 AM
    I have to say I am one of those people who ran a Space:1889 campaign in a different system...HERO. But the major reason for that is I used the setting as a backdrop for a supers game. For the most part, D&D 5Ed lost me in the playtest reports stage, coupled with Adventurer League threads here on ENWorld. When I finally got my hands on the books in a store? Well, that was the final nail in...
    66 replies | 2301 view(s)
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  • Riley37's Avatar
    Wednesday, 12th June, 2019, 09:50 AM
    Some commenters have raised analogies to summarized information about cars and houses. People generally buy one car at a time, out of many options, and one house at a time, out of several or many options. So is this proposed system also meant to inform purchase choices? A system for comparing TRPGs might be useful for informing choices about registering for convention games. I might prefer a...
    44 replies | 1217 view(s)
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  • Dannyalcatraz's Avatar
    Wednesday, 12th June, 2019, 08:52 AM
    It may just be me, but what matters to me depends on all kinds of things. Worse yet, those things can change depending on other things. ...which is why I’ve invested so much $$$ in so many different RPG systems. ...and why- even though HERO is my favorite system, and I feel I can model whatever I want with it- I prefer other systems for other kinds of games. I mean I have actually done...
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  • Dannyalcatraz's Avatar
    Wednesday, 12th June, 2019, 08:40 AM
    Never played it, seen it, nor heard of it, to the best of my recollection. The devil, as always, is in the details. A simulationist version of it would be extremely difficult to design...and probably enjoy. (But might work just fine as a boardgame.)
    223 replies | 5905 view(s)
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  • Dannyalcatraz's Avatar
    Wednesday, 12th June, 2019, 08:33 AM
    Pretty early on, actually. Boot Hill hit in 1975. Traveller In 1977, as did Superhero 2044. Champions in 1981. All still had violence, of course.
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  • Riley37's Avatar
    Wednesday, 12th June, 2019, 08:27 AM
    I've played Fiasco once, at a convention. No fight scenes, no chase scenes. Conflict, but at other levels. I suspect that we actually *could* use the Fiasco rules set for a fun session about rival venture capitalists (some of us cutting more corners than others). IMO a game of plants competing for nutrients - or perhaps exchanging nutrients sometimes, via interconnected root systems - would...
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  • Riley37's Avatar
    Wednesday, 12th June, 2019, 08:21 AM
    IMO there are fine lines on some axes, and wide gaps on other axes. I've enjoyed sparring, which is a form of violence, though intentionally and drastically limited violence; we were trying to *hit* each other, just not for significant damage. It was fun happy combat. It was different from colonialist massacre of women and children. I've used physical violence once in my adult life, to stop...
    223 replies | 5905 view(s)
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  • Dannyalcatraz's Avatar
    Wednesday, 12th June, 2019, 07:56 AM
    Most of us play RPGs for some kind of adventure. Adventure requires some kind of dramatic potential. Dramatic potential comes from conflict. And for most people, violence is the simplest form of conflict to model and relate to. It’s a universal theme. Theoretically, someone could do nonviolent RPGs based on being successful stock brokers, venture capitalists, rival art schools, or plants...
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  • Dannyalcatraz's Avatar
    Wednesday, 12th June, 2019, 07:39 AM
    Your quote is blacked out. Here’s why, and how to fix it.
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  • Riley37's Avatar
    Wednesday, 12th June, 2019, 07:38 AM
    Or interpretive dance. Or pictures drawn with crayons. That's also a viable option. Unfortunately, the scene in "Hush" episode of Buffy the Vampire Slayer, in which the gang play D&D, with Giles as DM, was cut from the broadcast.
    1470 replies | 39316 view(s)
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About Riley37

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About Riley37
Introduction:
D&D 5E player, decades of other RPGing
About Me:
I'm Riley. I live in California, USA, near San Francisco. I first played TRPG with AD&D in the 1980s. I've tried The Fantasy Trip, GURPs, Hero System, Shadowrun, World of Darkness, and a few others. I prefer point-based, skill-based systems, rather than classes and levels; but class/level can work fine. Game systems are tools, to be used well or poorly. The user's skill matters more than the tool's quality.
Currently, I'm in a D&D 5E group, which has gathered via a DM running Adventurer's League games at a local store, and drop-in players. We're having fun, and the rules aren't cumbersome; deciding what a character does, and resolving whether they succeed, has, for the most part, happened relatively quickly.
I also enjoy board games from chess to Settlers to to OGRE to Snit's Revenge, and the MMO "Kingdom of Loathing."
Location:
San Mateo, California, USA
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Male
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Over 40
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Details of games currently playing and games being sought.

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What, only one of them?
Currently running 5E CG half-elf bard, College of Lore.

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Currently running 5E CG half-elf bard, College of Lore.
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Saturday, 15th June, 2019

  • 02:40 AM - pemerton mentioned Riley37 in post Is RPGing a *literary* endeavour?
    Riley37, you didn't answer my question as to what you think it adds to the thread to insist that Hriston said something that he didn't, on the basis of attributing a meaning to his words that they were not intended to bear, and which no reasonable reader of them in the context of their production would impute to them. As to your question about light, light isn't an endeavour of any sort. It's a natural phenomenon. Unlike RPGing, which is an endeavour; and which is framed in the OP as an aesthetic endeavour (subsequent posts have noted classic dungeoncrawling as an exception; as best I recall no poster has disputed that framing or the exception), and which therefre has goals and features that contribute to quality, success, etc. Unlike the case of light, it's therefore not a category error to ask whether RPGing is literary endeavour, any more than it would be a category error to ask whether theatre or film-making is a literary endeavour, and whether the qualities that make for good theatr...

Friday, 14th June, 2019

  • 06:53 AM - Lanefan mentioned Riley37 in post Why are we okay with violence in RPGs?
    Omg I'm sorry but pulling the "I need you to cite your sources." card in an internet discussion forum is just hilarious to me. You can browse the various threads about awarding XP on this various forum to find that DMs are less likely to reward XP for non-combat situations and resolutions than for combat ones. Sources or not, though, Riley37 does - somewhat obliquely - raise an interesting point: reward mechanisms in RPGs have changed over the years, and it'd be interesting to know if there's ever been any competent research done on how playstyles adapt and morph as a result of these changes both within successive editions of a game and across the hobby as a whole. An easy example of what I'm talking about: early-days D&D was very risky for the PCs and gave x.p. for treasure recovered. This put a strong focus on looting every shred of valuable material from the dungeon ("Greyhawking" was, I think, the term for this), and so the foundational goals of play were to a) survive and b) get rich. Then x.p.-for-g.p. went away with 2e, leaving combat as the main (and sometimes only!) source of x.p. The game was still risky for the PCs' though, and so the goals shifted to being a) survive and b) kill everything you can. Over the editions since, the risk-to-PCs factor has slowly but steadily diminished, and thus so has the...

Tuesday, 11th June, 2019

  • 02:37 PM - lowkey13 mentioned Riley37 in post Players 'distressed' by gang-rape role-playing game
    ...appened on my watch and I feel responsible for it. We are all responsible, these are our shows, our people, we are all responsible… We do not stand for behaviour like this, and I’m glad it made the national news, because anyone looking can see that not only did it happen, but that it was stamped on hard and that the community does not stand for it. A short while back, I did an interview with ENworld, the content of which can be found at https://www.youtube.com/watch?v=YMKilVWLdtQ with my comments on Harrassment policies being found around the 1:13 mark. This was how things were back then, they are still my comments now, we did what I said we would, and we did it fast. So, there was a quick (and thorough) investigation. The charges were not disputed. The Convention immediately removed him, but did not otherwise release his name. The person doing the investigation cautioned about social media (h/t billd91 !!!) What is there not be certain about? This is all at the link that @Riley37 provided to you.

Monday, 10th June, 2019

  • 08:23 PM - lowkey13 mentioned Riley37 in post Is RPGing a *literary* endeavour?
    I don't know, man.....maybe make a different comment? If your complaint is that the thread seems the same, and in the next breath you say that you keep making the same comment, then maybe try something new? A few pages back, you and I and some others talked about what is essential to all RPGs. It didn't really last because people kept insisting that GMs were a requiremet because D&D, so I stopped discussing it. But for a little while, it was interesting to hear what you and others had to say. Recently, I took a comment by @Riley37 about player narration and asked people to comment on their opinions on that. Most of the discussion has been focused on the GM, so I'm interested if a view on player narration will offer any new insights or takes. Do you feel the same about player narration as GM narration? Edited: I see we posted near the same time, and you offered an opinion on it. My meta-comment about the thread is that the signal/noise ratio will always be low, because it will continue to get derailed, and people will end up circling around the same issues. To the extent you want a lengthy, and productive conversation around, inter alia, the necessity of the GM/DM in a TTRPG (and or primacy of same), then a separate thread centered on that would better than a thread were people keep going back to issues of what "literary quality" really means. I'd be happy to contribute- but as I've already noted, I tend to fall into the descriptive camp (this is how people play from an observational standpoint) and I tend to...
  • 08:07 PM - hawkeyefan mentioned Riley37 in post Is RPGing a *literary* endeavour?
    ...authority! Also, my dad's argument could totally beat up your dad's argument."). Hey- if you're getting something out of the occasional detours (what is an RPG, what is narration, etc.) then that's great- I won't rain on your parade. :) Just seems that the signal/noise ratio in this thread is spectacularly low, given the .... 1300 or so comments. But maybe I missed something. Just seems pretty same-y every time I check in, given that I make the same comment. I don't know, man.....maybe make a different comment? If your complaint is that the thread seems the same, and in the next breath you say that you keep making the same comment, then maybe try something new? A few pages back, you and I and some others talked about what is essential to all RPGs. It didn't really last because people kept insisting that GMs were a requiremet because D&D, so I stopped discussing it. But for a little while, it was interesting to hear what you and others had to say. Recently, I took a comment by @Riley37 about player narration and asked people to comment on their opinions on that. Most of the discussion has been focused on the GM, so I'm interested if a view on player narration will offer any new insights or takes. Do you feel the same about player narration as GM narration? Edited: I see we posted near the same time, and you offered an opinion on it.

Sunday, 9th June, 2019

  • 02:30 PM - Aldarc mentioned Riley37 in post Is RPGing a *literary* endeavour?
    ...M narration does not strike me as literary. Your description here honestly seems incredibly conversational. The GM lets the players know by name that one player character can fit through the door in the scene but another can't. It feels more like an outline of information for the players. And it delves into pemerton's point quite nicely: enough was conveyed in the GM narration to inform the players about how they could possibly engage the fiction as players. Some GMs put effort into their narration and/or their role-playing of NPCs, AND put effort into presenting the players with a fictional environment rich with opportunities for PC actions (and interactions). Some GMs do the former and not the latter. The problem isn't that they're doing the former. The problem is that they're not also doing the latter. Pemerton's Fallacy - or is it just Aldarc's Fallacy? - asserts that any GM who does the former, is therefore necessarily NOT doing the latter.I don't think it's appropriate that Riley37's Strawman that you outline here should be referred to as either "Pemerton's Fallacy" or "Aldarc's Fallacy." :confused: I would personally prefer, Riley37, if you were to engage with my actual positions in this thread and not with your knee-jerk reactions.

Sunday, 2nd June, 2019

  • 04:13 PM - Ancalagon mentioned Riley37 in post Players 'distressed' by gang-rape role-playing game
    Unfortunately D&D may get some bad press as that's the big game and mentioned in the bbc article The game was Tales from the Flood...….how the GM thought a game about 14 year olds should have 18+ content is beyond me UKGE dealt with it very well. Its a very well run con and I had a great time there yesterday I thought that the system was irrelevant (ie this is bad, period), but it being Tales from the Flood makes it worse - the PCs are under-aged. I hope that Riley37 's hope comes through - that major cons find who this is and pre-ban him.

Thursday, 30th May, 2019

  • 11:40 AM - 5ekyu mentioned Riley37 in post What does it mean to "Challenge the Character"?
    Riley37 "When did that idea or value emerge? The idea that using my knowledge of prime numbers would be “bad form”? It wasn’t the guiding principle of that puzzle in White Plume Mountain." You followed this up in other posts but to add my thoughts and recollections... Others have noted back in ye olde days when Dragon Magazine and Dungeon Magazine put forth guidelines for submissions and the like, they had at times expressed preference to having the modules, segments etc that "challenged the character" as opposed to "challenge the player." It emphasize putting the charspacter abilities at the heart of the chsllenge over the player's knowledge of real world things. So, unless the classes and chargen involved some charscters having "math theory" and others not, an example where the key to success was a simple "prime numbers" derived answer would not be preferred. Another type of example would be the following " puzzle Tiles with pairs of numbers carved in - indications three fails is bad, ve...

Saturday, 20th April, 2019

  • 07:33 AM - aramis erak mentioned Riley37 in post Is RPGing a *literary* endeavour?
    Literary in the sense of "relating to books".... Many aspects of RPGs are, to me, Literary - writing the rules and adventures technically are literary endeavors. So is reading them. But play? Only when playing via textual media. Which is VERY doable. Or writing after-session reports. (Also very doable.) And many of my players have been unwilling to apply themselves to the literary side of the hobby. Riley37 - the distinction is mostly relevant for external justifications; irrelevant to the player, but not to those critical of, or dubious about, their participation. People like parents, supervisors, background investigations.

Friday, 15th June, 2018

  • 01:36 PM - Coroc mentioned Riley37 in post Your Suspension of Disbelief: SHATTERED!
    Riley37 If a cultural and technological Level on which a class is based upon is conforming to you as being a stereotype ok, let us take the example of Conan. The first thing when confronting those shiny Knights from 1000 years in the future is surely not the Axe which blade is to small for his taste, but their shiny perfect Fitting armor as soon as he downs one who is about his size. Oh wait he is barred by class Definition from wearing it because of cultural Level ... ah wrong because of stereotype of course. And do not argue he got unarmed defense and can move faster and yadda: You can even swim in full plate armor and you are less likely to drown than doing so with hide and kilt and layered linen which soaks with water. Besides that you can high jump, far jump climb ladders, run alsmost as fast as without armor with sophisticated plate. And what is the weapon of choice to Counter plate? A halberd. There we got it. Is it stereotype again? No it is technological and cultural Level and...
  • 11:10 AM - Coroc mentioned Riley37 in post Your Suspension of Disbelief: SHATTERED!
    Riley37 "For me, the distinction between "finesse" and non-finesse melee weapons shatters suspension far more than dual-wielding. Dagger, sword, spear, club, axe - with any of those, it's good to strike strongly AND good to strike accurately AND good to outpace (and anticipate) the opponent's moves and countermoves" That is of course true, but would require a different Approach e.g. dex to hit and str for damage in most cases (except crossbow that is). But were you never bothered by a halfling wielding a halberd? Imagine a size of a kid Person with a 6ft melee weapon. That would be liek a human using an 12-18 ft pike for (Close) melee, It simply would not work due to momentum and leverage so this is (b.s.)^2 and gets houseruled in my campaigns. I must admit that my dwarves tend to be 4ft rather than the 5ft dwarves of these days. My houseruling tends to be Floating, e.g. one of my Players wanted to Play a dwarf barbarian with a halberd. I said to him "Ahm a dwarf and barbarian is com...

Friday, 18th May, 2018

  • 08:37 PM - lowkey13 mentioned Riley37 in post Harassment Policies: New Allegations Show More Work To Be Done
    Riley37 Okay, googled it. People suck. I did like this comment I found while researching the topic- "the only reason these topics are divisive is because a loud minority of terrible people support other terrible people." heh
  • 07:56 PM - lowkey13 mentioned Riley37 in post Harassment Policies: New Allegations Show More Work To Be Done
    Riley37 I read your whole post a few times, and I am still not sure what the issue is (was?) that you are referring to. If I am understanding you correctly, this guy Correia was uninvited as a guest of honor from the convention (Origins), and then people started harassing the convention organizers for uninviting him? Is that right?

Thursday, 10th May, 2018

  • 07:34 PM - lowkey13 mentioned Riley37 in post Harassment Policies: New Allegations Show More Work To Be Done
    Riley37 I appreciate you taking the time to write the long, and thoughtful, response. I would like to articulate my perspective- These internet conversations are, for the most part, meaningless. What matters is what you do in your real life to help achieve the type of change that makes society better. That isn't something that everyone is equally able to accomplish, but even practicing kindness on an individual level can help. I am comfortable with my contributions to help people in real life, as I am sure you are. So why bother? Well, for the most part, on this website, I don't. I prefer to get away from real life and discuss things of pure joy; the shared love of our hobby. That is why I am appreciative of this website's "no politics, no religion" rules. And, just as importantly, good moderation and a good community. Sure, we have some trolls, but compared to almost every other website out there, the combination of community and moderation makes this a better place to talk. So as...

Tuesday, 10th April, 2018

  • 10:03 AM - pemerton mentioned Riley37 in post Do We Still Need "Race" in D&D?
    ..., heredity, culture, capabilities and (elements of) worth. This is not a use of race that falls "outside" of racist theories; it's a use that emulates those theories. It doesn't mitigate the emulation to say "But in the gameworld all that's true, so the use is accurate". That's just doubling down on the emulation! the problematic elements pemerton was identifying were not language based. Change the word "race" in Howard's or Gygax's writing, and it doesn't get any better.But take away the word "race" and you at least loose the conceptual pressure towards the current features that I identified. As I posted upthread, there are ways of loosening this connection between "species" and capability, and also of loosening the connection between "species" and culture. I think changing the way the rulebooks talk about "race" might be one part of such a loosening. While the language of "race" is retained, I don't think it is going to happen. EDIT: I think this is an instance of Riley37's point about necessity and sufficiency.

Saturday, 7th April, 2018

  • 12:40 PM - pemerton mentioned Riley37 in post Do We Still Need "Race" in D&D?
    There is absolutely no evidence that the use of the word race in the way it is used keeps anyone away.Two things. First, I thought that Dannyalcatraz posted to the contrary upthread, namely, that he had reason to believe there are some Black potential gamers (not him) who are turned off by use of the word "race". (Or did he just say that they don't like it but put up with it?) Second, "keeping anyone away" is not, in my view, the test for what is desirable in a cultural artefact. Riley37 had a really good post about this not far upthread: the racism in LotR doesn't keep me away, but the novel might be even better without it (I'm not sure you can get rid of all of it and still have it be the story that it is, but the bit about the "half-goblin" Southerner clearly is not fundamental to the story being what it is). As I've already mentioned in this thread, few of my family and friends are RPGers. I don't think they would play FRPGs if the treatment of "race" was changed; and if they wanted to play, I don't think the treatment of "race" would stop them. Nevertheless, I would prefer a game that doesn't require me to make apologies or acknowledge problematic elements to family and friends. And that I was more comfortable sharing with my children.

Monday, 27th April, 2015

  • 07:37 PM - redrick mentioned Riley37 in post Non-Lethal Damage in 5E?
    Yeah, definitely have to declare before-hand. That being said, getting rid of "non-lethal damage" as a concept is a welcome simplification for me. Players still have to be in melee for it to work, which is something of a limitation, particularly for groups that rely heavily on ranged and spell attacks for a lot of their damage. Personally, I'm all for encouraging player characters to leave opponents alive for questioning, etc. I don't have any reason to discourage or penalize a little extra role-play. That being said, if it became a problem, adding a penalty like what Riley37 suggests might be the way to go. I also bring in PC-style death rules for NPCs whenever it makes sense. It's easily done, and since most opponents aren't walking around with cure wounds spells, it only ever works to the advantage of PCs. (For instance, if PCs want to question an opponent, I'd let them tell me this before making a ranged attack. Then I'd say, "the goblin is bleeding out. You have 3 rounds to stabilize him before he dies.")

Wednesday, 22nd April, 2015

  • 04:01 PM - steeldragons mentioned Riley37 in post LE Paladin in Adventurer's League
    Just, as a point of order, Riley37 , are you the DM of this Adventure League game? Otherwise...or even so, if you are...I am curious/confused as to why you would "anticipate a discussion" about the PC's oath when the time comes. This is not your PC, right? As a player or DM, other than basic notification if the player felt like sharing, I don't see how/why that would be something I would ever "anticipate" or have any expectation of, at all, let alone discussion about...Particularly in an open-to-anyone type AL game. What the other player is doing with their character is...not my business or place to say. That's for the respective player to decide and implement in the game world in a way that reveals it to my character/the rest of the party. So...yeah...why do you anticipate/expect a discussion on what oath this character is going to take?

Thursday, 1st January, 2015

  • 05:24 AM - pukunui mentioned Riley37 in post roleplaying the Oath of the Ancients
    Riley37: Good stuff. Thanks! EDIT: BTW, I feel I should admit that I was getting a surfer dude/hippy vibe more from a paraphrasing of the oath's tenets that I found on the Giant in the Playground forums rather than the tenets themselves. Here it is if you're interested: 1. Be kind yo, and fight against sadness 2. Find places where people are cool dudes and shield them from the bogus ones 3. Keep real chill and awesome, can't spread coolness without being cool yourself, dude 4. inspire others to be real cool and chill and thus spread the coolness In other words: "Be excellent to each other."

Wednesday, 24th December, 2014

  • 12:05 AM - Tormyr mentioned Riley37 in post BREAKING 5th Edition!
    Falsehood dressed as truth, and you know why. I've gotten more such positive feedback than you have, so there's that. :erm: You have the same amount of XP, but Riley37 has done it in half the posts and less than 1 month.

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Monday, 17th June, 2019

  • 12:06 PM - tolcreator quoted Riley37 in post Looking for good "against the cult" adventures - preferably urban
    Cultists assist that dragon, because of cult loyalty; but any previous connection between that dragon, and cult activity in the city, is left to the imagination of the DM. Because the Season 2 adventures assume that Season 1 happens, a lot of mention is made of this. Also because I'm running the adventures on the sword coast with Neverwinter slotted in for Mulmaster, and Luskan for Phlan, the green dragon that has conquered Luskan, is none other that the very same Green Dragon that the PCs ( different party but same players ) encountered in Lost Mines of Phandelver, only now Adult instead of Young :)

Sunday, 16th June, 2019

  • 09:58 PM - aramis erak quoted Riley37 in post A question on some game systems
    I'm green with jealousy. How many of the people at the table had read (some or all of) Iliad, Odyssey, Aenead, or similar works? (Or Mary Renault novels?) Only me. But we'd all seen the old Harryhouse films...
  • 05:12 PM - Maxperson quoted Riley37 in post Is RPGing a *literary* endeavour?
    Okay, if (a) the quality of form isn't important (b) whether (X in-game phenomena) suggest (Y category of room) (for various X and Y) is what's important (c) the content matters (d) the particular words that are used don't matter (e) the way that they are said doesn't matter but "matters" does not include "whether people wish to engage" then you and I have divergent understandings of "matter". "Matter" is relative; something can matter to me and not to you. I agree. If nobody wants to engage with the content, then the content doesn't matter. If "it's the actual content that matters,'' content determines whether people engage or not. Now, I clearly do not agree that "it's the actual content that matters." I think both content and presentation matter equally. Of course, you can never guarantee engagement. 100% content, 100% presentation, 50/50%, sometimes you are going to whiff and the players won't be interested.
  • 12:11 PM - Aldarc quoted Riley37 in post Is RPGing a *literary* endeavour?
    I was a drop-in player at a game store today. The DM read aloud some boxed text. He didn't read it SO badly, that I left the table - but his perfunctory tone affected how many players listened how closely, and did or didn't pick up on mission-relevant content.So the literary content of the written text (e.g., diction, structure, style, content) was deprecated by the tone and performance? What if the DM had not read the boxed text aloud - a rote performance - but had instead engaged in a more natural style that communicated the message of the boxed text without reading from it? What you say here suggests that something else that has not really been explored in the conversation much: that the premade "literature" fails to engage the DM who is running it for players. Normally, this has been framed from the presumption that the DM is engaged and we are instead focused on non-DM player engagement.
  • 01:29 AM - Hriston quoted Riley37 in post Is RPGing a *literary* endeavour?
    Even so, when Ovinomancer denied that anyone had said any such thing - well, as a matter of fact, you HAD said that thing. Ovinomancer denied that anyone in this thread had said that how content is presented cannot determine whether people wish to engage with it. Here’s what I said: Because color (dungeon dressing) is content that provides atmosphere when imagined by the participants at the table. The quality of form with which it’s expressed isn’t what’s important but rather whether the odors, noises, furnishings, and items found in an area suggest a torture chamber, a harem, or a wizard’s laboratory. In other words, it’s the actual content that matters, not the particular words that are used and the way they are said. NOT the same thing!

Saturday, 15th June, 2019

  • 01:04 PM - Elfcrusher quoted Riley37 in post What would be some good metics to evaluate RPG rules/systems?
    (I will only rate a game on metics, if it's set in ancient Athens.) Here in the U.S. we still use standards, not metrics.
  • 04:09 AM - jayoungr quoted Riley37 in post Looking for good "against the cult" adventures - preferably urban
    "Tyranny of Dragons" apparently assumes that any successes the PCs had, in any of the DDEX modules, *had no effect*, because "Tyranny" starts with the Cult invading and conquering the city of Phlan. I think you're misremembering. The adventure starts with the cult raiding and looting (not invading and conquering) a small hamlet called Greenest. The town of Phlan doesn't appear in Tyranny of Dragons at all.
  • 03:43 AM - Elfcrusher quoted Riley37 in post What would be some good metics to evaluate RPG rules/systems?
    Perhaps someone designing this system could produce multiple versions. Version A asks six questions. Version B asks six questions, three of which overlap with Version A. Issue both versions. Have people rate games. See if those ratings are useful to others. Ask those who read the ratings: if your first awareness of a game was its rating, and then you played the game, did your experience of the game match the rating, that is, do you think, afterwards, that the rating was accurate? Assess results. A good result: "I read the ratings on Game X, and then played Game X. The ratings helped me anticipate what I did and didn't like about Game X." A bad result: "The ratings gave me no useful information about Game X." Another bad result: "Based on ratings, I tried Game X. I think the ratings misinformed my decision and I regret taking the ratings seriously." Compare how often Version A yields good results, versus how often Version B yields good results. Also: account for cognitive bias, across each ...

Friday, 14th June, 2019

  • 01:04 PM - Morrus quoted Riley37 in post Hidden
  • 01:03 PM - Morrus quoted Riley37 in post Why are we okay with violence in RPGs?
    In which case, feel free to never hit REPLY to anything I write, ever again, starting now. If I ever need lessons in how to be a pretentious jerk I'll be sure to keep you in mind. Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. Neither of you post in this thread again, please.
  • 11:54 AM - Ovinomancer quoted Riley37 in post Is RPGing a *literary* endeavour?
    Hey, if you have questions about anyone's assertions about who is or isn't a jerk, then please take them up with Ovinomancer, not with me. That's his topic, not mine. If you want to defend the rigorous factual accuracy of Ovinomancer's assertion "Literally no one in this thread has said otherwise", then good luck with that. I doubt that you'll earn his gratitude; but I've been wrong before. In your unseemly haste to get your digital boot in, you seem to have forgotten the context of my remark. Here it is: Sooo... Are you agreeing that how content is presented can determine whether people wish to engage with it? Your saying Hriston's actually said that how content is presented cannot affect if people wish to engage with that content. It's the only way that you can keep this e-peen wagging contest going. Well, okay, then. Yours is the biggest. Really. None larger.
  • 05:26 AM - pemerton quoted Riley37 in post Is RPGing a *literary* endeavour?
    when Ovinomancer denied that anyone had said any such thing - well, as a matter of fact, you HAD said that thing. That sentence, as written, says that content matters, and wording doesn't matter. I'm not asking you to stand by or renounce that sentence as the sum of your thoughts on form and content; I was challenging Ovinomancer's assertion that no one had said anything along those lines.If someone says "All the cheese is gone" before the dinner party, and then the next day you and a friend are debating whether or not anyone has ever thought that there's no cheese left in the world, the person who said "All the cheese is gone" doesn't count as an example of such. It's not that they said as much but didn't mean it. It's that anyone who thinks that's what they said doesn't understand the relevant semantic features of natural language. Hriston literally did not assert that the particular words used by a speaker never matter to the effectiveness of communication. Which is the assertion that...
  • 05:21 AM - pemerton quoted Riley37 in post Is RPGing a *literary* endeavour?
    I did not miss that. Hriston said what he said, in the words he used. You can stand by your assertion that no one has said any such thing; you can walk it back; or you can deflect, dodge, distract and dissemble.Seriously? Let's put to one side the fact that, contra Imaro, Hriston's post was in reply to Hussar, not to him. Here is the exchange between Hussar and Hriston: If the literary is unimportant, then why do DMG’d include dungeon dressing sections, most of which has little to no mechanical impact? Because color (dungeon dressing) is content that provides atmosphere when imagined by the participants at the table. The quality of form with which it’s expressed isn’t what’s important but rather whether the odors, noises, furnishings, and items found in an area suggest a torture chamber, a harem, or a wizard’s laboratory. In other words, it’s the actual content that matters, not the particular words that are used and the way they are said.Hriston is refuting an express claim that "du...
  • 04:05 AM - Immortal Sun quoted Riley37 in post Why are we okay with violence in RPGs?
    Does your "numerous" includes CPRGs? You apparently haven't played anything in Hero System (XP by story arc), nor anything using Chaosium's "Basic Role Playing" mechanics such as Call of Cthulhu (skill improvement by skill use), nor Traveller, nor Shadowrun, nor anything from White Wolf. Or maybe you've played numerous and diverse games, all at the same DM's table, all following that DM's preferences and assumptions, no matter what each game's book says. If you are neither willing to learn from games that aren't D&D, nor from the current edition of D&D, then maybe you're just not interested in learning? In which case, feel free to never hit REPLY to anything I write, ever again, starting now. If I ever need lessons in how to be a pretentious jerk I'll be sure to keep you in mind.
  • 03:43 AM - Hriston quoted Riley37 in post Is RPGing a *literary* endeavour?
    Imaro then quoted Hriston asserting that only content matters, without regard to what words communicate that content. How do you get from me saying content matters to me saying *only* content matters? Obviously, all sorts of various things matter to different people when they play RPGs. Central to the experience of playing an RPG, however, is imagining the game’s fictional content. Whether a group considers their imaginings to be a literary endeavor, on the other hand, is a particular concern of the group in question. To other groups, it may not matter at all.
  • 03:36 AM - Ovinomancer quoted Riley37 in post Is RPGing a *literary* endeavour?
    Apologies mean more and go further, when you also stop practicing the behavior for which you apologize. This is as far I as bothered to give you.
  • 03:28 AM - Immortal Sun quoted Riley37 in post Why are we okay with violence in RPGs?
    Yes. On the first page, I raised a distinction between colonialist and non-colonialist violence. Kay, I rather lightly skimmed the last 8 pages. I hope you're aware that your singular response to the OP doesn't mean you've got the final answer on things. I also wasn't talking to you in particular, so I'm not really sure where you're going off with the rest of this. AD&D has a colonialist endgame: at Name Level, a PC can build a keep and kill all monsters around it, with the result that peasants show up, build farms, and pay taxes to the PCs. Celebrim and I may disagree on whether that constitutes colonialism, and whether that's the default context for Keep on the Borderlands; well, we agree on many things and disagree on many things. There are D&D games with non-colonialist and possibly with anti-colonialist story arcs. Oooookay? There's also, as you say, significant differences between collective and individual scales of violence. "Braunstein" was a Napoleonic war game, which considere...
  • 02:38 AM - Ovinomancer quoted Riley37 in post Is RPGing a *literary* endeavour?
    You need the step by step? Can do! You asserted the following, in reference to Imaro's assertion about communication of content: Imaro then quoted Hriston asserting that only content matters, without regard to what words communicate that content. So if you still stand by your "no one in this thread has said otherwise" assertion, does your assertion now stipulate that when you said "no one", you meant Hriston? A simple "yes" or "no" response should suffice. Thanks in advance for your clarity and brevity! Sorry, did you miss where Hriston said he was taken out of context and wasn't saying what LMaro was claiming? It's been a busy thread, and people have trued to address things in multiple shifting frameworks as conversation has progressed. If you are trying to claim that people have actually advanced that being a jerk doesn't matter, then I don't see how a conversation can continue.

Thursday, 13th June, 2019

  • 04:39 PM - MGibster quoted Riley37 in post Why are we okay with violence in RPGs?
    Does he seem proud, sad, angry? I recognized that Luke killed in self-defense; but if I ever kill a fellow human, I *expect* to have strong, unpleasant feelings, as soon as the situation allows me to drop out of fight-or-flight mode. Even if I am simultaneously proud of my skills, and proud of my successful defense of myself and/or others. You might be surprised. Many soldiers have stated they experienced a feeling of elation after killing the enemy. They might feel bad when they get a chance to reflect upon it later but in the immediate aftermath? Often it's joy. The killed the people who were trying to kill them, they won, and they survived. Happy times.
  • 03:43 PM - lowkey13 quoted Riley37 in post Is RPGing a *literary* endeavour?
    You have told us the problem with this thread. Well done. Would you like a biscuit? Or some other form of recognition? I know the problem with D&D, and I still play D&D. I know the problem with cheese, and I still eat cheese. I know the problem with this thread, and I still post in this thread. I would say that I would never pass up a biscuit, but, you know, carbs. Virtual carbs are the worst, man. They make your commenting all flabby-like. But yes, these threads are like cheese! I know cheese. I know eating cheese isn't that good for me; not good like leafy greens. And yet .... mmm.... cheese tastes good! I'm always like, "Man, I shouldn't have cheese. I really shouldn't." And then I'll be hangin' out (like I do) in the supermarket, and I just find myself near the fancy cheese section ... and I hear the whispering of the cheeses .... the Blues, and the Bries, and the hard cheeses. "Eat me, Lowkey .... c'mon, this time it will be different, and so very good." And the next day, I'm like,...


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