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Sunday, 30th August, 2015

  • 04:27 AM - Hand of Evil mentioned turkeygiant in post [UPDATED] Dark Horror Fantasy in Robert Schwalb's SHADOW OF THE DEMON LORD
    I still have to run a game but as turkeygiant said, not what I expected. The system is easy to learn and you can build a character in no time but the selection of races does not invoke the world used in the game. Playable races: human, changeling (doppleganger), clockwork, dwarf, goblin, and orc, yet one of the concepts of the game is insanity and some races just do not feel to work with that rule. Also, it does seem to be setting light but that may be a stretch goal.

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Saturday, 4th May, 2019

  • 09:15 AM - CapnZapp quoted turkeygiant in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I think the one place where Pathfinder 2.0 is going to fail as a crunchier upgrade from 5e is in it's bonus progression. At least in my experience that transition to bounded accuracy in 5e was kinda a revelation, its not something I would easily go back on even if the other elements of more complex crunch in Pathfinder 2.0 do appeal to me.This is a brilliant illustration of my point - that there is a before 5E and an after 5E and that Paizo is not even realizing the market has shifted to a point where several of their mechanisms are not palatable any longer.
  • 09:11 AM - CapnZapp quoted turkeygiant in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    too much of a sacred cow to completely cut (even if I think it would have made the game so much better). That is my general fear too. Actually that's a very succinct way of explaining why I would have wanted Paizo to use 5E as their base. And then add back the things we miss from there. Because whatever you may think of that game 5E truly did cut those sacred cows that kept d20 from becoming great.
  • 04:37 AM - MNblockhead quoted turkeygiant in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I was so ready for Stafinder, it sounded so good and their credo that they would put what was good for Starfinder ahead of backwards compatibility sounded like a great development decision, but in the end it was just too much Pathfinder and not enough of its own beast. I grabbed the pdf and my gaming group looked it over but we pretty much unanimously agreed that it just wasn't what we were looking for in sci-fi. There was just too much in the base of the game that reminded us of what made pathfinder such a slog to play years ago before we bailed for 5e. Same here. Really just felt like D&D in space. And, really, didn't feel like it was in space much at all. Would have been better to either go the spelljammer route and assume a fantasical version of reality with crystal spheres, etc. or play up the space concept a bit more seriously. To be fair, my experience has only been a few Convention games, but it just didn't grab me. I like playing the PF 2 playtest more than I did Starfinder, but it was...
  • 03:00 AM - robus quoted turkeygiant in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I was so ready for Stafinder, it sounded so good and their credo that they would put what was good for Starfinder ahead of backwards compatibility sounded like a great development decision, but in the end it was just too much Pathfinder and not enough of its own beast. I grabbed the pdf and my gaming group looked it over but we pretty much unanimously agreed that it just wasn't what we were looking for in sci-fi. There was just too much in the base of the game that reminded us of what made pathfinder such a slog to play years ago before we bailed for 5e. Have you checked out Esper Genesis? https://alligatoralleyentertainment.com/espergenesis/

Saturday, 10th March, 2018

  • 03:52 AM - CubicsRube quoted turkeygiant in post Here's a TON of Pathfinder 2 Info from the Know Direction Podcast
    I would like if they came up with something clever for identifying magic items rather than just rolling for a DC or sitting next to it for an hour and knowing exactly what it does. Like maybe you only learn or gain the effects after completing some pre-requirement, an orc bane sword could start dealing extra damage after its new wielder first annoints it with orc blood in battle. I think a really cool thing would be that each magic item like the above would have an action like that required to activate it. You might easily know its magical, but you have to learn how to make it work

Tuesday, 22nd August, 2017

  • 03:26 AM - Von Ether quoted turkeygiant in post Monte Cook Games Announced Numenera 2: Discovery & Destiny!
    I hope this succeeds in making Numenera feel like its own thing. My biggest problem with ALL the cypher system games so far is that none of them feel like they make any mechanical changes to be their own thing. They are vastly different settings and content layered on a nearly uniform system that just isnt flexible enough to do justice to all these diverse types of stories. I have never looked at a Cypher system game and thought it was THE system to run that game in over over a purposebuilt system for that genre. That's sort of the crux of any generic system vs bespoke rules decision. I'm a little confused by your statement though, because it should only apply to the Strange (unless you are also including the mini-settings for Gods of the Fall and Predation.) Numenera, at least, should not feel that way since it was designed for that world. For me, there are usually two types of generics. The effect-based mathy kinds like M&M, Hero and Gurps. Which can work for some people because ...

Monday, 20th March, 2017

  • 05:16 PM - Kramodlog quoted turkeygiant in post Here's A Peek At The Starfinder Iconics
    Drone, I think its the Engineer class who gets them, I assume they will be mechanically kinda like a Summoner's Eidolon. I wan't to know what race the human looking woman with antennae is, it would be cool if there were some rules for a half-alien races like a half-elves in Pathfinder. Looks like a female Lashunta from the planet Castrovel. They were introduced in Distant Worlds.
  • 05:13 PM - buda quoted turkeygiant in post Starfinder's Spaceships Are Pretty!
    The Vesk ships kinda look like the Gamila ships from Space Battleship Yamato which is awesome. But that begs the question can we get a Wave Motion Gun on our ship to fight them? Raises the question, it does not beg it. "To beg a question means to assume the conclusion of an argument—a type of circular reasoning. This is an informal fallacy, in which an arguer includes the conclusion to be proven within a premise of the argument, often in an indirect way such that its presence within the premise is hidden or at least not easily apparent."

Wednesday, 15th March, 2017

  • 06:53 PM - jimmifett quoted turkeygiant in post Here's Wayne Reynolds' Cover of Paizo's BESTIARY 6!
    They have said that their number one goal for Starfinder is that the rules suit the tone of the game and the setting, with Pathfinder compatibility being a secondary but important consideration. If you ask me I don't think the Paizo game designers actually like to be locked down to Pathfinder rules, some have even said in the past that they would like to throw out entire parts of the rule set and replace them but they know they can't without alienating a lot of diehards who seem to be the core of their customers today. Starfinder might be a way around this, grow the base of Paizo a bit and maybe they will will be in a more stable position to kill a few sacred cows in Pathfinder. We'll see. if there are prestige classes, they failed to break free of 3.75.

Sunday, 5th February, 2017

  • 07:03 AM - EbbTide808 quoted turkeygiant in post RPG Crowdfunding News 036: Dusk City Outlaws, Cold Shadows, Fear’s Sharp Little Needles, Wearing the Cape, Sig: Manual of the Primes
    I really hope Dusk City hits it's goal, it has been going slower than I would like. These "box" games tend to require a much larger total goal than projects for just a book, it might have been a mistake to ask for $65,000 on a brand new game with a relatively niche setting, maybe they could have asked for $40,000 and started with just a book. I backed it the first day at the highest level. I'm very much looking forward to this game, particularly if it delivers on fun sessions with very little GM prep. Based on it's progress so far, I'm pretty positive it will hit its pledge goal. They're about to hit 50K with 23 days to go. I'm hoping they reach the 75K mark though for another 40 pages about the setting.

Tuesday, 31st January, 2017

  • 07:46 AM - MNblockhead quoted turkeygiant in post RPG Crate Spotlight: RPGCrate
    I have sadly yet to see one of these crates that really impressed me, the buisness model is pretty much locked in on you getting maybe one worthwhile thing that is worth nowhere near the cost of the box and everything else is junk you are probably going to toss. Its just the reality that to make money the box has to be mostly random clearance crap. I would like to see someone create a "crate" that is actually filled with stuff created just for it, each month send me a hard envelope with an adventure and some themed dungeon tiles and pawns or minis, that is something I would support. Exactly. I was looking for a mini subscription service, but even if that existed, I doubt it would be as good of a deal as just buying individual minis from the eBay seller I buy from. But, if each month I could get an adventure, with associated tiles and minis, I would seriously consider it. Given the price of minis, however, that is probably not doable. Perhaps pogs or carboard/plastic stand-up 2D minis.

Friday, 27th January, 2017

  • 09:53 PM - ddaley quoted turkeygiant in post A STARFINDER Bonanza - Preorder Core Rules, First AP, Compatibility License, & More!
    I haven't touched Pathfinder in years, but am actually looking forward to this. And you could just as easily look at the adventure description and say it is following in the footsteps of Alien or Spacehulk which is awesome. I agree that there is nothing inherently wrong with a "dungeon", you just need to find a way to make it feel natural, so it isn't just a dungeon for a dungeon's sake.

Saturday, 14th January, 2017

  • 09:21 PM - ddaley quoted turkeygiant in post And Here Are The Official 10 Most Anticipated RPGs of 2017!
    I can't say that the quality of the printed materials influenced my decision to back Trudvang, as I have not seen a physical RPG product that was produced in Europe yet. I was mostly sold at "Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths." I like products that are based on traditional mythology. But, I read through the rest of the kickstarter information prior to backing. It also seemed like a good deal for $70. I do hope the quality is good for both art and content. I think it has to be the production quality, in Europe in general they seem to care a whole lot more about the quality of their layout, illustration, and even just the quality of how the books are printed. I honestly feel like in North America there are NO publishers doing nearly as good on these fronts as the Europeans are, maybe Fantasy Flight with their Star Wars games, but even D&D the biggest game out there doesn't always stack up on the...

Monday, 9th January, 2017

  • 02:57 PM - Marc Radle quoted turkeygiant in post (ENN) Kobold Press’ Midgard Coming soon to Kickstarter
    Tyranny of Dragons was also far and away the worst storyline of 5e too though lol Of course, many folks really like the Tyranny of Dragons adventure series. One also might wonder how much of that storyline was out of KP's control ...
  • 12:06 AM - Ath-kethin quoted turkeygiant in post (ENN) Kobold Press’ Midgard Coming soon to Kickstarter
    I have had this same problem with their products, forcing 3.0/pathfinder assumptions into 5e...which is exactly the stuff that pushed me to 5e in the first place. I get the feeling they don't want to be writing 5e but have to because of market pressures. I wouldn't necessarily agree that Kobold isn't interested in publishing 5e stuff or is doing so unwillingly. My issue with their stuff is that it adds tons and tons of stuff, but very little that is outside the box and nothing that expands the game. For example, the Tome of Beasts includes four new types of hags, all of which are slight variations of the ones in the Monster Manual and could have been handled with a sidebar. All of them also include "new" abilities that work exactly the same way as other abilities available in the game already. To me, this reads as "more crunch for the sake of having more crunch, and necessity be damned. That, to me, is the very essence of 3.x. Additional extra fey and other uninspired monsters fill the pa...

Sunday, 8th January, 2017

  • 09:39 PM - Morrus quoted turkeygiant in post (ENN) Kobold Press’ Midgard Coming soon to Kickstarter
    I have had this same problem with their products, forcing 3.0/pathfinder assumptions into 5e...which is exactly the stuff that pushed me to 5e in the first place. I get the feeling they don't want to be writing 5e but have to because of market pressures. Doesn't seem likely. They wrote the first official D&D storyline after all. Sent from my iPhone using EN World mobile app

Tuesday, 6th December, 2016

  • 01:44 PM - ccs quoted turkeygiant in post Wizkids announce More Pathfinder and D&D Miniatures...
    Its a great incentive, if you can look past the disincentive of having to buy a brick of wizkids minis. I really wish the quality of the D&D minis was higher. You do know you can just straight out buy the case incentive from any # of reliable sites, right? It's how I get most of mine ($30-$50 depending on site)
  • 01:41 AM - MechaPilot quoted turkeygiant in post Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
    I think the point is you will always have an arrow even if you chain a bunch of encounters together without a rest, but by making it a min, longer than most fights last it doesn't break the power for any individual encounter. If only there was a term that has already been in D&D to describe an ability intended to be usable a minimum of once per encounter.
  • 12:55 AM - Prakriti quoted turkeygiant in post Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
    I think the point is you will always have an arrow even if you chain a bunch of encounters together without a rest, but by making it a min, longer than most fights last it doesn't break the power for any individual encounter. Pretty much. It guarantees that you'll have 1 use of Arcane Arrow per encounter. It's just a different way of achieving the Battle Master's Relentless ability: "...when you roll initiative and have no superiority dice remaining, you regain 1 superiority die." They could have phrased the Arcane Arrow ability the same way: "...when you roll initiative and have no uses of Arcane Arrows remaining, you regain 1 use of Arcane Arrow." Either way, I like it.

Thursday, 10th November, 2016

  • 09:02 PM - Morrus quoted turkeygiant in post D&D Tops The List Again In Orr Group's Quarterly Report
    Can anyone point me to last quarter"s numbers? Im having a hard time searching them up. Q1 is here: http://www.enworld.org/forum/content.php?3370-D-D-5E-Up-4-In-Latest-Orr-Group-Industry-Report#.WCTR_ZGcZTY Q2 was lost in the crash, unfortunately. I have the email though: 78294


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