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If you could put D&D into any other non middle ages genre, what would it be? Wednesday, 26th June, 2019 10:59 AM

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Thursday, 12th October, 2017


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned IchneumonWasp in post Warlord Name Poll
    ...; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99...

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Tuesday, 12th March, 2019

  • 01:51 PM - Bagpuss quoted IchneumonWasp in post WotC Considering NPC Stat Format Change
    I welcome his change. NPC stat blocks take up a lot of space for stuff that aren't really necessary and can mostly be improvised on the spot, especially if there are some small guidelines about how strong the NPCs and whether he is more strong/intelligent/social etc. You don't need the entire statblock. I would have thought writing things out in entire sentences is going to take up more space than a stat block. The whole point of the stat block was to reduce space needed to convey necessary information.

Tuesday, 12th February, 2019

  • 09:07 AM - Connorsrpg quoted IchneumonWasp in post Pages From The Upcoming Nautical D&D Book!
    I'd be interested in that as well. It would certainly fit my play style and would allow me to place some location/region right into my game world. And I also completely agree with you about Ravnica. It's a really amazing book if you give it a chance. The factions are really flavourful and easy to adapt. Yeah, the guilds have inspired me as to what to do with my organisations in my worlds. Especially like the attaining henchmen/soldier/etc for certain jobs and the allowance of items too. Really cool and a good guide for other organisations. (We also have relationship dice with each step of renown that works great).

Monday, 11th February, 2019

  • 07:49 PM - MechaTarrasque quoted IchneumonWasp in post What if Focuses like Wands, Staves, Holy Symbols, etc were statted like weapons?
    [QUOTE=IchneumonWasp;7561761]I think you’d have diffiiculty balancing some classes, as some get more cantrips than others. How are you going to compensate the sorcerer, for example. That class gets more cantrips than a wizard, but now they only need an item and can cast such a cantrip? QUOTE] It seems like it would lead to something like resonance from PF2's playtest, where classes get a different capacity for magic items. That wasn't very popular with PF2.

Friday, 25th January, 2019

  • 06:54 PM - Quickleaf quoted IchneumonWasp in post Designing the lizardfolk inhabited Valley of Dread?
    Maybe you mean mangrove forests? https://en.wikipedia.org/wiki/Mangrove I've only ever seen mangroves along Thailand's coast. My understanding is that they grow in coastal areas with brackish waters. If you check out the map in my first post, the Valley of Dread is landlocked between two mountain ranges. I don't know if it would make sense to have mangroves growing there? I know the boggy jungle fantasy art I'm using as inspiration looks more like mangroves, but the closest real-world inspiration I've found are the Rwenzori-Virunga moorlands...which, as I understand, are sort of a blend of swamp and cloud forest. https://i.imgur.com/3iby2n8.jpg

Wednesday, 19th December, 2018

  • 05:56 PM - lluewhyn quoted IchneumonWasp in post Riddle me this: How often do you use riddles?
    Riddles are a good part of fantasy stories, but I don't think riddles make good 'challenges' in a roleplaying game. .... With riddles, you can't have anything like that. Effectively the game stops, until players have solved it. Remember that scene from the first Lord of the Rings movie? Where they had to open the door to the Mines of Moria, but had to solve a riddle? They party stopped and could only progress once they had solved it. This is boring and frustrating during game play. Have you read this? https://www.shamusyoung.com/twentysidedtale/?p=680
  • 01:59 AM - Shiroiken quoted IchneumonWasp in post Riddle me this: How often do you use riddles?
    Remember that scene from the first Lord of the Rings movie? Where they had to open the door to the Mines of Moria, but had to solve a riddle? They party stopped and could only progress once they had solved it. This is boring and frustrating during game play.This is the quintessential failure of adventure design, and happens all too often with riddles. I prefer to use riddles sparingly, and *never* require them to be solved to further the plot. I like to use them to grant a benefit if solved, usually with limited attempts to keep it short. One adventure I ran back in 2E, the party was teleported to the center of a maze (dungeon). There were several paths to escape, and each had a riddle to be solved. The longest and hardest path had one of the most well known riddles (four legs, two legs, three legs), while the easier ones had progressively harder riddles. If any riddle was answered incorrectly (while touching the door to prevent "mistakes"), the exit would be forever sealed and the answerer would...

Tuesday, 18th December, 2018

  • 09:05 PM - Aebir-Toril quoted IchneumonWasp in post Riddle me this: How often do you use riddles?
    Riddles are a good part of fantasy stories, but I don't think riddles make good 'challenges' in a roleplaying game. In a combat encounter, there are enough opportunities to progress, to fall behind, and respond to succes or failure. If one combat round didn't go well, you have to suffer the consequences and think of something different the next round. The same is true for roleplaying encounters ("You have angered the king with your rude request and now he is threatening you, what will you do now?") or skill challenges. With riddles, you can't have anything like that. Effectively the game stops, until players have solved it. Remember that scene from the first Lord of the Rings movie? Where they had to open the door to the Mines of Moria, but had to solve a riddle? They party stopped and could only progress once they had solved it. This is boring and frustrating during game play. Now, the only thing I could see a riddle work is if it is more of a prophesy, one that they don't have to solve immed...

Tuesday, 14th November, 2017

  • 07:00 PM - Charlaquin quoted IchneumonWasp in post They Broke Arcane Archer!!!
    I agree. Even with the mistake corrected, I dislike the way the sub-class is executed, precisely because you get so few arcane shots. It's even worse if you miss, because than you've used one of your very limited uses. Actually, you don’t have to expend a use of Arcane Shot until after you hit. You decide to use the option when the arrow hits, unless the option doesn’t involve an attack roll. That’s how pretty much every ability that lets you expend a limited resource to enhance a single attack works in 5e. Ki, Smite, etc.
  • 05:32 PM - vincegetorix quoted IchneumonWasp in post They Broke Arcane Archer!!!
    I agree. Even with the mistake corrected, I dislike the way the sub-class is executed, precisely because you get so few arcane shots. It's even worse if you miss, because than you've used one of your very limited uses. Personally, I would have given the arcane archer a kind of Eldritch blast type arrow cantrip or something, so they can cast very basic 'magical' arrows every turn. I have the same problem. I'm ok with AA being a figther archetype, but it feels more like the Seeker from 4e than the AA we've seen in previous editions; they feel more primal than arcane. I feel like the gunsmith archetype for the artificer UA does for a better AA ir refluffed, or even the horizon walker with all the ''arrow spells'' the ranger gets. I would have preferred an archetype that gave us different at-will action type to let the fighter do something different than ''use the Attack action'' every turn, like the gunsmith. Something like this: lvl 3: Master Fletcher: Gain prof with carpenter tools Arcane Quiv...
  • 04:05 PM - Parmandur quoted IchneumonWasp in post Four New Elf Subraces in Unearthed Arcana
    Superficially, these subraces might give players more options, but I think different new races would in many cases add more meaningful choices than these sub-races. We already have a winged race, we already have a few aquatic races (triton, water genasi etc.). Meanwhile, we don't have stats for something like a thri-kreen. Give it a couple months, is my guess. Thri-Kreen we're one of the tier one most requested playable races when they did a big survey about that back when: Thri-kreen, Goblins and Aasamir, so we we are two out of three so far.

Thursday, 9th November, 2017

  • 09:50 PM - Parmandur quoted IchneumonWasp in post The State of D&D: Products, Psionics, Settings, & More
    I'm happy to hear they think of 5e as long term and don't see the need to continuously re-invent the wheel with new editions. I'm also happy they don't want people to have to buy multiple books, but I am curious what this means for things like Psionics and the Artificer. Will they be released for free or in a Xanathar's type book down the line? They want people to buy books, they just want the number of products to be manageable and not intimidating to new folks.

Saturday, 21st October, 2017

  • 07:52 AM - Greg K quoted IchneumonWasp in post The Actual Table of Contents for Xanathar's Guide to Everything
    You must have never played with a group of characters with long full of unpronouncable elvish sounding names. As a DM I have started naming my NPCs with 'normal' names (like John, William etc.), because players will never remember the Elf named X. These tables will in a sense form the backbone for my world-building. I use name tables, but, if one is going to pay for them, there are cheaper options (e.g., Lee's Lists).
  • 07:51 AM - Gladius Legis quoted IchneumonWasp in post The Actual Table of Contents for Xanathar's Guide to Everything
    You must have never played with a group of characters with long full of unpronouncable elvish sounding names. As a DM I have started naming my NPCs with 'normal' names (like John, William etc.), because players will never remember the Elf named X. These tables will in a sense form the backbone for my world-building. Tables you could've compiled with Google. Bottom line, this is 17 pages that could've been spent on more feats, subclasses, spells, alternate class options, etc., etc. You know, stuff that (a) players will actually USE, and (b) didn't already exist somewhere else in some form for free.

Monday, 9th October, 2017

  • 10:15 PM - CrimsonCarcharodon quoted IchneumonWasp in post Unearthed Arcana October 2017: Fiendish Options
    I like it. It's not something huge and actually quite minor, but it is something that expands player options and makes it easier to customise your character. I'm also going to look at this document, the next time my players will have to face an evil cult. Agreed. I'm a huge fan of tieflings, so I'm always up for having more customization options for them.

Tuesday, 4th August, 2015

  • 07:52 PM - psiconauta_retro quoted IchneumonWasp in post VAMPIRE Gets A 4th MASQUERADE From Onxy Path!
    I am a huge fan of Onyx Path and the White Wolf product lines. I am a bit conflicted about whether a new edition is really necessary. V20 was sort of perfect, really. The setting was already updated to modern nights in V20 and the minor rule problems were solved. Vampire games are supposed to be really 'rules light', so I don't really need new rules anyway. I also question whether there is a real market for another version of White Wolf/ Onyx path Vampire. I am interested though and I am certainly going to buy it, if only to support the hobby & industry. I totally agree with your opinion and have the exact same feeling!!!

Wednesday, 6th May, 2015

  • 04:22 PM - Kramodlog quoted IchneumonWasp in post [UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
    So, I guess this means we can expect to not get much player options out for this? (Not that I am unhappy with what we are getting now in Unearthed Arcana. I'm very happy in fact.) As much as ou got in PotA. Since no Adventurer Handbook seems to be in the works, they might not have a cancelled book to scavange some material to produce a 25 pages PDF this time around.
  • 04:11 PM - delericho quoted IchneumonWasp in post [UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
    So, I guess this means we can expect to not get much player options out for this? I don't think they've said anything, but my best guess is that we'll see something much like the free PDF associated with PotA - a couple of new races, maybe some backgrounds, and a bunch of spells. Some of this may well be reprints (in particular, I'd expect Deep Gnomes to recur). You're overthinking it; Ravenloft in 5e is pretty much independent domains in the mists of the shadowfell. Would not be hard to have the "mists" swallow up a group of PCs and release them home at the end. They've been tending towards "save the world" adventures, so I'd still expect an attack on FR rather than just the PCs being pulled into the Shadowfell. 'course, it would be a welcome surprise if I were proven wrong. :)

Tuesday, 3rd March, 2015

  • 03:43 PM - KarinsDad quoted IchneumonWasp in post How often do you play?
    Our group plays once every 3-4 months. Wish it were more often, but he, you can't have everything in life. :) How can you remember anything from session to session? :erm:

Sunday, 22nd February, 2015

  • 10:49 PM - aramis erak quoted IchneumonWasp in post I believe the D&D boardgames actually hinder the table top game.
    I understand your fear, but I don't think it will hurt that much. If anything it will help the brand and might get more people into D&D. People have limited time. That is true, as you say, but think of Game of Thrones. There is a television series, there are the books and there is even one video game I believe. Sure, there will always be people who won't read the books because they have limited time and prefer to only watch the television series, but I think that overall the television series has increased the number of people who sit down and start read the books. Plus two different RPGs (ASOIF RPG, and AGOT RPG) , A card game, and a boardgame (diplomacy-like). Each of them brings people to the books, and vice versa).

Saturday, 7th February, 2015

  • 03:25 AM - Lanefan quoted IchneumonWasp in post Things 5E has taught you about your playstyle.
    I learned that I actually enjoy playing non-spellcaster character more than spellcasters. Fighters are awesome.Fighters have always been awesome; it's just that in a few of the various editions you had to work a bit harder to get the awesome into view. But it was always there. :) Lan-"an awesome 1e Fighter"-efan


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