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Monday, 8th October, 2018

  • 11:56 AM - talien quoted Faenor in post Happy Hallowmeme: Momo
    Its a good article, but please take the photo down. My kids come here and they need to sleep at night. I changed the picture to a vector version that's hopefully less terrifying.

Tuesday, 19th June, 2018

  • 06:07 PM - Mike Myler quoted Faenor in post Mythological Figures: Baba Yaga (5E)
    Don't forget Curse of Strahd, which has Baba Lysaga, or as my players quickly called her... Baba Lasagna! I think my party in Ravenloft encountered her as well. If we thought of that nickname we'd have had an easier time remembering her proper monicker. :p Wont. I don't think that word means what you think it means. Oof! Typo fixed. Some of your stat blocks for legendary persona have been a little off in my opinion. But this one really is spot on. My wife is Russian, and loves mythology and I have spoken to her many times on the really Russian Baba Yaga, and this captures it well. One thing though - I would say she is Lawful Evil, as whilst she is capricious in the original tales in terms of who she helps (being respectful to her really helps here...) once she decides to help she doesn't break her word, even when it's to her disadvantage. Sure she's tricky, but in the kind of way a Devil would be in D&D... Awesome!! :D This character from popular folklore is a classic ...

Wednesday, 14th December, 2016


Wednesday, 7th December, 2016

  • 01:16 AM - JonnyP71 quoted Faenor in post Minis or theatre of the mind? (Survey)
    Neither. I use engineering graph paper and sketch lightly with mechanical pencils. each character or monster is an initial. hold the pad in front of them and ask them where they want to move to, erase and write the initial in the new spot. I never have understood why this isn't the most common way to do it. Replace the graph paper with plain paper and that's how we did it before someone bought a whiteboard....
  • 12:53 AM - The Human Target quoted Faenor in post Minis or theatre of the mind? (Survey)
    Neither. I use engineering graph paper and sketch lightly with mechanical pencils. each character or monster is an initial. hold the pad in front of them and ask them where they want to move to, erase and write the initial in the new spot. I never have understood why this isn't the most common way to do it. We used to do that. That's exactly the same conceptually as using minis on a battlemat though.

Tuesday, 8th November, 2016

  • 04:11 AM - dave2008 quoted Faenor in post 5e EPIC MONSTER UPDATES
    I'm sorry, I don't know of anything. Also, I don't necessarily mean cr20+ minion. Mid-teens for cr. Stuff to cut through. You know, actually. Abishai have potential. Dragon like, but medium to large size. No legendaries, though reactions and bonus actions are good. To be used in fighting to the boss, and supporting the boss. Also, exploration I find to be boring with no risk. If a pit trap or a difficult climb aren't dangerous, then they are just delaying tactics. Got it. We do probably need more monsters in the CR 15-20 range to fill that role, but unfortunately that is not the goal of this thread. I have thought about doing an update of CR10-21 monsters, but I don't know that I will have the time.
  • 12:31 AM - dave2008 quoted Faenor in post 5e EPIC MONSTER UPDATES
    Good points, and agreed it's a problem with epic tier play. How do I do epic level dungeons where you have a series of encounters that are challenging, and create that attrition that 5e is based on, before getting to the epic boss. Otherwise I'm just like "ok, you plane shift into this vast open space. Epic bad guy floating there 200 feet away. Roll initiative." I think epic level play probably needs a different paradigm. Mostly investigation, exploration,etc. and then BAM! the big throwdown. However, any epic minions you would like to see?

Monday, 7th November, 2016

  • 10:48 PM - dave2008 quoted Faenor in post 5e EPIC MONSTER UPDATES
    For me, I don't need more neutral or good anything. I'd rather see more epic, bad guy minions. Medium or large size, so I don't need an absurd space for the combats. Anything in particular? Epic minions seems a bit like an oxymoron to me! ;) FYI, I see this as an issue in general with epic play. It isn't epic it you are still fighting minions IMO, but that is kinda how lvl 1-20 are set up. And I imagine it gets boring always fighting demon lords or arch devils. That is another reason I just added a bunch of "epic minions" from the Epic Level Handbook (they are not stated yet). One thing I am thinking of adding are swarms, such as: Demon Horde (Different CR/stat block for a horde of balors vs horde of hezrou) Infernal Legion Celestial Host Flight of Dragons

Sunday, 6th November, 2016

  • 04:14 PM - Maxperson quoted Faenor in post What is the "role" in roleplaying
    Ok, I think I need to say less. Which do you mean? 1) role-play means choosing your actions based on a combination of class and personality. 2) role-play means play acting your personality. It's not quite that simple. You can roleplay as number 2 there, but only if number class, race, skills, etc. don't exist. Every time you add to your character, those additions impact how you roleplay your personality as those things have an impact on personality. They help explain the why of what you do.

Friday, 4th November, 2016

  • 06:51 AM - pemerton quoted Faenor in post What is the "role" in roleplaying
    Does play a personality mean play acting, or does playing a personality just mean choosing actions based on the personality - in addition to the chosen class? I.e., what would a fighter with these personality traits do in this situation?The two are related because - at least in some RPGs, like classic D&D - "personality traits" aren't something that figures in the game except by play acting of some sort. Eg AD&D just doesn't have any way to express "hates kobolds" as part of the function/capabilities/responsiblities of the character. (Contrast 5e, which does, via the personality/inspiration rules.) Thinking more about the personality thing in the classic game - there is not the least suggesion - not at all, not one bit - in Gygax's PHB that I might make choices for my character based on personality, as opposed to based on what is expedient from the point of view of dungeoneering. Here are some of the key passages (PHB pp 107, 109): Now assume that a game is scheduled tomorrow, and ...

Thursday, 3rd November, 2016

  • 11:22 PM - quoted Faenor in post What is the "role" in roleplaying
    Outcomes matters. They're what make it a game. If you are setting up situations that take the ability of the players to improve their odds of having a good outcome through their character design choices, then that's poor design. I'm not sure I'm getting what you're trying to say here. That situations wherein players improving their odds of success depends on "correct" character design choices, like having a certain skill set, is poor design, or situations wherein players improving their odds of success depend on "correct" character design choices, is poor design. Could you clarify?
  • 10:04 PM - I'm A Banana quoted Faenor in post What is the "role" in roleplaying
    I think if you've had a meaningful effect on the fiction, you've found a function. Pretty broad definition of function, but sure, I can follow your train of thought there! Outcomes matters. They're what make it a game. If you are setting up situations that take the ability of the players to improve their odds of having a good outcome through their character design choices, then that's poor design. The idea that outcomes is what defines something as a game is not an uncontested assertion. Like, I've got a lot of D&D characters whose campaigns have petered off into nothingness and so who have and will never have a proper outcome, good or bad. And I'd certainly assert that getting a better chance of a good outcome isn't something that makes my D&D games enjoyable experiences. I mean, you know, wild sorcerers are a thing, there's always information asymmetry, often there's "no-win" situations where both good and bad consequences result, having assured success is dull, etc., etc.,
  • 08:40 PM - lowkey13 quoted Faenor in post What is the "role" in roleplaying
    Yes. When outcomes are random and the player choices have no way to improve the outcome, that is poor design for an rpg. If I'm at a table and the dm says 'left or right?' And I say ok, I cast divination. No info. Ok perception. Nothing. Ok Insight. Nothing. Ok, left. You fall into a pit trap and die. Then the dm is going to playing with the tumble weeds and crickets. It may be worth considering that both left and right led to the deathpit, and the DM was hoping for the sweet, sweet release of it all.
  • 08:35 PM - I'm A Banana quoted Faenor in post What is the "role" in roleplaying
    By the same token, personality is not necessarily independent of mechanics. Going back at least to the role v roll controversy, there's been this tendency to want to isolate mechanics from something they're integral to: the game, itself. That impulse is problematic and counter-productive. I agree that they're entangled (or at least that they can be - and I tend to prefer if they are). The simple trait of Rath being flighty, though, isn't fulfilling any particular function, by itself. Well, maybe it's filling the function of "a personality that Rath's player would enjoy portraying." The point about skills aren't class is like discounting my points because I used you're instead of your. The point is they are player choices. They are somewhat related to class by stats and by availability to the class- obviously you can get skills other ways. Personality is player choice, too. In fact, in RPG's in general, personality is a more frequently made player choice than class or ...
  • 08:11 PM - lowkey13 quoted Faenor in post What is the "role" in roleplaying
    Your contrived example is premised on game rules don't matter. In your example, the party wizard is proficient in insight and makes a check and gets some information that leads to a better decision. Or the high wisdom druids makes a perception check. Or the ranger does a survival check and sees sign of a bbeg. If there is a choice in game where the players' class choices don't impact the outcome, then that's poor game design. Oh ... well, everyone gets their fun a different way! That said, I'm firmly with the Banana on this one. The thing (to me!) that separates D&D (and other RPGs) from "Complicated Board Games" is that you are playing a character, not a conglomerate of stats and rolls.
  • 08:03 PM - I'm A Banana quoted Faenor in post What is the "role" in roleplaying
    I don't think 'function' /is/ entirely on the game side of things, that's an artificial distinction hearkening back to the old role vs roll thing. Yeah, I think being "a protector" (for instance) is as much a personality thing as a mechanical thing, sure. And Rath's flightiness might be exemplified in him also being a wild mage. The main thrust there was just that personality impacts fiction without needing an appeal to function. Rath can be a flighty front-line defender as much as he is a flighty thief or a flighty cleric. Maybe his flightiness affects his choice of party role, maybe it doesn't, but either way it can affect the fiction. Your contrived example is premised on game rules don't matter. In your example, the party wizard is proficient in insight and makes a check and gets some information that leads to a better decision. Or the high wisdom druids makes a perception check. Or the ranger does a survival check and sees sign of a bbeg. If there is a choice in game where the play...

Wednesday, 2nd November, 2016

  • 03:36 PM - Mercule quoted Faenor in post What is the "role" in roleplaying
    Im concerned that the premise of this is not being interpreted the same by all reading and posting here. Does play a personality mean play acting, or does playing a personality just mean choosing actions based on the personality - in addition to the chosen class? I.e., what would a fighter with these personality traits do in this situation? Would he take the dash action to intetpose himself between the cleric and the monster, or would he finish off the monster he's wounded and let the other party members take care of themselves? The 'play' in role play and the 'play' in play acting causes a lot of confusion. In a surgery, each person in the room has a role to play - surgeon, nurse, anesthesiologist, etc. It's only when you are pretending to do a surgery, like in a tv medical drama, that play acting happens. So, play acting may make a pretend role playing scene more interesting, but they are definitely two much different things. In d&d, Dice and rules are for resolving a situation without pl...

Friday, 21st October, 2016

  • 07:50 PM - dave2008 quoted Faenor in post 5e EPIC MONSTER UPDATES
    I don't have my MM here, but there's a standard way that 5e handles this. No such thing as a free action in 5e. It typically will say 'no action required'. That is correct, and it is something similar to what I wrote, but I didn't have my books with me when I was editing this submission. I just based on my rather crude memory!

Thursday, 20th October, 2016

  • 07:41 PM - doctorbadwolf quoted Faenor in post Unarmored Defense and Surprise
    Too many movies. A modern gun fires how many rounds per second? D&d combat system can't simulate combat with modern weapons mostly due to the time scale relative to human reaction times. In medieval combat, there was lots of circling and feinting. DnD combat can't model accurate archery for the same reason, then. I'm not even that good an archer, and I can fire off shots and much more quickly than 1-2 per 6 seconds. It takes me about 1.5 seconds per arrow, if I'm doing a full draw, and holding my arrows in my bow hand. Still just under 2 seconds if I'm using a hip quiver instead. The woman that taught me makes me feel like a damn turtle. And hers hit more precisely. But she started when she was 7, and I started when I was in my twenties. Point is, the game is abstract. And it wouldn't be hard to use the weapon stats to model the increased speed. Oh. Also, an arrow that hits will cripple your combat efficacy. Period. Actual lethality aside, you are not in the fight any longer if an arrow ...
  • 06:24 PM - jasper quoted Faenor in post Unarmored Defense and Surprise
    Actually, hold on. In your description, does ranger Rick keep fighting, or is he down too? In game he is a fifth level fighter so he fights on. In the movies the bullet would shatter on his armor and a splinter would lightly open a cut on his cheek. He would rattle of a one liner and in the next 40 rds blow up half of Neverwinter. Only to cry with the cute cleric babe poured moonshine ( potion of cure light wounds) on his cut. Army Cook Jasper would never every be mention if he was just an extra or there be a social role playing scene of Jasper's funeral if he was a B+ actor. In real life the number of rounds on target or near target are low to the number of rounds shot. And reaction time does come into. As hearing the first bullet whine by so I eat the dirt. Or I see, hear, etc something and I start diving for the dirt before I hear the round.


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