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  • cbwjm's Avatar
    Yesterday, 11:49 PM
    We're nerds. We love to argue about this stuff. I think some of us love to argue about this stuff more than we love to play DnD.
    288 replies | 6335 view(s)
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  • cbwjm's Avatar
    Saturday, 22nd June, 2019, 08:42 AM
    After 20 years I finally went to a dentist, thought I had some tooth decay (2 holes in the same place on opposite teeth), turns out I've just slowly ground down those two teeth. Had them fixed up and also had an amalgam filling replaced, fairly expensive but not too bad, won't be back to see them til next year.
    33 replies | 585 view(s)
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  • cbwjm's Avatar
    Friday, 21st June, 2019, 05:22 AM
    It is definitely an interesting concept. The Mystara setting also worked like that with clerics that could be devoted to a sphere or alignment.
    68 replies | 2209 view(s)
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  • cbwjm's Avatar
    Friday, 21st June, 2019, 04:48 AM
    A champion can't shapeshift into a bear, a druid can wear metal armour, apparently they won't wear it but they could easily have a change of heart later on and think "Gee, I wish I could wear armour that offers more protection, wait, I can!" and nothing bad will happen to them.
    288 replies | 6335 view(s)
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  • cbwjm's Avatar
    Friday, 21st June, 2019, 04:43 AM
    Do you mean the strength limitations for women, because 2e didn't have that.
    173 replies | 8154 view(s)
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  • cbwjm's Avatar
    Friday, 21st June, 2019, 01:57 AM
    I guess for me the question is, what happens if they do wear metal armour? The answer is: absolutely nothing. 5e isn't like past editions where a druid character loses access to spellcasting and supernatural abilities if they go and start wearing metal armour. If there had been some kind of rule that metal armour had some sort of penalty if worn, like if they wear metal armour they can't...
    288 replies | 6335 view(s)
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  • cbwjm's Avatar
    Friday, 21st June, 2019, 01:35 AM
    I don't see much wiggle room with a paladin oath that says "don't lie or cheat" and yet people seem to think that them using the deception skill is fine.
    288 replies | 6335 view(s)
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  • cbwjm's Avatar
    Friday, 21st June, 2019, 01:04 AM
    It seems to be more of a suggestion than an actual rule.
    288 replies | 6335 view(s)
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  • cbwjm's Avatar
    Thursday, 20th June, 2019, 04:40 AM
    This is what I would have done if I had written the druid for 5e, if I thought that the restriction from previous editions should stick around. As is, there is no penalty associated with it, it is a flavour restriction, and I think it would have been better off in one of those little side bars that the PHB has as a "some orders of druids do this..."
    288 replies | 6335 view(s)
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  • cbwjm's Avatar
    Thursday, 20th June, 2019, 04:24 AM
    Since 5e doesn't limit them by level, it kind of works when you require more dice for a maneuver. With Come and Get It costing 3 dice, that means that a battlemaster at level 7 would be able to perform this manoeuvre and 2 more single die cost manoeuvres between short rests.
    76 replies | 2448 view(s)
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  • cbwjm's Avatar
    Thursday, 20th June, 2019, 02:41 AM
    I think if I was going to make Come and Get it into a battlemaster manoeuvre that I would use the idea of spending more than a single superiority die mentioned earlier in this thread since the effects of the power is considerably more powerful than the manoeuvres in the book, it's essentially a multi-target version combining the effects of goading attack, pushing attack (or in this case, pull),...
    76 replies | 2448 view(s)
    2 XP
  • cbwjm's Avatar
    Wednesday, 19th June, 2019, 02:22 AM
    I would probably have a look at the fighter and warlord in 4e for ideas, paragon paths might have certain manoeuvres that highlight the theme of the path which might provide inspiration. 3e prestige classes might also be good for inspiration. A manoeuvre that might be quite good is: Battle Ready. Expend a superiority die when rolling initiative and add it to your total. I'm not sure...
    76 replies | 2448 view(s)
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  • cbwjm's Avatar
    Wednesday, 19th June, 2019, 01:57 AM
    I would probably look at earlier editions for ideas. I'd make fire spells completely ineffective when cast underwater (I'm aware of the fire resistance rule mentioned above), spells that form clouds wouldn't work, ongoing acid damage is neutralised when surrounded by water. Lightning effects in earlier editions instead created a radius when forming which would be quite dangerous for the wizard...
    32 replies | 978 view(s)
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  • cbwjm's Avatar
    Tuesday, 18th June, 2019, 09:00 AM
    Love the novels, have shelves of them somewhere. The setting has a long history and novels written across all time periods. Plenty of good ones there. I also think it is a great setting to play in with great ideas in magic and knightly orders.
    38 replies | 1373 view(s)
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  • cbwjm's Avatar
    Tuesday, 18th June, 2019, 07:26 AM
    I just had a look at the feat, it does scale with level since it heals 1d6+4+the targets max number of hit dice which for players is their character level which means it's a healthy amount of healing for a single charge of a healer kit. I've been thinking all this time that it just healed 1d6+4 hit points.
    11 replies | 522 view(s)
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  • cbwjm's Avatar
    Monday, 17th June, 2019, 06:54 AM
    I think your first idea is the better one but that's mainly because the one with hit dice could be rendered useless after a couple of particularly grueling battles when hit dice are used up. You could make +1/+2/+3 healer kits with each + adding an additional d6. Edit: actually, rather than +s, it might be better to use the same terminology as healing potions.
    11 replies | 522 view(s)
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  • cbwjm's Avatar
    Saturday, 15th June, 2019, 09:10 AM
    Now that I've thought about it, what I loved about 2e was the settings, they all felt evocative and interesting and, in many cases, different. Dark sun vs Alqadim, vs planescape, Birthright focusing on domains, it was all very cool. Even the updated settings of forgotten realms and dragonlance, I came across them first in 2e and loved them. I also loved all of the complete race and class...
    68 replies | 2209 view(s)
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  • cbwjm's Avatar
    Saturday, 15th June, 2019, 04:33 AM
    I thought the artwork for 3e started out well but by the end of it, with all of the books being pumped out, the artwork turned rubbish. I also think 1e had some pretty bad artwork in its various monster manuals. 4e had a mix of good and bad. 5e has some great artwork but there is some that I feel someone went "well, it's too late to change now." Actually thinking about each edition, I guess all...
    68 replies | 2209 view(s)
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  • cbwjm's Avatar
    Friday, 14th June, 2019, 10:07 PM
    Nice. Loved the 1st season.
    19 replies | 1002 view(s)
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  • cbwjm's Avatar
    Friday, 14th June, 2019, 10:06 PM
    This shipped last night. I wonder how long ups takes to get to NZ. I'm looking forward to reading through it.
    20 replies | 956 view(s)
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  • cbwjm's Avatar
    Thursday, 13th June, 2019, 02:31 AM
    This is probably more of a mechanic that I would like from previous editions, though it is related to lore. Priestly spell spheres for priest classes. I liked that you could have two priests with vastly different spell access because of the go they worshipped. It was also a great way to customise your world. If Zeus is the pre-eminent ruler of storms then it could be made that no other god could...
    77 replies | 2923 view(s)
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  • cbwjm's Avatar
    Thursday, 13th June, 2019, 01:10 AM
    I actually had a similar idea. Each domain is one of the greater planes of existence which interact and create the multiverse (the prime tending to be created by the mixing of all domains). This setting had no gods or clerics rather there was a wizard variant white mage who studied a domain and had access to the cleric list. There were still religions, some might have even been sponsored by...
    31 replies | 1080 view(s)
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  • cbwjm's Avatar
    Thursday, 13th June, 2019, 01:05 AM
    Nice artwork, actually reminds me of some of the 3e art. I'm looking forward to receiving this book and flipping through it.
    20 replies | 956 view(s)
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  • cbwjm's Avatar
    Wednesday, 12th June, 2019, 12:27 AM
    I'm not sure what I miss specifically but I do ignore some of the lore depending on the setting. For instance, I ignore the lore about all elves being descended from corellon. Elves in Dragonlance were made by the gods of good and have nothing to do with the elven deities. This is often the same in my homebrew games. I actually prefer the current version of kobolds as crazy little dragonkin....
    77 replies | 2923 view(s)
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  • cbwjm's Avatar
    Monday, 10th June, 2019, 04:28 AM
    I'd certainly like to see this. Why not just ask the webmaster to send a copy to us. They could easily set up a share in dropbox and share the link to anyone who requests it rather than posting it directly on the site.
    37 replies | 2650 view(s)
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  • cbwjm's Avatar
    Sunday, 9th June, 2019, 08:08 PM
    The only time I can recall using two weapon fighting was on a strength based ranger or strength based fighter. Dexterity is most definitely not the default for two weapon fighting, it's just one of the options.
    217 replies | 7323 view(s)
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  • cbwjm's Avatar
    Saturday, 8th June, 2019, 04:40 AM
    Never had an issue with thac0, generally we'd calculate all of the bonuses I to our thac0 so a 5th level fighter specialised in swords, with a 17 strength, and carrying a +1 sword would have sword listed with a thac0 of 13. Then you just roll the d20 and subtract it from 13 and call out which AC you hit, seemed easy enough back then. The main thing I liked about the changes in 3e wasn't so much...
    166 replies | 5853 view(s)
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  • cbwjm's Avatar
    Friday, 7th June, 2019, 05:05 AM
    Mordenkainen's Tome of Foes.
    145 replies | 6346 view(s)
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  • cbwjm's Avatar
    Tuesday, 4th June, 2019, 10:16 PM
    The benefits with being the dominant religion. The good thing about most DnD worlds is that if one High Priest won't do it, then there are others who will likely be more willing to gain favour with the king. Of course, that's assuming the next in line doesn't actively work to prevent it.
    198 replies | 10479 view(s)
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  • cbwjm's Avatar
    Tuesday, 4th June, 2019, 07:57 AM
    The bloodied condition and abilities keying off it was something I really liked about 4e to the point where in thinking if introducing it in my 5e games.
    255 replies | 24567 view(s)
    2 XP
  • cbwjm's Avatar
    Friday, 31st May, 2019, 03:06 AM
    I think the market for turn-based tactical gameplay is pretty high. The most recent games I can think of are the latest version of the X-Com games. 4-6 soldiers in skirmish battles. 4e would easily work similar to these games, I wouldn't try to emulate the old 3e or 2e style DnD games, rather I'd make it a game that uses 4e and the 4e systems. It believe it would work perfectly for this style of...
    290 replies | 10153 view(s)
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  • cbwjm's Avatar
    Friday, 31st May, 2019, 02:31 AM
    Setting books are probably my "bring back" of choice. I'd like to see an updated setting book for dragonlance and dark sun, maybe something for forgotten realms and planescape. I probably wouldn't want a deities and demigods because I don't really like having gods floating around for the players to go kill and any avatars I can just make as needed without feeling like I'm restricted to a...
    71 replies | 3110 view(s)
    1 XP
  • cbwjm's Avatar
    Thursday, 30th May, 2019, 07:35 AM
    Really? I think 4e would be excellent as a videogame. The mechanics are similar enough to games like final fantasy tactics that I think it would translate over really well. One of my biggest disappointments with 4e was that they didn't create a game like this, instead they made a loose translation to their MMO which I never really got into.
    290 replies | 10153 view(s)
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  • cbwjm's Avatar
    Thursday, 30th May, 2019, 05:44 AM
    I thought that was pretty cool that they decided to support 2e on fantasy grounds.
    173 replies | 8154 view(s)
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  • cbwjm's Avatar
    Thursday, 30th May, 2019, 04:30 AM
    Is that all? My humans are similar, I found some notes where humans gain a +1 to an ability score of their choice with a maximum of 18. Edit: I also think that I would include bonus hit points at level 1 based on race or on class. I'm not sure which I prefer. Either something like all humans gain +8 hit points, Dwarves +10, elves, gnomes, and halflings +6 at level 1 or instead each PC gains...
    173 replies | 8154 view(s)
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  • cbwjm's Avatar
    Thursday, 30th May, 2019, 01:30 AM
    That's pretty much how I ended up getting into DnD.
    145 replies | 6346 view(s)
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  • cbwjm's Avatar
    Thursday, 30th May, 2019, 12:06 AM
    I still love 2e, though I can only really get to play it via the old PC games. There are a few things that I wouldn't want to go back to, I don't want my wizards to have to start throwing darts after casting their one spell so I'd have to have something like 5e cantrips. Even back when 2e was the current edition, I had house rules that pretty much ignored level limits, I always though it was...
    173 replies | 8154 view(s)
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  • cbwjm's Avatar
    Tuesday, 28th May, 2019, 09:18 AM
    Better yet, let's have so many that they all get cordoned off in their own forum.
    290 replies | 10153 view(s)
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  • cbwjm's Avatar
    Tuesday, 28th May, 2019, 07:22 AM
    You make some good points butI can't tell, are you for or against these classes?
    29 replies | 1366 view(s)
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  • cbwjm's Avatar
    Sunday, 26th May, 2019, 01:25 AM
    I thought they were talking about the earlier d20 star wars system where by you make a skill check, spend some hit points, and use the power.
    92 replies | 3728 view(s)
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Friday, 21st December, 2018

  • 02:46 PM - lowkey13 mentioned cbwjm in post No Magic Shops!
    Not being able to see posts by people that have blocked you? Fair enough. Not being able to access entire threads just because they happened to be started by people that have blocked you? Broken as freak - I didn't know we could own threads and decide who gets to see them. (I duly note that this behavior is likely not consciously set up that way by Morrus and is probably considered a bug in the forum software. Still, it hasn't been fixed or mitigated for years, so that excuse isn't particularly persuasive anymore) Hey now! I love me a magic shop thread! ;) Anyway, cbwjm and Mistwell I think a lot of the debate over the block/ignore function tends to be one of those, "Sure, it is great in practice, but how does it work in theory," type of issues. The enworld community, in contrast to an unfortunately large part of the internet, is still a large, diverse, and active community of people engage in regular conversations without it going off the rails. Part of this is because of the excellent moderation of Morrus, Umbran, Danny, and others (including all of us regular users who flag issues). But part of this, IMO, is because of the block list. It's a great feature for several reasons. First, in use, it keeps people from further attacking each other. It's the ultimate in de-escalation. But, and this is an important point, it's also a calming/moderating influence on all posts, IMO. Because I don't know about you- but I don't want to get blocked. I like talking to people! So any time I think maybe I just need to ratchet it up a little .... I don't. I st...

Friday, 13th July, 2018

  • 02:12 AM - Unwise mentioned cbwjm in post Multi classing Objections: Rules vs. Fluff?
    cbwjm The reason I came up with that example is that I actually played a Dwarf from a clan that prided itself on never having been in sunlight. They felt that sunlight would weaken both them and their culture, like it must have done to humans. He of course saw the sun for the first time and fell in love with it and the outside world. I chose deep-dwarf over Drow because it would not have the issues I mentioned above. To me that is the trick, something can be a great story yet shift the view of the world. In my Warhammer campaign example, my players all had great back stories (which they never do normally) but the end result was that it was a group that did not fit in the world at all. ad_hoc I can see where you are coming and agree, but don't have that experience myself. Frankly if they engage in RP or backstory at all I am thrilled, we don't have people competing for the spotlight.

Tuesday, 12th June, 2018

  • 11:48 AM - Coroc mentioned cbwjm in post UA: Giant Soul Sorcerer
    cbwjm Thank you, might be fun, i'd wish though their creative energy would concentrate on other things, but that is just me.

Wednesday, 4th April, 2018

  • 12:18 PM - Coroc mentioned cbwjm in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    cbwjm #84 Your ideas to "shoehorn" different races into a classic Setting are great, also for DMs who want to do something like that with their official or homebrewed setting, but let me ask you and the rest of the Forum (although it had been asked before): Is this the biggest Problem we got in converting new Settings to 5e? Maybe i do not see things like that because i get old and stubborn but for me the biggest Goal to achieve when converting classics like DS, ebberon, DL or Mystara to 5e is: Do i get the same feel from the Setting like when i played it Long ago with a different Version of the rules and would even someone not familar with the Setting back then but starting to Play it with a 5e conversion get the same vibe? That is the hardest Thing to achieve and imho this requires something which seems to be outlawed by at least some of the Forum These days: Cut it out, leave it, do not allow it, restrict reduce: classes, spells, equipment allowed/ available, Combos, alignment...

Thursday, 15th February, 2018

  • 07:00 AM - Hawk Diesel mentioned cbwjm in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    ...have ONE utility spell running in most situations and then burn spell slots with damaging spells, 1 per turn, that do typically less damage than the damage being doled out by the martial characters. In practice I just don't see the spell casting uber-race outshining their mundane counterparts. Do they sometimes? Sure, some spells are just the thing to save the day, as they should be. But just as often the monk gets in a Quivering Palm or a paladin triggers a massive Smite or a frenzied barbarian is able to resist the mind-bending spell that has beguiled the rest of the party. All fair and valid points. I have played high level D&D, though admittedly not much. But thank you for bringing up these examples. It is helping me consider whether I am still thinking that magic users are as powerful as I proposed. At my table we long rest once every 2 or 3 sessions. Are you saying that your table long rests more than once per session? Yea, sometimes. Either similarly to what cbwjm, or being in games where long rests were just plain used more often than short rests (though that game had the house rule that short rests were 4 hours, so anytime you could short rest there was no reason not to just go for a full long rest). That's the sort of thing that we hand wave. There is no real tension there. So either we just declare that time passes and we're wherever we need to be or perhaps have a bit of description of what happened but not actually play it out. If exploration is the thing then we do that but it would be a series of encounters and obstacles. It's sort of the same with the skill system. If there is no consequence and/or it isn't interesting then there is no roll. Do you mean you hand wave that single encounter between long rests in the travel periods? I'm not understanding. But I have experienced a number of sessions in my games where there is max one or two encounters between long rests. Obviously when I DM I can have control over the pacing...

Tuesday, 23rd January, 2018

  • 05:42 PM - Hawk Diesel mentioned cbwjm in post Attempt at a Kalashtar race
    So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: Inertial Armor. Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you cbwjm. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.

Friday, 12th January, 2018

  • 04:21 AM - Olive mentioned cbwjm in post Wizard Spells
    If they're allowed to do this then you're really encouraging them to start colluding. Personally I don't like telling players, "Yeah, I know the mechanics encourage you to do X, but I'd really rather have you roleplay so can you just cooperate?" I would much rather point to a mechanic and say, "Sure, you can copy...but there's an X% chance it will get erased from your own spellbook." I was going to post something but then cbwjm said what I thought. I just don't see this as a huge issue, especially as they're going to want to prepare different spells regardless so they can maximise the things they can do.

Thursday, 16th November, 2017

  • 12:27 PM - Coroc mentioned cbwjm in post Weapon Help
    Do it like cbwjm suggests, give it a fixed boon (1d4 is ok) and some charge ability modelled after a spell. The charged ability should be usable as a free action on a hit, or instead of one of your normal ranged attacks. Rather than introduce a mechanic depending on the attribute, give the weapon a reason and personality why it does not be wielded by weak characters. If your intend is as a GM that the sword should go to the party brute and no one else, then the sword will simply zap everyone else for 1d4 force damage who even touches it. Rule 0 applies, if someone questions why and does not accept your explanation that the sword wants to be wielded by the strongest char because of blah.---

Thursday, 9th November, 2017

  • 05:04 AM - Hawk Diesel mentioned cbwjm in post D&D's Monk Way of the Sun Soul in 'Xanathar's Guide To Everything'
    I don't get it. Why would they re-release the sun soul monk? If the version presented in the SCAG is problematic, I would prefer they address that reasoning and proposed changes in a UA. Doing this makes me wonder if they are just trying to pad their page count. Also, I second cbwjm. What flaws are there in the Sun Soul Monk? Seems like a mechanically sound archetype to me.

Wednesday, 1st November, 2017

  • 03:06 PM - Hawk Diesel mentioned cbwjm in post Monk Weapon
    That should satisfy a player whose character concept is based around "Longsword". It probably won't satisfy a player whose character concept is based around "d10 damage" But here you are making a value judgment. You are inherently saying that a player must value the role playing aspect over the game aspect of something is a role playing game. It is not up to us to decide how a person plays or what gives them enjoyment when playing. I suppose a table could decide this together in a session zero, but then such a person would be better prepared to understand how others would respond to playing an elf monk and wanting to actually use all the abilities their choice of character grants. I really like how cbwjm put it. The rules are really guidelines or suggestions. They shouldn't be taken as immutable dogma. But then I don't believe in sacred cows.

Tuesday, 24th October, 2017

  • 09:04 AM - Yaarel mentioned cbwjm in post Mystic playtest...ugg this class is all over the place
    @GMforPowergamers, @cbwjm The way I wish the Magic Weapon spell worked is like this: Class Level: Attack Bonus Student L1: +1 Master L9: +2 Legend L17: +3 Epic L25: +4 Each plus is 8 levels higher. The advancement covers the entire 20-level career. They way it actually works is like this: L1: +1 L7: +2 L11: +3

Tuesday, 3rd October, 2017

  • 04:56 AM - Chaosmancer mentioned cbwjm in post Sorcerer vs Warlock
    Xeviat and cbwjm Sure, there are a lot of things we "could" do. I mean, in one respect, the only difference between a wizard and a bard is divide between Art and Science. And Music aficionados are usually quite eager to point out the science behind the art, and vice versa. But, if anything, the Wizard and the Warlock are more similiar. It doesn't matter if you studied for the test or someone handed you the answer sheet, you're still taking a test. That is a fundamental difference between "I was born for this" Birds don't need to study to know how to migrate and fly, they just do it, and no amount of tinkering to grow wings or building things that fly makes us birds. The metaphors can get really mixed, and, like I said, we can make all of these crushed together, but there are fundamental differences at play in the lore of the sorcerer that really should not be ignored. Even if the mechanics of the class and the game don't reflect that story accurately

Saturday, 1st July, 2017

  • 08:38 AM - Hawk Diesel mentioned cbwjm in post Converted Pathfinder spells for Cryomancers
    I haven't read them all yet, but I agree with cbwjm regarding Snowball. Either increase the damage, or make it a cantrip. If you go the cantrip route, on a hit the target automatically has disadvantage on their next attack before the start of your next turn. As for Ice Armor, if you compare it to Mage Armor (also a first level spell), then it is clear that no one would take mage armor if this is an option. Thus I would bump Ice Armor up to 2nd level or make it a concentration spell to balance against mage armor.

Tuesday, 13th June, 2017

  • 06:07 AM - Sword of Spirit mentioned cbwjm in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget the first...

Monday, 29th May, 2017

  • 05:20 AM - TheCosmicKid mentioned cbwjm in post Oriental Adventures 5e - What race options are there?
    ...we have a very hard time seeing anything other than humans really 'being' any of those classes and caring about how the world sees them. I mean, if you are a spirit folk samurai (not sure if that was even a choice, but for sake of argument...), why would this spirit folk even be a samurai of some ruler in some land that has virtually nothing to do with his "race"? Sure, the spirit folk probably has his/her river/forest/mountain/whatever in the daimyo's province...but that would be it. Why would the daimyo accept such a creature into his confidence? Why should the daimyo even trust such a creature, who obviously would have significantly different ideas on what is "right", "just", or even "legal"...compared to humans?The spiritual beings in East Asian legend mirror the human social order much more closely than fairy folk do in European legend. Chinese mythology even has a celestial bureaucracy with ranks, offices, and duties just like the imperial bureaucracy. And -- Alex Williams and cbwjm mentioned Journey to the West. In that story, not only is the "adventuring party" composed of a variety of nonhuman characters, but the underlying reason for their journey is that they've all converted to Buddhism. You never hear about elves or trolls converting to Christianity; the implication is that they're fundamentally incapable of it. But Buddhist lore has spirits, demons, and monsters all happily joining the team and working together. So I'm thinking that, all things being equal, it takes far less effort to explain why a river/forest/mountain/whatever spirit might be a samurai than why an elf might be a paladin.

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    ... are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Avalanche Unl...

Sunday, 14th May, 2017

  • 03:51 PM - Redthistle mentioned cbwjm in post Druid subclass: Circle of the Warden
    I'm working on getting this Circle feature more in line with the descriptions in Wild Shape, and find myself in need of other some feedback on what I'm working up. Primal Form At 2nd level you do not gain wild shape. In place of wild shape, you gain the ability to use your bonus action to assume a form of primal power to enhance your combat abilities for 1 minute. The number of times you can assume a primal form is shown in the wild shape column of the Druid table in the Playerís Handbook. There is no Wild Shape column in the Druid Table. Instead, the feature states that you can transform 2 times, but once both transformations have been used, you need to take a short or long rest to regain the ability to transform. I'm thinking we should just use that language. In Wild Shape, the Beast Shapes table (re-labeled Primal Forms below) shows a real disconnect with changing into primal forms (I guess that's why cbwjm called it a "1st draft," eh?) of the Circle of the Warden. Primal Forms Level Max. CR Limitations Example 2nd 1/4 No fly or swim speed Wolf 4th 1/2 No fly speed Crocodile 8th 1 - Eagle Now, a hint of a direction to go shows up immediately in Form of Storm's Thunder (with a bit of added fluff inspired by the 4e class descriptions) below: Form of Stormís Thunder Tendrils of mist drift around you, flickering with light, as faint rumbles of distant thunder emanate from your body. On your turn, when you hit with a melee attack, you deal an extra 1d6 thunder damage. This increases to a d8 at 5th level, d10 at 11th level, and a d12 at 17th level. Here, cbwjm added class-level specific increases to the damage in the spirit of cantrip-type increases, while keeping the increases lower than cantrip increases in keeping with other kinds of class/archety...

Sunday, 7th May, 2017

  • 06:07 PM - MoonSong mentioned cbwjm in post This is a directory of posters who think the sorcerer needs fixing
    ...that Neo-Vancian would mean balance problems for sorcerers, but over time I've noticed there is more and more posters who think the class could use a little help and recently that number has exploded. Just a beg, please, please pretty please with sugar on top, if you think the sorcerer class is not underpowered, or doesn't lack options, or overall doesn't need adjustment. (Or worse you don't want a sorcerer class at all), please refrain from posting here or being confrontational if you can't help it. This thread doesn't seek to prove a point or disprove yours. It just wants to be a hub for like-minded players and DMs to make acquaintance of each other. Double so for newcomers to the forum. The Directory so far. If you want to be included (or removed), edit this post to add or remove your name (and only your name, no vandalism plz). @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, Ilbranteloth Gradine's treatise on the sorcerer A brief(?) treatise on the plight of Sorcerer The fundamental problem with the Sorcerer in 5e is that the reason the class was created in the first place was to create a mechanical distinction that no longer exists in 5e. 4e solved the problem by creating a new mechanical distinction, but that no longer exists in 5e either. See, the 3rd edition Sorcerer was basically worse than the Wizard in all but a handful of ways (more spells per day being the big one, also they had slightly better weapon proficiencies and were more fun at parties). In exchange they had slower spell progression and no bonus feats, because WotC overestimated the power of spontaneous casting Monte Cooke hated sorcerers reasons. Pretty much everyone agreed that simply on the basis of the slower spell progression (something which was then saddled onto all future spontaneous full-casters), spontaneous caste...

Sunday, 30th April, 2017

  • 12:06 AM - Oofta mentioned cbwjm in post Unearthed Arcana: Get Better At Skills With These Feats
    Do you allow anyone to make the check as a bonus action? Or does it take their full action to ignore difficult terrain? Or is it a check that's made as part of their movement? If the answer is the first or third choice, then yes, I can see how the feat wouldn't seem that great for your table. Otherwise, all the feat does is allow a character to do what they already could, but faster. I do it the same as cbwjm if I think it makes sense, it's just part of the movement. A lot of times I'll also allow athletics. So either dive dextrously through the thick brush or muscle your way through. There are times when it doesn't make sense. If the difficult terrain is a supernatural effect of a monster warping space for example. So just another feat I don't need.

Wednesday, 26th April, 2017

  • 05:00 AM - Lanliss mentioned cbwjm in post homebrew Cleric Changes discussion
    I started thinking on some Cleric changes to apply to my world, ways to make them more interesting as a class. I am leaning heavily towards more Warlock-like changes, since I think Warlock and Cleric are two sides of the same coin. To that end, here are some of my changes Going to happen: Changes that I am decided on, mostly pretty obvious things that come with the Warlock Chassis Short-rest spell slots, same progression as Warlock, including Mystic Arcanum Divine Gifts: Invocations for the Cleric. One of the topics to be discussed. cbwjm has been helping out on this, and even put it in a handy link. http://homebrewery.naturalcrit.com/share/B1WZWvYTAx


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Saturday, 22nd June, 2019

  • 05:18 PM - Garthanos quoted cbwjm in post Missing Battle Master Manuevers
    Since 5e doesn't limit them by level, it kind of works when you require more dice for a maneuver. With Come and Get It costing 3 dice, that means that a battlemaster at level 7 would be able to perform this manoeuvre and 2 more single die cost manoeuvres between short rests. Sure kind of but then the 4e fighter also had a daily in there. I think mayhaps the fighter needs more superiority dice to do the multi-dice cost trick. Or another resource like heroic surge to do daily class maneuvers with.

Friday, 21st June, 2019

  • 02:24 AM - Oofta quoted cbwjm in post Why the Druid Metal Restriction is Poorly Implemented
    I guess for me the question is, what happens if they do wear metal armour? The answer is: absolutely nothing. 5e isn't like past editions where a druid character loses access to spellcasting and supernatural abilities if they go and start wearing metal armour. If there had been some kind of rule that metal armour had some sort of penalty if worn, like if they wear metal armour they can't wildshape, then people might be more accepting but instead it is a weird legacy suggestion that, in my opinion, doesn't really fit in well with 5e. The situation won't come up because they won't wear metal armor. Might as well ask what happens if that champion fighter shapeshifts into a bear. Unless of course you've chosen to change the rule in your campaign.
  • 01:44 AM - Oofta quoted cbwjm in post Why the Druid Metal Restriction is Poorly Implemented
    I don't see much wiggle room with a paladin oath that says "don't lie or cheat" and yet people seem to think that them using the deception skill is fine. Some people allow druids to wear metal armor. I don't see the point.
  • 01:21 AM - Oofta quoted cbwjm in post Why the Druid Metal Restriction is Poorly Implemented
    It seems to be more of a suggestion than an actual rule. I simply don't see the wiggle room other people read into it. They "will not" wear metal armor. Seems pretty darn clear to me. This is getting repetitive: if you don't like the rule ignore it when you're DM.

Thursday, 20th June, 2019

  • 03:30 AM - Garthanos quoted cbwjm in post Missing Battle Master Manuevers
    I think if I was going to make Come and Get it into a battlemaster manoeuvre that I would use the idea of spending more than a single superiority die mentioned earlier in this thread The idea was rather popular during the play testing if I recall. Another cost that we see in 5e is forgoing an attack ie conglomerating an attack it could take 2 of your attacks. You proabably do not do anything but this on your turn... without an action surge or something (maybe ok at really high level to do another attack) since the effects of the power is considerably more powerful than the manoeuvres in the book, it's essentially a multi-target version combining the effects of goading attack, pushing attack (or in this case, pull), and sweeping attack. At the very least, that seems like it would require spending 3 dice to end up with something like: Come and Get it! Expend 3 superiority dice. Each hostile creature within 15 feet must make a Wisdom saving throw or move 10 feet towards you, they have d...

Wednesday, 19th June, 2019

  • 04:33 AM - digitalelf quoted cbwjm in post Underwater Spellcasting
    I would probably look at earlier editions for ideas. The 2nd Edition AD&D book "Of Ships and the Sea" devotes several chapters on undersea adventuring; yes, including casting spells underwater, complete with how the environment effects spell components. Yeah, it's 2nd edition, but it should be easy to make the conversions to 5th edition on the fly if need be.
  • 03:13 AM - FrogReaver quoted cbwjm in post Missing Battle Master Manuevers
    I would probably have a look at the fighter and warlord in 4e for ideas, paragon paths might have certain manoeuvres that highlight the theme of the path which might provide inspiration. 3e prestige classes might also be good for inspiration. A manoeuvre that might be quite good is: Battle Ready. Expend a superiority die when rolling initiative and add it to your total. I'm not sure that is powerful enough to use one of your limited manoeuvre choices on though. Maybe if it was expanded to the whole party or a number equal to some ability modifier? For a brutish kind of battlemaster, you could take something from the great weapon feat which triggers when you kill an enemy. Brutal Follow Through. When you reduce an enemy to 0 hit points, expend a superiority die and use your bonus action to make an attack against another enemy within range. If you hit, add the die roll to your damage. I did like those early UA fighter subclasses that took superiority dice and focused them towards a th...

Sunday, 9th June, 2019

  • 08:41 PM - FrogReaver quoted cbwjm in post Improving Two-Weapon Fighting
    The only time I can recall using two weapon fighting was on a strength based ranger or strength based fighter. Dexterity is most definitely not the default for two weapon fighting, it's just one of the options. You can use whatever you want. Though that doesn't mean you didn't pick the mechanically inferior choice. You see it's choices like that which make TWF impossible to balance perfectly. So you either must assume the dex version or the str version when doing the balancing. If we balanced for the str version then the dex version would be far better than GWF. So the answer is to balance for the dex version.

Thursday, 6th June, 2019

  • 09:22 PM - kenmarable quoted cbwjm in post Jonathan Tweet: Prologue to Third Edition
    I really like these articles! Thank you mr. Tweet! However - and I must be the only one thinking like that - I really liked AD&D 2eís take on the demons and devils. I like their names, I like DiTerliziís uniform looks, i like 2Eís attempt at rationalizing them with (somewhat) consistent lore. I like that demons and devils were just the names that mortals gave them [edit] hum, apparently Iím not the only one... And while i now understand how unsustainable releasing mounds of different settings must have been, I always appreciated them in a ďthis is how you make your own campaign setting kids!Ē kind of way. Sometimes I feel like I'm the only one that liked the names Tanar'ri and Baatezu. Pretty clearly there are several of us. Personally, even if the motivation behind the change was dumb, I loved that change! As a teen playing AD&D, calling them demons, devils, and angels was boooooooring and they were so cliched in movies, books, etc. I still get bored every time I call them ...

Wednesday, 5th June, 2019

  • 05:45 AM - Garthanos quoted cbwjm in post In Defense of 4E - a New Campaign Perspective
    The bloodied condition and abilities keying off it was something I really liked about 4e to the point where in thinking if introducing it in my 5e games. its kind of pervasive I wanted even more of it in 4e... more classes or subclasses making use of it. More rules to enable desperation moves based on it perhaps to accelerate a necessary battle when people are running out of powers (and I didnt include good environmental things to exploit oops)
  • 12:53 AM - Krachek quoted cbwjm in post How do you handle the "economy killing spells" in your game?
    The benefits with being the dominant religion. The good thing about most DnD worlds is that if one High Priest won't do it, then there are others who will likely be more willing to gain favour with the king. Of course, that's assuming the next in line doesn't actively work to prevent it. And some bard and sorcerer can be in line too to do the job. Dm interested in building world with different kingdom or culture have a wide possibility of outcomes. The different ways magical power can be applied can produce very different setup.

Friday, 31st May, 2019

  • 03:34 AM - Zardnaar quoted cbwjm in post Favourite D&D edition thatís not 5E
    I think the market for turn-based tactical gameplay is pretty high. The most recent games I can think of are the latest version of the X-Com games. 4-6 soldiers in skirmish battles. 4e would easily work similar to these games, I wouldn't try to emulate the old 3e or 2e style DnD games, rather I'd make it a game that uses 4e and the 4e systems. It believe it would work perfectly for this style of game. Played the 90s XCom and the first of the new ones. Another example of something that could be done for a 4E type game. These type of games tend to be niche but they can be done. Shining Force kind of had prestige classes and paragon paths circa 1994. For example Sarah was basically a heal bot type priest. You could upgrade her to an archpriest or if you found mithril you could upgrade her to a monk.

Thursday, 30th May, 2019

  • 04:38 AM - Zardnaar quoted cbwjm in post Returning to 2nd Edition
    Is that all? My humans are similar, I found some notes where humans gain a +1 to an ability score of their choice with a maximum of 18. Yeah I might chose some optional rules to use but I don't consider them houserules. Its mostly in the presentation. Say I wanted to run Game of Thrones what do you use? Classes Allowed Barbarian Thief Fighter Spell less Ranger (via DMG or Skills and Powers) Wizards. Illusionists and Shadowmage only (Shadowmage is in Spells and Magic) Priests (Specialty priests only, NPC Druids via Children of the Forests) Other rules Low Magic rules (historical series) Write up a speciality priest/variant ranger Critical hit tables From Combat and Tactics. Game of Thrones D&D on less than 10 pages.

Sunday, 26th May, 2019

  • 03:08 AM - Giltonio_Santos quoted cbwjm in post State of the mystic
    I thought they were talking about the earlier d20 star wars system where by you make a skill check, spend some hit points, and use the power. It could be, but I believe the Saga system is an improvement upon that concept. Spending force points is better than spending vitality and having a single Use the Force skill is better than having various different skills that must be purchased individually, in my opinion. I also think that a power suit renewable with a short rest can be balanced against the various features of the core 5e classes.

Saturday, 25th May, 2019


Friday, 24th May, 2019


Wednesday, 22nd May, 2019


Tuesday, 21st May, 2019

  • 10:54 PM - Parmandur quoted cbwjm in post Mike Mearls interview re: Ghosts of Saltmarsh
    Oh cool, it means that we should hopefully see these rules in a book that will be more generally useful. I'm interested in the rules but not so much in the adventure book. Well, they are already re-using them in Baldur's Gate. Dollars to donuts, they will be in Eberron, too.

Friday, 17th May, 2019

  • 05:57 AM - Dannyalcatraz quoted cbwjm in post The economics of Continual flame
    Why even create a ruby from ruby dust in the first place when you need the dust for the spell? I actually noted that at the end of my first post here. The making the sphere thing was just me examining the limits of Fabricate. So I was saying you could make a product with just ruby dust, just like you could with wood. But what you could make from it would be limited, and you couldnít change the dust from one mineral to another.


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