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Wednesday, 8th May, 2019

  • 07:54 AM - pemerton mentioned Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ... looks like it is being more demanding than was intended by the GM, then in the approach I'm describing here the GM might manipulate things "behind the scenes" to compensate - whether reducing the threat posed by some later planned encounter, or fudging one of the checks made to deal with the plant, or whatever other device this sort of GM has up his/her sleeve. I personally don't play in the style I've just described - in a different current thread in General, I've been discussing (with Chaosmancer and others) what I think are ways of getting the REH-like dramatic pacing and consequnces but with less reliance on GM-side determinations. But I think that the sort of approach I've described in this thread is a widely-adopted one. I'm hesitant to project my own account of the approach too readily onto individual posters each of whom has his/her own unique way of playing RPGs, but with appropriate caution and no intention to cause offence, I would conjecture that Chaosmancer, Oofta and Yardiff can all recognise some aspects of how they approach GMing in what I've set out in this post.

Monday, 6th May, 2019

  • 02:17 PM - lowkey13 mentioned Yardiff in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    Amulet of Health 23 Amulet of the Planes 23 Amulet of Proof Against Detection and Location 20 Bead of Force 20 Bracers of Archery 15 Bracers of Defense 22 Brooch of Shielding 21 Circlet of Blasting 10 Elemental Gem 8 Eyes of the Eagle 7 Gem of Brightness 18 Gem of Seeing 18 h/t Yardiff (corrections posts #76, 77 included)

Tuesday, 2nd April, 2019

  • 05:14 PM - CleverNickName mentioned Yardiff in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Lidgar took the lead last night, but I don't think he can hold on to it for much longer; it looks like mortwatcher will overtake him on Thursday. Kickstarter pledges have slowed down dramatically in recent weeks, falling from about $100K/day to around $55K/day. But don't be worried. Even at that "slow" rate, they will reach their final stretch goal in another 6 days. (I know that $55K/day feels small compared to the craziness of a few weeks ago, but that is still a huge amount for any Kickstarter project.) My spreadsheet predicts a final result of $9,715,346, and that PabloM will win by a very narrow margin. But my spreadsheet doesn't account for a last-week crush, and my gut tells me the final amount will be closer to what SkidAce predicted. (And Kicktraq thinks Yardiff will win.) Only time will tell!

Monday, 11th March, 2019


Wednesday, 6th March, 2019

  • 02:09 AM - CleverNickName mentioned Yardiff in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ike this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded ...

Wednesday, 9th January, 2019

  • 10:10 PM - Blue mentioned Yardiff in post What solution for "Cantrips don't feel magical"?
    Ah. Okay. It was hard to tell, since you seemed to be replying to a post that was talking about unlimited attacks. Yardiff, I too have sometimes trouble following what you are responding to. It seems you always Reply to Thread button so it shows up at the top level. If you would be willing to try, it would be beneficial to me if at times you used the Reply / Reply with Quote buttons instead so it was associated with the comment that inspired your post. Respectfully, Blue

Monday, 17th December, 2018

  • 09:48 PM - DM Dave1 mentioned Yardiff in post Most frustrating quirk of 5E?
    Another thing I'm not a fan of in 5e is the fondling an magic item for an hour and you know all you need to know about that item. No identify spell needed. blah. Sorry to pick on you, @Yardiff, but yours is the most recent example that I’ve seen on this point. And that point is that I find some, if not many, complaints can easily be quelled by reading the books: Variant: More Difficult Identification DMG p136 If you prefer magic items to have a greater mystique, consider removing the ability to identify the properties of a magic item during a short rest, and require the identify spell, experimentation, or both to reveal what a magic item does.

Friday, 19th October, 2018

  • 05:45 PM - DM Dave1 mentioned Yardiff in post Survivor Monster Types- DRAGON WINS!
    DOWNVOTES ARE TWO. Aberration 21 Beast 20 Celestial 20 Construct 20 Dragon 22 Elemental 20 Fey 20 Fiend 20 Giant 20 Humanoid 20 Monstrosity 21 Ooze 20 Plant 20 Swarm 18 Undead 14

Tuesday, 21st August, 2018

  • 02:30 PM - lowkey13 mentioned Yardiff in post Survivor D&D Computer Games- Baldur's Gate WINS!
    Congratulations to Baldur's Gate- main page updated! BTW, it has been mentioned before, but you can find new (mobile device) versions of some of these games here- https://www.beamdog.com/ (I haven't played these, so I can't tell ya if they are good are not, just thought I'd pass this along.) Re: new survivor thread- Yardiff We will be re-running some classic survivor threads in a little while to see if the results change. Tallifer We are doing Appendix N next.

Friday, 3rd August, 2018


Tuesday, 6th February, 2018


Wednesday, 15th November, 2017

  • 02:40 AM - Hussar mentioned Yardiff in post A Proper Ability Score Generation Preference Poll
    Sorry ... I don't remember everything ever written. :) But then I kind of agree with Arilyn, if you just keep rolling I don't see the point. To be 100% fair to Yardiff here, he's absolutely up front about what he wants. Point buy doesn't get him what he wants. Die rolling can (particularly if the group is lenient about rerolls and variant die rolling methods). IOW, Yardiff want's a 32 point buy value character or more. Which means that standard point buy or array just is not going to give him what he wants.
  • 12:16 AM - Hussar mentioned Yardiff in post A Proper Ability Score Generation Preference Poll
    Why not? If he started as rogue, he'd be no problem. There's no minimums for your base class. And no, Yardiff, that's not pulling out my "against type" character. I POSTED my entire group for perusal and apparently that's not a good enough test. When I talked about my ranger, the guesses netted one out of three of the posited stats. ((Oh, no one cares about the other three, so, there goes the whole "I can guess your stats thing".)) I mean, is a hunter ranger with sharpshooter actually playing against type? Seriously? I dump statted Con, both for the in game reason that the character was quite young and the out of game meta-thinking that my archer character isn't going to get hit much anyway, why bother with Con? Then I got told that Alertness was a totally out of place feat. Umm, what? Largely guaranteed advantage on 2-3 attacks in the first round of combat with Sharpshooter? That's out of place? Plus cannot be surprised? Dunno about your games, but, that's come up more than once in mine. But, hey, the goalposts are on roller skates anyway, so, this conversation is largely p...

Thursday, 5th October, 2017

  • 02:04 PM - Barolo mentioned Yardiff in post Point Buy vs Rolling for Stats
    I'm not saying rolling is better or worse, just that standard 4d6 drop lowest does not give you a better chance of getting ability scores for your MAD class. If you're using a modified rolling method that gives better numbers on average, that should not be compared to a 27 point buy. I am not sure I understood what you meant here, but point buy in itself does not give me any chance (it is exempt of chance), whereas rolling does give me a chance (as chance is involved after all) to have better ability scores than point buy does. Just by giving me a chance, any chance, to roll higher, it already gives better chances, does it not? Of course, it also gives me a chance to have worse ability scores than point buy. I am not stating I have better chances to play a concept I would be playing no matter what my stats are, what I am saying (and what I guess Yardiff meant) is that I have a chance to try a concept I wouldn't otherwise, or that would be too gimped, as it would not really work if I either rolled poorly, or average, or did point buy/standard array. I can understand that, if I am wholeheartedly invested in a concept, then rolling might help, or totally get in the way of my fun, and the netting an average so close to point buy just means point buy will actually more often fulfill a minimum required for any generic build to be feasible. But from a perspective of someone who will play dozens of PCs over the years, and does not feel invested in any one single concept for one specific campaign, but has many concepts in mind and can use any of then, rolling just feels like extending the horizons. I am trying to say is that what I see in play is that rolling allows for concepts out of the obvious. Sometimes because one needs to work around bad stats, they end up building some PC that does not really depends so heavily in stats to begin with...
  • 09:52 AM - Yaarel mentioned Yardiff in post [Homebrew] − Rethinking the Ability Scores
    Actually, strength was incredibly important to the medieval archer. English longbows took a great amount of strength to draw and hold steady once they were drawn. I would agree that perception is more important than manual dexterity when it comes to accuracy in archery. I like the way D&D tradition handles the ‘strength bow’. Perhaps for 5e, it is a special masterwork weapon that allows the archer to use Strength for archery damage instead of Precision. So, here, the archer uses the Perception ability for the attack bonus, and can use either Precision or Strength for damage. Normally Precision for a precisely steady hand, but Strength can replace it if the bow is designed for strength to hit harder. Yardiff. Yeah, I wish D&D made it possible to use many bonuses at the same time, from whichever abilities seem to be relevant factors. But D&D pressures designers and players to pick the one ability that seems to be the most prominent, despite other factors being present too.

Sunday, 24th April, 2016

  • 04:21 PM - pemerton mentioned Yardiff in post Geniuses with 5 Int
    Women will be impressed by his physical strengthWhat if the PC's CHA is 8? Since when does STR score determine anyone's reactions in a way that would be problematic in this particular case? it results in nonsenseI want to be clear on this: are you and Yardiff saying that Gygax, in his DMG, is wrong in describing one possible narration for low DEX as being that the character is agile and slippery in the grasp, but weak in all other respects (hence slow, poor balance, poor hand-eye coordination, etc).

Wednesday, 13th April, 2016

  • 01:12 PM - Ovinomancer mentioned Yardiff in post Geniuses with 5 Int
    ...fect sense? You're back to requiring the enemy general to be a moron so your moron can beat him, which, as far as I understand it, isn't the point of the exercise. At some point you should be willing to critically look at your construction and rework it so that it does make sense instead of piling on the retcons. Especially when your retcons break the narrative as well. It was meant not as "you're the type of person..." but "this is the type of argument you are making..." (Which it is.) If you want to continue to believe I'm putting words in your mouth, or to extend "imagine" to other less savory realms, that's your choice. If you say that I'm making an argument that I didn't make, and didn't voice, then, yes, that's the exact definition of putting words in my mouth. I don't have to keep believing it, you keep actually saying it. Citation on that? Keeping in mind that determining the mechanical result and narrating the fluff are* two different things. Covered by Yardiff. *Perhaps I should say "can be" two different things, which seems to be the core of the disagreement on this topic. There's some room in there, but not as much as you're making out. 5e liberally mixes fluff and mechanics, and the lines are blurry in a number of places. This isn't 4e, where the mechanics were 100% carved out from the fluff. This is more like 2e and earlier editions, where they're intertwined. You can divorce them, if you'd like, and I've repeated said that I've no real problem with that and that's I've played that game before and had fun. My points here have been that you're methods require altering the formula and rules of 5e a bit to accommodate. Not much, but enough you should be willing to acknowledge that. This entire thread's worth of argument could have been eliminated by that simple acknowledgement. EDIT: for the record, I play with houserules. I don't enforce class fluff -- they're bags of mechanics that have some theme, but a player can creat...

Tuesday, 5th April, 2016

  • 04:13 PM - robus mentioned Yardiff in post Player knowledge and Character knowledge
    This thread seems destined to incite another flame war. @Yardiff - what was your intention with the original question? You're surely aware that opinions differ wildly on this topic?

Saturday, 2nd April, 2016


Friday, 18th March, 2016

  • 09:38 PM - AaronOfBarbaria mentioned Yardiff in post So 5 Intelligence Huh
    Yardiff, would you mind pointing out what you found funny about the last post of mine you laughed at? I've been trying to use more effective humor, and that involves playing to my audience, so it would be great to see what tickles your funny bone.

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Sunday, 26th May, 2019

  • 11:42 PM - Mistwell quoted Yardiff in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    So what happened with post 108? Ioun Stone is green but didn't increase the number from post 107.Its correct. Max owed a downvote due to a prior error. Everything is good right now.
  • 04:50 PM - Mistwell quoted Yardiff in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    Ioun Stone 21 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 14 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1 Ioun Stone 21+1=22 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 14 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1-2=0 annihilated Ioun Stone 22 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1 Ioun Stone 23 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Pro...

Sunday, 12th May, 2019

  • 10:34 PM - Harzel quoted Yardiff in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    Amulet of Health 16 Amulet of the Planes 16 Amulet of Proof Against Detection and Location 11 Bead of Force 10 Bracers of Archery 11 Bracers of Defense 12 Brooch of Shielding 10 Gem of Brightness 12 Gem of Seeing 16 I believe this is now correct but math is hard so not positive. Edit: It looks like post 166 used post 161's numbers so post 162-165 where skipped and posts 167 to 173(me) are based off 166 or something close to that. I was wrong looks like 166 used 160 as base. I checked your result. It looks correct to me.

Sunday, 21st April, 2019

  • 07:07 PM - the Jester quoted Yardiff in post 5e Are Ioun stones supposed to need attunement?
    Personally I think attunement is fine, the limit of 3 is like you know really limiting. Use attunement but drop the number limit completely. Why bother with having it if you're discarding the whole reason attunement exists in the first place?

Saturday, 20th April, 2019

  • 03:52 AM - Elfcrusher quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    If there was are you claiming it was only one sided? Hellz no. I punch back. I'll own that. Here, I'll quote myself: You seem to have this picture in your head of us/me only ever resolving things by players using their own mental faculties. Then again, I have a picture in my head of your players only ever resolving things by rolling dice, without ever doing any thinking for themselves. Probably both images are wrong. Note the third paragraph. In other words, "I can interpret your playstyle in just as negative a light as you interpret mine. Maybe we should both knock it off?" But maybe that wasn't obvious, because here's one response: yet you cling to tossing out the straw man of us always rolling and even get to throw in an added USB that somehow that also brings in "never thinking". But, yeah, I can play that game. And I sorta enjoy it. I don't think I start it...I try not to...but so many people come in and out of these threads that I might sometimes take a s...

Friday, 19th April, 2019

  • 06:41 PM - Bawylie quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    This example would be someone who is good at making speeches/giving lectures but when he/she must engage with people just how much of an asshat he really comes through, right? Will not respond to the final couple sentences since I try to be civil even if others cant. I feel attacked.
  • 05:35 PM - Elfcrusher quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    So having a temper is part of cha? Possibly. In the sense that it's a turn-off when somebody blows a gasket. It's the opposite of charming and persuasive. Another version of Cha 8 is an articulate and engaging person who nevertheless responds to people with snark, derision, and intentional mischaracterization of the other person's statements, all of which leads the other person to actually want to disagree with the character, regardless of how sound the arguments are. Maybe THAT will sound familiar to folks around here. Although really that would be Cha 4 or 5, not 8.
  • 01:34 PM - Elfcrusher quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    We So what is the genius part of this character? It was a thread from a couple of years ago. I described a warlock who was brilliant, but at key moments (specifically, when called upon to make Int checks or saving throws) she often hid her genius from her companions. Some people howled and screamed and called this cheating; others thought it was totally fine. Revealed a big divide. Bringing this back on topic, it seems like a bunch of people only have one conception of what 8 Cha means. Maybe it’s a charming, eloquent character with a hot temper. Whenever she rolls low it means she can’t help herself and lashes out at the person she is talking to.
  • 03:06 AM - Ristamar quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    He could very well be. All he needs to do is follow instruction and use his amazing skill to throw the ball. It's certainly a possibility. But that could likely be a reflection of his personality and attitude rather than his "low INT." Either way, it's the player's right to choose which variant of the fiction is representative of their respective character.
  • 02:57 AM - Ristamar quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I don't think this is a good example. Being that the coach of the team is the one calling the play? Of course. Because the quarterback is obviously a mindless automaton with no ability to learn.

Wednesday, 17th April, 2019

  • 11:16 PM - CleverNickName quoted Yardiff in post 5e Are Ioun stones supposed to need attunement?
    Personally I think attunement is fine, the limit of 3 is like you know really limiting. Use attunement but drop the number limit completely.I wrote a feat that increases the number of magic items you can attune. ARCANE ATTUNEMENT Prerequisite: Int 13+ You may be attuned to 2* additional magic items. *We experimented with 1, 2, and 3...this one seemed to be the most balanced.
  • 09:03 PM - lowkey13 quoted Yardiff in post 5e Are Ioun stones supposed to need attunement?
    Personally I think attunement is fine, the limit of 3 is like you know really limiting. Use attunement but drop the number limit completely. ....to quote the Great Buddha, Keanu, .... Woah .... How about the other way? Let's get gritty. Keep attunement, but make it ONE (1) item. Or, to borrow and expand your idea, keep attunement, but set the number at 0. ¯\_(ツ)_/¯
  • 08:57 PM - CapnZapp quoted Yardiff in post 5e Are Ioun stones supposed to need attunement?
    Personally I think attunement is fine, the limit of 3 is like you know really limiting. Use attunement but drop the number limit completely.[emoji102]

Tuesday, 16th April, 2019

  • 05:30 PM - Oofta quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    They would have to be Dark Crystal style muppets, then maybe. Or just for lowkey13, muppet paladin gnomes. So cute! So fuzzy! So holier-than-thou!
  • 04:48 PM - lowkey13 quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I personally didn't like the books so live-action show about them doesn't hold any interest. But ... what if it was done with MUPPETS? Anyway, this thread has nearly 1,000 comments. I see the topic, and I see the number of comments .... um ... anyone care to explain this one to me?
  • 03:49 AM - robus quoted Yardiff in post Matt Mercer Just Changed My Mind About Multiclassing
    Maybe watching Matt's Campaign Diary video about session one will give you some insight. Edit: I agree that session one wasn't what I was expecting from Matt. Just gave episode 8 a glance and right off the bat, Matt C. doesn’t bother with a recap, relying on the players to vaguely recall a couple of points (they’d been off for two weeks!). DMing 101, in my book, is not relying on the players to remember what’s going on and provding a useful recap that leads neatly into interesting situation where the players get to make choices. I hated it when my DM didn’t do a recap. Very strange.

Sunday, 14th April, 2019


Saturday, 13th April, 2019


Friday, 12th April, 2019

  • 09:34 AM - pemerton quoted Yardiff in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    And to me it bring all kinds of anti-immersive, artificial weirdness if a character ho has never fought or heard of a creature know how to defeat it because his player knows.I see two possible solutions to that: (1) Play a character whose knowledge fits with the player's (eg your "1st level veteran" from upthread); (2) Don't have the GM use trolls (or whatever) in a way that is premised on PC ignorance when the players know.


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