View Profile: EthanSental - Morrus' Unofficial Tabletop RPG News
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About EthanSental

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About EthanSental
Introduction:
DM in NW Georgia - 5e currently
About Me:
Started playing back in highschool in the mid to late 80s. When my high school friends moved away for college I was lucky enough to start another group of friends in to the fantastic realm of roleplaying. 3 of us have been playing pretty much ever since with breaks here and there and swapping up DM chores as needed. Played mainly 2e, 3e, 3.5e, and now 5e with PF thrown in to replace 4e, but also includes a bit of Marvel superheroes and other game systems as well.
I enjoying painting minis when I have time but pick up the plastic minis as well.
Location:
Georgia
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Male
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Over 40
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Twitter:
tjbenton19
My Game Details

Details of games currently playing and games being sought.

Town:
Cedartown / Cartersville
State:
Georgia
Country:
USA
Game Details:
Currently DMing a 5e game based loosely around the Tyranny of Dragons story line.

Screen name on FG forums - Valacar

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Check Out The One Ring 2E’s Cover Art! Today 12:44 AM

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Join Date
Tuesday, 3rd February, 2015
Product Reviews & Ratings
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35
My Game Details
Town:
Cedartown / Cartersville
State:
Georgia
Country:
USA
Game Details:
Currently DMing a 5e game based loosely around the Tyranny of Dragons story line.

Screen name on FG forums - Valacar
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Monday, 24th June, 2019


Friday, 21st June, 2019


Thursday, 20th June, 2019



Page 2 of 2 FirstFirst 12

Monday, 2nd October, 2017

  • 08:10 PM - Koren n'Rhys mentioned EthanSental in post Mentzer's Epic Worlds of Empyrea Kickstarter Launches For 10 Game Systems!
    I'll be interested to see how it all plays out, for sure. I'd love a BECMI box set, but the price is too steep for my blood, unfortunately. It does seem ambitious, yes, but Frank seems to be trying to do it right and get lots of help. Some hefty pledge levels there though, for what you seem to get. YMMV. EthanSental: Darlene was the artist who did the big two poster hex map of Greyhawk from the original folio and box set - HUGE nostalgia factor for new maps by her. And just to point out, Tal'Dorei was a single hardcover book, I believe? This will be more akin to the old campaign box sets from TSR - multiple booklets, poster maps, etc. So much more expensive to produce.

Thursday, 17th March, 2016


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Thursday, 22nd March, 2018

  • 07:00 AM - Charlaquin quoted EthanSental in post Pathfinder 2: Fighters, Skills, & Counterspells
    Above red copied from the article - so the way some feats or maybe half of the 2K plus that were in the game cause serious balance issues. How can any game balance how 2000 feats might interact? Keep the music,her of feats in check in PF2 and I'll check it out, but if paizo plans on mass producing feats like they did in PF, I'm hesitant to invest cause I know I'll lose interest 2 years in in trying to keep up. I share your concern. But I think it’s safe to assume that the core books won’t contain 2000 feats, and that the feats they do include in the core rules will be at least reasonably balanced against each other. So, worst comes to worst, folks like us can run “core books only” games. That’s how I tend to run most games anyway, no matter the system - the core rules are all fair game, anything from outside the core is off-limits unless otherwise specified. Then I’ll tailor what outside sources I allow to suit the specific campaign.

Tuesday, 20th March, 2018

  • 06:58 AM - Mike Myler quoted EthanSental in post Travel Through The Mists Of Akuma And Into New Worlds For D&D 5E
    Thanks for the reply and clarification. I've been enjoying the pdf links in the Kickstarter page. The samurai the crimson blade is a nice read and evocative in making the reader feel like the steam punk (arm) Japanese setting! just reading up on the iaijustu strike in combination with the dashing strike...holy wuxia type gut spilling strike :) katana, 1d12...plus 3d8 with the iaijustu strike means it a crit if you hit with the dashing strike....ouch!!! It does fit my mental image of samurai running past/through an enemy, the samurai stops while the camera pans to the enemy who is still in disbelief at the attack as they look down and see the blood start to spill like a fountain like a 70s/80s a Shaw Brothers king fu film :). Nicely done!! Thank you! I like Tomoe a lot but I think I'm invested most in Piasu--he's definitely not as brave as she is, but the erītokirā chapters are too cool (think space marines but hobgoblin steampunk samurai). It took FOREVER to get the dashing ...
  • 05:08 AM - Enevhar Aldarion quoted EthanSental in post New Hobby Releases In Stores & PDF Spotlight: 19th March 2018
    I haven't seen my local game store carry much middle-earth stuff other than the first 2 books. Impulse Amazon buy from my hotel room when I ordered after seeing the weekly post on new stuff. Probably could have waited when I got home in 3 weeks since I won't be there when it arrive anyway. Physical copies of Rivendell for AiME won't be out for a while anyway. It was just put up for pre-order by C7 last week. It is in this article because the pdf for it is available now with your pre-order. If you ordered from Amazon, you may want to make sure it was not the TOR version of the book that you bought.
  • 05:05 AM - Mike Myler quoted EthanSental in post Travel Through The Mists Of Akuma And Into New Worlds For D&D 5E
    now I'm debating the color or b/w purchase option... might have to lean toward color for the added visuals. Is there many color art pieces in the book? Whoops missed this--the B&W (which is the one *I* prefer) is no longer available because I can't promise it'll be reliably reproduced. That said a lot of people are excited about the color and are really happy with the colorization. I do have to admit that it adds a lot of oomph to the Imperial Dragon and Oni chapters. :)
  • 05:03 AM - Mike Myler quoted EthanSental in post Travel Through The Mists Of Akuma And Into New Worlds For D&D 5E
    Wasn't it just last week that ENWorld ran an article showing concern for Oriental Adventures in this day and age? I'll add my voice to the quality of this product. Thank you sir! I said it somewhere in the (craaaazy huge!) thread but the design team was very deliberate and put a lot of thought into how to put the campaign setting together (including a review process with folks in Japan to make sure we hadn't accidentally gone astray). For the next two big books we've got a writer with some Japanese fluency to boot. :D Hiya. ...yeah...what he said. I'm confused as of right now, so I'm going to sit back and wait to see how this is digested by the community and the powers that be. That said, I was all for a new "Oriental Adventures"...so I'm definitely looking into this! Thanks! :) ^_^ Paul L. Ming Please do! The 2nd Kickstarter has a bunch of free things specifically for folks to evaluate the setting and such first before pledging. :) 95394 Cool that it's POD throug...

Monday, 19th March, 2018

  • 05:45 PM - Kobold Boots quoted EthanSental in post Bulmahn on Pathfinder 2 Design Goals; Plus Proficiency Clarifications & Archeologists!
    +28, +31...high modifiers seem to still be in the game. Not a fan of that anymore. Agreed, once they get over 10 it's problematic. Mods that large really require a mechanic that re-bases to 0 and suggest a higher tier of play. Truthfully, any mechanic that provides a modifier higher than the available results on the dice used to roll for resolution needs to be fixed such that you're either moving to a d100 type system or at least a resolution 20 and exploding 20. Just an opinion. But I don't think it's too hard to argue that if you're rolling a D20 and need to add +30 to it, that you're doing it wrong. KB

Thursday, 15th March, 2018

  • 10:36 AM - Tahyer quoted EthanSental in post A look at Dragons Conquer America with Carlos Gomez Quintana
    Beautiful art in the article. Never heard of the Faith rpg or the mechanic mentioned above but never articulated. Looking at the scfi Faith game its card based? Not sure how that works and probably many readers here since it only had 687 backers for its Kickstarter funding. Looks like a good read for that setting that could be a gold mine of ideas...just not sold on the card mechanic aspect. Hi! One of the game creators here :) FAITH is card based only. DCA can be played with cards or with dice. The whole point of the system is to grant more player agency and allowing players to manage their luck (if they play smart they can choose when to succeed at the expense of probably losing at something else later on — the trick is to know where to put their energies). You can watch a pretty comprehensive video on the system here: https://www.youtube.com/watch?v=xIWrtf6QptE Card mechanics are really off-putting to most RPG players we have meet, dice seem intrinsic to rol-playing to many people. So we have ...

Wednesday, 14th March, 2018

  • 08:18 AM - Superchunk77 quoted EthanSental in post A Few Images From Erik Mona's Pathfinder 2nd Edition Presentation At GAMA
    Was the math not balanced across all 20 levels on PF1 for it to be a talking point in the presentation? I'm thinking this is a reference to 5e's bounded accuracy mechanics. As we all know, PF1 had a diminishing return on pretty much any low-level ability, spell, monster etc. once you got close to level 10. A huge portion of the game basically became obsolete and non-threatening. I'm assuming this statement is meant to imply that they will be using a different scale of bounded accuracy that goes from +1 to +20 rather than just +2 to +6.

Thursday, 8th March, 2018

  • 04:03 PM - Jester David quoted EthanSental in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    So if you can already attack 3 times at say third level, what's thenfighter doing at higher levels? I'm asking for someone who might have heard it or read it cause I'm not interested enough in their game design to read it myself. They haven't said yet. I imagine, they hit more accurately on their second or third attack or can do other effects such as pushing, tripping, and the like. Likely also depends on the type of fighter. Quite honestly, stop using the OGL and create your own game. WoIN did it and it's a nice system with less development staff. The OGL is just a licence that allows you to share rules. It's not a ruleset by itself. You're referring to the SRD. But, if Paizo did decide to drop the OGL/SRD they wouldn't be able to use things like drow, ankhegs, black dragons that breathe acid, reptilian kobolds, tieflings, and a lot of stuff that's just part of their world.
  • 05:58 AM - Charlaquin quoted EthanSental in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    It's a bit harsh that drawing a sword is an entire action, but i like the simplicity. I don't know how harsh spending "an entire action" on something really is when you get three of them, though. In 5e, you can move up to your speed, draw a weapon, and attack in one turn. In PF2, you'll be able to do the same. Or, if you already have your weapon drawn, you can move and attack twice, with the second attack being at -5. I will also be surprised if there isn't a Quickdraw Feat that allows you to draw a weapon without spending an action. I wonder how bows, crossbows and drawing ammunition/thrown weapons is going to work? I would assume action to draw your bow, action to load your bow, action to fire. If you've already got your bow drawn, action to load it, action to fire, and a third acton free to do something else like move. I wouldn't be surprised if you can spend an action aiming a ranged attack for a bonus. At least as a Feat if not as a standard option. btw attacks are at -0> -5> -10...
  • 05:55 AM - Arilyn quoted EthanSental in post From 7 Action Types To Pathfinder 2's New 3 Action Economy
    So if you can already attack 3 times at say third level, what's thenfighter doing at higher levels? I'm asking for someone who might have heard it or read it cause I'm not interested enough in their game design to read it myself. Quite honestly, stop using the OGL and create your own game. WoIN did it and it's a nice system with less development staff. You have three actions but attacking a second time is at minus 5.At higher levels maybe fighters can reduce that penalty? Not using the OGL and creating a whole new system would be an odd choice. Making a new edition is often a risk for game companies. Totally throwing out your previous system for a brand new one has never worked to my knowledge.

Thursday, 8th February, 2018

  • 03:36 PM - Amy Cholerton quoted EthanSental in post Chimera isn't just a store, it's a family.
    Great story and store from description above!! I'll be honest, I had a difficult time "reading" the store name from the font or design. Couldn't tell what is was even knowing the name from the paragraph it's like a 3D puzzle from Seinfeld, I stared at it trying to make it :) Just in case you didn't spot it, the store name logo reads Chimera both ways if you flip it upside and backwards. I've been playing and buying from Chimera since 2008 when I discovered it as a cosy store in Ripley. Amongst the Chimera team I have found some wonderful friends and rolemodels, and through their open and warm community some real friends for life and even love. I have discovered a whole range of games through my student and young adult years that I now have the joy of sharing with young children in my own family. More than that, the way the Chimera team and supporting community approach gaming has given me so much confidence. Chimera isn't just a store for me, it's a home away from home, a family.

Saturday, 3rd February, 2018

  • 03:41 PM - gyor quoted EthanSental in post Coming in May: Mordenkainen's Tome of Foes! [UPDATED!]
    I'd be in the same group as haffrung in that I'd purchase a book of stated npcs with short backstory/motivation as a time saver. I've already bought the nord games 5e npc book and joined the Kickstarter for the new one. I guess im partial to the old 2e heroes and villains lorebooks as after reading them in the supplement, I'd look for novels that might have them in book. Not a huge monster book guy cause after the 3rd one for any system, your getting more fringe or limited use monsters that weren't popular enough for the first 3 monster type manuals. With that said, I'll be picking this up since the monster related entries are mixed with other cool things I might be able to use as well as a DM. If you add VGTM and MGTF monsters together you MIGHT get two thirds of an MM2. This is assuming MGTF's monster stat section is equal to VGTM section. So I think we are a whole MM and a third of an MM away from having the eqivialiant to MM1, MM2, and MM3.

Saturday, 20th January, 2018

  • 06:24 AM - Elfcrusher quoted EthanSental in post Dungeon Tiles Reincarnated
    I've picked all but the city set of these. Haven't had a chance to compare them to see if it's just reprints yet though...as there's a lot of sheets in there! Probably use them in a session or two coming up! Let us know how you like them? Is 16 (well 32) really enough to be as flexible as you'd want?

Tuesday, 2nd January, 2018

  • 02:09 AM - obidavekenobi quoted EthanSental in post Blowing it All Up and Starting Over
    I'm with Ken, i've enjoyed the fiction and setting of FR and use whatever I want from every edition. Currently in FR using 5e rules but set in 1357DR. Agreed. The fluff all transfers, and I, too, run my FR campaigns between 1345-1375DR...the Golden Era, I like to call it, before the proliferation of the Internet IRL really sucked a lot of the life from the genre.

Sunday, 31st December, 2017

  • 01:57 PM - Charles Dunwoody quoted EthanSental in post Face The Brutality Of The Dark Sun Campaign Setting
    Never played Dark Sun...with the players higher powered compared to normal 2e, how did game play balance out for monsters in combat? Just throw another in there or max hp etc? Monsters in Dark Sun are brutal and mostly unknown. There are no orcs or normal giants. Many creatures have psionics and/or mutations, even something that looks like a normal animal, and many creatures cast some arcane spells as well. NPCs also have psionics and again more than a few are arcane casters. In addition, the characters in my campaign are escaped slaves and spent the first two adventures just trying to stay on top of their water supply. A gallon of water in Dark Sun weighs 8 pounds and the PCs need to drink a gallon a day unless they have skills, psionics, or spells to lower that amount. Just finding and approaching an oasis is dangerous. One was poisoned by murderous elves and another was guarded by a fierce beast. And if you meet travelers there you don't know if you can trust them and they don't know ...
  • 01:31 PM - Ath-kethin quoted EthanSental in post Face The Brutality Of The Dark Sun Campaign Setting
    Never played Dark Sun...with the players higher powered compared to normal 2e, how did game play balance out for monsters in combat? Just throw another in there or max hp etc? Something else nobody mentioned is that PC death was just expected. There was an option they encouraged you to use that involved keeping a "character tree" - effectively a roster of characters that allowed you to easily swap in an already-prepared PC in the highly likely event your main one was killed. The backup characters would be lower level than your main one, but only by a level or two, which sure beat starting over with a new first (or third) level PC.
  • 04:00 AM - Staffan quoted EthanSental in post Face The Brutality Of The Dark Sun Campaign Setting
    Never played Dark Sun...with the players higher powered compared to normal 2e, how did game play balance out for monsters in combat? Just throw another in there or max hp etc? Game balance wasn't really a thing in 2e, at least not to the formalized degree it was in 3e and beyond. There's no concept of a "fair" encounter. But still, there were a few things that somewhat made up for higher stats and such. One was crappier gear. The best armor commonly available would be scale or hide - better armor than that required metal, which effectively multiplied the price by 100 (and could also cause problems if wearing it in the desert heat). Similarly with weapons - some weapons could be effectively made without metal, but for most of them you would get a penalty and risk breakage if using weapons made of wood, stone, or bone. Wizards don't have as much trouble with gear, but all the city-states outlaw arcane magic except for that specifically sanctioned by the state (which mainly means the sorcerer-mona...

Saturday, 25th November, 2017

  • 09:12 PM - Wrathamon quoted EthanSental in post Lost Tales of Myth Drannor: DDAL's "Secret" D&D Book For Gen Con 50
    I have noticed 3 of the books were sold by the same person from Canada on eBay....lucky guy at the Cons I guess! the thing that gets me is people complain about rpg book prices but they'll spend crazy amounts more on an rpg book that was handed out for free. shows there is a market for expensive books but they need to be limited in number

Sunday, 5th November, 2017

  • 08:58 PM - pukunui quoted EthanSental in post Xanathar's Guide Shows Up In The Wild!
    also, WoTC sent both copies to Melvin for review and that word press article is all of a review it takes to get free copies or should we be getting a more in depth review...seems a low bar for a review in my opinion.Yeah, I'm not sure how that qualifies as a review, but I guess they sent him some copies because his blog reaches lots of gamers so he can give them some free advertising? He also probably got told not to provide any details just yet, since it's still not officially out. Maybe he'll do a more in-depth review later.


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