View Profile: KenNYC - Morrus' Unofficial Tabletop RPG News
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About KenNYC
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old outdated gamer
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Played First edition only til very recently. Very confused
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New York
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Details of games currently playing and games being sought.

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Mythological Figures: Sherlock Holmes (5E) Thursday, 6th June, 2019 09:49 AM

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Thursday, 18th July, 2019 06:44 PM
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Thursday, 20th December, 2018

  • 02:39 AM - Elfcrusher mentioned KenNYC in post 5e Play, 1e Play, and the Immersive Experience
    Exactly. Its literally what "skilled play" is in traditional, (not 2e AD&D) challenge-based D&D. The idea that with each new character you play you're supposed to willfully pretend like you don't know the embedded challenge tropes of D&D and haven't operationalized rote power plays to defeat them is actually anathema to the spirit of traditional D&D. But somewhere along the line (I've outlined where this "somewhere along the line" is elsewhere), this became verboten as "metagaming" as intentionally derping your way around dungeon-crawling "because your character wouldn't know that" became legit roleplaying. I'm sorry, but that is absolute rubbish. All of which makes KenNYC's comments/claims even more outlandish.

Tuesday, 25th September, 2018

  • 02:39 AM - guachi mentioned KenNYC in post How good are the AL adventures?
    The AL adventures are reasonably entertaining. The main issue are the limitations mentioned - that they are 2-4 hours and quite primitive. As an introduction to D&D or a drop-in to an existing campaign for a little flavor they are much better. A caveat: I only have experience with Tier 1 AL adventures. Also, I'm horrible at creating adventures so when @KenNYC writes "Honestly, you as a DM could do better off the top of your head" he's not referring to me. I can modify an adventure and weave it in with other adventures just fine. I have no fear editing others. But I have far too much second-guessing on my own creations.

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Wednesday, 12th June, 2019

  • 01:04 PM - Mike Myler quoted KenNYC in post Mythological Figures: Sherlock Holmes (5E)
    Good job. I am surprised considering the times we are in you never did a Game of Thrones edition. There are quite a few interesting characters there. Alas they aren't and won't be in the public domain for our lifetimes, I reckon (all the characters in this column are public domain entities.)

Monday, 25th March, 2019

  • 08:14 PM - 5ekyu quoted KenNYC in post Alternate XP systems
    I just quit a campaign because there was no XP. Milestone XP seems like I have no input into the progress of my character. I could kill Orcus tomorrow, but if the DM is not prepared for me to go to 2nd level then I am not going. Basically, I feel like an NPC since it is a character and I am a non-player when it comes to how my character progresses. The DM wrote a story, he wrote an entire world, and I am just needed to hit my marks. I am playing his character, we all are.It's hard to imagine a campaign where killing orcas was a possible outcome for a session but it wasnt a milestone. That said, a lot of what you describe in that post seems to be bringing in a whole lot of stuff that has nothing to do with being handed xp or not.

Saturday, 9th March, 2019


Saturday, 16th February, 2019

  • 08:28 PM - Nebulous quoted KenNYC in post Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
    I disagree completely with that. Just the opposite in fact, you trying your best to solve a puzzle or thinking or speaking on behalf of your character without the roll of a die, is truly roleplaying. You are being your character, not just consulting a piece of paper looking for a stat. You are finally playing an RPG. I do find this a pretty big flaw of D&D, too often it just comes down to everyone rolling a die and hoping for a 19 or 20 to solve whatever the hell is in front of them, whether a puzzle, trap, or history check.

Friday, 15th February, 2019

  • 01:38 PM - Delazar78 quoted KenNYC in post How do I fake my character's death?
    Is it you are taking a break from the group, or maybe want to play a new character for a while? Taking a break, but I definitely want to go back to play this character in the future. DM is fine with it, and we want to give the other players this "OMG, I thought he was dead!" moment when I come back. I would have you seemingly trapped in the astral plane and you have been stranded in another world, presumably your friends are not high enough level to get you out. The villain has you there for whatever motive, but it would allow your DM to send you to literally anywhere or any other game. You could be stuck in OD&D Greyhawk, trapped in the world chronicled in Call Of Cthulhu living life in the 1920s, maybe on Gamma World, or whatever your DM finds cool. Then when it is time to get you out, the whole group would have to wind up transposed to the other game system and maybe you are in thrall to the dark ones of cthulhu or suffering from amnesia in the wild west world of Boot Hill....

Tuesday, 12th February, 2019

  • 07:27 PM - BookBarbarian quoted KenNYC in post Mythological Figures: Tarzan (5E)
    I really think Tarzan would have an 18 Str since he can tussle with gorillas, an 18 dex since he can climb and swing from ropes better than any rogue D&D ever saw, an 18 Con since he is the epitome of health, All true. and at least 16 charisma because not only he is he the dashing hunk Jane falls for, Beauty is not the same as Charisma. Plenty of ugly people have persuasive, or intimidating personalities. but he has the leadership qualities that no animal can resist. but this is true He's pretty bright too, at least a 16 INT. In reality, he is an 18 or close to an 18 in everything. also true You said something about there were not enough points to reflect that, but for accuracy's sake I think Tarzan was just someone ERB rolled up with a lucky string of 18s. But such accuracy would be pointless for the purposes of this thread. Considering he runs around in a loincloth and can't be bothered with armor, he probably needs the inflated stats. I imagine his passive perception would...
  • 11:41 AM - dave2008 quoted KenNYC in post Mythological Figures: Tarzan (5E)
    I really think Tarzan would have an 18 Str since he can tussle with gorillas, an 18 dex since he can climb and swing from ropes better than any rogue D&D ever saw, an 18 Con since he is the epitome of health, and at least 16 charisma because not only he is he the dashing hunk Jane falls for, but he has the leadership qualities that no animal can resist. He's pretty bright too, at least a 16 INT. In reality, he is an 18 or close to an 18 in everything. You said something about there were not enough points to reflect that, but for accuracy's sake I think Tarzan was just someone ERB rolled up with a lucky string of 18s. Considering he runs around in a loincloth and can't be bothered with armor, he probably needs the inflated stats. I imagine his passive perception would be something like a 25 since he is always aware of his surroundings and has animal level senses. It is a similar issue that was discussed with Conan, but these exercises are about getting as close as you can RAW (n...

Friday, 8th February, 2019

  • 10:30 PM - Oofta quoted KenNYC in post Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
    I disagree completely with that. Just the opposite in fact, you trying your best to solve a puzzle or thinking or speaking on behalf of your character without the roll of a die, is truly roleplaying. You are being your character, not just consulting a piece of paper looking for a stat. You are finally playing an RPG. If I have an average IQ, how can I possibly solve a mental puzzle as easily as my genius level wizard? Why do we expect players to achieve mental feats their PCs could easily accomplish when we don't expect them to achieve physical feats their PCs can accomplish with ease?
  • 02:56 PM - Blue quoted KenNYC in post Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
    Disagree completely. If you are setting up a way for character abilities to solve the puzzle--a die roll--then it really isn't any sort of a puzzle. Disagree with that completely - the characters are the ones solving it. If the character abilities aren't helpful, then you're not playing an RPG.
  • 02:09 PM - Oofta quoted KenNYC in post Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
    Disagree completely. If you are setting up a way for character abilities to solve the puzzle--a die roll--then it really isn't any sort of a puzzle. And if the player's PC has a 20 intelligence but the player is average intelligence? I wouldn't expect my player to bench press the couch they're sitting on every time I ask them to have their barbarian to make a strength check. Quite frequently I see really smart people play dumb characters and people that are average play geniuses. People like to pretend to be something they are not. Which is one of the the problems I have with puzzles. We are not expected to be able to do anything our characters do ... except for puzzles. Then you have the people that are actually quite smart in real life playing dumb characters who don't want to contribute because they're playing their character. In my completely and utterly unscientific observations, around 5% or less of people I've played with really enjoy puzzles and riddles on a regular ba...
  • 01:15 PM - Ovinomancer quoted KenNYC in post Riddles and Puzzles in Gaming and Dungeons and Dragons in particular.
    Disagree completely. If you are setting up a way for character abilities to solve the puzzle--a die roll--then it really isn't any sort of a puzzle.Sorry, misclick on the laugh.

Thursday, 10th January, 2019

  • 11:42 AM - BacchusNL quoted KenNYC in post yes, this again: Fighters need more non-combat options
    If I am DMing it and the player playing the fighter gives an honest attempt at 1st person roleplaying, I will just say he successfully intimidated the NPC and roleplay back in 1st person. I just can't see that Luke Cage can't intimidate people, but Alfred The Butler can. I won't even let the dice mess up whatever the player is trying to run with from a roleplaying perspective and will just go along saying "yes" to everything the player does and see where he takes me. That's my improv background coming to the fore, to always say "yes, and..." because nothing can happen if you say no. So if the player playing the fighter wants to woo the princess I will roleplay it right back and see his romance, and up it by throwing in a father demanding he marry her. Then let's see what he does. I try to not roll any dice when I DM--or as little as possible, and as a player if after all my roleplaying the DM still insists I roll a die I just sort of look for a new DM. Dice should be used sparin...
  • 03:03 AM - Saelorn quoted KenNYC in post yes, this again: Fighters need more non-combat options
    If a rule is interfering or impeding roleplay (as in the case of your scenario) then the DM should change the rule. Agreed. It doesn't make sense one player is playing the macho, brawny fighter and the other is playing the scrawny weirdo sorcerer, and the beer drinking, fist throwing, bar room brawling fighter should not be trying to intimidate people because the rules say the high charisma sorcerer gets a better die roll. Everyone should do what they want to do, but that doesn't even make sense when you think about how this would play if it was a scene in a movie.Nevertheless, as weird as it seems, that's simply not the reality they're living in. Until such time as the DM actually changes the rule, that's just how things work, and they have to deal with it. That was a rule which clearly wasn't thought through.I wouldn't go that far. There are a lot of factors that go into designing a skill system, and they had other priorities. It was more important for them to implement Bounded...
  • 02:37 AM - FrogReaver quoted KenNYC in post yes, this again: Fighters need more non-combat options
    If a rule is interfering or impeding roleplay (as in the case of your scenario) then the DM should change the rule. It doesn't make sense one player is playing the macho, brawny fighter and the other is playing the scrawny weirdo sorcerer, and the beer drinking, fist throwing, bar room brawling fighter should not be trying to intimidate people because the rules say the high charisma sorcerer gets a better die roll. Everyone should do what they want to do, but that doesn't even make sense when you think about how this would play if it was a scene in a movie. That was a rule which clearly wasn't thought through. I think too many see high or low bonuses and take that to mean some character is better at something than another. In a typical session intimidation is likely to come up relatively few times. It's conceivable that the fighter with 8 charisma could roll high on every one of those checks and the sorcerer roll low and thus in the in-game fiction the fighter would actually be more...
  • 02:17 AM - Saelorn quoted KenNYC in post yes, this again: Fighters need more non-combat options
    Why not just do what you want to do and let the pluses fall where they may?Presumably because they want to succeed at the task, and they aren't going to insist on taking the spotlight at the expense of their actual goal, no matter how often they find themself in this situation. And while you could certainly go ahead with it anyway, and the other players would probably understand, that's no excuse for a ruleset that would force someone to make such a choice.

Thursday, 20th December, 2018

  • 03:53 AM - Elfcrusher quoted KenNYC in post 5e Play, 1e Play, and the Immersive Experience
    I don't think I ever said I was for or against your character not knowing something you know. If you are playing and you run into a puzzle set on a chess table, then by all means, you should be trying to solve the puzzle hopefully and not intentionally playing poorly because your character "doesn't know chess". This is metagaming only to the extent that the player is meta but by role playing this to the extreme and for all intents and purposes "being" your character (trying to solve the puzzle yourself even though you personally are not the one solving the puzzle) you have momentarily immersed yourself in the narrative with no rules in sight. Then there is another way: You see a chess table puzzle and you say "my character has an INT of 18, can I make a knowledge check to see what I might know about this?". Or the DM invites you to make the knowledge check. Rules in, roleplay out. I was DMing an encounter a few months back and the party was up against a pretty tough customer. ...

Wednesday, 19th December, 2018

  • 04:23 PM - Elfcrusher quoted KenNYC in post 5e Play, 1e Play, and the Immersive Experience
    First my apologies to the guy for coming on too strong. Regarding the DMG and the tables not being in the PHB vs what there is today and whether this impacts role playing or the OP's immersion: Yes eventually you would know you needed to roll a 10 to turn a skeleton, but the point of the rule was just be your character--roleplay it--and learn stuff as you go along, not be handed a power point presentation so you can start an internal deliberation on whether to cast a dex DC spell or wisdom DC spell? Just play out whatever makes sense to you and experience the result. That's a little more immersive I think to go back to the OP. Rules replace roleplaying which is why OD&D and 1e feel so different. You the player have to inject yourself into your character and play it out, not stat it out based on a sheet. Clearly you are having a different experience with 5e than you did with OD&D, and you seem to prefer the original rules. But I you're conflating correlation and causation. Many peopl...
  • 06:51 AM - Umbran quoted KenNYC in post 5e Play, 1e Play, and the Immersive Experience
    Regarding the rest of your post: You seem to look at D&D as a board game and you want to know all the rules to then make the best decision. This is the culture of 5e I have found. As has already been noted, please address the logic of the post, not the person who made the post. A fast way for a discussion to degrade is to say, in essence, that your fellow posters hold their positions not due to some good reason or difference in opinion, but due to some implied personality flaw. 5e twists the entire concept of role playing on its head. The PHB removed all role playing potential for the character... If you want to put it this way, the concept you are thinking of has been turned on its head by 2e, not by 5e, as they made the mechanics largely available to anyone several editions back. And back in 1e days... you say it like the admonishment to not show player the tables actually meant those tables stayed secret and sacrosanct! Really? If nothing else, once you'd run a gam...


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