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    Saturday, 22nd June, 2019, 04:19 PM
    Living Steel: I didn't run, but did play in a short campaign in the late 80's. Not even sure why our GM wanted to run it, she rarely strayed from D&D. We had fun playing with the power armor, but it isn't a game we ended up playing long term. It was very number crunchy, an aspect I actually enjoyed back then. I am still an unapologetic min/maxxer. Dangerous Journey's: Another game we had...
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Vampire 5 Organized Play Launches Monday, 15th July, 2019 03:30 PM

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Wednesday, 19th June, 2019


Monday, 11th March, 2019

  • 07:49 PM - CleverNickName mentioned AriochQ in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 22nd January, 2019

  • 07:10 PM - MatthewJHanson mentioned AriochQ in post Kickstarter, RPG Zine Quest, and Luke "Burning Wheel" Crane
    I agree with AriochQ, that this seems to really be about nostalgia, and unfortunately some of the requirements makes me feel like it looks it confuses the trappings of zines for the spirit of zines. I don't zine makers of old chose to use only one color ink or make their books 5.5 x 8.5 because it was part of their creative vision, I think it's because that's what they had available at the time. These days it's easy to put out a full color PDF for less than cost of printing an old-school zine. I think it would been more interested if Zine Quest had focused more on what I think are more the core of zines, that they are small fan-focused publications that come out regularly (rather than a single book). They could even focus on the periodical nature as a way to promote Drip.

Tuesday, 15th January, 2019

  • 10:03 PM - Hussar mentioned AriochQ in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    ...f 3e and 4e merely express a desire to somewhat unify experience across multiple GMs. Generalized rules of Fate and Cortex+ and WoD express a technical innovation that simply reduced the need for rulings. The loaded word "trust" comes from a time when people were distressed by change, and should not be trusted to accurately depict the changes and the reasons behind them, or the resulting relationships between player and GM. So, yes, I'll agree that in OS games, the GM tends to make more rulings. I'm fine with that. It has nothing to do with trust. Ok, then how would you characterize it? The rules are designed in such a way that the GM/DM is no longer expected to perform tasks that in OS systems would have directly fallen on the DM/GM. Would that about cover it? Perhaps "expect" rather than "trust" is the better word to use. OS games expect the DM to create rules ad hoc throughout play whereas NS games often use more comprehensive rulesets. Note, I do disagree with AriochQ's characterization of rules light vs rules heavy. That's certainly not true. I mean, many NS games are only a couple of pages long. Or, even something like Savage Worlds, while hardly rules light, is far, far lighter than, say, AD&D. Old School games are rules absent, but, they are certainly not rules light.

Wednesday, 31st October, 2018

  • 11:44 PM - pogre mentioned AriochQ in post WotC President Chris Cocks Talks Magic and D&D
    Or could it be that they are calling for DMs because of the level of demand? Spoiler: it is. I think ONE factor is a lot of veteran DMs are turned off by the new AL system. Generally, there are lots of players wanting to play - especially new people. So, I think demand for DMs has increased because of both factors. Naturally, I have no hard data to back this up. However, the coordinators calling for DMs in my area say we have lots of new folks who want to play and a fair number of their regular DMs are giving it a pass. I suspect as AriochQ has mentioned, many veteran players are passing on it too. Clearly, I have one local impression. It may be very flawed and the new AL system may be wildly popular and doing wonders for growing the game. I have my doubts...

Sunday, 18th February, 2018

  • 10:56 PM - pogre mentioned AriochQ in post Do you allow multiple Inspiration?
    The DM AriochQ in the one campaign I actually play in has the players award inspiration to each other. Players award inspiration for excellent roleplay and it seems to work very well. I am thinking of using the same system in my campaigns, because it eliminates something for the DM and keeps inspiration in the game. He also allows the accumulation of inspiration, but we spend the points freely and it really does not present a problem.

Thursday, 4th January, 2018

  • 12:09 AM - LordEntrails mentioned AriochQ in post New D&D Movie: July 23rd 2021
    Sorry, talk of whitewashing in a D&D movie is fundamentally ridiculous. As implied by AriochQ, what does it matter is a racially Mandarin Chinese plays a Oeridian or if a racial Thai does? There are no Mandarin Chinese, or any other real life races in D&D settings. Who's to say what is a better representation of someone from Calimshan or Waterdeep or any other fantasy setting? It's a fricking FANTASY setting.

Wednesday, 13th September, 2017

  • 08:14 PM - pogre mentioned AriochQ in post Being The Best D&D Player You Can Be
    It has been a very long time since I have played in a campaign. I'm nearly always on the other side of the screen. Last fall, an acquaintance of mine invited me to play in a 5th edition D&D campaign. I knew the other players, but had never played a game with them. I thought I would give it a try. At worst, I figured I could chalk it up as an experience that confirmed my view my natural position at the table was as a DM. The Dungeon Master AriochQ has done a really nice job with the campaign and I have enjoyed it very much. Having been on the other side of the screen for so many years, I endeavored to be the best player I could. Someone I would want at my table for every campaign. I have not always succeeded, but I thought we could share some tips on being a player who adds to everyone’s enjoyment of the game. Here are my thoughts: 1. Be Consistent: Make the agreed play time a priority. Show up on time. Bring all of your necessary materials. Be ready to play. 2. Be Flexible: Use a character concept that fits the DM’s campaign world vision. Play a character that lends itself to story hooks. Create PC obligations tied to the campaign world. Give the DM anchor posts to use if they wish to. Orphaned barbarians from wiped out villages are OK, but ask yourself: Is your PC background giving the DM something to work with? 3. Be Creative: Don’t be afraid to offer adventure ideas, but don’t be offended if the DM does not use t...

Wednesday, 16th November, 2016

  • 03:25 PM - Effincool Miniatures mentioned AriochQ in post Got TOME OF BEASTS For 5E? You'll Want These Minis, Too!
    @AriochQ The point of backing this Kickstarter is bringing these creatures to the tabletop. The only way you are going to see any of these monsters for use in game is through Effincool Miniatures. For all of teh reasons that I have already covered, we just cant do what Reaper does. :-) That does not mean that I do not value everyones input on this project! thanks for taking the time to comment. I also would like to add, that if you pledge for $360.00 and this project unlocks all of the stretch goals, that works out to $6.00 a mini, and includes 2 dragons and several larger pieces. I know this is not near the value that Reaper is able to afford, but it is the best we can do.

Saturday, 22nd August, 2015

  • 06:24 AM - Quickleaf mentioned AriochQ in post Methods to split the party
    AriochQ A puzzle spaced throughout different parts of the castle that require simultaneous interaction to open a vault door. Falling portcullises or even stone doors. Or mimics ;) A pit with water flowing thru it with multiple aqueduct tunnels the water flows thru. Before anyone makes checks to jump across clarify that the consequences of a low roll mean falling into the water and getting swept away...somewhere. A coffin or an iron maiden with a built in teleporter. Include with a monster that Shoves or causes forced movement. Gargoyles that grapple characters and fly off with them to perches throughout the castle. Valuable treasure in a dangerous place to lure treasure-hungry PCs away from the party. Naturally guarded by a trap separating them from the party (e.g. chute). Provide a side solo mission for a PC - if they accomplish it then the party (or just them) benefits. However, it requires them to go it alone due to (a) ethical differences with the party, (b) need for s...

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Monday, 12th February, 2018

  • 03:14 PM - DEFCON 1 quoted AriochQ in post Are We Looking At A New RPG Kickstarter Record?
    Ironically, I had been thinking of making a similar product for DMs Guild. Guess that is now shelved lol. Nah, go ahead! If the game and DMs Guild can support 157 different Revised Rangers, arcane half-casters, and new Warlord variants... a second book about running a stronghold should be fine! ;)

Thursday, 8th February, 2018

  • 04:46 PM - Pauper quoted AriochQ in post Please remove Demiplane of Dread Story Award next season
    By the same logic any season 7 adventure should invoke the death curse in future seasons, so characters don't miss out on the special 'feel' of season 7. If a character in a future season runs a single season 7 adventure, they should have to run a season 7 tier 3 adventure before they are clear of the death curse. It is an analogous situation to season 4 and would be equally as arbitrary in limiting players ability to run content. Given that the Tier 3 Season 7 modules have just been released, it's useful to go back over this tidbit from the Death Curse Primer: The curse is the fundamental aspect of Tomb of Annihilation. As such, is is applied to any D&D Adventurers League character playing a Tier 1 or 2 Season 7 adventure after August 15, 2017, and Tier 1 or 2 CCC adventures after August 24, 2017.... Alternatively, characters can wait until others have done their dirty work by retiring from adventuring until the release of Season 7's Tier 3 adventures (January 2018), or by startin...

Tuesday, 30th January, 2018

  • 06:00 PM - jasper quoted AriochQ in post Please remove Demiplane of Dread Story Award next season
    People play AL at places other than Cons. For example, if I wanted to run a table of season 4 content at my FLGS and a player wanted to play the same character at a con or online (likely playing current season content) they get whacked with an increasing large DT penalty each time they come and go. Realistically, they have to lock that character into season 4 content and that eliminates any character portability. Is it the end of the world? Not really. Is Demiplane of Dread a fairly arbitrary and senseless rule that serves no real purpose any longer? Yup. You announce to the group, "Hey Curse of Stand and Season 4 locks your pc in the Bronx! You need x days for THAT PC to leave". What happens next? Either you will have a legal table or not. Realistically Season 4 LOCKS and ONLY LOCKS that pc from being portable. The player can make up buckets of pcs which will be portable. I can have a tier 1 pc ready in 1.5 minutes. HOW? I keep a folder of pregens ready for my players and me. P...
  • 01:55 AM - doctorhook quoted AriochQ in post It's Time To Pre-Order Your Copy Of Into The Borderlands
    People like me. It is a pure nostalgia buy. As a young teen, I ran several groups of friends through B2 in 1980 and 1981 (many of them are still gaming today!). Just seeing the cover of that module evokes a rush of fond memories. I can appreciate that! For me, I'm really just not sure that this shouldn't have been two products: a collectible reprint and retrospective m of the original(s), and then a separate book with the conversion and new material. It seems like most of the complaints here are that we can't buy one section without the other, when they really don't serve the same audience in most cases. Also, side note: Wasn't Keep on the Borderlands a Basic module, not 1E? Even Goodman Games' FAQ keeps calling it a 1E module.

Friday, 19th January, 2018

  • 09:08 PM - Pauper quoted AriochQ in post Joining mid-chapter
    The first part of the quote seems to contradict your version. "A group of characters that play only part of a chapter or adventure can’t return to that chapter or adventure unless the entire group agrees to do so. That is, if a game runs exceedingly long and all players and the DM agree to meet the following weekend to pick up where they left off and finish the game. If this occurs, appropriate entries should be entered on logsheets to reflect this. Replaying the entirety of a portion of an adventure you want to replay is not permitted.." It really makes no sense to restrict a group of characters but then allow an individual character to return to a chapter. If there was a later change or clarification, they should update the FAQ. Depends how you interpret 'that play only part of an adventure or chapter'. If you interpret this as a requirement to be included in the 'group' that can agree to continue the game, then there would appear to be a contradiction -- but note this also implie...
  • 05:08 PM - Pauper quoted AriochQ in post Joining mid-chapter
    For example, you could start ToA chapter 3 and attend sessions 3, 4, and 7. You would miss some content with that character but you can come and go at will. You would not be able to run Chapter 3 with any other group with that character, even if it was content you had missed with the other group. Chapter 3 is 'locked out' for that character. A good answer, but not quite precise: If you only play part of a chapter with a character, you can return to the same chapter with the same character with a different group. This rule prevents you from being effectively forced out of campaigns like Storm King's Thunder and Out of the Abyss, where a chapter can cover most of a tier of play. However, you are not allowed to participate in any encounters that character previously played within that chapter. If for some reason you must participate in an encounter you previously replayed, your character receives no reward for doing so (as the character already received awards previously). So, if you ...

Thursday, 18th January, 2018

  • 05:23 PM - Warmaster Horus quoted AriochQ in post Please remove Demiplane of Dread Story Award next season
    Clearly we view the above statement differently. I look first toward the "Rule of Fun". D&D should be fun, enjoyable, and challenging. Placing arbitrary barriers in the way of play for no clear reason violates that rule (and is probably a bad business decision as it impacts the module author income). But, your stick, your ball... Not my idea in the first place. I was never a fan of being stuck in the Mists of Barovia as it violates the cardinal PC portability covenant in my eyes. That said, it happened anyway because AL is not a static environment, new things are brought out and applied to seasons all the time now. Some good things are learned and bad things found. I can live with that as I think the end result, creating fun new challenges, is the goal.

Tuesday, 9th January, 2018


Monday, 8th January, 2018

  • 10:11 PM - Ralif Redhammer quoted AriochQ in post Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
    I would agree – either that or change it to “when an enemy moves within 10 feet of you” as the trigger. Also, unless I misread it, the spore zombie cannot move, since it says it can only take the attack action. For lasting as long as it does, that seems a mistake – maybe it should be “can only take the move or attack action.” Other than that, I really like the Circle of Spores Druid and the rest of them. After running through Out of the Abyss, you’d think I’d have my fill of magical fungi, but you’d be wrong. The Brute feels more in line with what I’d like from a no-frills “basic” fighter than the Champion. The Invention subclass is neat enough, giving a nicely different type of wizard that would go well in Eberron. The spore druid reaction mechanic is wacky. It should be a bonus action since it doesn't appear to be a reaction to anything and can only happen on your turn.

Thursday, 4th January, 2018

  • 01:56 AM - ArchfiendBobbie quoted AriochQ in post New D&D Movie: July 23rd 2021
    I would disagree. The three major races in Greyhawk... Pure Flan have bronze skin that varies from a light copper hue to a dark, deep brown. Flan eyes are typically dark brown, black, brown, or amber. Hair is wavy, curly and typically black or brown (or any shade between). The Flan have broad, strong faces and sturdy builds. Oeridian skin tones range from tan to olive. Brown and auburn hair are common, though hair colour can vary greatly. Like-wise, eye coloration is highly variable, alhtough brown and gray are seen most often. Oeridians tend to have square or oval faces and strong jaw lines. The Suel are an ethnic group of humans. Possessing the lightest coloration of any known human race, the Suel have fair skin and eye colour of pale blue or violet, or occasionally deep blue or gray. Suel hair is wiry, often curly or kinky, with fair colors such as yellow, light red, blond, and platinum blond. The Suel tend to be lean, with narrow facial features. (Also, the 'whitest', the ...
  • 12:36 AM - Valetudo quoted AriochQ in post New D&D Movie: July 23rd 2021
    I would disagree. The three major races in Greyhawk... Pure Flan have bronze skin that varies from a light copper hue to a dark, deep brown. Flan eyes are typically dark brown, black, brown, or amber. Hair is wavy, curly and typically black or brown (or any shade between). The Flan have broad, strong faces and sturdy builds. Oeridian skin tones range from tan to olive. Brown and auburn hair are common, though hair colour can vary greatly. Like-wise, eye coloration is highly variable, alhtough brown and gray are seen most often. Oeridians tend to have square or oval faces and strong jaw lines. The Suel are an ethnic group of humans. Possessing the lightest coloration of any known human race, the Suel have fair skin and eye colour of pale blue or violet, or occasionally deep blue or gray. Suel hair is wiry, often curly or kinky, with fair colors such as yellow, light red, blond, and platinum blond. The Suel tend to be lean, with narrow facial features. (Also, the 'whitest', the ...

Wednesday, 13th December, 2017

  • 09:23 PM - William Mize quoted AriochQ in post Chaosium Announces Upcoming Community Creator Program Called Miskatonic Repository
    As a very sporadic Cthulu GM, this is great news! It is hard to find good one-off adventures for Cthulu, this should solve that problem. May I also recommend that you checkout and join Chaosium's Cult of Chaos? It's their organized play section. It gets you access to upcoming CoC scenarios to run at conventions, and it also gains you access (more to your above point) to their Cult of Chaos Library, where folks can submit their own scenarios for others to download and play. Might be some good one off adventures in there. The Cult of Chaos is described here: https://www.chaosium.com/organized-play/ Hope this helps! - Bill

Thursday, 7th December, 2017


Friday, 17th November, 2017

  • 11:40 PM - stargazera5 quoted AriochQ in post Sean's Picks of the Week (1113-1117) - Get Your GURPS Week!
    5e books are MSRP of $49.95. These PDF's are listed at $25-$30, which seems reasonable at a normal print copy price point of $50. Of course, Amazon sells 5e for around $30. That price point makes these PDF's seem overpriced. In a perfect world, we would pay $30 for a hardback, $15-$20 for PDF's, or $40 for both. Those seem like reasonable price to me for the level of product of a core book, with rare exceptions that have a higher than usual amount of material going higher. Most of my individual PDF purchases are in the $5-$15 range, depending on product size and quality. Also, many of my PDF purchases are in bundles, especially Bundle of Holding, which discounts them significantly.

Thursday, 9th November, 2017

  • 01:13 AM - Morrus quoted AriochQ in post WotC Is Hiring A New D&D Game Designer
    I remember hearing a story about some shoe repair guy who borrowed some money from a friend to start his little game company...wondered what ever happened to that guy... :lol: It's not really comparable. Starting up your own small business in a different world and a different time isn't the same task at all as getting a mid-high level design job with an existing corporaion. What happened in the 1970s was incredible, but that's not what's being advertised here.

Wednesday, 8th November, 2017

  • 04:42 AM - pemerton quoted AriochQ in post Loops in RPG Adventure and Game Design
    I tend to refer to RPG sessions as a 'co-construction of reality' between the players and GM. That looks like a metaphorical way of describing collective authorship of a shared fiction.

Tuesday, 7th November, 2017


Friday, 3rd November, 2017

  • 08:11 PM - pming quoted AriochQ in post Loops in RPG Adventure and Game Design
    Hiya! I agree and you probably actually read more into my post than I had intended. As with any analogy, some aspects line up and some don't. I would never suggest the results of a D&D adventure pre-determined or set-piece. The aspects of cinema I meant to correlate were 'scenes' and the 'plot development'. Clearly there are many other aspects that do not apply. But it does open up a larger adventure design concept 'what exactly is sandbox?' In theory, sandbox style DM's (of which I am one), often claim that characters can do anything, anywhere, anytime. While this is technically true, it is more often the case that the DM is following a rough adventure outline. Realistically, a DM will spend a great deal of time developing an adventure and will generally steer the party onto that path. This is akin to your 'site based', which is equivalent to my 'scene'. Not quite my 'site based'...close though. For me, I don't follow any outline. I have a background 'story' that is essenti...
  • 01:42 AM - Jay Verkuilen quoted AriochQ in post Loops in RPG Adventure and Game Design
    A much better analogy is that of the cinema, utilizing 'scenes' and 'story arcs'. Successful RPG adventures have a ton in common with movies. The action/significant events tend to happen in scenes (busting into a room, interacting with an NPC, etc). Plot points are developed across the adventure path, usually resulting in a climactic resolution. There is usually minor conflict and resolution throughout the path. The difference in play styles also correlate well to movie types such as action, drama, etc. I'm wary of the RPGs as novels or movies comparison. Similar tools like tension and release in storytelling definitely fit in, as do plot arcs of some sort, but the problem with a novel or movie is that the authors have freedom to do what they want for the most part. If it makes sense in the story, a character might just die abruptly. Also, movies are often not as "ensemble cast" as an RPG will almost necessarily be, with no one clear protagonist. I'm not saying one can't learn from movie...


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