View Profile: VikingLegion - Morrus' Unofficial Tabletop RPG News
No Recent Activity
About VikingLegion

Basic Information

Age
42
About VikingLegion
Introduction:
D&D Mega Nerd
About Me:
Just a huge fan of the old TSR/WotC classic game worlds - Greyhawk, Dragonlance, Forgotten Realms, Ravenloft, Darksun, and PLANESCAPE. I've played Basic up to 3.5, and am reading up on 5th edition currently
Location:
New England, USA
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Online
Game Details:
Not currently in a gaming group, mainly looking to read the forums at this time.

Statistics


Total Posts
Total Posts
96
Posts Per Day
0.06
Last Post
Survivor Subclasses (Gish Edition)- IT IS OVER! Thursday, 22nd March, 2018 07:20 PM

Currency

Gold Pieces
2
General Information
Last Activity
Saturday, 22nd June, 2019 04:00 PM
Join Date
Monday, 27th April, 2015
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Online
Game Details:
Not currently in a gaming group, mainly looking to read the forums at this time.
No results to show...

Friday, 16th February, 2018

  • 12:04 PM - Coroc mentioned VikingLegion in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    VikingLegion #43 Everything Comes with a downside, if you go a more realistic way for equiment (As i do) with bulk encumbrance and one size does not fit all especially when it comes to full suits of armor you can easily avoid a few. The only char who could have used the full gothic plate of the warrior in my example (AC19 in my game) was lacking STR18 and 1 1/2 feet of Body length to wear it. And he would have had difficulties to transport a second suit of armor (in case he decided to adapt it to him for later use) , since the group was in the wild. A ring of protection is very powerful, so if i would hand out one i would ensure that the cloth wearing mage would get it and no one else (Yes i can be quite ridiculous in such things, like e.g. : the dying owner of the ring gifts this to Magus (it won't work for anyone else :P) ). These are typical situations where i heavily recommend to enforce rule Zero and be old School (No, the rogue cannot have the ring of protection+3 to get to AC24, he ...

Monday, 12th February, 2018


Friday, 7th July, 2017

  • 06:19 PM - Lord Twig mentioned VikingLegion in post So Why Can't 5E Get a Video Game?
    VikingLegion Actually it sounds like we are agreeing. What I described was for a single-player CRPG, which you said you would enjoy. MMO or other multiplayer games would of course have to be different. Back in the day I played vanilla EverQuest (before the release of Ruins of Kunark) and I had early access to DDO. I liked DDO a lot, but it didn't play like most MMOs today. In WoW, when you get into a dungeon, as soon as everyone is there the tank starts running. Everyone else just tries to keep up while you blow through the dungeon in the quickest time possible. DDO didn't work like that (or it didn't seem to be meant to work like that). I think you were supposed to slowly move through the dungeon looking for traps and strategizing how to attack the monster ahead. But yeah, changes would have to be made for a multiplayer game.

No results to display...
Page 1 of 2 12 LastLast

Thursday, 22nd March, 2018

  • 08:01 PM - lowkey13 quoted VikingLegion in post Survivor Subclasses (Gish Edition)- IT IS OVER!
    Hey @lowkey13 do you keep a master list of these SURVIVOR threads (like how Echohawk does his A-Z creature write-ups) so you know what you've done already and what might be coming down the pipe? Or is that too much organization for a deity of chaos? There's a link to it in the first page of every survivor thread (click on "prior threads"). Or http://www.enworld.org/forum/showthread.php?485220-Metathread-Survivors-Polls-and-Brackets-(OH-MY!)

Friday, 23rd February, 2018

  • 06:34 PM - Greg K quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    Just to play Devil's Advocate: As human adults that have lived their entire lives on the planet Earth (some assumptions there, but I don't think they are unreasonable!) don't we all have an enormous store of knowledge before we go "adventuring"? If I take a map and point to Australia, I would bet that instantly 10 or more details spring into your mind, regardless of where you are from. Similarly, if I say World War 2, I'm willing to bet you know many (if not all) of the major players, who was allied with who, some of the more (in)famous leaders and generals, and even a few of the major battles/engagements. If I say avocado or automobile, you instantly know I'm referring to a plant/food type on our world, as well as a major technological breakthrough that changed our civilization. However, I have never explored the Amazon rain forest, nor ridden in a submersible vehicle in the Mariana Trench, so those would be "adventures" for me, full of wonderment. If you are looking at this from a chara...

Wednesday, 21st February, 2018

  • 04:57 AM - Afrodyte quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    I can buy all the other reasons in this thread for going with Homebrew over Published setting, and there have been many. But this one irks me a bit. I guess I happen to think the following designers/artists had quite a bit of imagination: Gary Gygax Robert J. Kuntz Carl Sargent Laura and Tracy Hickman Margaret Weis Jeff Grubb Larry Elmore Roger Moore Doug Niles Michael Williams Ed Greenwood Bruce Nesmith Richard Baker Timothy Brown Troy Denning Mary Kirchoff Brom David "Zeb" Cook Tony DiTerlizzi Colin McComb Wolfgang Baur Monte Cook These are just a few of the men and women that created the rich and incredible settings of Greyhawk, Dragonlance, Forgotten Realms, Ravenloft, Darksun, and Planescape. This list could easily expand to 100x with more research. If there are fan-created works that match or exceed their level of quality and imagination in the realm of world building, I have yet to encounter them. This seems like taking, "I don't like it, and this is why" wa...
  • 02:38 AM - Mallus quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    If there are fan-created works that match or exceed their level of quality and imagination in the realm of world building, I have yet to encounter them. The corollary to this is most, if not all of the settings they created started as the worlds for their home games. I like to homebew settings not because I'm more creative than the people on your list. I do it because I want to experience the same joy in creating stuff that they did.

Tuesday, 20th February, 2018

  • 04:28 AM - Afrodyte quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    From the number of posters that responded with "Homebrew" as their answer, how do you go about disseminating this vast amount of information to your players? Do you produce handbooks of professional or near-professional quality with maps, charts, etc? Do all of your players want to read hundreds of pages of text to become familiar with your world? During a session, when your players have a run-in with the Knights of Kardonixx, do they know if these guys are noble, upstanding types, or an order of power-mongering bullies? Because those kinds of details are really important in the split second they have to decide whether to approach and hail the Knights, or jump off the road into the bushes to hide and/or prepare an ambush. Or do you "pause" the game in order to give them an exposition dump before resuming the action? I don't do any of that. My campaign notes tend to be all of 10 pages long, tops, and this includes things like house rules, homebrew races, class tweaks, equipment, and so on. I...
  • 02:50 AM - Sleepy Walker quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    How can you not know at least the names of the gods of your world or who the king that rules over your fiefdom is? Because I as a player (and most of my play group) did not know the gods or the kings or the city locations until we had played enough. Just like how many puzzles are solved by the player with a few hints (depending) and not intelligence checks, information about the world is not necessarily known by the being playing the character. Having a handout or orientation session would solve this, but extra work is extra work and such things are not something all players want to do with their free time. *Edit. also want to say that the gods of Chult and their forms put my head for a spin. It is hard to put a name to a personality to a form when the name and the form have no meaning to you. All I remember is that the monky is crazy and the hair/unicorn/narwhal thing is chaotic neutral. *edit 2. Missed more conversation than I thought I did. Looks like my post's thrust was already covere...

Monday, 19th February, 2018

  • 07:36 PM - Lanefan quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    Just to play Devil's Advocate: As human adults that have lived their entire lives on the planet Earth (some assumptions there, but I don't think they are unreasonable!) don't we all have an enormous store of knowledge before we go "adventuring"? In the modern world, yes; but in a typical medieval or even renaissance situation knowledge of what was beyond your own borders was slight if any, and often tinged with myth and-or misinformation. And that's for the educated class. Many peasants didn't know much beyond their own village and a few villages around it. I know many of the flora/fauna of such planets as Athas (Darksun), Toril (Forgotten Realms), Oerth (Greyhawk) and the like through reading various campaign supplements. I know the movers and shakers on those worlds, the nations, the rulers. I know the Veiled Alliance are good guys and the Scarlet Brotherhood are bad mofos to be avoided. Which is exactly why I don't use canned settings, nor do I like playing in them: the average low-le...
  • 06:41 PM - iserith quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    From the number of posters that responded with "Homebrew" as their answer, how do you go about disseminating this vast amount of information to your players? Do you produce handbooks of professional or near-professional quality with maps, charts, etc? Do all of your players want to read hundreds of pages of text to become familiar with your world? During a session, when your players have a run-in with the Knights of Kardonixx, do they know if these guys are noble, upstanding types, or an order of power-mongering bullies? Because those kinds of details are really important in the split second they have to decide whether to approach and hail the Knights, or jump off the road into the bushes to hide and/or prepare an ambush. Or do you "pause" the game in order to give them an exposition dump before resuming the action? I won't read a lengthy campaign document and I assume my players won't either. So for any "homebrew" setting, it is created as we play. Nothing is set in stone initially. As ...
  • 06:29 PM - Warmaster Horus quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    ... From the number of posters that responded with "Homebrew" as their answer, how do you go about disseminating this vast amount of information to your players? Do you produce handbooks of professional or near-professional quality with maps, charts, etc? Do all of your players want to read hundreds of pages of text to become familiar with your world? During a session, when your players have a run-in with the Knights of Kardonixx, do they know if these guys are noble, upstanding types, or an order of power-mongering bullies? Because those kinds of details are really important in the split second they have to decide whether to approach and hail the Knights, or jump off the road into the bushes to hide and/or prepare an ambush. Or do you "pause" the game in order to give them an exposition dump before resuming the action?... I'll usually do a large-scale map with a few details filled in and a two-pager of background info for the players. One thing I encourage is for the players to share w...
  • 05:53 PM - Mr. Wilson quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    From the number of posters that responded with "Homebrew" as their answer, how do you go about disseminating this vast amount of information to your players? Do you produce handbooks of professional or near-professional quality with maps, charts, etc? Do all of your players want to read hundreds of pages of text to become familiar with your world? During a session, when your players have a run-in with the Knights of Kardonixx, do they know if these guys are noble, upstanding types, or an order of power-mongering bullies? Because those kinds of details are really important in the split second they have to decide whether to approach and hail the Knights, or jump off the road into the bushes to hide and/or prepare an ambush. Or do you "pause" the game in order to give them an exposition dump before resuming the action? I have a 40 page word document that explains the main kingdoms, religions, and timeline of my homebrewed world. Of those 40 pages, I have a 2 page "10 Things you need to know a...
  • 05:52 PM - Doc_Klueless quoted VikingLegion in post Playing D&D: Homebrew or Published Setting? Why?
    I'm not trying to start any trouble here, but isn't that a bit selfish?.Absolutely! When I start talking about what I like and what I don't like, it's inevitably going to revolve around me. But I think you might be reading more into my statement that is there. These are simply about my preferences, BUT I'm grown up enough to know that gaming is about compromise. More times than not, there is going to be some aspect of the game/adventure/session that I don't enjoy. But I enjoy my friends and their own enjoyment of the game so much, that I'm willing to compromise and still have a great time. For example: My current two campaigns use published campaigns: on my Fantasy Grounds, it's Forgotten Realms. On my roll20/face-to-face game, it's Eberron. Having a blast. Just not what I prefer. Whenever I start a game for whatever system, one of the first questions I ask the players is: Homebrew or Published? Followed by: Which system? My favorite meal is Tex-Mex. Love, love Tex-Mex. I don't like Chi...

Tuesday, 13th February, 2018

  • 11:36 PM - Tovrin quoted VikingLegion in post Survivor D&D Villains- IGGWILV WINS!
    I was mildly surprised nobody caught or made comment on that reference :) 1xp for the first poster to say what it's from!Yeah. I got it. I was just barracking for him. He (especially his plane-hopping, mad-scientist experiments) and Tharzidun (creating the Abyss and being the closest to a Lovecraftian Elder God) were it for me. People only remember him for Tomb of Horrors but he's so much more. And gratz to Tasha, but she's not that much of a villain in my eyes. I had to look her up to see who she even was. Sent from my SM-G955F using Tapatalk
  • 11:23 PM - rczarnec quoted VikingLegion in post Survivor D&D Villains- IGGWILV WINS!
    I was mildly surprised nobody caught or made comment on that reference :) 1xp for the first poster to say what it's from! Ready Player One

Friday, 7th July, 2017

  • 11:44 PM - Shasarak quoted VikingLegion in post So Why Can't 5E Get a Video Game?
    A long time ago I found a bunch of friends online in a game called Everquest. We were a tight group that played a bunch of games together, separated by thousands of miles and never to meet face-to-face. When DDO (Dungeons and Dragons: Online) was announced, I was beside myself with joy. Finally I can have my video game crew unite together in a game while also enjoying the fantasy IP that is most dear to my heart. DDO was (is still?) a very faithful interpretation of D&D rules - they satisfied the 3 points you found to be essential. Let me tell you something.... things like Vancian magic systems and the need to rest to recover abilities works great for a group of friends sitting around a table, eating Cheetos and drinking Mountain Dew, joking around, etc. It is absolutely horrific for an online group sitting at their terminals in different houses. If one character dies and we don't have a rez available, he literally has to sit at his computer and stare at the screen until we can get to a "res...
  • 06:21 PM - BookBarbarian quoted VikingLegion in post So Why Can't 5E Get a Video Game?
    In a perfect world, we'd see 2 games come out: 1. A single player, turn-based CRPG that nearly perfectly emulates the 5e ruleset. This game allows the strategists and purists to basically enjoy their favorite hobby, only in a different medium and without the need to have a tabletop group. 2. An MMO that takes some liberties with the nuts and bolts of the rules in order to deliver a more enjoyable experience, but still has enough of the iconic elements - spells, items, monsters, locations, etc. to let the online crew romp around in their favorite D&D locations, while still being a fun game. I'm currently playing Neverwinter on my PS4, and it is *close* to this experience, but yuck on the 4e inspired classes and also I'm a big opponent of the Forgotten Realms timeline jump that basically destroyed the setting. My dream would be a game that plays like Neverwinter, mechanically, but uses 3e or 5e classes, and utilizes the original launch timelines of several iconic D&D worlds - Greyhawk, Dragonla...
  • 03:17 AM - Jester David quoted VikingLegion in post So Why Can't 5E Get a Video Game?
    If my wizard can cast magic missile or line up a cluster of kobolds to fry with a fireball: that's a D&D game If my paladin can quest for a flaming holy avenger sword: that's a D&D game Or a Pathfinder game. Or a 13th Age game. Or World of Warcraft for that matter... (Ashbringinger is totally a holy avenger.) Why get caught up on what the correct rules are for a great D&D video game, when you could never get two out of a thousand tables to agree exactly on what the right way to adjudicate a session is? Rules are kind of like the ropes and pulleys and dudes in all black that move stuff around during a theatrical production. They're just there to facilitate the story - the less noticeable they are, the better, yes? I don't care if a D&D video game has my characters cap out at level 20 or level 150. I don't care if their hit points (or, *gasp*, "health") hangs around 70 points or reaches into the millions. I don't care if the suit of platemail has a +5 bonus to AC or a +7,580 Defensive boost. I...

Saturday, 23rd April, 2016


Tuesday, 19th April, 2016

  • 09:20 AM - ZzarkLinux quoted VikingLegion in post Survivor Named Wizards- TENSER WINS!!!!!
    Of course I could be wrong as well, there were an unusually high number of errors from page 7 to 9. Anyway, here's my best effort: When it rains, it pours :-) especially when wizards are involved. Your numbers look good AFAICT. Abi-Dalzim, Bigby, Drawmij, Leomund, Maximilian, Tasha all had voting errors recently. Checking from start-of-thread, your numbers seem correct for those wizards. But I'm gonnna wait for the curators to approve before casting my net again. EDIT: typos. Guess I'm casting my vote for VikingLegion&Followers numbers :-)

Monday, 18th April, 2016


Monday, 11th April, 2016

  • 03:02 AM - BigBro359 quoted VikingLegion in post The Gems of Teravast
    Random tips acquired in ~20 years of off-and-on DMing: Above all else, know your group. No two tables I've ever sat at (as a player or DM) played the game in the same way. I've been around heavy RPers where an entire session can go by without a single die being thrown. I've been in groups that love the puzzle solving aspect of the game - either in surmounting certain challenges or investigating for clues to crack the case. My last table had a very strong video game/tactical board game background and they gravitated heavily towards the thrill of very challenging combat encounters. That's not to say there weren't examples of all 3 elements in each group, only that certain groups gravitate more towards some themes. There's no "right" way to play D&D, only what's right for your specific crew. Try to get a feel for what they enjoy most and tailor your sessions to lean in that direction. When in doubt, ask them. I conducted a fair amount of campaign business via email in between sessions. ...


Page 1 of 2 12 LastLast

VikingLegion's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites