View Profile: Gillywonka - Morrus' Unofficial Tabletop RPG News
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About Gillywonka

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About Gillywonka
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Have game will travel
About Me:
Love table top RPGs and Wargames. Been playing Runequest, GURPS, DnD, CoC, Stormbringer, BRP, and TFT since the early 80s.
Location:
Irvine, CA
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Male
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Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Irvine
State:
California
Country:
USA
Game Details:
Playing in Roman era mythic Britannia with DnD 5e at the moment. Playing and DMing.

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How do I calculate the Challenge Rating of a PC? Tuesday, 12th January, 2016 05:57 AM

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Tuesday, 19th December, 2017 05:08 PM
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Monday, 1st June, 2015
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My Game Details
Town:
Irvine
State:
California
Country:
USA
Game Details:
Playing in Roman era mythic Britannia with DnD 5e at the moment. Playing and DMing.
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Thursday, 29th October, 2015

  • 12:05 AM - Connorsrpg mentioned Gillywonka in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Gillywonka, Moorcrys, ilsundal, dwayne, or anyone else. I singled you guys out b/c you said you had tired or were going to try these. I am just interested in some specific playtest feedback. Cheers. BTW. Magistus71. I (and another member of our group), had a go at some armor properties, but most seemed lame, or just cancelled out weapon properties, which to me just opens up a cyclic arms race. The weapon qualities already represent how they work with armor. Doing the reverse seemed kind of silly. If interested, here is a link to the brief discussion on our forums, as to why this has not taken off: http://connorscampaigns.wikidot.com/forum/t-1310834/armor-qualities. If you have more to add, I am listening ;)

Wednesday, 12th August, 2015

  • 12:51 PM - Connorsrpg mentioned Gillywonka in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Gillywonka. Awesome. Some actual use. Given that you are running a historical-styled game, you might like our Equipment Page I linked above. Lots of options for cultural weapons. I know I spent a bit of time on Roman weapons for eg. So there I have rules for a pilum for example. BTW: I Dark AGe Fantasy version game in Britain too, though mine is ~200 years later ;)

Saturday, 1st August, 2015

  • 01:12 PM - Connorsrpg mentioned Gillywonka in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Gillywonka. Thanks for your comments. I would be very pleased to hear how things go after you have tried some/all of these qualities. :) Re 'Mounted'... good question. It must have got cut at some stage during the drafting process. I have a feeling I did not even end up including it on the draft I submitted? Anyway, I don't have early drafts with me at the moment, but I will try and track down. As it did not make the article, I will be able to post something back on the site ;) (It was probably something that was just stated under lance in the PHB anyway - just as a generic quality). Note that it is not the disadvantage at 5feet, as I have aded this feature to ALL Reach weapons. In our games you are at disadvantage to attack creatures within 5ft with a reach weapon. So that leaves the part about requiring 2 hands when not mounted. Perhaps I scrapped and was going to just add the Two-handed quality to the lace with the (except when mounted proviso). I will look into it. Thanks for pointing o...

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Tuesday, 3rd November, 2015


Monday, 21st September, 2015

  • 05:43 AM - Bal Sofs Tihl quoted Gillywonka in post The Grappler's Manual (2.0) - Grappling in 5th Edition
    Grappling has some cool specific uses but it isn't all that. There is nothing preventing a great sword fighter that you have grappled from chopping you to bits will all of his attacks every round until you let go or die. Knocking someone prone is nice but YOU are prone too unless you let go. No- you cannot maintain a grapple while standing AND hold a foe prone with one hand-that is stupid. Shove your enemy prone. Pick up his ankle. Tuck that ankle in your armpit with his foot behind your back and curl your arm around it, bringing your hand to your chest. You now have a free hand and it will definitely take an athletics or acrobatics check to escape. Consider standing on his crotch or nearest joint/limb/putting your big toe in his mouth. Just look up any instance of "knee on belly" in jujitsu, or the immediate aftermath of any Judo throw. Yeah! Complete basic arm spin or Japanese whizzer, maintain wrist control, step on your opponent's face/neck, put your big toe in his mouth. Very nice wr...

Saturday, 19th September, 2015

  • 06:28 PM - ktkenshinx quoted Gillywonka in post The Grappler's Manual (2.0) - Grappling in 5th Edition
    Very nice write up on grappling. Reminds me of the GURPS writes up that come out talking about specific topics and going in depth. Well done. My gaming group, i'm the DM, we don't use grappling as it's written. I wrestled in high school then a year in college, and to grapple with one hand, that's crazy... so we don't use that. To make a successful grapple, the initiator must make their grapple roll and the target must miss, only then is the target in a grappled state. Encumbrance also imparts penalties, if carrying STRx2 pounds -1 to roll, STRx3 is -2, STRx4 is -3, STRx5 - 4 (that's as far as i've fleshed out) If unarmored person grapples with someone in armor, the unarmored person takes a d3 damage per round grappling. Those that can bite, like a lizard man, get a bite attack in the grapple. Anyway, these are soft rules we use. No reflection on your write up which is well done and inspires me to get my poop together and fleshout my business. Very cool rule modifications. I practice BJJ an...

Monday, 7th September, 2015

  • 08:16 AM - CapnZapp quoted Gillywonka in post Whack-a-mole gaming or being healed from 0 hp
    I run a little more grim of a game. Anytime you go negative CON in HP, you are dead. If you go negative HP, but not past your CON, you still make your death saves. If you make 3, you live, but you are at 3 exhaustion levels. Additionally, just because you fall down due to 0 HP, doesnt mean the thing you are fighting isnt going to give you a coup de grace. It's changed the dynamic. The PCs are quicker to use healing before going into combat, are hesitant to go into combat, they go into combat smarter if not trying to avoid it altogether if possible. As long as everybody involved realizes this is a pretty large reduction in "effective hp", cool. What I mean is that D&D is a game where you can easily take damage equal to half your maximum hp or more in a single round or even in a single monster's turn. By the normal rules you can still act and do pretty much your regular thing even if you're down from 100 hp to 30 or even 10, since you won't suffer instant death from taking 50-60 damage (...

Saturday, 29th August, 2015

  • 06:35 AM - Scorpio616 quoted Gillywonka in post ORCUS! EXCLUSIVE! ESCAPIST!
    chibi graz'zt Maybe if they stopped trying to make Graz'zt look Bishounen he'd get more respect. Hs 1E illo might not be classically handsome, but it could have been taken in this direction rather than fumbles WOTC had in 3E and after. After seeing how much a creampuff a Balor is on another thread, i'm not impressed with the AC nor the damage he does. I have a feeling this guy is going to need some uplift (like an uparmored humvee going thru MSR Charlie in Fallujah) else get cake walked by a party of 12 level PCs. I mean, looks tough, but so did the Balor on first glance.If we are talking armor, he could sure use a locked gauntlet. Though the Lair Actions can make a notable difference*. The 500 HP of undead will make a pretty big difference, though technically, those are worth their own XP. *And looks like the Lair actions need Errata as Power Word Kill doesn't grant a save.
  • 06:32 AM - MonsterEnvy quoted Gillywonka in post ORCUS! EXCLUSIVE! ESCAPIST!
    After seeing how much a creampuff a Balor is on another thread, i'm not impressed with the AC nor the damage he does. I have a feeling this guy is going to need some uplift (like an uparmored humvee going thru MSR Charlie in Fallujah) else get cake walked by a party of 12 level PCs. I mean, looks tough, but so did the Balor on first glance. A balor can't summon a trio of Lichs to help him out. And instantly kill any PC that has less then 100 hp.

Friday, 28th August, 2015

  • 10:26 PM - Celtavian quoted Gillywonka in post CRs and what is going on?
    Hot dang... the balor really is inadequate. The campaigan i'm running hasnt encountered anything over CR 5. I'd beef it up as mentioned. (Although i'll still give anyone surprise for teleporting behind someone regardless of their passive perception.) Yep. I think the Pit Fiend is a bit better. They kind of watered down the Balor.
  • 05:14 AM - Celtavian quoted Gillywonka in post CRs and what is going on?
    Hmm, well, CR is just a guideline, but did you play the Balor as a evil sadistic killer? When one of the PCs went down, didn't he follow up with the killing stab? That's one PC KIA. Takes two stabs to kill someone in 5E. Balor gets one longsword attack per action. I'm not sure what the terrain or lair looked like, but did the Balor hear the party coming? If so, he should have been prepared... surprise the party and get a surprise attack in. How do you get surprise on a Lore Bard or Rogue with a Passive Perception of around 17 to 18 at level 7. Balor does not have the Stealth skill and only a +2 from Dex. The Balor can fly and he has a 10' weapon reach, did he hover and stab down, while staying out of range of a return swing (unless the PCs had reach of course). Cast fly spell on melee. Flight doesn't matter at all to ranged attackers. You can ground the Balor by reducing its speed to zero, which there are multiple ways to accomplish. Someone mentioned this, but he should also...

Monday, 13th July, 2015

  • 09:43 PM - JackOfAllTirades quoted Gillywonka in post Dealing with a trouble player and a major blow up
    There are many good suggestions on this thread. I think talking and setting expectations are always the first steps to ensuring everyone is having fun and enjoying themselves. You'll have the occasional knucklehead and in cases where i've had them, talking has always worked. But i also understand there are even more extreme exceptions. Unfortunately, this guy is one of those it sounds like and talking isnt going to do anything. Maybe it's time you suggest you both take a walk out back. (Have a one on one, one way or the other, set your expectations and tell him in no uncertain terms, "after this moment, it stops" and back that up) The expectation that someone (or everyone) at the table will refrain from being a dick should not require a lengthy discussion. Or any discussion at all, really.

Thursday, 9th July, 2015

  • 07:44 PM - Ashkelon quoted Gillywonka in post So what's exactly wrong with the fighter?
    I'm new to 5e and running a game now. We're at 4th level. I know the figher is built to fight, but the barbarian does it better. He has more hit points and his barbarian abilities give him better fighter abilities (takes less damage, does more damage). I'd rather have a barbarian, but i'll just call him a fighter. As a barbarian, I can still wear good armor, as long as it's medium, it wont inhibit my rage. So now i can use a breast plate or half plate and i still have a solid AC (i dont care if the barbarian's con adds to his AC, unless the con is on the higher side, a breastplate or half plate is only med armor and gives a better AC, so what i cant sneak as well). My point being, as a fighter my job is to fight and win. So far from actual play, the barbarian is doing it much better. The fighter doesn't really "shine" at being better at fighting than others until level 11. Barbarians, paladins, and rangers all have the same number of attacks from levels 1-10. The fighter gets action surge once...

Wednesday, 8th July, 2015

  • 09:16 PM - Ibn Khaldun quoted Gillywonka in post Beefing up mounted combat for 5e
    ...when you charge someone, assuming you charge, attack, then keep moving, like a knight on a horse for example, your opponent now gets an opportunity attack when you leave... i can see that part though. Anyway, I'm going to give these a go. Good info, thanks. Which makes lances very handy as they would give you reach on that attack and maybe put you outside the range of an opportunity attack.

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