View Profile: Azurewraith - Morrus' Unofficial Tabletop RPG News
  • Azurewraith's Avatar
    Friday, 12th July, 2019, 02:28 PM
    Gormok moves into postion at the side door standing a few feet past it bracing his glaive hoping to catch the first one through the door unaware.
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  • Azurewraith's Avatar
    Saturday, 6th July, 2019, 02:39 PM
    Looks like the site is back let's get things rolling again waiting on parties actions.
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  • Azurewraith's Avatar
    Monday, 1st July, 2019, 10:29 AM
    Gormok pokes around the room looking for something to eat he pauses briefly and asks "I cannot fight at a distance longer than my stick, where would I be of best use?"
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  • Azurewraith's Avatar
    Thursday, 27th June, 2019, 04:52 PM
    You sound just like me, small world.
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  • Azurewraith's Avatar
    Thursday, 27th June, 2019, 07:45 AM
    Gormok's stomach grumbles loudly at the smell sight of food, he hasn't eaten in a few hours now. Grinning sheepishly Gormok motions for the kitchen staff to lower their pokers. I'll let someone else helm this check as well Gormok hits things happy to help and provide adv
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  • Azurewraith's Avatar
    Thursday, 27th June, 2019, 07:38 AM
    Seems pretty spot on aside from a few minor niggles mainly, I hate both the warlord and the mystic but other than that I'll fund the kickstarter.
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  • Azurewraith's Avatar
    Wednesday, 26th June, 2019, 06:30 PM
    Ah cool just making sure I hate not being able to see the people I communicate with
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  • Azurewraith's Avatar
    Wednesday, 26th June, 2019, 05:22 PM
    Nothing that you could see, sorry if bit wasn't more clear but I'll state it cheer its immune to psychic damage, don't hate me
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  • Azurewraith's Avatar
    Wednesday, 26th June, 2019, 05:00 PM
    I would assume your all similar distances apart, Shildor can repeat the save every time he takes damage I'll randomly direct the attack unless someone wants to volunteer to be closest.
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  • Azurewraith's Avatar
    Wednesday, 26th June, 2019, 10:26 AM
    A flurry of magical and physical blows strike the glass leaving a scorched section with a large crack in it however the liquid still holds within a few more good hits and the glass looks as if it will shatter. The brain seems unconcerned by the attack upon its glass shielding it doesn't even move or do anything in retaliation or so it seems. Shildor can hear whispers in his head calling him to...
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  • Azurewraith's Avatar
    Saturday, 22nd June, 2019, 02:40 PM
    I thought you posted action?
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  • Azurewraith's Avatar
    Saturday, 22nd June, 2019, 08:20 AM
    OK so you guys won Iniative once VLAD the Destroyer has their action in I'll get the ball rolling.
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  • Azurewraith's Avatar
    Thursday, 20th June, 2019, 04:11 PM
    Mim looks around a little disheartened that everyone showed up and ruined his magical moment to shine and squinted down into the passageway before quickly realising it was to dark to see.
    1192 replies | 54116 view(s)
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  • Azurewraith's Avatar
    Thursday, 20th June, 2019, 04:07 PM
    I totally knew that... Just got in bad habit of reading updates and not replying.
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  • Azurewraith's Avatar
    Thursday, 20th June, 2019, 04:01 PM
    Neurotic you haven't got a clue with that roll you know that it is not normal glass given that entire structures are made from it. jmucchiello given that this thing has a a negative dex mod yes it does! I'm at work and away from notes so forgive the vaugness. Large room with two tanks within one containing the brain and a small amount of liquid the other empty, The tanks are covered in a thin...
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  • Azurewraith's Avatar
    Thursday, 20th June, 2019, 08:53 AM
    Neurotic make me a intelligence check to see what you know about the glass that the tank is in.
    1380 replies | 45439 view(s)
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  • Azurewraith's Avatar
    Thursday, 20th June, 2019, 06:29 AM
    So it looks like your about ready to kill this thing so roll me some initiative the number to beat is 18.
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  • Azurewraith's Avatar
    Thursday, 20th June, 2019, 06:25 AM
    I'll just double the crit damage
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  • Azurewraith's Avatar
    Thursday, 20th June, 2019, 06:22 AM
    Gormok glances over his shoulder to see how his companions are doing but can't see much, focusing on the task at hand, which would be crushing this reaver so he can move on Using reckless attack for advantage.
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  • Azurewraith's Avatar
    Monday, 17th June, 2019, 01:44 PM
    Fair enough don't forget Shavara is a sentient loot at this moment in time
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  • Azurewraith's Avatar
    Monday, 17th June, 2019, 08:52 AM
    I think we are missing 2-3 players so I'm unsure of continuing.
    1380 replies | 45439 view(s)
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  • Azurewraith's Avatar
    Saturday, 15th June, 2019, 07:11 PM
    and the pain the train
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  • Azurewraith's Avatar
    Saturday, 15th June, 2019, 07:09 PM
    "But we are in a building?" Gormok is puzzled by the reavers comments there are no waves on land perhaps Gormok's last blow addled the reaver regardless Gormok attacks. Attacks
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Saturday, 6th July, 2019


Thursday, 27th June, 2019


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Monday, 17th June, 2019

  • 08:41 AM - Neurotic mentioned Azurewraith in post Dark Fairytale IC
    "Agreed. too much risk carrying it anywhere and we saw what it means to not resist it with those dwarves." Leonan agrees. VLAD the Destroyer, Azurewraith, Charwoman Gene, Searinox Nagharha, jmucchiello We seem to be stalled, but this format lends itself to easy recruiting if our illustrious DM has time to continue?

Thursday, 18th April, 2019


Friday, 12th April, 2019


Thursday, 14th March, 2019

  • 05:11 PM - TallIan mentioned Azurewraith in post [Full] Tall's PotA Campiagn
    @Azurewraith You can all of your equipment in the orc camp from Barbarian and Hermit. There is pretty much any mundane item from the PHB in the camp. Somehow I missed the hermit background. I'll have to think of something for the discovery you've made.

Monday, 4th March, 2019

  • 01:39 PM - TallIan mentioned Azurewraith in post Tall's PotA Campaign - IC
    Gormok move towards the warchief. The orc swings at Illvilious and, despite the monks attempts to evade, digs his axe into the monk. The warchief swings his great axe but in his fury cannot hit anything. The trapped prisoners continue to try and free themselves. No problem Azurewraith we all have those kinds of days/weeks Thateous should have had advantage on his roll as the warchief is sparkling with Faery Fire, I've done the roll to speed things along. Thateous Advantage roll vs the warchief: 1d20+6 20 2d8+1d6+4 21 hit for 21 dmg Orc vs Illvilious: 1d20+5 18 1d12+3 8 Orc disadvantage roll: 1d20+5 18 still hit for 8 dmg Warchief attack: 2#2d20l1+6 11 8 1d12+1d8+4 20 miss and miss Cage 1: Open Cage 2: Locked 1/3 Cage 3: Locked 1/3 Illvilious: 30/39 Nariah: 23+6/23 Thateus: 21+6/32 Erol: 36+6/36 Gormok: 45/45 Orc 1: 0/15 Dead Orc 2: 0/15 Dead Blooded Orc: 0/25 Dead Orc 5: 15/15 Blooded Orc 2: 0/25 Dead Orc Warlord: 53/83 Goblin: 0/7 Dead Wolf: 0/11 Dead Not much change on the map. Party is up

Sunday, 3rd March, 2019

  • 11:57 PM - TallIan mentioned Azurewraith in post Round 5
    Nariah's blast finished off the wounded blood orc. Illvilious swings at the orc warchief, this time catching the brute on the shoulder, before taking a defensive stance again. Errol pulls out the magical rapier he'd been carrying, but the could not aim the unfamiliar blade well enough to land a blow. Thateous looses another arrow at the warchief, but it goes wide. @Azurewraith Gormok is up Cage 1: Open Cage 2: Locked 2/3 Cage 3: Locked 2/3 No one rolled enough to cut more than one rope knot, but you could be cutting through all three knots if you roll a high enough attack roll or damage. Illvilious: 32+6/39 Nariah: 23+6/23 Thateus: 21+6/32 Erol: 36+6/36 Gormok: 45/45 Orc 1: 0/15 Dead Orc 2: 0/15 Dead Blooded Orc: 0/25 Dead Orc 5: 15/15 Blooded Orc 2: 0/25 Dead Orc Warlord: 74/83 Goblin: 0/7 Dead Wolf: 0/11 Dead

Wednesday, 3rd October, 2018

  • 09:20 PM - Neurotic mentioned Azurewraith in post Dark Fairytale IC
    "Ummm...attack?! Maybe it is just suffering creature that needs help? Look at it! It is falling appart! Can you imagine feeling your body rotting away?" the bard asks even as he fires series of fire rays around the creature. Move: away from the beholder Scorching Ray; fire damage; surge: 1D20+7 = [7]+7 = 14 2D6 = [6, 5] = 11 1D20+3 = [9]+3 = 12 1D20+7 = [9]+7 = 16 2D6 = [5, 1] = 6 1D20+3 = [7]+3 = 10 1D20+7 = [16]+7 = 23 2D6 = [3, 6] = 9 1D20+3 = [19]+3 = 22 hits AC 14, 16 and 23 for 11, 6 and 9 fire damage respectively (and surge checks 12, 10 and 22 - I will wait with the failed roll Azurewraith, do I roll once for the spell or once per ray?)

Monday, 1st October, 2018

  • 10:10 AM - JustinCase mentioned Azurewraith in post (IC) (OneShot) JustinCase's Within The Circle
    ...was nice to see the others back at the baron's table, celebrating victory. Strange to be able to watch, when nobody else seems to notice you. It is also more gloomy than you remember, althought that might be what some call the Mists of Death. And there it is; your lifeless body. It feels familiar, despite leaving it for what seems like years ago. SOON, a familiar but still bonechilling voice speaks suddenly. You dare not look behind you, your vision fixed on your physical remains. SOON YOU WILL INHABIT YOUR BODY AGAIN. IF YOU SO CHOOSE. Looking back, you see the figure fade away, the skull that forms its head seemingly grinning at you before that, too, vanishes. And then you realize it's not the strange figure, but you that have disappeared, and it's darkness around you for a long, long time. Until suddenly, a spark of light in the distance. Inviting, alluring. This is your chance! Back to the living! Alright, that's it! Thanks for playing everyone! TallIan eayres33 KahlessNestor Azurewraith EarlyBird Here's the xp and gold you get from this adventure: Traubon: 112 xp, 461 gp Gorir: 412 xp, 522 gp Magdalena: 412 xp, 522 gp James: 412 xp, 522 gp Thadius: 412 xp, 522 gp Experience points: * denotes that Traubon was still part of the PC's; after that he was functionally an NPC. *muckdweller: 50 xp *goblin x1: 10 xp goblin x9: 90 xp mlarraun: 200 xp Belig: 450 xp Chief Krig: 450 xp roleplaying: 100 xp each 60 / 5 = 12 1190 / 4 = 300 So Traubon gets 12 + 100 = 112 xp. Everyone else gets 12 + 300 + 100 = 412 xp. Gold: Baron awards each PC 400 gp fine rapier 25 gp sacrificial bowl and dagger 100 gp gold brick 50 gp 30 spearheads 90 gp 7 bottles of wine 70 gp masterwork painter's tools 55 gp masterwork flute 100 gp 3 fine portraits 60 gp It seemed fair to grant Traubon half of what everyone else gets, except for the Baron's reward. Assuming everyone wants to trade these goods for money (if not, feel free to replace your money with the items, as prized above), Traubon rece...

Friday, 31st August, 2018

  • 08:52 PM - Neurotic mentioned Azurewraith in post Dark Fairytale IC
    Ow my apoligies, Shildoor has No fondness for fishes or fighting in the water. So he'll Dash Swim to the Shore. But making sure he is the last one between his allies and the fishes. So they have more to eat? Just swim, I'm waiting to blast them when you all clear out. Azurewraith, I'll change my spell from thunderwave to ice knife. It will also explode, but hopefully instead of pulling me in, it will create temporary barrier and maybe even push me backwards. Shooting as soon as others pass me by (by single move this round I should be 5' from the shore and waiting) - unless you rule I didn't know that possible effect of the thunderwave is pushing water away... Surge result: 1D10000 = [7129] = 7129 Targets dominant hand inflates to a one-foot diameter - I'm guessing, no effect :(

Wednesday, 30th May, 2018

  • 07:24 AM - Neurotic mentioned Azurewraith in post Dark Fairytale IC
    Azurewraith, it seems we're not really group for preparation. Take some of our money and list what we managed to get from the list we made. Later, after making what he thought reasonable purchases for spelunking, Leonan looked in the tavern for the old dwarf that professed he knew something about deeper tunnels. After explaining the need, couching it in terms of crazy gnome, his machines and threat to the city, appealing to dwarven sense of community... "...as you see, good man, we need your help, for the safety of all within the town. And The Academy appreciates the help of local community as much as specialists like us. Even if you cannot personally take us downthere (why not? if there is nothing there), you surely knows someone willing to take the reward for escorting us? If there is nothing, you still get the reward. If there is something, you have our group to rely on for protection. You're not required to fight, just to make sure we're where we're supposed to be."

Monday, 19th February, 2018


Wednesday, 7th February, 2018


Sunday, 28th January, 2018


Tuesday, 9th January, 2018


Monday, 8th January, 2018

  • 04:45 PM - JustinCase mentioned Azurewraith in post One Shot - JustinCase's Within The Circle (OOC)
    So before I get the IC thread up, I justed want to check with you if this is correct: @TallIan plays Gorir Orebelt, a dwarven cleric (soldier). Connection to Baron Wildhurst: Feels a need to help the baron after working as a mercenary for a (rival?) duke. @eayres33 plays Traubon Dankil, dwarven wizard (sage). Connection to Baron Wildhurst: Studies were sponsored by the baron. @KahlessNestor plays Magdalena Ambers, human paladin (acolyte). Connection to Baron Wildhurst: ? Note: It IS the paladin, right? And I still need that connection. @Azurewraith plays James Hermain, half-elf rogue (criminal). Connection to Baron Wildhurst: Once tested his security system, went after some valuables. Note: Could you please put the sheet in the RG for easy reference? Thanks! @EarlyBird plays Thadius Riegn Westbrook the Third, tiefling barbarian (noble). Connection to Baron Wildhurst: Knows his family, great grandfather might have had dealing with the same organization. If this is alright (and after I received any last details) I'll start the IC thread tomorrow.

Friday, 8th December, 2017


Sunday, 3rd December, 2017

  • 12:42 PM - Neurotic mentioned Azurewraith in post Dark Fairytale IC
    Leonan enters with Shavara, his smaller stature enabling him to navigate the confines of the gnomish architecture. His helps Shavara in turning the place over and checking for hidden compartments jmucchiello, you get another set of rolls for help action from Leonan Azurewraith, if important, his skills are Investigation +2 (non trained) and perception +5 (trained)

Thursday, 30th November, 2017

  • 08:09 AM - Neurotic mentioned Azurewraith in post Dark Fairytale OOC [Closed]
    Searinox Nagharha, jmucchiello, I know it's fun and exciting when you join the new game, but could you please slow down a bit? With 5 posts a day the entire conversation from the guard to the captain passed without single post from Charwoman Gene and VLAD the Destroyer and me managed single post in each conversation. I've been known to do it occasionally when I randomly get together with Azurewraith online, but you need to stop afterwards and see if anyone adds something new that affects the future events. Thank you for your understanding :) P.S: PbP is slow, you get used to it eventually. Even fastest paced adventures rarely do more than about round per day.

Sunday, 26th November, 2017

  • 09:39 PM - jmucchiello mentioned Azurewraith in post Dark Fairytale OOC [Closed]
    Okay, when Azurewraith gets the chance to give the final say so I'll move the PC in this post: http://www.enworld.org/forum/showthread.php?531380-Dark-Fairytale-OOC-Closed/page21&p=7286164&viewfull=1#post7286164 to the RG thread.


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Thursday, 27th June, 2019

  • 05:05 PM - Sacrosanct quoted Azurewraith in post The perfect D&D edition (according to ENWORLD)
    Seems pretty spot on aside from a few minor niggles mainly, I hate both the warlord and the mystic but other than that I'll fund the kickstarter. I've explained, many times, my vehement opposition to the Warlord. My dislike of the Mystic (the UA version, anyway, if that's the sort of thing we're talking about) is different. It's this weird, polymorphic "be anything you like" class, but swapping parts around. The only real theme is the fluff, and otherwise its steps on the toes of not just one class but sort of all of them. I also don't like the name "Mystic" (although not nearly with the passion with which I hate "Warlord".) I get this, I really do. However, I think it's true that a lot of people like those classes, and it's better to include them than to omit them. It's easier to just ignore them rather than tell lots of people they don't even get a choice. Sort of how I feel about bards, and lowkey13 feels about paladins.
  • 04:49 PM - Elfcrusher quoted Azurewraith in post The perfect D&D edition (according to ENWORLD)
    Seems pretty spot on aside from a few minor niggles mainly, I hate both the warlord and the mystic but other than that I'll fund the kickstarter. I've explained, many times, my vehement opposition to the Warlord. My dislike of the Mystic (the UA version, anyway, if that's the sort of thing we're talking about) is different. It's this weird, polymorphic "be anything you like" class, but swapping parts around. The only real theme is the fluff, and otherwise its steps on the toes of not just one class but sort of all of them. I also don't like the name "Mystic" (although not nearly with the passion with which I hate "Warlord".) Some ways to approach Psion/Mystic that would interest me: 1) A more tightly defined class that doesn't try to make the subclasses so divergent. 2) A new subclass for each (or some/many) of the existing base classes. 3) A prestige-class kind of thing that would be a mix-in with other classes. (An approach that also would have been a solution to Ranger, Barbarian, Paladi...

Saturday, 22nd June, 2019


Thursday, 20th June, 2019

  • 03:43 PM - Neurotic quoted Azurewraith in post Dark Fairytale IC
    Neurotic make me a intelligence check to see what you know about the glass that the tank is in. [roll0]
  • 02:14 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    Gormok glances over his shoulder to see how his companions are doing but can't see much, focusing on the task at hand, which would be crushing this reaver so he can move on... My last post was a mid-round update. Waiting on Yavathol's action, then I'll add Nariah's for Charwomangene. I'll keep Gormok's action for your next round if you like. Errol actually moved to the railing beside Illvelious. Oops. Fixed on my map

Monday, 17th June, 2019

  • 10:33 AM - Neurotic quoted Azurewraith in post Dark Fairytale IC
    I think we are missing 2-3 players so I'm unsure of continuing. That's why I included those who posted last. we had two new characters, but both dropped off fairly quickly. But the players are active and maybe they just depend on the app for thread updates (which don't work). I mentioned everyone so we will see.

Monday, 22nd April, 2019


Tuesday, 19th March, 2019


Thursday, 7th March, 2019

  • 12:50 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    So are we moving on or still clobbering? Moving on. Sorry Gormok only just got intro the fight, but I figured that a handful of damage on the PCs is worth skipping over some it could take a week to deal with turn by turn.

Wednesday, 20th February, 2019


Tuesday, 22nd January, 2019

  • 01:47 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    Rolled a 1 which I believe is a double fail. Ah yes, I missed that. Sorry dude, I hate killing PC's even in games that are meant to be dangerous and deadly. Just curious why carrying an unconscious person is a grapple? They are not resisting? Seems like it would be more of an object interaction, and maybe impose some encumbrance penalties. And damn. Don't want to lose anyone! Looks like I misread the object interaction rules - just re-read them. For some reason I thought that having a tough interaction (like the stuck lever in the PHB example) required your action, which it does not, only a STR check. Treating dragging a character like a grapple just struck me as an easy way to to achieve the goal. The grapple automatically succeeds, since the target is unconscious, and movement is halved for grappling, so that makes a simple version of encumbrance. But yeah, it could just be an object interaction with an encumbrance penalty.

Monday, 21st January, 2019

  • 10:30 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    I'M here sorry had a very almost fatal case of the flu but I'm here! Let's see how the old man's constitution bears up. [roll0] [roll1] Looks like Duran got a fatal case of the dead. Sorry to hear about the flu - always crap. Don't you have one more fail before death is permanent? I count post 1647 Duran takes the hit that knocks him down to 0HP post 1650 failed one post 1669 failed one passed one or am I missing a save

Wednesday, 2nd January, 2019

  • 08:54 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    Eek this is going South rather rapidly. It is looking hairier than I thought - I may have worked this out for a 5th level party:-S Charwomangene, Nariah coming round certainly helps

Thursday, 27th December, 2018

  • 01:40 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    Crap you wanted a damage roll also ffs it's 430 am excuse me [roll0] Only Erroll is outside the briar I was healing Thateus unless I missed something You passed the acrobatics check so you're good. I had Duran outside the fence by the entrance, then circling closer to the group during the fight. The entrance was guarded by a goblin, wolf and an orc.

Friday, 23rd November, 2018


Sunday, 18th November, 2018


Friday, 16th November, 2018

  • 05:51 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    would it be possible to move within 30ft if either the party or the wolf guard, without a stealth check? It took some time for the party to cover the distance to the fence stealthily as there is mostly just grass to hide in. Assuming Duran wants to stay outside the fence, you can't get within 30ft of them. Duran can get within 30ft of the wolf guard, we'll say most of this movement was done while the rest of the party was sneaking to the fence.

Monday, 12th November, 2018

  • 01:05 PM - TallIan quoted Azurewraith in post Tall's PotA Campaign - IC
    What's the distance from Duran and the party I had a idea! I had to go back and check (post 1549) - then realised my measurements for the camp are a bit off. The large tent in the center is oval roughly 100 x250 ft; the fence is about 40 yards from the tent and Duran is waited about 50 yards outside the fence at the edge of the depression hiding the camp. The other guarded location you noticed was the cages in the south west area. If you make any big moves around the camp you'll need to make stealth checks.


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