View Profile: plutocracy - Morrus' Unofficial Tabletop RPG News
  • Yaarel's Avatar
    Sunday, 14th July, 2019, 06:22 AM
    I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. My approach is to make any of these scores viable depending on build: Intelligence, Charisma,...
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  • Yaarel's Avatar
    Friday, 12th July, 2019, 08:12 PM
    It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @Zardnaar, @Garthanos, I found it easy to translate Come and Get It, into a 5e format and...
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  • Yaarel's Avatar
    Thursday, 11th July, 2019, 09:44 PM
    In 4e, most of the Dailies for Warlord are simply the mechanism for dealing more multiples of weapon damage. In other words, low-level Dailies are moreorless indistinguishable from high-level Encounters. When translating into 5e, both Dailies and Encounters go into the same pool. The damage is handled separately because in 5e the damage scales automatically by means of Extra Attacks. Really,...
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  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 08:17 AM
    TELEKINESIS Character Level (Spell Slot Level): Size (approximate maximum weight) 0 (cantrip): Tiny (upto 10 lb) 0 (0 ritual?): Small (upto 30 lb) 1 (1): Small (upto 100 lb) 3 (2): Medium (upto 300 lb) 5 (3): Medium (upto 1000 lb) 7 (4): Large (upto 3000 lb)
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  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 07:54 AM
    (recalculating)
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  • Yaarel's Avatar
    Tuesday, 9th July, 2019, 07:43 PM
    Yaarel replied to Science in D&D
    1. Dragons are essentially a genetic blend of snake and lion − often recombined with eagle and goat − designed to prey on human instinctive phobias − sometimes the snake-lion can blend other animals (eel, angler, gazelle, deer, wolf, bat, etcetera). The ‘firebreathing’ is either projectile snake venom, actually fiery methane, or electrical field. 2. Mysticism is to modern science, as folk...
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 06:09 AM
    Hmmm. Flavorwise. Knight/Warlord maneuvers might model spell slots best that refresh after each short rest. The idea is. Each ‘maneuver’ is a significant shift in the flow of battle. It is a perfect storm of group cohesion, discipline, and comradery, attentiveness, ongoing assessment of battlefield, strategic planning, realtime tactics, coordination, troubleshooting, clever ruses, and...
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:37 AM
    Stealth should probably be treated as a kind of combat, rather than a kind of skill. Similarly, grappling (wrestling, grabbing, pulling, pushing, lifting, punching, kicking, etcetera) should be natural weapons treated as weapon combat, not as skill.
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:21 AM
    At the tool proficiency to the d20 check. If one knows how to make a trap, then one knows how to recognize a trap that someone else made. The kind of trap depends on the kind of tools that one has proficiency with to make traps (snares, pits, stonework installation, magical trap, etc). Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better...
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:14 AM
    Worldly (Martial) Arcane Void (Shadow) Divine Matter (Elemental) Life (Primal) Mind (Psionic) Force (Universal)
    60 replies | 1983 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:57 AM
    The cantrip is probably understood as an action because ‘Cast A Spell’ (PH 192) is an action. However, arguably, the spell description itself is an example of ‘specific beats general’, so that this particular kind of spell is considered an ‘attack’.
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:45 AM
    Right, but is a spell description that says ‘make a spell attack’ considered an attack? Note that the description of Extra Attack never mentions the need to use a weapon, and includes other kinds of attack such as ‘brawling with fists’.
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:38 AM
    @doctorbadwolf Maybe Arcana skill casts ritual at DC 13 + *character level* of spell character level = (spell level x2) − 1
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:16 PM
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense...
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:00 PM
    So, you are saying that having proficiency with Light Armor is a baseline that every character has. Even the classes that have the ‘flaw’ of lacking it have something comparable in its place. In other words, proficiency with Light Armor = 0 points. It is free. It is already assumed into the math of the gaming system. I probably accept that argument. But all the more reason to make Mage...
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:35 PM
    (Ultimately, to protect Strength, merge it with Constitution − so Strength becomes the source for toughness. Also formally correlate Strength as a size prerequisite, so a Large creature must have at least 18 Strength. Then via Large size, a high Strength might gain reach. Compare monster stats. Strength is typically near identical with Constitution, and Large and Huge creatures are typically...
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Note, the feat with Mage Armor includes a +1 to an ability. (8) feat = (4) Mage Armor + (4) ability score improvement. Alternatively, a feat might give Mage Armor and two Wizard cantrips. Or Mage Armor plus proficiency with longsword and longbow.
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:04 AM
    Warlock invocations might work as a model, in the sense of gaining 2 at level 1, while increasing to about 7 by immortal. Choose from a diverse assortment abilities (some always on, some at-will, some per combat encounter, etcetera). Higher levels make more powerful choices available, but many of the lower ones continue to scale well, so continue to be good choices at higher levels.
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 05:32 AM
    @doctorbadwolf To clarify regarding balance. I agree always-on Mage Armor is nonbroken. At the same time, Mage Armor is very powerful, ultimately as powerful as Plate Armor. Plate Armor too is nonbroken.
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 01:51 AM
    I guess you do misunderstand. You are saying: Mage Armor isnt always on, because whether or not you need to cast it once or twice in a day is unpredictable. I am saying: The unpredictability itself is negligible if it *SELDOM* happens. If on most days, one only needs to cast it once, then NORMALLY it is equivalent to always-on. Also, when you argue it is less than always on, you...
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:58 PM
    Ok. For now, I will focus on what capabilities become available at what level. Using spells as gauge. Later we can see if these happen to work well with Superiority or other mechanic.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:35 PM
    I like Taunting Strike. What do you think about: Taunt Daunt ? At the moment, I see this capability as comparable to a slot-2 spell. If it increases in power while leveling, it would need to use a ‘higher level slot’ or similar mechanic. Should the Knight (aka Warlord) actually have capability slots, like the Eldritch Knight has spell slots?
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:10 PM
    Shiroiken mentioned Magnificent Mansion as a ritual. This spell is less useful for combat, but is awesome for social situations. This seems like a great example of a higher level spell that is suitable for a ritual.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:06 PM
    Heh, perhaps this sentence describes oneself as well. Anyway, you come across as if there is a misunderstanding. As far as I can tell, there is none. You want Mage Armor to be a ritual − you argue that to make it always-on is nonbroken. I agree always-on Mage Armor is nonbroken. (I even feel a low-level Wizard needs such a boost.)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 PM
    How many times do you cast it. ‘How many times’. This is what the word ‘frequency’ means.
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:37 PM
    The discussion is clear enough. Relating to how valuable Mage Armor is, is how frequently useful it is. This depends on the type of story. If someone is marching thru a city of the dead, there might be frequent combat. If someone is in an urban intrigue or on a ship, there might be infrequent combat. At low levels, it matters whether a Wizard needs to cast the spell once or twice per...
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:11 PM
    Until theres a consensus, I like the suggestion by @Saelorn to combine the dice of the two weapons as a single attack. A bonus action can split the attacks, so as to hit separate targets.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 05:47 PM
    In 5e, the tiers are officially 1-4, 5-10, 11-16, 17-20. Level 5 is when the Wizard gets Fireball. Level 17 is when the Wizard gets Wish. But Level 11 is relatively uneventful. Slot 6 spells are less exciting. Level 11 feels arbitrary. More meaningful to me is the Proficiency bonus, where it quantifies real advancement in capability. So, the real tiers are 0-0, 1-4, 5-8, 9-12, 13-16, 17-20,...
    164 replies | 5733 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:16 AM
    5e rituals are noncombat. I am leaning toward allowing anyone to do these rituals using the Arcana skill. Difficulty depends on level, maybe something like 20 + spell level. Likewise, anyone could do a nonmagical ritual using Athletics.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:59 AM
    Foes CAN seek you out to attack you. But it doesnt NORMALLY happen every day. Heh, never mind six different sets of enemies seeking you out − all on the same day! Every day! It is absurd.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 AM
    These are moreorless nonmagical rituals. Some of them are Athletic skill stunts, requiring a 15-minute rest to perform. I would also include the Medicine skill to slow down ones own heartbeat as a stunt, for example.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:42 AM
    I like the idea the Novice tier (levels 0 to 4) being youth and normal people. Hero tier (5 to 12) being noticeably competent people. Master tier (13 to 20) the upper limits of human possibility. Immortal tier (21+) is effectively superhuman.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:27 AM
    This capability compares to the 4e Come and Get It encounter power. Here level ‘3’ is roughly comparable to a slot-level 2 spell. A 5e Eldritch Knight would get this at level 7. It is the kind of capability that improves while leveling, because the weapon attack itself inherently improves while leveling. Eventually, my intention is to divide all spells by class level, so Fireball is a class...
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:54 AM
    Dannyalcatraz You really have a knack for these scientific names. They sound great.
    395 replies | 30986 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:43 AM
    All spells can be organized into domains. Then the Cleric (also Wizard) picks two domains, to build a thematic spellcaster concept. To pick a spell outside ones domains, can happen if it is one or two lower levels than the highest spell level.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:29 AM
    Garthanos I am mulling three rest types. • sleep (8-hour long rest) • meal (1-hour short rest) • breather (15-minute brief rest) The breather matters because it is the standard unit of time to perform a magical ritual. (I like a 15-minute unit over 10, because there are about one hundred of them per day: 14 minutes and 24 seconds.) Also, 15-minute breather feels like a more useful time...
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:00 AM
    doctorbadwolf It is balanced for the Wizard to have Mage Armor always on. Casting and dispelling as an action at-will. As a class feature. Without spending slots on it. (As is, the Wizard class is underpowered at level 1, compared to Fighter and Cleric at level 1. The boost of Mage Armor can help fill this gap. It balances.) If other classes want to multiclass to dip into the Wizard to...
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:07 AM
    @Mistwell Normally, fights happen when you go out looking for a fight. When you are doing something else, they normally dont happen. When I say ‘encounter’ it is roughly per short rest. When I say ‘daily’ it is roughly per long rest. I almost never have six or more combats per day. Even in reallife warfare that rarely ever happens.
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:03 AM
    Mage Armor is non-broken. However, it matters because changing it changes the entire gaming *SYSTEM*. It makes Dexterity AC strictly equal to Strength AC. Because Dexterity has so many other benefits, this in combination with other options can potentially obsolete Strength builds. It creates an arms race for higher and higher bonuses, eventuating in bounded accuracy becoming untenable....
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:55 AM
    A person is only awake for sixteen hours each day. Mage Armor is half of this. In our games, the number of combat encounters per day depends entirely on the narrative. A setting that has alot of social encounters or exploration might not have any combat. In our games, combat works out to be about one to four combats per day. The only time there are more combat encounters is when...
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:45 AM
    Regarding combat spells. I define ‘combat’ effects as anything relating to: • attack roll / dealing damage • AC / healing • mobility during combat (fly speed, haste, teleport, etc) • immobility during combat (wall, hold, etc)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:29 AM
    This isnt about being broken. The issue is bounded accuracy. An 18 is high, but within bounded accuracy, and is acceptable. But piling on bonus numbers without considering the systemic impact is unwise. The related issue is:
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 01:53 AM
    doctorbadwolf To be clear, Mage Armor is balanced. AC 18 cannot break the game. The problem is. D&D 5e depends on the math of bounded accuracy. It is necessary to stay sober and curb the intoxication temptation and habit of piling on endless bonus numbers. AC 18 is the highest armor AC possible in D&D 5e. Getting access to the highest AC possible is worth a half feat. Officially it is...
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  • Yaarel's Avatar
    Monday, 1st July, 2019, 09:31 PM
    Medium armor seems useful enough at low levels, but becomes strictly inferior at high levels, being outclassed by better heavy armor for Strength or light armor for Dexterity. For this reason, I think it is ok to lump medium and heavy armor together into the same feat. The original design goal was to have Light Armor max out at AC 17, and Medium Armor max out at AC 17, and the only way to...
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  • Yaarel's Avatar
    Monday, 1st July, 2019, 08:56 PM
    "+1 studded leather" I prefer the design that keeps magic items out of the balance equations. The +5 Dexterity happens automatically, because the benefits from investing in Dexterity fighting incentivize it. Mage Armor = Plate Armor
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  • Yaarel's Avatar
    Monday, 1st July, 2019, 07:24 PM
    Especially because of the gaming design of bounded accuracy, both the attack roll bonuses to hit and the AC bonuses to avoid being hit, are unusually valuable in 5e compared to previous editions. Officially, in order to wear chain armor with proficiency, one must invest in two half-feats, light and medium. Two. Even if a chain shirt was considered light armor (as in 3e), it would still be...
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  • Yaarel's Avatar
    Monday, 1st July, 2019, 10:13 AM
    Mage Armor is powerful because it equals chain armor AC 13, but at the same time allows an unlimited +5 Dexterity bonus. Light armor by itself is officially worth half of a feat, and Mage Armor is even better than light armor. Even at the most generous evaluation, Mage Armor is worth half of a feat. It is what it is. Mage Armor cannot be ritualized for free.
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:05 PM
    I mean, the rationale is the same one that Warlord powers use. This ‘feint’ rationalizes the granting of the advantage mechanic. The Help action is defacto a martial maneuver at-will, even if a basic one. It is even a ‘trick’, that automatically succeeds without any save versus a Deception skill check. The mechanics just happen, and the player or DM may or may not bother to narrate it.
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:00 PM
    A meal (lunch or supper) is a great way to concretize a short rest. Even by the 5e description. If there are normally six encounters per day, that means there will be two encounters per short rest. How is ‘per encounter’ significantly different from ‘per rest’. Eight encounters per day is rare. In my experience, from one to four encounters per day is typical. So, a short rest seems...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:52 PM
    Mage Armor is worth a half-feat. And it is definitely for combat thus inappropriate for a ritual.
    108 replies | 3771 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:46 PM
    Even animals have Ki, in the sense of being a living lifeforce. But I agree, the conscious manipulation of this lifeforce (ki, hamr, nefesh, psukhe) is mental psionic magic.
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:37 PM
    For what it is worth, the 5e Players Handbook explicitly allows a ‘feint’ to happen, no-save, no-narrative requirement. The Help action hand waives any details, for the mechanical ability to grant advantage to an ally for the next combat attack. The 5e Help action seems very warlordy to me.
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:26 PM
    Yeah. If the powers can be used in *any* encounter, including combat, social, and exploration, then it seems fine to call these ‘per encounter’ powers, according to normal 5e terminology. To me, the word ‘power’ connotes ‘superpower’. I am happy with this as an all-purpose term. At the same time, to be more diplomatic, I feel it helps to emphasize the nonmagic aspects of such powers. So there...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 08:40 PM
    My intention is for the ‘Skill’ levels to be highly impacting to define the out-of-combat identity of a player character. The class levels themselves will not handle skills, except for one inherent musthave skill (Fighter Athletics, Wizard Arcana, Rogue Stealth, etcetera). So the Knight/Warlord class description will suggest typical livelihoods/backgrounds, such as ‘Noble’ for a highborn...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 07:46 PM
    I will double check the 3e Knight class. It seems fine for the Warlord ‘Knight’ to pick up some aspects − especially if a Fighting Style. Likewise the 4.5e Essentials Knight. Purple Dragon Knight, and the Paladin ‘White Knight’, ‘Black Knight’, and Green Knight, are specific and require the modifier, in the same way that ‘oriental amethyst’ isnt really an amethyst. But the Warlord is...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:48 PM
    Regarding a name for the 4e Warlord class, I love Knight. The meanings of the term ‘knight’ capture both the feel of a soldier formally educated in military tactics (Intelligence) and the feel of a living symbol who inspires the morale of comrades (Charisma). And the ‘knight’ can be a kickass warrior in combat.
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:24 PM
    Unfortunately, the Ritual Caster feat sucks. Even many people who like the idea, never end up taking it because of the other ‘must have’ feats that compete for the same space. I am thinking of making Ritual Caster a BACKGROUND, that any character can take. Minimally, they only access level 1 rituals. But maximally, they might access higher level spells as they progress in level. As such,...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 05:40 PM
    The term ‘encounter’ is a normal 5e term. By itself, it refers to anything the adventuring party meets. But the term ‘combat encounter’ specifically refers to ‘a clash between two sides’, organizing into a ‘cycle of rounds and turns’ that begins ‘when everyone rolls initiative’ (PH 189). So, it seems appropriate to refer to these powers as ‘per combat encounter’, abbreviated ‘• combat’: ...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:19 PM
    What 4e calls a ‘leader’, I would divide into ‘defender’ (AC, healing, etcetera), ‘mobilizer’ (movement, positioning), and ‘empowerer’ (attack, damage, etcetera). The 4e ‘controller’ and 4e ‘defender’ are both including ‘immobilizer’ (preventing hostile movement).
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:15 PM
    The word ‘ally’ can be a formal keyword. Define as follows: • ‘An ally or friend is any willing creature that you choose, including yourself.’ • ‘A hostile or foe is any unwilling creature that you choose.’ Now, every time a Warlord power affects an ‘ally’, the ally can freely choose to become unwilling in order to stay out of the effect of the power, or willing in order to opt in to the...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:55 AM
    What would the numbers look like if the bonus action allowed each weapon to apply the ability bonus? Flavorwise, the bonus represents two separate thrusts, as opposed to the weapons maneuvering in concert.
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:51 AM
    It seems to me, a natural animal is much like a social encounter, an animal can be ‘friendly’ or ‘hostile’. The interaction can be ‘easy’, challenging, or ‘difficult’. Sometimes a bond of friendship develops, and the animal defends character against danger.
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  • Yaarel's Avatar
    Friday, 28th June, 2019, 06:50 PM
    WARLORD Warlord as a Fighter subclass looks something like this at the Novice tier. At level 1, Warlord appears as a Fighting Style. Higher levels become its own Fighter Archetype. FIGHTER BASE FEATURES
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  • Yaarel's Avatar
    Friday, 28th June, 2019, 05:57 PM
    The translation from 4e to 5e is doable, and there are routine equivalences. Each translation needs a doublecheck to make sure that its mechanics interacts with other parts of 5e. Earlier, I wrote up a Fireball spell format that uses the 5e Fireball math − despite the fact the 4e math is more accurate. 5e designers intentionally made Fireball extra powerful for plot protection because it is an...
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  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:34 AM
    Nothing would change for the Rogue. The Rogue likes two separate attacks to make Sneak Attack more reliable. Splitting up the attacks this way would continue to cost a bonus action. By contrast, the Fighter would benefit by leaving it as a single attack, and just adding the dice together, so that it iterates with Extra Attacks.
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  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:12 AM
    Those are good suggestions. @Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary. @Xeviat: but require a bonus to split between two targets. I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).
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  • Yaarel's Avatar
    Friday, 28th June, 2019, 01:53 AM
    Is there any consensus about how to fix two-weapon fighting?
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 11:20 PM
    Probably, the Warlord can use the Fighter base class as the chassis. It looks something like the following. Note. The Advancement chassis alternates base class features by level − specialization then standard then specialization then standard capstone. The following table only lists the base class levels without the specialization levels. All of the specialization features of the archetype to...
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 10:49 PM
    @Xaelvaen I am leaning toward Bard Inspiration being the Expertise bonus type. The Bless spell can probably work as the Magic bonus type − thus would not stack with magic weapons, if any. Bless is ‘non-broken’, but in terms of what bonuses the Bounded Accuracy normally makes available, something like Bless shouldnt really become available until level 7 (spell slot 4) (or higher!)....
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 09:14 PM
    Yeah. In my mind, ‘Ranger’ means: 1) tough-smart covert ops with medium armor plus sword (or gun) 2) wilderness police For me, D&D blurs these two into: 3) forest hunters, survivalists 4) whence by extension, primal warriors with 4a) a spear
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:03 PM
    It is possible that the ‘Ranger’ could be constructed as a Rogue archetype. But then the Strength-Rogue would have to be far more viable. Perhaps with medium armor. And extremely high constitution. It would need to be Strength *and* with Trickster-Rogue-like access to Druid spells. Other than that, the Dexterity-Ranger tradition, via Archery and Dual-Weapons, is well served by (an improved)...
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:32 PM
    That reminds me. Like the Ranger, the Monk too works best as a nonmagical base class, which has a reasonable amount of space to add magical features for magical archetypes, and nonmagical features for nonmagical archetypes. The Monk should be able to facilitate the creation of both an Avatar Fire Bender and a D&D Brawler.
    286 replies | 10874 view(s)
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:15 PM
    Many of these ‘features’ are simply skill checks. For example, ‘Detect Poison and Disease’ is simply a Medicine skill check. And so on. One of the problems of recycling earlier editions is, they didnt really have our kinds of skills yet. Heh, sometimes the results are appalling − such as the very high level Legend Lore spell, being moreorless identical to a level 1 History skill check. ...
    286 replies | 10874 view(s)
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:35 PM
    For Parkour, in D&D 5e, you must have extremely high Strength. There is no other way. As is, Rogues suck at Parkour. Acrobatics is pointless. Parkour = Athletics. Run, jump, climb.
    34 replies | 1477 view(s)
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:23 PM
    But a spell-less Ranger as a base class, onto which magical, nonmagical, and beasty archetypes are added − makes alot of sense.
    286 replies | 10874 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:53 PM
    The original post is a pretty good list. The only thing that caused me concern is: * balance vs. niche protection: Each class will be specialized and fit a role at core. Here, ‘each class will fit a role at core’ is the opposite of customizability according to character concept. So, it requires clarification about how to customize a character whose concept is beyond Gygax.
    286 replies | 10874 view(s)
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:12 PM
    My next goal is to create a Warlord class, using the Foursome Advancement chassis, and that is suitable to use in a standard 5e party. It is difficult to decide how powerful the Warlord needs to be, because the 5e classes themselves are so imbalanced with each other. In 5e, the features of the level-1 Cleric are worth about 4 feats. The features of the Fighter are worth about 3 feats. And...
    164 replies | 5733 view(s)
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 02:14 PM
    Regarding your own experiment. From what I understand, the expertise bonus is always a d6 at any tier. The improvement comes from the number of times per day the d6 gets added. Perhaps, the character gains one expertise die per number of the proficiency bonus? Like hit dice, the expertise dice renew at the end of each long rest. In this case, the expertise dice are almost identical to the Bard...
    164 replies | 5733 view(s)
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 01:50 PM
    Earlier, I didnt realize that the total of the d20 + expertise caps at 20. I like the way it stays within bounded accuracy. Essentially, the approach increases 20s while still allowing 2s to be possible. I went to Anydice.com to see what the stats look like. The formula for the output is: d4) and 20] + 2 The bolded number on the right is the proficiency bonus, and the bolded die on...
    164 replies | 5733 view(s)
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  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:57 AM
    For the Norse, I would go with the ‘Aesir Clan’. This is literally a family. In D&D 4e terms, they are Primal nature spirits. The word ‘pantheon’ is Greek and creates misunderstandings. Note, nature spirits from other clans such Freyja and Loki, are formally members of the Aesir clan, by means of marriage, adoption, and hostage-exchange. In some traditions, Loki is understood as a...
    32 replies | 1099 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:23 AM
    Notice, that focusing on a nonsensory skill will distract one away from sensory skills. Oppositely, focusing on a sensory skill will distract one away from nonsensory skills. In other words, when someone is focusing on hitting a golf ball, they are at a disadvantage to any conversation that starts up.
    61 replies | 2066 view(s)
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  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:18 AM
    Focus is something that any human can normally do. Whether it is focusing on hitting a baseball with a bat, or solving a math problem, or concentrating on watching a movie. While focusing, the rest of the world shuts out. To mechanically represent focus, it something like an action that allows a skill check with advantage, while all other unrelated skill checks are at a disadvantage....
    61 replies | 2066 view(s)
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  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:47 AM
    With regard to REALLIFE absentedminded professors, they really dont care about the things that the majority of people care about. The absentedminded person would RATHER spend their time thinking about math problems in their head (or whatever problem they find interested), without any attention to what shoes people are wearing or whose birthday it is. They just dont care. In their ideal world,...
    61 replies | 2066 view(s)
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  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:42 AM
    Absentmindedness is a reallife neurological phenomenon that D&D lacks a way to accurately represent.
    61 replies | 2066 view(s)
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  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 04:18 AM
    Paying attention has more to do with concentration mechanic. Somethings require concentration, and really that might mean disadvantage in whatever one isnt paying attention to.
    61 replies | 2066 view(s)
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  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 03:59 AM
    If someone is autistic, then that is something different. It is more like a flaw, a skill disadvantage, a penalty, or a disease, depending on the variety. Normal distractedness − such as missing the exit off a highway because of being engrossed in a conversation − is precisely because the mind is ‘elsewhere’. People CAN pay attention to an upcoming exit. But they chose not to by doing...
    61 replies | 2066 view(s)
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  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 12:53 AM
    In the Original Post. • I added a section called Styles and Realms ]. • I statted the wood elf. Check these out.
    164 replies | 5733 view(s)
    2 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:17 PM
    I might do something like this after all for expertise. But since the average of 1d4 is 2 (rather 2.5), I am unsure how it helps the math. If someone has ‘expertise’ with a sword, it seems imbalancing in combat if adding a +1d12 expertise bonus to the attack by a ‘master’ swordfighter on top of whose proficiency is already +6. As mentioned earlier, I am tentatively going with...
    164 replies | 5733 view(s)
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  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 11:01 PM
    Hopefully the math for skill check is identical with the math for a combat attack. In this way, players can freely use skills in combat in a way that is ‘fair’, and DMs can easily adjudicate narrative surprises. Alternatively, breaking down a door can be an attack in a noncombat scenario. For this reason, any bonus that improves a skill check must also be available in combat. The basic...
    164 replies | 5733 view(s)
    1 XP
  • Yaarel's Avatar
    Tuesday, 25th June, 2019, 06:07 PM
    The absent minded professor is misunderstood. Its not that they cant keep track of social events or clothing fashions, its that they dont care. They are busy doing other things that are more interesting to them. In any case, they have high skill bonuses, not necessarily high ability bonuses.
    61 replies | 2066 view(s)
    1 XP
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Sunday, 21st September, 2014

  • 06:29 AM - Thank Dog quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. You couldn't stack the Shield spell with Defensive Duelist. Both require a reaction to use. You also couldn't use it with a Staff of Defence while wielding a shield, because it requires using a finesse weapon which the staff is not.
  • 05:41 AM - Acr0ssTh3P0nd quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. Quick question: how does a 1st-level fighter afford Full Plate using rules-as-written?

Friday, 19th September, 2014

  • 07:13 PM - Sacrosanct quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. In theory, sure. But you can only cast shield 4 times (since it's not a spell you can cast with higher slots) unless you use your sorcery to give up spell slots to purchase lower ones. And I just can't see that happening very often in actual game play with everything else going on (need for spells in non-combat, various tactics in combat, etc) And with the way 5e is, you won't get full plate until at least mid levels I'm ...
  • 06:59 PM - SilverfireSage quoted plutocracy in post Bounded Accuracy: does it deliver as promised?
    I don't have that module, but you CAN get pretty damn good AC with Fighter 1/Sorc X. 21 from fullplate/shield/defense mastery, 23 with +2 from haste, 28 with +5 from shield spell (worth casting every round you get hit for sure). All of this is without any items, and I think the Staff of Defense makes it even easier. Using Defensive Duelist feat, the AC gets even crazier, but only for one attack/round. And all of this is a heavily specialized AC mechanic build. I'm very pro-bounded accuracy BTW, and think it does work, even in extreme cases like this. Love it. I can see that. One round of super awesome AC is fine with me, especially because they're trading off having a good AC for being more effective in combat. A monster attacking someone it can't hit would quickly switch targets anyway. And when haste runs out? You can be sure they'll be hammered during that round of exhaustion.

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