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  • Satyrn's Avatar
    Yesterday, 09:12 PM
    Ouch.
    2 replies | 183 view(s)
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  • Satyrn's Avatar
    Yesterday, 08:24 PM
    Yeah, that's how I'd handle it. I don't think the AM cone was meant to be disrupted, though, since it's not actually casting the spell - and I've always thought it was meant to be a natural effect, an always-on inherent trait of the beholder - but I really like that possibility and would try it out for fun.
    5 replies | 156 view(s)
    1 XP
  • Satyrn's Avatar
    Yesterday, 08:09 PM
    Danggit, Tony Vargas! You weren't supposed to go respond to the thread. Now I can't whine so loudly about being ignored. :uhoh:
    308 replies | 8120 view(s)
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  • Satyrn's Avatar
    Yesterday, 07:44 PM
    Hey, at least your thread got replies! Nobody replies to mine :.-(
    308 replies | 8120 view(s)
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  • Satyrn's Avatar
    Yesterday, 07:05 PM
    I'm going to ignore the whole metagaming conversation, because I've been in others before, and I know how they go . . . I'm metaforuming, you could say. :heh: I just want to say that I love the idea of trolls using fire repellent. For my own use, I think it's going to be fire repellent deodorant with a distinctive scent . . . and I'm sure I'll have the can reference Axe Body Spray.
    18 replies | 405 view(s)
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  • Satyrn's Avatar
    Thursday, 20th June, 2019, 09:05 PM

    288 replies | 6368 view(s)
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  • Satyrn's Avatar
    Thursday, 20th June, 2019, 08:20 PM
    "So you admit my berries are good!"
    288 replies | 6368 view(s)
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  • Satyrn's Avatar
    Wednesday, 19th June, 2019, 07:55 PM
    The umber hulk gets angry, like real angry, and the gunslinger doesn't like it. And the rogue at the reins of his horse says he's got a bad feeling about what's about to happen next.
    308 replies | 8120 view(s)
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  • Satyrn's Avatar
    Wednesday, 19th June, 2019, 06:18 PM
    Satyrn replied to Human Viability
    I think this is the best choice. I've grown tired of what I call "curating" player options. I used to try making all the options more appealing, like you're considering by tweaking the standard human, but I found that ultimately it just shuffles the deck regarding what is most appealing - with one big negative side effects: I wind up making those things I prefer more appealing than the stuff...
    21 replies | 837 view(s)
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  • Satyrn's Avatar
    Tuesday, 18th June, 2019, 08:52 PM
    Satyrn replied to Human Viability
    I liked a suggestion I saw on EnWorld a little while back: Give the humans a second background. My memory is a light fuzzy on the details, but I think it would work well if the background cane with everything but the 2 skill proficiencies. So humans would get a couple tool/language proficiencies and a pretty little ribbon feature that cements them more into the setting.
    21 replies | 837 view(s)
    3 XP
  • Satyrn's Avatar
    Tuesday, 18th June, 2019, 08:14 PM
    Don't be serious on my account! No. Wait. You should be serious. Always. I hate competition. But it wasn't even the example that hampered my understanding of what you were trying to say. I simply couldn't piece together what you were saying before the example. I think it was mostly because you said "player" but meant "DM:"
    308 replies | 8120 view(s)
    1 XP
  • Satyrn's Avatar
    Tuesday, 18th June, 2019, 08:03 PM
    Okay, that explains it. Although I'll ignore all the terrible bits in your example that would serve as good examples of what I avoid as a DM and leave to the players to narrate for themselves, I understand what you're saying now and even agree.
    308 replies | 8120 view(s)
    1 XP
  • Satyrn's Avatar
    Tuesday, 18th June, 2019, 07:07 PM
    I don't understand what you're trying to say with this, what that example is meant to illustrate.
    308 replies | 8120 view(s)
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  • Satyrn's Avatar
    308 replies | 8120 view(s)
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  • Satyrn's Avatar
    Saturday, 15th June, 2019, 08:43 PM
    I'd totally recommend checking out Esper Genesis and Dark Matter, since they're both 5e in Spaaaace.
    308 replies | 8120 view(s)
    1 XP
  • Satyrn's Avatar
    Saturday, 15th June, 2019, 08:41 PM
    What genre is the Borderlands video game? That genre.
    308 replies | 8120 view(s)
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  • Satyrn's Avatar
    Saturday, 15th June, 2019, 07:27 PM
    They kind of are garbage...unless you have an odd ability score, and then they are awesome. Moderately Armored gave my rogue everything a Dex increase would, and bumped my AC up to match the highest in the party. It was a hefty power boost.
    72 replies | 2730 view(s)
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  • Satyrn's Avatar
    Friday, 14th June, 2019, 06:37 PM
    That glorious feeling I'm feeling right now? It's not because my local basketball team won a basketball tournament. All my time wasted in this thread had just paid off. I've just struck gold. GOLD! Black and gold chequered, hallucinogenic exploding toads. But it's not just when you lick them. Anyone caught in the explosion must make a Wisdom to avoid tripping out. The next time my players...
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Thursday, 13th June, 2019, 08:25 PM
    If you're sitting at my table, you will see them. Heck. My awesome literary narration will have you feeling sad about the violent end to their too-short existence. You'll be provoked into pondering the meaning of life, the deepest question of human existence, the universe - everything. And you will, of course, answer "52."
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Thursday, 13th June, 2019, 08:07 PM
    Has WotC actually changed the dragons at all in the since time they "rebranded" then for 3e? I'm not sure rebranding is the right word, or even that they did anything more at the time than give consistent guidelines to their artists. Anyway, my vote is for the 3e white dragon because I have a mini of it. Same for the blues and reds.
    41 replies | 1240 view(s)
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  • Satyrn's Avatar
    Thursday, 13th June, 2019, 07:49 PM
    I've got more to say! (Lots, lots more!) And yet no one - not a single solitary person - responded to the the best post ever posted on EnWorld. https://www.enworld.org/forum/showthread.php?657586-Exploding-Toads!-Turtle-Grenades!
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Thursday, 13th June, 2019, 07:28 PM
    When I'm DMing, I find that I'm at my best when the session looks like an Agatha Christie novel: there's the briefest narration, enough to set the scene and nothing more, and the action is resolved in the dialog.
    120 replies | 2623 view(s)
    1 XP
  • Satyrn's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    Yeah, as soon as I read that post, I saved your words with the hope that I could weaponize them against you one day in the future. I wasn't expecting to get the perfect setup literally one day in the future. Glorious.
    1473 replies | 42166 view(s)
    1 XP
  • Satyrn's Avatar
    Thursday, 13th June, 2019, 06:28 PM
    I mean, neither of them should've won an Oscar . . . but both of them should have starred Sandra Bullock. Also, do you remember when you said the following? So true.
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Wednesday, 12th June, 2019, 08:31 PM
    Objection! This metric would wildly skew the position of my fantasy heartbreaker, inspired by nostalgia for my time gaming in Montreal with a Quebecois group even though the only French I knew was what I learned in school, not really paying attention in French class. Les Dungeonnes et Les Dragóns, written in what I lovingly dub Satyrninian Canadian is full of words found in neither the OED,...
    58 replies | 1946 view(s)
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  • Satyrn's Avatar
    Wednesday, 12th June, 2019, 07:24 PM
    Excellent! Since lowkey13 doesn't get to complain, that lets me go to the front of the line with my complaint. My Complaint: you're stealing my schtick! Please Schtop.
    350 replies | 10610 view(s)
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  • Satyrn's Avatar
    Tuesday, 11th June, 2019, 09:07 PM
    Hey hey hey! Maximum terseness would just be a single, lowercase sunday. :heh:
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Tuesday, 11th June, 2019, 09:02 PM
    I'm reminded of my favorite line from a Taylor Swift song: You've been awfully insulting of your fellow forumites, calling us cruel earlier. Now, calling us dishonest. But you're just telling it like it is, right?
    419 replies | 18119 view(s)
    3 XP
  • Satyrn's Avatar
    Tuesday, 11th June, 2019, 08:19 PM
    :hmm: 4e :uhoh: :angel: Just kidding!
    93 replies | 4462 view(s)
    3 XP
  • Satyrn's Avatar
    Tuesday, 11th June, 2019, 06:46 PM
    Might as well Jump! Wait, that's not quite right.
    419 replies | 18119 view(s)
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  • Satyrn's Avatar
    Monday, 10th June, 2019, 08:59 PM
    If I was to make a grave robber, the first thing I'd do is give him the Religion skill, to reflect all the knowledge he's picked up on the job.
    13 replies | 459 view(s)
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  • Satyrn's Avatar
    Monday, 10th June, 2019, 06:36 PM
    That's what leaps out to me to as the downside to the OP's idea. I've been playing a rogue who fights with a dagger and shield (Moderately Armored). I'm happily foregoing the 1d8 I could be getting from the rapier because of the occasional time throwing my dagger is useful. But if I was also foregoing 4d8 Sneak Attack for 4d4 . . . I'd feel rather forced to use the rapier.
    36 replies | 1333 view(s)
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  • Satyrn's Avatar
    Monday, 10th June, 2019, 06:30 PM
    Heh. Iwas a homebrewing fiend in 3e, making several new base classes and a whole host of prestige classes, along with new feats. Then 4e came along, and I boggled at how much more work it would take to make a new class. I just stopped homebrewing cold. "Yeah, I'm just gonna run the game with the regular options." And it was glorious. Even now, in 5e, my homebrewing is restricted to making...
    29 replies | 1259 view(s)
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  • Satyrn's Avatar
    Friday, 7th June, 2019, 06:24 PM
    I'd add the Warlock as just as necessary as the Warlord. And I voted for the Ranger to go along with the Paladin.
    29 replies | 1259 view(s)
    1 XP
  • Satyrn's Avatar
    Thursday, 6th June, 2019, 08:03 PM
    I think this picture more accurately reflects your thoughts on this thread. Our participation.
    1473 replies | 42166 view(s)
    1 XP
  • Satyrn's Avatar
    Thursday, 6th June, 2019, 06:18 PM
    Bitten by an irradiated elf, I'm guessing.
    419 replies | 18119 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 5th June, 2019, 09:08 PM
    I'm just noticing you're location. How do you get an airplane made of dirt off the ground?
    8 replies | 377 view(s)
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  • Satyrn's Avatar
    Wednesday, 5th June, 2019, 08:26 PM
    This is why we can't shout our hit points back!
    8 replies | 377 view(s)
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  • Satyrn's Avatar
    Wednesday, 5th June, 2019, 07:46 PM
    I even took Martial Adept for my battlemaster. The extra die was nice, made me much more inclined to recklessly used the other ones rather than cautiously saving them for when they were needed, and the versatility of two more maneuvers was sweet.
    42 replies | 1736 view(s)
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  • Satyrn's Avatar
    Wednesday, 5th June, 2019, 06:15 PM
    The bloodwar is being fought in the opening area of my megadungeon, so I'm always on the lookout for tier 1 fiends, especially those of CR 1 and lower. I've homebrewed a bunch, so I already have what I need, but I still like to get ideas from the books, too, because inspiration often strikes when using someone else's ideas. Nice list. Thank you! You have probably just sold me on the Creature...
    33 replies | 1288 view(s)
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  • Satyrn's Avatar
    Tuesday, 4th June, 2019, 07:54 PM
    Do they have low-CR demons and devils? The biggest lack for me is a variety of fiendish fodder.
    33 replies | 1288 view(s)
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  • Satyrn's Avatar
    Tuesday, 4th June, 2019, 06:27 PM
    I do need to determine them ahead of time. Or I would if I actually used degrees of success. I have found some my most unsatisfying DMing comes when I don't decide what a die roll means before it is rolled.
    231 replies | 12477 view(s)
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  • Satyrn's Avatar
    Tuesday, 4th June, 2019, 06:19 PM
    My illusions! They have been shattered! Or: That is actually exactly where coconut milk comes from in my megadungeon campaign.
    231 replies | 12477 view(s)
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  • Satyrn's Avatar
    Tuesday, 4th June, 2019, 06:12 PM
    The @ works fine even with spaces. Protip: With long names, or just to ensure you get the name right, right-click (or long-press) the username and se!ect "copy link text," then just paste the name perfectly into your post.
    42 replies | 1736 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 3rd June, 2019, 08:25 PM
    I really like how these give an interesting border, a clear boundary to the set of geomorphs so they don't just spread out endlessly.
    286 replies | 32056 view(s)
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  • Satyrn's Avatar
    Monday, 3rd June, 2019, 08:10 PM
    What about a song about a grocery list?
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Monday, 3rd June, 2019, 08:04 PM
    You say Dictionary, but I think you mean Thesaurus.
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Monday, 3rd June, 2019, 07:19 PM
    Oh yeah. I've mentioned that in previous threads, too! My dream version of it would be a Monster Manual like product, where each entry was a dungeon room/area instead of a monster.
    71 replies | 3110 view(s)
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  • Satyrn's Avatar
    Monday, 3rd June, 2019, 05:55 PM
    I used to do that sort of thing in 3e. I don't anymore. I try to randomly generate everything . . . although the smart player could use divinations to help their cause. For example, if they pay a witch to tell them where a good battleaxe can be found, randomly generated weapons in that area will be heavily weighted towards battleaxes. Or if they use that spell that answers weal or woe, and ask...
    106 replies | 3834 view(s)
    1 XP
  • Satyrn's Avatar
    Friday, 31st May, 2019, 08:38 PM
    That'd totally work for me. I actually was recently fiddling with a hack that would work much like that. A character would start with his Con score in hit points and then gain from 1 ( wizard) to 4 (barbarian) hit points for each Keven ( including the first). It improves a character's hit points for tier 1, and then stays pretty static for tier 2. It had the neat effect of working well ( in...
    94 replies | 4451 view(s)
    1 XP
  • Satyrn's Avatar
    Friday, 31st May, 2019, 06:50 PM
    There's already a fan-made version of it, but I still want a new and expanded Maztica.
    71 replies | 3110 view(s)
    0 XP
  • Satyrn's Avatar
    Friday, 31st May, 2019, 06:26 PM
    I've been running a megadungeon, a nice tight sandbox that is totally designed as a simulation of a fantasy megadungeon, to be explored and conquered. I think that means the world exists for the players, not the PCs. It certainly doesn't exist for any specific PC since they die often enough I have no idea who will be alive from session to session.
    106 replies | 3834 view(s)
    1 XP
  • Satyrn's Avatar
    Friday, 31st May, 2019, 06:08 PM
    That sounds a lot like how players of old school poker (as seen on Star Trek: TNG) take turns being Dealer and inventing their own wacky rules for the hand.
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Thursday, 30th May, 2019, 09:11 PM
    My DMing has just been slandered! I happily set a DC the character can't fail, and it works quite well for us.
    231 replies | 12477 view(s)
    2 XP
  • Satyrn's Avatar
    Thursday, 30th May, 2019, 08:32 PM
    Oh, there's my problem, why I'm so weak. I don't like Pringles. Doritos bags just don't cut it, I guess.
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Thursday, 30th May, 2019, 08:03 PM
    I lift potato chips to my mouth. Does that count?
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Thursday, 30th May, 2019, 07:55 PM
    Oh hey! It's me from two weeks ago! I don't know if anybody noticed, but I've been away for nearly a fortnight. Recovering from injuries sustained.
    1473 replies | 42166 view(s)
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  • Satyrn's Avatar
    Thursday, 30th May, 2019, 06:04 PM
    In my current game, The proportion of adventurers would be about equal to the number of prospectors in the Klondike at the height of the Yukon Gold Rush. Although that's the population of the city district with the main entrance to the megadungeon ( kinda like Delver's Square in Ptolus, but different). Outside that district, the number of adventurers is essentially zero, or more accurately:...
    94 replies | 4703 view(s)
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Thursday, 13th June, 2019

  • 03:43 PM - lowkey13 mentioned Satyrn in post Is RPGing a *literary* endeavour?
    ... done. Would you like a biscuit? Or some other form of recognition? I know the problem with D&D, and I still play D&D. I know the problem with cheese, and I still eat cheese. I know the problem with this thread, and I still post in this thread. I would say that I would never pass up a biscuit, but, you know, carbs. Virtual carbs are the worst, man. They make your commenting all flabby-like. But yes, these threads are like cheese! I know cheese. I know eating cheese isn't that good for me; not good like leafy greens. And yet .... mmm.... cheese tastes good! I'm always like, "Man, I shouldn't have cheese. I really shouldn't." And then I'll be hangin' out (like I do) in the supermarket, and I just find myself near the fancy cheese section ... and I hear the whispering of the cheeses .... the Blues, and the Bries, and the hard cheeses. "Eat me, Lowkey .... c'mon, this time it will be different, and so very good." And the next day, I'm like, "WHY DID I EAT ALL THAT CHEESE!" I think Satyrn stated it best, earlier in the thread (and no, I can't possibly find it) when he said that as much as he hates these threads, sometimes he can't turn away. Like a car wreck, maybe? I think it's more like the movie Crash (not the one that shouldn't have won an Oscar- the Cronenberg one). Sometimes, you enjoy something that you shouldn't.* Bonus fun fact! Did you know that enworld is sortable? So, for example, let's say you wanted to find the four longest threads in the General Role Playing Games Discussion forum since 5e was published. Here, let me show you- https://www.enworld.org/forum/showthread.php?611305-What-is-*worldbuilding*-for https://www.enworld.org/forum/showthread.php?656781-A-GMing-telling-the-players-about-the-gameworld-is-not-like-real-life https://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot https://www.enworld.org/forum/showthread.php?658728-Is-RPGing-a-*literary*-endeavour What do they have in common? All of them? Um .... st...

Thursday, 16th May, 2019

  • 12:54 PM - Maxperson mentioned Satyrn in post Is RPGing a *literary* endeavour?
    I come from the land of busting chops. This isn’t busting chops. This is the territory of being insulting. And most people don’t take bring insulted sitting down. Except not. I know for a fact that all I'm doing is having some fun, and not even all of it has to do with you at all, and what does is just ribbing. No insults at all. If you are feeling insulted, then you are seeing insult where there isn't any. Satyrn is one of the nicest people here, so I'm certain that she is also just having some fun with a bit of ribbing. lowkey13 I'm not as certain about, but he has a similar humor to mine, so I think he is probably doing the same as Satyrn and I.
  • 12:55 AM - 77IM mentioned Satyrn in post Firearms
    ...age die matters more than any of those things. So the only real balancing factor is cost. And, the pistol costs 250 gp and the musket 500 gp -- respectable amounts, analogous to the better armors (splint 200 gp, breastplate 400 gp, half plate 750 gp). So that seems fair to me. Except, I don't want players to select those guns during character creation as part of an equipment package. It would be like starting with breastplate; you are supposed to work your way up to that. So now I've got three options: 1. Forbid starting with firearms. That's lame, though. If I want firearms in the game, I want players to have them. 2. Reduce the price of firearms. But that would remove price as a balancing factor. (Also, I don't want to change the statistics from the DMG -- it's easier for everyone if they can refer to the DMG or the D&D Beyond for those stats.) 3. Introduce new, weaker firearms that you CAN select at character creation. I picked option 3. While I was at it, I totally stole Satyrn's idea for shotguns, and used them to create stats for blunderbuss and dragoon gun (historically, it was called a "dragon," but I think that terminology may become confusing). Here's what I wound up with: 106448

Monday, 13th May, 2019

  • 02:14 PM - dave2008 mentioned Satyrn in post How do you handle the "economy killing spells" in your game?
    I handle it basically as Satyrn described in post #3. 99.999% of the population is level 3 or lower. It is the rare exception (i.e the players) that make it past level 3. So most "clerics, priest, druids, etc. are basically similar to their RW counterparts. With the exception of some ritual casting.

Thursday, 2nd May, 2019

  • 08:29 AM - S'mon mentioned Satyrn in post Want to shake things up: Doorways, Scouting, Caution
    I think the solution is just to not have a lot of "small monster group sitting in room waiting to die" encounters. They don't make a lot of sense. If the monsters are in a room with only one exit it's because they feel safe, so there must be other allied monsters nearby. I agree with Satyrn that it's best to treat the encounter area as a small group of rooms with allied monsters spread throughout it. This often results in corridor-based battles with monsters coming out of rooms, PCs trying to hold multiple choke points, etc. Battles outside or in large caverns & halls are also good and play very differently.

Friday, 19th April, 2019

  • 05:08 PM - TaranTheWanderer mentioned Satyrn in post What's your opinion on "Save or Die" effects?
    Y I have a suggestion for the OP: instead of making the petrification instantaneous . . . er, instantaneously permanent, have it work someone like this: on a failed save the target is petrified and begins turning to stone. At the end of the target's following turns, he must make a Constitution save. If successful, the effect ends. On a failure he suffers 1d10 damage (or whatever value makes sense). If the target is reduced to 0 hit points, the petrification becomes permanent. Why not reskin it dropping to 0 Hit Points. Don't Banshees already do that? You are petrified and start making death saves. If you fail, the petrification is permanent and if you succeed, you fight off the effects and are back to normal and normal hit points or, as Satyrn suggests, give them damage. I think that's what the '3 saves' are supposed to recreate with the spell version of petrfication. I dislike that you need concentration. I always found level draining monsters to give a bigger sense of 'something to lose' than save or die. Dying meant starting a new character which was only fun if you were done with the character you playing. Getting level-drained and permanently losing your abilities was terrifying. But at least you could still play your character.

Monday, 15th April, 2019

  • 06:57 PM - Oofta mentioned Satyrn in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    This. Oofta you've said multiple times that you see asking for a check as only being stylistically different from the goal and approach method, yet we've shown there are clear differences in both methid and design. Are you now willing to acknowledge that there are clear differences in the styles, or will you continue to maintain you see liitle difference? I agree that I probably wouldn't want to play at your table based on my understanding of what you say you do. I'd give specifics but I'm tired of being told what I think and how I "misrepresent" what you say. I freely admit (and tell new players) that not every DM is a good fit for every player. My style, restrictions on no evil PCs and allowed races may not work for them. The way I handle obstacles may not work for you. I may not throw in enough puzzles for Satyrn. It's hardly the end of the world. Have a good one.
  • 01:29 AM - pemerton mentioned Satyrn in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    To add to this, let us say there is a massive bloodstain in front of a trapped door. A door that is still trapped. That means no one has gotten through this door, because it is still trapped and the person who tried is dead. So then, why would there be a bloodstain in front of the next trapped door in that dungeon? No one got through the first, the only indication you had was the previous adventurers failure, no hints from the trap itself, so how would you narrate the next door that was trapped in the same dungeon? I wanted to second Satyrn's remark that it is possible to "telegraph" traps, to establish fiction that trap-interested players can pick up on, without introducing contradictions. What those might actually look like - bloodstains, mismatched tiles, holes in the wall, etc (I'm just parroting Ovinomancer here) - would depend on mood, context, past narration, etc. I'm also not sure how many of the "goal and approach" advocates are playing dungeons in the sense that you describe here. I think more than one poster has already suggested that traps are a distinctive rather than generic occurence in the adventures they are running. So it mayu be that this particular problem, of finding meaningful framing for multile geographically and temporally proximate traps, doesn't come up much for them. What if you want to flag down the waitress? It could be seen as a DC 5 charisma check. But, considering how minor in importance that moment is, and the high likelihood of success, we choose not to roll the dice. There is ...

Sunday, 14th April, 2019


Tuesday, 2nd April, 2019

  • 06:14 PM - Sadras mentioned Satyrn in post A GMing telling the players about the gameworld is not like real life
    So preventing use of fireballs as a solution to exploration/social challenges. Correction. Some exploration/social challenges. 5e also has a Gritty Realism* option for rests (5e, page 267 DMG), so @Satyrn's style of play doesn't seem so peculiar as it seems to match up with a possible hardcore mode of the game which the designers made possible. *I wonder if the designers got as much flack as @Maxperson in this thread for the use of that word. :erm: Also making an exploration something that takes time and effort. Your point here being?

Thursday, 28th March, 2019

  • 08:23 PM - iserith mentioned Satyrn in post Unsatisfied with the D&D 5e skill system
    ...ity Checks), but that the 'meaningful consequence' line is not meant to be a serious barrier to making checks. We can't have an ability check without an accompanying task since the outcomes of those tasks are what ability checks resolve. So when something is referred to as an ability check, we have to look at it as a task that falls into the requirements the PHB and DMG lay out - not impossible, not trivial, meaningful consequence for failure, chance of failure, and uncertain outcome. The Multiple Ability Checks section talks about repeating a task that meets those requirements, which characters can do unless failing the check makes the approach to the goal impossible. (In which case, they need to change their approach to the goal to have another shot at success, which the DM may decide is harder due to the previous failure.) Also the whole section seems very loosely worded. I would have written it to be much tighter, but I didn't have a say. What we have is workable. But as Satyrn says, nobody reads the DMG anyway, especially not DMs with experience in other games, so I have this exchange frequently enough where I have this section committed to memory already!

Wednesday, 20th March, 2019

  • 12:50 AM - MechaPilot mentioned Satyrn in post Barbarian Archetype: Wild Soul [PEACH]
    It's interesting. So you're meant to gain Momentum dice all the time then which means you'll get a lot of use out of them. Sounds strictly superior to Battlemaster for this reason. At 5th level you could theoretically use 2 per turn all combat long. 3 per turn at level 11. I guess if you use the same exact formula as Battlemaster it would be too similar. Maybe you gain 1 every time you crit or 3 every time you kill an enemy? That way you're not using them ALL the time? In addition to just being different from the Battlemaster, I specifically wanted something that starts each fight with no resources and has to earn them as they go. I went with a lower die value specifically because I knew the dice would accumulate quickly. However, I feel like Satyrn had a great idea for limiting the pace of gaining Momentum (as well as fixing a wording issue I missed on my first draft, and on my review before posting it here). Agreed with CTurbo, it seems interesting but over-tuned. Most powers in D&D 5e are gated by time (Long Rest / Short Rest), here you can sustain it almost every round. On top of that it's very versatile, and throat punch would be strong enough already if it lasted only 1 round (plus it's getting overcomplicated, trim the effect a little keep it simple) As previously mentioned, part of the point was to specifically avoid rest-gating. This kind of fighter (or barbarian, if I take that part of Quartz advice) doesn't do their best work when they get up from a rest; that's when they're at their worst. They're at their best when they're immersed in a cocktail of blood, sweat and adrenaline; running along the razor's edge of the fight-or-flight instinct. Throat punch probably does need a tweak, looking at it again. Ma...

Tuesday, 19th March, 2019

  • 08:44 PM - Seramus mentioned Satyrn in post Barbarian Archetype: Wild Soul [PEACH]
    I really love that it gets resources every fight, instead of short or long rests. Martials suffer from auto-attack syndrome in this edition, so this is a neat way to keep some mechanics rolling most of the time. That said, I could build a crit fisher that lets me get multiple momentum almost every single turn, so something like "At the end of your turn" like @Satyrn said would probably be best.

Friday, 8th March, 2019

  • 08:53 PM - TheBanjoNerd mentioned Satyrn in post WotC Considering NPC Stat Format Change
    Satyrn I don't think anyone is saying we need to go back to the arcane way that attack damage was written. I've been DM'ing 5e since it was released and I use essentially the same stat block lowkey13 presented because it gets all of the relevant information across quickly and concisely. I don't need to know what an NPC's bonds and flaws are when it comes to combat.

Tuesday, 5th March, 2019

  • 09:49 PM - CleverNickName mentioned Satyrn in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...racter mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned Satyrn in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    Holy carp, everyone...thank you for the excellent suggestions! Satyrn: thank you for the link to Esper-Genesis, I had no idea that it even existed. I briefly looked it over, and it checks both boxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it t...

Monday, 28th January, 2019

  • 01:19 AM - DEFCON 1 mentioned Satyrn in post Druid Armor Restrictions
    All my druid players have been Moon Druids thus far and therefore like Satyrn said, there's been little need for better armor due to almost always being wildshaped.

Friday, 25th January, 2019


Thursday, 10th January, 2019

  • 10:33 PM - Mistwell mentioned Satyrn in post Out Of Combat Action Surge Uses
    ...g: Where others can move 15 feet when sneaking, the fighter can move 30. 4) Some persuasion checks can benefit from PC knowledge mid-conversation. When the DM says "You can make either a history or religion check to try and remember something quickly to help you persuade the priest you mean well" others must choose one of those checks but you can make both checks with an action surge. 5) Chase: Where others can dash once per six seconds away from or after someone you can dash twice. 6) Any situation involving a quick skill check. Normally when you blow a skill check in those time-sensitive situations, you're screwed...but not you, sometimes. You can blow a skill check and where appropriate spend an action surge and try it again or try an alternative skill check. Do you need to get into the room quick before the villian slays your friend? Attempt to pick the lock with a thieves tools check, and if that fails action surge to try and bash the door open with an athletics check. 7) Satyrn mentioned a situation that happened to me as well. An ally fell in rapids and was being swept towards a waterfall (in Forge of Fury). Anyone near the shore down stream had one chance to try and grab our ally before he went over the falls...except my fighter. I tried, failed, action surged, and succeeded on my second try! What are some examples you can think of, and have you used Action Surge out of combat?

Monday, 7th January, 2019

  • 08:23 PM - iserith mentioned Satyrn in post Miles per day on horseback: how many?
    I would rule the horse suffers a level of exhaustion and you only move at a normal pace for the day. The Long Rest before the next morning would remove the exhaustion, of course. Satyrn is correct. There's no reason not to push the horse here. Even if the horse is exhausted and thus takes penalties to ability checks, that's not likely to matter.


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Monday, 24th June, 2019

  • 08:03 PM - Tony Vargas quoted Satyrn in post Exploding Toads! Turtle Grenades!
    Hey, at least your thread got replies! Nobody replies to mine :.-( Ok, I can kinda see why. BTW, a friend & fellow GM back in the day used to say "Pop like a toad!" usually in reference to some monster or character being attacked by something quite potent, or taking a lot of damage. Never did get the reference...
  • 07:30 PM - Jer quoted Satyrn in post Challenging assumptions/tactics while giving hints
    I just want to say that I love the idea of trolls using fire repellent. For my own use, I think it's going to be fire repellent deodorant with a distinctive scent . . . and I'm sure I'll have the can reference Axe Body Spray. I have run a few scenarios where the trolls have figured out that if they build their lairs in water, the threats of both fire and acid are reduced. The first time a group of experienced players encounters a group of trolls in a half-submerged room with waterfalls pouring in and a drain going out is always exciting (first as they quickly figure out that their fires aren't going to work and the acid is going to wash right down the drain - then as the lightbulbs light up over their heads as they realize they're fighting smart trolls and not the dumb ones I've hit them with in the past). I honestly have no problems with the players using their knowledge of D&D-isms in the worlds I run - I figure if the characters know it then it's common knowledge in the world. And ...

Thursday, 20th June, 2019


Tuesday, 18th June, 2019

  • 08:08 PM - Tony Vargas quoted Satyrn in post If you could put D&D into any other non middle ages genre, what would it be?
    Okay, that explains it. Although I'll ignore all the terrible bits in your example that would serve as good examples of what I avoid as a DM and leave to the players to narrate for themselves, I understand what you're saying now and even agree.Yeah, it was kinda a tongue-in-cheek example... I should try to be more serious... sometimes... ...not right now.
  • 07:56 PM - Tony Vargas quoted Satyrn in post If you could put D&D into any other non middle ages genre, what would it be?
    I don't understand what you're trying to say with this, what that example is meant to illustrate."DM Narrates Results" gives the 5e DM tremendous latitude to inject genre into his game - any genre. :D Not all players may 'get' it, though. ;(
  • 04:36 PM - Ralif Redhammer quoted Satyrn in post Systems You'd Never Play after Reading Them
    Read the D&D 4e books, swore I wouldn’t play it. Ended up playing it, then DMing a campaign that lasted years. I still stand by my original assessment, but hey, it’s what my friends wanted to play. :hmm: 4e :uhoh: :angel: Just kidding! Somewhere I have HoL. I couldn't even read the scrawled text! Human Occupied Landfill, aka HoL.

Sunday, 16th June, 2019


Saturday, 15th June, 2019

  • 10:22 PM - doctorbadwolf quoted Satyrn in post Durable Feat is weak, Healer feat is too strong
    They kind of are garbage...unless you have an odd ability score, and then they are awesome. Moderately Armored gave my rogue everything a Dex increase would, and bumped my AC up to match the highest in the party. It was a hefty power boost. If you’re a strength character, ASI Dex/Str or even Dex/Con would have probably done more, in the long run. Unless you also got Medium armor Mastery, but then you’re 2 feats deep for less benefit than two of nearly any other “half-feat”. It is a lot of system, sure - at least as complex as any other ed for the amount of crunch it hss out - but it's a lot of system that relies on the DM to make it work. Try the thought experiment yourself, or just consider carefully the next time you run: how far do you get before you're making an interpretation or ruling that another DM might've done differently? I had to interpret and make rulings in 4e, too. It’s part of running the game. The contention i replied to was that 5e isn’t functional out of the box, pre...
  • 02:31 AM - Riley37 quoted Satyrn in post Is RPGing a *literary* endeavour?
    The next time my players face goblins is gonna be insane. DMG has optional rules for Sanity as a stat, for campaigns with Sanity Loss as a horror mechanic (*cough* Call of Cthulhu *cough*). A bad trip could cause Sanity loss. One of the PCs in my regular group has profiency with alchemy kit and an interest in the mushrooms of the Underdank which includes recreational usage. He's a Light domain cleric, whose go-to offensive action is channel divinity as Radiance of the Dawn. When he's been eating those particular mushrooms, Radiance might also be a dazzling, trippy light show. We've speculated on whether he could craft a spell which imposes hallucinogenic intoxication on others across an area, "Mass Chill Out", sort of a combination of Calm Emotions with Hypnotic Pattern. You've now given me the idea of secondary explosions - that is, once one person starts tripping, that person then relays a psychic splash effect onto others nearby, possibly with ripple effects to tertiary and quaternary t...

Friday, 14th June, 2019

  • 06:55 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    That glorious feeling I'm feeling right now? It's not because my local basketball team won a basketball tournament.. Hockey was my sun, hockey was my earth But the Leafs didn't know all the ways I loved them, no So the Raptors took a chance, made other plans And I bet the Warriors didn't think that Durant would come up injured, no Drake don't need to sing, he don't need to tweet I already know, I watched Fred VanFleet Now there's just no chance With me and the Leafs There'll never be Don't it make the Leafs sad about it? The NHL told me it loves me Why did hockey leave Canada all alone Next season the Leafs will tell me they need me To renew my season tickets on the phone Leafs, I refuse You must have me confused with some other guy The bridges were burned Now it's your turn, to Kawhi Kawhi me a river Kawhi me a river Kawhi me a river Kawhi me a river

Thursday, 13th June, 2019

  • 08:45 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    If you're sitting at my table, you will see them. Heck. My awesome literary narration will have you feeling sad about the violent end to their too-short existence. You'll be provoked into pondering the meaning of life, the deepest question of human existence, the universe - everything. And you will, of course, answer "52." NO! I demand that you do not narrate them. I want my framing to be minimalist, as if Dieter "Leibe meine Abschminke*" Rams possessed you! DM: "A room." Player: "um..... okay ... what kind of room?" D: "A white room." P: "Got it. White room. How big is this white room?" D: "The size of your crushed dreams." P: *grimacing* "Okay then! So, is there anything in this white room?" D: "Yes." P: ....must ... restrain .... fist of god ... "WHAT IS IN THIS WHITE ROOM?" D: "Answers for questions you have not asked." P: (screaming) "Do I see anything in this white room, like an object, or a creature?" D: "Yes, a toad explodes, killing you, and ending the suffering and exi...
  • 08:24 PM - Sacrosanct quoted Satyrn in post Favorite version: White Dragon [poll]
    Has WotC actually changed the dragons at all in the since time they "rebranded" then for 3e? I'm not sure rebranding is the right word, or even that they did anything more at the time than give consistent guidelines to their artists. Anyway, my vote is for the 3e white dragon because I have a mini of it. Same for the blues and reds. 3e seems to be when they went to super uber muscle dragons, and WoTC stuck with it ever since. Not a fan myself, but whatevs.
  • 08:14 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    I've got more to say! (Lots, lots more!) And yet no one - not a single solitary person - responded to the the best post ever posted on EnWorld. https://www.enworld.org/forum/showthread.php?657586-Exploding-Toads!-Turtle-Grenades! (Okay, not too much more) That's because it's tagged with Homebrew. The only homebrew I partake in better get me wicked messed up. I don't want my homebrew to make me read about exploding toads ... I want my homebrew to make me SEE exploding toads. *hic*
  • 06:47 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    I mean, neither of them should've won an Oscar . . . but both of them should have starred Sandra Bullock. "Every movie is better with Sandra Bullock." Alfred Hitchcock, probably. Also, do you remember when you said the following? .... So true. I resemble that comment ... wait a minute, how dare you accurately use my own words against me! I demand I retract my comments!

Tuesday, 11th June, 2019


Monday, 10th June, 2019

  • 07:30 PM - Xeviat quoted Satyrn in post d8 Sneak Attack: Hear me out
    That's what leaps out to me to as the downside to the OP's idea. I've been playing a rogue who fights with a dagger and shield (Moderately Armored). I'm happily foregoing the 1d8 I could be getting from the rapier because of the occasional time throwing my dagger is useful. But if I was also foregoing 4d8 Sneak Attack for 4d4 . . . I'd feel rather forced to use the rapier. You're definitely right. I'm liking the bonus action to gain advantage on your next attack idea as a way to help balance TWFing. It would equalize the chance of landing a sneak attack, which would largely balance things. You'd have an 87.5% chance of landing one hit with both styles. Rapier would deal +1 damage, while short swords would have a 42.25% chance of landing both hits. Both these with a 65% base chance. I'm also thinking about a blanket +2 to hit bonus for single one handed weapon style fighting.

Saturday, 8th June, 2019


Thursday, 6th June, 2019

  • 08:09 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    I think this picture more accurately reflects your thoughts on this thread https://media.giphy.com/media/mBjulVQHWumozyk6O2/giphy.gif Why do you participate in threads like this, Lowkey? Because it feels so good when I stop. ....but .... wait .... maybe if they really understood what literary means ..... NO!


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