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  • Satyrn's Avatar
    Sunday, 7th July, 2019, 09:13 PM
    Oh, that reminds me of the other suggestion I had, @Xeviat. In this case, you could have "winding up a tree-trunk to swing" be a bonus action that the ogre takes at the end of his turn. This would let the act of take a normal weaker attack on round 1 and begin his wind up. On round 2, he can compete his devastation blow . . . or if his wind up is interrupted, make a normal weaker attack....
    25 replies | 763 view(s)
    3 XP
  • Satyrn's Avatar
    Sunday, 7th July, 2019, 08:49 PM
    It's an excellent idea. You can also have spells that activate immediately (so they can't be disrupted) but they don't have any negative effects until a round or two pass. Like, a spell called Satyrn's Gathering Storm could immediately fill a 20 foot radius with a roiling wind and light fog that has no effect at first. Then 2 rounds later, BOOM! Thunder and lightning kills everyone stupid...
    25 replies | 763 view(s)
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  • Satyrn's Avatar
    Sunday, 7th July, 2019, 06:14 PM
    I just consider the lightning conditions the "target" is in. No matter what lighting condition you're standing in, if you're looking at something in dim light, the dim light rule applies. If you're looking at something in bright light, the bright light rules apply.
    34 replies | 1136 view(s)
    3 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:38 PM
    If it causes mutiny, the table clearly picked the wrong game to play. I mean, Ovinomancer did start that post you quoted by assuming a game that involved that level of GM control. Apparently his assumptions aren't conversation killers . . . Oh. I see I'm still bitter about his last post.
    703 replies | 19546 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:19 PM
    I don't have an answer. I'm at a point in the cycle of my gaming where the default flavor of the game is good enough and I just don't care to flesh it out, even if the default favor is non-existent. But still, your Bladesong description is awesome!
    30 replies | 1467 view(s)
    1 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:11 PM
    Blue lightning. Just out of the, uh, blue. Whenever the players strayed. Or got uppity. I remember my DM using that long ago, when my buddies and I first started playing D&D. And then recently, thanks to that, uh, recent thread here about druids and metal armor and all its talk about how 1e handled that sort of thing, I cracked open my heritage cut off the AD&D DMG and there it was: Blue...
    703 replies | 19546 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:33 PM
    That's my first post in this thread and immediately you post this ugly comment without even trying to engage in conversation with me. I was even directly answering the OP original question with my post: "What do others think about who does, or should, get to establish the truth of descriptions of PC actions, and how?" Well, not directly, but my answer is clearly there: the way 5e is written...
    703 replies | 19546 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:05 PM
    Aye. I do not want my DM telling me my PC is smitten by the maiden's wink. It's my character, my decision whether that's the case. Ideally the DM should tell me that's the maiden's goal for the wink so I can be better informed and choose to buy in to what the DM is selling. Also Aye: Playing D&D, the mechanics are there to resolve an action when the outcome is doubt. I might decide to ask the...
    703 replies | 19546 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 04:49 PM
    Another excellent map I can readily slot into a corner of my megadungeon! I always like the mix of natural caverns and constructed rooms, and a river is always welcome. I'm also looking forward to seeing how the Eye of Shum'Morak turns out.
    85 replies | 6775 view(s)
    1 XP
  • Satyrn's Avatar
    Friday, 28th June, 2019, 09:09 PM
    Yeah that wasn't really necessary. I was just trying to show off my entirely pointless knowledge. I'm Canadian, but somehow recognize the shape of New England states.:erm:
    1012 replies | 71937 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:59 PM
    You left out 2 New England states. Connecticut and Rhode Island are huge. I'm sure they'd fill in the gaps.
    1012 replies | 71937 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:20 PM
    I don't even agree that it needs fixing. I've played a fighter who did it, and it was fine. And then there's a ranger in my megadungeon campaign dual-wielding pistols and he's loving it. And that's despite the fact that he also has a rifle that gives him an extra attack as a bonus action.
    232 replies | 9999 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 07:20 PM
    Yeah, that's why I dropped that bit and say the fighter is hit . . . although I don't have that happen if another monster is providing the cover. So my rule is essentially "If you miss your target because of the cover, if it's another monster providing cover, or something else you actually want to hit, you don't hit the cover. If it's your ally providing cover, you hit your ally regardless of...
    28 replies | 1103 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:26 PM
    I mean, that would be awesome! I still haven't handed one out, but I've got a laser gun modeled on the Borderlands Presequel that targets every creature in a line out to the weapon's normal range. (I think I chickened out a little in the design and made that effect require expending a charge.)
    28 replies | 1103 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:09 PM
    Is one of the words I bolded a typo? (I'm guessing you meant miss instead of hit)
    28 replies | 1103 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 07:16 PM
    I use those cover rules you mention, plus the "Hitting Cover" bit from page 272 of the DMG except that I simplified that part a bit by striking out the last clause that reads: "If a creature is providing cover for the missed creature and the attack roll exceeds the AC of the covering creature, the covering creature is hit." That is, if the party ranger is trying to shoot the leather-clad...
    28 replies | 1103 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 09:10 PM
    I'm under the impression that Bawylie was picturing a scenario where the opponent has been pinned down or is otherwise rendered defenseless before the stinger-removal or limb-chopping could take place. That would be my requirement, anyway. I'm not worried about that being the go-to move, though, since I've taken to ignoring the idea that there are high-level NPCs. Like all humans have 2 hit...
    178 replies | 5699 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:58 PM
    I bet 5 XP this ain't over.
    178 replies | 5699 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:23 PM
    :hmm: "Cthulhu's in the next room. Go on, open the door." :uhoh: :erm:
    448 replies | 15604 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:19 PM
    I'd still totally give computers the mental ability scores. Like, at its most basic, its Intelligence would measure it's actual computing power, how well or quickly it does the stuff is supposed to do. This would be the computer's attack stat if it's in control of any turrets, or whatever. Wisdom could measure how aware it is in terms of recognizing hacking attempts against it (or even...
    448 replies | 15604 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:56 PM
    I think I only ever saw Gremlins once, when it was a new release for rent on VHS.
    26 replies | 1063 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:44 PM
    Edit: Oops. I didn't mean to quote you Matthia. I like how that mirrors the recent rules that give vehicles the physical ability scores, and it gives a natural way to create KITT.
    448 replies | 15604 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:39 PM
    :hmm: This explains my forum behavior.
    641 replies | 18204 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:36 PM
    So that's why Drake gave Nick Nurse that shoulder rub - and why the NBA banned him from doing so!
    132 replies | 65439 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:30 PM
    Yeah, what genre is Fallout: New Vegas? That's my second choice for an answer to the OP.
    448 replies | 15604 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:59 PM
    To answer the OP: I'd ask the ranger's player to make an attack roll and damage if necessary, then give the other players a chance to do something if the orc survived. If the orc is still alive at the point, he'd behave according a roll on the guard personality table, which might have him alerting the camp immediately, pause uncertainly for a round or two before doing so, or simply cower in fear....
    178 replies | 5699 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:03 PM
    Oh, yeah, um . . . *scrambles for a justification to get the DM on board* . . . it's, uh, very well organized by environment (being a compendium written by rangers on their favored terrains) and then further sub-categorized by number of toes, size of print and CR. And yeah, it's huuuge. The only reason I can lug it around on adventures is because of the bag of holding. And it only just fits...
    63 replies | 2091 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 08:49 PM
    We're talking about the latest motion to ban paladins, gnomes and rapiers. We even named the bill after you. But since even you're against it, I see no reason for this committee to move forward on the motion. What's next on our agenda?
    11 replies | 663 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:57 PM
    But do you still have your sanity? I mean, if your guide's come in handy . . .
    63 replies | 2091 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:45 PM
    If I did that, I'd lose the Terminator reference.
    26 replies | 1063 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:35 PM
    That was one of the first examples that came to my mind. The other example that came to mind: A wrestling ring is 15 or 20 feet square. Add in the 10 or so feet around ringside and that's 8 D&D squares by 8 for the wrestlers to move around in. Plus the vertical if we're talking a cage match. Or the balcony if it's Old School ECW.
    448 replies | 15604 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:03 PM
    Torgue Trolls! I love it! Ooh! And I'll have all the exploded bits squirm back together so the troll regenerates from the explosion like a T1000.
    26 replies | 1063 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:40 PM
    While the Fool pulls out the Big Book of Wilde Beasts from his bag of holding and leafs through the pages until he finds an illustration that matches the tracks - automatic success.
    63 replies | 2091 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:17 PM
    It's a neat idea, but since I don't have the final Sidekick rules, either, all I can really say is Extra Attack looks like a decent candidate for swapping out. It seems likely the end result is the player winds up taking the same number of attacks he would normally, and that shouldn't slow things down too any degree unless the player is the sort to agonize over where to move his sidekick and how....
    30 replies | 1257 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 09:12 PM
    Ouch.
    2 replies | 244 view(s)
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  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:24 PM
    Yeah, that's how I'd handle it. I don't think the AM cone was meant to be disrupted, though, since it's not actually casting the spell - and I've always thought it was meant to be a natural effect, an always-on inherent trait of the beholder - but I really like that possibility and would try it out for fun.
    6 replies | 373 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:09 PM
    Danggit, Tony Vargas! You weren't supposed to go respond to the thread. Now I can't whine so loudly about being ignored. :uhoh:
    448 replies | 15604 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:44 PM
    Hey, at least your thread got replies! Nobody replies to mine :.-(
    448 replies | 15604 view(s)
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  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:05 PM
    I'm going to ignore the whole metagaming conversation, because I've been in others before, and I know how they go . . . I'm metaforuming, you could say. :heh: I just want to say that I love the idea of trolls using fire repellent. For my own use, I think it's going to be fire repellent deodorant with a distinctive scent . . . and I'm sure I'll have the can reference Axe Body Spray.
    26 replies | 1063 view(s)
    1 XP
  • Satyrn's Avatar
    Thursday, 20th June, 2019, 09:05 PM

    641 replies | 18204 view(s)
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  • Satyrn's Avatar
    Thursday, 20th June, 2019, 08:20 PM
    "So you admit my berries are good!"
    641 replies | 18204 view(s)
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Thursday, 10th January, 2019

  • 10:33 PM - Mistwell mentioned Satyrn in post Out Of Combat Action Surge Uses
    ...g: Where others can move 15 feet when sneaking, the fighter can move 30. 4) Some persuasion checks can benefit from PC knowledge mid-conversation. When the DM says "You can make either a history or religion check to try and remember something quickly to help you persuade the priest you mean well" others must choose one of those checks but you can make both checks with an action surge. 5) Chase: Where others can dash once per six seconds away from or after someone you can dash twice. 6) Any situation involving a quick skill check. Normally when you blow a skill check in those time-sensitive situations, you're screwed...but not you, sometimes. You can blow a skill check and where appropriate spend an action surge and try it again or try an alternative skill check. Do you need to get into the room quick before the villian slays your friend? Attempt to pick the lock with a thieves tools check, and if that fails action surge to try and bash the door open with an athletics check. 7) Satyrn mentioned a situation that happened to me as well. An ally fell in rapids and was being swept towards a waterfall (in Forge of Fury). Anyone near the shore down stream had one chance to try and grab our ally before he went over the falls...except my fighter. I tried, failed, action surged, and succeeded on my second try! What are some examples you can think of, and have you used Action Surge out of combat?

Monday, 7th January, 2019

  • 08:23 PM - iserith mentioned Satyrn in post Miles per day on horseback: how many?
    I would rule the horse suffers a level of exhaustion and you only move at a normal pace for the day. The Long Rest before the next morning would remove the exhaustion, of course. Satyrn is correct. There's no reason not to push the horse here. Even if the horse is exhausted and thus takes penalties to ability checks, that's not likely to matter.

Saturday, 5th January, 2019

  • 11:20 PM - Quickleaf mentioned Satyrn in post Shield cantrip
    Until the start of your next turn, you have a bonus to AC equal to your proficiency modifier. This includes the triggering attack. You also take no damage from Magic Missile. Personally, I wouldn't do this for the reason Satyrn mentions alone (multi-class / Magic Initiate feat abuse). However, there are two other considerations: First, your proposed reaction shield cantrip is better than the Defensive Fighting Style. And I don't see making mages better at defense all-day-long than warriors as a desirable change in D&D. Second, you're letting a cantrip counter a specific 1st-level spell. Effectively, in a mage vs. mage battle magic missile becomes obsolete because the shield cantrip has no spell slot cost, whereas magic missile does. I don't see allowing cantrips to negate spells, let alone lower level spells negating higher level spells, as a desirable change.

Monday, 17th December, 2018

  • 02:40 PM - Oofta mentioned Satyrn in post General question using MS Paint or similar (free) program for Dungeon Mapping
    I'd echo Satyrn on paint.net so you can take advantage of layers when doing your maps. While I don't use it for maps, I do use it for NPCs, monsters and scenes. Sometimes I'll grab an image, manipulate it and just throw the image into a word document so I can show my players a page. PowerPoint would work too of course, but I never have an exact sequence I want to show. Or for what you need, just having clearly labeled layers you can remove would work.

Sunday, 11th November, 2018

  • 12:49 AM - Oofta mentioned Satyrn in post What DM flaw has caused you to actually leave a game?
    ...ll fairly 'new' as a DM. After 1990, I didn't play any TTRPGs until 5e and even now I can only run a game about once per month. Now, its an 8-hour game each month, but most of my time is spent on familiarizing myself with the setting, adventure, likely encounters for the session, etc. So, I find these discussions useful. It was another thread on ENWorld that convinced me to ditch fumble rules, but we still use a critical hit deck (the one by Nord games), because the players enjoy it. This discuss is useful but I've found that many of the complaints would not change my style but rather would lead to say "well, this isn't the game for you." I would say that a good percentage of 5e players would not like my current campaign. And, so long as I can find a group that does enjoy the campaign I'm running, that's fine. Do you use the critical hit deck for the monsters, or just the PCs? I've always ruled that what works for team PC also works for team monster. But I do agree with Satyrn, some of the things mentioned are just falls under the category "No DM works for every person". Sometimes people leave the game, sometimes it's bad DMing **cough** crit by monsters means you lose a limb or your head **cough**, but sometimes it's just a difference of preferences. Hopefully people only leave my games because of the latter. :hmm:

Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Satyrn in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with pro...

Friday, 26th October, 2018

  • 07:48 PM - iserith mentioned Satyrn in post How do you encourage players to interact with the environment?
    Making exploration challenges the main source of treasure is one way, as Satyrn mentions. But also it's worth examining how often you employ "gotchas" in your game. That's a situation where, because the DM hasn't provided adequate information when describing the environment (or perhaps when describing the results of the adventurers' actions), the players are making uninformed decisions that are causing them to get hurt, killed, or otherwise make them expend resources. The way to combat that is through telegraphing, which is a way of foreshadowing threats or the like in a way where even if the players completely ignore it, they can look back after their maiming and go "Oh, right, that thing you mentioned before we ignored - our bad." Even if there isn't a threat, little clues in the environment can tip players off. Imagine if you described a rat crawling across the ceiling near the pole as easily as it might scurry along the floor. That's an interesting detail that might provoke some thought and investigation. As well, it doesn't hurt to just say "Hey guys a...

Monday, 15th October, 2018

  • 10:26 PM - pemerton mentioned Satyrn in post "DnDSports": Competitive Play With Prizes
    I remember the D&D Open at Gen Cons of old - competitive dungeoncrawling isn't a new thing - but 5e is such a floofy rules set, I can't see this ending well. (The Open also promoted a really weird and boring playstyle of minimal RP and everything sacrificed in the name of time, so there's that.)I don't see how 5e is very different from AD&D in respect of most aspects of adjudication. It's combat positioning/movement rules are in some respects more fiddly, but presumably this will be resolved on a grid to handle that fiddliness. Also Umbran, Satyrn, what have you got against darts?!

Sunday, 30th September, 2018

  • 11:00 PM - pming mentioned Satyrn in post Would you play a D&D campaign without leveling?
    Hiya! Yeah, Satyrn, strongholds! And Towers! And Guildhouses! And Citidels! And Inn/Taverns! :) Rarely, however, do players (at least in my experience) really want to "invest" in such things. :( Er, except for that last one...I've had more then my fair share of PC adventuring groups buy/build their own Inn/Tavern. I backed Matt Coville's kickstarter "Strongholds" (I think that's what it's called; https://www.kickstarter.com/projects/255133215/strongholds-and-streaming ), which, from what I gather so far, is sort of like taking a couple of good RPG "domain building" books/rpgs, tossing in a lot of real-life stuff, and sprinkling some new and interesting "magics n' whatnot". It's still baking in the oven, but when it comes out...well, I have high hopes for it! :) What I generally use for my 'fantasy games' for this sort of thing is the Hackmaster 4th "Lord Flataroy's Guide to Fortifications" and/or the BECMI rules. That said, I DO now own pretty much all the HERO System books in hardcopy (man...was THA...
  • 03:46 AM - pemerton mentioned Satyrn in post Mearls On D&D's Design Premises/Goals
    How, though? Straight adjudication of the fiction. Opposed checks. Saving throw-type mechanics as you describe. Zones like Satyrn describes. Classic Traveller (1977 - so not a new system) uses range bands to establish zones, and for vulnerability to automatic fire and shotgun blasts just relies upon the notion of "adjacency" and "in a group" (ie straight adjudication of the fiction). 13th Age is a contemporary system that uses zones. DW just adjudicates the fiction. Etc. (Also, the idea that squares are "unrealistic" but measuring in feet is not seems implausible - how do we tell where your foot, hand, elbow, etc are in foot-by-foot based AD&D or 5e resolution? There is always going to have to be some level of granularity and stipulation, and by-the-five-foot is no more or less "realistic" than by the metre or by the foot or by the inch.)

Sunday, 23rd September, 2018

  • 01:28 PM - pemerton mentioned Satyrn in post Mearls On D&D's Design Premises/Goals
    That is the same thing as asking why your Champion can't make 10 attacks in 1 round. They can shove to the ground and do damage by level 2. By 5th level they don't even need their Action Surge for it. Battlemasters just get some damage when they do it because it is their thing.But this seems to go directly to Satyrn's point. As soon as the scope of action declaration is rationed by reference to other mechanical elements of the game, rather than just the fiction, then designing options can become pretty hard.

Monday, 3rd September, 2018

  • 06:42 AM - MechaPilot mentioned Satyrn in post Water Domain, Work in Progress
    ...r multiclass characters (especially in an aquatic campaign). I'd just give a flat +10 ft. Good Point. I'll make that change. 2. Might of the Oceans: This is called Divine Strike on other clerics. It's usually only given to clerics who gain access to heavy armor. Clerics who don't get heavy armor usually get +Wis to spell damage, instead. I think it's fine here, but you might want to give proficiency in heavy armor, or at least proficiency in all martial weapons. Also, I agree with the above poster that +2d4 is awkward; it's easier to just do +1d8 and you get to pick the damage type. I see your point about the armor proficiency, but I don't really want to give heavy armor proficiency because the mix of water and heavy armor feels wrong. And if I give heavy armor prof then clerics of that domain will wear heavy armor; in most circumstances, they'd be foolish not to if they could. 3. Channel Divinity options at 2nd level seem super weak. I agree. I'm going to take the advice @Satyrn offered and give them both at 2nd level. I'd move Drown to 2nd level, because that is a cool and flavorful ability. I might lessen some of the penalties, like the movement speed penalty and saving throw penalty. Suffocating is bad enough already. I'd also specify that maintaining this requires concentrating as if on a spell, so that it can be disrupted. And that maintaining it requires line of sight so that you can't activate it and then run and hide. Also I'd make the target run out of breath at the end of their first turn under this effect. That means the target gets at least 2 turns before drowning, during which it can try to disrupt your concentration, and hope to make its save. Thank you for the compliment, and for the feedback. As for how drown works, some of the changes you suggested were already part of the ability: 1) You do have to concentrate on it, "You can maintain this effect by remaining within 30 feet of your target, concentrating on it, and spending an action on ...

Friday, 13th July, 2018

  • 09:21 PM - Hawk Diesel mentioned Satyrn in post The Bullymong: A Symbiotic Player Race
    LOL! Satyrn gald I could help? Actually, it doesn't sound too disimilar to how I create the mechanics for this race. I was playing it in a freeform/rules-less game that is transitioning into 5e. I was driving to work when my buddy asked how I would make this guy. Something on the drive clicked into the Four Arms ability, and the rest just flowed from there. Rough draft only took 20 min to create. Also, your game sounds awesome. I'm a huge fan of Borderlands (clearly).

Tuesday, 12th June, 2018


Monday, 4th June, 2018

  • 12:22 AM - SkidAce mentioned Satyrn in post Sending Spell: How many words to send teleportation circle sigil sequence?
    I don't think it works, honestly. The sigils of a teleportation circle are just that: images, not words. It's like trying to verbally describe a Celtic knotwork; it can't be done. You'd need a spell that allows you to send visual images, not words. Well to be fair, the alphabet could be considered "sigils". I kinda think like Satyrn, similar to stargate, there are a certain number of sigils (each has a name) and they spell out coordinates. Reduced to the point of simplicity, sending someone the code could be "alpha, bravo, charlie, delta," etc

Friday, 18th May, 2018

  • 10:02 PM - Apostol Apostolov mentioned Satyrn in post Developing Combat Technique system for 5e - feedback needed
    Thank you both for the valuable feedback: * I will consider some rule clarification on combining class abilities with flat bonus and combat techniques. War Domain Cleric is a perfect example. * @Satyrn, thanks for spotting the start of turn issue, it will be fixed immediately. I am liking your gritty rules a lot, with few possible changes if I were to adopt them: -- Is there a good reason you use Healing Kit and not Medicine? -- I would allow 1 Hit Die recovery without the use of Wisdom(Healing Kit) but require it for more than 1. -- How often your players come up on their own with the need to have water and food, otherwise they get Exhaustion? I am wondering if this would annoy my players who usually forget about those necessities, and would rather endanger the campaign by them constantly forgetting rather than make them come up with it on their own. I decided to go with a weakened version with your long rest rule, a middle ground for now. During long rest, character must consume at least 2 pints of water and a ration. and be able to sleep with something approaching comfort (a bedroll, or pile of hay perhaps). If he cannot, he gains 1 level of Exhaustion.

Monday, 7th May, 2018

  • 09:31 PM - Oofta mentioned Satyrn in post Thoughts on a Cantrip fo r Half-Elf Variant Paladin
    I'd stay away from any cantrip that has a saving throw, or for that matter Satyrn. Well, for this thread anyway. :heh: So unless I'm missing something you get a wizard cantrip of your choice? Which rules out Druidcraft? Anyway, my thoughts Booming Blade: obvious choice, but it requires an action to cast. At higher levels (5+) you have to forego your second melee attack which will do more damage. Does help to lock down opponents though. Control Flames: could be fun and appropriate for Oath of the Ancients. I could see how this could play into some RP as you channel the will of the ancients to manipulate fire. Dancing Lights: not sure I've ever seen anyone cast this. Could be handy to light the way or to create a distraction. Friends: would play in to a charisma based character, with the penalty of pissing people off. Green-Flame Blade: has same issues as Booming Blade, which is probably a better spell for you. Light: being able to see is good. Mage Hand: this can be very utilitarian, and I think it's overlooked for how useful it is ...
  • 07:23 AM - ClaytonCross mentioned Satyrn in post Make Tome Warlocks more versital casters?
    ...e baby out with the bath water". As a result, my initial plan was to multi-class into a full caster class from and role play the change but maintain the character and hold on to the warlock aspect of the class that does work. After realizing my issues are limited to the Pact of the Tome I also mentioned that a if story would allow me to "rebuild" as a pact of the blade melee character with tricks or pact of the tomb using my familiar as a tool and diversifying my spells and abilities away from being a functional caster to being niche "ability" more infiltration expert style I could make that work too. Nether of those option really have a need for functional spell casting and actually function fine as half casters like paladins and Beast Master Rangers.... but with a different flare. I do believe the pact of the tome is both misleading as is and it has less than half the Eldritch invocation pact of the blade does for example. I have updated the invocations with advice from 5ekyu and Satyrn that made a lot more since. I do believe it re-aligns the pact of the tome to its concept and fills some of its holes however, I don't doubt that their is still room for improvement. It also makes since that a Warlock (or witch) class would have a functional "full spell caster" path option but considering the other options it should not be a whole class or re-write because it just unbalances them. They did improve the Pact of the Blade with the Zanthar's invocations likely room for improvement there but they could do the same thing with tome. Due to the modular design of the warlocks patron pact invocations setup its pretty easy to make an invocation patron, pact, and/or level prerequisites and tweak anything after the fact. (Unlike say the Beast Master Ranger who which is doomed to be disappointing to many).

Thursday, 19th April, 2018

  • 09:51 PM - iserith mentioned Satyrn in post DM advice: How do you NOT kill your party?
    Some systems present some mechanics that necessarily have certain stakes attached - like anything that does damage can kill you if you're 1hp away from death at the time. You could make your dungeons into padded cells where no one can get hurt, thus never invoke a mechanic that puts death even theoretically in some tail instance, on the table. I wouldn't try it if I were claiming to run D&D, though. Eh, it wouldn't be my cup of tea, but I wouldn't necessarily say it's not D&D. Remember, a freak character death is a possible outcome of /winning/ a combat challenge, too. So if you set the stakes - win the fight, gain some treasure; lose the fight be taken prisoner - the party could win or lose, with those outcomes. The four out of five of them not killed by a freak damage spike, that is. Or you could fudge the freak damage spike and return to the intended stakes. Satyrn got this. Technical problems occur in the stats given to potential foes, the combat rules, the resolution mechanics, and the class designs, among others. It's a very complex system with many potential points of failure. By "technical," I'm referring to the techniques the DM uses since how the play experience turns out is so largely dependent on the DM in D&D 5e. Meh, you could decide the 3.0 orcs in question want to take the party prisoner, even the elves, and arm them with saps to that end, instead of their customary greataxes, I suppose. I question whether it'd go over well, especially as a matter of course. But you didn't have had to go to that extreme in 4e, nor should you often need to in a 3rd+ level 5e game - you could have relatively easy fights without a meaningful risk of unintended/lame freak character deaths or other oddities. Of course, you might, conversely, have issues with 'deadly' encounters not exactly living up to the label, either, even when you mean ...

Tuesday, 10th April, 2018

  • 12:46 AM - pming mentioned Satyrn in post Non-urgent Adventures and Campaigns?
    Hiya! Satyrn ...I think my brother said something similar about Out of the Abyss. Kinda like it was a bunch of little things here and there, wandering and learning bit by bit, until the "end" and then the time thing kicks in or something? They didn't finish it (TPK fighting Yee-know-who...). On a semi-OT'ish tangent...I did have a sort of "adventure path" I created for running about 6 of the Hackmaster 4th Edition modules where the "background plot" of Meleanie (sp?) was going to slowly build suspicion about her and how she ends up with all the 'powerful men' bit by bit. Didn't decide on specifics yet. At any rate, with the Old Skool modules of 1e/DCC-type...because they aren't "save the world" (most of the time), it makes it a really enjoyable experience to string a few of them together with specific stories going on in your own campaign. When the players play through them and slowly start to piece things together (weather or not you actually thought of or planned them sometimes!), it really br...


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Tuesday, 18th June, 2019

  • 04:36 PM - Ralif Redhammer quoted Satyrn in post Systems You'd Never Play after Reading Them
    Read the D&D 4e books, swore I wouldn’t play it. Ended up playing it, then DMing a campaign that lasted years. I still stand by my original assessment, but hey, it’s what my friends wanted to play. :hmm: 4e :uhoh: :angel: Just kidding! Somewhere I have HoL. I couldn't even read the scrawled text! Human Occupied Landfill, aka HoL.

Sunday, 16th June, 2019


Saturday, 15th June, 2019

  • 10:22 PM - doctorbadwolf quoted Satyrn in post Durable Feat is weak, Healer feat is too strong
    They kind of are garbage...unless you have an odd ability score, and then they are awesome. Moderately Armored gave my rogue everything a Dex increase would, and bumped my AC up to match the highest in the party. It was a hefty power boost. If you’re a strength character, ASI Dex/Str or even Dex/Con would have probably done more, in the long run. Unless you also got Medium armor Mastery, but then you’re 2 feats deep for less benefit than two of nearly any other “half-feat”. It is a lot of system, sure - at least as complex as any other ed for the amount of crunch it hss out - but it's a lot of system that relies on the DM to make it work. Try the thought experiment yourself, or just consider carefully the next time you run: how far do you get before you're making an interpretation or ruling that another DM might've done differently? I had to interpret and make rulings in 4e, too. It’s part of running the game. The contention i replied to was that 5e isn’t functional out of the box, pre...
  • 02:31 AM - Riley37 quoted Satyrn in post Is RPGing a *literary* endeavour?
    The next time my players face goblins is gonna be insane. DMG has optional rules for Sanity as a stat, for campaigns with Sanity Loss as a horror mechanic (*cough* Call of Cthulhu *cough*). A bad trip could cause Sanity loss. One of the PCs in my regular group has profiency with alchemy kit and an interest in the mushrooms of the Underdank which includes recreational usage. He's a Light domain cleric, whose go-to offensive action is channel divinity as Radiance of the Dawn. When he's been eating those particular mushrooms, Radiance might also be a dazzling, trippy light show. We've speculated on whether he could craft a spell which imposes hallucinogenic intoxication on others across an area, "Mass Chill Out", sort of a combination of Calm Emotions with Hypnotic Pattern. You've now given me the idea of secondary explosions - that is, once one person starts tripping, that person then relays a psychic splash effect onto others nearby, possibly with ripple effects to tertiary and quaternary t...

Friday, 14th June, 2019

  • 06:55 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    That glorious feeling I'm feeling right now? It's not because my local basketball team won a basketball tournament.. Hockey was my sun, hockey was my earth But the Leafs didn't know all the ways I loved them, no So the Raptors took a chance, made other plans And I bet the Warriors didn't think that Durant would come up injured, no Drake don't need to sing, he don't need to tweet I already know, I watched Fred VanFleet Now there's just no chance With me and the Leafs There'll never be Don't it make the Leafs sad about it? The NHL told me it loves me Why did hockey leave Canada all alone Next season the Leafs will tell me they need me To renew my season tickets on the phone Leafs, I refuse You must have me confused with some other guy The bridges were burned Now it's your turn, to Kawhi Kawhi me a river Kawhi me a river Kawhi me a river Kawhi me a river

Thursday, 13th June, 2019

  • 08:45 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    If you're sitting at my table, you will see them. Heck. My awesome literary narration will have you feeling sad about the violent end to their too-short existence. You'll be provoked into pondering the meaning of life, the deepest question of human existence, the universe - everything. And you will, of course, answer "52." NO! I demand that you do not narrate them. I want my framing to be minimalist, as if Dieter "Leibe meine Abschminke*" Rams possessed you! DM: "A room." Player: "um..... okay ... what kind of room?" D: "A white room." P: "Got it. White room. How big is this white room?" D: "The size of your crushed dreams." P: *grimacing* "Okay then! So, is there anything in this white room?" D: "Yes." P: ....must ... restrain .... fist of god ... "WHAT IS IN THIS WHITE ROOM?" D: "Answers for questions you have not asked." P: (screaming) "Do I see anything in this white room, like an object, or a creature?" D: "Yes, a toad explodes, killing you, and ending the suffering and exi...
  • 08:24 PM - Sacrosanct quoted Satyrn in post Favorite version: White Dragon [poll]
    Has WotC actually changed the dragons at all in the since time they "rebranded" then for 3e? I'm not sure rebranding is the right word, or even that they did anything more at the time than give consistent guidelines to their artists. Anyway, my vote is for the 3e white dragon because I have a mini of it. Same for the blues and reds. 3e seems to be when they went to super uber muscle dragons, and WoTC stuck with it ever since. Not a fan myself, but whatevs.
  • 08:14 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    I've got more to say! (Lots, lots more!) And yet no one - not a single solitary person - responded to the the best post ever posted on EnWorld. https://www.enworld.org/forum/showthread.php?657586-Exploding-Toads!-Turtle-Grenades! (Okay, not too much more) That's because it's tagged with Homebrew. The only homebrew I partake in better get me wicked messed up. I don't want my homebrew to make me read about exploding toads ... I want my homebrew to make me SEE exploding toads. *hic*
  • 06:47 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    I mean, neither of them should've won an Oscar . . . but both of them should have starred Sandra Bullock. "Every movie is better with Sandra Bullock." Alfred Hitchcock, probably. Also, do you remember when you said the following? .... So true. I resemble that comment ... wait a minute, how dare you accurately use my own words against me! I demand I retract my comments!

Tuesday, 11th June, 2019


Monday, 10th June, 2019

  • 07:30 PM - Xeviat quoted Satyrn in post d8 Sneak Attack: Hear me out
    That's what leaps out to me to as the downside to the OP's idea. I've been playing a rogue who fights with a dagger and shield (Moderately Armored). I'm happily foregoing the 1d8 I could be getting from the rapier because of the occasional time throwing my dagger is useful. But if I was also foregoing 4d8 Sneak Attack for 4d4 . . . I'd feel rather forced to use the rapier. You're definitely right. I'm liking the bonus action to gain advantage on your next attack idea as a way to help balance TWFing. It would equalize the chance of landing a sneak attack, which would largely balance things. You'd have an 87.5% chance of landing one hit with both styles. Rapier would deal +1 damage, while short swords would have a 42.25% chance of landing both hits. Both these with a 65% base chance. I'm also thinking about a blanket +2 to hit bonus for single one handed weapon style fighting.

Saturday, 8th June, 2019


Thursday, 6th June, 2019

  • 08:09 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    I think this picture more accurately reflects your thoughts on this thread https://media.giphy.com/media/mBjulVQHWumozyk6O2/giphy.gif Why do you participate in threads like this, Lowkey? Because it feels so good when I stop. ....but .... wait .... maybe if they really understood what literary means ..... NO!

Wednesday, 5th June, 2019

  • 11:10 PM - DM Dave1 quoted Satyrn in post What 5th edition books should I be buying?
    Nice list. Thank you! You have probably just sold me on the Creature Codex. The execrable shrub sounds especially intriguing . . . I'm picturing a skag going up to it and lifting a leg. :uhoh: LOL. I get the feeling you'll also enjoy many of the other monsters, including such delights as the Arcanaphage, the Bearmit Crab, the Hair Golem, the Flying Polyp, and the Wind Weasel. :-S
  • 09:06 PM - Tony Vargas quoted Satyrn in post Alternative healing skills for 5th edition?
    This is why we can't shout our hit points back! Not very many, only a licensed & qualified PDK can perform talk-based hypothetical-wound therapy like that, and they may not be available in all areas. If you're not in Cormyr, check with you local providers for details & restrictions. Thanks you for choosing 5e.
  • 02:09 PM - DM Dave1 quoted Satyrn in post What 5th edition books should I be buying?
    Do they have low-CR demons and devils? The biggest lack for me is a variety of fiendish fodder. Here are the CR 0 to 5 Fiends from Tome of Beasts and the Creature Codex that I see: 1/4 Kalke - Fiend - ToB 1/2 Execrable Shrub - Fiend - CC Fire Imp - Fiend (Devil) - CC 1 Gumienniki - Fiend (Shapechanger) - CC 2 Ink Devil - Fiend (Devil) - ToB Kuunganisha - Fiend - CC Wind Demon - Fiend (Demon) - CC 3 Pishacha - Fiend (Demon, Shapechanger) - CC Plaresh - Fiend (Demon, Swarm) - CC 4 Rattok - Fiend (Demon) - CC Spawn of Chernobog - Fiend - CC Wind’s Harp - Fiend (Devil) - CC Yek - Fiend (Demon) - CC 5 Bouda - Fiend (Shapechanger) - ToB Cipactli - Fiend (Demon) - CC Dream Eater - Fiend - ToB Karakura - Fiend (Shapechanger) - CC Spawn of Akyishigal - Fiend (Demon) - ToB Spawn of Arbeyach - Fiend (Devil) - ToB Spawn of Parzelon -Fiend (Devil) - CC Spree - Fiend (Demon) - CC
  • 02:51 AM - Maxperson quoted Satyrn in post Unsatisfied with the D&D 5e skill system
    That is actually exactly where coconut milk comes from in my megadungeon campaign. That sounds like a creature that belongs on a certain level of Castle Greyhawk, along with the Minitaurs, Solid Gas Spores and Crettins.

Tuesday, 4th June, 2019

  • 08:56 PM - jayoungr quoted Satyrn in post What 5th edition books should I be buying?
    Do they have low-CR demons and devils? The biggest lack for me is a variety of fiendish fodder. Some, depending on how low you're talking about. The Tome of Beasts has an Ink Devil of CR 2, then several devils and demons in the 6-9 range and some more in the 11-14 range. The Creature Codex has a CR 1/2 devil and a CR 4 devil, as well as demons ranging from CR 2 to CR 9.


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