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  • Satyrn's Avatar
    Sunday, 7th July, 2019, 09:13 PM
    Oh, that reminds me of the other suggestion I had, @Xeviat. In this case, you could have "winding up a tree-trunk to swing" be a bonus action that the ogre takes at the end of his turn. This would let the act of take a normal weaker attack on round 1 and begin his wind up. On round 2, he can compete his devastation blow . . . or if his wind up is interrupted, make a normal weaker attack....
    25 replies | 772 view(s)
    3 XP
  • Satyrn's Avatar
    Sunday, 7th July, 2019, 08:49 PM
    It's an excellent idea. You can also have spells that activate immediately (so they can't be disrupted) but they don't have any negative effects until a round or two pass. Like, a spell called Satyrn's Gathering Storm could immediately fill a 20 foot radius with a roiling wind and light fog that has no effect at first. Then 2 rounds later, BOOM! Thunder and lightning kills everyone stupid...
    25 replies | 772 view(s)
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  • Satyrn's Avatar
    Sunday, 7th July, 2019, 06:14 PM
    I just consider the lightning conditions the "target" is in. No matter what lighting condition you're standing in, if you're looking at something in dim light, the dim light rule applies. If you're looking at something in bright light, the bright light rules apply.
    34 replies | 1167 view(s)
    3 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:38 PM
    If it causes mutiny, the table clearly picked the wrong game to play. I mean, Ovinomancer did start that post you quoted by assuming a game that involved that level of GM control. Apparently his assumptions aren't conversation killers . . . Oh. I see I'm still bitter about his last post.
    770 replies | 21808 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:19 PM
    I don't have an answer. I'm at a point in the cycle of my gaming where the default flavor of the game is good enough and I just don't care to flesh it out, even if the default favor is non-existent. But still, your Bladesong description is awesome!
    30 replies | 1494 view(s)
    1 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:11 PM
    Blue lightning. Just out of the, uh, blue. Whenever the players strayed. Or got uppity. I remember my DM using that long ago, when my buddies and I first started playing D&D. And then recently, thanks to that, uh, recent thread here about druids and metal armor and all its talk about how 1e handled that sort of thing, I cracked open my heritage cut off the AD&D DMG and there it was: Blue...
    770 replies | 21808 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:33 PM
    That's my first post in this thread and immediately you post this ugly comment without even trying to engage in conversation with me. I was even directly answering the OP original question with my post: "What do others think about who does, or should, get to establish the truth of descriptions of PC actions, and how?" Well, not directly, but my answer is clearly there: the way 5e is written...
    770 replies | 21808 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:05 PM
    Aye. I do not want my DM telling me my PC is smitten by the maiden's wink. It's my character, my decision whether that's the case. Ideally the DM should tell me that's the maiden's goal for the wink so I can be better informed and choose to buy in to what the DM is selling. Also Aye: Playing D&D, the mechanics are there to resolve an action when the outcome is doubt. I might decide to ask the...
    770 replies | 21808 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 04:49 PM
    Another excellent map I can readily slot into a corner of my megadungeon! I always like the mix of natural caverns and constructed rooms, and a river is always welcome. I'm also looking forward to seeing how the Eye of Shum'Morak turns out.
    85 replies | 6835 view(s)
    1 XP
  • Satyrn's Avatar
    Friday, 28th June, 2019, 09:09 PM
    Yeah that wasn't really necessary. I was just trying to show off my entirely pointless knowledge. I'm Canadian, but somehow recognize the shape of New England states.:erm:
    1012 replies | 72213 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:59 PM
    You left out 2 New England states. Connecticut and Rhode Island are huge. I'm sure they'd fill in the gaps.
    1012 replies | 72213 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:20 PM
    I don't even agree that it needs fixing. I've played a fighter who did it, and it was fine. And then there's a ranger in my megadungeon campaign dual-wielding pistols and he's loving it. And that's despite the fact that he also has a rifle that gives him an extra attack as a bonus action.
    232 replies | 10079 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 07:20 PM
    Yeah, that's why I dropped that bit and say the fighter is hit . . . although I don't have that happen if another monster is providing the cover. So my rule is essentially "If you miss your target because of the cover, if it's another monster providing cover, or something else you actually want to hit, you don't hit the cover. If it's your ally providing cover, you hit your ally regardless of...
    28 replies | 1115 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:26 PM
    I mean, that would be awesome! I still haven't handed one out, but I've got a laser gun modeled on the Borderlands Presequel that targets every creature in a line out to the weapon's normal range. (I think I chickened out a little in the design and made that effect require expending a charge.)
    28 replies | 1115 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:09 PM
    Is one of the words I bolded a typo? (I'm guessing you meant miss instead of hit)
    28 replies | 1115 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 07:16 PM
    I use those cover rules you mention, plus the "Hitting Cover" bit from page 272 of the DMG except that I simplified that part a bit by striking out the last clause that reads: "If a creature is providing cover for the missed creature and the attack roll exceeds the AC of the covering creature, the covering creature is hit." That is, if the party ranger is trying to shoot the leather-clad...
    28 replies | 1115 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 09:10 PM
    I'm under the impression that Bawylie was picturing a scenario where the opponent has been pinned down or is otherwise rendered defenseless before the stinger-removal or limb-chopping could take place. That would be my requirement, anyway. I'm not worried about that being the go-to move, though, since I've taken to ignoring the idea that there are high-level NPCs. Like all humans have 2 hit...
    178 replies | 5770 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:58 PM
    I bet 5 XP this ain't over.
    178 replies | 5770 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:23 PM
    :hmm: "Cthulhu's in the next room. Go on, open the door." :uhoh: :erm:
    448 replies | 15781 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:19 PM
    I'd still totally give computers the mental ability scores. Like, at its most basic, its Intelligence would measure it's actual computing power, how well or quickly it does the stuff is supposed to do. This would be the computer's attack stat if it's in control of any turrets, or whatever. Wisdom could measure how aware it is in terms of recognizing hacking attempts against it (or even...
    448 replies | 15781 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:56 PM
    I think I only ever saw Gremlins once, when it was a new release for rent on VHS.
    26 replies | 1078 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:44 PM
    Edit: Oops. I didn't mean to quote you Matthia. I like how that mirrors the recent rules that give vehicles the physical ability scores, and it gives a natural way to create KITT.
    448 replies | 15781 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:39 PM
    :hmm: This explains my forum behavior.
    641 replies | 18377 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:36 PM
    So that's why Drake gave Nick Nurse that shoulder rub - and why the NBA banned him from doing so!
    132 replies | 65527 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:30 PM
    Yeah, what genre is Fallout: New Vegas? That's my second choice for an answer to the OP.
    448 replies | 15781 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:59 PM
    To answer the OP: I'd ask the ranger's player to make an attack roll and damage if necessary, then give the other players a chance to do something if the orc survived. If the orc is still alive at the point, he'd behave according a roll on the guard personality table, which might have him alerting the camp immediately, pause uncertainly for a round or two before doing so, or simply cower in fear....
    178 replies | 5770 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:03 PM
    Oh, yeah, um . . . *scrambles for a justification to get the DM on board* . . . it's, uh, very well organized by environment (being a compendium written by rangers on their favored terrains) and then further sub-categorized by number of toes, size of print and CR. And yeah, it's huuuge. The only reason I can lug it around on adventures is because of the bag of holding. And it only just fits...
    63 replies | 2128 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 08:49 PM
    We're talking about the latest motion to ban paladins, gnomes and rapiers. We even named the bill after you. But since even you're against it, I see no reason for this committee to move forward on the motion. What's next on our agenda?
    11 replies | 667 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:57 PM
    But do you still have your sanity? I mean, if your guide's come in handy . . .
    63 replies | 2128 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:45 PM
    If I did that, I'd lose the Terminator reference.
    26 replies | 1078 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:35 PM
    That was one of the first examples that came to my mind. The other example that came to mind: A wrestling ring is 15 or 20 feet square. Add in the 10 or so feet around ringside and that's 8 D&D squares by 8 for the wrestlers to move around in. Plus the vertical if we're talking a cage match. Or the balcony if it's Old School ECW.
    448 replies | 15781 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:03 PM
    Torgue Trolls! I love it! Ooh! And I'll have all the exploded bits squirm back together so the troll regenerates from the explosion like a T1000.
    26 replies | 1078 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:40 PM
    While the Fool pulls out the Big Book of Wilde Beasts from his bag of holding and leafs through the pages until he finds an illustration that matches the tracks - automatic success.
    63 replies | 2128 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:17 PM
    It's a neat idea, but since I don't have the final Sidekick rules, either, all I can really say is Extra Attack looks like a decent candidate for swapping out. It seems likely the end result is the player winds up taking the same number of attacks he would normally, and that shouldn't slow things down too any degree unless the player is the sort to agonize over where to move his sidekick and how....
    30 replies | 1267 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 09:12 PM
    Ouch.
    2 replies | 248 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:24 PM
    Yeah, that's how I'd handle it. I don't think the AM cone was meant to be disrupted, though, since it's not actually casting the spell - and I've always thought it was meant to be a natural effect, an always-on inherent trait of the beholder - but I really like that possibility and would try it out for fun.
    6 replies | 378 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:09 PM
    Danggit, Tony Vargas! You weren't supposed to go respond to the thread. Now I can't whine so loudly about being ignored. :uhoh:
    448 replies | 15781 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:44 PM
    Hey, at least your thread got replies! Nobody replies to mine :.-(
    448 replies | 15781 view(s)
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  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:05 PM
    I'm going to ignore the whole metagaming conversation, because I've been in others before, and I know how they go . . . I'm metaforuming, you could say. :heh: I just want to say that I love the idea of trolls using fire repellent. For my own use, I think it's going to be fire repellent deodorant with a distinctive scent . . . and I'm sure I'll have the can reference Axe Body Spray.
    26 replies | 1078 view(s)
    1 XP
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Tuesday, 3rd April, 2018

  • 08:15 PM - Laurefindel mentioned Satyrn in post Variant Weapon Chart
    Satyrn, Yes, that and no Great Weapon Master compatibility. It's the weapon that no player (that could use a polearm instead) will ever take; it's there mostly for the form.

Monday, 2nd April, 2018

  • 10:21 PM - Yaarel mentioned Satyrn in post Alternate Method of Calculating Hit Points
    Satyrn I am on board with higher levels lacking a Constitution bonus. At the same time, I see a direct correlation between Constitution, hit points, and size, hence race. Especially at first level during character creation.

Monday, 12th February, 2018

  • 05:07 AM - Nevvur mentioned Satyrn in post How long til you modified 5e?
    Thanks to everyone who has responded and/or voted so far. Some remarks: I didn't think "immediately" would be such a common response. I would've included it as an option on the poll if I suspected it would be. @Shiroiken : You wrote that 5e is great for customization. Out of curiosity, how would you compare the customizability of 5e to earlier editions, assuming you have experience with any of them? (open question if anyone else wants to respond) @Satyrn: You mentioned inventing new monsters doesn't count as modifying. I respectfully disagree, but it wouldn't surprise me to learn I'm in the minority in defining homebrew content as such. The distinction for me is whether the thing implies consideration of mechanical impact on game play. Something to do with the mystical developer's "stamp of approval" some GMs prefer or require before giving a thing serious consideration for inclusion in their own games. Not that anyone needs WotC's approval to modify the game and have fun doing it, and anyway, custom monsters are some of the lowest-impact form of house rules (again, as I define it). Even so, I'd like to avoid derailing the thread with a debate about semantics. However you and others approach the question and select an answer is fine by me. Clarifications in written responses are appreciated. @Jer: I hope my explanation to Satyrn explains the difference between the thread title and poll question - that is, there's no difference as far...

Tuesday, 6th February, 2018

  • 09:42 PM - QuietBrowser mentioned Satyrn in post Homebrewing a race: Gnomeferatu
    Satyrn: I actually just forgot to include it... As for a shapeshifting feat... I like the concept, but I really don't know how to balance it out mechanically. toucanbuzz: Yes, I know about the existence of Ravenloft's demihuman vampires.

Saturday, 13th January, 2018

  • 03:45 AM - pming mentioned Satyrn in post Can a character become hidden without using the hide action?
    Hiya! Uller, looking at what both Oofta and Satyrn said, they pretty much got it. What you seem to be wanting to do is create a different circumstantial 'absolute' to cover when/if a character can Hide or needs to use Stealth, Perception, etc. What I'm trying to say is...there is no spoon. ;) Actually, that may be a good way to describe it. In The Matrix, when Neo is talking to the other 'special individuals' and sees that bald kid bending a spoon. Neo is trying to fit a "rule" into how a spoon can bend without touching it. He's looking at it from different angles..."if A, then would it be possible?", "No. If B, then would it be possible?", etc etc. Then the bald kid informs him that it's simple because there is no spoon in the first place. Think of the "Hide" 'action' as the spoon. You can come up with all manner of situations where Hide will/won't "work". But in doing so you are missing the point; there is no "hide" in the first place. The PC's and NPC's in the game world don't "know the special game rules" (e.g, are aware of t...

Thursday, 28th December, 2017


Friday, 8th December, 2017

  • 09:47 PM - Ovinomancer mentioned Satyrn in post Players Self-Assigning Rolls
    ...iptions etc etc by some of those who advocate the GM calls for all checks position and go ask them whether they want to know why it doesn't at my table or some of those others? I described what I felt wasn't working with allowing player assigned rolls at my table, and have gone from there. No one here has told you you're doing it wrong, or having a bad play experience. I've gone out of my way to do the opposite: I'm sincerely glad your method works for you. I'm not interested in telling you why it shouldn't work for you; I can only tell you why it didn't work for me. Past that I am, yes, advocating for my method. The reasons for this are two-fold: 1) I learned a good deal from reading how others play, so I'm sharing for that and 2) I like sharing things that work for me. Making light of your playstyle, which I understand fully and also understand that the things that bothered me about it don't see to bother you (and I'm really okay with that!), is not what I or @iserth or Satyrn or redrick are trying to do. You seem to keep having questions about how we do things, but also seem to be approaching the discussion from a point where you're trying to find problems with it rather than understand it. Could be an error in communications, going both ways. I'd be glad to continue to help understand why we play -- and, in that, we don't all do the same things and there's still some large variance* -- but I'm less interested if you're looking to win something from an argument. *For instance, despite my love of silly examples on these boards, my games contain little intentional silliness on my part as DM. The players bring some, for certain, but I rarely add silliness to the level that, say, @iserth enjoys (although his naming conventions are definitely worth a chuckle). I also don't run the kind of campaigns he runs. We share a number of similarities, one of which is a converging method for how to effect player actions, but we still have a number differences. ...

Thursday, 16th November, 2017

  • 10:39 PM - Gardens & Goblins mentioned Satyrn in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    I think it fails because it's based on the assumption that if you're not playing, at least sometimes, sub-optimally then you are not a roleplayer. How optimally one plays has nothing to do with whether or not the player is roleplaying. If you're determining how your character thinks, acts, and what he or she says - which we have to do in order to play the game at all - then you're roleplaying. Man, it would be great if the hobby as a whole could get that sorted out so we can move past it. It doesn't help when people refer to social interaction as "roleplay" either. Ah, but you see, it's not about playing the game - it's about making the character. Can the player take a hit from the optimal in order to support something else - fluff/narrative/etc that supports the role they wish to portray/explore/present. I agree with @Satyrn that grouping folks rarely works out for the best and from my experience at least, if someone is so focused on squeezing the best out of the system that they'd pass on a choice that would add flavour/fluff that supports the concept of character they wish to portray then yeah, I'd say they're a power-gamer. I've met one person, maybe two, that might fail such test throughout my life, truth be told. And to be clear - I have no problem with power-gamers. If the table wants to roll that way, so be it. I'd say many of us have been there but perhaps, like myself and the folks at our tables, we've come to realise that 'optimal efficiency' is actually kinda easy to achieve and 'winning' a group-based collaborative game is overrated, if not impossible. On the flip-side, a quality narrative, a character that resonates as a living being, is a heck of a lot trickier to achieve. Each to their own, I say!

Wednesday, 15th November, 2017

  • 11:00 PM - Wulffolk mentioned Satyrn in post A Proper Ability Score Generation Preference Poll
    Oofta, Caliban, Satyrn I suppose I should have used the word unique instead of special, but I am sure that somebody would misconstrue that too. Of course it is the RP that makes a character special or unique. I can play a character with any set of stats and make it special or unique or fun. I don't need to have the best stats at the table, and have no problem playing a supporting role. The point was that if everybody is the same then why bother. I did not claim that anybody was wrong, just that I do not understand the paradox of people choosing to be the same qhile wanting to be different. Of course, as evidenced by numerous threads, some with more than 200 pages, some people have entrenched positions and are resistant to differing views.

Tuesday, 7th November, 2017

  • 02:56 AM - eainmonster mentioned Satyrn in post Multiclassing more than once per level?
    Ok let me see if i got this right. So i make a class that has all the basics of what I want at level 1. And then as they level up they pick a class to level up from. Is that the idea of it? Yep, pretty much! Call that first class "Recruit" or something, and set it up like Satyrn said. :)

Monday, 30th October, 2017

  • 10:24 PM - Oofta mentioned Satyrn in post Point Buy vs Rolling for Stats
    ...do want to start on an even footing with the other members of the group. It's not just that I want to be as good as them, I also don't want to be significantly better them either. For some reason people keep ignoring that aspect of it. I don't want to start with multiple 18s. Some of it is control. If I envision my character as being strong, charismatic and reckless (low wisdom) I can do that*. So for me I like point buy because PCs start out on even footing, with no one significantly "gifted" compared to the others; some PCs may well be more effective, but if they are it's because of the player, not a 1 time roll. I don't want to be the guy with multiple 18s any more than I want to be the gimp of the party. Control over the build so I can have the strengths and weaknesses that make sense for my vision of who my character is*. No 18s at first level. The game seems to be better balanced and I enjoy having to choose between bumping ability scores vs taking feats. As Satyrn mentioned, it makes me appreciate the +1s and +2s. I've seen massive discrepancies in characters. One PC with multiple 18s and a low of 14. Another character high of 14, a 10 and all other numbers below. Neither person was happy. *Within limitations of point buy of course.

Thursday, 19th October, 2017

  • 04:54 PM - ro mentioned Satyrn in post Feats - Improved!
    Another thread (@Xeviat, @jaelis, @Satyrn, @Bacon Bits, @FrogReaver) has sprung up talking about Healer and some others feats. There is some mention that Healer is too strong at low levels, but also not frequently used in game, and certainly not in combat. How can we balance it to make it more interesting, but not overpowered? Healer You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits: - When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point. - As an action, you can spend one use of a healer’s kit to tend to a creature and restore hit points equal to the creature’s maximum number of Hit Dice. (Removed 1d6 + 4.) The creature may also immediately spend one Hit Die to restore hit points as during a short rest. The creature can’t regain hit points from this ability again until it finishes a short or long rest. - When you restore a creature's hit points or remove a condition or disease, make a DC 15 ...
  • 03:11 PM - ro mentioned Satyrn in post Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate
    As @Blue mentioned, I have some revisions of these and many other feats at my thread Feats - Improved!. I'd be glad for all of your input on all of them! @Xeviat, I like the idea of Magic Initiate scaling. One version in Feats - Improved! gives spells like so: -- At 4th level, one 1st-level spell. -- At 8th level, one 2nd-level spell. -- At 14th level, one 3rd-level spell. -- At 19th level, one 4th-level spell. with a single spell slot that matches the level of the highest level spell, which recharges after a long rest. @Mistwell, you mention Healer not being much use in combat. My proposition is to add a benefit to encourage its use, such as extending the range of healing spells when you run toward your allies to help them. @Satyrn brings observation about how much Healer is actually used in play. Some balancing needs to be done, but it would be better if we could make it more interesting to use in combat. I think @vonklaude proposes a good solution of merging Tough and Durable, although this is mostly to salvage Durable. Inspiring Leader is generally considered solid. @FrogReaver points out that Healer is very strong at low levels. How could we balance its potency? It is basically a Cure Wounds + your level, near unlimited. That's quite a deal.

Monday, 16th October, 2017

  • 08:31 PM - lowkey13 mentioned Satyrn in post Race Class Combos, Design, Roleplaying and the fear of the new
    TwoSix Satyrn Obligatory ... http://www.enworld.org/forum/attachment.php?attachmentid=75928&d=1459442284 Uh uh. I know what you're thinking. "Did he use two of his katana attacks, or all three this round?" Well to tell you the truth in all this excitement I kinda lost track myself. But being that Ima Quadtana, the most powerful class in D&D and would lop your head clean off snickety-snack, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk? I'm focused on getting to #1, all y'all in between aren't relevant.

Wednesday, 27th September, 2017

  • 02:20 PM - Bupp mentioned Satyrn in post Cobweb Golem
    Update 9/27/17. Fixed some typos (attack range on slam attack and added Con bonus to hp calculation). Added skittering host ability. Thanks Satyrn! Raised CR to 3 based on skittering host and failure to calculate damage resistance in initial CR. Croesus, I left the line as is, considering it is just resistance and not immunity, though you did sway me to boost the CR. Attacking webs with fire is a common trope, so the vulnerability is easily exploited. Based these edits on feedback and some eagle-eyed readers from other sources. The skittering host, I think, makes this a more interesting, layered opponent, and raises the ick factor. Ancalagon, I do like the further idea of "carrier golems". Definitely something worth being explored.

Tuesday, 6th June, 2017


Thursday, 11th May, 2017

  • 06:39 PM - Hawk Diesel mentioned Satyrn in post New Action Type for more cooperative battles
    Satyrn I really like this idea, and I have tried to implement it before. I've tried to do a lot of different types of initiative set ups. But the main problem is that no matter how I handle initiative, my players don't ever talk in terms of working together or strategy. They are focused on hitting the enemies, and that's it. I think that a certain type of player may benefit from this kind of initiative, but I think the problem at the core is that the various types of actions and abilities in D&D are about what your character does, rather than how you can help or assist other characters. Yes, things like the Help action exist, and certain classes have things like Bardic Inspiration. But let's be honest, how often is a player willing to sacrifice their action in combat to use the Help action if they are not a Mastermind Rogue? I recon it doesn't come up very often, as I have seen it used exactly ZERO times during combat in all my years of gaming. That's why with the Battlefield tactics, ...

Tuesday, 9th May, 2017

  • 11:48 PM - Hussar mentioned Satyrn in post What Rules do you see people mistake or misapply?
    ..., I would say the gargoyle was ahead of the rogue and got far enough away (and around a corner) that the rogue had no chance to hear it land. But, what is the gargoyle doing? What, specifically, is the gargoyle doing when the rogue enters the room? Is it not standing still and not making any noise? Isn't that engaging the Stealth skill by default? That's what I've been meaning with my question about providing an example of a character taking actions that can be described in such a way as to not fufill the definitions of the Stealth Skill and Hiding, but still allow the character to be undetected. Your gargoyle isn't moving and is trying to be quiet - thus taking a Hide action. Your Wizard should be easily detectable actually and I completely disagree with your ruling. Invisible in a rainstorm is pretty much textbook for being detected by other means. There's a honking big man shaped hole in the rain splashing around in the sky. That would be detectable. ----- Satyrn - sure. Whatever you say. I'm going to stand by my point here that DM's will call for a stealth check in that situation every single time.

Monday, 8th May, 2017

  • 09:09 PM - Corwin mentioned Satyrn in post What Rules do you see people mistake or misapply?
    Or you could just ... I don't know ... copy and paste. Because post 168 by my count is not your post. Haha. I only wish Satyrn had been here a few minutes ago so I could have bet $50 you were going to pull that excuse... Ya know, I miss the days of people actually being interested in having a conversation... Here: Are you saying there was no DC with which the PCs might have had a chance of realizing it was there? A breeze reflecting off the statue causing a swirl of air? A lip of a line of dust collected along its base? The faint echo of their footsteps bouncing off it? Zero chance of anyone ever sensing its presence by chance or skill?

Thursday, 4th May, 2017

  • 07:45 PM - lowkey13 mentioned Satyrn in post So long and thanks for all the fish!
    83897 Satyrn Well, he started by telling me that he was a Paladin. Because of course he did. Five hours later, when he was Paladin-splaining, again, just how amazing his smites were, and how he saved the entire party a third time when they were all first level ... I just kind of snapped. And no jury will ever convict me.


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Tuesday, 4th June, 2019

  • 08:56 PM - jayoungr quoted Satyrn in post What 5th edition books should I be buying?
    Do they have low-CR demons and devils? The biggest lack for me is a variety of fiendish fodder. Some, depending on how low you're talking about. The Tome of Beasts has an Ink Devil of CR 2, then several devils and demons in the 6-9 range and some more in the 11-14 range. The Creature Codex has a CR 1/2 devil and a CR 4 devil, as well as demons ranging from CR 2 to CR 9.
  • 08:55 PM - Ralif Redhammer quoted Satyrn in post What 5th edition books should I be buying?
    My recollection is that there are a few, but most of them are mid-to-high CR. Do they have low-CR demons and devils? The biggest lack for me is a variety of fiendish fodder.
  • 08:26 PM - 5ekyu quoted Satyrn in post Unsatisfied with the D&D 5e skill system
    My illusions! They have been shattered! Or: That is actually exactly where coconut milk comes from in my megadungeon campaign.Actually - it might not be called coconut milk much longer anyway!!!

Monday, 3rd June, 2019

  • 10:28 PM - Brashnir2 quoted Satyrn in post What previous supplements would you like to see brought back for 5e?
    Oh yeah. I've mentioned that in previous threads, too! My dream version of it would be a Monster Manual like product, where each entry was a dungeon room/area instead of a monster. I'm not sure that would be exactly like Dungeon Delve, but it's a truly excellent idea. A book that's nothing but a huge list of a cool individual encounters, which would be ripped wholecloth into an adventure, or used as imagination fuel would be an amazing product.
  • 10:23 PM - Brashnir2 quoted Satyrn in post Does the world exist for the PCs?
    I used to do that sort of thing in 3e. I don't anymore. I try to randomly generate everything . . . although the smart player could use divinations to help their cause. For example, if they pay a witch to tell them where a good battleaxe can be found, randomly generated weapons in that area will be heavily weighted towards battleaxes. Or if they use that spell that answers weal or woe, and ask "will I find a good gun in that hellhole?" the dice will get heavily weighted, too. I do both. I find that creating items specifically for a character is rewarding for both the DM and the player, but I also roll most loot randomly. I think it adds something to the game when not every item found during an adventure is a perfect match for someone in the group. It's funny how sometimes the whim of the dice ends up with a result that feels more authentic than carefully curated and placed items.

Saturday, 1st June, 2019

  • 08:48 AM - Stalker0 quoted Satyrn in post Unsatisfied with the D&D 5e skill system
    I happily set a DC the character can't fail, and it works quite well for us. I will say that sometimes its good to let players roll those low DC rolls, because it reminds them that they don't have to have +10 in something to be competent. Its easy to fall in that trap, if the players only see DC 20s thrown around they begin to assume that if they aren't making 20's than there is no point to trying.

Thursday, 30th May, 2019

  • 11:10 PM - 5ekyu quoted Satyrn in post Unsatisfied with the D&D 5e skill system
    My DMing has just been slandered! I happily set a DC the character can't fail, and it works quite well for us.I believe that has been dubbed immature by those who dub thusly, but since I do it too, I could be wrong. So, that's prolly immature too.
  • 08:05 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    I lift potato chips to my mouth. Does that count? Pro-tip: You can do curls with cans of Pringles.
  • 07:58 PM - lowkey13 quoted Satyrn in post Is RPGing a *literary* endeavour?
    Oh hey! It's me from two weeks ago! I don't know if anybody noticed, but I've been away for nearly a fortnight. Recovering from injuries sustained. You need to level up ... get more hit points. I mean, do you even lift, brah? ;)
  • 07:45 PM - ART! quoted Satyrn in post Removing Hit Points from the Game
    I'd probably buy in if I could get some "sub levelling" in. Like, even if it took 6 months to get to 5th level, if I gained an extra ASI or a feat halfway through, that would satisfy me. What if you just gave PCs all the benefits of leveling up except for the hit points (assuming they start with some decent chunk of HP)?

Tuesday, 21st May, 2019

  • 02:57 AM - Connorsrpg quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    *Hugs* Please don't :) Stay positive. This is just RPG, but it can MAKE your day too :)
  • 01:14 AM - Tony Vargas quoted Satyrn in post Favourite D&D edition that’s not 5E
    Describing the upside of 1e/2e as ‘enthusiasm’ and ‘charming amateurism’, resonate with me too. To be fair, I only credit 1e with those qualities. Also, the fluidity of the system is a plus, where each DM can reappropriate whatever rules were useful for whatever setting was of interest. The 1e/2e really was the edition where it was true, "The only limitation is your imagination". All the other editions require system mastery, often with a baked-in setting. I'd quibble with 2e, since it did pour on a /lot/ of er stuff. ;) But 1e and 5e both have something going on that isn't quantified in the rules or just the sum of the sub-systems or anything quite objective or tangible, it's the DM's freedom to explore way from the system that's a big part of it. 1e had that going for it more or less by accident, 5e went for it on purpose and caught that long-escaped lightning in its bottle. Right. Eberron is the new battleground. Will this be the /Last/ Last War?

Monday, 20th May, 2019

  • 11:21 PM - ccs quoted Satyrn in post Favourite D&D edition that’s not 5E
    Unless we assume that everybody's favorite edition is 5e (a rock solid assumption if ever there was one), in which case this poll is saying exactly what our second favorite is. :p Well MY favorite edition is 1e. My 2nd favorite is 5e. running very close in 3rd place is PF1/3x 4th place = 2e 5th comes B/X, BECMi, & OD&D
  • 03:40 PM - MechaPilot quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    *Hugs* Thank you. I kind of needed that today.
  • 03:29 PM - Jester David quoted Satyrn in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Wait. You own both? Where'd you get a copy of the hardcover? By which I mean, how do I get a copy? ha... ha... If I get a hardcopy of the physical book, I won't be happy. As half of that book will be reprinting something else. I'll have paid $80 for the book. Even if I get it at Amazon on a sale, I'll have paid more for that book that if I bought it at my FLGS. Not really, as there was a qualifier in there somewhere, that I am not searching for right now, along the lines of if the PDF is popular enough, then a hardcover could be made to go with it. If no one, or few enough people, had bought the PDF, then there would have never been a hardcover at all. Here's the thing... they plan their books 18 months ahead. They already knew that they'd be doing the Eberron book. Okay, they might have had time to make last minute changes, but they probably already had it on the schedule when they released the Wayfinder's Guide, guessing what the response would be. So it wasn't a "theoretical"...
  • 03:07 PM - MechaPilot quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Yeah, this is what my Mearls-in-the-box (with a gun!) joke was for. I was commiserating with my fellow hobbyists since so many of us find reasons to buy a book that aren't just really wanting what's in the book itself. I have several 5e books that I've done nothing with. And I have dozens of 3e books despite playing "core only" for nearly its entire lifespan. I don't need my Mearls-in-a-box to have a gun. I have enough of my own. Besides, I spend far too much time contemplating using them on myself anyway.
  • 08:05 AM - Abstruse quoted Satyrn in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    You got a good point. Last year, Mearls jumped out of a box that I found left on my doorstep. As if that wasn't terrifying enough, he then pulled a gun on me and forced me to drive to the local game store to buy a copy of Dragon Heist. Oh yes, I totally forget that false and deceptive advertising were the same as a corporate employee who hasn't been seen or heard from in almost four months threatening me at gunpoint. That's a brilliant and totally rational argument to counter legitimate consumer concerns regarding a product.
  • 04:08 AM - Kobold Avenger quoted Satyrn in post Firearms
    I bet you they just copy/pasted those from D20 Past. They didn't D20 Past used the 2 Die damage values for all Firearms. While I can't provide a link since it seems they were never made part of the SRD, they follow under the similar patterns as the standard weapon values in D20 Modern.

Friday, 17th May, 2019

  • 08:47 PM - Enkhidu quoted Satyrn in post On Presentation, Performance, and Style- Players and DMs
    I used to be intrigued by all the fancy item cards that are available to buy or print, and I used the 4e style item layout with a pretty picture for the magic weapon cards I made for my 3e game. I've been intending to do the same thing for a while, but next time, I'm intending to make them dirt simple. Like, just an unadorned paragraph printed in plain type. How much work are you putting into the index cards? Very little. With 5e’s ease of magic item identification, it’s fairly easy to put the description in one side, fold the card in half, and put the mechanics in the inside (and tape the edge). You can also do things like put little checkboxes for permanent charges, or cut little strips/tabs into the card which can be torn off for things like potions. My rule of thumb is to spend less than 5 minutes on a “chest”.
  • 07:31 PM - lowkey13 quoted Satyrn in post If there's one game where stat differences are justified, what game would that be?
    Hey now. Chandler landed a babe who turned down a billionaire. Could he BE any more desperate for love?


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