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  • Satyrn's Avatar
    Sunday, 7th July, 2019, 09:13 PM
    Oh, that reminds me of the other suggestion I had, @Xeviat. In this case, you could have "winding up a tree-trunk to swing" be a bonus action that the ogre takes at the end of his turn. This would let the act of take a normal weaker attack on round 1 and begin his wind up. On round 2, he can compete his devastation blow . . . or if his wind up is interrupted, make a normal weaker attack....
    25 replies | 788 view(s)
    3 XP
  • Satyrn's Avatar
    Sunday, 7th July, 2019, 08:49 PM
    It's an excellent idea. You can also have spells that activate immediately (so they can't be disrupted) but they don't have any negative effects until a round or two pass. Like, a spell called Satyrn's Gathering Storm could immediately fill a 20 foot radius with a roiling wind and light fog that has no effect at first. Then 2 rounds later, BOOM! Thunder and lightning kills everyone stupid...
    25 replies | 788 view(s)
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  • Satyrn's Avatar
    Sunday, 7th July, 2019, 06:14 PM
    I just consider the lightning conditions the "target" is in. No matter what lighting condition you're standing in, if you're looking at something in dim light, the dim light rule applies. If you're looking at something in bright light, the bright light rules apply.
    34 replies | 1187 view(s)
    3 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:38 PM
    If it causes mutiny, the table clearly picked the wrong game to play. I mean, Ovinomancer did start that post you quoted by assuming a game that involved that level of GM control. Apparently his assumptions aren't conversation killers . . . Oh. I see I'm still bitter about his last post.
    795 replies | 23565 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:19 PM
    I don't have an answer. I'm at a point in the cycle of my gaming where the default flavor of the game is good enough and I just don't care to flesh it out, even if the default favor is non-existent. But still, your Bladesong description is awesome!
    30 replies | 1527 view(s)
    1 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:11 PM
    Blue lightning. Just out of the, uh, blue. Whenever the players strayed. Or got uppity. I remember my DM using that long ago, when my buddies and I first started playing D&D. And then recently, thanks to that, uh, recent thread here about druids and metal armor and all its talk about how 1e handled that sort of thing, I cracked open my heritage cut off the AD&D DMG and there it was: Blue...
    795 replies | 23565 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:33 PM
    That's my first post in this thread and immediately you post this ugly comment without even trying to engage in conversation with me. I was even directly answering the OP original question with my post: "What do others think about who does, or should, get to establish the truth of descriptions of PC actions, and how?" Well, not directly, but my answer is clearly there: the way 5e is written...
    795 replies | 23565 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:05 PM
    Aye. I do not want my DM telling me my PC is smitten by the maiden's wink. It's my character, my decision whether that's the case. Ideally the DM should tell me that's the maiden's goal for the wink so I can be better informed and choose to buy in to what the DM is selling. Also Aye: Playing D&D, the mechanics are there to resolve an action when the outcome is doubt. I might decide to ask the...
    795 replies | 23565 view(s)
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  • Satyrn's Avatar
    Saturday, 6th July, 2019, 04:49 PM
    Another excellent map I can readily slot into a corner of my megadungeon! I always like the mix of natural caverns and constructed rooms, and a river is always welcome. I'm also looking forward to seeing how the Eye of Shum'Morak turns out.
    85 replies | 6881 view(s)
    1 XP
  • Satyrn's Avatar
    Friday, 28th June, 2019, 09:09 PM
    Yeah that wasn't really necessary. I was just trying to show off my entirely pointless knowledge. I'm Canadian, but somehow recognize the shape of New England states.:erm:
    1012 replies | 72442 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:59 PM
    You left out 2 New England states. Connecticut and Rhode Island are huge. I'm sure they'd fill in the gaps.
    1012 replies | 72442 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:20 PM
    I don't even agree that it needs fixing. I've played a fighter who did it, and it was fine. And then there's a ranger in my megadungeon campaign dual-wielding pistols and he's loving it. And that's despite the fact that he also has a rifle that gives him an extra attack as a bonus action.
    232 replies | 10222 view(s)
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  • Satyrn's Avatar
    Friday, 28th June, 2019, 07:20 PM
    Yeah, that's why I dropped that bit and say the fighter is hit . . . although I don't have that happen if another monster is providing the cover. So my rule is essentially "If you miss your target because of the cover, if it's another monster providing cover, or something else you actually want to hit, you don't hit the cover. If it's your ally providing cover, you hit your ally regardless of...
    28 replies | 1133 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:26 PM
    I mean, that would be awesome! I still haven't handed one out, but I've got a laser gun modeled on the Borderlands Presequel that targets every creature in a line out to the weapon's normal range. (I think I chickened out a little in the design and made that effect require expending a charge.)
    28 replies | 1133 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:09 PM
    Is one of the words I bolded a typo? (I'm guessing you meant miss instead of hit)
    28 replies | 1133 view(s)
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  • Satyrn's Avatar
    Thursday, 27th June, 2019, 07:16 PM
    I use those cover rules you mention, plus the "Hitting Cover" bit from page 272 of the DMG except that I simplified that part a bit by striking out the last clause that reads: "If a creature is providing cover for the missed creature and the attack roll exceeds the AC of the covering creature, the covering creature is hit." That is, if the party ranger is trying to shoot the leather-clad...
    28 replies | 1133 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 09:10 PM
    I'm under the impression that Bawylie was picturing a scenario where the opponent has been pinned down or is otherwise rendered defenseless before the stinger-removal or limb-chopping could take place. That would be my requirement, anyway. I'm not worried about that being the go-to move, though, since I've taken to ignoring the idea that there are high-level NPCs. Like all humans have 2 hit...
    178 replies | 5867 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:58 PM
    I bet 5 XP this ain't over.
    178 replies | 5867 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:23 PM
    :hmm: "Cthulhu's in the next room. Go on, open the door." :uhoh: :erm:
    448 replies | 15970 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:19 PM
    I'd still totally give computers the mental ability scores. Like, at its most basic, its Intelligence would measure it's actual computing power, how well or quickly it does the stuff is supposed to do. This would be the computer's attack stat if it's in control of any turrets, or whatever. Wisdom could measure how aware it is in terms of recognizing hacking attempts against it (or even...
    448 replies | 15970 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:56 PM
    I think I only ever saw Gremlins once, when it was a new release for rent on VHS.
    26 replies | 1090 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:44 PM
    Edit: Oops. I didn't mean to quote you Matthia. I like how that mirrors the recent rules that give vehicles the physical ability scores, and it gives a natural way to create KITT.
    448 replies | 15970 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:39 PM
    :hmm: This explains my forum behavior.
    641 replies | 18683 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:36 PM
    So that's why Drake gave Nick Nurse that shoulder rub - and why the NBA banned him from doing so!
    132 replies | 65621 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:30 PM
    Yeah, what genre is Fallout: New Vegas? That's my second choice for an answer to the OP.
    448 replies | 15970 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:59 PM
    To answer the OP: I'd ask the ranger's player to make an attack roll and damage if necessary, then give the other players a chance to do something if the orc survived. If the orc is still alive at the point, he'd behave according a roll on the guard personality table, which might have him alerting the camp immediately, pause uncertainly for a round or two before doing so, or simply cower in fear....
    178 replies | 5867 view(s)
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  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:03 PM
    Oh, yeah, um . . . *scrambles for a justification to get the DM on board* . . . it's, uh, very well organized by environment (being a compendium written by rangers on their favored terrains) and then further sub-categorized by number of toes, size of print and CR. And yeah, it's huuuge. The only reason I can lug it around on adventures is because of the bag of holding. And it only just fits...
    63 replies | 2162 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 08:49 PM
    We're talking about the latest motion to ban paladins, gnomes and rapiers. We even named the bill after you. But since even you're against it, I see no reason for this committee to move forward on the motion. What's next on our agenda?
    11 replies | 681 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:57 PM
    But do you still have your sanity? I mean, if your guide's come in handy . . .
    63 replies | 2162 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:45 PM
    If I did that, I'd lose the Terminator reference.
    26 replies | 1090 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:35 PM
    That was one of the first examples that came to my mind. The other example that came to mind: A wrestling ring is 15 or 20 feet square. Add in the 10 or so feet around ringside and that's 8 D&D squares by 8 for the wrestlers to move around in. Plus the vertical if we're talking a cage match. Or the balcony if it's Old School ECW.
    448 replies | 15970 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:03 PM
    Torgue Trolls! I love it! Ooh! And I'll have all the exploded bits squirm back together so the troll regenerates from the explosion like a T1000.
    26 replies | 1090 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:40 PM
    While the Fool pulls out the Big Book of Wilde Beasts from his bag of holding and leafs through the pages until he finds an illustration that matches the tracks - automatic success.
    63 replies | 2162 view(s)
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  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:17 PM
    It's a neat idea, but since I don't have the final Sidekick rules, either, all I can really say is Extra Attack looks like a decent candidate for swapping out. It seems likely the end result is the player winds up taking the same number of attacks he would normally, and that shouldn't slow things down too any degree unless the player is the sort to agonize over where to move his sidekick and how....
    30 replies | 1279 view(s)
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  • Satyrn's Avatar
    Monday, 24th June, 2019, 09:12 PM
    Ouch.
    2 replies | 250 view(s)
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  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:24 PM
    Yeah, that's how I'd handle it. I don't think the AM cone was meant to be disrupted, though, since it's not actually casting the spell - and I've always thought it was meant to be a natural effect, an always-on inherent trait of the beholder - but I really like that possibility and would try it out for fun.
    6 replies | 380 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:09 PM
    Danggit, Tony Vargas! You weren't supposed to go respond to the thread. Now I can't whine so loudly about being ignored. :uhoh:
    448 replies | 15970 view(s)
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  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:44 PM
    Hey, at least your thread got replies! Nobody replies to mine :.-(
    448 replies | 15970 view(s)
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  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:05 PM
    I'm going to ignore the whole metagaming conversation, because I've been in others before, and I know how they go . . . I'm metaforuming, you could say. :heh: I just want to say that I love the idea of trolls using fire repellent. For my own use, I think it's going to be fire repellent deodorant with a distinctive scent . . . and I'm sure I'll have the can reference Axe Body Spray.
    26 replies | 1090 view(s)
    1 XP
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Saturday, 13th July, 2019


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Saturday, 6th July, 2019

  • 07:17 PM - Ovinomancer mentioned Satyrn in post Players choose what their PCs do . . .
    So, at this point, I see that the Maxperson, FrogReaver, Satyrn nexus is doing the following: 1) assuming D&D in their arguments, and 2) confusing choice/authority with roleplaying (at least Max and Frog are). No conversation is possible so long as these are the assumptions, as these are different from the assumption set of the other side, who is talking about all games, not just D&D and is also not confusing authority/choice with roleplaying -- in fact, this difference is the point of the OP, in part.

Wednesday, 26th June, 2019


Thursday, 13th June, 2019

  • 03:43 PM - lowkey13 mentioned Satyrn in post Is RPGing a *literary* endeavour?
    ... done. Would you like a biscuit? Or some other form of recognition? I know the problem with D&D, and I still play D&D. I know the problem with cheese, and I still eat cheese. I know the problem with this thread, and I still post in this thread. I would say that I would never pass up a biscuit, but, you know, carbs. Virtual carbs are the worst, man. They make your commenting all flabby-like. But yes, these threads are like cheese! I know cheese. I know eating cheese isn't that good for me; not good like leafy greens. And yet .... mmm.... cheese tastes good! I'm always like, "Man, I shouldn't have cheese. I really shouldn't." And then I'll be hangin' out (like I do) in the supermarket, and I just find myself near the fancy cheese section ... and I hear the whispering of the cheeses .... the Blues, and the Bries, and the hard cheeses. "Eat me, Lowkey .... c'mon, this time it will be different, and so very good." And the next day, I'm like, "WHY DID I EAT ALL THAT CHEESE!" I think Satyrn stated it best, earlier in the thread (and no, I can't possibly find it) when he said that as much as he hates these threads, sometimes he can't turn away. Like a car wreck, maybe? I think it's more like the movie Crash (not the one that shouldn't have won an Oscar- the Cronenberg one). Sometimes, you enjoy something that you shouldn't.* Bonus fun fact! Did you know that enworld is sortable? So, for example, let's say you wanted to find the four longest threads in the General Role Playing Games Discussion forum since 5e was published. Here, let me show you- https://www.enworld.org/forum/showthread.php?611305-What-is-*worldbuilding*-for https://www.enworld.org/forum/showthread.php?656781-A-GMing-telling-the-players-about-the-gameworld-is-not-like-real-life https://www.enworld.org/forum/showthread.php?531049-Judgement-calls-vs-quot-railroading-quot https://www.enworld.org/forum/showthread.php?658728-Is-RPGing-a-*literary*-endeavour What do they have in common? All of them? Um .... st...

Thursday, 16th May, 2019

  • 12:54 PM - Maxperson mentioned Satyrn in post Is RPGing a *literary* endeavour?
    I come from the land of busting chops. This isn’t busting chops. This is the territory of being insulting. And most people don’t take bring insulted sitting down. Except not. I know for a fact that all I'm doing is having some fun, and not even all of it has to do with you at all, and what does is just ribbing. No insults at all. If you are feeling insulted, then you are seeing insult where there isn't any. Satyrn is one of the nicest people here, so I'm certain that she is also just having some fun with a bit of ribbing. lowkey13 I'm not as certain about, but he has a similar humor to mine, so I think he is probably doing the same as Satyrn and I.
  • 12:55 AM - 77IM mentioned Satyrn in post Firearms
    ...age die matters more than any of those things. So the only real balancing factor is cost. And, the pistol costs 250 gp and the musket 500 gp -- respectable amounts, analogous to the better armors (splint 200 gp, breastplate 400 gp, half plate 750 gp). So that seems fair to me. Except, I don't want players to select those guns during character creation as part of an equipment package. It would be like starting with breastplate; you are supposed to work your way up to that. So now I've got three options: 1. Forbid starting with firearms. That's lame, though. If I want firearms in the game, I want players to have them. 2. Reduce the price of firearms. But that would remove price as a balancing factor. (Also, I don't want to change the statistics from the DMG -- it's easier for everyone if they can refer to the DMG or the D&D Beyond for those stats.) 3. Introduce new, weaker firearms that you CAN select at character creation. I picked option 3. While I was at it, I totally stole Satyrn's idea for shotguns, and used them to create stats for blunderbuss and dragoon gun (historically, it was called a "dragon," but I think that terminology may become confusing). Here's what I wound up with: 106448

Monday, 13th May, 2019

  • 02:14 PM - dave2008 mentioned Satyrn in post How do you handle the "economy killing spells" in your game?
    I handle it basically as Satyrn described in post #3. 99.999% of the population is level 3 or lower. It is the rare exception (i.e the players) that make it past level 3. So most "clerics, priest, druids, etc. are basically similar to their RW counterparts. With the exception of some ritual casting.

Thursday, 2nd May, 2019

  • 08:29 AM - S'mon mentioned Satyrn in post Want to shake things up: Doorways, Scouting, Caution
    I think the solution is just to not have a lot of "small monster group sitting in room waiting to die" encounters. They don't make a lot of sense. If the monsters are in a room with only one exit it's because they feel safe, so there must be other allied monsters nearby. I agree with Satyrn that it's best to treat the encounter area as a small group of rooms with allied monsters spread throughout it. This often results in corridor-based battles with monsters coming out of rooms, PCs trying to hold multiple choke points, etc. Battles outside or in large caverns & halls are also good and play very differently.

Friday, 19th April, 2019

  • 05:08 PM - TaranTheWanderer mentioned Satyrn in post What's your opinion on "Save or Die" effects?
    Y I have a suggestion for the OP: instead of making the petrification instantaneous . . . er, instantaneously permanent, have it work someone like this: on a failed save the target is petrified and begins turning to stone. At the end of the target's following turns, he must make a Constitution save. If successful, the effect ends. On a failure he suffers 1d10 damage (or whatever value makes sense). If the target is reduced to 0 hit points, the petrification becomes permanent. Why not reskin it dropping to 0 Hit Points. Don't Banshees already do that? You are petrified and start making death saves. If you fail, the petrification is permanent and if you succeed, you fight off the effects and are back to normal and normal hit points or, as Satyrn suggests, give them damage. I think that's what the '3 saves' are supposed to recreate with the spell version of petrfication. I dislike that you need concentration. I always found level draining monsters to give a bigger sense of 'something to lose' than save or die. Dying meant starting a new character which was only fun if you were done with the character you playing. Getting level-drained and permanently losing your abilities was terrifying. But at least you could still play your character.

Monday, 15th April, 2019

  • 06:57 PM - Oofta mentioned Satyrn in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    This. Oofta you've said multiple times that you see asking for a check as only being stylistically different from the goal and approach method, yet we've shown there are clear differences in both methid and design. Are you now willing to acknowledge that there are clear differences in the styles, or will you continue to maintain you see liitle difference? I agree that I probably wouldn't want to play at your table based on my understanding of what you say you do. I'd give specifics but I'm tired of being told what I think and how I "misrepresent" what you say. I freely admit (and tell new players) that not every DM is a good fit for every player. My style, restrictions on no evil PCs and allowed races may not work for them. The way I handle obstacles may not work for you. I may not throw in enough puzzles for Satyrn. It's hardly the end of the world. Have a good one.
  • 01:29 AM - pemerton mentioned Satyrn in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    To add to this, let us say there is a massive bloodstain in front of a trapped door. A door that is still trapped. That means no one has gotten through this door, because it is still trapped and the person who tried is dead. So then, why would there be a bloodstain in front of the next trapped door in that dungeon? No one got through the first, the only indication you had was the previous adventurers failure, no hints from the trap itself, so how would you narrate the next door that was trapped in the same dungeon? I wanted to second Satyrn's remark that it is possible to "telegraph" traps, to establish fiction that trap-interested players can pick up on, without introducing contradictions. What those might actually look like - bloodstains, mismatched tiles, holes in the wall, etc (I'm just parroting Ovinomancer here) - would depend on mood, context, past narration, etc. I'm also not sure how many of the "goal and approach" advocates are playing dungeons in the sense that you describe here. I think more than one poster has already suggested that traps are a distinctive rather than generic occurence in the adventures they are running. So it mayu be that this particular problem, of finding meaningful framing for multile geographically and temporally proximate traps, doesn't come up much for them. What if you want to flag down the waitress? It could be seen as a DC 5 charisma check. But, considering how minor in importance that moment is, and the high likelihood of success, we choose not to roll the dice. There is ...

Sunday, 14th April, 2019


Tuesday, 2nd April, 2019

  • 06:14 PM - Sadras mentioned Satyrn in post A GMing telling the players about the gameworld is not like real life
    So preventing use of fireballs as a solution to exploration/social challenges. Correction. Some exploration/social challenges. 5e also has a Gritty Realism* option for rests (5e, page 267 DMG), so @Satyrn's style of play doesn't seem so peculiar as it seems to match up with a possible hardcore mode of the game which the designers made possible. *I wonder if the designers got as much flack as @Maxperson in this thread for the use of that word. :erm: Also making an exploration something that takes time and effort. Your point here being?

Thursday, 28th March, 2019

  • 08:23 PM - iserith mentioned Satyrn in post Unsatisfied with the D&D 5e skill system
    ...ity Checks), but that the 'meaningful consequence' line is not meant to be a serious barrier to making checks. We can't have an ability check without an accompanying task since the outcomes of those tasks are what ability checks resolve. So when something is referred to as an ability check, we have to look at it as a task that falls into the requirements the PHB and DMG lay out - not impossible, not trivial, meaningful consequence for failure, chance of failure, and uncertain outcome. The Multiple Ability Checks section talks about repeating a task that meets those requirements, which characters can do unless failing the check makes the approach to the goal impossible. (In which case, they need to change their approach to the goal to have another shot at success, which the DM may decide is harder due to the previous failure.) Also the whole section seems very loosely worded. I would have written it to be much tighter, but I didn't have a say. What we have is workable. But as Satyrn says, nobody reads the DMG anyway, especially not DMs with experience in other games, so I have this exchange frequently enough where I have this section committed to memory already!

Wednesday, 20th March, 2019

  • 12:50 AM - MechaPilot mentioned Satyrn in post Barbarian Archetype: Wild Soul [PEACH]
    It's interesting. So you're meant to gain Momentum dice all the time then which means you'll get a lot of use out of them. Sounds strictly superior to Battlemaster for this reason. At 5th level you could theoretically use 2 per turn all combat long. 3 per turn at level 11. I guess if you use the same exact formula as Battlemaster it would be too similar. Maybe you gain 1 every time you crit or 3 every time you kill an enemy? That way you're not using them ALL the time? In addition to just being different from the Battlemaster, I specifically wanted something that starts each fight with no resources and has to earn them as they go. I went with a lower die value specifically because I knew the dice would accumulate quickly. However, I feel like Satyrn had a great idea for limiting the pace of gaining Momentum (as well as fixing a wording issue I missed on my first draft, and on my review before posting it here). Agreed with CTurbo, it seems interesting but over-tuned. Most powers in D&D 5e are gated by time (Long Rest / Short Rest), here you can sustain it almost every round. On top of that it's very versatile, and throat punch would be strong enough already if it lasted only 1 round (plus it's getting overcomplicated, trim the effect a little keep it simple) As previously mentioned, part of the point was to specifically avoid rest-gating. This kind of fighter (or barbarian, if I take that part of Quartz advice) doesn't do their best work when they get up from a rest; that's when they're at their worst. They're at their best when they're immersed in a cocktail of blood, sweat and adrenaline; running along the razor's edge of the fight-or-flight instinct. Throat punch probably does need a tweak, looking at it again. Ma...

Tuesday, 19th March, 2019

  • 08:44 PM - Seramus mentioned Satyrn in post Barbarian Archetype: Wild Soul [PEACH]
    I really love that it gets resources every fight, instead of short or long rests. Martials suffer from auto-attack syndrome in this edition, so this is a neat way to keep some mechanics rolling most of the time. That said, I could build a crit fisher that lets me get multiple momentum almost every single turn, so something like "At the end of your turn" like @Satyrn said would probably be best.

Friday, 8th March, 2019

  • 08:53 PM - TheBanjoNerd mentioned Satyrn in post WotC Considering NPC Stat Format Change
    Satyrn I don't think anyone is saying we need to go back to the arcane way that attack damage was written. I've been DM'ing 5e since it was released and I use essentially the same stat block lowkey13 presented because it gets all of the relevant information across quickly and concisely. I don't need to know what an NPC's bonds and flaws are when it comes to combat.

Tuesday, 5th March, 2019

  • 09:49 PM - CleverNickName mentioned Satyrn in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...racter mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned Satyrn in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    Holy carp, everyone...thank you for the excellent suggestions! Satyrn: thank you for the link to Esper-Genesis, I had no idea that it even existed. I briefly looked it over, and it checks both boxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it t...

Monday, 28th January, 2019

  • 01:19 AM - DEFCON 1 mentioned Satyrn in post Druid Armor Restrictions
    All my druid players have been Moon Druids thus far and therefore like Satyrn said, there's been little need for better armor due to almost always being wildshaped.

Friday, 25th January, 2019



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Monday, 22nd July, 2019

  • 02:35 AM - LarryD quoted Satyrn in post Acquisitions, Inc.: First Impressions
    Replace Turmish with Lopango, and that's me! I really don't know why I chose one of the most out of the way places in one of the least supported continents as the base of my FR campaign. It might have had something to do with Boy Meets World. Or just because Volcanoes are cool. My homebrew campaign takes place on the continent of Katashaka. I can see Lopango from my front porch!

Saturday, 6th July, 2019

  • 10:36 PM - Ovinomancer quoted Satyrn in post Players choose what their PCs do . . .
    That's my first post in this thread and immediately you post this ugly comment without even trying to engage in conversation with me. I was even directly answering the OP original question with my post: "What do others think about who does, or should, get to establish the truth of descriptions of PC actions, and how?" Well, not directly, but my answer is clearly there: the way 5e is written with its basic play loop is my preference for who gets to establish such and how it's done. Slow down. It's not an insult. It's a statement that no progress can be made while basic assumptions are so far apart. And, yes, I love 5e's play loop. I'm a champion of it, when discussion how 5e plays. But, if you assume that's how a game should be play, it will prevent discussion of other ways to play games so long as you don't look up from it. You can prefer it, that's awesome! Go for it. But, if that's what you see when you discuss how authorities are assigned, then you'll not be able to discu...
  • 10:16 PM - Maxperson quoted Satyrn in post Players choose what their PCs do . . .
    Also Aye: Playing D&D, the mechanics are there to resolve an action when the outcome is doubt. I might decide to ask the DM to roll some dice if I don't know how my character would respond to the wink, but if I do know then there are no mechanics to invoke. Just like a DM doesn't need to ask me to roll dice if he knows how the maiden respond to my wink. I rarely can't figure out how my PC will respond, but during those few times that I'm in that position, I can figure out the chances and roll my own dice between the possibilities that I come up with. The DM never gets involved.

Friday, 28th June, 2019

  • 09:15 PM - Dannyalcatraz quoted Satyrn in post Mearls' "Firing" tweet
    Yeah that wasn't really necessary. I was just trying to show off my entirely pointless knowledge. I'm Canadian, but somehow recognize the shape of New England states.:erm: Canadians- and almost everyone outside of the USA- are taught a fair amount of geography. Nooooot exactly a priority here. While discussing geopolitics, I joked with a Canadian friend (who had just become a naturalized US citizen a few months prior) that he had to stop accurately pointing out where certain countries were or he’d be revoked and deported.
  • 09:05 PM - LordEntrails quoted Satyrn in post Mearls' "Firing" tweet
    You left out 2 New England states. Connecticut and Rhode Island are huge. I'm sure they'd fill in the gaps. Yea, I tried adding them but then got caught up with multiple images in the post and deleted the wrong ones... Give me a minute and I will correct the post.
  • 08:27 PM - Xeviat quoted Satyrn in post Consensus about two-weapon fighting?
    I don't even agree that it needs fixing. I've played a fighter who did it, and it was fine. And then there's a ranger in my megadungeon campaign dual-wielding pistols and he's loving it. And that's despite the fact that he also has a rifle that gives him an extra attack as a bonus action. I'm never arguing against cool. But when duelist with a longsword and shield out damages a TWFer with two shorts words, I find that the rules aren't supporting the character. You might have thought the fighter was fine, but giving something extra would have been more fine.
  • 02:46 PM - CapnZapp quoted Satyrn in post How do you handle ranged attacks into melee?
    [the last clause of] the "Hitting Cover" bit from page 272 of the DMG reads: "If a creature is providing cover for the missed creature and the attack roll exceeds the AC of the covering creature, the covering creature is hit." This means a covering creature, say your Fighter ally, is safe provided his AC is equal to or higher than the targeted monster's AC. I've simplified this and instead say "enemies can only hide behind other enemies, not your allies" The case when a high AC monster wants to use a low AC hero for cover is so uncommon I don't have any qualms about not supporting it (mechanically that is; with a friendly fire risk)

Thursday, 27th June, 2019


Wednesday, 26th June, 2019

  • 08:48 PM - Fenris-77 quoted Satyrn in post [Guidance] What, +1d4 to every check ever?
    So that's why Drake gave Nick Nurse that shoulder rub - and why the NBA banned him from doing so! The weirdest thing about this is that apparently Drake is a Cleric.
  • 07:57 PM - Oofta quoted Satyrn in post If you could put D&D into any other non middle ages genre, what would it be?
    Edit: Oops. I didn't mean to quote you Matthia. I like how that mirrors the recent rules that give vehicles the physical ability scores, and it gives a natural way to create KITT. Great. Now I have flashbacks of David Hasselhoff and leather. So much leather. So much Hasselhoff.
  • 02:25 PM - DMMike quoted Satyrn in post Abilities....Which check would you use?
    ...does not want to guess what the character is actually doing, perhaps getting both the imagined task and desired ability check and skill proficiency wrong, because the player failed to adequately describe what he or she wanted to do. We can ask more of our players in this regard by setting the expectation that we need to know what they hope to accomplish and what they're doing to achieve it through a reasonably specific action declaration. If all this boils down to, "hey player, role-play a little," then I would use it to follow my player's effective request: "I'm going to roll a die and you're going to give me what I want." Honestly this is my answer. There isn't enough information for me to know what I would do. While the Fool pulls out the Big Book of Wilde Beasts from his bag of holding and leafs through the pages until he finds an illustration that matches the tracks - automatic success. I was going to mention the information problem, but I thought I'd roll with it. Satyrn - good snark, but given the information we have ("some tracks"), the Fool's book had better be pretty dog-gone big!

Tuesday, 25th June, 2019

  • 10:44 PM - Dannyalcatraz quoted Satyrn in post Challenging assumptions/tactics while giving hints
    If I did that, I'd lose the Terminator reference. And gain a Gremlins one in exchange...
  • 09:01 PM - lowkey13 quoted Satyrn in post My opinion on D&D
    We're talking about the latest motion to ban paladins, gnomes and rapiers. We even named the bill after you. But since even you're against it, I see no reason for this committee to move forward on the motion. What's next on our agenda? Good. I don't want them banned. I want them dead. Terminated. With extreme prejudice.
  • 07:35 PM - billd91 quoted Satyrn in post Abilities....Which check would you use?
    While the Fool pulls out the Big Book of Wilde Beasts from his bag of holding and leafs through the pages until he finds an illustration that matches the tracks - automatic success. Sometimes the "Peterson's Field Guide to Lovecraftian Horrors" comes in handy. I still have my copy...
  • 06:43 PM - BookBarbarian quoted Satyrn in post Abilities....Which check would you use?
    While the Fool pulls out the Big Book of Wilde Beasts from his bag of holding and leafs through the pages until he finds an illustration that matches the tracks - automatic success. "Gronk like pretty pictures. Hey, ground look like pictures!"

Monday, 24th June, 2019

  • 08:03 PM - Tony Vargas quoted Satyrn in post Exploding Toads! Turtle Grenades!
    Hey, at least your thread got replies! Nobody replies to mine :.-( Ok, I can kinda see why. BTW, a friend & fellow GM back in the day used to say "Pop like a toad!" usually in reference to some monster or character being attacked by something quite potent, or taking a lot of damage. Never did get the reference...
  • 07:30 PM - Jer quoted Satyrn in post Challenging assumptions/tactics while giving hints
    I just want to say that I love the idea of trolls using fire repellent. For my own use, I think it's going to be fire repellent deodorant with a distinctive scent . . . and I'm sure I'll have the can reference Axe Body Spray. I have run a few scenarios where the trolls have figured out that if they build their lairs in water, the threats of both fire and acid are reduced. The first time a group of experienced players encounters a group of trolls in a half-submerged room with waterfalls pouring in and a drain going out is always exciting (first as they quickly figure out that their fires aren't going to work and the acid is going to wash right down the drain - then as the lightbulbs light up over their heads as they realize they're fighting smart trolls and not the dumb ones I've hit them with in the past). I honestly have no problems with the players using their knowledge of D&D-isms in the worlds I run - I figure if the characters know it then it's common knowledge in the world. And ...

Thursday, 20th June, 2019


Tuesday, 18th June, 2019

  • 08:08 PM - Tony Vargas quoted Satyrn in post If you could put D&D into any other non middle ages genre, what would it be?
    Okay, that explains it. Although I'll ignore all the terrible bits in your example that would serve as good examples of what I avoid as a DM and leave to the players to narrate for themselves, I understand what you're saying now and even agree.Yeah, it was kinda a tongue-in-cheek example... I should try to be more serious... sometimes... ...not right now.


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