View Profile: Satyrn - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Satyrn's Avatar
    Sunday, 7th July, 2019, 09:13 PM
    Oh, that reminds me of the other suggestion I had, @Xeviat. In this case, you could have "winding up a tree-trunk to swing" be a bonus action that the ogre takes at the end of his turn. This would let the act of take a normal weaker attack on round 1 and begin his wind up. On round 2, he can compete his devastation blow . . . or if his wind up is interrupted, make a normal weaker attack....
    25 replies | 771 view(s)
    3 XP
  • Satyrn's Avatar
    Sunday, 7th July, 2019, 08:49 PM
    It's an excellent idea. You can also have spells that activate immediately (so they can't be disrupted) but they don't have any negative effects until a round or two pass. Like, a spell called Satyrn's Gathering Storm could immediately fill a 20 foot radius with a roiling wind and light fog that has no effect at first. Then 2 rounds later, BOOM! Thunder and lightning kills everyone stupid...
    25 replies | 771 view(s)
    0 XP
  • Satyrn's Avatar
    Sunday, 7th July, 2019, 06:14 PM
    I just consider the lightning conditions the "target" is in. No matter what lighting condition you're standing in, if you're looking at something in dim light, the dim light rule applies. If you're looking at something in bright light, the bright light rules apply.
    34 replies | 1167 view(s)
    3 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:38 PM
    If it causes mutiny, the table clearly picked the wrong game to play. I mean, Ovinomancer did start that post you quoted by assuming a game that involved that level of GM control. Apparently his assumptions aren't conversation killers . . . Oh. I see I'm still bitter about his last post.
    752 replies | 21034 view(s)
    0 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:19 PM
    I don't have an answer. I'm at a point in the cycle of my gaming where the default flavor of the game is good enough and I just don't care to flesh it out, even if the default favor is non-existent. But still, your Bladesong description is awesome!
    30 replies | 1487 view(s)
    1 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 08:11 PM
    Blue lightning. Just out of the, uh, blue. Whenever the players strayed. Or got uppity. I remember my DM using that long ago, when my buddies and I first started playing D&D. And then recently, thanks to that, uh, recent thread here about druids and metal armor and all its talk about how 1e handled that sort of thing, I cracked open my heritage cut off the AD&D DMG and there it was: Blue...
    752 replies | 21034 view(s)
    0 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:33 PM
    That's my first post in this thread and immediately you post this ugly comment without even trying to engage in conversation with me. I was even directly answering the OP original question with my post: "What do others think about who does, or should, get to establish the truth of descriptions of PC actions, and how?" Well, not directly, but my answer is clearly there: the way 5e is written...
    752 replies | 21034 view(s)
    0 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 07:05 PM
    Aye. I do not want my DM telling me my PC is smitten by the maiden's wink. It's my character, my decision whether that's the case. Ideally the DM should tell me that's the maiden's goal for the wink so I can be better informed and choose to buy in to what the DM is selling. Also Aye: Playing D&D, the mechanics are there to resolve an action when the outcome is doubt. I might decide to ask the...
    752 replies | 21034 view(s)
    0 XP
  • Satyrn's Avatar
    Saturday, 6th July, 2019, 04:49 PM
    Another excellent map I can readily slot into a corner of my megadungeon! I always like the mix of natural caverns and constructed rooms, and a river is always welcome. I'm also looking forward to seeing how the Eye of Shum'Morak turns out.
    85 replies | 6818 view(s)
    1 XP
  • Satyrn's Avatar
    Friday, 28th June, 2019, 09:09 PM
    Yeah that wasn't really necessary. I was just trying to show off my entirely pointless knowledge. I'm Canadian, but somehow recognize the shape of New England states.:erm:
    1012 replies | 72120 view(s)
    0 XP
  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:59 PM
    You left out 2 New England states. Connecticut and Rhode Island are huge. I'm sure they'd fill in the gaps.
    1012 replies | 72120 view(s)
    0 XP
  • Satyrn's Avatar
    Friday, 28th June, 2019, 08:20 PM
    I don't even agree that it needs fixing. I've played a fighter who did it, and it was fine. And then there's a ranger in my megadungeon campaign dual-wielding pistols and he's loving it. And that's despite the fact that he also has a rifle that gives him an extra attack as a bonus action.
    232 replies | 10051 view(s)
    0 XP
  • Satyrn's Avatar
    Friday, 28th June, 2019, 07:20 PM
    Yeah, that's why I dropped that bit and say the fighter is hit . . . although I don't have that happen if another monster is providing the cover. So my rule is essentially "If you miss your target because of the cover, if it's another monster providing cover, or something else you actually want to hit, you don't hit the cover. If it's your ally providing cover, you hit your ally regardless of...
    28 replies | 1109 view(s)
    0 XP
  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:26 PM
    I mean, that would be awesome! I still haven't handed one out, but I've got a laser gun modeled on the Borderlands Presequel that targets every creature in a line out to the weapon's normal range. (I think I chickened out a little in the design and made that effect require expending a charge.)
    28 replies | 1109 view(s)
    0 XP
  • Satyrn's Avatar
    Thursday, 27th June, 2019, 08:09 PM
    Is one of the words I bolded a typo? (I'm guessing you meant miss instead of hit)
    28 replies | 1109 view(s)
    0 XP
  • Satyrn's Avatar
    Thursday, 27th June, 2019, 07:16 PM
    I use those cover rules you mention, plus the "Hitting Cover" bit from page 272 of the DMG except that I simplified that part a bit by striking out the last clause that reads: "If a creature is providing cover for the missed creature and the attack roll exceeds the AC of the covering creature, the covering creature is hit." That is, if the party ranger is trying to shoot the leather-clad...
    28 replies | 1109 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 09:10 PM
    I'm under the impression that Bawylie was picturing a scenario where the opponent has been pinned down or is otherwise rendered defenseless before the stinger-removal or limb-chopping could take place. That would be my requirement, anyway. I'm not worried about that being the go-to move, though, since I've taken to ignoring the idea that there are high-level NPCs. Like all humans have 2 hit...
    178 replies | 5751 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:58 PM
    I bet 5 XP this ain't over.
    178 replies | 5751 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:23 PM
    :hmm: "Cthulhu's in the next room. Go on, open the door." :uhoh: :erm:
    448 replies | 15739 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 08:19 PM
    I'd still totally give computers the mental ability scores. Like, at its most basic, its Intelligence would measure it's actual computing power, how well or quickly it does the stuff is supposed to do. This would be the computer's attack stat if it's in control of any turrets, or whatever. Wisdom could measure how aware it is in terms of recognizing hacking attempts against it (or even...
    448 replies | 15739 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:56 PM
    I think I only ever saw Gremlins once, when it was a new release for rent on VHS.
    26 replies | 1076 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:44 PM
    Edit: Oops. I didn't mean to quote you Matthia. I like how that mirrors the recent rules that give vehicles the physical ability scores, and it gives a natural way to create KITT.
    448 replies | 15739 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:39 PM
    :hmm: This explains my forum behavior.
    641 replies | 18310 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:36 PM
    So that's why Drake gave Nick Nurse that shoulder rub - and why the NBA banned him from doing so!
    132 replies | 65485 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 07:30 PM
    Yeah, what genre is Fallout: New Vegas? That's my second choice for an answer to the OP.
    448 replies | 15739 view(s)
    1 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:59 PM
    To answer the OP: I'd ask the ranger's player to make an attack roll and damage if necessary, then give the other players a chance to do something if the orc survived. If the orc is still alive at the point, he'd behave according a roll on the guard personality table, which might have him alerting the camp immediately, pause uncertainly for a round or two before doing so, or simply cower in fear....
    178 replies | 5751 view(s)
    0 XP
  • Satyrn's Avatar
    Wednesday, 26th June, 2019, 06:03 PM
    Oh, yeah, um . . . *scrambles for a justification to get the DM on board* . . . it's, uh, very well organized by environment (being a compendium written by rangers on their favored terrains) and then further sub-categorized by number of toes, size of print and CR. And yeah, it's huuuge. The only reason I can lug it around on adventures is because of the bag of holding. And it only just fits...
    63 replies | 2115 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 08:49 PM
    We're talking about the latest motion to ban paladins, gnomes and rapiers. We even named the bill after you. But since even you're against it, I see no reason for this committee to move forward on the motion. What's next on our agenda?
    11 replies | 665 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:57 PM
    But do you still have your sanity? I mean, if your guide's come in handy . . .
    63 replies | 2115 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:45 PM
    If I did that, I'd lose the Terminator reference.
    26 replies | 1076 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:35 PM
    That was one of the first examples that came to my mind. The other example that came to mind: A wrestling ring is 15 or 20 feet square. Add in the 10 or so feet around ringside and that's 8 D&D squares by 8 for the wrestlers to move around in. Plus the vertical if we're talking a cage match. Or the balcony if it's Old School ECW.
    448 replies | 15739 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 07:03 PM
    Torgue Trolls! I love it! Ooh! And I'll have all the exploded bits squirm back together so the troll regenerates from the explosion like a T1000.
    26 replies | 1076 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:40 PM
    While the Fool pulls out the Big Book of Wilde Beasts from his bag of holding and leafs through the pages until he finds an illustration that matches the tracks - automatic success.
    63 replies | 2115 view(s)
    0 XP
  • Satyrn's Avatar
    Tuesday, 25th June, 2019, 06:17 PM
    It's a neat idea, but since I don't have the final Sidekick rules, either, all I can really say is Extra Attack looks like a decent candidate for swapping out. It seems likely the end result is the player winds up taking the same number of attacks he would normally, and that shouldn't slow things down too any degree unless the player is the sort to agonize over where to move his sidekick and how....
    30 replies | 1265 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 09:12 PM
    Ouch.
    2 replies | 246 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:24 PM
    Yeah, that's how I'd handle it. I don't think the AM cone was meant to be disrupted, though, since it's not actually casting the spell - and I've always thought it was meant to be a natural effect, an always-on inherent trait of the beholder - but I really like that possibility and would try it out for fun.
    6 replies | 376 view(s)
    1 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 08:09 PM
    Danggit, Tony Vargas! You weren't supposed to go respond to the thread. Now I can't whine so loudly about being ignored. :uhoh:
    448 replies | 15739 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:44 PM
    Hey, at least your thread got replies! Nobody replies to mine :.-(
    448 replies | 15739 view(s)
    0 XP
  • Satyrn's Avatar
    Monday, 24th June, 2019, 07:05 PM
    I'm going to ignore the whole metagaming conversation, because I've been in others before, and I know how they go . . . I'm metaforuming, you could say. :heh: I just want to say that I love the idea of trolls using fire repellent. For my own use, I think it's going to be fire repellent deodorant with a distinctive scent . . . and I'm sure I'll have the can reference Axe Body Spray.
    26 replies | 1076 view(s)
    1 XP
No More Results
About Satyrn

Basic Information

About Satyrn
Introduction:
Hello!
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
4,830
Posts Per Day
3.44
Last Post
Telegraphing Attacks Sunday, 7th July, 2019 09:13 PM

Currency

Gold Pieces
2
General Information
Last Activity
Sunday, 7th July, 2019 09:18 PM
Join Date
Wednesday, 16th September, 2015
Product Reviews & Ratings
Reviews Written
0
Page 6 of 6 FirstFirst 123456

No results to show...
Page 6 of 6 FirstFirst 123456
Page 4 of 4 FirstFirst 1234

Wednesday, 3rd May, 2017

  • 04:12 PM - OB1 mentioned Satyrn in post Unearthed Arcana: Get Better At Skills With These Feats
    If the check really ought to succeed, it's DC 10. If the check ought to be tricky, it's DC 15. If the check really ought to fail, it's DC 20 (Because heroes ought not fail too often), This is a fantastic guide. Hussar - in regards to why someone would make that bet on the muddy bog, it would be because they need all 30 feet of movement to close with an enemy with strong ranged attack. If they just needed an extra 5 feet, I would just give it to them because of their athletics skill, if they needed 10 extra feet I would make it a DC 10. Note that they still have the choice just to take the regular movement penalty and let the enemy range attack them for a round. But if you want to "break" the rules by using a skill, I'm going to make it a significant risk/reward decision point to do so. My one quibble with Satyrn 's guide is (Because heroes ought not fail too often). I would say rather (because heroes will take big risks to themselves to help others).

Monday, 24th April, 2017

  • 12:20 AM - Hussar mentioned Satyrn in post Menacing and Diplomat from UA Skill Feats
    It don't see how it closes any argument at all, except by saying players can't even bother trying this without the feat. But then that opens up another argument - like "why can't I move 12 feet with this feet?" And "why do I need a feat to do this when the hiding sidebar say this is already possible?" But you're right, there is an easy solution for me. These feats would simply never be available. My feedback for this survey is gonna be something like "These feats could work well in a rules module to make 5e more codified like 3e, but simply don't fit my style." Also, just FYI, my screen name ends in 'r n' not an 'm' - though now I'm curious who SA is. ;) Heh. Sorry, was reading without my glasses, Satyrn. The thing is, by the rules, the player CAN'T try this. Full stop. You cannot enter a clearly seen area with stealth. This grants the player the ability to do something he or she couldn't do before. If you have a clear line of sight between the hider and the viewer (to mangle the language), you cannot hide. This way, yes, in very limited circumstances, you can. I dislike Diplomat. While I don't have a problem with frightened or charmed being nonmagical per se, a feat is pretty easy to take and skill bonuses not hard to gets bonuses for, especially compared monsters. Especially since the feat lets you double your proficiency bonus. It's too esay to just talk and deny the monsters the ability to attack while the PCs position themselves. (Imagine using it against a medusa or dragon.) Menacing is okay. It has a high action cost and requires an over attack. Using frightened feels a little lazy though. If you can convince the dragon not to attack you for 10 rounds whil...

Thursday, 12th January, 2017

  • 08:18 PM - DaedalusX51 mentioned Satyrn in post Battle Master Homebrew Idea
    ...e these maneuvers setup, you do not automatically get extra damage unless you expend extra dice. I think this is actually a pretty decent trade off to give the Battle Master more turn by turn versatility. Commander's Strike: Using an attack action shouldn't buy someone the ability to cast a cantrip as a reaction. I think this should be limited to attacks that normally could be taken as a reaction. I would also prefer it if it didn't cost the ally's reaction, but cost the fighter their reaction instead. The reason I would prefer that design is making the ally pay the cost for the fighter's feature put the cost on them, and competes with the ally's potential use of their own features or strategy. I can definitely see where you are coming from here and I may be willing to reconsider this. Disarming Attack Er, that is way too overpowered. Have the object land a number of feet away from the opponent, or let the fighter catch it if they have a free hand. Agreed. As Satyrn commented earlier, I think this is the way to go with this one. Maneuvering Attack This is another reaction of ally cost one, but as well there is no stipulation that the ally needs to be anywhere near the creature the fighter attacks, which is kinda weird. Yeah I was iffy on this one as well. I'll have to reevaluate it. Rally All your allies can enter combats prerallied. At high levels I don't see a problem, because it won't be much protection, but it might be at low levels. I'm not particularly worried about it, just not sure it is intended. I did not consider it to be honest, but I think 2-3 HP at the start of every fight at 3rd level isn't too crazy. I'll have to see how it plays out at the table. Riposte You need to make an attack roll, correct? While I am still considering changing it to an attack that only does Dexterity modifier damage, I left it as automatic damage for speed of play at the table. BTW it is the same for Sweeping Attack. If I change one,...
  • 03:12 PM - DaedalusX51 mentioned Satyrn in post Battle Master Homebrew Idea
    Saelorn Satyrn I've updated the document with a combination of some of your suggestions below. Changes: Precision Attack and Power Attack have been moved into Using Superiority Dice under Combat Superiority. Since they are not considered maneuvers you can use them on the same attack as a maneuver. You now only gain one maneuver at 7th, 10th, and 15th level. This caps you at 6 maneuvers and 8 with Martial Adept. Commander's Strike - I think this one may actually be balanced and fun now. Parry - Added a weak version. Pushing Attack - This is now by default slightly weaker than the monk's ki usage and the Shield Master feat, but when you spend a die, it is equal in power to the monk's ki usage. Rally - Added a weak version. Riposte - Added a weak version. Sweeping Attack - Added a weak version. Trip Attack - This is now by default slightly weaker than the monk's ki usage and the Shield Master feat, but when you spend a die, it is equal in power to the monk's ki usage. ...

Saturday, 24th December, 2016

  • 08:26 PM - Rhenny mentioned Satyrn in post Modify Your Monsters
    cooperjer, Bitbrain, Satyrn....great comments. This is the type of thread I like best. One where members all add constructively to inspire creative play. Bravo!

Saturday, 19th November, 2016


Wednesday, 2nd November, 2016

  • 04:46 AM - MoonSong mentioned Satyrn in post Post a character, get a Pic.
    Ok, I will proceed in alphabetic order Part 1 @tglassy Aiden 78038 @shadowoflameth Azariah 78039 @Not-so-newguy Bursule 78040 @Cyber-Dave Cade 78041 @Stupid_Goat Ennio 78042 @Ganymede81 Grimstone Firebeard 78043 @Satyrn Cleric of Erythnnul 78044 @rgoodbb Hess 78045 @doctorbadwolf Ianto 78046 TheHobgoblin Kenxia 78047

Thursday, 20th October, 2016

  • 04:39 AM - MoonSong mentioned Satyrn in post Post a character, get a Pic.
    Finished drawing the Owlbearian, but night is over for me and the scanner is acting funny. The warlock seems fun if a little barroque. Cade will definitely be a joy to draw And have a couple of fine ideas for Aiden mellored you meanie I'm gonna have nightmares for drawing the Aarakocra assassin. Grimstone, well I think I will have an easy time with him Nuno will be a reference nightmare. Now Thunka will be a challenge. Keeping her recognizably a female will be a pain. Satyrn can you show me some of the runes you were thinking of? the drawing is an easy one if not for it.

Sunday, 25th September, 2016

  • 10:15 PM - OB1 mentioned Satyrn in post Help - Battle Master Superiority Dice Variant Rule Requested by Player
    Satyrn - Gonna allow 2 maneuvers on a nat 20 for sure. I agree that it's gonna need some play testing to be sure, and my player will agree to adjust if it proves necessary, but would still like to get at least close with the initial array. Gonna attempt some math now. For CR=PC Level opponents, I'd like to keep the odds of a maneuver around once per four rounds. This is a little worse than the 4 per 10-12 rounds that the short rest mechanic grants, but should be made up for with lots more maneuvers against lower CR enemies. 12,9,6 DC array, PC will have a +1, +0 and -1 in Wis, Int and Cha respectively At 3rd level Against a CR 3 monster, he would need between 14-16 (25%, 3 per short rest) At 7th level,Against a CR 7 he would need between 15-17 (20%, 2.5 per short rest) At 15th level, against a CR 15 he would need between 20-22 (5% .5 per short rest) That's good at 3rd level, but I think I need to relax 7th and 15th. 12,8,0 DC array, PC will have a +1, +0 and -1 in Wis, Int and Cha r...
  • 09:08 PM - Helldritch mentioned Satyrn in post Concentration spells over 10 minutes can be a pain in the a**
    Kryx Shield master is useful yes. But prone target means that ranged attackers are attacking at disadvantage not really practical for many characters especially if they are ranged attackers like most casters and bowmen. In my party's composition it would be quite detrimental save for the two clerics. Better push the enemy than have him prone. Both the Paly and BM are defensive style so most of the dpr is coming from the other characters. And even then, pushing the enemy might mean that the rogue does not have an ally near the target anymore, thus preventing her from using sneak attack with her bow, reducing her damage by a significant amount. Satyrn Allowing that, to concentrate on two spell at once might become too powerful. As I wrote, the more we discuss the more I am convinced that the problem is from the fact that Hunter's mark and Hex are concentration spells and not class features as they should be. Removing concentration from these two spells in my games should solve my problems. What I'm looking for now is pros and cons for removing the concentration from these two spells. I might miss something and many heads are better than just one.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Satyrn in post Warlord Name Poll
    ...@LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux


Page 4 of 4 FirstFirst 1234
No results to display...

Monday, 18th March, 2019


Sunday, 17th March, 2019

  • 07:47 PM - dnd4vr quoted Satyrn in post Shield Master POLL: Rules as Fun!
    If you had removed that option, I wouldn't have answered the poll, and I would've told you that none of your options matched the way my table rules. Because even if my table universally uses the shove first, we haven't ruled that it must come first. Ditto. Sometimes I did it first, sometimes between, sometimes after all my attacks. Depended on the situation. For my game all I care about is that they've declared they're attacking. Valid points. I guess I just added it to be complete, and later thought it might have been too "open" to be useful. Glad I was wrong! :)
  • 07:38 PM - Oofta quoted Satyrn in post Shield Master POLL: Rules as Fun!
    If you had removed that option, I wouldn't have answered the poll, and I would've told you that none of your options matched the way my table rules. Because even if my table universally uses the shove first, we haven't ruled that it must come first. Ditto. Sometimes I did it first, sometimes between, sometimes after all my attacks. Depended on the situation. For my game all I care about is that they've declared they're attacking.
  • 12:42 AM - FrogReaver quoted Satyrn in post Playing with the Averages - A simplistic approach
    I like the idea that @FrogReaver put forth. What your DM is considering would require that he knows how many hit points the player has left, or would result in the player saying "oh, that takes down" and the DM responding "no, wait; let me roll the dice," then gathering up the dice, etc. I think that it would be more straightforward when a player is dropped to 0, he flips a coin. Heads, he's still up at 1 hp. Tails, he's on his butt at 0. A character with only 1 hit point when he takes damage doesn't get to make the coin flip. Yea, rolling damage die at that point would be blah. I think tying it into a con save would work well and be more thematic than a coin flip. Maybe follow the concentration save rules for the DC?

Saturday, 16th March, 2019

  • 08:21 PM - dnd4vr quoted Satyrn in post Removing Hit Points from the Game
    If you're designing around a level, I recommend starting at a lower level and letting the PCs grow into it. Eg for 4th, you could start at 3rd. The more I think about it and read responses in this thread, the more I think the appropriate solutions are a) start at and design he world around a level I prefer (say, 4th), and b) make leveling happen very slowly over long periods of both in game and real world time. Now, could I get buy in from players for such a thing? "We're starting at 4th level. You guys should make 6th about this time next year." I think starting at 3rd, the archetype level, is a good place to begin. I think it wouldn't be a hard sell with award ideas such as Satyrn suggests once in a while. I'd probably buy in if I could get some "sub levelling" in. Like, even if it took 6 months to get to 5th level, if I gained an extra ASI or a feat halfway through, that would satisfy me. One idea is to look at what gaining a level would give the PC. Instead of getting it all at once, maybe every few weeks or a month, award 1-2 HP, eventually a prof bonus increase, maybe a new skill or feat, etc. Actually, now that I think about it--I might look more carefully into this idea myself.

Friday, 15th March, 2019

  • 11:16 PM - dave2008 quoted Satyrn in post Homebrew D&D 5e Low Fantasy, Low Magic, Gritty Rules (New Version)
    I think he's just making a giant metajoke: He's arguing for the elimination of Elves simply because that what hobgoblins do, and he's The Hobgoblin. (I mean, that's what I'd be doing if I had his name) That would be awesome - I certainly hope that is the case ;)
  • 09:16 PM - Jester David quoted Satyrn in post Shield Master POLL: Rules as Fun!
    Is that how you interpret my previous post? I actually had not seen your post before I started writing my list. “It’s fine at my table” just doesn’t tend to be useful. There’s too many variables. I could give one of my players a +5 to every roll and that wouldn’t be broken: because of how that player rolls and built their character. In some tables I have seen, broken options are actually balancing, allowing a non-optimizer to keep pace with the rest of the table and their godkiller characters.
  • 07:14 PM - Oofta quoted Satyrn in post Shield Master POLL: Rules as Fun!
    I don't think that warning complies with EU regulations. What are the cookies used for? Our cookies are made of by keebler elves and are nothing but yummy goodness. No need for government overreach here! 105428
  • 07:01 PM - Asgorath quoted Satyrn in post Shield Master POLL: Rules as Fun!
    That sounds so limiting. As the DM, and I can give the monsters any sort of feature I want. It seems like such a waste of potential to give them what the players have. Like, if I gave an NPC the Shield Master feat, he only gets to knock down one player. But if I give him the Booming Voice of Zeus, he can shout prone everyone around. And this is super easy. Took me a couple seconds. It's easier than giving him a feat or spell, even, since there's nothing for me to look up at any time. Booming Voice of Zeus (recharge 5-6): bonus action, knocks prone everyone within 30 feet. DC 14 Strength save avoids. To each their own. Feats are simple in that they require no design work, and players understand how they work. It's not the only option I use, but I do like the whole "add class levels" idea in general.
  • 06:44 PM - Oofta quoted Satyrn in post Shield Master POLL: Rules as Fun!
    Also I voted with the clear majority. I'm such a follower Give in to the dark side. We have cookies!

Thursday, 14th March, 2019

  • 07:34 PM - S'mon quoted Satyrn in post Monsters struggling to hit players? Common?
    (It's also amazing how much smoother the math runs when the PCs are built with the standard array, never starting with more than a +3 modifier on any ability score . . . or point buy, I guess, but I prefer standard array as a player because there's even less room for min/maxing.) My latest campaigns the PCs are rolled on best 3 of 5d6 in order - tons of +2 and +3 stats, but nobody has better than +3 in their attack attribute.
  • 07:14 PM - LordEntrails quoted Satyrn in post Monsters struggling to hit players? Common?
    Yeah mostly at Tier 3 and 4, barring Shield spells. +1 plate +2 shield cloak of protect ring of protect and defence style gives ac 26 with rare items and is doable in tier 2. The Bladesinger imc had a great ac with bladesong. But usually it's only at tier 4 the acs get into mid-high 20s, in higher magic games pcs can commission or buy very rare items at that level. This is where, imo, 5E can quickly become troublesome with encounter balance... magic items. 4 protective magic items on one character? Yea, that would never happen in a campaign of mine unless it were some special gonzo thing. Reading this, I feel validated for implementing my policy of never handing out AC boosting magic items. I don't do never, but I'm very careful about giving them out. And at low levels I'm careful about allowing any one player to get enough money to buy full plate. That's annoying at tier 1. But, as has been mentioned, their are lots of ways to adapt. Flanking, pack tactics, or using spells and...
  • 06:46 PM - S'mon quoted Satyrn in post Monsters struggling to hit players? Common?
    Reading this, I feel validated for implementing my policy of never handing out AC boosting magic items. I try not to hand out +x weapons, too, but sometimes one slips through the cracks of my laziness. Definitely a lot to be said for never allowing magic item purchase in 5e, and keeping those ACs low!

Wednesday, 13th March, 2019

  • 06:58 PM - TaranTheWanderer quoted Satyrn in post Demiplane walls
    The spell reads to me like the duration is all about the door. The creation of the demiplane itself is just a happy little accident. It even talks about the demiplane persisting after the spell ends, so I'd totally do the same with dispel magic. Heh. Heheh. MOIHAHAHAHAHAHAHAHAAAA! Sorry, was that out loud? In one of our games we are contending with an Assassin whose biggest advantages over us is immortality. This will do nicely.

Sunday, 10th March, 2019

  • 09:45 PM - Li Shenron quoted Satyrn in post Natural Weapons; What's Your Take?
    I'd also like to mention that if you don't count natural weapons as unarmed, then your better treat them as simple melee weapons, or any Monk with a natural attack is hosed out of his core feature. Martial Arts only works "while you are unarmed or wielding only monk weapons." So, if you want a tabaxi monk to work, a natural attack must be an unarmed strike, a simple melee weapon, or a short sword. Why? I don't think you "wield" your natural weapons, just like you don't "wear" your natural armor. But if that had to be the case, I'd rather rule that tabaxi monks don't work than to be forced to rule something more general.
  • 08:11 PM - 5ekyu quoted Satyrn in post A little help with Strength checks please
    If your DM is giving large creatures advantage on a Strength contest against a smaller creature, I'd guess he's just using an in-the-moment ruling. It's a core concept of 5e that the DM decides when conditions merit advantage/disadvantage instead of the game providing comprehensive or complete lists of when it is to be granted.I agree except... I think its important to note two things. First... I can see cases where the large vs small matters enough to give advantage - as the core system already brings size into resolution in cases where height matters. So, as a specific case-by-case ruling 9n the fly, sure. Trying to tip over a statue - pushing from low on the base vs pushing from 10'up... yeah can see that. But say a grapple check leg grabbing small... that doesnt seem a good case. So if this is bring pushed as a general rule, not as case-by-case circumstances then it passes from on-the-spot into house rule (nothing wrong with house rules but should be known.) Second... "Circumstance...

Thursday, 7th March, 2019

  • 08:57 PM - Mort quoted Satyrn in post Protection fighting style after tier 1
    I never saw a problem with it up to level 9. We were all happy to hover near the party paladin (when fireballs and breath weapons weren't threatening). I'd think, 6th level forward, the best time to hover near the Paladin is when fireballs and breath weapons are threatening! ;) And I never saw anything that looked like a drop off in wanting his Protection. I mean, facing one monster with multiattack is no different in this regard than facing 2 monsters, and we regularly faced groups of monsters at lower levels. That's a good point, the protection style worked pretty well for the group when they were facing groups of goblins, hobgoblins etc.
  • 08:38 PM - Thurmas quoted Satyrn in post Wild Shaping Dire Wolf
    It looks balanced enough, going by your comparisons. Especially if you were open to your DM modifying it in the future if it turned out poorly (too strong or too weak), I'd readily go with what you got were I your DM. Thanks for the input! So far he seems happy with it.

Wednesday, 6th March, 2019

  • 09:42 PM - S'mon quoted Satyrn in post Do you design worlds according to fantastical physics?
    . . . I really want to jokingly say "whatever floats your boat" but I don't know if boats even float in this brave new Thule of yours :heh: Boats float... the whole point was to reconcile the fantastic nature of Thule with its 'real world' location as prehistoric Greenland.


Satyrn's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites