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  • Xeviat's Avatar
    Yesterday, 06:27 PM
    Nah. I just think the companion is what would make the ranger stand apart as a class of its own. The base concept is kind of just a fighter/rogue/druid, or a rogue/druid, but multiclassing makes that unnecessary. Thus, it needs something of it's own. Like it or not, having a pet has become synonymous with the ranger for some people. WoW made it a core part of their hunter class. Pillars of...
    75 replies | 1879 view(s)
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  • Xeviat's Avatar
    Yesterday, 04:30 PM
    I think I would have liked it if all the fighting styles utilized bonus actions, but that would compete with paladin and ranger spellcasting.
    13 replies | 302 view(s)
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  • Xeviat's Avatar
    Yesterday, 04:13 AM
    Are you saying rebuild the Ranger by subbing in Druid things rather than try to build a Druid subclass?
    12 replies | 320 view(s)
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  • Xeviat's Avatar
    Yesterday, 04:12 AM
    Hi everyone. I care a great deal about game balance. I know the only game that can be "perfectly" balanced would be a game where all players have the same options, but an RPG like D&D can be balanced in it's choices. No choice should stand up as better than others. In 3E, this was really hard to comeby, and classes like the Fighter languished in suboptimal hell when your friendly Druid came...
    5 replies | 193 view(s)
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  • Xeviat's Avatar
    Yesterday, 03:26 AM
    I agree fully. Good post. When you compare the druid side by side with the cleric, it looks odd that they have this "resistriction" but don't seem to be compensated for it. It's not baked into the rules. It's there for story. I'm all for story, but make the mechanics fit the story and make the character's balanced. A nature cleric gets a skill, a cantrip, and heavy armor over the druid, who gets...
    99 replies | 1514 view(s)
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  • Xeviat's Avatar
    Wednesday, 19th June, 2019, 11:21 PM
    I'd welcome another stab at a variant. I want the beast master ranger to work. I've been trying to rebuild it to have a pet from first level but the design space isn't really big enough.
    75 replies | 1879 view(s)
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  • Xeviat's Avatar
    Wednesday, 19th June, 2019, 09:13 PM
    I think I'll merge some of my thoughts in there and talk in that community some. I think the druid could use a bit of stuff at 1st level when you compare them to a Cleric.
    12 replies | 320 view(s)
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  • Xeviat's Avatar
    Wednesday, 19th June, 2019, 09:12 PM
    I'm itching to remake my 4E warlord as a Valor Bard!
    4 replies | 224 view(s)
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  • Xeviat's Avatar
    Wednesday, 19th June, 2019, 09:06 PM
    Woah, neat! I've been working on a druid rewrite and I think I can just grab this. Interesting to take Wildshape out of the druid chasis.
    12 replies | 320 view(s)
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  • Xeviat's Avatar
    Wednesday, 19th June, 2019, 07:15 PM
    I have the action command in the level 2 ability. The level six ability has a bonus action command. My reason for making it cost a spell slot is to keep the damage projections in line for a druid. I based it on paladin smite, who gets +2d8 damage for a first level spell. The companion is going to be doing 8 damage per hit at that point and none of the subclasses really push damage numbers that...
    12 replies | 320 view(s)
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  • Xeviat's Avatar
    Wednesday, 19th June, 2019, 04:30 AM
    Hi everyone. I'm about to start a new game, and I have a player who is wanting to play a druid with an animal companion. After trying to convince her to play a Ranger or an Artificer instead, I agreed to try to build a custom Circle for her to give her an animal companion. I'm looking at building her companion animal from scratch, using the animal's stats to infer, rather than strictly using...
    12 replies | 320 view(s)
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  • Xeviat's Avatar
    Wednesday, 19th June, 2019, 01:52 AM
    Theoretically, the spells you give a caster shouldn't affect it's CR. In actuality, it very much does. CR is descriptive, not prescriptive in 5E. You're supposed to calculate the damage a character can deal over 3 rounds, then divide by 3 to get an average as part of your CR calculation. Summons are a lot harder to deal with, since disrupting the spellcaster's concentration is the little mini...
    9 replies | 271 view(s)
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  • pukunui's Avatar
    Wednesday, 19th June, 2019, 01:07 AM
    I still enjoy rereading the Chronicles trilogy every so often. I have found, though, that the prose can be very clunky and is not conducive to reading out loud the way, say, Pratchettís Discworld novels are.
    30 replies | 900 view(s)
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  • pukunui's Avatar
    Tuesday, 18th June, 2019, 05:52 AM
    TarionzCousin: I would not have guessed that many! But then I stopped reading D&D novels sometime in the late 90s, I think. I've read most, if not all, of the older Dragonlance novels but none of the newer ones. PabloM: Interesting perspective. I have long held the opposite belief: that Krynn is a great world for novels but not that great to play in (partly because it feels too small).
    30 replies | 900 view(s)
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  • Xeviat's Avatar
    Tuesday, 18th June, 2019, 01:49 AM
    Maybe! I'd really prefer if medium armor granted +1 AC over leather armor and the dex you'd have at a given level. The trouble is that there is only 1 upgrade for each kind of medium armor (ignoring Hide). Dex-based characters typically start with Dex 16 and improve that to 18 at 4th and 20th at 8th levels, if they don't go for feats. Medium Armor Master exists, but the light armor wearer is...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 08:09 PM
    You think their Curse is a big enough ability? It kind of is an extra spell slot, though you could stack if with Hex.
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 06:54 PM
    I expect two builds of the same class to be similar in both resource expenditure and end result. I don't know why you're so hard against it. Yes, I'll probably be altering the hexblade. I might just move the hexwarrior stuff over to Blade and then retheme hexblade as a shadow, dark being style pact.
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 06:34 PM
    Allow the feat to use potions and improve them?
    11 replies | 450 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 05:26 AM
    I've been hating on medium armor for a while, and this sounds good. I think you could split the mediums into the light mediums (no stealth penalty) with 14 Dex Max and heavy mediums with 12 Dex Max. Make it so medium armor is +1 AC over light armor after you have upgraded to the expensive ones. This way, warriors like the ranger still have benefit for getting med armor Prof.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 03:03 AM
    It offers a little less "healing" than Healer does (Cha + Level instead of 1d6+4+level), and you can't do it in the heat of combat, but it "over heals" since it gives temp HP. In the group I saw with a character who had it (oddly, a Tomelock of a Great Old One), it proved very useful, adding some extra hp to everyone before or after hard fights. Even at 5th level (the highest we got), getting...
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 03:00 AM
    That's kiiiiiiiiinda the point. We don't track not costly material components, and arrows are functionally free.
    11 replies | 377 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 02:57 AM
    Yeah, I've never been too worried about Str vs. Dex melee builds. Str builds that forgo Dex have lower initiative, Dex saves, and lower ranged range, but they have higher strength which helps with Pushes and Grabs and higher Str saves to resist monsters throwing them around, and higher AC. I realized for the math for my earlier Fighter comparison, I didn't give them a subclass to compare side...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 02:47 AM
    Obviously they would disappear after hitting your target or if you put them down without attacking them.
    11 replies | 377 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 01:51 AM
    Hi everyone. The DMG has the Quiver of Ehlonna, which is a Major uncommon item. "Each of the quiver's three compartments connects to an extra dimensional space that allows the quiver to hold numerous items never wheing more than 2 pounds. (while never weighing, or is it saying the objects placed in it can't weigh more than 2 pounds?) The shortest compartment can hold up to sixty arrows,...
    11 replies | 377 view(s)
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  • Xeviat's Avatar
    Monday, 17th June, 2019, 01:36 AM
    There were plenty of feats back in the day about nerfing Sharpshooter and Great Weapon Master. I feel like limiting them to -X/+2X, where X is proficiency bonus (which would buff them at the high end), and possibly not let them stack with Crossbow Expert (because the hand crossbow isn't a "two-handed weapon", and because using a polearm like a double weapon is TWFing to me). But that's a...
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 10:55 PM
    Strength and Heavy armor, which requires an amount of strength, does allow for 1 AC higher than a Dex character.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 10:53 PM
    I would personally look at some blend of the Bladesinger Wizard and the Eldritch Knight Fighter. You're not going to find much in the way of sword attack spells, though. You might be able to ask your DM to get some of the paladin smite spells. As for getting Int as your attack stat, that's going to be a tough one by the book.
    21 replies | 573 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 06:24 PM
    A bladelock without charisma falls behind in the teens. I'm only looking at damage. That's why I limited the scope of what I'm looking at. Yes, a high Dex bladelock at lower levels has things that a lower Dex, high charisma melee tomelock doesn't have; but the tomelock, without spending invocations, has more potent spells so we're already in hard to compare territory.
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 06:11 PM
    It's starting to look like a rebalance of TWFing would require a redo of Hunters Mark and Hex. It can be balanced for the Fighter perfectly, and that's the part I need to see in any rebalancing. but balanced for the fighter ends up being too powerful for the ranger. I'm a kit basher. I'm perfectly happy to tweak hunters mark. Now, the idea of just making sure to balance the TWFing feat...
    212 replies | 6497 view(s)
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  • thanson02's Avatar
    Sunday, 16th June, 2019, 03:01 PM
    That's what I really loved about 4E. They weren't trying to create a table top simulator. If your focus is on telling a story, the fictional tropes are a lot more effective in doing this, at least in my experience. The key is keeping it modular enough so you can modifier what you need to tell the stories you need to tell. And given how modular 4E is, I also think they did a good job in that...
    255 replies | 24191 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 02:09 AM
    By current rules, it will slowly approach the "no ba required" entry, but never quite reach it. An infinite series. LOL. Well, then, if we pretend that Duelist and GWFing are balanced now, Fighter gets: 1d8+7 vs 2d6*+5 11.5 vs 13.33 2d8+5 (my twfing) is 14.
    212 replies | 6497 view(s)
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  • thanson02's Avatar
    Sunday, 16th June, 2019, 01:57 AM
    Well.......... 1: There are a ton of people who have no issue role playing in 4E, so yeah......... 2: If you are looking at the rules as a form of physics, then it makes sense that there was confusion, since 4E saw the rules a medium to express plot points in a story. That is like expecting your English class to teach you Science. You might get some science in your English course, but not...
    255 replies | 24191 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 12:42 AM
    Monks don't typically have high Str, though.
    13 replies | 445 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 12:20 AM
    But this damage is required for the Fighter and Ranger's damage to equal the Rogue's in the beginning. The rogue with two weapons deals 3d6+Dex, and the fighter deals (1d6+3)*2 in core (13.5 vs 13). Monster AC X*0.65 = 100*0.75 X*0.65 = 75 X = 115 Player AC (+5 to hit vs 15, 55% chance to hit) X*0.55 = 100*0.65 X = 118
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Sunday, 16th June, 2019, 12:04 AM
    For my change, the number of rounds don't matter. In the core rules, you'd be going from needing your BA for hunters mark towards not needing it. Mind you, I did also choose a build that favors TWFing, and the single weapon Wielder is going to have a slightly better opportunity attack (I consider that fair trade for the TWFer having a better ability to split damage.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 11:26 PM
    It's a super simple solution, but it feels like it's only giving 1 cantrip at that point compared to tome's 3. Do you pair it with anything else, like armor or shield profs?
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 11:21 PM
    The Ranger starts with a +40% damage bonus for TWFing against Duelist at the early levels. Are those the erroneous levels? 2d6+5 vs. 1d8+5 is 12 vs 9.5 is +26%; is that the baseline I should be shooting for? I'm 100% not concerned with a Greatsword wielding Ranger. The Ranger doesn't get Great Weapon Fighting as an available style and the PHB seems to imply that the ranger is a Dex class...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 10:53 PM
    So ... to get back on topic, how much healing across the day should a feat grant? Is Toughness (+2 hp/level) a solid feat or would you rather just get +2 con? Would you take a nerfed Healer feat (if it was reduced to being able to be used on someone once per long rest)? Would you take the Healer feat if it was only a buff on what you could normally do with a healer's kit (if a healer's...
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 10:45 PM
    TL:DR version After testing the Ranger with and without hunter's mark, with and without the bonus action, and with my initial TWFing suggestion, my rules flatten out the damage difference between Duelist and TWFing. On a single classed fighter, this would be even across the board (barring weird interactions with subclasses, but I'm not seeing them). My rules would make TWFing the optimal...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 10:38 PM
    The big issue, for me, is that TWFing falls behind Duelist and Duelist has a shield. Watch (using base 65% to hit, assuming short rest abilities are split between two encounters). Fighter Level - Duelist vs TWF - TWF difference 1st - 6.4 vs 8.8 - 138% 2nd - 9.6 vs 11.0 - 115% (action surge gained) 4th - 10.6 vs 12.6 - 119% (str/dex increased) 5th - 21.2 vs 20.2 - 96% (extra attack) 8th -...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 08:18 PM
    Easy, no need to be rude. I guess I'm looking at 20th level when bladelock and tomelock can each have 20 Dex/Cha. But a hexblade doesn't need to push past 14 Dex to get max AC. I'm just saying that Bladelock costs too many invocations to just keep up with the damage of one cantrip/invocation or two cantrips (that were given as part of the same resource as the bladelock's blade). Yes, I...
    31 replies | 921 view(s)
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  • thanson02's Avatar
    Saturday, 15th June, 2019, 12:53 PM
    My favorite is 4E What I loved is that it felt like it put narrative first (killing sacred cows and such) and I LOVE the cosmology! There was so much missed potential for campaign settings in the Astral Sea and the Elemental Chaos. The lore itself could have kept the game going for another 10 years.
    64 replies | 1935 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 10:06 AM
    I'd also make it solely a strength save but allow an athletics check on your turn to get out of it. Allowing people to use the better of two saves would make it work a whole lot less.
    13 replies | 445 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 10:05 AM
    I like it, and I'd use it in my games. I would tie it to athletics proficiency, though.
    13 replies | 445 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 10:03 AM
    Like they basically become "weapon cantrips"? I kind of like that idea.
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 09:59 AM
    But my point is that this is all for the low low price of 2 to 4 invocations to maximize bladelock when the tome lock gets all this from their cantrips. That's my issue.
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 09:57 AM
    The costs for the low level spells line up well for the expected damage guidelines the DMG presented and the PHB ignored. I like the costs of the spells.
    19 replies | 598 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 05:53 AM
    I'm likely going to be giving full casters 2 spell points per level but having them refresh on a short rest, but that's part of a greater effort to retool things. I'm not sure how I'll deal with the Warlock.
    19 replies | 598 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 05:48 AM
    Just know you're doubling up on hp gained. People will choose it so that it bumps their con to an even number, so toughness is only giving +1/level over it. Increasing HP healing by HD by +2 would be equal to +1 hp/level, so decide how much better healing should be vs raising the cap.
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 05:36 AM
    Half joking. I got used to 3E's cure light wounds wand fiasco, I can get used to this. I think I'll go back to my idea about improving the base healer's kit so that it's part of the inherent assumption, and just have the healer feat be an improvement upon that.
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 05:35 AM
    I'm liking the earlier idea about merging it with Toughness. I'm thinking of having it be: Durable *Increase your hit points by +2/level, and gain 2 additional HP per level there after. *When you spend a HD to heal, increase the amount healed for each hit die by 2. This way, it is truly half of +2 con, doubled.
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 05:33 AM
    That certainly makes it better, but I fear it makes it too good, what with the scaling. It's already scaling per HD, I don't think it needs to scale with proficiency too. And you might as well just have it regain all HD on a long rest at that point, because it's almost there.
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 05:08 AM
    I can care about two things at the same time. LOL. I'm starting to think the game really exects us to heal up to full with each short rest. LOL.
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 04:11 AM
    My thinking is that a party with Healer (Heck, a party with Inspiring Leader too) plays so much differently than a party without it (them), that it makes me wonder about the groups that playtested the 6 to 8 encounters a day. Healer (and Inspiring Leader) adds so much to the day's endurance. That's why I want to "balance" healer by adding basic healing to the healer's kit and then having the...
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 03:56 AM
    I agree! That's a really good way to put it all together. Those weird situational skill uses and new uses for skills should just be options in the skills.
    19 replies | 2584 view(s)
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  • Xeviat's Avatar
    Saturday, 15th June, 2019, 03:11 AM
    Okay, so I'm finally at a computer so I can type a bit better than on my phone. I'm going to start with the assumption that feats should be worth +2 to an ability score. The problem is not all ability scores are really equal, nor are all ability scores equal for every character (Con is useful for everyone, Dex is useful for most, Wis is pretty useful because of the ubiquity of Wis saves ...)....
    19 replies | 2584 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 10:51 PM
    I know I said I'd come back to this "yesterday" 4 years ago ... But I will when I'm back at my computer. I'm curious that you thought Healer might need a buff.
    19 replies | 2584 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 10:35 PM
    This was where I started. But when shillelagh and booming blade were pointed out to me, I wondered what was the bladelock paying for if they weren't really getting anything. It's nice that some bladelocks are close to EB in damage, but the time and chain locks got something else and have interesting invocations and aren't just spending invocations to stay even.
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 10:30 PM
    Would you let someone get regenerate or mass heal from a feat? My point was the healer feat is, in effect, giving a spell slot, refreshing on a short or long rest, for every person in your party for the low low cost of a healer's kit. My point was the amount of healing it gets is really high. I've seen it taken twice. I've also seen Inspiring Leader taken once. And I haven't gotten to be in...
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 05:01 AM
    I prefer when a good concept is backed up by good rules. Also, a blade pact warlock has to spend another limited resource to get booming blade/greenflame blade, and if they're doing that they might as well grab shillelagh instead of one of them. Magic Initiate or multiclassing is costly. I could write it as "1d12 damage, no weight, one-handed, finesse weapon. You gain an extra attack with...
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 04:55 AM
    This is an old topic, but the last thread was 14 pages and it went all over the place. I'm coming at it from a different angle here. I'm really frustrated with the way Errata has worked in 5E. They've only been using it for clarification, not rebalancing. I suppose that makes it easier to run official events and such, but it does leave trap choices within the rules. The Durable feat is both...
    72 replies | 2556 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 04:07 AM
    You left out comparison of GWFing with Style and TWFing with Style (because fighter's fight with style?), but I can see that it lines up with the "damage per attack needed" field you made. Your style lines up, but it's oddly written (like I know how to apply it, it's just not pretty looking). I'm assuming the Bonus Action is still required, which is my second sore point of the existing...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 03:59 AM
    I feel like this started with 3E with the Lockwood designs. He based them on big cats and they finally looked like real breath(weapon)ing creatures. I voted 4E for the stats. It was the only edition where a dragon played properly in my mind. 5E dragons are all the same, except for their lairs. 3E dragons took forever to build. I never played 2E except for Baldur's Gate/Icewind Dale.
    41 replies | 1188 view(s)
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  • Xeviat's Avatar
    Friday, 14th June, 2019, 12:00 AM
    In a featless game, missed attack gets a reroll offhand with ability modifier is only slightly behind greatsword. Though I can see a player asking if they can reroll a shield bash, punch, or kick and I can't come up with a good reason to say no if I'm letting someone with two weapons do it.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 11:58 PM
    TWFing I assume? So 1 spell known, 1 slot cast per combat, and a bonus action used at the start of combat, 2 invocations, and concentration nets you ... 2d6+20, +2d8, or 36 at 19th level (when you can regularly have 20 dex/cha). You're hitting slightly lower damage at 12th level (lower cha, so 2d6+16, when EB only has 3 attacks for 31.5, so you're even at that point without hex). Eldritch...
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 11:44 PM
    I've been interested in running a 1 shot iceage campaign, but I don't think it would require much in the way of rules changes so much as it would have restrictions on equipment and maybe classes (no wizards, but other casters are fine). The party would all be characters from a tribe and the adventure would be "track down a mammoth so we can feed the tribe through winter". As for if I was to...
    217 replies | 5173 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 11:39 PM
    Honestly, I was getting ready to fight and then what you said seems really interesting. 2d6+3 at 65% hit is 6.85 with crit. 1d6+3, reroll miss (without ability mod) at 65% hit would be 5.2575 with crits. Leaving the ability modifier on would up it to 5.94, which is still lower than great weapon but not significantly so. It fits into an image of TWFing that I think people can get behind. I'd...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 10:58 PM
    Xeviat started a thread The Final Bladelock
    Hi everyone! You probably all have noticed that I'm a rules nitpicker, and I believe in the possibility of balanced options. I've disliked the Bladelock since day 1. I think the Hexblade is a poor patch for the issue. Today, I noticed someone point out "Just be a tomelock and take shillelagh, booming blade, and/or greenflame blade". So I ran the numbers. If their secondary effect hits,...
    31 replies | 921 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 09:05 PM
    My questions/issues: 1) Still costing a BA for no gain, except for the rogue and other characters that stack on hit effects (raging barbarian). Is this okay to you? If the BA was only to split damage (fighting two opponents), I might be more inclined. 2) How are you proposing this? I'm sure you're not saying Action equal to GWFer, bonus action for more? 3) I'm down with this. Personally, I...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 08:26 PM
    Hi everyone. I love spellpoint systems. That's why I liked the Psion so much in 3E and 4E. Sure, there's a bit more bookkeeping, but I like MP better than spell slots. I'm looking to use spell points for my next game. I'm wanting to ID potential problem spells early and come up with solutions for them. The first I see are low level defensive spells. Defense scales naturally with levels,...
    19 replies | 598 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 07:07 PM
    I more mean presenting monsters as minions, standard, elite, and solo, and retooling them for 4 vs 4 baselines. And, yes, giving out more "powers".
    17 replies | 860 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 07:04 PM
    If the fighting style allows you to wield non-light weapons, it works out to +2 damage, just like the duelist feat. At Extra Attack, it would fall behind unless offhand attacks continue to scale.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 06:37 PM
    Even the DMG only assumes area attacks hitting 2 targets on average when determining monster CR. I'm just trying to get a good idea of what the Artificer's damage potential looks like to see if it's in the same ballpark as the Rogue.
    21 replies | 1040 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 05:54 PM
    I'd never count on getting 6 people in a blast every round.
    21 replies | 1040 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Depending on what the rest of your party is, it's often hard to gauge one character in a campaign. In 3E, I had a ranger and a barbarian in the same group and the ranger consistently felt weak.
    53 replies | 1865 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 03:51 AM
    Are you doubling up the turret damage? I'm seeing 1d8x2 for flamethrower or 4d8 for force ballista. You are right , you can stack them.
    21 replies | 1040 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 03:06 AM
    All fighter subclasses should have a nice ribbon at 3rd level that supports their story.
    34 replies | 1206 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 03:05 AM
    I still feel like too much of the discussion here is starting with the mechanics. That's why champion and battle master were bland: they lacked character. Rather than starting with a mechanic, why don't we pitch what these fighters are first.
    34 replies | 1206 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 02:11 AM
    Oh, I'm not saying your idea was bad, just wanted to point out that your feat would do a little more additional damage I just would prefer to not make a fix into a feat. My idea requires a lot of other little changes, but I like to make house rules anyway.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 02:10 AM
    tglassy, I suppose I assumed most Artificers would be going for Dex primary since they're a half caster. Their cantrip damage, even with +Int mod doesn't seem to compete with crossbow with arcane weapon active. The artillerist's spell damage seems like it will be pretty low, but at least they get to use their turret's bonus action each round. I like the subclasses, I just feel the base class...
    21 replies | 1040 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 02:06 AM
    A 17+ level rogue is doing something like 9d6+Dex at this point, extra +1d6 with TWFing or crossbow expert, with minimal chance to miss landing sneak attack. Also, you can't stack the same turret.
    21 replies | 1040 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 01:48 AM
    d8, because Dual Wielder still takes away the light weapon requirement. Does that change your calculations much?
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 01:42 AM
    Just to check on you, do you mean across the day with 1 use of frenzy? Because an extra attack from frenzy is always better, but if a combat only lasts 3 rounds then that is 2 frenzy chances to 3 Zealot chances. Considering Zealot procs on 1 hit, while Frenzy takes a separate attack roll, Zealot has a higher chance of landing each round (two advantage chances at 5th level and higher). 3 to 2...
    53 replies | 1865 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 01:11 AM
    Yeah that. Also, if you look at later designs, The Warlock's Eldritch Smite from Xanathar's, are limited to once per round. Since Eldritch Smite grants the prone effect, I may want to buff my nerfed Holy Smite.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Thursday, 13th June, 2019, 01:07 AM
    Yeah, just like the Smite spells.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Wednesday, 12th June, 2019, 05:20 PM
    Interesting. I found it super bland. I still feel like it is a class that needs to be made (it's a missing archetype and attaching it to an existing class would bring too much baggage), but this latest version doesn't feel like it gets anything on it's own. Plus, I don't feel like the caster focused versions deal enough damage. I see that reloading crossbow or gun being their main source of...
    21 replies | 1040 view(s)
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  • Xeviat's Avatar
    Wednesday, 12th June, 2019, 05:18 PM
    How so? If you have to spend a bonus action before making the attack, you can't really crit fish. It's not a bonus action after you hit. It's exactly like the smite spells. The game went to lengths to avoid people using two spell slots in the same round, except for reactions.
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Wednesday, 12th June, 2019, 07:41 AM
    Thanks for the points! "Monks can TWF and still use martial arts." Monks need to be dealing 1d8+3 +1d4+3 to keep up with sneak attack damage (3d6+3 is 13.5, monk is 13). Reword their martial arts. They get +1 attack always that has to be unarmed. Flurry is a bonus action for another +1 attack that has to be unarmed. Martial Arts is an upgraded TWFing basically. I'll have to circle back to...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Wednesday, 12th June, 2019, 05:46 AM
    If I removed the bonus action requirement and made TWFing with two shorts words functionally 1d6+stat and 1d6 per "attack", what abilities would need to be changed to compensate? Barbarians: A TWFing barbarian would deal more damage while raging than a GWFer without feats. Rage damage bonus may need to be reduced when fighting with two weapons. Rogues: This would be a straight up buff to...
    212 replies | 6497 view(s)
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  • Xeviat's Avatar
    Wednesday, 12th June, 2019, 03:04 AM
    There we go! Thanks for correcting that. Now to go back to hating on the Berserker.
    53 replies | 1865 view(s)
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Monday, 16th July, 2018

  • 03:23 AM - Henry mentioned mellored in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    More odd than a skeleton (which has resistance 5 to piercing and slashing)? 1-5 = completely resisted, no HP loss. 6+ = resisted 5 damage and lose the remainder in HP. I mean... this is pretty much the same way object damage worked in PF1, itís just that dents are a bit more abstract than structure. No, I think I see what mellored is saying - why would it not block 5 damage and take no dents if itís hardness is 5? If itís hardness is 4, I could understand it, but a hardness 5 thing takes no damage if it takes 5 damage...

Sunday, 24th June, 2018


Tuesday, 15th May, 2018

  • 12:05 AM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...utral good or lawful neutral. Yeah, of course there are going to be situations where figuring out what the right thing to do is difficult, but they're not going to be as obvious, or as blatantly a matter of law vs. good, as "What if evil law?" I hardly think it's a handwave to give the paladin credit for having figured that one out already. I see alignment as descriptive of a character's motivations and actions from the perspective of external parties, specifically some combination of other characters in the world, and the players and DM at the table. The character's internal synthesis of their ideology is functional rationalization. It may be reasonably consistent with how others in the game world view them, if the character possesses the requisite powers of self-reflection, or it may not. Separately, while I'd quibble with the notion of giving the romantic muscly guy who swings a shining sword credit for "figuring stuff out", the original point of the dilemma, as presented by mellored was simply looking forward to finding the behavioral margins for LG paladins if all paladins in PF2 are going to be required to hold that alignment. And thus far, it seems to be your position that those margins do not exist. I happen to think that's kind of a strange.

Friday, 11th May, 2018

  • 10:04 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...nalty, imposing exile instead but the exile taking the form of an honourable appointment that recognises the valour that underpins the remittance. The application upholds all that is valuable in the traditional law: valour; loyalty to the king and the stewards; loyalty to the city of Minas Tirith. It is not an act of law-making in any self-conscious sense. Another example, I think less nuanced but from a D&D source, is the way the character of Sturm Brightblade in the DL Chronicles reveals the true meaning of the Oath that "My Honour is My Life". I may be way off base, but I suspect that most GMs wouldn't immediately allow one of their PCs to include "rightful king" in their backstory without some significant cautionary discussion beforehand.But a paladin doesn't need to be a lawmaker to see the good in the law and voice it. Of course - which relates directly to the 3 ways I identified to approach a game with a paladin in it - the GM can always push back. So to pick up again on mellored's example of the orphan who inadvertently enters the forbidden palace courtyard: if the player of the paladin, speaking in character to the decision-maker, suggests as an application of the law that s/he take the orphan into service, thus rendering the orphan not a forbidden person, the GM can have the queen (or whomever is making the decision) refuse and try to insist on execution. But that would be contrary to approach (1) - which, rather, would have the queen agree with the paladin and recognise the wisdom of his/her solution. It would fit with approach (3) only if the player of the paladin fails to succeed in the appropriate resolution framework; in which case, it would be part of the process, perhaps, of discovering that the paladin's ideals are, indeed, futile. Under approach (2) the GM might just decide that the queen says no, and then the player of the paladin has to decide to break the law and disregard a legitimate command in order to save an innocent life. This seems to be w...

Thursday, 10th May, 2018

  • 10:51 PM - Gammadoodler mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...in most contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In @mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not. Honestly uncertain what all you're advocating since there have been a few different threads. Are you saying that a paladin should repr...
  • 01:35 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    ...st contemporary contexts. And practices or requirements that are pointless tend to be rejected or reformed. But this is not consistent with the ideals of paladinhood. Honour, thruthfulness and forthrightness are paladin ideals, not expedience. (I therefore think it's a mistake to take the prohibition on poison use out of a paldin's code. Poisons are expedient, but dishonourable.) Likewise I don't think paladins are law-reformers. The whole idea of law reform is a contemporary one. A paladin who thinks that a purported legal requirement is abhorrent or unjust is going to try and show that it is not really a legal requirement. Or if the concern is that applying the law in this particular instance would be unjust, the paladin will present an argument as to why it ought not to be applied. In LotR, Aragorn remits the death penalty against Beregond for valour, and because he acted out of love - and the sentence of exile is also the bestowal of an honourable office newly created. In mellored's example of the orphan who inadvertantly enters the forbidden area of the palace, the paladin might take the child before the queen and seek (or even just expect) mercy to be granted. Depending on the tone of the game, maybe mercy is granted by way of the child instead being ordered to enter the queen's service. (Again, depending on tone, if the orphan is a boy this might mean entering the queen's servicd as a eunuch.) Or, if the paladin has authority to enter the forbidden area, maybe the paladin facilitates the grant of mercy by taking the child into his/her service - thus rendering the child no longer a forbidden person. I think honouring the law - which includes treating the law in a way that renders it worthy of being honoured - is in keeping with a conception of paladinhood in a way that wriggling through loopholes and reforming the law is not.

Wednesday, 9th May, 2018

  • 10:17 AM - pemerton mentioned mellored in post Pathfinder 2's Armor & A Preview of the Paladin!
    How is it lawful to punish someone who didn't commit a crime?In the contemporary US legal system (and not only that system), if someone is factually innocent (ie didn't commit a crime) but has been duly convicted and sentenced, then carrying out that sentence is lawful. I imagine this is the sort of scenario that mellored has in mind.

Monday, 16th April, 2018

  • 03:11 PM - TwoSix mentioned mellored in post Lets design a Warlord for 5th edition
    Maybe try cure wounds??? Maybe factor in the THP from the superiority dice you are giving said fighter??? I can't extract a hypothesis from your latest posts. Do you think mellored's latest iteration has too much healing, or too little?

Monday, 26th March, 2018

  • 04:40 AM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I do see one potential solution. If all the at will abilities share a pool of resources but don't stack and just scale in power (through your points for example) and if the short rest abilities behave similarly then my biggest concern is solved again. If this is done then both at-will and short rest abiltiies are just increasing versatility which is a form of power but not the raw-power I was concerned with.

Sunday, 25th March, 2018

  • 06:52 PM - FrogReaver mentioned mellored in post Lets design a Warlord for 5th edition
    mellored I'm starting to be a bit concerned with the invocation idea again. It seems to me that you are basically making a warlord with at will abilities that gets a few options for non-at will abilities. I'm going back toward my at will Warlord. I think I decided I could put my battle plans abilities into a subclass while leaving tactical focus abilities in the primary class. Should add enough tactical feel in the base class while letting you expand on it with a subclass. I'm leaning toward subclasses: Strategist - battle plans (general encounter long buffs or possibly initiative bonuses etc) Standard Bearer - Inspirational and some quasi-aura type abilities for allies near you Warrior? Brauvara?
  • 05:50 PM - Quickleaf mentioned mellored in post Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
    mellored You can see my "deep thoughts" on identifying the fighter's problems & creating design solutions here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior If you're serious about class (re)design, I recommend this blog post as well: https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/ Tl;dr The problems with the fighter class run deeper than "needs to do more than multi-attack", and can be identified in both concept and design. Conceptually, the fighter has lost signature features giving it flavor as editions of D&D evolved, without anything filling that void. I argue that subclass is where this flavor *should* happen. Design-wise... the fighter (like the rogue) is missing a 2nd level feature that most classes have. Also, the fighter is missing a 5th-level feature in addition to Extra Attack, whereas the barbarian, paladin, and ranger all get another feature at 5th. There also can be dissonance in Second Wind...

Thursday, 22nd March, 2018

  • 08:33 PM - Tony Vargas mentioned mellored in post Lets design a Warlord for 5th edition
    ...fing the enemy, etc. Really, D&D's individuals-not-units tactical scale usually means not a great distinction between just off the front lines and 'long range.' Two warlord sub-concepts - the effete-general take on the Lazy Lord and the Artillerist could be long-range in a more literal sense, though... Given the concept of the Warlord, Int is pretty much a required stat. INT or CHA or WIS could work depending on emphasis and sub-class. Another idea I'm starting to like is that the Warlord probably needs to be MAD, at least, some of the sub-classes should lend themselves to that, or maybe the chassis should lend itself to MAD, and some of the sub-classes more to a specific stat. For instance, an Inspiring Warlord was straight-up CHA, Tactical INT, and Resourceful split the difference. Tony Vargas came up with a lot of subclass concepts. To be fair, I just collected them from the other theread. Cribbed 8 of them from 4e, a few more from 4e Paragon Paths, several from mellored and the Protector from your Defender, consolidated with some of his more oddball ideas. But the troop-marshaling 'Marshal' (credit for the name goes to the d20-era Miniatures Handbook) is about the only original sub-class I offered, myself, IIRC. (Anyone I stole from without attribution, please feel free to correct me.) But, even consolidating a number of them, it came out to 16 at my last count. . Basically I view the fighter/warlord relationship similar to that of rogue/thief. The Thief was the original name of the class. It was changed to Rogue, and, over time, the concept broadened and became better-supported, much better at it's original speciality, able to pursue other specialties, and, via SA, combat. Finally, in 5e, it came full circle, and the theif name was used as a rogue sub-class, along with it's original sub-class, the Assassin. The fighter & warlord don't have that history, the fighter's name was never changed, it has wobbled aground laterally, more than g...

Tuesday, 13th March, 2018

  • 05:05 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    mellored Overwatch: I like the concept of the overwatch ability. I'm not sure if I like it better than my Rally concept from my warlord thread (though maybe I'll steal the name...) But regardless it has a lot of potential. I'll have to check whether it's balanced or not at some point, but my initial reaction is that it's very promising.
  • 03:56 AM - FrogReaver mentioned mellored in post Marshal port (+warlord)
    @mellored Skill Focus (sub-class): You gain expertise in a skill. Based on your choice, you will gain additional features at level 3, 6, 14, and 18. I have a love-hate relationship with expertise. I like the ability to make a character that's good at a skill. I dislike that characters that are proficient in a skill kind of feel like they aren't good at out of combat stuff without having expertise in skills. More importantly, I don't think expertise is needed on a general warlord base, but possibly in a few subclasses where there may be some driving ability that makes sense for it. Insight or Persuasion make the most sense for charisma or wisdom based subclasses. I can't think of an Int skill that really fits the tactician well enough to have expertise in it. I think 4 known skills and no expertise may be the best way to go. Warlords should generally be better at a few additional out of combat things than a typical fighter but expertise I don't think fits for a general warlord (maybe ...

Monday, 12th March, 2018

  • 06:18 AM - FrogReaver mentioned mellored in post Frogreaver's Warlord 2
    ...ething else that provides a benefit to the warlord themselves so that they aren't overly specialised would be good at 1st level. Maybe. I guess here's the deal: From level 1-3 we have at most maybe 6ish things that can be added in. 1-2 of those things must be subclass abilities. That doesn't leave a lot of design space for little things like fighting styles and such. We already know healing or temp hp granting is a must have. We also know that attacking granting is something we want to give the Warlord here. Also buffing allies is also a big part of what he does. That should come here as well. That's already 3 things we are trying to give him in that level range, along with whatever subclass abilities he gets. The issue with giving the warlord anything he doesn't absolutely need to fulfill his concept (especially in the early levels) is that there just isn't a lot of space left for things like fighting styles. Maybe there is a design that works better, though mellored will probably complain it's even more like spells.

Tuesday, 13th February, 2018

  • 11:59 PM - Hawk Diesel mentioned mellored in post Getting rid of the short rest: The answer to Linear Fighter vs Quadratic Wizard?
    I appreciate the feedback from everyone. I'm still not sure where I stand in this matter. It started as an interesting thought experiment, grew into me once more tweaking some house rules, and now I'm kind of back to wondering if its worth it or even achieves what I'm setting out to accomplish. I'm leaning more towards after 2 encounters characters are automatically considered to have a short rest, as suggested by Fanaelialae. I also like the idea proposed by mellored in theory. But in my experience, having a round go by where you are not active as a character in some way is boring. Especially if you have a new group that is slow to act on their turn or a larger group, causing it to take a long time to get back around to you. Similarly, I've noticed in my game experience it is exceedingly rare to use the dodge action (in fact, I don't think I've been at a table that has used it yet) because focus on defense is boring. If I were to implement the idea, I might instead have it done as a free action, but there would be a cost associated with it. Maybe 1/4 of your hit dice or something. That way a character does not have to sacrifice an action and can continue to feel like they are contributing and active in the combat. As for Warmaster Horus I have a counter to that point. What ability or power does a fighter, rogue, or barbarian get that can in some way equate to meteor Swarm, Shapechange, or Wish? I'm not trying to be contentious mind you, but gen...

Thursday, 18th January, 2018

  • 10:29 PM - Blue mentioned mellored in post 6e, how would you sort the classes/sub-classs?
    BTW, I'm loving this thread. I'm seeing so much non-confrontational brainstorming with metric tons of good ideas. It's just been inspiring and supportive. People aren't cutting down each other's ideas, just running with the ones they like. Good job folks. And thank you @mellored for starting it.

Wednesday, 20th December, 2017

  • 07:45 AM - Wulffolk mentioned mellored in post Paladin with some of the skill utility of rogues or bards
    Paladin and Bard fit well together thematically, and synergetically,, especially an Oath of the Ancients Paladin combined with Lore or Glamour Bard. However, if you are creating a DM PC, then I would suggest a more supporting character, as mellored already suggested

Saturday, 25th November, 2017


Wednesday, 1st November, 2017

  • 10:14 PM - Hawk Diesel mentioned mellored in post Hand cannon?
    mellored Sounds a lot like what they were trying to do with the latest Artificer attempt. Not a bad way to handle it. But also seems less like a traditional weapon and more like a player boon or something (only because it follows the structure of a cantrip than a traditional weapon).


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Monday, 20th May, 2019


Wednesday, 8th May, 2019

  • 09:13 PM - bigbugabuu quoted mellored in post Magic Initiate - A guide to an underestimated (and cool) feat
    I don't see why you dislike magic stone so much. You can make an Cha based rogue that way. I also agree that mage armor is not red. Studded leather is 12+dex. Mage armor is 13+dex. Effectively +1 AC for any light armor user. I agree on the magic stone bit, but the mage armor only works if you aren't wearing any armor.

Wednesday, 13th February, 2019


Sunday, 30th December, 2018

  • 06:55 PM - CapnZapp quoted mellored in post Combo spells
    Some combo's that could be fun. Cloud of Daggers + Hold Person Charm + Fear Bless + Curse Enlarge + Finger of Death (enlarge skeleton) Polymorph + Dominate Beast Fog Cloud + Storm sphere Conjure Animal + Beast Bond Create water + control water Resilient orb + flaming shield Web + Delayed Blast Fireball Compulsion + Ottos Irresistible Dance Chain Lighting + Lighting Lure Shatter + Mending Cloud of Daggers + Hold Person: First I thought "oh ye olde deny Dex saves trick", but this is simpler - it's a Hold Person you take damage from. Since Hold Person in 5E is much more a spell that enables your party to damage/kill a creature than its traditional role of cc (taking a dangerous monster out of the fight to be dealt with later), this isn't actually too unbalancing (since all it does is slightly accelerate the process of removing all hp from the target). Suggested spell level 2+3=5. Actually, I'm not sure this will see much use as a level 5 spell. (At least this means it's probabl...

Monday, 17th December, 2018

  • 04:13 AM - Garthanos quoted mellored in post Lets design a Warlord for 5th edition
    The study enemies to build up dice worked nice most of the time, but there where a lot of corner cases that I never got around to ironing out. Such as studying someone else to build up dice and using it on a completely different fight. Ulterior motive on this was to have a general adjusted action system that enabled combos.

Sunday, 16th December, 2018

  • 05:28 AM - Garthanos quoted mellored in post Lets design a Warlord for 5th edition
    I haven't played 5e in a while, and haven't played a warlord in even longer, but the best warlord version (IMO), was... Level 1; you can help as a reaction. Subclasses weapons/armor proficiency Level 2: before you take a reaction, you can move 5' per Int, up to your speed, in order to get into range. For each reaction you do not spend, you gain +1d4 to your next attack roll and damage rolls on the following turn. Level 3: give Cha THP as a minor action. Subclasses reaction maneuver 5: you gain an extra reaction each turn. 6: helping with a skill gives a min d20 roll of half your warlord level 7: a few reaction maneuvers (push allies/enemy out/in of a fireball, prevent an OA, and some others) 9: don't provoke OA when using reactions. 10: subclass out of combat feature 11: 3rd reaction. 13: a few advanced maneuvers that take 2 reactions (interrupt spell casting, advantage on a save, and more) 14: subclass reaction that takes 2 reactions 15: all allies gain Cha THP as a min...

Saturday, 1st December, 2018

  • 03:17 AM - FrogReaver quoted mellored in post Lets design a Warlord for 5th edition
    I haven't played 5e in a while, and haven't played a warlord in even longer, but the best warlord version (IMO), was... Level 1; you can help as a reaction. Subclasses weapons/armor proficiency Level 2: before you take a reaction, you can move 5' per Int, up to your speed, in order to get into range. For each reaction you do not spend, you gain +1d4 to your next attack roll and damage rolls on the following turn. Level 3: give Cha THP as a minor action. Subclasses reaction maneuver 5: you gain an extra reaction each turn. 6: helping with a skill gives a min d20 roll of half your warlord level 7: a few reaction maneuvers (push allies/enemy out/in of a fireball, prevent an OA, and some others) 9: don't provoke OA when using reactions. 10: subclass out of combat feature 11: 3rd reaction. 13: a few advanced maneuvers that take 2 reactions (interrupt spell casting, advantage on a save, and more) 14: subclass reaction that takes 2 reactions 15: all allies gain Cha THP as a mino...

Tuesday, 27th November, 2018

  • 06:07 AM - Garthanos quoted mellored in post Lets design a Warlord for 5th edition
    More Necromancy!!! To be fair, that's only from 1 table, and it was in the middle of messy "everyone bring your homebrew class" sessions which had all sorts of weird interactions and things going on. So take it with a grain of salt. So where has this development reached? Could you synopsis what you have so far?

Sunday, 4th November, 2018

  • 08:35 PM - MwaO quoted mellored in post Mike Mearls on how 4E could have looked
    IMO: If an enemy has not seen you use this trick, you gain advantage. If the enemy has fallen for the trick, you get disadvantage for a number of days equal to their intelligence. Think giving out Advantage rather than just having it be an option for a power to grant creates less opportunities for interesting options. A close burst 1 power in 4e or an option that grants Advantage
  • 05:15 AM - Garthanos quoted mellored in post Mike Mearls on how 4E could have looked
    IMO: If an enemy has not seen you use this trick, you gain advantage. If the enemy has fallen for the trick, you get disadvantage for a number of days equal to their intelligence. That latter apply when they see another fall for the trick?

Tuesday, 21st August, 2018

  • 07:45 PM - Jester David quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    That's intentional, and I prefer it that way. Class feats are for combat. General feats are for utility. Agreed. They should just have a feat list like they do with spells. Each class can access certain ones. But I still want the combat and non-combat feats to be seperated. Also, "General feat" needs to be renamed. Possibly to "utility feat". I completely agree that you shouldn't be able to pick from combat feats instead of skill feats. I do like that certain levels have utility feats. And these could be expanded to far more interesting things than the skill bonuses and unlocks. But I'd prefer a general list of combat feats that most classes can gain access. So every few levels they can pick a class feat or a generic combat feat. Generic class feats.
  • 07:31 PM - Jester David quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    Everyone get's -2 to hit is the same as fighter's get +2 to hit. But if you want it written as "bonus" instead of "penalty". That's fine. Right. It's mathematically the same. The difference is psychological, but that's almost more important. How we feel the game is played is often more important than the math. It's often much more important that something feels balanced and fair during play and at the table than if it actually is mathematically balanced in a white room simulation. The Flash is the fastest man alive because he can run at superspeed. Not because he's the only one in sneakers while everyone else has concrete shoes. This kind of "bonuses not penalties" design comes out of late 3.X design. You can see it in Star Wars Saga and 4th Edition. It predates Pathfinder 1. Seeing it in Pathfinder 2 feels like if they kept descending AC. After all, -2 AC and THAC0 is mathematically the same as 22 AC and attack bonuses...
  • 06:49 PM - Jester David quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    What's wrong with fighters being better at bows than other classes? I don't mind the idea of a fighter who specialises in the longbow being the best there is with the longbow. That's just fine actually. I don't like the idea that to make the fighter the best with the longbow, everyone else has to be incompetent with the longbow and unable to use it effectively. That's bad design. If you want to make the fighter, actually make them better. Don't just stack penalties onto everyone and have them negated for the fighter.

Sunday, 19th August, 2018

  • 09:37 PM - Garthanos quoted mellored in post Lazy General... aka Warlord in Anime
    I also like Lelouch as a warlord type. In paticular, he's physically weak and slow, and even in a mech he can't do much besides shout commands. https://myanimelist.net/character/417/Lelouch_Lamperouge The name Lelouch depending on pronunciation kind of looks welsh.
  • 01:06 AM - Gladius Legis quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    I disagree. I mean, I agree that retributive strike is pretty weak, and some of those feats that boost it are pretty trappy*... But I don't see paladins as being designed around the one feature. It's not just those feats though. 2 of the 3 automatic features they get that aren't just armor/weapon/skill stuff are tied directly to Retributive Strike. Including one that's named Holy Smite in what has to be the biggest troll job in table-top RPG history. They also get lay-on-hands and righteous ally. And several weak features add up. Compared to the fighter who only gets opportunity attacks (a conditional reaction), I'd say they are doing just fine. Attack of Opportunity has more triggers, though. Fighters also have a much better selection of feats that have nothing to do with AoO, and its higher-level automatic features also aren't restricted to AoO. *Better feats would be things that let you use your strike more often. Making it less conditional. i.e. Delayed Retribution: When a creat...

Saturday, 11th August, 2018

  • 09:35 PM - Arakasius quoted mellored in post Two thoughts on Pathfinder 2e playtest
    Well, there's a trade off. 5e: don't need to track the bonus type. Simply add everything together. PF2: track types to limits stacking. You can't add everything together. Yeah I think itís a solid one. 5e you can stack stuff, but itís very short term and takes decent resources. PF2 the resources are a bit more open, but the math comes down to one person one buff. (Because all buffs are a single type, there is no 5 different types of buffs like PF1 where you did have to track types) Whether itís bless, heroism, etc just one is all you need. I think PF2 goes even harder to restricting buffs than 5e because the rule basically now is you can benefit from one attack buff and youíre done.
  • 03:11 AM - Parmandur quoted mellored in post Two thoughts on Pathfinder 2e playtest
    Well, there's a trade off. 5e: don't need to track the bonus type. Simply add everything together. PF2: track types to limits stacking. You can't add everything together. Also, the 5E model and is very much exception based: most any given boni or Mali won't apply most of the time, and they are an open class. Flexible.
  • 03:09 AM - Parmandur quoted mellored in post Two thoughts on Pathfinder 2e playtest
    That's the same as PF2. Except that the same type bonuses/penalties (item/conditional/circumstance) don't stack. That said, I still prefer 5e's +1d4 bless over PF's +1 to bless. More fun to roll dice than add a static number. Well, both are D20 D&D. Presentation goes a long way.

Tuesday, 7th August, 2018

  • 07:37 PM - Reynard quoted mellored in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    Giving a solution is better than just listing problems. It isn't, actually, because if the rule is in fact a problem then there are going to be a lot of other folks reporting issues with the rule. Most of them would provide solutions that are only good solutions for their group, not generally. Game design is a real technical field. Trust designers when they ask you for a specific kind of feedback. But if you want to be verbose... "We played your game and it wasn't fun for my group because x, y and z, so we change a,b, and c, which fixed the issues and now it's fun for my group" That's not verbosity, that's specificity, but the latter half 8s still not likely to be much use to the designer in a massive playtest like this. If yours was one of a half dozen groups that got the rules for alpha tests, that sort of thing would be useful. In this case, this late in the design, chances are the design team has a bunch of alternatives and iterations in the hopper for any given system and what they ...


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