View Profile: ChrisCarlson - Morrus' Unofficial Tabletop RPG News
  • Istbor's Avatar
    Yesterday, 04:31 PM
    My only beef with 2016 movie, was that they didn't continue with the story. This new announcement fills me with some hope, but not a ton.
    143 replies | 6354 view(s)
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  • OB1's Avatar
    Yesterday, 02:55 PM
    Alchemy Jug 27 Bag of Holding 29 Bag of Tricks 28 Brazier of Commanding Fire Elementals 10-2=8 Broom of Flying 23+1=24 Carpet of Flying 27 Censer of Controlling Air Elementals 8 Crystal Ball 14 Crystal Ball of Telepathy 14 Cube of Force 24
    187 replies | 3657 view(s)
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  • OB1's Avatar
    Sunday, 16th June, 2019, 02:11 PM
    Alchemy Jug 28 Bag of Holding 30 Bag of Tricks 26 Bowl of Commanding Water Elementals 6 Brazier of Commanding Fire Elementals 12 Broom of Flying 21+1=22 Carpet of Flying 26 Censer of Controlling Air Elementals 14-2=12 Crystal Ball 16 Crystal Ball of Telepathy 18
    187 replies | 3657 view(s)
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  • OB1's Avatar
    Saturday, 15th June, 2019, 05:22 PM
    Alchemy Jug 26 Bag of Holding 27 Bag of Tricks 27 Bowl of Commanding Water Elementals 10 Brazier of Commanding Fire Elementals 14-2=12 Broom of Flying 21+1=22 Carpet of Flying 26 Censer of Controlling Air Elementals 14 Chime of Opening 2
    187 replies | 3657 view(s)
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  • OB1's Avatar
    Friday, 14th June, 2019, 05:41 PM
    Alchemy Jug 27 Bag of Holding 24 Bag of Tricks 24 Bowl of Commanding Water Elementals 14-2=12 Brazier of Commanding Fire Elementals 14 Broom of Flying 19+1=20 Carpet of Flying 26 Censer of Controlling Air Elementals 14 Chime of Opening 10 Crystal Ball 18
    187 replies | 3657 view(s)
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  • OB1's Avatar
    Thursday, 13th June, 2019, 03:02 PM
    Alchemy Jug 25 Bag of Beans 10 Bag of Holding 24 Bag of Tricks 23 Bowl of Commanding Water Elementals 14 Brazier of Commanding Fire Elementals 14 Broom of Flying 21+1=22 Carpet of Flying 25 Censer of Controlling Air Elementals 16 -2=14 Chime of Opening 12
    187 replies | 3657 view(s)
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  • OB1's Avatar
    Wednesday, 12th June, 2019, 06:21 PM
    Alchemy Jug 26 Bag of Beans 14 Bag of Holding 21 Bag of Tricks 25 Bowl of Commanding Water Elementals 14 Brazier of Commanding Fire Elementals 16-2=14 Broom of Flying 21+1=22 Candle of Invocation 4 Carpet of Flying 24 Censer of Controlling Air Elementals 16
    187 replies | 3657 view(s)
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  • OB1's Avatar
    Tuesday, 11th June, 2019, 05:43 PM
    Alchemy Jug 26 Bag of Beans 11 Bag of Holding 26 Bag of Tricks 25 Bowl of Commanding Water Elementals 18-2=16 Brazier of Commanding Fire Elementals 18 Broom of Flying 18+1=19 Candle of Invocation 7 Carpet of Flying 23 Censer of Controlling Air Elementals 18
    187 replies | 3657 view(s)
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  • Bawylie's Avatar
    Tuesday, 11th June, 2019, 07:07 AM
    Get the core 4 right first. Then move into 4 other classes by power source. Divine, Arcane, Martial, Primal, Psionic.
    29 replies | 1133 view(s)
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  • OB1's Avatar
    Monday, 10th June, 2019, 01:04 PM
    Alchemy Jug 26 Bag of Beans 14 Bag of Holding 30 Bag of Tricks 26 Bowl of Commanding Water Elementals 18 Brazier of Commanding Fire Elementals 20-2=18 Broom of Flying 19+1=20 Candle of Invocation 15 Carpet of Flying 22 Censer of Controlling Air Elementals 18
    187 replies | 3657 view(s)
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  • OB1's Avatar
    Sunday, 9th June, 2019, 02:40 PM
    Alchemy Jug 25 Bag of Beans 19 Bag of Holding 28 Bag of Tricks 25 Bowl of Commanding Water Elementals 18 Brazier of Commanding Fire Elementals 20 Broom of Flying 21 Candle of Invocation 16 Carpet of Flying 20+1=21 Censer of Controlling Air Elementals 20-2=18
    187 replies | 3657 view(s)
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  • Bawylie's Avatar
    Friday, 7th June, 2019, 11:05 PM
    Elfquest. Let’s see that done the way it was meant to be done.
    20 replies | 647 view(s)
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  • Istbor's Avatar
    Thursday, 6th June, 2019, 08:32 PM
    Remind me not to turn into a Mindflayer any time soon.
    7 replies | 417 view(s)
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  • iserith's Avatar
    Thursday, 6th June, 2019, 05:57 PM
    Right. It works if the DM says it works. Full stop. Arguments from reality are perhaps the weakest arguments one can make about a fantasy world controlled by someone who gets to say how things operate. The more productive way to examine this situation in my view is: Why is this happening and what can I do as DM to take away the impetus to do it? Because it's almost certainly the DM's fault due...
    68 replies | 2496 view(s)
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  • OB1's Avatar
    Thursday, 6th June, 2019, 03:25 PM
    Alchemy Jug 20 Apparatus of Kwalish 21 Bag of Beans 20 Bag of Devouring 20 Bag of Holding 20 Bag of Tricks 20 Bowl of Commanding Water Elementals 20 Brazier of Commanding Fire Elementals 20 Broom of Flying 21 Candle of Invocation 18-2=16
    187 replies | 3657 view(s)
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  • iserith's Avatar
    Thursday, 6th June, 2019, 02:39 PM
    While I agree that torture is far too common in many games, I don't agree with your reasoning on the mechanics encouraging it or your solutions for curtailing it. Your position on the mechanics seems to be one in which the players are asking for or declaring that they are making ability checks, which the rules do not allow. The DM is always the one who asks for ability checks, when the outcome...
    68 replies | 2496 view(s)
    5 XP
  • Istbor's Avatar
    Wednesday, 5th June, 2019, 09:26 PM
    Istbor replied to I need quotes!
    I think Nothing More put it pretty well. "We all get lost some times, trying to find what we're looking for."
    71 replies | 5497 view(s)
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  • OB1's Avatar
    Wednesday, 5th June, 2019, 06:37 PM
    Pearl of Power 9-2=7 Scarab of Protection 8+1=9
    304 replies | 6114 view(s)
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  • Bawylie's Avatar
    Tuesday, 4th June, 2019, 08:43 PM
    I’d advise you not to play it, since you’re asking.
    234 replies | 9268 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 4th June, 2019, 06:28 PM
    Agreed. I purposefully ran a game for a group of people who had never played D&D 4e, but had heard plenty of bad things. At the end, I asked what they thought and the consensus was "I don't understand what people hated about it - that was awesome!"
    234 replies | 9268 view(s)
    5 XP
  • iserith's Avatar
    Tuesday, 4th June, 2019, 04:16 PM
    If the DM knows how to create and present skill challenges (as outlined in the Rules Compendium, not the DMGs), then skills are very important. Often my players are more terrified of skill challenges than they are of combats!
    234 replies | 9268 view(s)
    2 XP
  • Istbor's Avatar
    Tuesday, 4th June, 2019, 03:49 PM
    That sounds correct Blue
    5 replies | 347 view(s)
    1 XP
  • Istbor's Avatar
    Tuesday, 4th June, 2019, 03:45 PM
    Well it certainly has a decent looking cast.
    1 replies | 236 view(s)
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  • iserith's Avatar
    Tuesday, 4th June, 2019, 02:20 PM
    It's a great game in my view. Just be prepared that combats will tend to run slower than D&D 5e, especially if the group is unfamiliar with the system. You or your group may or may not have access to the online character builder (I still have it). If you do not, that can make character creation and advancement a bit more time consuming if all the books are open for use.
    234 replies | 9268 view(s)
    1 XP
  • OB1's Avatar
    Tuesday, 4th June, 2019, 02:16 PM
    Necklace of Adaptation 9+1=10 Necklace of Prayer Beads 2 Pearl of Power 12-2=10 Scarab of Protection 14
    304 replies | 6114 view(s)
    0 XP
  • Valdier's Avatar
    Tuesday, 4th June, 2019, 12:03 AM
    *removed*
    65 replies | 125525 view(s)
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  • Istbor's Avatar
    Monday, 3rd June, 2019, 04:15 PM
    Oh? There is a book? Hmm. Didn't know. I thought the show was quite enjoyable. I especially liked the Hell hound, as well as the interaction between Aziraphale and Crowley to be pretty interesting.
    31 replies | 1152 view(s)
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  • Istbor's Avatar
    Monday, 3rd June, 2019, 03:13 PM
    So. Discussed this with a colleague who is a huge MtG nerd. (I have played a little, and still retain my old White/Red Soldier deck) Couldn't decide if this will be targeted for a wider/younger audience or not. I think not. Especially after reading a couple articles, but he is not convinced. Thoughts?
    3 replies | 316 view(s)
    0 XP
  • OB1's Avatar
    Monday, 3rd June, 2019, 02:59 PM
    Necklace of Adaptation 11+1=12 Necklace of Prayer Beads 6 Pearl of Power 11-2=9 Scarab of Protection 18
    304 replies | 6114 view(s)
    0 XP
  • OB1's Avatar
    Sunday, 2nd June, 2019, 02:02 PM
    Necklace of Adaptation 20 Necklace of Prayer Beads 12 Pearl of Power 16-2=14 Scarab of Protection 19+1=20
    304 replies | 6114 view(s)
    0 XP
  • OB1's Avatar
    Saturday, 1st June, 2019, 02:15 PM
    Ioun Stone 3+1=4 Necklace of Adaptation 20 Necklace of Prayer Beads 13 Pearl of Power 14 Periapt of Health 9-2=7 Scarab of Protection 17
    304 replies | 6114 view(s)
    0 XP
  • Bawylie's Avatar
    Friday, 31st May, 2019, 10:28 PM
    At my table, The world exists for the players. Because it is their sandbox, it must be a space in which they can play, explore, create, and destroy. That doesn’t mean things are static but for player involvement. But it does mean that the majority of my design focuses on things in their proximity more than things outside that area. This holds true even for established, well-trod settings....
    106 replies | 3385 view(s)
    1 XP
  • Istbor's Avatar
    Friday, 31st May, 2019, 05:15 PM
    Okay. Now that it is out. I am excited.
    31 replies | 1152 view(s)
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  • Istbor's Avatar
    Friday, 31st May, 2019, 04:08 PM
    I like it. And frankly, I enjoy my Mages when they want to be larger-than-life. Greedy, power-hungry, and narcissistic are fun. Plus easy to find hooks for and give meaningful conflicts.
    1 replies | 273 view(s)
    1 XP
  • Istbor's Avatar
    Thursday, 30th May, 2019, 05:24 PM
    I guess their jokes just don't get a rise out of the old dwarf anymore.
    1 replies | 282 view(s)
    0 XP
  • Istbor's Avatar
    Thursday, 30th May, 2019, 05:19 PM
    It is going to be a relatively small number of adventurers depending on the events, location, and cultural atmosphere. However, I like to know the numbers behind the scenes as it were. To remain consistent in my own campaign world. It may not seem like much for some, but I know it is something my players would notice. And call out to me, either at the table or after. So example. My players...
    94 replies | 4452 view(s)
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  • OB1's Avatar
    Thursday, 30th May, 2019, 02:04 PM
    Ioun Stone 13+1=14 Necklace of Adaptation 25 Necklace of Prayer Beads 12 Pearl of Power 19 Periapt of Health 18-2=16 Scarab of Protection 20
    304 replies | 6114 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 30th May, 2019, 05:07 AM
    Yeah, or the culture of the group in which you play. Keep it up and I'll bring out the exclamation points. But seriously, I don't mind shortcuts. I do mind it if the shortcut you chose to characterize my position isn't actually my position.
    664 replies | 26395 view(s)
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  • iserith's Avatar
    Wednesday, 29th May, 2019, 11:50 PM
    As I think I mentioned, I'd characterize some of your positions and preferences as being rooted in D&D 3.Xe and/or D&D 4e. I think you've mentioned playing those games before, so this makes perfect sense. My "style" is based on the game system. You would notice my "style" changes when I run and play D&D 4e. Just like it changes when I run and play Dungeon World. That's my point here: I don't have...
    664 replies | 26395 view(s)
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  • OB1's Avatar
    Wednesday, 29th May, 2019, 08:15 PM
    For my campaign, I estimate about 1 in 1,000 individuals ever gain a level in a PC class. Then I assume about 66% die or retire before reaching the next level. So in a world with about 200 million people I get at any given time the following Tier 1 - 300,000 Tier 2 - 3,500 Tier 3 - 13 Tier 4 - 0 Tier 4 characters show up about once every 20 generations or so.
    94 replies | 4452 view(s)
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  • Istbor's Avatar
    Wednesday, 29th May, 2019, 04:26 PM
    I would say 3.0/3.5 So long as I don't have to DM it again. *Shivers* I do enjoy it as a player still. It feeds me lust for building odd and powerful characters.
    288 replies | 9946 view(s)
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  • OB1's Avatar
    Wednesday, 29th May, 2019, 03:43 PM
    Ioun Stone 18+1=19 Necklace of Adaptation 25 Necklace of Prayer Beads 20 Pearl of Power 18 Periapt of Health 17 Periapt of Wound Closure 8-2=6 Scarab of Protection 19
    304 replies | 6114 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 29th May, 2019, 01:49 AM
    Yeah, I have a player pool which includes more players than seats in a given game and, often, multiple PCs per player. There is no way, especially considering my increasing age and penchant for drink at the table, that I can remember anything about the characters' stats. So I don't see any issue with choosing a DC for a task ahead of time which is later resolved by a passive check. I've had that...
    664 replies | 26395 view(s)
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  • iserith's Avatar
    Wednesday, 29th May, 2019, 01:11 AM
    That's fair and my apologies for attributing to you anything that you don't believe. I think that the fewer exceptions to the basic play loop the better. I would also say that "basic access" is something I see as available to anyone through the DM's description of the environment and the things within it and it's on the players to speak up if they want to recall more information that may be...
    664 replies | 26395 view(s)
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  • iserith's Avatar
    Wednesday, 29th May, 2019, 12:48 AM
    Notably, in D&D 5e, "passive" in "passive check" doesn't actually refer to the character being "inactive." It just refers to there being no dice. Unfortunately, it's commonly interpreted as meaning the character isn't doing anything in particular but I don't think one can get there from a reading of the D&D 5e rules. One can get there by reading the D&D 4e rules which refers to both "actively...
    664 replies | 26395 view(s)
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  • iserith's Avatar
    Wednesday, 29th May, 2019, 12:23 AM
    While I'm sure it works with little issue at the table, I think passive check DCs for set knowledge is more appropriate to D&D 3.Xe and D&D 4e than for D&D 5e. In the latter, I prefer to simply lay out the necessary context and basic scope of options sufficient for the characters to act and let the players describe what they want to do. That might include recalling lore to introduce new...
    664 replies | 26395 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 09:28 PM
    I thought that might be the issue. Perhaps this will help: The Case for Inspiration.
    23 replies | 727 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 28th May, 2019, 09:08 PM
    What don't you like about the mechanic? As it is written, it might actually work quite well with this disguise self tactic. It's one thing to look like someone. It's another thing to act like them and that may require learning traits, ideals, bonds, and flaws, which encourages the players to interact and explore to gain a further edge.
    23 replies | 727 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 07:02 PM
    My position is that this depends on the rules of the game system and whether there's a fair and fun method of resolving this. In a game like D&D 5e, I would say there isn't, so my table rule is that if a player wants to act upon another player's character in a way that is a hindrance or is harmful, the player of the target character gets to decide the outcome.
    26 replies | 970 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 06:16 PM
    I think progress combined with a setback is good here - give them the info, but the monster gains an advantage as you say. That could be a situational advantage or just advantage on an attack roll, ability check, or saving throw.
    664 replies | 26395 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 28th May, 2019, 05:40 PM
    I recommend taking a look at the social interaction rules in the DMG. It provides a useful structure for creating a challenge as opposed to just social interaction for the sake of exposition. An "intrigue heavy social interaction kind of thing" is going to lack a lot of exciting stakes, unlike combat, so that's another thing I'd look at and the challenge structure in the DMG will help.
    23 replies | 727 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 05:32 PM
    How many traps and secret doors are in your game? Figuring out how a trap works ahead of disabling it may call for an Intelligence (Investigation) check, as might a task to figure out how a secret door can be opened. How often are players attempting to recall lore when fighting monsters in order to figure out their strengths, weaknesses, etc.? If they're not doing that, why aren't they? The...
    664 replies | 26395 view(s)
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  • Istbor's Avatar
    Tuesday, 28th May, 2019, 05:08 PM
    Hmmm. I haven't seen any of them yet though.
    33 replies | 936 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 04:30 PM
    I would say that the assertion that an Int-8 character is "shortbus" needs some proof, given bounded accuracy. It sounds like some adjustments in perception or expectations is needed here. If that doesn't work, the game does provide a way to address this via the PCs' personal characteristics. Just add a personality trait or flaw to the effect of "I'm about as smart as a bag of hammers and it...
    664 replies | 26395 view(s)
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  • OB1's Avatar
    Tuesday, 28th May, 2019, 03:21 PM
    Ioun Stone 18+1=19 Medallion of Thoughts 5 Necklace of Adaptation 24 Necklace of Prayer Beads 21 Pearl of Power 22 Periapt of Health 17 Periapt of Proof Against Poison 4 Periapt of Wound Closure 13-2=11 Scarab of Protection 18
    304 replies | 6114 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 05:49 AM
    Sure you do, if one character climbs the wall in a way that is meaningfully different than someone else, then the DC can vary. If the approach to climbing is largely the same, then it is reasonable to assign the same DC. It's the role of the DM as described by the game to judge these matters. It's a good thing the game isn't even a simulation of a world of sword and sorcery let...
    231 replies | 12243 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 04:12 AM
    It seemed like in your initial post you were considering a character for a specific campaign. If so, I'd be curious to know how your DM typically runs social interaction challenges and how you'd think this character's effectiveness would rate in that context.
    23 replies | 727 view(s)
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  • iserith's Avatar
    Tuesday, 28th May, 2019, 03:53 AM
    If I had to guess, there's probably more of them than either of us would find desirable. That's especially true of DMs who consider this sort of character build and associated tasks to be problematic for their event-based adventure prep. There's a lot of incentive in such a scenario for the DM to treat the ability check like a saving throw.
    23 replies | 727 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 28th May, 2019, 03:36 AM
    Charisma (Deception) is what the rules say is the ability check used to resolve a task to pass one's self off in a disguise, if there's uncertainty as to the outcome and a meaningful consequence for failure. That is the task your character is undertaking. The spell creates uncertainty and, presumably a meaningful consequence for failure, by default which prompts the Intelligence...
    23 replies | 727 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 28th May, 2019, 03:13 AM
    In D&D 5e, the ability check happens when the task that is being described has an uncertain outcome and a meaningful consequence for failure. With that in mind, we can deconstruct how this is handled. Passing yourself off as someone else (goal) by using a disguise (approach) might reasonably be resolved by a Charisma (Deception) check, if the DM decides to call for one. Your character is...
    23 replies | 727 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 28th May, 2019, 02:38 AM
    The spell says that other than having the same body type, the extent of the illusion is up to the caster. So, I would say that this means you can look like specific people. That said, as DM, it seems reasonable in the absence of specific mitigating circumstances that it is harder to pull off than appearing to be some non-specific person. Thus, I recommend being ready to have to hit some higher...
    23 replies | 727 view(s)
    3 XP
  • iserith's Avatar
    Tuesday, 28th May, 2019, 02:16 AM
    "I'm just not sure if there's a point in continuing this conversation... allow me to continue it." The reason would be to verify the player's assumption that the earth elementals they are about to face are vulnerable to thunder. This will in part determine their resource allocation and tactics in the upcoming battle. I would add that the smart player in my view doesn't seek to "make an...
    664 replies | 26395 view(s)
    0 XP
  • iserith's Avatar
    Monday, 27th May, 2019, 06:52 PM
    That's the basic adjudication process though. First the DM decides if a roll is necessary at all. Climbing is called out specifically as being just movement except in certain circumstances. A DC can only be set once the task is established by the player in a reasonably specific way such that the DM can decide if there's an uncertain outcome and a meaningful consequence for failure. Climbing in...
    231 replies | 12243 view(s)
    0 XP
  • OB1's Avatar
    Monday, 27th May, 2019, 01:24 PM
    Ioun Stone 22+1=23 Medallion of Thoughts 7 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 24 Periapt of Health 17 Periapt of Proof Against Poison 8 Periapt of Wound Closure 19-2=17 Scarab of Protection 19
    304 replies | 6114 view(s)
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  • OB1's Avatar
    Sunday, 26th May, 2019, 03:43 PM
    Ioun Stone 21+1=22 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 14 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1-2=0 annihilated
    304 replies | 6114 view(s)
    0 XP
  • Istbor's Avatar
    Friday, 24th May, 2019, 10:38 PM
    No. I am kind of digging the tune also.
    30 replies | 1446 view(s)
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  • Istbor's Avatar
    Friday, 24th May, 2019, 10:33 PM
    I mean... I liked Salvation. <.< >.> This looks... okay?
    30 replies | 1446 view(s)
    0 XP
  • Bawylie's Avatar
    Friday, 24th May, 2019, 09:26 PM
    That and a couple binders and dividers, and brothers, you’re there.
    9 replies | 408 view(s)
    1 XP
  • Bawylie's Avatar
    Friday, 24th May, 2019, 09:13 PM
    Yeah, I just use pen and paper. There’s no substitute- the OS is always current and it never crashes. The monthly subscriptions are minimal.
    9 replies | 408 view(s)
    1 XP
  • Istbor's Avatar
    Friday, 24th May, 2019, 08:58 PM
    To be fair they seemed okay with the arctic conditions, it was mostly to escape an army of the dead. I can totally see wanting to go back to your homeland and away from people who have hated you for centuries, once there aren't hordes of things trying to kill you. I also think in the books Jon is a Targaryen. It kind of sucks the surprise from that story sure, but with Ned always...
    110 replies | 3673 view(s)
    0 XP
  • iserith's Avatar
    Friday, 24th May, 2019, 07:13 PM
    Nah. See also alchemist fire for ideas on how to resolve.
    14 replies | 651 view(s)
    1 XP
  • Istbor's Avatar
    Friday, 24th May, 2019, 07:07 PM
    I'd ask myself, what is in it for the smuggler's to potentially put their lives in danger to put out this old house. I don't think it would be. They would either hunker down in the caves, or just leave, and find a new place to set up in. Let it burn down. If the pile of ash and rubble can still serve a purpose towards keeping curious folk away, then it is business as usual. And after a certain...
    68 replies | 3419 view(s)
    1 XP
  • iserith's Avatar
    Friday, 24th May, 2019, 06:14 PM
    It seems like the create bonfire spell might be a decent basis for ruling what happens here.
    14 replies | 651 view(s)
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  • Istbor's Avatar
    Friday, 24th May, 2019, 02:43 PM
    Yeah. It was good fun really. He played a Bard though. Glad to see he was really enjoying it as well. Maybe he missed it!
    14 replies | 1441 view(s)
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  • OB1's Avatar
    Friday, 24th May, 2019, 02:10 PM
    Ioun Stone 20+1=21 Medallion of Thoughts 14 Necklace of Adaptation 21 Necklace of Fireballs 6-2=4 Necklace of Prayer Beads 19 Pearl of Power 21 Periapt of Health 16 Periapt of Proof Against Poison 19 Periapt of Wound Closure 20 Scarab of Protection 20
    304 replies | 6114 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 23rd May, 2019, 10:04 PM
    Me personally, I don't really care about "immersion." But I would care as a player if I'm asked to make a check without declaring an action. So as DM I would just honestly remind the players that they have X, Y, and Z as quests and that (if this is truly a sandbox game) they aren't required to complete them, but that taking actions A, B, or C would definitely result in those quests being...
    68 replies | 3419 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 23rd May, 2019, 08:59 PM
    I think that's definitely a good attitude to have and it helps if the players are onboard with purposefully putting their characters in bad situations sometimes, trusting that the outcome will be fun for them even if it's bad for the characters. That's certainly the spirit of the game as outlined in the rules in any case. At the same time, as a player, I also want to honor the DM's prep...
    68 replies | 3419 view(s)
    0 XP
  • Istbor's Avatar
    Thursday, 23rd May, 2019, 08:49 PM
    How would we have seen that? There was still a Jedi, what's more we now know he went on to make his own academy. I think that line, Darkness rises, and light to meet it, says it all. We probably cannot have one, without the other. My two copper at least. Otherwise, look good. Interested to see what they do, and what information they reveal. I really hope as well, that we get to see...
    6 replies | 369 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 23rd May, 2019, 08:19 PM
    Man, I don't know if I'd want to live in a world where as DM I'm not encouraging stupid actions.
    68 replies | 3419 view(s)
    2 XP
  • OB1's Avatar
    Thursday, 23rd May, 2019, 07:23 PM
    Ioun Stone 18+1=19 Medallion of Thoughts 16 Necklace of Adaptation 22 Necklace of Fireballs 8-2=6 Necklace of Prayer Beads 19 Pearl of Power 21 Periapt of Health 18 Periapt of Proof Against Poison 20 Periapt of Wound Closure 20 Scarab of Protection 20
    304 replies | 6114 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 06:51 PM
    Basic Rules, page 3, in the paragraph about "winning and losing" in D&D. The "win" conditions are as I specified. This is the section of the rules that tell us what the game is supposed to be about (even if people don't play it that way sometimes). It does not say that the adventurers have to have a good time - it's the players this is referring to. The adventurers could be torn to bits, after...
    68 replies | 3419 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 23rd May, 2019, 05:01 PM
    The thing with burning down the house is that as with any particular course of action the players consider, they are well-served to pass it through the filter of the goals of play. The game defines those goals as the DM and the players creating an exciting, memorable story of bold adventurers who confront deadly perils and having a good time doing it. So the question the players could stand to...
    68 replies | 3419 view(s)
    2 XP
  • Istbor's Avatar
    Thursday, 23rd May, 2019, 03:23 PM
    Heck yeah. I would greatly enjoy seeing how he played the game if I discovered today he was an avid D&D player. I don't know about anyone else's tables, but when we play at mine, we aren't in America with modern political hemming and hawing. We're in our world, fighting Orcs along side Elves. So... yeah... who cares who you voted for outside of the game?
    14 replies | 1441 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 23rd May, 2019, 03:06 PM
    Wow, you jumped on that adventure fast! I just got my book a couple days ago and haven't even cracked it open.
    68 replies | 3419 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 03:04 PM
    That is my reading, though I would say a sword is also an object. I think the main thing here is that incorporeal movement is just that - movement. Push a sword through this creature and it will take damage. If it instead moves through the sword, it takes no damage unless it ends its turn on the sword.
    19 replies | 580 view(s)
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  • iserith's Avatar
    Thursday, 23rd May, 2019, 02:38 PM
    "For the purposes of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or vehicle that is composed of many other objects." (DMG, pg. 246) Walls are also considered objects. They are mentioned in this section as well.
    19 replies | 580 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 22nd May, 2019, 11:08 PM
    Another option, only with less work, is to just play D&D 4e.
    320 replies | 10932 view(s)
    13 XP
  • Istbor's Avatar
    Wednesday, 22nd May, 2019, 07:57 PM
    Will he play... his Paladin!?!
    14 replies | 1441 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 22nd May, 2019, 07:46 PM
    The rules of the game don't seem to indicate I should care about this as DM. The only exception is to encourage players not to waste game time or their characters' lives on bad assumptions and I do that. It seems more likely to me that Intelligence is seen as a dump stat because there is only one class and a couple of sub-classes that use it regularly for attack rolls and DCs and very few...
    664 replies | 26395 view(s)
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  • iserith's Avatar
    Wednesday, 22nd May, 2019, 03:55 PM
    It's frankly hard to say what's at the core of this discussion anymore. What I do know is that if you want to call "thinking" an action, then because of the rule that players determine what the characters think, then there can be no ability check here since there is no uncertainty as to the outcome. The character thinks what the player says he or she thinks. I don't see any complications...
    664 replies | 26395 view(s)
    1 XP
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Tuesday, 12th April, 2016

  • 07:29 PM - lowkey13 mentioned ChrisCarlson in post Rolled character stats higher than point buy?
    ...ustrated by the following. Imagine a hypothetical world with the following: An infinite number of people generating characters. Now, in this world, people roll 3d6 in order. Imagine the following scenarios: 1. After their rolls, they discard all characters with less than a 14. 2. During their rolls, they add 1 to each dice (maximum of 6). 3. After their rolls, they "top up" any ability that is less than 14. How are the outputs (what you are interested in) different? How does the initial method of rolling matter? Now, contrast that with a different method of generating the ability scores prior to transforming them. To put it a different way, if you were to shoot all the men under 6' 3" in the world, or you were to shoot all the men under 6' 3" in the NBA, it might be pedantic or trivial to say that in both cases you end up with very tall people. But despite your lack of interest in the subject, it is still interesting (and probably doubly so if you, unlike Goliath ChrisCarlson are a short person).

Thursday, 17th March, 2016

  • 05:08 PM - iserith mentioned ChrisCarlson in post So 5 Intelligence Huh
    I'd just declare the action invalid and remove it from play. That way the other players don't have to deal with a silly narrative. I think it's important not to get caught up in the silliness of the example and to keep in mind what ChrisCarlson said above. I don't care what the action declaration is - the same process of determining certainty or uncertainty and narration applies regardless of what it is. Some are saying "you can't declare certain things given a particular ability score" (or "your action declaration is invalid" or "I'm going to insert this extra step to determine if your action declaration is valid") and I don't buy that.

Wednesday, 17th February, 2016

  • 01:54 AM - Hussar mentioned ChrisCarlson in post Water, water everywhere, Nor any drop to drink
    ...it okay to play a Battlemaster/Mastermind that not only grants advantage on an attack, but also grants extra attacks during combat (albeit a limited number of times per short rest) but a Warlord based on similar mechanics with a healing ability cribbed from the Healer Feat is a no go? Like I said, if it's not the mechanics and it's not the flavour, then what's the problem? Start a baseline character class called warlord. At 2nd level he gains some sort of "healing word" effect that grants healing to allies a limited number of times per short rest. At 3rd level, you branch off into two (or three) subclasses - Inspirational focuses on buffing with a minor in action granting and Tactical focuses on action granting with a minor in buffing. Poof, end of problem. Granted, I don't know how the Bravura warlord works, I didn't have that book, and, frankly, I don't care. Someone else can deal with that one. After months of agitating and threadcrapping, what is your goal here ChrisCarlson? What do you want to see or not see happen? If your goal simply you don't want to see warlords in the game, then fine, don't play one. Easy peasy. Why are you spending all this time telling people what they shouldn't play?

Thursday, 11th February, 2016


Friday, 29th January, 2016

  • 07:32 PM - jacktannery mentioned ChrisCarlson in post I'm Not Sure We Need a Warlord - Please put down that rotten egg.
    ...class doing the same thing, or perhaps granting advantage, isn't breaking anything. Those three elements are enough to hang a class around. I'd probably go with a rogue chassis, replacing sneak attack which increases every other level, with a small suite of at will effects which increase, probably on a similar curve. The two subclasses focus on Int or Cha respectively and the Int warlord focuses on adjusting action economy while the Cha warlord focuses more on buffing. I'll have to spend some time writing this up. I think this post really sums up for me what a 5e martial support class could and should be. It moves away from porting a 4E warlord directly into 5E, and instead focuses on creating a 5E-mechanics martial support class. I think it is viable, I would love to play with it, and I think 5E is a good enough game system to be able to include it without damaging anything. I'd love for a martial support class like this to be created by the developers in some fashion. ChrisCarlson, I don;t understand why you are so adamantly against this entire notion. I fully understand that you don't feel a 4E warlord is appropriate for 5E, and Hussar expressed similar reservations in the OP. However, that's not what he's talking about in the post I've quoted above. He's articulating a 5E martial support class. And it would be optional, not reverse-engineered into the DMG/PHB so it would never affect those groups who don't want it; only create opportunities for those who do want it. Surely this is good for 5E and D&D.

Wednesday, 27th January, 2016

  • 11:48 PM - Hussar mentioned ChrisCarlson in post I'm Not Sure We Need a Warlord - Please put down that rotten egg.
    ChrisCarlson - This horse has been well and truly beaten to death. EVERY single one of your "don't tell my PC what to do" things EXIST IN 5e. Battle masters can force you to take extra movement. They can force you to make extra attacks. Paladins force you to take saving throw bonuses. Bards force you to regain HP faster. Masterminds force you to have advantage on attacks. So, why would it be problematic to have any or all of those things in a Warlord character? The only reason I can see for your "no warlords" schtick is because it's from 4e. Because, the thing is, almost everything that warlords HAD in 4e EXISTS in 5e. Just not in a single class. So, you hate 5e that much?
  • 10:08 PM - mellored mentioned ChrisCarlson in post I'm Not Sure We Need a Warlord - Please put down that rotten egg.
    ChrisCarlson did you object to the flavor of the marshal?

Wednesday, 20th January, 2016

  • 11:50 PM - Hussar mentioned ChrisCarlson in post I'm Not Sure We Need a Warlord - Please put down that rotten egg.
    One does have to wonder, ChrisCarlson, what your end goal in these threads are. Obviously you don't want a warlord, but, this is a forum for those who want to discuss a potential warlord. It's been shunted off to its own ghetto precisely because of people endlessly threadcrapping and cluttering up the main discussion forum. I asked a fairly specific question and got a pretty specific answer. Is there room for a warlord? Yup, while a 5e warlord would draw from different niches than the 4e warlord, there are certainly enough spaces for a non-magical tactical character. What's your goal here?

Saturday, 9th January, 2016

  • 03:13 AM - EzekielRaiden mentioned ChrisCarlson in post Warlord Name Poll
    ChrisCarlson Sounds to me like a case of duelling strawmen. Straw the First: There's nothing whatsoever wrong with a situation where every single other player completely ignores any benefits provided to them by a particular fellow-player. Straw the Second: Everybody who plays absolutely must always play as a team player or they're a horrible person. Oddly, I don't actually see the second strawman present in either Mellored's argument or Mr. Vargas's. Both seem to have come from your posts, or your (re)interpretation of others' posts.

Saturday, 10th October, 2015

  • 03:38 AM - pukunui mentioned ChrisCarlson in post Last D&D Survey Results In! Plus What's Up With The Ranger?
    ChrisCarlson: The ranger from the 08/02/13 packet had Favored Enemy as the subclass choice (with the two options being Dragon Slayer or Horde Breaker). It also had Expertise dice - it would be nice if rangers could just have Expertise in, say, Survival and Nature in general, rather than having Expertise in any Intelligence- or Wisdom-based skill check so long as they're in their favored terrain. That's just too fiddly and conditional. As for Natural Explorer, the 08/02/13 ranger didn't get it until 5th level, and it made it so you and your companions could move at twice the normal rate while in "aboveground environments". It also made it so you couldn't become lost. It also increased the ranger's scouting range and foraging results. No mention of only being able to do these things in specific terrain types. Their 20th level capstone ability was also pretty good: Terrain Superiority gave them advantage on attack rolls and saving throws made in "aboveground, wilderness environments". As an...

Sunday, 27th September, 2015

  • 12:09 AM - El Mahdi mentioned ChrisCarlson in post For the Record: Mearls on Warlords (ca. 2013)
    http://www.enworld.org/newsimages/laugh.png ChrisCarlson laughed at this post http://www.enworld.org/newsimages/laugh.png admcewen laughed at this post I don't understand what you're trying to communicate as concerns my question/post. Would you be so kind as to explain it please? ChrisCarlson admcewen

Thursday, 24th September, 2015

  • 03:01 AM - pemerton mentioned ChrisCarlson in post How many fans want a 5E Warlord?
    ...h me (eg by just ignoring a class that is clearly not designed for them)? As to my "vague and shifting" rationales for disliking temp hp: they're a mechanic that in my view adds nothing to the game and generate irritating corner cases. For those who think of hp as meat, what are temp hp? An extra layer of meat sandwhiched on? Conversely, if being pepped up can make your meat somehow tougher before the event, why can't it do so after the event? In other words, I don't understand how non-magical temp hp fit with a hit-point-loss-and-gain-corresponds-to-biological-processes outlook in a way that non-magical hp recovery doesn't. I also don't see how the psychic damage type fits into this model in a way that non-magical hp restoration doesn't, but that's probably a separate point. I don't think you'll find any objection to the class in a UA or a supplement (I hope not)- I just don't think people want another core class.I think that at least three posters in this thread - ChrisCarlson, Elfcrusher, and Imaro - are objecting to the warlord existing in UA or some other 5e supplement. why not <snippage> Design your desired class (homebrew) and play it in your campaign? See how it works! Playtest it. If it's a good concept, distribute it. Get grass roots support. Maybe something similar will be in a supplement.I think that's one of the points of this thread, and the Warlording the Fighter thread.

Thursday, 17th September, 2015

  • 08:25 PM - Eric V mentioned ChrisCarlson in post How many fans want a 5E Warlord?
    ChrisCarlson, You never pointed out why his logic is flawed either. You can't. Perhaps there were indeed other words besides "fallacy" he used that you thought "fancy." A quick skim of his post reveals nothing that would be considered such.

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Thursday, 8th June, 2017

  • 07:16 PM - Zene quoted ChrisCarlson in post Just had an awful AL con weekend
    Hello, Zene. My name, as my handle would strongly imply, is Chris Carlson. I am one of Strategicon's board members and Operations Coordinator for the entire show. First, I'd like to take this opportunity to publicly apologize for the terrible time you had at our event. I would also appreciate it if you would let me know more details, via PM is fine if you prefer. Names of the DMs you had problems with (especially the inappropriate jerk) being my priority at this time. I take these things very seriously. I would like to address this with my AL department heads and make sure this kind of thing doesn't happen again. For anyone. If you'd also be willing to give me your real name, and or badge number if you still have it, I'd appreciate it. Again, privately is totally fine. PM me, please. I'd like to discuss this further with you and maybe even be able to offer some form of remuneration for your trouble. Chris Carlson Operations Coordinator Strategicon Chris, thanks so much for the outreach. I wil...

Thursday, 22nd September, 2016

  • 02:32 PM - hejtmane quoted ChrisCarlson in post Warlock One of the More Complicated 5E classes?
    I'm also a bit confused. The original poster is one of those who has repeatedly expressed a clear opinion that warlocks are only ever going to take EB, the supporting feats for EB and spam it all day long. How does doing that make it a complicated class? Seems pretty straight forward and blandly simply to me. His opening post says some new players may not know they are almost required to do this*. That is a totally different issue than claiming a class is complex (or not). (*I disagree that taking EB, and the associated invocations, are required at all to play a fun and effective warlock. But that's a different topic.) Personaly Warlock comes off as a Fighter Champion I mean how complicated is it really you get your invocations most people see that oh Cantrip + chrisma means better damage sold and take that with some exceptions other than that oh I got all these spells I can cast opps I have no slots left ok I use EB durr; oh wait I got this invocation oh I used that have to wait for long...

Saturday, 7th May, 2016

  • 02:39 AM - pemerton quoted ChrisCarlson in post Warlock One of the More Complicated 5E classes?
    I'm saying that the person who made the character, if they chose options interesting to them, is going to have a character that is "good" to them. It's the perspectives from outside that seem to be saying, "That's a bad character by my perspective." I've seen posters on this board give examples of players building characters that didn't perform as expected, mostly because of the mechanical considerations (action economy, rest economy, etc) that are central to the complexity of D&D as a system. The complexities mean that D&D is not transparent. It's not just a matter of, say, writing your biggest number next to the word sword or firemage on your character sheet.

Friday, 6th May, 2016

  • 05:03 PM - Khisanth the Ancient quoted ChrisCarlson in post Why is "Frost Brand" rarer than "Flame Tongue"?
    Well, I suppose there's that. But really... who doesn't love fried chicken! Sword +1, Poultry Fryer. This longsword is +2 and inflicts an additional 2d6 fire damage against creatures with a natural fly speed. Any flying creature killed by this sword is fried to perfection and tastes exactly like chicken.
  • 03:19 PM - Arial Black quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    Not being susceptible to disadvantage is different from gaining advantage to negate potential disadvantage. So when Eagle Sight allows you to ignore disadvantage for dim light, any potential source of advantage would remain. Even in dim light. My bad! I was AFB when I commented, and was thinking that the ability granted advantage, rather than saying that dim light doesn't grant disadvantage like it usually does.
  • 08:04 AM - pemerton quoted ChrisCarlson in post Warlock One of the More Complicated 5E classes?
    Possible examples? Because I still don't see it. What "ranged combat" feature(s) aren't able to impart ranged combat benefits such that the player finds they were actually duped into taking something that fails to perform as advertised? Same goes for melee. Or whatever.Well, I believe that in the case of the warlock there can be complexities around hand management eg two weapon fighting and a casting focus; or using a two-handed ranged weapon and a focus. There can also be complexities around, say, not understanding whether your build (in terms perhaps of spell selection, feat choice, CON score etc) is going to be able to maintain spell effects while being hit in combat. To know what counts as a good chance of succeeding on concentration checks, for instance, requires having more than just a casual knowledge of the rules. Even when it comes to spell selection, it is not always easy to know whether (say) a given cantrip is likely to be effective or not. Consider, say, True Strike. For many peo...
  • 01:31 AM - pemerton quoted ChrisCarlson in post Warlock One of the More Complicated 5E classes?
    if you don't know what you're doing then it's easy to end up with a character that is just plain bad, with very few mechanical options to contribute both in and out of combat compared to other casters. Are you saying one could theoretically take things (class features, spells, etc.) they have no desire to use, then complain that they are useless? Because the only way to make an undesirable character (warlock or otherwise), AFAICT, is to take things you don't want or have no interest in.I think it is possible, in D&D, to make a "bad" character without choosing things you have no interest in. Besides feartheminotaur's points about compatibility between choice and what actually emerges in play, there is another possibility: namely, that the player (especially if inexperienced) gets the maths and/or action economy wrong. That is, s/he tries to build a character who is effective in a certain respect (say, ranged combat or melee combat or whatever) but due to a poor grasp of how the game's relativel...

Thursday, 5th May, 2016

  • 07:40 PM - Dausuul quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    Not being susceptible to disadvantage is different from gaining advantage to negate potential disadvantage. So when Eagle Sight allows you to ignore disadvantage for dim light, any potential source of advantage would remain. Even in dim light. Very good point. However, this is only helpful for Perception checks, since AFAIK nothing else gets disadvantage from dim light to begin with.
  • 11:25 AM - CapnZapp quoted ChrisCarlson in post Warlock One of the More Complicated 5E classes?
    That's a table problem, not a system problem, IMO. If you take things that interest you, and the DM ignores your desires to interface with those interesting choices, I do not consider that 5e's fault. YMMV. The "fault" here is the lack of flexibility. There's no need to start yet another round of "nothing wrong with the rules, you just have a bad DM" Has it occurred to you that a good ruleset makes it difficult to be a bad DM...?

Wednesday, 4th May, 2016

  • 10:08 PM - Satyrn quoted ChrisCarlson in post Need advice: Making Religions, Not Just "Here's The Gods. Pick One"
    Just spitballin' here... What if you devised a homebrew system that treated each available faith similarly to backgrounds? In that, they provide one or more "ribbon features". These would help guide/describe the characters, because of how/why they are drawn to (and/or identify with) a particular faith? Example: So someone closely identifying with an agricultural deity/faith could have a natural gift of a green thumb. Or is the salt of the earth type (gets along well with the peasantry). Or any number of other things that may go towards explaining why they connect so well with that faith. An excellent idea. I created feats that provided religious-flavored powers in 3e, with the flavour text providing a little bit of info for the players. So my advice is this: whatever info you create for your religion, present it to the players in chunks they will actually consume, and provide hooks for all characters to embrace your religious creation. Even if a player passes on these options they will still ...
  • 09:01 PM - RotGrub quoted ChrisCarlson in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    Thanks for clarifying. I just wasn't sure if maybe using the term differently than I'm accustomed. All good. And, yeah, I totally get how 4e is right up your alley. It scratches that same itch when I play it. I'm a huge proponent that people should play whatever system/edition works best for their proclivities. And there's nothing wrong with that. To my surprise I recently discovered that Rotgrubs are considered unfair by some purists. Of course, I'm perfectly happy role playing a miniature giant space hamster while my fighter is waiting for a res... :)
  • 08:20 PM - RulesJD quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    I'm wondering how bear totem's resistance equates to doing more damage or helping party utility? As for lasts longer, I've found shortening the length of a fight by hitting harder (and more often) helps alleviate the need to "last longer". *snip* Interesting. Are you sure? *snip* I have no doubt that this proposed totem barbarian, with two top-tier combat feats, "wrecks" a berzerker barbarian using only their 3rd level frenzy feature. You are absolutely correct. 1. Please, I'm begging you, read the actual posts you're responding to. It would save us both the time and effort. Resistance = don't care about getting hit from non-BPS damage sources = more Reckless Attack. Reckless Attack + GWM = biggest damage boost in the game. Your Frenzy Barb is getting tagged with Drow Warrior poison blades and can't go Reckless (or if they do will drop significantly quicker which = 0 DPR), while the Totem Barb doesn't care nearly as much. Damage Resistance = more Reckless Attacking. Additionally,...
  • 07:42 PM - RotGrub quoted ChrisCarlson in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    To what "playstyle" are you referring, exactly? Not sure if there is a name for it, but it's a playstyle that is very heavy on the miniature wargaming side of things coupled with MMO concepts.
  • 04:52 PM - RulesJD quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    I'm still waiting for you to define "equal/better", remember? Truer story. You've hinted before than you attend Strategicon. Have we met? I feel like your particular flavor of debatery is somewhat familiar to me. PM me your name so I can tell if we've ever met at one of my cons. You know my name, its right there in my handle... Are you aware that bear totem's benefits only function while the barbarian is in their rage state? I just want to make sure. It seems like you are giving the impression it's an always-on feature. Or, are you saying that your totem barbarian manages to always have rage going? If so, let me know who your LA DM is because they are laughably bad. 1. Does more damage, lasts longer, provides more party utility, literally every category of judging a character's mechanics. This isn't difficult, you're just avoiding the fact that you have zero argument and zero build. 2. We haven't. 3. Nope, it's not always on, but that's a zero-sum argument because if Bear totem barb i...
  • 03:53 PM - RulesJD quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    We had a set-piece encounter with a red dragon a while back where the half-orc totem barbarian was one of about half of us to fail the initial fear save. But he never succeeded on recovering for the rest of the battle, failing every round to shake it off. And having failed that initial check beyond thrown weapon range, and that being all he had, he basically sat out the fight in the back of the cavern. Sucked to be him. True story. You haven't posted a Frenzy Barbarian build yet that you claim is equal/better than Bear Totem. True story. Also, if you're playing ToD + RoT and not seeing heaps of elemental/poison damage, please tell me who your LA DM is because they are laughably bad. ToD and EE campaigns alone make Bear Barb the by FAR superior choice if only for the ability to care less about Reckless Attack on enemies with Poison/Elemental damage riders. Cultists/Assassins, Dragon Breath weapons, Mage spells, etc.
  • 11:28 AM - CapnZapp quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    So you want the berzerker to take a feat that is less useful to them than it would be for the totem guy I have never said this. Stop putting words in my mouth. The only arguments you discuss are the straw men you set up yourself. When you change that, and start analyzing the real choices instead of attacking the person, I'll get back to you.

Tuesday, 3rd May, 2016

  • 10:16 PM - RulesJD quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    What an odd assertion to make. Are you sure? Clearly you do not have me on ignore, because you can see and respond to me. So I'm not sure how you've missed all my posts in this thread. I believe you may not fully grasp the debate as it stands. Because, lose how, exactly? And what parameters are you using to establish this opinion of yours in the first place? Your claims are unsupported and ephemeral. Because you clearly struggle with reading comprehension: I realize that people have various preferred role-playing styles, and value different non-mechanical aspects of characters. This isn't a thread about that. This is intended to be a thread about raw, by the book, standard assumptions, subclass effectiveness comparisons. Since you also fail as basic math, the average benefit of Advantage/Disadvantage across the D20 spectrum is ~4.3. It changes with what number you need to roll to succeed, but a 10/11 is taken as the average. Simplified (and per PHB impact on passives, taking into account au...
  • 07:43 PM - RulesJD quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    So you want the berzerker to take a feat that is less useful to them than it would be for the totem guy, but it's somehow a ridiculous example to tell the lore bard to take the same feat the valor bard would find useful? And you don't see the double-standard in your thinking? I suppose, farewell to you as well, good sir. You've posted nothing. You can literally optimize your Frenzy barb however you want with whatever feats you want (Point Buy 27/Official feats obviously) and it will still lose to the Totem barb outside of anything except an encounter with no non-BPS damage and nowhere that goes more than 1 fight per long rest.
  • 06:45 PM - Elfcrusher quoted ChrisCarlson in post Warlock One of the More Complicated 5E classes?
    IMO, this is not only irrelevant to the point you are trying to make, it muddies it in the trying. What does druids and poison spray have to do with your assertion that warlocks need not only take EB, but AB to go with it. I think he was saying that a warlock using poison spray as his damage filler is metaphorically pretending to be a druid, but badly. He wasn't comparing a non-EB warlock to a PS-spamming druid. If that makes sense. Good lord did I just defend Zard?
  • 05:30 PM - CapnZapp quoted ChrisCarlson in post Berserker - How does it really compare to Totem Warrior?
    Sounds more like apples to pears, if ya ask me... Your artificial hamstringing is no different than requiring a valor and lore bard to both take the Charger feat and expect a fair comparison. Not cool. No. Again you reply by conjuring up ridiculous examples, instead of taking my methodological advice to heart. You are wasting everybody's time. Good bye.


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