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    Friday, 7th June, 2019, 07:46 AM
    THAC0 - Don't be so negative.... Seriously though, my maths is quite poor and I started with THAC0 and never had any issues with it. It was just how the game was played and I never knew otherwise then. I have met people since who like to dis THAC0, who have never actually used it. I miss THAC0 Weirdly, as a player I also miss Level Drain. Go figure.
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Friday, 7th June, 2019


Monday, 11th March, 2019

  • 02:58 AM - Blue mentioned rgoodbb in post Designing a one-shot session
    rgoodbb, I have similar issues in being much better at running long campaigns then episodic one-shots. I asked the question before, maybe you can get something from that thread as well: http://www.enworld.org/forum/showthread.php?608978-Advice-for-one-shots Another I saw along the same lines: http://www.enworld.org/forum/showthread.php?600561-Designing-scenario-s-episodes-that-can-be-finished-in-4-hour-sessions

Sunday, 5th August, 2018

  • 01:53 AM - Michael LaPointe mentioned rgoodbb in post What is your group’s roleplaying level?
    rgoodbb, I may have been confused by the initial question in the first place. By mentioning "Role Playing" my character, I think of it as talking in their voice and maybe even wearing clothes somewhat like they wear. We do not do that. However, if you are talking about us saying sentences like this if my character's name is Rogan: Rogan swings on the bugbear with a longsword. He rolled a 17 to hit. Then I would ask if that is enough to hit. etc. If that is what is termed as "Role Playing", then we do it. :) Mike LaPointe

Friday, 20th July, 2018

  • 11:47 PM - pming mentioned rgoodbb in post The Closed Door
    Hiya! Yup...love doors. Actually, any "portal" really. It's exactly as you said, @rgoodbb, its the whole anticipation and unknown that has my imagination whirling. One of the things I do often...but not constantly...is describe a dungeon door for no particular reason. It serves three parts: One, it lets me just 'go wild' with my imagination and free-flow a description. Two, it instantly engages my players focus and imagination. Sometimes, when things start to drift off into "general socializing" as opposed to playing the game (we are all friends, obviously, having been playing for a couple decades together), describing something in the setting...like a door/portal ;) ...gets everyone's focus back to the game. Third, it keeps the players from automatically assuming "Oh, THIS door is special because the DM is describing it more!". I do this with a LOT of things in the game, not just doors/portals. Chests, stairs, goblets, books, torches, furniture, swords, shields, etc. As for the Three Pillars...I'm definitely partial to the third; Exploration. I find this the MOST enjoyabl...

Wednesday, 21st March, 2018

  • 10:21 PM - merwins mentioned rgoodbb in post You find a magical _____, it does _____
    Hey @rgoodbb This is the second post I've noted where it seems like you haven't made much of an effort to really contribute. Attempts at comedy are cool, but I'd prefer the thread not be derailed. I am getting a lot of value from the more meaningful posts in this thread. Subtle, nonstandard, clever items go a long way in my game. I've seen a number of thoughts interspersed between posts without breaking the chain of ideas. That's seems a far more reasonable route to take. Thanks. Oh, and for the record, Herosmith14, the Summon Cubes were great. I'm combining your idea with information at this link: http://mathematicscentre.com/taskcentre/103fourc.htm To create a magic item that transforms into a portal to one of 15 different dungeons depending on which shape it is fashioned into before it is set down and the command word spoken. I might simplify to only eight basic formations if you don't have to set the finished construct down before activation.

Thursday, 16th November, 2017

  • 10:53 PM - lowkey13 mentioned rgoodbb in post Survivor Adventure Paths- TOA ANNIHILATES THE OPPOSITION!
    h/t @rgoodbb This thread is inspired by the prior threads on the core classes, the core races, the core alignments, feats, and the iconic D&D monsters. Also? We finally have enough books to do a 5e AP thread. IMPORTANT NOTE- DOWNVOTES ARE ONLY WORTH 2 IN THIS THREAD. BECAUSE REASONS. Each AP starts with 20 points and you vote for one AP you like which gets 1 point and an AP you dislike which loses 2 points. It is intentional that a negative vote is worth more than a positive vote- first, we don't want to be here all year. Second, because. Upvotes are in green, downvotes are in in red (unless you are on your phone, and are unable to). Copy and paste the previous posters vote and change the numbers. You may vote once per day. This is an honor system, and we are all honorable gamers; please do not abuse it. If this means you vote once at night one day, and once the next morning - that's fine, but don't vote again until the following day. This is also purely a popularity contest and you do not ...

Thursday, 31st August, 2017

  • 05:46 PM - Yaarel mentioned rgoodbb in post What is the most powerful spell?
    rgoodbb Great input. Yeah, it is important to focus on desire, what players actually *want*. It helps give clues to aspects that one might not notice at first. 6th-level spells introduce the category of ‘Setup’ spells. These are spells that are less useful to prepare because of their extensive casting time, significant prerequisite, or their stationary result that cant move around during adventure. It includes rituals because of their extensive casting time. Despite this investment, the spell effects can be very useful. Normally, one casts a Setup spell during downtime before adventuring, or during rests between encounters while adventuring. It tends to be less useful to prepare a Setup spell for unknown encounters, and it can be painful to choose it as one of the few known spells. I updated 1st-level spells with the Setup category. Find Familiar is one of these spells with an extensive casting time, but with a very useful effect. The sacrifice is painful. A Bard who chooses F...

Tuesday, 22nd August, 2017


Tuesday, 18th July, 2017


Thursday, 6th July, 2017

  • 10:25 AM - Lanefan mentioned rgoodbb in post Survivor Core Classes- Fighter Wins!
    BoldItalic rgoodbb Redthistle - what fun it would be for the four of us to play in an in-person game sometime! :) Of course, we'd go through DMs like Spinal Tap goes through drummers, as they'd keep failing sanity checks... Lanefan

Wednesday, 5th July, 2017

  • 11:24 PM - Lanefan mentioned rgoodbb in post Survivor Core Classes- Fighter Wins!
    rgoodbb - I cross-posted with you but I think we've somehow managed not to contradict anything - by sheer luck Pur-Ging was the one character I forgot, so her chat with Gucci happens side-along with what I've just done...cool?

Wednesday, 28th June, 2017


Tuesday, 30th May, 2017

  • 06:07 PM - Satyrn mentioned rgoodbb in post Cooper
    ...e has been done before :p ), a village 'roll Halflings down the hill in a barrel' competition, the town impose a 'wood tax' because of a shortage as the local forests have become too dangerous, or the party being stuck in a beer cellar and having to hide... Forget mechanics, for me there'd be no armour, no speed/space restrictions, nothing like that - it would mechanically be nothing more than a wooden backpack. Well, I was just thinking about the times when he's in the barrel, fighting. How to handle attack rolls against him. Cover requires extra numbers. Tracking whether he's ducked down or not seems like it would get tedious after a couple of combats. Determining if the barrel gets hit, and tracking it's hp and stats seems like it would get tedious after a couple rounds. So for that, I think I'd just assign an armor class for "fighting in the barrel" (AC 15 + Dex maybe). But all the fun stuff would be in play, ad-libbed as the scenario warrants. And I would hope that would be rgoodbb's focus with the barrel.

Sunday, 21st May, 2017

  • 09:37 PM - BoldItalic mentioned rgoodbb in post So long and thanks for all the fish!
    "Hold on," said Ballnard, "Hermione, can you still do weddings? You still have your credentials and whatnot?" "Well, yes, theoretically, but ..." "Terri," declared Ballnard, going down on one knee, "Will you marry me?" There was an embarrassed shuffling of feet, an impatient rattling of weapons, mutterings under the breath and general disquiet at this breach of table etiquette. After all, they were just about to roll initiative for what looked like a boss fight and there was a distinct expectation of Magic Item Tables, hopefully at least G or H, hanging in the air. The DM was already making meaningless dice rolls behind the screen and cackling, so you didn't have to be metagaming to know what was about to happen. There was no answer from the Mysterious Trainger. Ballnard looked around in bewilderment. "Sorry," said rgoodbb checking the list, "She's not actually here. She's just a normal NPC with no actual class." "No class? No class? She's a f***ing aristocrat! Descended from dukes and earls! She was my ticket out of this wretched narrative!" shouted Ballnard growing increasingly irate. "That's it! I'm leaving! Right now!" And with that, Ballnard picked his dice bag and flounced out of the thread, leaving the party one sorcerer short. "Sorry about that," said Ballnard's character Stonnard, "He won't go far. I'm still wearing his Cloak of Teleporting Circles". There were nods of approval from around the table. "Well done, that dwarf," said a cultured English voice from the back row. "Are we quite finished?" asked the DM, looking round for dramatic effect. In that case, Roll For Initiative!

Wednesday, 17th May, 2017

  • 04:00 PM - Redthistle mentioned rgoodbb in post Druid subclass: Circle of the Warden
    ...amework. They are definitely something which can be expanded with additional forms being added for the warden to learn. There could be a level requirement (prefer not to have one though) or they could start with 2 or 3 forms and then be able to choose more as they level up. For the tankiness, I did think of doing something similar to the dragon sorcerer which grants +1 hit point/level. This would bring them up to a d10 hit die equivalent. It would certainly help them survive in melee by giving them just a little more of a hit point buffer. This works, does what it needs to, but it kind of isn't too interesting. Although I guess the more interesting parts of the warden are the forms. I probably wouldn't increase the size of their hit dice, but the idea of them gaining temp. hit points could be interesting. Perhaps Wisdom modifier (min. 1) temp hit points at the start of their turn. Although I've been concentrating on getting Primal Forms into a reasonable draft form, the ideas from @rgoodbb and @cbwjm quoted above have been moving around in the background of my mind. I do think that cbwjm's original ideas for the 6th, 10th, and 14th level features are good as they are, but adding the Wisdom modifier as temporary hp while in primal form is appealing and makes a certain sense. What if the Circle of the Warden was designed like the Circle of the Land subclass, with multiple types of warden? The 4e Player's Handbook 2 described the Earth Warden and the Wild Warden, and the 4e Primal Power book gave us the Life Warden and Storm Warden. They wouldn't necessarily have to be named after those specifically, but the notion of those tree-related powers in 4e ... it would be like playing a were-treant or something. Sweet! I haven't looked at any of the Paragon Paths yet, so they haven't been included in my thinking here. I'm probably missing some good ideas because of that. Anyway, back to some ideas for primal forms. Here's the current adaptations I've considered: Form of the Av...

Wednesday, 10th May, 2017

  • 02:09 PM - Corwin mentioned rgoodbb in post So long and thanks for all the fish!
    "Laugh @BoldItalic, @rgoodbb, @innerdude laughed with this post" Do you guys not know how to follow instructions? I said "all of my previous posts". Not that one! Ugh. It is so hard to find good help these days...
  • 11:02 AM - BoldItalic mentioned rgoodbb in post So long and thanks for all the fish!
    rgoodbb - I'm wondering why it's just you and me playing ping-pong with the narrative? Where is everyone else? Is it because we are just making stuff up as we go along and that's somehow against the rules? Only the DM is allowed to make stuff up? Hey, guys, you are allowed to take turns here at being the DM !

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned rgoodbb in post Help a rogue with her special item wish list
    Well, I knew it! All of y'all's suggestions rock!! >XD UngeheuerLich Oh, mithral! I did not know that was a thing heheh, thanks! :D Adding that to my wish list for sure :o rgoodbb I really like utility items too! :D Slippers of spider climbing is a GREAT suggestion! And my DM has already given us some spiderclimb potions earlier on so I don't think that should be a problem, thanks ;D And someone else is ALSO recommending the immovable rod, so that must be a really great item. :3 Imaculata :D Dude, I gotta say, I thought you were joking until I looked it up and found that there is ACTUALLY a grappling hook in DnD! XD I saw the youtube video and already knew that it was Mabel from gravity falls, hah! Good choice of vid there man ;D MostlyHarmless42 You know what? I saw the Trident of fish command and didn't like it very much >:/ The reason is that my Triton can already communicate with any beast that breathes water, and figured that I MIGHT be able to talk a sea creature into doing my bidding. Now that I look at it again however, I think it might totally work. This would be a spell and one of three charges, so it would probably make it harder for a DM to go ...

Saturday, 28th January, 2017

  • 03:01 AM - AaronOfBarbaria mentioned rgoodbb in post Why did I wait so long to DM?
    rgoodbb, I second robus's advice not to sweat it. You shouldn't worry about making future sessions live up to, or best, the sessions that come prior - you should just focus on having a good time with your players at the session you are currently all having. You'll drive yourself mad and accidentally sabotage yourself if you let thoughts beyond "Let's have fun tonight" weigh on your mind. And I am glad you shared your initial DMing experience, as it serves as evidence of something I've claimed for a lot of years now - that DMing isn't nearly as hard as the general gamer population believes it to be (I think the "DMing is hard work" thing basically started as propaganda spread by DMs that feared that another of their group sitting in the DM seat for a campaign would mean the group liking the new DM better and not letting the old DM run games anymore, but that's a discussion for another thread).

Friday, 27th January, 2017

  • 11:26 PM - Rhenny mentioned rgoodbb in post Why did I wait so long to DM?
    rgoodbb - I just read your DM experience post and it delighted me. Welcome to the brotherhood of DMs! When the players get into developing the world and roleplaying characters a D&D session is magical. I wish you all the best as you continue to build with your players and enjoy the world you create. Cheers!

Wednesday, 2nd November, 2016

  • 04:46 AM - MoonSong mentioned rgoodbb in post Post a character, get a Pic.
    Ok, I will proceed in alphabetic order Part 1 @tglassy Aiden 78038 @shadowoflameth Azariah 78039 @Not-so-newguy Bursule 78040 @Cyber-Dave Cade 78041 @Stupid_Goat Ennio 78042 @Ganymede81 Grimstone Firebeard 78043 @Satyrn Cleric of Erythnnul 78044 @rgoodbb Hess 78045 @doctorbadwolf Ianto 78046 TheHobgoblin Kenxia 78047

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Saturday, 16th March, 2019

  • 11:59 PM - Eltab quoted rgoodbb in post When the DM says…..
    When the DM says ….. -DM rolls dice including a d20- "Oh, look at that!" An experienced player will ….. -visibly brace him/herself- Whilst a new player will ….. lean forwards and eagerly ask "What? See what?"

Sunday, 10th March, 2019

  • 11:53 PM - Mort quoted rgoodbb in post Designing a one-shot session
    Any extra thoughts? Some good advice already! To add: 1. Start things quickly. In medias res works particularly well for a one shot because it avoids all the clunky introductions and decisions that often plague the beginning of an adventure. It's not the only way - but start things quickly. 2. If you are handing out characters: be certain that each character has means to meaningfully contribute to the adventure. Several times in the last 2 Gen Cons, I played in games where 50% of the group had characters with skill sets completely useless to the adventure at hand! Granted, this is less a problem for 5e then some other systems but it can still be an issue. If players are bringing their own characters, give them at least some idea of what to expect. If players bring characters armed for an underground expedition and the one shot is a sea voyage - it'll be less fun. As for process, mine is similar to what's already been posted. Grab inspiration from a map or city writeup. Add conflict. Figu...
  • 11:12 PM - iserith quoted rgoodbb in post Designing a one-shot session
    Thanks iserith. You are always one of the first if not the first to offer a helping hand to less experienced DM's. You are a credit to this community and it is lucky to have you. If I may indulge your expertise; Thanks for the kind words! 2nd level adventure. My thought was to steal a little of the latest tomb raider movie. Rival excavators (a goblinoid gang) found an easy way in. Adventurer's know of a secret but more dangerous (cliff) entrance (skills). Must steal thing from crypt within and get back to benefactor. Through some stirges and maybe spiders if they want more shiny! Crypt guarded by Skeletons and treasure with trap releases a Mummy. Both Adventurers and Goblinoids get there at the same time and can either do a three-way fight of ally against the mummy and then battle each other or grab and run. Any extra thoughts? I like that there are two ways into the dungeon. This offers a meaningful choice (assuming in your scenario they can choose to take the goblin...

Saturday, 9th March, 2019

  • 05:11 AM - TaranTheWanderer quoted rgoodbb in post Bard Advice: how much can I dump combat stats?
    Thanks for the invite! Might I suggest the Alert Feat. (He's old yes but he's still got his faculties and he may be a little paranoid enough to keep him awake). Alert: Never be surprised and Go first if you can. Then you can Bane/Greater Invisibility/Synaptic Static/Dimension Door/Misty Step/Mirror Image/or anything else before they get a go. Bamph, Hide or De-buff their next attacks before they know it. I also second Inspiring Leader. 15 THP is not only not bad for you, but then you don't feel guilty standing behind the buffed Barb or the Giant Constrictor while they take the damage. Have you played this guy yet? Always interested in hearing about actual play of Bards. No I haven’t played him yet. If I go 2 feats that means only 18 charisma. Do you think that’s ok? Chances are I will level to 11th very soon(the party is overdue) but 11th will be a long haul but I can probably wait until 12th for the boost. Your suggestion of bane is interesting and synaptic static looks...

Friday, 8th March, 2019

  • 09:15 PM - TaranTheWanderer quoted rgoodbb in post Bard Faerie Fire in Tier 1
    Sorry for the temporary off-topic post but... I have so far played three Bards in 5th, (which does not make me an expert by any means) but the most useful first level spell (after first level only (sleep)), for me by far was Bane. I like FF. I don't mind DW but as mentioned before, the board must be set just right to pull that off, Bane. Bane man, especially when you can mix a little Mockery and maybe even Cutting Words. Those Orcs are going to have a bad, bad day. Tight, safe targeting 3 targets anywhere within 30 feet of you, Bad, bad charisma save. Someone previously mentioned testing FF against Bane. I think that is a much more interesting comparison than Tashas' or DW, even though one is more buff and the other debuff. You give me 4 orcs, I will cast Bane on 3 of them or all of them if higher level within tier 1. I'm not a maths guy so cannot run the numbers, so this is just my experience, but if you are thinking of playing a Bard, Bane would be my absolute first pick, and then H...
  • 12:26 AM - FrogReaver quoted rgoodbb in post Bard Faerie Fire in Tier 1
    I have so far played three Bards in 5th, (which does not make me an expert by any means) but the most useful first level spell (after first level only (sleep)), for me by far was Bane. I like FF. I don't mind DW but as mentioned before, the board must be set just right to pull that off, Bane. Bane man, especially when you can mix a little Mockery and maybe even Cutting Words. Those Orcs are going to have a bad, bad day. Tight, safe targeting 3 targets anywhere within 30 feet of you, Bad, bad charisma save. Someone previously mentioned testing FF against Bane. I think that is a much more interesting comparison than Tashas' or DW, even though one is more buff and the other debuff. You give me 4 orcs, I will cast Bane on 3 of them or all of them if higher level within tier 1. I'm not a maths guy so cannot run the numbers, so this is just my experience, but if you are thinking of playing a Bard, Bane would be my absolute first pick, and then Healing word, and then Disguise self for shenanigans ...

Tuesday, 12th February, 2019

  • 10:37 PM - Markh3rd quoted rgoodbb in post My return to TTRPG w/ 5e, reflections after 5 years
    Returned end of 4th/beginning of playtest after a long time away. LOTR movies probably chimed within me. Q. Why did I ever stop? A. lack of games/players/DM's and also thought it was something just for kids. Not a problem these days. I shout it from the rooftop that I play D&D now. The amount of folks who want to talk about it to me is surprising. How do you tell people what it actually is? Others just look blankly at me or ask if I dress up. Big fan of CR and Acq-Inc. Have the time to watch both. Haven't seen Relics and Rarities yet. The part about if you dress up cracked me up! I could see you saying, " What do I look like, a LARPer! " Haha. That's just a joke btw, if you do LARP. LARP on and have fun!

Wednesday, 6th February, 2019

  • 09:59 AM - Arial Black quoted rgoodbb in post God Wiz...er...I mean, Druid?
    God WizDru spells by 5th level Arctic probably has the best god spells with Sleet Storm and Slow Underdark though is a serious contender with Web and Stinking cloud Will you let us know what you decided upon? I love hearing about other's gameplay. Ummm...slightly embarrassed, but no druid for me. I had decided on Grasslands, for access to invisibility and haste (buffing my party), and the always-prepared pass without trace which I love. Then I had an idea for a half-elven Ancients paladin. I had both concepts worked out and went to the game ready to ask the DM/players which they prefer. I also waited to roll for my stats until I was in front of the DM, so I wouldn't feel awkward if I rolled really well....! Long story short: I'm playing Erin Silverlance, The Green Knight. And having a good time. All your good advice hasn't been wasted though, because that character concept is still with me and waiting for the right game....along with about 30,000 other yet-to-be-used c...

Saturday, 2nd February, 2019

  • 12:29 AM - FrogReaver quoted rgoodbb in post God Wiz...er...I mean, Druid?
    God WizDru spells by 5th level Arctic probably has the best god spells with Sleet Storm and Slow Underdark though is a serious contender with Web and Stinking cloud Will you let us know what you decided upon? I love hearing about other's gameplay. Slow would be a great pick up for such a Druid. I think I recommend Artic too.

Friday, 1st February, 2019

  • 04:10 PM - KarinsDad quoted rgoodbb in post God Wiz...er...I mean, Druid?
    With a wave of their hands..? I've already got my coat. I have no idea what you are saying.
  • 03:54 PM - MonkeezOnFire quoted rgoodbb in post God Wiz...er...I mean, Druid?
    I was really looking forward to Heat Metal and took it at third level as a Druid. Used it one time only all the way to 7th. Not one decent enemy wearing armour. Not one! Really disappointing. I made an Oni drop its glaive with it but that was pretty meh. Incredibly niche for my Druid unfortunately. This is also how I felt about taking Hold Person. It's a very powerful spell, but only in the situations where it works. Judging from opinions around the internet a lot of people play homebrew adventures that feature a ton of humanoids. But when I was playing Out of the Abyss where many encounters are not humanoids and the humanoids you are likely to encounter all have magic resistance (duergar and derro) it was really not pulling its weight. I'm also playing a druid in Tomb of Annihilation. While adventuring around the jungle I don't prepare either Hold Person or Heat Metal. I feel like the target overlap between Hold Person and Heat Metal is quite large. Humanoids are likely to be using weapons ...

Friday, 23rd November, 2018

  • 03:58 PM - SkidAce quoted rgoodbb in post [Homebrew] Less may be more
    I had a thought of running a campaign where the party were all highly trained Martials. However, each time a PC dropped to 0 HP they wouldn’t become unconscious, they would die, only to be reincarnated soon after as a different race and class but with the same personality as before. This sort of immortality would of course have cost them something in an earlier time. Are they slowly turning undead? Are they cursed? Etc. What did they give up? Monsters/enemies could then become arch enemies/recurring villains for a lot longer, especially if one or two of them shared the same reincarnation feature. I was thinking that that could slowly add a lot of depth, back history, and layers to both sides. (With a generous sprinkling of side quests of course) My only issue is that it may move slightly away from the generic game of D&D in my mind. That of course is only an issue if players think it is. Just musings of a start of an idea. Take a look at the flavor for the video game Kohan. ...

Thursday, 22nd November, 2018

  • 12:31 AM - ccs quoted rgoodbb in post Which is better? Quick Maths help request
    Hmm. I could have them both but then only an 18 in Charisma instead of a 20. Seems expensive. I will think more upon it. Cheers for your thoughts and Expertise in Maths. Then take them both. I'm sure you get more features with both than you would with only one or the other & an extra +1 cha bonus. And if you've (mathmatically) made a character that falls apart because of the lack of a single +1? Then you've made a bad character.

Wednesday, 21st November, 2018

  • 11:44 PM - clearstream quoted rgoodbb in post Which is better? Quick Maths help request
    For a 10th level Warlock with Mask of Many Faces, which is most optimal: Expertise in Deception totalling +12 Or Deception of +8 with Advantage. I’m looking at the Actor Feat and the SilverTongued UA Feat and my maths skills are just horrendous. Luckily I belong to a fantastic community most of whose skills are easily far better than mine. Many thanks in advance. Assume opponent passive Wisdom (Insight) scores are in the range 10 to 19 and most checks are Contests. The nuance is this. +12 needs -1 to 8. Which is from 0% chance to fail to 35% chance to fail. +8 with advantage, needs 3 to 12. Advantage means at the easy end only 1% chance to fail. Or at the hard end ~30% chance to fail. On the other hand, +12 can make a Nearly Impossible DC while +8 can only make Very Hard. Further, +12 can't possibly fail some checks that +8 can fail, even if it is quite unlikely to. All that is before Bardic Inspiration or Guidance. If I had Guidance, such as through a Tome pact, I would probabl...

Tuesday, 6th November, 2018

  • 06:20 PM - TaranTheWanderer quoted rgoodbb in post Aging and Immortality and does it Matter?
    I am role-playing a old goblin PC who is 59 and knows that no goblin lasts past 60 years. For me (and him), age matters. I will soon start rolling a D20 each morning: on a 1, he won't wake up. So I guess it's important for me because I chose that age (56 at the start) to roleplay him and am finding it very interesting. I am also playing an 82 year old human wizard who is suffering from dementia. It is funny at times but also humbling on other occasions. The age thing is obviously interesting to me from a role-playing standpoint. As for levels of Features: No idea. I like this. I've had an idea for a druid for a while to start off as an old man. He was once a powerful druid who disappeared for a few centuries and shows up an old and decrepit with no memory of where he came from or who he was. My idea was that, as he leveled and regained his power and memories, he'd also start growing young to the age he was when he went missing (at 18th level). Or what about the story of a charact...

Wednesday, 10th October, 2018

  • 07:49 PM - Satyrn quoted rgoodbb in post One shot where players are guards in a city
    Don't know what kind of level the players are at. Will the Player's guard party be able to take on this other party in a fight? Especially with a Barb and a Wizard in the group. Even if they could, should they? If it's gonna be a close fight, as a player I'd be thinking we should just get their names and come back with an overwhelming force. Although before that, I'd be pointing out to the transgressors that fighting the city's guard is a sure way to make a small theft turn into either 1) never being allowed to enter the city again, or 2) never being allowed to leave the city's dungeon (not the good kind of dungeon). Which brings me to another thought. The players are gonna need to have a decent idea of how much legal authority they have, and a decent idea of the likely punishment for the laws they see broken.

Thursday, 27th September, 2018

  • 04:49 PM - Xaelvaen quoted rgoodbb in post How Do You Enjoy D&D Away From the Table
    by imagining every person I meet or even get a glimpse in my life of has a race, a class and a personality flaw. My Boss: Half-Orc Barbarian who never thinks they are wrong and doesn't understand that they have changed their mind back and forth three times in the last conversation. Embarrassing colleague: Human Commoner who thinks they are a Bard with 22 Charisma but only has 06 and also because they believe it, they obviously have no insight so low stats all round. Mavis however....Now the. Mavis is the 57 year old domestic cleaner for our work area and she has a secret...I'm going with Changeling Great Old One Warlock, but I could be wrong. This is more fun if you have a friend to compare notes with. This. The nurse with no bedside manner whatsoever is actually a fellow adventurer trying to infiltrate the office and steal something, and just happens to be the brute force of the group and is terrible at the subterfuge. I too do these things to occupy myself in the numb reality aw...

Friday, 7th September, 2018

  • 07:37 PM - Mistwell quoted rgoodbb in post COS level 1 Wizard (Possible Spoilers?)
    My cantrips will be Light (as I am a human Wizard), Mage Hand for utility and Ray of Frost for my combat cantrip. I am planning to go Illusionist so at second I get the Improved Minor Illusion. I do not know the rest of the party make-up, and AC-wise, my Dex is 14 (+2) As you know I get 6 spells to putin the book, so I’m thinking 2 rituals and 4 spells: Detect Magic Find Familiar Grease Mage Armour Tasha’s Tiny Tantrum (re-fluffed) Thunderwave (I have no interest in Sleep). My 2 questions are; 1) Is it worthtaking both Grease and Tasha’s as both drop enemies prone? 2) Is it worthconsidering Shield at 1st level as well as Mage Armour? I was going to take Shield with Alarm at 2nd Anyone care to comment on my selection. I am open to changing 1 or 2 spells about As always, thanks for your thoughts, time and expertise. Cheers, BB. You can only use two spell slots and prepare four spells. So, it might be overkill to do all of Grease, Tasha's and Thun...

Thursday, 6th September, 2018

  • 10:25 PM - Gadget quoted rgoodbb in post COS level 1 Wizard (Possible Spoilers?)
    Is it worthtaking both Grease and Tasha’s as both drop enemies prone? Well, both of them target different saves and are pretty nice debuffs at this level, so I don't think the overlap is too severe. Is it worth considering Shield at 1st level as well as Mage Armour? I was going to take Shield with Alarm at 2nd Both Shield and Mage Armour are useful spells, but preparing both at first level is a significant investment of resources, though admittedly one that can save your bacon at the right time. Normally I would only go with one or the other, but I have heard that COS is hard on low level characters.

Monday, 3rd September, 2018

  • 06:53 AM - Maxperson quoted rgoodbb in post The D4
    The D4 When I first set eyes upon a D4 (mine was yellow I think), it was just, kind of, a pyramid. Why would it be anything else? It came with a bunch of other weird shaped dice and that were all new, freaky, and cool? Now. We all knew of the D6 of course. Most non-D&D players call that the dice. But they don’t know. They don’t know man. We know better don’t we? Yes we do. So I picked it up, (I remember this in in slo-mo of course) laid it flat in the palm of my hand, grinned like a fool, and rolled it…..and……well, that was when it happened…. TLACT. I was underwhelmed. And maybe a tad confused. It did not roll. At all. It just plonked down flat and did not move again. Now D&D is a role playing game, incorporating within it a roll playing game. Dice have to be rolled. Don’t they? Well don’t they? Apparently not. Apparently they can just hit a surface like the One Ring: With great mass, meaning and significance, and instantly stabilise, like a magnet was working overtime on the undersid...


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