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  • Blue's Avatar
    Yesterday, 04:20 PM
    People assign genders to all sorts of objects based on perceived qualities. I think that with a human-like robot people would do that even more-so. That human-looking androids will be culturally assigned genders by how it interacts with us (both content and how it does so - tone, body language, forcefulness, etc.) Not that the idea is bad, just probably easier to do in soemthing that looks...
    17 replies | 619 view(s)
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  • Blue's Avatar
    Yesterday, 04:04 PM
    Overpowering at what level range? What racial features make players excited at Tier 2 and Tier 3 of play?
    15 replies | 335 view(s)
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  • Blue's Avatar
    Yesterday, 03:44 PM
    Many of mine have already been said so rather then repeat I'll move on to the next tier: Marvel Heroic Roleplay (and presumably other Cortex games) of using your narrative to build your dice pool from separate sets of possibilities, and being able to target/take damage besides just physical. Another MHR that XP unlocks cool things, not makes you more powerful in your main abilities. You...
    34 replies | 1152 view(s)
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  • Blue's Avatar
    Yesterday, 03:04 PM
    Can I suggest that whatever single feature you give, it's a powerful one. As in more powerful then the existing. If all you get is one thing it should be something exciting and fun to use so that the the race has attraction. And not something that barely flavors play like a once per long rest ability. The other side of it is my pet peeve that the designers didn't leave themselves enough...
    15 replies | 335 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 02:14 AM
    I could have written that clearer. What I meant was that getting reduced by a vampire bite to 0 max HPs kills you. But having 0 max HPs from a vampire bite at a later point does not. There is no auto-kill at the later point just because you are at 0 max HPs, even if it had at a previous point been killed by a vampire. The "kill when reducing to 0 max HPs" from a vampire's bite is an effect...
    149 replies | 3273 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 12:37 AM
    Sorry, I'm not familiar with those two. Can you expand a bit? Thanks.
    34 replies | 1152 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:58 PM
    Darkvision treats darkness as dim light and shades of grey. If the contrast was such that a human could read it in dim light, then yes. Assuming it's not some weird color choices that make the shades of grey into one of those eye-doctor colorblind tests. So it comes down to the definition of dim light. The SRD (which matches the PHB) has this to say: So if it's small cramped...
    9 replies | 257 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 09:38 PM
    Oh I hear you. 80% of the weapons table never gets regularly because there are better options. Personally I'm a fan of resolving this by assigning weapon damage by class and size like 13th Age and just skin it as anything that fits your concept, but younger me would be down with the people who want to have more differentiation and a crunchy system to work out weapon damage and perks fairly. ...
    146 replies | 5332 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:44 PM
    Blue replied to Double Dash
    I'm a fan of D&D, double Ds, DDD, but not getting a D. :D
    83 replies | 2083 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 08:41 PM
    No, your summary is off the mark. What I had said was that the PHB points out what you need to do and not do, but that even if you do those ("finish it") you still won't get any benefit from it under certain circumstances such as doing more than one in a 24 hour period or starting it without at least 1 HP. This is a new and interesting route to explore. I am unaware of specific rules on...
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 07:48 PM
    Blue replied to Double Dash
    Pic isn't me, but I'm up for some D&D&D&D&D!
    83 replies | 2083 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    Blue replied to Double Dash
    Sure I allow double Dash in those cases. It's a heroic game of fireballs and dragons - this seems an odd hill to head towards realism on. It fits both RAW and RAF. And considering double actions already exist with things like action surge, it also seems to fit RAI. Along those lines, the rogue / fighter that wants to Action surge to get in Dash-Dash-Dash for one round can go for it.
    83 replies | 2083 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 04:00 PM
    Blue replied to Double Dash
    Irrelevant. They were specifically talking about a bonus action dash and an action dash. This is the same as a sorcerer casting a quickened cantrip and the same cantrip as their action, which is just fine.
    83 replies | 2083 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:48 PM
    Blue replied to Looting Monsters?
    I let them look monsters just fine. I don't play with strict encumbrance, but a common sense approach if they are trying to carry too much like several sets of armor. Using them yourself - go for it. Giving them to villagers to help protect themselves against the raiding hobgoblins - sure! Selling on the other hand isn't always as easy. In smaller settlements there is limited call for...
    20 replies | 629 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:23 PM
    Actually, jaelis just won it for the "long rest at 0 won't make it come back" side. :) I had the concept of "what happens because of a long rest" and "what happens after a long rest occurs", which is supported reading the Long Rest section of the PHB and the Vampire's bite entry. But he called on me to look at other things that come back after a long rest, and the verbiage of them differed...
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:18 PM
    Okay, you convinced me. So after the revivify it would take a Greater Restoration or similar effect to bring back their max HPs.
    149 replies | 3273 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:15 PM
    I do need to throw in one exception. There are brand of new players who don't care about matching abilities scores to class at all, instead matching them to concept. For example the first character my daughter made was an elven moon druid with an 8 Wisdom because she wanted her to be impulsive and lackign common sense, and a very high Dexterity because she wanted her to be "agile like Peter...
    39 replies | 1234 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 03:02 PM
    Yeah, it's very build and table dependent what is "better", and even there "better" is usually defined within a limited number of pillars of play (such as just combat). I really do pick both myself. My last two characters that leveled up were one feat and one was +2 CHR (for a bard, looking for more Bardic Inspiration uses as well as the other benefits).
    39 replies | 1234 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:56 PM
    Agreed, it's contrived. When I started writing it one of my goals was trying to show that people still considered a long rest to occur at 0 HPs if a detriment happened. There are still people disagreeing that the long rest happens in the first place. From there is became a great way to kill too birds with one stone by including both a benefit and a detriment. This is an strong point,...
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:34 PM
    I'm fine with your house rule and the reasoning behind it if that works for you and your table. For me, the fact that a potion will take immediate effect implies that the "fantasy world physics" treat it as a magical effect and has nothing to do with going into the stomach and then the bloodstream. Rather that it's a vehicle for a magical effects much like a wand or other consumable, where...
    146 replies | 5332 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:27 PM
    Incorrect. You die if a vampire bite reduces your max HPs to 0. There is no ongoing effect. There is nothing in the description of the vampire's bite to distinguish between someone who remained alive, and someone who was brought back. As a matter of fact, we have pretty strong circumstantial evidence that this works just fine if you are brought back. Consider the case you didn't...
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Wednesday, 17th July, 2019, 02:19 PM
    Here's the exact wording. Taken from the SRD, though it matches the PHB: If you note, first there is what you need to do to take a long rest. It talks about times, limits of light and strenouous activity. Second paragraph is a list of general benefits that apply to all characters. Third paragraph are exceptions that you can't benefit from more than one long rest per 24-hour period...
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:46 PM
    In all seriousness, I was just reading a story last night that refered to a female-presenting android as a gynoid. And it looks like that's a thing. https://en.wikipedia.org/wiki/Gynoid
    17 replies | 619 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Absolutely. That is completely clear in the PHB. It's not that you can't take a long rest, it's that you don't gain those benefits from it. That a long rest can be taken even at 0 HPs isn't a question if you read the PHB.
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:39 PM
    There's benefits from a Long Rest, and then there are things that happen because a long rest was taken, of which could be a benefit. Let's try this. Akar and Brandar are cursed, they lose two point of strength after each long rest, for three long rests. Two long rests past, and at the start of the third one Brandar has been reduced to zero HPs. The long rest finishes. The curse kicks...
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 10:05 PM
    You are conflating the specifically laid out benefits of a long rest, with a benefit that happens because a long rest has passed. They are not the same. The benefits of a long rest are clearly laid out in the PHB on page 186. The vampire's bite is not part of that. Rather the description of the max HP reduction for the vampire has a condition for when it returns. "The reduction lasts...
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:46 PM
    Atk Bonus + d20 >= Def Bonus + d20 is the same mathematically as: Atk Bonus +d20 -d20 >= Def Bonus d20-d20 is a bell curve. So it really changes the odds and the differance that a +1 make depending on where it is in that curve. If your attack and the defense are the same, the first +/-1 will grant a 5% bonus. But if they aren;'t the same, +/-1 will offer smaller change. And asymetic...
    146 replies | 5332 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    When a mommy gnome and a paladin love each other very much, they hug and 9 months later a rapier is born.
    146 replies | 5332 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:40 PM
    As a side note, your players are right. It's right in the PHB under the description of Healing Potion (pg 153). "Drinking or administering a potion takes an action.". This is also echoed to be true for all potions in the DMG, page 139.
    146 replies | 5332 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:31 PM
    Except that regaining the maximum HPs is not a function of a benefit of a long rest (which requires 1 HP), rather it's the function of the Vampire's Bite where they come back after a long rest is taken. You can definitely take a long rest, even if you don't gain benefits due to having less than 1 HP.
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Tuesday, 16th July, 2019, 08:20 PM
    Moderate agreement - you will often see races that have a modifier paired with a class that uses that ability. It doesn't have to be +2. (If it did, you wouldn't see any variant humans, and I think they are the race I see the most.) With a 15 accessible both point buy and standard array, and 16 and 17 both giving the same +3 modifier, I see a lot of 16s around. This is why I like how 13th...
    39 replies | 1234 view(s)
    7 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:52 PM
    You definitely wouldn't want to go up to 12d12 - if you rolled max it would be gross... ...(waiting to see if anyone gets it)...
    21 replies | 645 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 16th July, 2019, 07:50 PM
    I have a new RAW interpretation I believe holds up. Unfortunately it does not agree with your DM's ruling so far. 1. Just having 0 HPs means the character starts making death saves. There are a few circumstances where it could also mean death - disintegrate, took massive damage, etc. But those are exceptions - 0 HP is not death. Three failed death saves or another killing effect is death....
    149 replies | 3273 view(s)
    3 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:47 PM
    Back in the time of one of the TSR-edition D&D editions they came out with this in Dragon magazine. It worked well from traps and such, but it made some general environmental hazards impossibly deadly. If we're already accepted the game assumption that you can be hit several times by a battle axe, roasted by a dragon, and you're still fighting, then the realism of a 40' fall from failing a...
    146 replies | 5332 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 05:43 PM
    I am as well in 5e. I was more saying that I enjoyed that there was that guidance in which way to make ruling which could have been helpful.
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:39 PM
    Not unless one of the characters gives up all of their actions. Try you and a friend (or several) walking down a street while each doing something. It does not require that everybody but one give up all of their actions to walk in a line. See also: marching band. (Taking an action for CHR (Perform).)
    146 replies | 5332 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:35 PM
    The studs make catcalls at the elves (can't tell what gender they are, so whistle all) and flex. A lot. Oh wait, wrong context.
    146 replies | 5332 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 05:19 PM
    Blue started a thread Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: So I started to write up a serious reply about how it's not that they were perfect, but that others were not: First thing I realized is that I was derailing a thread, so I didn't post it. The second thing is that the comment about how finesse is such a game changer compared to other keywords has a lot of...
    85 replies | 2571 view(s)
    5 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:51 PM
    One concept from an earlier edition of D&D was specific overrides general. If that's the case, the specific of the spell returning at 1 HP should overcome the general rule that HPs can not exceed max HPs.
    149 replies | 3273 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:48 PM
    The impossibility of "he and I move while staying together" in combat. Taking out the delay action just made some simple concepts impossible. How the skill system enforces certain divisions. For instance, mechanically I can't model a character who is good at interacting with high society, from gossip to blackmail to formal dancing to heraldry, but are lousy at the same times of interactions...
    146 replies | 5332 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:34 PM
    WaterRabbit - I do agree with your points. I just wanted to point out that XCom is a lot like D&D 4e in having a lot of "this exact square vs. that square" in terms of positioning, cover, line of sight and effects. It needs a high level of precise, tactical control even if the system is less complex. I'm not saying this to refute your point, just mentioning that example has some differences...
    47 replies | 1876 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:30 PM
    PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn...
    47 replies | 1876 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:25 PM
    I want to give examples from Pillars of Eternity and Pillars of Eternity II: Deadfire. While not D&D, they were of similar concept. They were real time with AI and pauses (including auto pauses). In PoE, I found that if I let the AI use limited resources like spells, they would use them up in ways I disagreed with. If I didn't let the AI use limited spells (and the like), then easy/trivial...
    47 replies | 1876 view(s)
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  • Blue's Avatar
    Monday, 15th July, 2019, 04:06 PM
    I have brought that up as one of my possibilities, but it means the revivify would have worked. So I think we can guess your DM's interpretation already. BTW, this is a fascinating question in general where it lies between multiple rules. There have been a bunch of answers that I've gone "while that's not how I would rule it when running, I would definitely accept that as a player" - there's...
    149 replies | 3273 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 04:02 PM
    I think it's worth a quick player-to-DM discussion. "We have a player who is sitting out unable to play until this is resolved. Is there a viable solution to this what is within our character's reach? We don't want to know what it is, just that the player is sitting out forever / a long time / multiple of sessions where it's better if they just make a replacement character." Just...
    149 replies | 3273 view(s)
    2 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:52 PM
    These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then...
    25 replies | 757 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th July, 2019, 03:04 PM
    No, "we" are explicitly not trying to discuss the math professor. Some posters are trying to shrink the argument to just that. What we are talking about all charactgers who take the wizard class, since that's what a change to the class would affect. The studious professor of magic (who has proficiency in Arcana) is one but also the young wizard who's self-taught and is still figuring it out...
    65 replies | 1863 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:39 PM
    I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt...
    25 replies | 757 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    Wow, that's an interesting place. I'm think about this both as if I was DMing this party and as RAW as I can get, which sometimes don't line up. The reduction in max HPs continues until a long rest. RAW, a dead character can't take a long rest. But then RAW there's a question if the object (body of the dead character) is a valid target anymore for the HP drain. (Note that the buried & rise...
    149 replies | 3273 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 04:37 PM
    Welcome to the forum, but that was not the most impressive first post. It ignores the bolded and large beginning of the post: This was saved when the WotC forums shut down is 2015. It has not been taken over by the owner and Mistwell isn't trying to claim RhaegarT's work as his own and update it. Tidal Wave came out in Xanathar's Guide to Everything that was published in 2017, would...
    53 replies | 1415345 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 04:16 PM
    I'd go for 1-12 and then something high, with more of a focus on levels 3-11 and something in tier 4. If you're looking for as pared down as possible, I'd look 3-5, 8, 11, 17 and 20. Levels 1-12 cover most games, but many of the games I've been in have either accelerated advancement until 3rd or 5th, or started at those levels instead of 1st. Levels 5 & 11 are power bumps for...
    16 replies | 562 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:59 PM
    In the context of the game we are speaking about. Proficient in a skill explicitly means getting to add your proficiency bonus to the ability check. It is not connected to being "good" at that. I can have a penalty STR modifier and be proficiency in Athletics - I'm still not good at it even with proficiency. I can not have proficiency and have a large bonus from an ability score - I'm...
    65 replies | 1863 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 03:03 AM
    On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage...
    65 replies | 1863 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 14th July, 2019, 02:52 AM
    There is, and hard-coding skills actually make characters less on target. Having mandatory skills to flavor the character "appropriately" does the exact opposite in actual play. Right now you get your background skills and choice of other appropriate skills. However, if you have overlap, you can then pick any skill. Let me repeat that: a required skill, going with class-thematic...
    65 replies | 1863 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:47 AM
    So, you deny the possibility of a character who is naturally good at Arcana (high Intelligence) but not trained in it (unproficient)? Not a sorcerer, who casts from natural talent, but a wizard who is bright but not classically trained and is having to figure out the formal parts of it as they go along. I'm sorry to tell you that there are plenty of stories with main characters who fit this...
    65 replies | 1863 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:08 AM
    If you're a heretic you're not alone. Well, to a point. There are some skills that aren't often useful duplicated. If one player has a great survival, it's not often the second-best-by-far survival comes into play. But for other skills, I'm with you. Having a decent chance to climb, to escape from a grapple, or not get surprised is actually pretty dang useful. To talk when you party...
    65 replies | 1863 view(s)
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  • Blue's Avatar
    Sunday, 14th July, 2019, 02:00 AM
    My first thought it that you can have those skills already from a background. The rule in the PHB about duplicate skills between background and class is that you can pick any skill. So a required skill in a class actually means that you can pick ANY skill instead of just skills on the class list. Meaning that required skills can actually dilute having appropriate skills by allowing off-list...
    65 replies | 1863 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:21 PM
    Oooh, good catch. Thanks for pointing out my mistake. I'll correct my original.
    37 replies | 928 view(s)
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  • Blue's Avatar
    Saturday, 13th July, 2019, 03:20 PM
    Blue replied to Monk Tortle
    So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps? If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
    42 replies | 1517 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 13th July, 2019, 03:14 PM
    People are talking about starting at lower levels? How about: Elven Hexblade 5 using Devil's Sight + Darkness (advantage to hit, disadvantage to be hit), Shadow Blade (advantage in dim or darkness), Elven Accuracy (reroll one die when rolling with advantage) on a Cursed target. Effectively 4d20 to hit, with 3d8 base weapon damage all multiplied on a crit, and crits on a 19-20 which leads...
    37 replies | 928 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 09:13 PM
    I remember all of those. Wizardry where the copy protection was you needed to be able to type in the nonsense words of the spell. Not something that would stop people with the internet. Bards Tale I-III have been rereleased on Steam as backer rewards with the Bard's Tale IV kickstarter that fulfilled a year or two ago. I loved the Bard's Tale series on my C=64, was really ready for some old...
    8 replies | 289 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 08:57 PM
    Currently, D&D 5e is the game played by the most gamers I want to hang out with. Considering player availability and scheduling (we're well into adulthood, lots with families and kids), finding critical mass of people who are all into the same non-D&D game is hard. We set up a group playing D&D. But now that the first campaign is over and we're still together as a group, we tried Dungeon...
    19 replies | 674 view(s)
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  • Blue's Avatar
    Friday, 12th July, 2019, 03:01 AM
    Blue replied to Monk Tortle
    Considering that most games are played in Tier 1 & 2, that means that for 80% of the character's time spent played it's greater or equal. Also, characters are their most fragile at low levels, when you have tghe greatest AC advantage. Taken together that does sounds like a significant benefit. Also, in order to do that you are locking into taking ASIs for DEX and WIS. A Tortle could take...
    42 replies | 1517 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 08:22 PM
    Blue replied to Monk Tortle
    Agreed. Especially if you are using the Tortle +2 STR and going STR Monk - something you can do just fine if you don't need DEX for armor.
    42 replies | 1517 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    I think that both in general it will be fine, and that those looking to abuse it will find a way. If your table is full of reasonable people, I see no problem. And each die is less effective in the boolean success/failure then than the one before it. Though still increasing odds (and crits). If you have a table with people who are really going to look for the loophole or maximum use of...
    37 replies | 928 view(s)
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  • Blue's Avatar
    Thursday, 11th July, 2019, 01:27 PM
    Why do I play games other than D&D? Okay... I play 13th Age because I feel it gives me the best "D&D experience" of any game. I play 5e - my favorite D&D version ever - more because it's easier to find players. This is no knock on D&D 5e - it's a fantastic game. I play other games for either genre or feel. Or both. For example I know there are plenty of superhero games out there, but...
    88 replies | 3068 view(s)
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  • Blue's Avatar
    Thursday, 11th July, 2019, 12:50 PM
    Sure, especially with different groups of players. But even with the same group and same campaign I see things change. For example, a starting campaign they want a lot of RP opportunities to develop and showcase their characters, and things like negotiating selling off mundane treasure is a novelty and something that could have a big impact - gaining 20% of their first big haul is about 20%...
    2 replies | 147 view(s)
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  • Blue's Avatar
    Wednesday, 10th July, 2019, 08:01 PM
    13th Age and 5e D&D share a lot of DNA and design philosophy. Let em tell you how they did it, with some context, so we can work how it could be implemented in 5e. 13th Age had no general extra attack. There was a few class talent that let you sometimes get a second attack, but they were the exception. Instead weapon damage increase by level and tier. 13th Age is a 10 level game with 3...
    48 replies | 1735 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 07:25 PM
    Now that's a great solution. I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.)
    21 replies | 645 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 05:29 PM
    Blue replied to OSR Gripes
    I would think that if the context is that the character is uninteresting to play, all 9 to 12s without even a penalty score to have a fun flaw, leveling up is not the goal. They will remain uninteresting.
    231 replies | 7935 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 03:06 PM
    I strongly disagree with "for different level foes it’s a big deal". There are four level points over all 20 levels where IF you are crossing that gap, there's a +/-1 to the die. In order to have a +/-2 a 5-8 level difference, which comes up exceedingly rarely. So much of the time there's no mod since they are within the same 4-level grouping as you. Occasionally there's a +/-1. ...
    224 replies | 5827 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:57 PM
    Because the majority of the time, the rolls you make will be against foes. Count the rolls in any D&D session. Rolls in a single combat will vastly outnumber the number of rolls against static DCs.
    224 replies | 5827 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:03 PM
    If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling. So if everything scaled, you wouldn't get better at anything when you go up in level. Adding +6 to attack and +6 to AC would just wash. Adding +6 to your save DC and +6 to all saves would be a wash. Adding...
    224 replies | 5827 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 01:53 PM
    Cool. Non sarcastically, I'm sure that was agreat boon for you becaue otherwise 40 dice is a pain to calculate. However, my statement stands that some people may not want to deface 40 dice. What was linked are blank dice with no numbers, so they would only be good for this game or others with the exact same success mechanic. They aren't Prime eligible so with shipping it's about $8...
    21 replies | 645 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 10th July, 2019, 02:46 AM
    Some people may not want to deface forty ten-siders.
    21 replies | 645 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 9th July, 2019, 09:58 PM
    Man, I thought 12d6 EBs in Champions were a drag. Champions (well, Hero System now) you needed to count them two ways. Total them up, and also "count body", which was 0 on a single pip, 1 on two-five pips, and 2 on six pips. But you got to be quick. Group up in factors of 10 then add the remainder to sum quickly. And start with Body equal to the number of dice, and just +/-1 for 1s and...
    21 replies | 645 view(s)
    0 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 10:57 PM
    Hmm, let's see. A hero of our story has spent class features and a feat on becoming the absolute best at stealth that they can be. They now can do legendary feats of stealth that mundane creatures just won't notice and only the best prepared or most lucky will catch. Woo, sounds good!
    104 replies | 2884 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 04:09 AM
    Amusingly, I was about to say the exact opposite. No player is going to give up their action to interrupt an attack when they could be contributing focus fire to kill the attacker and stop them permanently. The only time they would is when it's automatically part of inflicting damage, like attempting to interrupt Concentration for a multi-turn cast, or part of the win conditions of an...
    25 replies | 758 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 03:59 AM
    Some you could just add - have the dragon inhale after it finishes it's actions on the turn before it breaths. Makes avoiding the breath a little easier. Others the rules have options for - but little to take advantage of them. For example that casting a spell - there are rules for spells that take more than one action to cast, but very few spells in the book that take combat time but longer...
    25 replies | 758 view(s)
    1 XP
  • Blue's Avatar
    Monday, 8th July, 2019, 02:05 AM
    Blue replied to Tortles
    I answered this same question you asked on the Paladin Guide thread, but since I gave a long list on non-paladin uses as well I'll quote that answer here. The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up....
    5 replies | 283 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 10:52 PM
    The fluff about them works fine for a paladin, which is backed up by the Alignment section. +2 STR +1 WIS is a pretty good fit though not perfect. Claws and hold breath are more of ribbon abilities - nice in the rare cases they come up. Natural armor is a benefit for first and second level paladins as it gets you to AC 17 sooner, but a detriment to higher level paladin, say 5th or higher,...
    397 replies | 332103 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 7th July, 2019, 09:18 PM
    ENworld has a whole download section for character sheets, including ratings by those who tried them. If you're looking for one that calculates and self-fills for you, the the MPMB (More Purple More Better) plus fan made content fills is probably it, but you'll have to look for the second part around.
    4 replies | 258 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 08:10 PM
    I am placing no trust in the either dentist. Trying to claim otherwise is trying to rationalize away my point because it doesn't match what you want to be true. There, you have proof that part of what the first dentist told you is a lie. That's fantastic. I had missed that they said insurance wouldn't pay, not just that this is what they thought you medically required and they'd be doing...
    43 replies | 1774 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:35 PM
    You have not been vindicated. Yet. Because what the new dentist told you agrees with what you were already wanted to believe, it may seen like this is correct. That's called confirmation bias and happens with literally everyone. Traditionally, going against any innate bias is hard, you want to ignore or discredit conflicting points of view. But what you have is two different...
    43 replies | 1774 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:24 PM
    This is great inspiration for your system. Okay, if pushing yourself too far that you lose yourself, then capitalize on it. Right now you have your abilities powered by PP. Keep that, since everyone can do some things, but allow that once your PP for a category is used up, you can keep going spending your actual ability scores. And they come back much slower. I'd suggest reducing the PP...
    8 replies | 603 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 04:10 PM
    I am all for this as both player and DM. I often ask for descriptions, especially the first time something comes up like a new spell, or when something awesome happens. Note that I do this for martial characters as well, given them a chance to pose and give a description of their chain of moves. Recently had my halfling bard hit 7th and get polymorph. He was legitimately the worst in the...
    30 replies | 1451 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 6th July, 2019, 03:59 PM
    Garthanos, can you make sure to use the edition prefixes when creating a new post so the target audience for the thread is clear from the forum screen? Thanks. EDIT: Me be idiot and missed it. Sorry!
    25 replies | 959 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:21 PM
    This is a wonderful question for your setting, since it has likely already come up. It also affects inheritance, passing of titles, and the like. "Hey, I'm back after being dead 24 years. Now give me back all my money and magic items. And what do you mean you're now Baron? That's me!" So, the cop-out answer is to ask your DM - if you are doing a political marriage that means that there...
    7 replies | 371 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:04 PM
    I was drawn to this by the headline of new mechanics. In many ways though it's the same mechanic that D&D 3.0 brought: d20 + bonuses >= target. I have to admit I was hoping for something like a non-dice randomization method, or some interesting spin on dice pools or other unusual resolution method. You have an interesting way to add bonuses, more in-depth then hero points which would just...
    8 replies | 603 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 4th July, 2019, 03:57 AM
    I did 3 martial - none of them the (boring) fighter. Each has it's own niche and specialty. And then others. I think that the fighter should be the default, and that one martial enough variation to balance multiple casters types, are both traps.
    60 replies | 1930 view(s)
    0 XP
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Monday, 21st August, 2017

  • 05:39 AM - Blue mentioned bid in post How to War Cleric
    ... If you want to put a feat towards weapon fighting then Great Weapon Mastery does work well with your channel divinity. Just remember you'll get to "use" it half as much as others who might take it after level 5 because they will have extra attack. But you may not want to - with trying to advance WIS, STR and CON you may want to hold off on feats, and there's diminishing returns in putting them into melee, though better than any other cleric domain. Spells like Bless can help you (and two allies) hit, and there are others to help your AC. But with concentration you can only have up one. Levels 5-10 you're behind in melee damage due to extra attack. Still good at soaking up damage and you have your ability to get a bonus action extra attack to keep up. However at this point you've got more spells that will really help you as a melee cleric, like Sacred Guardians. Put this up then wade in, and enemies in a fairly large area around you will not be happy. Level 8 (EDIT: Thanks bid for correcting my level 11) you get some extra damage with you melee attacks, but so do the other front-liners so it's more like staying even. You've got some great spells, including a bonus-action mass heal. If you are looking at mostly bonus-action and out-of-combat healing only, focus more on standing people up who have fallen instead of trying to proactively keep people deep in HPs. With healing from zero instead of negatives it's easy and efficient.

Friday, 25th March, 2016

  • 06:07 AM - AaronOfBarbaria mentioned bid in post Warcaster
    The official stance on this is that "only targets one creature" means "cannot choose to target more than one creature", but as bid says, ask your DM as they may not agree with the official stance.

Saturday, 6th February, 2016

  • 12:14 PM - Herobizkit mentioned bid in post Thief Tank?
    Mountain Dwarf for medium armor. Con as high as you can muster and it becomes your stat priority. Dex at 14 (Max Dex bonus in Med armor is +2). I think bid has it right: 16 14 16 8 12 10 Tough feat at level 4, maybe? Assuming max HP, you'd be at [d8+3]*4 + 8 = 52 HP (vs. 52 of a Fighter's HP with an equal Con and no Tough feat). You'd be a Thug with your two-handed Axe and you'd kind of tank in reverse - instead of making enemies stick to you, you'd be using your extra move to stick to them. Not really a traditional Tank, but that's what you wanted, right? :)

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Saturday, 3rd November, 2018

  • 06:12 PM - Maxperson quoted bid in post Survivor Monster Types- DRAGON WINS!
    Dragon 11 -2 -2 -2 = 5 Undead Giant 0 + 1 +1 +1 = 3 Stop it! Do you want undead dragon to rise? It will devour the entire forum. Muahahaha *cough* *cough* ha!
  • 02:46 AM - Lanefan quoted bid in post Survivor Monster Types- DRAGON WINS!
    Stop it! Do you want undead dragon to rise? It will devour the entire forum. OK, now you have my attention. Dragon 5 Undead Dragon 1 Undead Giant 2 And thus, ladies and gentlemen, comes about the birth of Build-Yer-Own Survivor.

Wednesday, 17th October, 2018


Sunday, 7th October, 2018


Sunday, 2nd September, 2018


Sunday, 29th July, 2018


Monday, 18th June, 2018

  • 05:22 AM - Salthorae quoted bid in post 5e Fighter/Barb optimization - Battlemaster + shield master + rage
    Why would you ever Dex16 on a Str build? I'm not seeing anything that makes me believe the OP wants Dex16. You start Str16 / Dex14, enough for medium armor and defensive duelist. Your rapier has +3 hit and +5 damage when you rage. +7 damage when you rage! Duelist Fighting style is giving you +5 all the time on the rapier.

Thursday, 31st May, 2018

  • 12:51 PM - Eubani quoted bid in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Please don't necro 2 year old threads with random musings. As long as the topic doesn't break the sites rules I don't think you (or anyone else) gets to pick what people can or cannot talk about regardless of how long ago that conversation was last held. In fact some topics are worth coming back to after time has passed to see if anything new has come to light in the intervening time, something in that time alters the discussion or people have changed their mind on the topic.
  • 01:12 AM - Tony Vargas quoted bid in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Please don't necro 2 year old threads with random musings. Life Cleric disapproves of necromancy and uses Turn Unthread....

Friday, 25th May, 2018

  • 04:34 AM - Harzel quoted bid in post Dice Rankings - The Poll
    What could be cooler than pentagonal faces? Certainly not its fat twin that keep on rolling. Anyone remembers the d66 tables? Regular polygons all the way, send those fakers to Pluto. *polyhedra* (Unless you were referring to the faces.)

Wednesday, 23rd May, 2018

  • 01:51 AM - ClaytonCross quoted bid in post Survivor Ultimate Subclass Edition- BATTLE MASTER WINS!
    So paladins are nature clerics now? I thought the fairy knight was a well know trope, confusing that with celtic druids is... surprising. I don't consider the paladin to be a munchkin because it provides a different role than the Cleric and Druid as full casters. That said I think "Fairy Knight" is much better made with an Arch Fey patron Warlock pact of the blade than a paladin.

Thursday, 15th March, 2018

  • 05:57 PM - ccs quoted bid in post Who I was before: a background miniguide
    You forgot one very important thing: all backgrounds are samples, you can assemble whatever custom background you want. Background features are the only thing you cannot customize. You didn't read #3, did you?

Thursday, 21st December, 2017

  • 02:11 PM - jbear quoted bid in post Desperately need help, trying to catch up to party.
    A level 8 frenzied barbarian with GWM and Str20 will do 2d6+17 per attack. Since missing once is more likely than critting once, I'd be surprised if it reaches 72 damage per turn. You might have rounded up his best round, but considering you managed to get expertise in athletics I'm not surprised the numbers don't match reality. You really are deep in la la land. NOt saying that something isn't off with the numbers of the OP's group but fwiw my level 8 half orc berserker barbarian/fighter who wields a flametongue axe (+2d6 fire dmg on a hit) easily deals between 70 -100 dmg per round while raging and crits on a 19-20 (add in half orc cit dmg dice). Add Action surge into one of those rounds, and reckless attack for advantage on all rolls ... well, the berserker barbarian can be totally mental. But exhaustion limits how often you can be that epic, so really 2/day is really all you will ever be that crazy deadly. And then you will need some serious rest. If you are using frenzy 3/day you wi...

Monday, 18th December, 2017

  • 07:45 AM - Ancalagon quoted bid in post Desperately need help, trying to catch up to party.
    A 5 AC shield is a +3 shield. A little strong for level 8 but hey. You are correct (although the other poster did say "+5 shield" which was misleading). Anyway, a +3 shield is *very* strong for level 8, it's very rare - and this one *also* has fire resistance, likely making this a legendary item. This isn't the stuff of level 8 characters...

Wednesday, 8th November, 2017

  • 08:09 PM - smbakeresq quoted bid in post Optimizing Tempest Cleric
    That's not how it works. There are no "cubic face behind you". You are on the face of the cube. You can still include the point of origin (you) in the area effect, but this has no impact on whether the person to your right and the person to your left are affected. As a side note, you are never on the face of the of the square or cubic space you are in. You are always in the center, but you are considered to occupy the whole space. Effects that originate from you are considered from the cube you are in, so you get the full effect in squares or feet, you don't get shortchanged 2.5 feet to get out of your square. Its just a convention for the game.
  • 08:02 PM - smbakeresq quoted bid in post Optimizing Tempest Cleric
    You start with the idea that you are on a 5' grid and the cube follows the grid, putting you 2.5 feet inside it. This is not possible as you are the cube's point of origin, not the grid. "You" are not the point of origin, don't read that much into the text. It doesn't literally mean you are the point or origin, your entire square is. The shape is a cube, and from the PHB: C u b e You select a cube’s point of origin, which lies anywhere on a face of the cubic effect. The cube’s size is expressed as the length of each side. A cube’s point of origin is not included in the cube’s area of effect, unless you decide otherwise. So you pick one face of the cube to start the effect from, which must be one of the faces of the square you are in as range is "self." So you have 4 choices, although I would let you pick a corner on a grid to keep it simpler. So you can pick the face "behind" you, so you can get the squares next to you.
  • 04:41 PM - smbakeresq quoted bid in post Optimizing Tempest Cleric
    That's not how it works. There are no "cubic face behind you". You are on the face of the cube. You can still include the point of origin (you) in the area effect, but this has no impact on whether the person to your right and the person to your left are affected. Yes there is. C u b e You select a cube’s point of origin, which lies anywhere on a face of the cubic effect. The cube’s size is expressed as the length of each side. A cube’s point of origin is not included in the cube’s area of effect, unless you decide otherwise. I cant draw the picture, but as example you are facing North. Choose the cubic face south of you, making the effect go North. The 15' cube is 3 squares on a side, so you are in the middle square of the effect, the squares to your east and west are in the effect, then the squares 10' in front of you facing North. In a 3x3 box you are in the middle square on one face in the effect. Maybe this is better xxx xxx ...

Thursday, 2nd November, 2017


Saturday, 30th September, 2017



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