View Profile: Imaculata - Morrus' Unofficial Tabletop RPG News
Tab Content
  • iserith's Avatar
    Today, 03:15 PM
    It doesn't matter if you keep track, really. The PCs should be counterspelling everything anyway.
    11 replies | 420 view(s)
    0 XP
  • Imaculata's Avatar
    Today, 11:59 AM
    I've got one more: You roll a die to hit, but you don't roll a die to defend, unless it's a saving throw. I've always felt there's a lot of missed opportunity there regarding how dynamic and strategic D&D's combat could be. It would probably also become way more complicated, but it just feels like something is missing.
    112 replies | 3319 view(s)
    0 XP
  • Imaculata's Avatar
    Yesterday, 11:55 AM
    1. Dragon Alignments and breathweapons by color. Just because a dragon has a certain color, doesn't mean it isn't evil, and it doesn't mean it spits lightning/poisongas/ice instead of just fire. 2. Automatic Crossbows. Get that nonsense out of here. 3. Studded Leather Armor. What do the studs even do? 4. Elves and orcs. Yawn! 5. Classes that have boring new abilities (filler) at higher...
    112 replies | 3319 view(s)
    1 XP
  • Imaculata's Avatar
    Yesterday, 11:48 AM
    I'm playing 3.5 right now, and we use some PF1 content on occasion, simply because it is compatible. I'm curious to see what PF2 is like, and I wonder if elements of it are still compatible with 3.5. If it's not compatible, but still better, I might give it a spin.
    14 replies | 626 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 13th July, 2019, 07:42 AM
    They pretty much explored that idea with T3D.
    36 replies | 802 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:50 AM
    I'm planning a series of escaperoom style challenges for my players, for which I plan to create cardboard cutouts to illustrate the puzzle. Probably something with steampressure, and turning valves to lower and raise the pressure. The central theme is that the players will be tested at their knowledge of the tenets of a group of monks, before being allowed access to the inner sanctum of the...
    8 replies | 1001 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:46 AM
    When T-2 first appeared it absolutely blew the original out of the water. The question is if James Cameron's still got it and if he can repeat that trick a second time. It is also a question whether the much older core cast can still carry the film. I hope Cameron is wise enough not to start a project like this, unless he has a really good script and action that makes T2 pale in comparison... but...
    36 replies | 802 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 11th July, 2019, 06:23 PM
    iserith replied to Languages
    The DMG also has a section on languages in the campaign world planning section that basically tells the DM to figure this out on his or her own according to the kind of setting he or she wants to present.
    9 replies | 346 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:48 AM
    I should still try to get my hands on some of those Wizkids dungeon traps. They are perfect for D&D, and I already have several of the other dungeon-deco sets.
    33 replies | 4150 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:46 AM
    That is why I think you should escalate the threat the longer the players delay.
    50 replies | 1853 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    217 replies | 6559 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 10th July, 2019, 05:40 PM
    It seems to me all that really matters is whether the player thinks it's fun. If he or she does, carry on, I say. If not, then you can either jointly tinker with the rules to make it less certain, create conditions in the game that accomplish the same effect without tinkering with the rules, or the player can just choose not to have the character hide all the time.
    104 replies | 2821 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:54 AM
    I'd put some more minions in reserve as backup. This may be a bit too easy for your players. Give yourself the freedom to adjust the difficulty of the encounter on the fly, if it is going too well for them. Also, have you thought about a way to prevent the players from doggypiling on top of the villain? Perhaps that helpful npc could also be turned against them, if the vampire dominates him? That...
    4 replies | 273 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:48 AM
    I had to roll 16d6 during our last session. What I tend to do is make pairs of 10's. It makes the counting a bit easier.
    20 replies | 528 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:47 AM
    ...And then the gargantuan octopus-beholder takes them all away with one glance. ;)
    50 replies | 1853 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 09:25 PM
    iserith replied to OSR Gripes
    I played Lamentations of the Flame Princess which is one of these old school D&D-esque games. I lost 5 characters in one session. No exaggeration. That's just how it goes.
    217 replies | 6559 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 08:55 PM
    No insult is intended. Certain of your specific objections seem rooted in issues of spotlight management and other issues that are not the fault of the game. I make no judgment as to what you should or shouldn't do in your own game, only that some of your objections are easily solved without modifying the rules.
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:54 PM
    Like I said, house rules are fine. Personally, I don't actually care how the player makes the decision in the face of the NPC's attempt to persuade (to continue with that example), but I'm not calling for a roll here as DM. That breaks the rule of players determining what their characters do. The player is free to roll a die to figure out what the character does if he or she wants. Or flip a...
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:27 PM
    Magic is the difference. House rules are fine, but the issue in this situation for me is that the players always determine how their characters think and what they do and say. That means there is never uncertainty as to the outcome of the NPC's attempt to persuade and thus no ability check. The outcome is whatever the player says it is. I might, in some circumstances.
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:12 PM
    iserith replied to Languages
    There is no call-out in the rules for dialects other than Primordial. So as far as I am concerned, PCs that speak Common can't speak Undercommon, nor can creatures that speak Undercommon speak Common. Personally, I prefer it that way as it gives choice of language relevance and sets the PCs up for needing resources such as spells or NPCs to assist with communication. It's another problem for the...
    9 replies | 346 view(s)
    4 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:58 PM
    I use it and it works well enough. For those unfamiliar with it, it basically splits the challenge into what I call "The 'Tude," "The Chat," and "The Ask." In "The 'Tude," the DM frames the NPC's disposition toward the PCs and establishes the context of the challenge (what's at stake). This is also when players might try to have their characters recall lore about the NPC to garner useful...
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 02:04 PM
    I think they're okay for D&D standards. But almost nobody uses them in my experience because I don't think many DMs actually read the DMG. The rogue isn't being skipped and it isn't really planned though - at least no more than combat where everyone gets a turn. If that doesn't bother you (does it?), why should what amounts to taking turns in a social interaction challenge be bothersome?...
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:46 AM
    It just sounds to me like the argument is not so much "Expertise is problematic..." but "Expertise is problematic when I chop away two of the three pillars underpinning the game and things get wobbly." Which doesn't so much sound like a problem with Expertise per se, but the choices the DM has made. I think we agree here? Also there does seem to be an underlying assumption in your post that...
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:19 AM
    Really that just argues for the DM to balance the pillars of the game as much as he or she can in my view and to incentivize play to that end via XP and treasure. If the DM is leaning too heavily on any one pillar or incentivizing particular play to the exclusion of others, it's reasonable behavior for players to create and advance characters with particular skill proficiencies and other features...
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:09 AM
    "Party balance" in what sense? Why is it bad that this character can do a thing well and others can't? Wouldn't it be the case that this expert won't be able to do other things as well in this or the other two pillars? Also, how is "deception in the hands of a creative player" troublesome? Setting aside that the DM decides whether there is a roll or not in the first place, what's the actual...
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:05 AM
    I'm not really "going" anywhere, only checking to see if there's a rough correlation between people who have some kind of issue with the ability check system and playing the game in the very common way I described upthread wherein the players ask to make or declare they are making ability checks. Without taking anything away from your perception of the problem you outline above, could you...
    43 replies | 1307 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:53 AM
    Why do you think that is a problem?
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:48 AM
    As opposed to the DM deciding whether there is a roll at all, then what ability check to make and any skill proficiency that applies (per the rules). And in this case I'm not referring to a paradigm where the DM can decide a player-proposed roll is not necessary (e.g. Player: "Can I make an Investigation check to..." DM: "Nah, you just figure it out...").
    43 replies | 1307 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:42 AM
    Out of curiosity, if you have a problem with expertise, do you also play the game such that players ask to make or declare they are making ability checks?
    43 replies | 1307 view(s)
    0 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 11:24 PM
    In a practical sense, this means that the rogue will almost always surprise monsters (unless he's traveling with other, less stealthy people) and will almost always have advantage on the attack roll if there's a place to hide in combat. If the rogue is on his or her own, it will also mean that scouting around without being detected will almost always succeed. Personally, if a rogue tries to...
    104 replies | 2821 view(s)
    0 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 08:52 PM
    It works. My entire game is run like that, almost as a one-on-one between myself and one other player (when they're not talking among themselves) for a minute before switching to someone else. If a combat ends without finishing the round, I'll mentally stick to initiative order and call on the people who haven't gone that round to kick off whatever activity is next so that they aren't shorted on...
    31 replies | 1293 view(s)
    4 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 04:32 PM
    How long are people taking on their turns? One thing I've noticed at other tables is that players are planning what to do on their turn instead of acting, which is a huge no-no at my table. Your turn is for acting, not for planning or stalling by asking 20 Questions (another common player tactic when they haven't planned off-turn). I think a turn is 30 seconds or less, ideally, which means your...
    31 replies | 1293 view(s)
    2 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 03:20 PM
    First, ask for them to pay attention, then ask them what about the game isn't holding their attention. From your own observation, what parts of the game are they tuning out on? What can you do to minimize those parts of the game or make them more interesting?
    31 replies | 1293 view(s)
    6 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:50 AM
    I might be doing an 80's version of my annual Horror movie night this year. There's a lot of great horror flicks from the 80's. We could easily fill a whole night with them.
    32 replies | 911 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:39 AM
    I didn't know you played 3rd edition too. Thanks. In fact, this came up again in last night's session. One of my players plays a Druid, and he summoned an Earth Monolyth (which is basically a gargantuan elemental). I asked him to describe what it looks like, and he described it as a gigantic stone wolf. See, I would never have thought of that myself, but it gave a lot of extra flavor to...
    28 replies | 1306 view(s)
    1 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:55 AM
    That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for...
    4 replies | 431 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:46 AM
    My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are...
    76 replies | 5489 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:39 AM
    As a DM I often ask my players to describe their own spells. For example, when one of my players casted the Many Jaws spell, I asked him: "What do the jaws look like?". He them described them as looking like piranhas flying through the air. I then also asked him: "And are you summoning it from a nearby source of water?", and he described them as being summoned from a nearby river. In my...
    28 replies | 1306 view(s)
    2 XP
  • Imaculata's Avatar
    Thursday, 4th July, 2019, 12:03 PM
    I think the fact that my players are overpreparing for the boss battle, means that I've done my job as a DM when it comes to setting the scene and establishing a big threat. Now it's all a matter of escalating each day they delay the inevitable, and see how they respond to the consequences of their choices.
    50 replies | 1853 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Yes, that's technically a choice.
    50 replies | 1853 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 3rd July, 2019, 04:54 PM
    I think what gets left off in the last few assertions that are floating about is that, in a game where the DM isn't concerned with any particular conclusion so long as it's fun, exciting, and memorable (even if it's bad for the characters), then said DM isn't also putting them into situations where they have no chance of success. In such games, the players choose to get themselves into those...
    50 replies | 1853 view(s)
    3 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:53 AM
    This is kind of related: My players are currently preparing for several days to take on a powerful monster that is lurking at the bottom of a lake. They might not be sleeping right outside the door, but they might as well be, because it is very similar. The players are taking their merry time to set a trap for the beast, bring in extra weapons and supplies, etc. So what I decided to do is have...
    50 replies | 1853 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:40 AM
    The sorcerer can phrase the wish himself, since he is a sorcerer and not a genie. But the wish must start with "I wish...". As for progressing it into Wish... don't. As a side note, in my homebrew campaign setting genie's can grant wishes for themselves, and do it all the time. They can live in luxury, and granting wishes for others tends to be a service that they provide to mortals on...
    4 replies | 431 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 05:01 PM
    Can they take short rests? If so, they should be able to do 6 to 8 medium or hard challenges with a couple of short rests. If the villain challenge is deadly, then reduce the number of preceding encounters accordingly, perhaps setting it to 4 to 6 medium or hard challenges followed by a deadly encounter. If the players are experienced, this seems doable.
    50 replies | 1853 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 04:24 PM
    Make clear the risks and trade-offs inherent in the challenge, then let the players make their own decisions. Err on the side of giving "too much" information rather than too little. Use whatever contrivances you can think of to impart that info in a way that makes sense in context. Perhaps a grizzled veteran adventurer faced such a challenge before and made the mistake of doing battle with the...
    50 replies | 1853 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 02:52 PM
    Time is an important resource in my adventures. It's yours to waste, but much like wasting hit points or spells, there may be consequences. In many cases, the longer you give the villain to prepare or complete his or her goals, the harder things get. To some extent, that may be desirable from the player's perspective as it potentially means more XP, but that must be weighed against the likelihood...
    50 replies | 1853 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 2nd July, 2019, 11:48 AM
    A simple puzzle is one where a door mechanism has broken down, and the players must acquire a replacement gear to fix it. They must visit a forge where they must craft one for themselves. A forge is also a great place for a battle.
    8 replies | 312 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 548 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 01:04 AM
    It's not that it's complicated - it's just that it's more transactions per turn or round which necessarily takes longer than just the one, even with very capable players. Turn after turn, combat after combat, it adds up. An important part of DMing in my view is sharing the spotlight, that is, making sure that the PCs have more or less the same time in the spotlight over the course of the session....
    22 replies | 912 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 12:36 AM
    I think the biggest concern above all is: How much are your minions going to bog down the game? Because, frankly, they will, at least to some degree. In a game like mine which runs fast, it's very noticeable. When a player in my game wanted to play a necromancer, he had the good sense to ask me for my opinion on how many undead he could have at one time. I told him "When the game slows down...
    22 replies | 912 view(s)
    2 XP
  • iserith's Avatar
    Sunday, 30th June, 2019, 06:07 PM
    XGtE has a section on awarding magic items over the course of a campaign. There's a sidebar in that section that reveals the expected number of Treasure Hoards the PCs will uncover. You could perhaps base Individual Treasure rolls on those numbers, either following them exactly or by multiplying by some factor then seeding them among your NPCs and monsters. There are a number of random...
    18 replies | 855 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 01:03 PM
    I adopted Pathfinder's Mass Combat rules for naval combat recently. It certainly helped cut down on a lot of the die rolling.
    9 replies | 720 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    That barbarian throne is beautiful. I wish had something similar for my cannibals.
    33 replies | 4150 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    Several years so far, and still going.
    47 replies | 2066 view(s)
    0 XP
  • iserith's Avatar
    Friday, 28th June, 2019, 07:31 PM
    I don't even understand the objection that is being voiced. The play loop and adjudication process is for all and sundry to see right there in the rules of the game. It's not like we made it up. If there's an objection to it, take it up with Wizards of the Coast, I guess.
    178 replies | 5482 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 11:23 PM
    The determination of whether a task has an uncertain outcome and the meaningful consequence of failure, which precedes the introduction and use of the game mechanics (ability checks, attack rolls, saving throws, etc.), is DM fiat which is enshrined in the rules via the play loop and adjudication process. Fiat is inescapable in this rules system. It is the first resort.
    178 replies | 5482 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 07:35 PM
    Change "should" to "could" and I think you got it.
    178 replies | 5482 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 05:38 PM
    I just say when a target has cover and what kind and the player says "Okay" and acts accordingly. I do my best to make that apparent well before the attack is declared by working it into my description of the environment. That way, there's no surprises.
    28 replies | 1059 view(s)
    5 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 05:18 PM
    As I mentioned upthread, many DMs in my experience jump to the mechanics before they give much consideration to the play loop and adjudication process which comes first. If someone draws a blade - initiative! If someone tells a lie - deception! But this is skipping an important part of the DM's role and, frankly, it shows in their resulting play experience.
    178 replies | 5482 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 04:19 PM
    Right. That section specifically says the play loop applies to all situations in D&D 5e and does call out combat as being a bit more structured but otherwise follows the same pattern. See also DMG page 237 wherein the specific process the DM follows to determine if some kind of roll is appropriate is laid out. That being, the task's outcome has to fall somewhere between impossible and...
    178 replies | 5482 view(s)
    1 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 03:03 PM
    Thanks for your input. Edit: yeah, you’ve confused my called shot rule for my checkmate rule. They’re not the same rule.
    178 replies | 5482 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 02:23 PM
    Harzel: What Ovinomancer said.
    178 replies | 5482 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 27th June, 2019, 11:57 AM
    I make sure my plot can continue without the big bad. Sometimes by having multiple villains. My players recently killed off the leader of an evil cult of wizards, which I did not expect. But the other heads of the cult still escaped, so this is actually an interesting situation. Who will now take leadership of the cult, and how do the other members feel about that? Will one of the cult members...
    59 replies | 2522 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 06:53 AM
    I don't have experience with public games, but I have run a lot of pickup games with random players on Roll20. As well, my regular group and some other groups in which I play each have a pool of players they use to fill five seats per session. This is actually a very good setup because it means fewer scheduling hassles. If the DM can run the game, there's enough players in the pool to fill out at...
    11 replies | 454 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 06:51 AM
    None of my players have assassin characters. I’ll agree there doesn’t need to be a special checkmate rule. Certainly not in every game at every table. You reckon I might have a reason to use it in my own home games, or nah?
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 03:24 AM
    Not a solution for what? Did I claim to have “fixed the game for all tables across time and space and play style.” Jaysus, you guys.
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 02:48 AM
    I think if you’ve asked for or signed on to a game with greater than normal lethality then you’re on-board with that outcome as a possibility.
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 12:31 AM
    I see. So if we cast sleep on the orc, we’d all be in agreement that orc would be uniquely vulnerable. But there’s a gray area between that definite candidate for checkmate and an orc who is not a candidate for checkmate that you’re calling fiat. I suppose the defining line for me would be whether or not a defense against the attack were reasonably possible/effective. Natural armor might be...
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 11:49 PM
    Didn’t take any position on Holds. I have no wizards or sorcerers in any group at the moment. What is a “fiat threshold?”
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 11:38 PM
    I don’t think the DM who doesn’t let something work is a jerk. Same for the one who doesn’t apply the rules due to reasons. I think the biggest jerk DM thing is when they decide my actions for me.
    178 replies | 5482 view(s)
    1 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 11:35 PM
    Invisibility is helpful but IMO it does not, on its own, satisfy “target is totally unaware of you.”
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 09:56 PM
    Well, if I were in your shoes, I would use pregen characters at 3rd level and forget advancement altogether. I would not run any kind of continuing story or adventure path. Probably best to stick to a dungeon/monster of the month setup. And I’d have very clear win/lose conditions proposed up front. Maybe even points so you could declare a monthly “winner.” Or have all the viewers vote on...
    11 replies | 454 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 09:32 PM
    Yeah. They wanted combat to be faster, more dangerous, and more deadly. So I made it faster and deadlier. Now they’re careful when engaging enemies, pickier about where they hold positions, weighing whether to risk an opportunity attack for their action or take the safe play and use the withdraw action. They usually aren’t just standing around exchanging whacks. There’s a lot of...
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 09:08 PM
    They could. And the same might happen to them too. In practice it isn’t as go-to as it seems. At least not in my games so far. They’ve decapitated some zombies and did cut the sting off a Wyvern, though.
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 09:05 PM
    I’ve got 3 games going right now with these rules in play. Works fine.
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 08:51 PM
    The same way I adjudicate most other actions. You’ve got a fighter or whoever that wants to chop off an opponent’s limb with their weapon. That’s a clear enough goal and approach for me to know what check to ask for and what DC to set. I’ll ask for a weapon attack versus the target’s AC because that most closely approximates what’s happening in the narrative. Now this isn’t just a hit, but a...
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 08:34 PM
    Yeah, I agree that you could and that it wouldn’t be too much fun. You might do it if you’re short of time and want to expedite some of the game play to hit a solid end. But I don’t think you’re forbidden from bypassing HP simply because HP exists. I mean, there’s no real rule in place to cut the sting off a giant scorpion, either, but that doesn’t mean it should be impossible.
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 08:25 PM
    I addressed it upthread a bit. As a guideline, I sometimes compare the damage of the attack to the target’s constitution score. When the damage equals or exceeds the target’s constitution score, the target has to make a death saving throw. That typically covers exceptionally tough creatures well-enough for my use. However, it is equally reasonable to say “you’re never gonna dagger a dragon’s...
    178 replies | 5482 view(s)
    1 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 08:22 PM
    You’ve ignored the caveat that there is no reasonably effective defense. Pointed crossbows don’t inhibit or prevent an effective defense. Your failure to imagine a good use for the rule doesn’t mean there isn’t one. Your insistence that all uses of the rule are DM-screwjobs doesn’t mean they are.
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 08:03 PM
    I think my last example of sneaking up on an unwary NPC suggests an answer to that question. If you sneak up on someone who isn’t on guard duty (or perhaps is on guard duty but is otherwise distracted) and approach them such that they are unaware of your presence, a simple Dexterity (Stealth) check may well be sufficient to get you into a knife-at-throat position. How about in-combat?...
    178 replies | 5482 view(s)
    1 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 07:31 PM
    A rule is not a system. Was that in dispute? Rule adds nothing to the rope bridge scenario. Again, not really important. My claim was that the rope bridge scenario qualified, not that it was impossible to resolve by any other application of the rules. Finally, it does address the knife to the throat scenario, at the time the knife applies to the throat. The prerequisite is that you must...
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 07:08 PM
    You summed up your opinion by calling me a liar. I am not a liar. Here is the rule I use: “When you create circumstances to defeat an enemy such that there is no reasonably effective defense, that enemy is defeated.” For examples, I use the knife-to-the-throat case, the avalanche-over-a-cliff case, and the unwary-NPC-who-is-totally-unaware-of-your-presence case.
    178 replies | 5482 view(s)
    2 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 06:44 PM
    NPCs can take called shots too. I didn’t argue they couldn’t. NPCs can try to checkmate a PC. I didn’t argue they couldn’t. NPCs can try to douse themselves when they’re on fire. I didn’t argue they couldn’t.
    178 replies | 5482 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 26th June, 2019, 06:36 PM
    On the lava bit, the "improvising damage" rules in the DMG pegs "wading through a lava stream" as 10d10 damage and "being submerged in lava" as 18d10 damage. The latter seems appropriate for a fall into a lava pit.
    178 replies | 5482 view(s)
    2 XP
  • iserith's Avatar
    Wednesday, 26th June, 2019, 06:32 PM
    You won't ever catch me making a realism argument in D&D of any edition. What I will argue is that it's the DM's call on what mechanic to use to resolve uncertainty as to the outcome and I can make the case for either ability checks or attack rolls here (and have). While it's reasonable behavior in my opinion for players to treat a DM's ruling as precedent, I think it's a simple matter to point...
    178 replies | 5482 view(s)
    3 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 06:05 PM
    Man, come on. If I have a house rule about checkmate scenarios and I give you an example of one I consider to be a checkmate scenario, isn’t it a little bit unfair to argue that example doesn’t meet my criteria? I mean, “here’s an example of the sort of thing I’m talking about” and you respond “no it’s not.” I feel like I’m probably an expert on my own darn opinion.
    178 replies | 5482 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 06:01 PM
    Yeah, I meant “causality” and typed “consequentialism.” +1 internet point for you. The rest of your point seems to take issue with “things act like they do in the real world,” which isn’t a position I’m taking as an absolute truth in all circumstances. I couldn’t possibly be taking that position in a game that includes dragons and magic spells. If the game world circumstances are that you...
    178 replies | 5482 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 26th June, 2019, 05:46 PM
    I think fairness and consistency in the application of the rules is an important goal for the DM. That said, I think arguments about parity of their application between PCs and NPCs being paramount is legacy thinking that hasn't held water since D&D 3.Xe. So unless you're talking about that edition specifically, I can't take seriously any such argument for D&D 4e or D&D 5e.
    178 replies | 5482 view(s)
    1 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 03:51 PM
    Cool. So in my last post I was trying to say “the DM is D&D’s way of handling cases not covered by rules.” I wasn’t saying houserules were. My bad on lack of clarity. Demonstrative of my point was the rope bridge scenario. There are a number of rules that might be employed to resolve the situation but it’s the DM who decides which of the existing rules, if any, to apply. That may include...
    178 replies | 5482 view(s)
    0 XP
  • iserith's Avatar
    Wednesday, 26th June, 2019, 03:29 PM
    I'm not entirely sure what you mean here and I'm taking a stab at it, so please let me know if what I say below doesn't follow and I'll amend. I think that roleplaying is just playing a role by determining what the character does, thinks, and says, as per the rules regarding the same. But in the process of that roleplaying, the player has a responsibility in the game itself to describe what he...
    63 replies | 2017 view(s)
    1 XP
More Activity
About Imaculata

Basic Information

Date of Birth
July 17, 1981 (37)
About Imaculata
Introduction:
Game Designer and Level Designer
Location:
The Emerald Coast
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Country:
Netherlands

Statistics


Total Posts
Total Posts
2,245
Posts Per Day
1.61
Last Post
What are your Pedantic Complaints about D&D? Today 11:59 AM

Currency

Gold Pieces
11
General Information
Last Activity
Today 12:00 PM
Join Date
Thursday, 17th September, 2015
Product Reviews & Ratings
Reviews Written
0

4 Friends

  1. AaronOfBarbaria AaronOfBarbaria is offline

    Member

    AaronOfBarbaria
  2. Bawylie Bawylie is offline

    Member

    Bawylie
  3. iserith iserith is online now

    Member

    iserith
  4. Quickleaf Quickleaf is offline

    Member

    Quickleaf
Showing Friends 1 to 4 of 4
My Game Details
Country:
Netherlands
Page 3 of 3 FirstFirst 123

No results to show...
Page 3 of 3 FirstFirst 123
Page 3 of 4 FirstFirst 1234 LastLast

Tuesday, 27th June, 2017

  • 02:03 AM - Quickleaf mentioned Imaculata in post Prepping your campaign
    Love your maps Imaculata :) I probably err a little on the over-preparing side, time allowing (which is less and less these days). One thing I do for all my games is create (and update) a cheat sheet of my players. Here's an example from a face-to-face game, turned Roll20, currently on hiatus, possibly to turn face-to-face at some time down the road... http://i.imgur.com/UhhjbBq.png This helps me to have lots of info at a glance. I try to call out stuff that's often referenced (save DCs, AC, passive perception). I also pay attention to a lot of story stuff – their backgrounds, unique proficiencies, character story details & ideas I have – to make sure I keep the action focused on the PCs. Lastly, since the game was heavy on exploration, I asked for "typical exploration actions" for each PC and recorded it. In this example, I call out that three characters are really into herbalism and their players wanted an herbalism sub-system, so I designed one with a bit of help for them. And I also call out wh...

Wednesday, 22nd March, 2017

  • 07:51 PM - Oofta mentioned Imaculata in post Goals for a party - why should they even go anywhere together?
    Jayne is indistinguishable from Brutish Evil though, and he doesn't disrupt the show. In fact he adds a lot of humorous moments to it. Mal Reynolds might be evil--it's hard to say how bad his offscreen activities are. Remember, this is the guy who would kill a shipful of refugees in order to save the lives of (only) his crew. If he intensely regrets that act, he's probably still good. If he secretly, in his heart, thinks that those idiot yokels aren't worth saving in the first place, he's probably evil. It's hard to know a man's heart from only the actions that are written in the script. I think @Imaculata answered this better than I could. I would just add that as far as I am concerned, your words and actions define your alignment. Someone who secretly wants to kidnap people and eat them after torturing them to death is not necessarily evil unless they actually follow through on their actions. They may be evil. They may be lawful good. Thinking about how I would rob a bank does not make me a bankrobber. [edit] Oh, and Jayne's behavior is that of a chaotic neutral individual, from what we see he is not evil. Being a thief, being greedy does not necessarily make you evil.

Friday, 17th March, 2017

  • 08:06 AM - pemerton mentioned Imaculata in post Judgement calls vs "railroading"
    Highly relevant if it impacts the PCs in any major way and-or over the long term.As I posted upthread, I regard this sort of GM's secret backstory, used as tool for adjudicating action declarations, railroading. And similar to the discussion with Campbell and Imaculata upthread about the assassination of the marquis, I would think of certain sorts of "off-screen" interference with key NPCs etc as equally railroading, in the sense of forcing outcomes (ie event that are significant to the players and their PCs) regardless of player action declarations. But what happens when there's something significant going on - or about to go on - that the characters (and thus by extension the players) cannot and do not know anything about? For example; yes they might know the Dusk War is on the horizon but what if you-as-DM have predetermined that the main infantry legions of the invading army are going to be wiped out by a divinely-sent flash flood three miles into their march, rendering the whole war mostly moot?But as GM I wouldn't. If the Dusk War is a major focus of the campaign, and if the PCs are dedicated to preventing it, then there is no divine flash flood waiting to happen independent of the actions of the PCs. That would make all their actions mean...
  • 06:00 AM - hawkeyefan mentioned Imaculata in post Judgement calls vs "railroading"
    ... the roll was from the DC...so all the alternatives (the broken chamber pot, etc.) are all still the product of DM judgment. No doubt, at some RPGing tables, the GM could just narrate one of the things I suggested, without there being a check. Can that sort of GM narration - what is sometimes called "GM fiat" - yield drama? Yes. As I posted upthread, I've played in CoC railroads which are exciting and engaging, mostly because of the oratorical/theatrical skill of the GM. It's essentially storytelling, and being told a story by a good storyteller can be an engaging experience. This is where I question your choice to label it as a railroad. So far, I am not seeing a meaningful difference. Do I think the check yields more drama? At my table, absolutely. The "fiat" narration would be an instance of what, in the OP, I described as railroading - the GM is shaping an outcome to fit some pre-conception of how events should unfold. (To hark back to my recent reply to - I think - @Imaculata, it counts as an outcome and not just colour or framing because it goes directly to the players' goals for his PC.) Whether that is good or bad is a matter of taste, though my use of the "railroad" label probably reveals what my taste is. And part of what shapes my taste is that I find it more dramatic to learn, with the rest of the table, what happens in the fiction; and I think for my players it is more dramatic to participate in setting the stakes and then invoke the mechanics of the game to find out what happens, rather than simply be told a story by me. As for the possibility of narrating failure (whether following a failed check, or by fiat) simply as "No, you can't see an vessel" - I think that sort of "dead end" response tends to shut down creative and engaged play from the players, and instead encourages them to look for the "correct" solution that the GM has in mind. In other words, it tends to turn the game into puzzle-solving. I occasionally use puzzles in my game - eg in ...
  • 05:51 AM - pemerton mentioned Imaculata in post Judgement calls vs "railroading"
    ... same results with simply relying on DM judgment? Or is it only less likely? Does a failed check really open so many alternative paths that a DM saying "there is no chamber pot" does not?I'm not sure what you have in mind by the same result. No doubt, at some RPGing tables, the GM could just narrate one of the things I suggested, without there being a check. Can that sort of GM narration - what is sometimes called "GM fiat" - yield drama? Yes. As I posted upthread, I've played in CoC railroads which are exciting and engaging, mostly because of the oratorical/theatrical skill of the GM. It's essentially storytelling, and being told a story by a good storyteller can be an engaging experience. Do I think the check yields more drama? At my table, absolutely. The "fiat" narration would be an instance of what, in the OP, I described as railroading - the GM is shaping an outcome to fit some pre-conception of how events should unfold. (To hark back to my recent reply to - I think - Imaculata, it counts as an outcome and not just colour or framing because it goes directly to the players' goals for his PC.) Whether that is good or bad is a matter of taste, though my use of the "railroad" label probably reveals what my taste is. And part of what shapes my taste is that I find it more dramatic to learn, with the rest of the table, what happens in the fiction; and I think for my players it is more dramatic to participate in setting the stakes and then invoke the mechanics of the game to find out what happens, rather than simply be told a story by me. As for the possibility of narrating failure (whether following a failed check, or by fiat) simply as "No, you can't see an vessel" - I think that sort of "dead end" response tends to shut down creative and engaged play from the players, and instead encourages them to look for the "correct" solution that the GM has in mind. In other words, it tends to turn the game into puzzle-solving. I occasionally use puzzles in my game - eg i...

Thursday, 16th March, 2017

  • 02:24 PM - Maxperson mentioned Imaculata in post Judgement calls vs "railroading"
    ... search a room of several hundreds of people in a matter of minutes, a task that is not practically possible in most cases. Or the classic dungeon trick where they can go down Path A, a dark a dimly lit corridor, lined with cracked paving stones or Path B, a dark, dank slimy tunnel choked with noxious odours and swarming with small biting worms. Of course, players still get a choice, but a DM can certainly weight the choices to such an extent that they are, for all intensive purpose a non-choice (inane arguments regarding semantics aside). As a great transvestite once said, ''Cake or Death?''. If they have minutes, it's feasible for them to pick his chair in that time and a roll for success would be called for, even if the DC is hard. I've also had situations where the players decide to go early to search a place just in case. I'm not saying they should just be allowed to succeed, but there are situations where success could happen and if not allowed, would constitute railroading. Imaculata seems to be saying that the death was 100% unavoidable no matter what, and that is sticking the PCs on rails.

Wednesday, 15th March, 2017

  • 09:30 PM - Lanefan mentioned Imaculata in post Judgement calls vs "railroading"
    ...e of their choices able to take them off of that track. You are obstructing choices by the way. Each and every choice that would allow them to save the Marquis is obstructed, as are all choices that could bring him back.If the PCs have no way of knowing an assassination is coming until it happens, they can't exactly be expected to do anything about it. The only difference between the Marquis getting killed now as opposed to last night is the dramatic effect of having the PCs see it happen. For my game, I'd allow the possibility of saving him if they could come up with an idea that would work. The plot would still move forward with an attempt on his life. It would just move forward a bit differently. Instead of trying to solve a murder, the PCs would be trying to solve an attempted murder. Perhaps with the resources of the Marquis if he and the PCs could get along. The group making the attempt might or might not plan another go at it. Maybe they go get more powerful help. Imaculata can correct me if I'm wrong, but my guess is that your plot would immediately become different from his. We don't yet know why the Marquis had to die (maybe he's supposed to reappear as an undead somewhere down the road); but your plot says he doesn't have to die. Different plot. It isn't that the Marquis had to die to move the plot forward. It's that he had to die so that the plot could move forward the way YOU wanted it to go. That's sticking the PCs on rails.No, it's sticking the world's backstory on rails...which is right where it should be. As I said above, the only difference is that this particular bit of backstory takes place in full view of the PCs. It's a more up-close-and-personal equivalent to my idea of the meteorite crashing into the mountain...the PCs can't prevent it, they can only react to it after the fact. And that's the crux: your plot makes the PCs proactive in a situation where they're supposed to be reactive. Lan-"if one train leaves Waterdeep at ...

Wednesday, 8th March, 2017

  • 03:46 AM - AaronOfBarbaria mentioned Imaculata in post How to get better at describing actions, not rolls
    Disagree. If a trap is hard or impossible to notice on a first scan then it should no more be described than any other impossible-to-see part of the room such as the contents of a closed drawer in a desk. In other words, if there's a desk in the room with three drawers I'm going to tell 'em they see a desk with three drawers regardless of whether any of the drawers are trapped or not.It seems to me that you are misjudging what Imaculata was saying. It wasn't that a trap should never be hard or impossible to notice. It's that how the room is described shouldn't be without some kind of thing related to the trap for the player to begin to engage with. To use your desk analogy; A DM should make sure the players know that the desk has drawers if it has drawers, rather than omit that detail until the player goes looking for it, if the expectation is that the players might decide to engage with those drawers in some way.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned Imaculata in post Help a rogue with her special item wish list
    Well, I knew it! All of y'all's suggestions rock!! >XD UngeheuerLich Oh, mithral! I did not know that was a thing heheh, thanks! :D Adding that to my wish list for sure :o rgoodbb I really like utility items too! :D Slippers of spider climbing is a GREAT suggestion! And my DM has already given us some spiderclimb potions earlier on so I don't think that should be a problem, thanks ;D And someone else is ALSO recommending the immovable rod, so that must be a really great item. :3 Imaculata :D Dude, I gotta say, I thought you were joking until I looked it up and found that there is ACTUALLY a grappling hook in DnD! XD I saw the youtube video and already knew that it was Mabel from gravity falls, hah! Good choice of vid there man ;D MostlyHarmless42 You know what? I saw the Trident of fish command and didn't like it very much >:/ The reason is that my Triton can already communicate with any beast that breathes water, and figured that I MIGHT be able to talk a sea creature into doing my bidding. Now that I look at it again however, I think it might totally work. This would be a spell and one of three charges, so it would probably make it harder for a DM to go "mmm nah, the fish don't listen to you" lol XD But Wave? OH MY GOSH!! Yeah that might be too powerful, but I want it!!! It is sentient? It SINGS?! I want that item so much now, going to the top of my list! XD And yeah, after all your suggestions I am going to ask if the Trident can be made with finesse. I really ...

Thursday, 23rd February, 2017

  • 09:34 PM - AaronOfBarbaria mentioned Imaculata in post How to deal with Metagaming as a player?
    Character = player. If the character is isolated then so should the player be.That's not an answer to the question "Why?" Or, in the case of a quieter or more reticent player, just get told what to do.In my experience, that hasn't been the case. In fact, using the approach Imaculata describes, I've found that quieter and more reticent players have actually flourished. And that is even when I happen to have one player that gets overly caught up on trying to do the "best" thing, and so attempts to convince other players of what they should do. I say "attempts" because the rest of us at the table aren't just sitting there letting him badger someone into doing something without stepping in to say "Hey, calm down man, it's gonna be fine, you're getting worked up over nothing" and to encourage the player to do whatever it is they want, not necessarily whatever it is they just got told to do. Because we're all working together to have fun, even the guy that goes a bit too far some times - and the more we play together with that shared goal, the less he oversteps, and the more the players you think would be negatively affected show positive change instead. What happens if someone wants to make a bad decision? Do they have to argue their way through the peanut gallery ...

Wednesday, 22nd February, 2017

  • 04:22 PM - iserith mentioned Imaculata in post How to deal with Metagaming as a player?
    This is where I start to break with iserith a bit. I don't think you need to objectively demonstrate the fun of trying to figure out monster vulnerabilities through trial and error. I think you mean Imaculata. I take people at their word if they say they like trial and error. But it's not really trial and error when you already know the answer. It's pretend trial and error.

Tuesday, 21st February, 2017

  • 11:09 AM - Lanefan mentioned Imaculata in post How to deal with Metagaming as a player?
    You are using a very narrow (and frankly out-dated) definition of roleplaying. Which is fine, if that's what you enjoy, but you're missing out on a richer, more immersive experience. This seems like a very old and outdated view on metagaming to me. I think what really matters is if the game is still fair. To both of you: neither the definitions of roleplaying nor metagaming are outdated unless you decide they are...which it seems you have. Many others have not. Elfcrusher I think missing out on immersion, depth and richness is more likely if metagaming is rampant, not less. Imaculata your point about the game remaining fair is well taken; as is your unquoted point about the DM metagaming against the party...which is to me equally as undesireable. This is where using pre-published adventure modules can be a boon - it is what it is regardless of what characters get thrown at it, and the DM just runs it like she's told to by the module. Even then there's still many ways a DM can metagame the party e.g. having foes use combat tactics she knows the party can't handle...or too easily can handle. I know when this comes up for me, where I know the foes have an option open to them that'll slaughter the party and another that's much less optimal but no way of knowing which is which, I'll just roll a random die to see which one they try first. You're describing metagaming as if someone is cheating on his exam.Not a bad parallel to draw, that. As if there is any ill will involvedMaybe not true ill-will most of the time, but metagaming is almost always an attempt - int...

Monday, 20th February, 2017

  • 11:44 PM - Quickleaf mentioned Imaculata in post First time making a "serious" dungeon! How do you do it?
    aramis erak Ah, so by "mission rooms" you mean the rooms that are central to the NPCs occupying the site, not "mission rooms" as in rooms with PC objectives. Gotcha. Imaculata Yeah, that's the next step! I've started with the outside/main entry areas... 0. The Caldera Spanning some 4 miles across, the caldera’s ridge is just barely visible on clear days rising 2,500 feet above the desert’s floor. All that remains of a sunken volcano that ejected its magma core in ancient times, the caldera is as desolate as the surrounding desert. Rough terrain wrought with treacherous fissures, at night remnants of lava light patches of hydrogen sulfide vapors to create the “blue fire” for which Krak al-Mazhar is notorious among the jann. Patrols of 2d6 mamluks of the Imperishable*, with 1d4+1 fire giant lizard (see p. #) or fire giant scorpion (see p. #) mounts, keep an eye out for intruders. The mamluks have two other important tasks. First, they watch over the slaves in the Sulfur Mines (area 24) to make sure they are worked to the bone. Second, the mamluks are tasked with repelling any “desert terror” bulettes (see p. #) that make it past the thunderstaves burie...

Saturday, 18th February, 2017


Monday, 13th February, 2017

  • 11:07 PM - Quickleaf mentioned Imaculata in post First time making a "serious" dungeon! How do you do it?
    Imaculata Yes, verticality / 3-dimensions makes for a much more interesting dungeon. I've worked out a very rough concept for the map based around 3 levels. It's sort of a weird mashup of 2-D and 3-D right now, just so I can get everything down. I think the room connections mostly make sense. For example, definitely want guard posts near the Gate of Mysteries, the Infernal Hall (Throne Room), and the Dungeons. It kind of makes sense to have a fumarole running by the Distillery, Smithy, and Insect Farm which might benefit from more humid/hotter conditions. The Council Chamber probably wants access to the Great Gardens (for recesses/wine) and direct access to the Infernal Hall (Throne Room). The Barracks should open to the Training Grounds. The Initiation Chamber makes sense as connecting to the Great Garden "of paradise" (where initiates are brainwashed) and to the Portal to Fire since to become a full-fledged flame mage they are sent on a rite of passage to the Plane of Fire. http://i.i...

Sunday, 12th February, 2017

  • 04:26 PM - Quickleaf mentioned Imaculata in post First time making a "serious" dungeon! How do you do it?
    Imaculata Thanks for taking the time to explain your design thinking – that's exactly the sort of stuff I was hoping to engender discussion of. :) Great map design too! Actually, in your layout I didn't see many empty rooms, just the one at the beginning. I guess I think of "empty room" as meaning "room with nothing for the players to interact with that's meaningful to the overall adventure/campaign." So, traps/tricks, monsters, puzzles, and interaction encounters definitely fill a room. But so can a lot of the exploration stuff you've included like your levers/wheels and the campaign-relevant map; for example, maybe a player casts an unseen servant or similar spell to wait by a lever until he/she gives the command so they can test out gates in real-time rather than backtracking? That's a meaningful choice. And maybe that's hinting at some principles of dungeon design? 1. Use the first room as a threshold to build suspense, which may or may not mean it's empty, but any built-in action ...

Wednesday, 21st December, 2016


Sunday, 18th December, 2016

  • 02:52 PM - Morrus mentioned Imaculata in post Rogue One Review (Spoilers)
    In the movie they said it was fueled by Khyber crystals. Not focused, but fueled. And we know it runs on a reactor. So why would it run on khyber crystals as well? I dunno. You seem to have a firm grasp on the magic sci-fi physics and it's apparent errors. Why don't you explain how it all should work and where the errors are? Why did Jyn Erso wear a khyber crystal around her neck? It was given to her by her dad. What was hard about that? More importantly -- WHY WERE HER SHOES BROWN? Explain that! I have to agree with previous posters. You seem to be at the point of criticizing the movie because you didn't like the colour of somebody's pants. (Edit - Imaculata, re-reading my post it reads a bit more aggressive than funny; apologies!)

Friday, 16th December, 2016

  • 01:05 PM - Morrus mentioned Imaculata in post Rogue One Review (Spoilers)
    It's bad direction, bad screenwriting and bad action choreography. Sorry, Imaculata, I'm not quite getting the message - could you be a bit clearer about what you thought of the movie? :)

Tuesday, 13th December, 2016

  • 05:15 AM - Lanliss mentioned Imaculata in post Help me to help my DM learn to water (a sequel/spiritual successor to my other thread)
    Oh Mighty Imaculata I summon thee to request aid. One of my players decided to be cool and try to DM. I wound up with a Privateer Swashbuckler/Warlock of Davy Jones, and kicked off an off-the-cuff Pirate campaign. We got by with some basic "make a survival roll" but I was wondering if there was a better way to handle navigating in New waters? I am sure I will be able to think of more questions, but that is all for now. Thanks in advance.


Page 3 of 4 FirstFirst 1234 LastLast
No results to display...

Tuesday, 7th May, 2019

  • 12:03 PM - Zardnaar quoted Imaculata in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    A ballista can have a huge range, but there's no way they would be that accurate against a moving target at that distance, and that you'd be able to fire them before Dany spotting that entire fleet. Euron's fleet basically materialized out of nowhere. That's not how that works. Plus you need time to get into the right position with the ship, and aim that thing. But he basically shot the dragon before coming into view. That is plot convenience at its worst. And its not like there aren't easy ways to write around that. I had a big surprise attack in my pirate campaign, that came from a dense fog bank. A small enemy fleet waited on the foggy side of an island, to surprise the players. But even then it took time to get into firing range. So the enemy ships used the wind direction to get the advantage on the players. It also feels like we've reached the point in this series where everything has become very predictable. I'm still hoping they'll pull a big twist from their hat, but so far the plo...

Thursday, 2nd May, 2019

  • 07:44 PM - Istbor quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    She could have just straight up told her that she is going to kill the Night King. Why bother talking in mysteries at this point? Okay, I get that they're keeping it a surprise for us as an audience. But in the context of the story, it makes little sense to be so vague about it. I think this has to be chalked up to the medium through which it was presented. I think if we were to have the same arc as in the books, it would be spelled out rather than the show runners trying to get gasps of surprise from the audience. But otherwise yeah. I would have flat out told her. I have been burned by too many DnD players missing my no so subtle clues, to leave something important like that up to chance and believe that she would understand my meaning.
  • 04:15 PM - Tonguez quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    She could have just straight up told her that she is going to kill the Night King. Why bother talking in mysteries at this point? Okay, I get that they're keeping it a surprise for us as an audience. But in the context of the story, it makes little sense to be so vague about it. Isn’t talking in riddles The Red Womens whole shtick though? (Okay that and lighting fires and birthing night terrors) but yeah I’ve come to expect riddles and misdirects as standard faire for the show
  • 02:28 PM - Maxperson quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    She could have just straight up told her that she is going to kill the Night King. Why bother talking in mysteries at this point? Okay, I get that they're keeping it a surprise for us as an audience. But in the context of the story, it makes little sense to be so vague about it. Maybe for the same reason that their plan was to charge light cavalry into the middle of an enemy in the middle of the night with weapons that couldn't hurt them. :p

Tuesday, 30th April, 2019

  • 01:44 PM - Morrus quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 3
    I enjoyed the episode, but the battle tactics were very poor. You'd think given how much they already knew about the Whitewalkers, that they'd focus on taking them out. But apart from having Bran in the godswood, there seemed to be very little strategy to taking them out. The Nightking being downed from his dragon seemed more of a convient outcome rather than a deliberate tactic. Also, why sacrifice the Dothraki in total darkness, when you are defending a castle?! Just die behind the castle walls and let them come. Dothraki don't do tactics. They rush and overwhelm the enemy - it's all they know. This is the first enemy that has ever not worked against.

Sunday, 28th April, 2019

  • 05:59 PM - The Black Ferret quoted Imaculata in post There's An Official ALIEN RPG Coming!
    While I am a big alien(s) fan, I worry that the universe of the movies isn't really diverse and large enough for an RPG. Yeah, I'm agreeing with this. Not being completely familiar with whatever extended universe exists for the Aliens franchise, it looks to be xenomorphs (in one form or another), predators, and... pretty much that's it. While a few sessions might be cool, I can't see it as having much of campaign ability. It'd be like playing D+D where the only monsters are orcs and various half-orcs. And maybe some hobgoblins. Unless you took the Walking Dead route and made it all about evil people after a while, like going against Weyland-Yutani. But then, it'd just be cyberpunk.
  • 04:08 PM - Dannyalcatraz quoted Imaculata in post There's An Official ALIEN RPG Coming!
    While I am a big alien(s) fan, I worry that the universe of the movies isn't really diverse and large enough for an RPG. Whaddaya mean? The xenomorphs ate Caucasians, Blacks, Hispanics, Asians...sounds pretty diverse to me!

Wednesday, 24th April, 2019

  • 01:10 PM - Maxperson quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 2
    Maybe the Nightking will claim Cersei as his ice queen, and they'll go on a very long honeymoon back beyond the remains of the wall. She's too cold even for him. Seriously though, if next episode the attack is on King's Landing and not on Winterfall, that would be a huge bait and switch. They've also been playing up the 'safety' of the crypts so much, that it is almost too much on the nose for them to be attacked. I keep wondering if all this was just a massive red herring, and that they pull a huge twist in the next episode. I almost said that King's Landing was way too far for his army to get in the amount of time Tormund gave, but then I remembered just how fast people move from place to place in the show. :lol:

Tuesday, 23rd April, 2019

  • 03:53 PM - Zardnaar quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 2
    I kinda like this angle. It is probably incorrect, since they set up the battle at Winterfell so clearly this episode... but it would make for a fantastic turn of events. In Dany's vision, didn't see we the throneroom covered in snow and without a roof? Dany would be ruling over the ashes of Kings landing. A lot of people are mentioning the idea of the corpses in the crypt being resurrected by the Night-king. This seems a bit too predictable, plus I would expect the old Stark magic to ward those crypts from any such foul magical tempering. But right now its anyone's guess. As for predictions of who will live and who will die, any guess will probably be wrong, but here goes: Survivors: The Hound - Might survive, so he can face off against his brother. I'm still holding my fingers crossed for this. Jamie - Not only is he my favorite character, but I feel we still need a confrontation between him and Cersei. Arya - I think she still has an important part to play in the finale as an assassin. Da...
  • 12:06 AM - ParanoydStyle quoted Imaculata in post What's your opinion on "Save or Die" effects?
    That's a shame. Allowing players to one-shot your big bad is pretty important in my opinion. Sometimes even a boss can get unlucky on his crucial roll, and that can make for a very memorable moment. Like the time when my players successfully used a destroy-undead ability on my big bad ghost pirate captain. He was gone in an instant, much to the joy of my players. It is probably a moment they'll never forget, as an almost impossible battle suddenly swung in their favor due to their quick thinking. And that is another thing I should probably stress: You should always be consistent in your rules. There are various mechanics that put the players at a big disadvantage, but which can also affect the bad guys just the same. I like the idea that everything basically obeys the same combat rules, even if some monsters have their own resistances. But cast a Banishment on an extra-planar creature no matter how tough, and you have a good chance of sending it back where it came from. Save-or-die is not a p...

Monday, 22nd April, 2019

  • 03:59 PM - Ralif Redhammer quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 2
    I think so, too. I like that they've been taking their time in building up to the big battle. The quieter, personal moments of this episode were great. The knighting of Brienne was a wonderful moment, with some great acting. But I think the next few episodes are going to see a heavy toll. And then whoever's left is going to have to deal with Cersei and her forces in the second half of the season. Oh, and Tormund Giantsbane is absolutely insane. In the books, there's a knowing wink to go with his tall tales. In the TV series, there is no wink. Come to think of it, the next episode could be the episode when we lose a lot of characters.

Thursday, 18th April, 2019

  • 12:59 AM - robus quoted Imaculata in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    The way I interpret this, is that dragons have very accute senses, and are always on the look out for intruders. They don't need a reason to be trying to detect intruders, they are just always on guard. If the check succeeds, it knows there are intruders (if any), if it fails, then it remains oblivious. If nothing else I, at least, learned something new in this thread. Detect had puzzled me too! :)

Wednesday, 17th April, 2019

  • 03:09 PM - CapnZapp quoted Imaculata in post What Would You Want from PF2?
    All I care to see in a second edition of Pathfinder, is it being compatible with PF1, and smoothing out some of the wrinkles. I don't want a completely new system, and certainly not one that is like 5th edition, or I might as well play 5E.I can understand the sentiment. Sadly the PF1 compatibility seems to be right out. Frankly, PF2 seems to be more about releasing Paizo from the influence of another corporation (WotC) than adding value to gamers. As for "anything but 5E" that too is understandable. However I remain convinced it is possible to marry the strength of Pathfinder (charbuild depth, magic items) with the things 5E improve upon that game (LFQW, stat blocks) [emoji3]
  • 11:54 AM - Zardnaar quoted Imaculata in post Star Wars IX: The Rise of Skywalker Trailer
    Am I alone in thinking that this trailer wasn't very exciting? There weren't a whole lot of surprises in it. Almost everyone expected Lando to return, and the emperor has returned before in expanded universe stuff. I hate to say it, but I didn't get hyped as much as when I saw the trailers of the previous two movies. It was a bit meh. Good but not mind blowing. Does make me want to see episode IX though, the quality will determine how often.

Tuesday, 16th April, 2019


Thursday, 11th April, 2019

  • 05:05 PM - Yardiff quoted Imaculata in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Trolls, beholders, Lich's, Mindflayers, zombies, mummies, skeletons, ghosts, vampires, werewolves, dragons. The standard D&D rogue's gallery. They are used so often, that most players will be familiar with them and their abilities. But D&D has tons of monsters, many of which probably don't see a whole lot of use. I prefer to use monsters that my players may not be familiar with, or I alter an existing monster to make it less predictable. And when I do use a classic monster that is well known, I don't make a mystery out of it. This game of guess-the-weakness just isn't very compelling to a whole lot of veteran players and DM's alike. I disagree with this, since after 30+ years of play I'm not jaded about RPing a low level character. But you seem to be suggesting all these other veterans seem to be.
  • 02:28 PM - Elfcrusher quoted Imaculata in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    -Or think they know. ;) That's one reason I try to avoid saying the formal name of the monster, unless there is a strong reason these characters would know what it is. Instead I'll physically describe the monster. If they want to make assumptions about what it "is" that's on them.
  • 02:01 PM - robus quoted Imaculata in post Your most used accessories?
    I placed two pieces of hardboard side by side, so I can move it around. I added some Wizkids minis from Mageknight and other minis to dress things up. Very nice indeed. I can recommend the cloroplast boards (I mentioned above) for something very light but sturdy, if that hardboard is a bit unwieldy?
  • 01:56 PM - Elfcrusher quoted Imaculata in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    But on the other hand, I strongly dislike it when the knowledge of the players and their characters doesn't line up. Yeah I think that's a great argument for: 1) Just letting players use what they know. It's just not worth the effort trying to keep compartmentalized knowledge straight. 2) DM should introduce lots of new monsters.

Tuesday, 9th April, 2019

  • 08:50 PM - MNblockhead quoted Imaculata in post Your most used accessories?
    Dungeon tiles! I love these things. Creating maps is a lot of work, and it helps so much if you can quickly assemble a few rooms and corridors, AND have it look good. I'm so glad that 5th edition released Dungeon Tiles Reincarnated, because those are useful regardless of what edition you play. Can you tell me how you get the most out of these for actually use in most of your sessions. I don't want to yuk on your yum. I'm seriously curious because when I got back into gaming with 5e, I bought a number of the Dungeon Tile sets (I think from 4e) and found them frustrating to use. I even read DM David's Complete Guide to Using Dungeon Tiles and use his system to keep them organized. Mostly, they have stayed on my shelf unused. When Dungeon Tiles Reincarnated came out, I bought them as a knee-jerk reaction, but had buyers remorse because they were pretty similar to what I had and, again, just gathered dust on a shelf. I find them difficult to organize in a convenient way, difficult to prepare...


Imaculata's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites