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  • iserith's Avatar
    Yesterday, 05:57 PM
    iserith replied to Is This Odd?
    Sure, and that argues for page-setting when playing with new players, just as would be the case in my view for playing any game with new players. I run a fair amount of pickup games (not as much as I used to) and the first thing on my table rules is: "Before doing or saying anything, remember to consider the goals of play by asking yourself, 'Is what I'm about to do or say going to be fun for...
    34 replies | 778 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 05:41 PM
    iserith replied to Is This Odd?
    Yes, I think what is frequently forgotten in these discussions is that the players, regardless of the situation, are obligated to pursue the goals of play, that is, everyone having fun and contributing to the creation of an exciting memorable tale. It's spelled out right in the rules. Whether you know the module backwards and forwards or not, your decisions as a player still have to achieve...
    34 replies | 778 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 05:32 PM
    iserith replied to Is This Odd?
    Yes. Players frequently replay my one-shots with full knowledge of what to expect, sometimes many times over. This just isn't a problem in my experience. That said, there is no module I have ever run as-is because they are in my opinion frequently terrible. Especially the plot-based ones. My question is less about what people's particular opinions are on this (which are varied and...
    34 replies | 778 view(s)
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  • iserith's Avatar
    Yesterday, 04:56 PM
    iserith replied to Is This Odd?
    I personally would not say that.
    34 replies | 778 view(s)
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  • iserith's Avatar
    Yesterday, 04:39 PM
    iserith replied to Is This Odd?
    It's not clear to me where the presupposition that players shouldn't be drawing on hard-won information even comes from. It seems to me to be as old as the hills but I don't really recall any rules books saying we should be doing this. And it certainly doesn't say that in the D&D 5e books. "Metagame thinking" is solely a risk to the player in that he or she might be basing character actions on...
    34 replies | 778 view(s)
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  • iserith's Avatar
    Yesterday, 03:29 PM
    iserith replied to Double Dash
    You have to flip this around and make the fighter the quarry for this to work most of the time. Quarry gets a chance to hide at the end of every round as long as there is something to hide behind. Rogues are typically not too shabby at hiding which means the rogue will generally get away. This has to be taken into account in my view if an argument is to be based on the DMG chase rules. (There...
    113 replies | 2768 view(s)
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  • iserith's Avatar
    Yesterday, 02:34 PM
    You could just have the NPCs or monsters do something other than mindlessly attack the PCs until slain. Perhaps they rush the PCs, try to steal something valuable, then run away. Maybe they trail the PCs at a safe distance, not making their intent known, and then when the PCs encounter something tougher, they jump into the fight to try to take out a single PC. You could also have it be a social...
    28 replies | 525 view(s)
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  • iserith's Avatar
    Yesterday, 02:22 PM
    iserith replied to Is This Odd?
    I don't care if someone reads the Monster Manual during play. If the difficulty of my challenge is hugely affected by players knowing something about the monsters, then I've designed a poor challenge. I don't expect veteran players to pretend like they don't know something about a monster they've been fighting for years and years. Basically the same thing in my view. If I want the difficulty of...
    34 replies | 778 view(s)
    6 XP
  • Imaculata's Avatar
    Yesterday, 11:56 AM
    I ran a Call of Cthulhu campaign that took place in Evan's City (Pennsylvania), made famous by Night of the Living Dead. Several locations, such as the cemetery from the movie featured prominently in the campaign. The campaign didn't revolve around zombies however, but about a cult that was messing around with some sort of Lovecraftian timemachine. But it was fun to incorporate some actual...
    14 replies | 570 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 18th July, 2019, 07:49 PM
    iserith replied to Double Dash
    I use the Chase Rules a fair amount and I also see nothing against the rules about bonus action Dash under that system. The limiting factor for the rogue is Constitution here and burning out twice as fast. This is really only a problem though if the rogue is the pursuer rather than the quarry since, unless there is no chance of hiding, the rogue has often successfully escaped at the end of the...
    113 replies | 2768 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:00 PM
    iserith replied to Double Dash
    For what it's worth, the rules also specifically call out a character's or monster's speed as being "short bursts of energetic movement in the midst of a life-threatening situation."
    113 replies | 2768 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 03:14 PM
    You're right and it drives me crazy when I turn up in a game where a DM rolls individual initiative for monsters. Though it's still the same amount of actions to resolve, it really does slow things down because the initiative rolling takes longer and then, if those monsters are interspersed with PCs or other monsters, there's a "gear-changing" that eats up additional time. It really adds up!
    13 replies | 457 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:53 PM
    The RAW is that like creatures share initiative anyway. It's still 10 creatures on one initiative count, but it's not like you're rolling 10 different initiatives for them, if that's a concern. As for your swarm, it seems a sound idea, but someone better at math than me will have to say if it has parity with the spell as written. But anyway, players have an obligation to pursue the goals of...
    13 replies | 457 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:36 PM
    What Hriston said - most monsters' stuff is just junk. There are some exceptions that I will make an effort to describe, such as a hobgoblin in plate armor or the like. Sometimes I'll describe something resplendent a monster wears that would be damaged in combat and made less valuable in order to set up a challenge for the players to take out the monster without damaging their loot. It makes them...
    20 replies | 654 view(s)
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  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:49 AM
    Oh absolutely. But I dislike the D&D version. They are like crossbow machineguns. I recently got the Pathfinder Ultimate Equipment book, (which is an amazing comprehensive book btw) and my eyes almost shot fire when I read the description of Studded Leather Armor. It was so dumb. How do they keep getting this wrong? Is anyone going to correct this at any point? "An improved form of...
    153 replies | 5874 view(s)
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  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:42 AM
    And those are great, if you paint them yourself. But I don't like painting miniatures, and I'm also not very good at it. I prefer to have them pre-painted. There's been two excellent sets that I recently acquired: Dungeon of the Mad Mage has some awesome laboratory props, and there's an amazing Pathfinder cemetery set as well.
    23 replies | 2673 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:27 AM
    That's basically what my players do. They police themselves for speed and that includes just keeping them on a single target. It's not really about banning the spell BlivetWidget. It's just players realizing that it can slow down play and taking reasonable steps to mitigate that.
    13 replies | 457 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 11:13 PM
    The mob rules worked fine, but also working in my favor is that the table rule is that if you're the sort of player who can't manage this sort of spell without bogging down the turn, you simply don't cast it. The player has a responsibility here in my view. (Same for summons, pets, etc.)
    13 replies | 457 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 09:20 PM
    iserith replied to Double Dash
    Yes on the double-dash. There tends to be a LOT of movement in my games due to terrain, so it comes up quite a bit.
    113 replies | 2768 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 07:41 PM
    You can resolve by applying the mob rules in the DMG (pg. 250) which foregoes any attack rolls, saving time. Then use average damage.
    13 replies | 457 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 03:15 PM
    It doesn't matter if you keep track, really. The PCs should be counterspelling everything anyway.
    21 replies | 754 view(s)
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  • Imaculata's Avatar
    Tuesday, 16th July, 2019, 11:59 AM
    I've got one more: You roll a die to hit, but you don't roll a die to defend, unless it's a saving throw. I've always felt there's a lot of missed opportunity there regarding how dynamic and strategic D&D's combat could be. It would probably also become way more complicated, but it just feels like something is missing.
    153 replies | 5874 view(s)
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  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:55 AM
    1. Dragon Alignments and breathweapons by color. Just because a dragon has a certain color, doesn't mean it isn't evil, and it doesn't mean it spits lightning/poisongas/ice instead of just fire. 2. Automatic Crossbows. Get that nonsense out of here. 3. Studded Leather Armor. What do the studs even do? 4. Elves and orcs. Yawn! 5. Classes that have boring new abilities (filler) at higher...
    153 replies | 5874 view(s)
    1 XP
  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:48 AM
    I'm playing 3.5 right now, and we use some PF1 content on occasion, simply because it is compatible. I'm curious to see what PF2 is like, and I wonder if elements of it are still compatible with 3.5. If it's not compatible, but still better, I might give it a spin.
    28 replies | 1318 view(s)
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  • Imaculata's Avatar
    Saturday, 13th July, 2019, 07:42 AM
    They pretty much explored that idea with T3D.
    36 replies | 900 view(s)
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  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:50 AM
    I'm planning a series of escaperoom style challenges for my players, for which I plan to create cardboard cutouts to illustrate the puzzle. Probably something with steampressure, and turning valves to lower and raise the pressure. The central theme is that the players will be tested at their knowledge of the tenets of a group of monks, before being allowed access to the inner sanctum of the...
    8 replies | 1027 view(s)
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  • Imaculata's Avatar
    Friday, 12th July, 2019, 11:46 AM
    When T-2 first appeared it absolutely blew the original out of the water. The question is if James Cameron's still got it and if he can repeat that trick a second time. It is also a question whether the much older core cast can still carry the film. I hope Cameron is wise enough not to start a project like this, unless he has a really good script and action that makes T2 pale in comparison... but...
    36 replies | 900 view(s)
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  • iserith's Avatar
    Thursday, 11th July, 2019, 06:23 PM
    iserith replied to Languages
    The DMG also has a section on languages in the campaign world planning section that basically tells the DM to figure this out on his or her own according to the kind of setting he or she wants to present.
    9 replies | 374 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:48 AM
    I should still try to get my hands on some of those Wizkids dungeon traps. They are perfect for D&D, and I already have several of the other dungeon-deco sets.
    33 replies | 4244 view(s)
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  • Imaculata's Avatar
    Thursday, 11th July, 2019, 11:46 AM
    That is why I think you should escalate the threat the longer the players delay.
    50 replies | 1939 view(s)
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  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8109 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 10th July, 2019, 05:40 PM
    It seems to me all that really matters is whether the player thinks it's fun. If he or she does, carry on, I say. If not, then you can either jointly tinker with the rules to make it less certain, create conditions in the game that accomplish the same effect without tinkering with the rules, or the player can just choose not to have the character hide all the time.
    104 replies | 2903 view(s)
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  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:54 AM
    I'd put some more minions in reserve as backup. This may be a bit too easy for your players. Give yourself the freedom to adjust the difficulty of the encounter on the fly, if it is going too well for them. Also, have you thought about a way to prevent the players from doggypiling on top of the villain? Perhaps that helpful npc could also be turned against them, if the vampire dominates him? That...
    4 replies | 278 view(s)
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  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:48 AM
    I had to roll 16d6 during our last session. What I tend to do is make pairs of 10's. It makes the counting a bit easier.
    21 replies | 658 view(s)
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  • Imaculata's Avatar
    Wednesday, 10th July, 2019, 11:47 AM
    ...And then the gargantuan octopus-beholder takes them all away with one glance. ;)
    50 replies | 1939 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 09:25 PM
    iserith replied to OSR Gripes
    I played Lamentations of the Flame Princess which is one of these old school D&D-esque games. I lost 5 characters in one session. No exaggeration. That's just how it goes.
    231 replies | 8109 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 08:55 PM
    No insult is intended. Certain of your specific objections seem rooted in issues of spotlight management and other issues that are not the fault of the game. I make no judgment as to what you should or shouldn't do in your own game, only that some of your objections are easily solved without modifying the rules.
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:54 PM
    Like I said, house rules are fine. Personally, I don't actually care how the player makes the decision in the face of the NPC's attempt to persuade (to continue with that example), but I'm not calling for a roll here as DM. That breaks the rule of players determining what their characters do. The player is free to roll a die to figure out what the character does if he or she wants. Or flip a...
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:27 PM
    Magic is the difference. House rules are fine, but the issue in this situation for me is that the players always determine how their characters think and what they do and say. That means there is never uncertainty as to the outcome of the NPC's attempt to persuade and thus no ability check. The outcome is whatever the player says it is. I might, in some circumstances.
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 07:12 PM
    iserith replied to Languages
    There is no call-out in the rules for dialects other than Primordial. So as far as I am concerned, PCs that speak Common can't speak Undercommon, nor can creatures that speak Undercommon speak Common. Personally, I prefer it that way as it gives choice of language relevance and sets the PCs up for needing resources such as spells or NPCs to assist with communication. It's another problem for the...
    9 replies | 374 view(s)
    4 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:58 PM
    I use it and it works well enough. For those unfamiliar with it, it basically splits the challenge into what I call "The 'Tude," "The Chat," and "The Ask." In "The 'Tude," the DM frames the NPC's disposition toward the PCs and establishes the context of the challenge (what's at stake). This is also when players might try to have their characters recall lore about the NPC to garner useful...
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 02:04 PM
    I think they're okay for D&D standards. But almost nobody uses them in my experience because I don't think many DMs actually read the DMG. The rogue isn't being skipped and it isn't really planned though - at least no more than combat where everyone gets a turn. If that doesn't bother you (does it?), why should what amounts to taking turns in a social interaction challenge be bothersome?...
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:46 AM
    It just sounds to me like the argument is not so much "Expertise is problematic..." but "Expertise is problematic when I chop away two of the three pillars underpinning the game and things get wobbly." Which doesn't so much sound like a problem with Expertise per se, but the choices the DM has made. I think we agree here? Also there does seem to be an underlying assumption in your post that...
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:19 AM
    Really that just argues for the DM to balance the pillars of the game as much as he or she can in my view and to incentivize play to that end via XP and treasure. If the DM is leaning too heavily on any one pillar or incentivizing particular play to the exclusion of others, it's reasonable behavior for players to create and advance characters with particular skill proficiencies and other features...
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:09 AM
    "Party balance" in what sense? Why is it bad that this character can do a thing well and others can't? Wouldn't it be the case that this expert won't be able to do other things as well in this or the other two pillars? Also, how is "deception in the hands of a creative player" troublesome? Setting aside that the DM decides whether there is a roll or not in the first place, what's the actual...
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 05:05 AM
    I'm not really "going" anywhere, only checking to see if there's a rough correlation between people who have some kind of issue with the ability check system and playing the game in the very common way I described upthread wherein the players ask to make or declare they are making ability checks. Without taking anything away from your perception of the problem you outline above, could you...
    43 replies | 1372 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:53 AM
    Why do you think that is a problem?
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:48 AM
    As opposed to the DM deciding whether there is a roll at all, then what ability check to make and any skill proficiency that applies (per the rules). And in this case I'm not referring to a paradigm where the DM can decide a player-proposed roll is not necessary (e.g. Player: "Can I make an Investigation check to..." DM: "Nah, you just figure it out...").
    43 replies | 1372 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 9th July, 2019, 04:42 AM
    Out of curiosity, if you have a problem with expertise, do you also play the game such that players ask to make or declare they are making ability checks?
    43 replies | 1372 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 11:24 PM
    In a practical sense, this means that the rogue will almost always surprise monsters (unless he's traveling with other, less stealthy people) and will almost always have advantage on the attack roll if there's a place to hide in combat. If the rogue is on his or her own, it will also mean that scouting around without being detected will almost always succeed. Personally, if a rogue tries to...
    104 replies | 2903 view(s)
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  • iserith's Avatar
    Monday, 8th July, 2019, 08:52 PM
    It works. My entire game is run like that, almost as a one-on-one between myself and one other player (when they're not talking among themselves) for a minute before switching to someone else. If a combat ends without finishing the round, I'll mentally stick to initiative order and call on the people who haven't gone that round to kick off whatever activity is next so that they aren't shorted on...
    32 replies | 1417 view(s)
    4 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 04:32 PM
    How long are people taking on their turns? One thing I've noticed at other tables is that players are planning what to do on their turn instead of acting, which is a huge no-no at my table. Your turn is for acting, not for planning or stalling by asking 20 Questions (another common player tactic when they haven't planned off-turn). I think a turn is 30 seconds or less, ideally, which means your...
    32 replies | 1417 view(s)
    2 XP
  • iserith's Avatar
    Monday, 8th July, 2019, 03:20 PM
    First, ask for them to pay attention, then ask them what about the game isn't holding their attention. From your own observation, what parts of the game are they tuning out on? What can you do to minimize those parts of the game or make them more interesting?
    32 replies | 1417 view(s)
    6 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:50 AM
    I might be doing an 80's version of my annual Horror movie night this year. There's a lot of great horror flicks from the 80's. We could easily fill a whole night with them.
    32 replies | 964 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 8th July, 2019, 11:39 AM
    I didn't know you played 3rd edition too. Thanks. In fact, this came up again in last night's session. One of my players plays a Druid, and he summoned an Earth Monolyth (which is basically a gargantuan elemental). I asked him to describe what it looks like, and he described it as a gigantic stone wolf. See, I would never have thought of that myself, but it gave a lot of extra flavor to...
    30 replies | 1467 view(s)
    1 XP
  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:55 AM
    That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for...
    4 replies | 467 view(s)
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  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:46 AM
    My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are...
    76 replies | 5569 view(s)
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  • Imaculata's Avatar
    Saturday, 6th July, 2019, 07:39 AM
    As a DM I often ask my players to describe their own spells. For example, when one of my players casted the Many Jaws spell, I asked him: "What do the jaws look like?". He them described them as looking like piranhas flying through the air. I then also asked him: "And are you summoning it from a nearby source of water?", and he described them as being summoned from a nearby river. In my...
    30 replies | 1467 view(s)
    2 XP
  • Imaculata's Avatar
    Thursday, 4th July, 2019, 12:03 PM
    I think the fact that my players are overpreparing for the boss battle, means that I've done my job as a DM when it comes to setting the scene and establishing a big threat. Now it's all a matter of escalating each day they delay the inevitable, and see how they respond to the consequences of their choices.
    50 replies | 1939 view(s)
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  • iserith's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Yes, that's technically a choice.
    50 replies | 1939 view(s)
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  • iserith's Avatar
    Wednesday, 3rd July, 2019, 04:54 PM
    I think what gets left off in the last few assertions that are floating about is that, in a game where the DM isn't concerned with any particular conclusion so long as it's fun, exciting, and memorable (even if it's bad for the characters), then said DM isn't also putting them into situations where they have no chance of success. In such games, the players choose to get themselves into those...
    50 replies | 1939 view(s)
    3 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:53 AM
    This is kind of related: My players are currently preparing for several days to take on a powerful monster that is lurking at the bottom of a lake. They might not be sleeping right outside the door, but they might as well be, because it is very similar. The players are taking their merry time to set a trap for the beast, bring in extra weapons and supplies, etc. So what I decided to do is have...
    50 replies | 1939 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 3rd July, 2019, 11:40 AM
    The sorcerer can phrase the wish himself, since he is a sorcerer and not a genie. But the wish must start with "I wish...". As for progressing it into Wish... don't. As a side note, in my homebrew campaign setting genie's can grant wishes for themselves, and do it all the time. They can live in luxury, and granting wishes for others tends to be a service that they provide to mortals on...
    4 replies | 467 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 05:01 PM
    Can they take short rests? If so, they should be able to do 6 to 8 medium or hard challenges with a couple of short rests. If the villain challenge is deadly, then reduce the number of preceding encounters accordingly, perhaps setting it to 4 to 6 medium or hard challenges followed by a deadly encounter. If the players are experienced, this seems doable.
    50 replies | 1939 view(s)
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  • iserith's Avatar
    Tuesday, 2nd July, 2019, 04:24 PM
    Make clear the risks and trade-offs inherent in the challenge, then let the players make their own decisions. Err on the side of giving "too much" information rather than too little. Use whatever contrivances you can think of to impart that info in a way that makes sense in context. Perhaps a grizzled veteran adventurer faced such a challenge before and made the mistake of doing battle with the...
    50 replies | 1939 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 02:52 PM
    Time is an important resource in my adventures. It's yours to waste, but much like wasting hit points or spells, there may be consequences. In many cases, the longer you give the villain to prepare or complete his or her goals, the harder things get. To some extent, that may be desirable from the player's perspective as it potentially means more XP, but that must be weighed against the likelihood...
    50 replies | 1939 view(s)
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  • Imaculata's Avatar
    Tuesday, 2nd July, 2019, 11:48 AM
    A simple puzzle is one where a door mechanism has broken down, and the players must acquire a replacement gear to fix it. They must visit a forge where they must craft one for themselves. A forge is also a great place for a battle.
    8 replies | 327 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 574 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 01:04 AM
    It's not that it's complicated - it's just that it's more transactions per turn or round which necessarily takes longer than just the one, even with very capable players. Turn after turn, combat after combat, it adds up. An important part of DMing in my view is sharing the spotlight, that is, making sure that the PCs have more or less the same time in the spotlight over the course of the session....
    22 replies | 941 view(s)
    0 XP
  • iserith's Avatar
    Tuesday, 2nd July, 2019, 12:36 AM
    I think the biggest concern above all is: How much are your minions going to bog down the game? Because, frankly, they will, at least to some degree. In a game like mine which runs fast, it's very noticeable. When a player in my game wanted to play a necromancer, he had the good sense to ask me for my opinion on how many undead he could have at one time. I told him "When the game slows down...
    22 replies | 941 view(s)
    2 XP
  • iserith's Avatar
    Sunday, 30th June, 2019, 06:07 PM
    XGtE has a section on awarding magic items over the course of a campaign. There's a sidebar in that section that reveals the expected number of Treasure Hoards the PCs will uncover. You could perhaps base Individual Treasure rolls on those numbers, either following them exactly or by multiplying by some factor then seeding them among your NPCs and monsters. There are a number of random...
    18 replies | 899 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 01:03 PM
    I adopted Pathfinder's Mass Combat rules for naval combat recently. It certainly helped cut down on a lot of the die rolling.
    9 replies | 742 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    That barbarian throne is beautiful. I wish had something similar for my cannibals.
    33 replies | 4244 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 29th June, 2019, 11:15 AM
    Several years so far, and still going.
    48 replies | 2279 view(s)
    0 XP
  • iserith's Avatar
    Friday, 28th June, 2019, 07:31 PM
    I don't even understand the objection that is being voiced. The play loop and adjudication process is for all and sundry to see right there in the rules of the game. It's not like we made it up. If there's an objection to it, take it up with Wizards of the Coast, I guess.
    178 replies | 5682 view(s)
    2 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 11:23 PM
    The determination of whether a task has an uncertain outcome and the meaningful consequence of failure, which precedes the introduction and use of the game mechanics (ability checks, attack rolls, saving throws, etc.), is DM fiat which is enshrined in the rules via the play loop and adjudication process. Fiat is inescapable in this rules system. It is the first resort.
    178 replies | 5682 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 07:35 PM
    Change "should" to "could" and I think you got it.
    178 replies | 5682 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 05:38 PM
    I just say when a target has cover and what kind and the player says "Okay" and acts accordingly. I do my best to make that apparent well before the attack is declared by working it into my description of the environment. That way, there's no surprises.
    28 replies | 1101 view(s)
    5 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 05:18 PM
    As I mentioned upthread, many DMs in my experience jump to the mechanics before they give much consideration to the play loop and adjudication process which comes first. If someone draws a blade - initiative! If someone tells a lie - deception! But this is skipping an important part of the DM's role and, frankly, it shows in their resulting play experience.
    178 replies | 5682 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 04:19 PM
    Right. That section specifically says the play loop applies to all situations in D&D 5e and does call out combat as being a bit more structured but otherwise follows the same pattern. See also DMG page 237 wherein the specific process the DM follows to determine if some kind of roll is appropriate is laid out. That being, the task's outcome has to fall somewhere between impossible and...
    178 replies | 5682 view(s)
    1 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 03:03 PM
    Thanks for your input. Edit: yeah, you’ve confused my called shot rule for my checkmate rule. They’re not the same rule.
    178 replies | 5682 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 02:23 PM
    Harzel: What Ovinomancer said.
    178 replies | 5682 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 27th June, 2019, 11:57 AM
    I make sure my plot can continue without the big bad. Sometimes by having multiple villains. My players recently killed off the leader of an evil cult of wizards, which I did not expect. But the other heads of the cult still escaped, so this is actually an interesting situation. Who will now take leadership of the cult, and how do the other members feel about that? Will one of the cult members...
    59 replies | 2589 view(s)
    0 XP
  • iserith's Avatar
    Thursday, 27th June, 2019, 06:53 AM
    I don't have experience with public games, but I have run a lot of pickup games with random players on Roll20. As well, my regular group and some other groups in which I play each have a pool of players they use to fill five seats per session. This is actually a very good setup because it means fewer scheduling hassles. If the DM can run the game, there's enough players in the pool to fill out at...
    11 replies | 482 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 06:51 AM
    None of my players have assassin characters. I’ll agree there doesn’t need to be a special checkmate rule. Certainly not in every game at every table. You reckon I might have a reason to use it in my own home games, or nah?
    178 replies | 5682 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 03:24 AM
    Not a solution for what? Did I claim to have “fixed the game for all tables across time and space and play style.” Jaysus, you guys.
    178 replies | 5682 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 02:48 AM
    I think if you’ve asked for or signed on to a game with greater than normal lethality then you’re on-board with that outcome as a possibility.
    178 replies | 5682 view(s)
    0 XP
  • Bawylie's Avatar
    Thursday, 27th June, 2019, 12:31 AM
    I see. So if we cast sleep on the orc, we’d all be in agreement that orc would be uniquely vulnerable. But there’s a gray area between that definite candidate for checkmate and an orc who is not a candidate for checkmate that you’re calling fiat. I suppose the defining line for me would be whether or not a defense against the attack were reasonably possible/effective. Natural armor might be...
    178 replies | 5682 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 11:49 PM
    Didn’t take any position on Holds. I have no wizards or sorcerers in any group at the moment. What is a “fiat threshold?”
    178 replies | 5682 view(s)
    0 XP
  • Bawylie's Avatar
    Wednesday, 26th June, 2019, 11:38 PM
    I don’t think the DM who doesn’t let something work is a jerk. Same for the one who doesn’t apply the rules due to reasons. I think the biggest jerk DM thing is when they decide my actions for me.
    178 replies | 5682 view(s)
    1 XP
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About Imaculata

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Wednesday, 18th April, 2018

  • 12:41 PM - Coroc mentioned Imaculata in post Game of thrones setting
    Imaculata You mean Background in this case? And yes GoT is eventually better suited for roleplaying the politics than for recreating its epic combats, which are btw almost always mass combat Scenarios, there rarely are fights in Group size. Also there are not many nonhuman adversaries aka Monsters. Many combats are also very Environment specific, be it on ships, on the wall, sieges etc. there are few Special rules in 5th Edition so far to cover this..

Tuesday, 17th April, 2018

  • 12:21 PM - Hussar mentioned Imaculata in post Diagonal area of spells
    ...ategies are possible with magic. Sometimes my players come up with really weird ideas. "Can I use the Create Water spell, and then have my ally freeze it in mid air with a cold spell, to create a wall of ice?". "Sure" , I would reply, "What is the size of the area of water that the spell can produce?". I like that my players try to think outside what is literally written in the book, and be more creative. I WANT them to be this creative. And I try to be just as creative as them with my monsters, and how they use magic against the players. For me, it's needlessly mickey mouse. And, again, this is a proud nail thing for me, so, it's not entirely rational. :D But, think about it. You need to hit a point 50 feet away from you that is exactly 20 feet away from point A and 25 feet from point B. And the wizard can do it EVERY time. We don't allow fighters to do that. But, as soon as it's maaaaaaagic, then it's perfectly fine? Bugs me far more than it really should. Thing is, Imaculata, I'd agree with the idea of weird ideas. That's groovy. But, playing silly buggers because the grid creates pixelated circles, or "rotating" the cube so that it becomes a pin point smart spell just rubs me very much the wrong way.

Thursday, 12th April, 2018

  • 05:26 PM - pemerton mentioned Imaculata in post Why Worldbuilding is Bad
    The problem is in these threads this extreme is presented as why worldbuilding is bad but when presented with extremes on the other side of the spectrum (no worldbuilding) we get posters who then proceed to argue that either it doesn't happen that way in their game or we are arguing against their style in bad faith. This is certainly not accurate in relation to my posts. I've spelled out in some detail (mostly in replies to Imaculata) what I want in a RPG - for instance, that I want stuff like religous doctrine, dispositions of NPCs, details of what might be found where, etc to come out in the play of the game, rather than to be decided in advance of play by meta-level negotiation among the game participants. That's a reason why worldbuilding is "bad" for me (other than the sort of "high level" stuff I've talked about, like giving names to places and setting out some basic history to hang the genre tropes on). And this reason has nothing to do with whether someone is a good or bad GM. I'm talking about techniques for RPGing, not GM skill or good faith.

Tuesday, 16th January, 2018

  • 05:38 PM - Coroc mentioned Imaculata in post Oriental Adventures 5e: How would you do it?
    Yea now i did read Imaculata 's link - People cmon! It is about context!!! I would never call a present person of asian heritage an oriental. But medieval oriental adventures that is a total different thing. In fact if we stay with the official product line they took place in Kara Tur not in Orientalistan. Now that the Name Kara Tur is established you might use it, but still how does someone not familar with that FR sidekick campaign check out that he gets a ninja, samurai and dervish style campaign by the product name?
  • 11:00 AM - Sadras mentioned Imaculata in post The Best Movie About RPGs in 2018 (So Far)
    D&D thrives precisely because we're a part of it, and the meta-narrative of the players (not the characters) makes it so much more fun. For me, Jumanji demonstrated that the concept can definitely work. Agree very much with you and Imaculata on this. A little Stranger Things-type-style maybe needed with kids playing at a table and the audience gets sucked into the shared-fantasy, otherwise it becomes just another fantasy movie.

Friday, 12th January, 2018


Thursday, 11th January, 2018

  • 11:14 AM - delericho mentioned Imaculata in post A simple, system-neutral encumbrance system incorporating weight and bulk
    Yep, I'm afraid I agree with Imaculata - almost every encumbrance system I've seen adds much more complexity than it gives benefit. Eventually, I came to the conclusion that the best system is probably "you can carry ten things", where a 'thing' is a weapon, set of armour, potion, pouch of money, or whatever - basically, anything important enough for you to worry about whether the PC has it or not. And then don't sweat the small stuff, like mundane clothes, scabbards, etc.

Wednesday, 27th December, 2017

  • 04:46 PM - SkidAce mentioned Imaculata in post Need Advice from USA troops working in war zones.
    Depending on his specialty and ops tempo, best bet is as Imaculata said. Bring a bag of dice. And pdfs. Maybe core book if it fits in personal gear. Word of caution, again based on specialty and ops, the focus in a combat zone may preclude that type of gaming. Other times its fine when you have downtime. He really needs to scout the area, ask someone who has been there, and get a feel for it before showing up.

Sunday, 3rd December, 2017


Friday, 1st December, 2017

  • 04:50 PM - akr71 mentioned Imaculata in post An endless stream of random encounters
    I liked @Imaculata's volcanic environment ones so much, I thought I'd try my hand at some terrain based ones. Here are some arid and rocky environment ones Dry stream bed Travelling through an arid environment, this dry stream bed is easily the best way to make good time. It is hard packed sand with a few small boulders and small ponds that are easily avoided. The banks of the river and the surrounding area are rocky, rough terrain - perhaps the dry river is at the base of a gully leading into the foothills. For every hour travelling, roll a d8 - on a 1 it starts to rain (or determine the weather however you normally would). The rain is not a big deal at first - a stream starts to form, the adventurers get wet - DC 10 Athletics to stay on your feet. If they continue to travel on the river bed, bad things are about to happen as the rain flows down the rocky landscape out of the foothills. The stream becomes a river again before long - DC 20 Athletics to stay on your feet, or DC 15 to swim upstream...

Tuesday, 21st November, 2017

  • 03:03 PM - akr71 mentioned Imaculata in post An endless stream of random encounters
    @Imaculata I am totally using The Curious Bard in my next session. Hopefully, some fame will take the sting out of the near TPK last night ;) The Knight's Bridge The party arrives at a swift stream with steep, deep banks. A sturdy narrow bridge made of felled trees seems to be the only nearby crossing. Standing in the middle of the bridge is a human in plate armor, leaning on a great sword. As the party approaches, the Knight stands at attention, readying the weapon "Who approaches this bridge and what is your business!" the knight bellows. When/if the party answers, the knight replies "Are you challenging me?" If the answer is no, the knight moves aside and lets them pass, if the answer is yes, the knight approaches, weapon raised. "One on one combat, no interference. The first to fall is the new guardian of the bridge." Indeed, if the challenger falls to the knight, they are bound to the bridge until they fall in combat to another challenger.

Tuesday, 7th November, 2017


Friday, 22nd September, 2017

  • 03:20 PM - robus mentioned Imaculata in post Illusionist in a Theater: Help Me Design a Fun Combat
    Imaculata - your imaginings for this encounter are amazing to behold. When I read theater, I went straight for the mundane - curtains dropping, battling up in the stage rigging, in other words: typical stuff. You've taken it to a whole new awesome level. I'm hoping WotC calls you in to consult on their next adventure! ;)

Thursday, 21st September, 2017

  • 08:56 PM - dave2008 mentioned Imaculata in post Survivor Legendary Monsters: EVIL DRAGONS WIN!
    Aboleth 22 Adult/Ancient Chromatic (Evil) Dragon 23 Adult/Ancient Metallic (Good) Dragon 7 +2 = 9. Beholder 26 Death Tyrant 22 Demilich 12 -1 = 11. Dracolich 23 Elder Brain 19 Kraken 24 Lich 23 Mummy Lord 19 Vampire 16 Imaculata - this is the correction from your 2x vote (after Ed's vote). Does this look correct?

Saturday, 9th September, 2017

  • 12:43 AM - Quickleaf mentioned Imaculata in post The Warrior
    But is, like 'Fighter is about movement,' not mechanically supported in any edition. Though, there were specific fighter builds in 3e & 4e that could do quite a bit of dancing around, not to mention mounted combat builds... :shrug: But, I get that your experiences were quite specific in that regard. Comparing the jump spell and Champion, you'd think it was 5th ;) But seriously, that's a good point. There is room in the concept of "warrior" for quite a bit of leeway in interpretation that goes above and beyond what D&D has covered. Sure. And there is a certain type of fighter – a Musketeer / Dread Pirate Roberts type – who fits that highly mobile model very well. But the execution of whatever movement mechanic Imaculata was imagining would need to be meaningfully differentiated from the Rogue class in a way that feels "fighter-y." How about an ability that allows you to leap over an enemy, as part of your attack? What I'm thinking of is that the warrior can do cool athletic tricks during combat, to end up behind an enemy. I'm trying to think of an ability that is simple to understand, and genuinely cool to do. I imagine that the warrior is the hero in a fantasy epic. The brave hero in a movie, who does an amazing move that takes down an enemy. Such a skill would also become more potent at higher levels, when you get more attacks. Because flipping over the head of an enemy, puts you in the enemy's back, to make another attack. And you can put whatever limitations on that as you feel appropriate, such as only once per round, or only once per fight.. or only creatures of the same size category as you. I thought about this one a bit further. Another way of rephrasing this in a way that makes sense with...

Friday, 18th August, 2017

  • 01:08 PM - akr71 mentioned Imaculata in post An endless stream of random encounters
    Imaculata thanks! I'm very happy to see this thread resurrected and have thought of doing so myself recently. I have just started planning a sandbox campaign for my players for when we finish what we are currently working on. Once I have some free time (LOL), I might try and organize these by environment/setting for easier use. Tiny Tricksters While traveling through the forest, some strange, but harmless things happen. After stopping for a drink or a rest, one of the party trips - their boots have been tied together. Someone gets hit in the head by a pine cone - the trajectory seems doesn't seem like it fell from a tree, but was thrown. The party might hear the occasional giggle, or see branches of an evergreen tree move suddenly. They are being tailed by a troop of pixies and their harmless pranks are to distract the characters while the pixies' Detect Thoughts ability is used to determine the nature and friendliness of the adventurers. If they are deemed worthy, the pixies may show...

Tuesday, 8th August, 2017

  • 12:52 AM - Quickleaf mentioned Imaculata in post Fire and Water: Designing themed dungeons
    Imaculata I put a link to your design thread in my own :) I really like how your gradient on the stairs communicates up/down directionality, and how you illustrate various winches/gears that open the gates. Really makes reading the map easier and more interesting!

Monday, 7th August, 2017

  • 09:42 PM - Satyrn mentioned Imaculata in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    I got thinking the exploration XP would be great for the megadungeon I've been creating. Inspired by an adventure map Imaculata posted a little while ago, I've got an underground river as the focus, with lots of little sites along the banks or connected by branching tunnels. The exploration XP could make finding those sites, and the effort getting to them, a greater focus for the players. But I'd have to change the conditions that location XP is awarded for, since the site's importance to the world isn't a significant factor here.
  • 05:18 PM - mrpopstar mentioned Imaculata in post Fire and Water: Designing themed dungeons
    Imaculata Fun stuff! I love using water as a feature in dungeons. Fantastic map! What software did you use?

Saturday, 15th July, 2017

  • 06:17 PM - robus mentioned Imaculata in post Three pillars: what is "exploration"?
    I'm pretty much stuck on the second post of this thread as the obvious answer. Are you talking with someone/something? If yes, then you're "in"["on?" "doing?"] the interaction pillar. Are you fighting with someone/something? If yes, then you're "in[/on/doing]" the combat pillar. If you are not doing either one of those two things...you're "in[on/doing]" the exploration pillar. It's not really ambiguous or mysterious. It is, literally, everything else your character does/can do. You're right but I also think that's part of the problem. Because it's everything else it kind of gets lost in the mix. The environment becomes settings for social or combat encounters rather than providing interactive elements of its own. I'm definitely going to try and adopt Imaculata's approach in future when introducing my players to new environments.


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Monday, 3rd June, 2019

  • 12:47 PM - Azzy quoted Imaculata in post Mythological Figures: Sherlock Holmes (5E)
    Keep in mind that Sherlock Holmes is a very good boxer, according to the books. He should have some skill in unarmed combat. Actually, the martial art "baritsu".
  • 12:18 PM - MGibster quoted Imaculata in post Players 'distressed' by gang-rape role-playing game
    And for this reason session 0's were invented. Discuss which themes and topics may come up in your campaign before you start subjecting your players to it. If for example you run a horror campaign, then body horror may be part of the game, and thats fine... but where are the limits? It is incredibly important to get all your players on the same page. It doesn't sound like this DM really cared for any of that. It's sad that for some players this was their first D&D experience. A con game is typically a one shot very often played with people who have never met before so a session zero isn't really practical. But it would be trivial to include content warnings on the sign in sheet so people had an idea of what they were getting into. But even then that particular scenario was not appropriate for the venue even if the players knew what they were getting into.
  • 12:12 PM - Fenris-77 quoted Imaculata in post Mythological Figures: Sherlock Holmes (5E)
    Keep in mind that Sherlock Holmes is a very good boxer, according to the books. He should have some skill in unarmed combat. So you're saying he's like a monk. Too many D&D skills that key of melee weapon attack, which unarmed strikes or not. The off balance trick above even references unarmed strikes and grappling in its description. If he could use the rules above with unarmed strikes I think he'd be fine.

Friday, 31st May, 2019

  • 04:22 PM - uzirath quoted Imaculata in post Keeping control of your game while keeping illusion of liberty
    When you're near the end of the session, that is an easy solution. If it happens mid-session however, you'll just have to improvize. That's what most DM's do... right? I certainly do. Indeed, great material can come out of this sort of improv. I've had entire campaigns switch direction based on unexpected player choices and my off-the-cuff reactions. I love that element of RPGs. I experienced this as a player in a recent session of our DFRPG game. A few last-minute cancellations left us without a quorum. On the spur of the moment, the GM added a new section to his dungeon, and we invited my kids to join our smaller group for a side-adventure. This one-off was so creative and fun that it led to multiple new plot threads in the campaign that we keep going back to.

Wednesday, 29th May, 2019

  • 03:06 PM - ART! quoted Imaculata in post Systems You Left after One Bad Experience
    I played a bit of Lord of the Rings, Star Wars RPG (d6) and Battletech (forgot which edition)... all with the same dreadful DM, making me never want to play those systems again. I realize that is unfair towards those systems, but these experiences just left such a bad aftertaste. If it helps, I had a similar reaction to D&D 5E early on, but my group recently finished a much-loved 2 year-long weekly 5E game, so sometimes these things come back around.

Tuesday, 28th May, 2019

  • 03:45 PM - Ralif Redhammer quoted Imaculata in post What makes you care about the hero in the 1st ten pages?
    For me, that first page hook is pretty important. So much of my decision to purchase one book over another is based on that opening salvo, whether buying at a brick and mortar shop or on Amazon. As far as caring about the main character goes, a big step is them not being a farmboy with a hidden destiny. I am so utterly tired of it, that particular trope is like nails on a chalkboard. All you need is to be interesting on the very first page, and then people will keep reading.

Saturday, 25th May, 2019


Thursday, 23rd May, 2019

  • 02:12 PM - Celebrim quoted Imaculata in post Firearms
    5 rounds of reloading is a bit harsh for 3.5, which is why I made it only 1 round of reloading. It may not be realistic, but I think it is more fun to play that way. I've totally not got any problem with that. And it could even have color of realism at least in the loading times if you patterned the technology after say late 18th century flintlock muskets or even 19th century caplocks. One round of loading probably isn't going to be game breaking if you don't otherwise load the firearm up with realistic or fantastic advantages. Keep damage, range, and penetrating power under control and you basically have a potent crossbow, and crossbows in D&D have never exactly dominated gameplay. Back on the subject of how much realism do you want, and why you don't have to be consistent, part of the answer to that is simply, "What's fun is unique to an individual and a group." A bit more elaborately, what sort of realism a person cares about depends on what they are passionate about, what sort o...

Wednesday, 22nd May, 2019

  • 06:46 PM - Derren quoted Imaculata in post Game of Thrones Spin-offs: News & Speculation
    I'm pretty sure you are incorrect. HBO is unlikely to share our sentiments about those two. Game of Thrones was HBO's pride and joy for years. It was pretty much the only reason to have an HBO subscription. D&D's writing may have gone downhill as they surpassed the books, but their efforts to adapt the books into a succesful tv show will not be ignored by HBO. All D&D have to do is tell HBO they want to make a new show, and HBO's response would be "How many piles of cash do you need?" I am not so sure about that. HBO wanted D&D to make more episodes and even more seasons (it is their cash cow after all), only to be told by them they don't need/want it. And then they delivered something that disappointed fans, damaging the brand, and is especially criticized for being too rushed and that there should have been more episode. I don't think that HBO is all that happy about how D&D handled the last season.

Tuesday, 21st May, 2019

  • 08:30 PM - Derren quoted Imaculata in post Game of Thrones Spin-offs: News & Speculation
    I don't think they do an "Arya goes west". The subject is much too touchy, especially if they do it GoT style, and it would throw away too much of the Westeros we know (although that hasn't stopped movie makers in the past). No idea if they use the "Evil Bran" idea, but that would be a major story and not simple a spinoff. Drogon will certainly play a role in one of the series I guess. Hes too much of a plot device to not use him. Considering how much the show went downhill the last two seasons, I think another series might be a terrible idea. With D&D being busy with Star Wars there is a chance that they get good writers instead. It wouldn't surprise me if internally those two will be blacklisted by HBO.
  • 04:02 PM - Sadras quoted Imaculata in post Game of Thrones Spin-offs: News & Speculation
    I don't see the point of "a thousand years ago" or "Arya goes west". The point of a Westeros series surely lies in it being set in the Westeros we recognize? Otherwise it's just generic fantasy series #71 with the GoT label slapped onto it. This. Considering how much the show went downhill the last two seasons, I think another series might be a terrible idea. And this.

Monday, 20th May, 2019

  • 04:45 PM - Cap'n Kobold quoted Imaculata in post Firearms
    The reason I disagree with you, is because I feel firearms should be the first and obvious choice for the players, and melee should be their backup weapons. As I said, I run a pirate campaign, and if all my players still ended up using bows and swords, then I'd feel like I had failed at establishing a pirate campaign. Historically guns were more deadly, so they should be a lot more powerful than any other weapon in the campaign. If guns only did slightly more damage, that would not be enough to pursuade all players away from their default D&D weaponry. The best situation for me is one where there's plenty of gun-use, and the players are occasionally forced to fall back on melee (due to a misfire, a gun being empty, running out of ammo/powder, or a gun getting wet.) Because this allows me as a DM to set up interesting encounters where getting their precious guns wet is a high risk, and where enemies are trying to force them into a melee. This makes positioning extremely important in combat. ...
  • 03:35 PM - Raunalyn quoted Imaculata in post "I'm BATMAN!" - Robert Pattison
    Yeah, both actors were heavily criticised. People were furious about Ledger playing the joker... but turns out he might be one of the best Joker's of all time (second only to Mark Hamill in my opinion). Then again, DC is having an epic dance with failure lately. If they get Batman right with Pattison, it's probably on accident. Ledger was incredible...surprisingly so. He went to a dark place playing that character, and I honestly think it contributed to his death. Not so much with the DC failure on its last few movies. Wonder Woman and Aquaman were both surprisingly good. And while I haven't seen Shazam! I do hear that it is a fun and entertaining movie. Maybe RP will get it right...if they don't make him sparkle...
  • 03:29 PM - Celebrim quoted Imaculata in post Firearms
    The reason I disagree with you, is because I feel firearms should be the first and obvious choice for the players, and melee should be their backup weapons. As I said, I run a pirate campaign, and if all my players still ended up using bows and swords, then I'd feel like I had failed at establishing a pirate campaign. Historically guns were more deadly, so they should be a lot more powerful than any other weapon in the campaign. This is an example of how different persons can have very different perceptions of what makes sense and feels right. For you, owing to the power of firearms, pirates need to leap on to the decks of other ships armed with all manner of firearms, and to treat swords as a backup weapon. For me, I'm perfectly happy to have a band of cutthroats be mostly armed with all manner of stabbing and cutting implements, and to treat wheellock pistols as an expensive, somewhat unreliable, backup weapon - leaving most of the actual musket and blunderbuss fire to the moment before t...
  • 01:14 PM - Fenris-77 quoted Imaculata in post Firearms
    The reason I disagree with you, is because I feel firearms should be the first and obvious choice for the players, and melee should be their backup weapons. As I said, I run a pirate campaign, and if all my players still ended up using bows and swords, then I'd feel like I had failed at establishing a pirate campaign. Historically guns were more deadly, so they should be a lot more powerful than any other weapon in the campaign. If guns only did slightly more damage, that would not be enough to pursuade all players away from their default D&D weaponry. The best situation for me is one where there's plenty of gun-use, and the players are occasionally forced to fall back on melee (due to a misfire, a gun being empty, running out of ammo/powder, or a gun getting wet.) Because this allows me as a DM to set up interesting encounters where getting their precious guns wet is a high risk, and where enemies are trying to force them into a melee. This makes positioning extremely important in combat. I...
  • 04:23 AM - Yaarel quoted Imaculata in post Favourite D&D edition that’s not 5E
    Well, I still play 3.5, so my answer is obvious. I’m curious, what does 3e have for you that 5e lacks?

Sunday, 19th May, 2019

  • 08:45 PM - Fenris-77 quoted Imaculata in post Firearms
    You need to give firearms a strong advantage, or players won't bother to use them, and at higher levels you may even need to introduce magical or mastercrafted guns as loot. I think I'd disagree. A lot of players spend significant time eking out even a minor advantage based weapons and combos. If your firearms are even slightly superior then everyone will use them unless "story reasons". So sure. I think balance is way more important than selling the idea to the players.

Friday, 17th May, 2019

  • 12:39 AM - billd91 quoted Imaculata in post Star Wars: Rian Johnson Out?
    It's a shame Solo was such a flop, because it was a pretty entertaining movie. Solo was a flop mostly because of its enormous expense. Nearly $400 million world-wide would be fantastic for most movies - but not if the project was in such bad shape much of it needed to be redone at great expense. Plenty of people were entertained by it.

Wednesday, 15th May, 2019

  • 07:18 PM - lowkey13 quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    (just like Euron's magical fleet appearing out of nowhere). NOBODY EXPECTS THE EUROTRASH INQUISITION! Oh, Euron, you off-brand Jack Sparrow, I will miss you.
  • 12:15 PM - Zardnaar quoted Imaculata in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Ramsay's book counter part is every bit as evil as the one on the show. But some of his acts were switched from a character not featured on the show, to one that is; Sansa. The show indeed struggles a lot around season 5. The book on which it is based, Feast for Crows, struggles about just as much (although they also throw in some Dance with Dragons). There's a lot of aimless floundering about in Dorne with new characters that no one really cares about, and the main cast is mostly abscent. And the ironborne aren't very interesting either, though I feel the show did both a disservice. I have read the books although it has been a while.


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