View Profile: robus - Morrus' Unofficial Tabletop RPG News
Tab Content
  • robus's Avatar
    Yesterday, 11:27 PM
    Ah I was thinking it would entail a less fantastical adventuring world.
    87 replies | 1885 view(s)
    0 XP
  • robus's Avatar
    Friday, 14th June, 2019, 08:00 AM
    My issue with D&D rules in other genres is challenging the characters at higher levels given their HP and damage dealing increases. In the Age of Sail setting, for example, how does that work out? Or do campaigns need to be level limited?
    87 replies | 1885 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 11th June, 2019, 12:25 AM
    A “whoosh” for me then! :D
    419 replies | 16613 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 11th June, 2019, 12:00 AM
    Have you considered the Guildmasters Guide to Ravnica? It includes an intro adventure and the book has tons of lore for him to devour once the adventure is complete?
    19 replies | 582 view(s)
    0 XP
  • robus's Avatar
    Monday, 10th June, 2019, 11:53 PM
    I’m not aware of that old saw. I thought “political correctness” was invented to dismiss people’s efforts to “treat people with respect”?! That’s how it seemed in the 90s at least...
    419 replies | 16613 view(s)
    0 XP
  • robus's Avatar
    Monday, 10th June, 2019, 11:24 PM
    My theory on this is because it’s the combination of two major forces: male supremacy and social media amplification. Male supremacy has been taken for granted, basically forever, and now there is more pushback on that (pushback that started a while back but has been gathering steam now that stories are easier to share via social media). Social media also makes it possible to shame people on...
    419 replies | 16613 view(s)
    0 XP
  • robus's Avatar
    Sunday, 9th June, 2019, 10:14 PM
    They had to draw the line somewhere and knew they had Out of the Abyss in the plan to fill in those gaps. It’s a good question. Stamina seems like a fine skill. My question would be they just didn’t think it would come up enough to warrant inclusion. When you think about it, there are tons of skills that aren’t included. Also the core stats used to mean something different and have been...
    6 replies | 385 view(s)
    1 XP
  • robus's Avatar
    Friday, 7th June, 2019, 10:37 PM
    i feel your pain. most of WotC’s contributions leave much to be desired, Dragon Heist especially has been maligned here at least. You’ve not mentioned Tomb of Annihilation? While I wouldn’t go with WotC’s setup, that seems like a fun option? I would have the PCs start out as “tomb raiders” and only once they hit level 4/5 have the whole curse kick in (affecting people they’ve become attached to).
    10 replies | 430 view(s)
    0 XP
  • robus's Avatar
    Wednesday, 5th June, 2019, 02:47 PM
    I wish WotC would take this advice!
    44 replies | 1224 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 4th June, 2019, 10:28 AM
    These look cool, but the missing element is the motivation for these villains. Why are they doing these things now? For example, to what purpose is the powerful necromancer raising legions and why now? Identifying the motivation unlocks all kinds of collateral content. Otherwise we're just left with a blunt conflict.
    7 replies | 361 view(s)
    0 XP
  • robus's Avatar
    Monday, 3rd June, 2019, 02:03 PM
    No.
    44 replies | 1224 view(s)
    1 XP
  • robus's Avatar
    Monday, 3rd June, 2019, 10:28 AM
    It seems unfortunate that WotC didn't rescale vessels from tiny to huge. Having a 20x10 ft sloop described as gargantuan seems very strange. :) These seem like more reasonable categories for vessels: Dingy: Tiny (fits within 10'x10') Boat: Small (fits within 30'x30') Yacht: Medium (fits within 50'x50') Ship: Large/Huge (large fits within 100'x100'/huge fits within 200'x200')
    6 replies | 436 view(s)
    1 XP
  • robus's Avatar
    Monday, 3rd June, 2019, 10:02 AM
    Instead of asking for what you're missing, perhaps tell us what you're looking for? :) More monsters? Tomb of Beasts and Creature Codex add a bunch of variety. More treasure? Arcanis: Forged in Magic has some fun options.
    33 replies | 1122 view(s)
    3 XP
  • robus's Avatar
    Monday, 3rd June, 2019, 07:41 AM
    Oooh, you got me! Actually it’s the most brutal criticism because you’re saying that it is so far removed from D&D that it is not even worthy of discussion. It is apparently “meaningless” in regards to playing the game. I do like the show and I find some episodes to be very educational as Matt regularly deals with unique interesting encounters and his scene setting is exemplary. But...
    106 replies | 3314 view(s)
    1 XP
  • robus's Avatar
    Sunday, 2nd June, 2019, 09:33 PM
    Calling a legitimate D&D game meaningless, when it’s probably the most meaningful game around? We’re all ace DMs but no-one actually sees our game. This one guy (and players) actually show a game and it’s exceptionally good and everyone is quick to dismiss it as “not an example of real D&D”, “meaningless”. I’m not sure why this burns my britches, but it all seems more like “tall poppy...
    106 replies | 3314 view(s)
    1 XP
  • robus's Avatar
    Sunday, 2nd June, 2019, 08:50 PM
    Way too little info to provide useful advice, and your tone makes it appear that you’re in over your head?! What is your experience level? And why have you apparently rejected the published adventures?
    11 replies | 415 view(s)
    0 XP
  • robus's Avatar
    Sunday, 2nd June, 2019, 08:45 PM
    You guys need to stop maligning the show. It started before they began streaming and will likely continue after we all move onto the next big thing. It’s incredibly hard to perform for an absent audience (they have no idea what the audience response is and thank the gods they don’t monitor the chat during the game), so they actually perform for the enjoyment of each other, which happens at many...
    106 replies | 3314 view(s)
    1 XP
  • robus's Avatar
    Saturday, 1st June, 2019, 07:39 AM
    Yeah random generators have their place but this is not it. A good villain and threat needs some design (and motivation). Perhaps that’s the key. We at least need to know why the villain is doing something. Just because they’re evil isn’t much of a motivation.
    8 replies | 391 view(s)
    0 XP
  • robus's Avatar
    Saturday, 1st June, 2019, 07:37 AM
    Yeah, but this is for when there are no published adventures for the setting :)
    8 replies | 391 view(s)
    0 XP
  • robus's Avatar
    Thursday, 30th May, 2019, 06:05 PM
    I also want to give a big thumbs up to the Time Tracker on DMs Guild: https://www.dmsguild.com/product/253286/Time-Tracker It’s been great to have a clock sitting right in the middle of the table for every one (including me) to see.
    27 replies | 1147 view(s)
    0 XP
  • robus's Avatar
    Thursday, 30th May, 2019, 12:09 PM
    CapnZapp raised an interesting point in the Expanse thread on the lack of adventures for settings once the rulebook is published. Now we all know writing a comprehensive adventure path/campaign is hard (and frequently fails to please everyone all of the time). But is there an opportunity for something simpler (a campaign skeleton say?) which GMs could flesh out as they go? I frequently find...
    8 replies | 391 view(s)
    0 XP
  • robus's Avatar
    Thursday, 30th May, 2019, 09:29 AM
    After two sessions the adventurers have made it to the gate of the hill top town the provides the location for the main adventure. Our party has grown to 7 which is quite a handful, and the players are quite a rowdy bunch which I'll need to try and tamp down (a lot of cross-talk while others are trying to talk) but the enthusiasm is great. And there's also a lot of in character intra-party...
    27 replies | 1147 view(s)
    0 XP
  • robus's Avatar
    Monday, 27th May, 2019, 04:32 PM
    Something I've been toying with is using the Constitution score to handle "out of combat" knocking out situations. Reducing a guard to 0 HP just to knock them out doesn't fit my vision of how sneaking PCs can take them out (without killing them). Instead I have the PC make a Strength ability check (with advantage if they have a cudgel or something) against the creatures Constitution score...
    58 replies | 1707 view(s)
    1 XP
  • robus's Avatar
    Saturday, 25th May, 2019, 11:39 PM
    Not sure why it is. Bonus actions should be listed after actions as Reactions are. This is a good reason (among others) to transcribe them into a format you can use at the table. I find the transcription process helps to cement the aspects of the creature in my mind. I can also add a brief description too.
    6 replies | 487 view(s)
    1 XP
  • robus's Avatar
    Thursday, 23rd May, 2019, 09:29 AM
    Well that was kind of like herding cats! A table of 6 newbies that all kind of want to do their own thing is hard to wrangle! It seems they all had fun though and are keen for the next session, so I'll take that as a win. But I also massively over-estimated how much they'd get done in a session. We made it about halfway through the first adventuring day! Left things on a nice teasing note to...
    27 replies | 1147 view(s)
    0 XP
  • robus's Avatar
    Thursday, 23rd May, 2019, 08:12 AM
    Caustic? I’m frankly amazed. Biting sure, because it’s on target. But caustic? Anyway MNblockhead has it right. He’s a huge geek and a D&D player from way back. This should be pretty entertaining and for a good cause. Red nose day in the U.K. has produced some really fun one-offs. Daniel Craig’s online dating one is hilarious! And, tbh, anyone who’s neutral politically these days is...
    14 replies | 1415 view(s)
    4 XP
  • robus's Avatar
    Wednesday, 22nd May, 2019, 01:25 PM
    First session kicks off tonight. 7 players! All pretty much novices. Looking forward to that new player smell! :D
    27 replies | 1147 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 21st May, 2019, 06:26 PM
    A good option for maintaining a serious mood is to just have things generally turn against the party. Some general misfortune is suffered rather than singling out the poor player who rolled the one.
    41 replies | 1283 view(s)
    0 XP
  • robus's Avatar
    Sunday, 19th May, 2019, 04:32 PM
    An interesting list, not sure I agree 100% but it’s a decent starting point. 1. Make it your story. I think the best goal is your (DMs) story mixed in with the PCs stories. In other words they contribute the subplots that engage their characters (and thus the players). What mystery lurks in the PCs backstory? 2. Make critical failures... I borrow from the Star Wars RPG and try to make a...
    41 replies | 1283 view(s)
    0 XP
No More Results
About robus

Basic Information

Age
53
About robus
Location:
South Carolina
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40

Statistics


Total Posts
Total Posts
2,529
Posts Per Day
1.85
Last Post
If you could put D&D into any other non middle ages genre, what would it be? Yesterday 11:27 PM

Currency

Gold Pieces
63
General Information
Last Activity
Yesterday 11:31 PM
Join Date
Sunday, 20th September, 2015
Product Reviews & Ratings
Reviews Written
0
Page 1 of 3 123 LastLast

Friday, 14th June, 2019


Tuesday, 11th June, 2019


Monday, 10th June, 2019


Thursday, 6th June, 2019


Tuesday, 4th June, 2019



Page 1 of 3 123 LastLast
Page 1 of 3 123 LastLast

Tuesday, 14th May, 2019

  • 04:49 PM - volanin mentioned robus in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    I don't think you've got much room to criticize when the product you're selling on the DM's Guild on Theater of the Mind in 5e borrows heavily from 13th Age without acknowledging that fact. Thanks for pointing that out, EpicureanDM. It's nice to see you created an account just to post this. Anyway, to make us all more informed people, game mechanics are not copyrightable. My product borrows heavily from many other great products in the market currently, not only 13th Age. On the other hand, Chandra Stol's name, along with the rest of the adventure, is most certainly Ben Heisler's and Paige Leitman's intellectual property. By the way, thanks once again for the call out. If anybody wants to check out my Roshambo-Style Theater of the Mind (it's free, with a suggested price if you want to contribute something) and also many, many other amazing resources to make your 5E games better, check out this great forum post by robus. Best of the 5e Forum by robus: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Wednesday, 8th May, 2019

  • 02:47 AM - MNblockhead mentioned robus in post Printing maps - how to do this affordably & with minimum headache?
    ... more likely to have good color. Nice that you broke free, but it's not practical for many. And undesirable for more. Oh, and a great way to carry maps? 4" or larger thin-wall PVC pipes - used for low-pressure applications, like AC ducting. End caps are readily available, even screw cap fittings. Adding a strap is trivial - buy some nylon strapping, glue it on. I've used a 4" water pipe. For unlaminated maps, it's great (if a bit heavy). For laminated, I want 6" PVC duct pipe... Using PVC pipes with caps is brilliant! I had a bunch of those cardboard tubes, but the plastic ends would get loose. Sorry, didn't mean to thread hijack. Personally, I would rather use a chessex matt or battle-grid than have to manage paper maps (or worse, dungeon tiles) again. I do still like to use physical maps for world and region maps, printed on cloth is best. I also will still give out paper maps as handouts. But battlemap scale just requires a lots space. On another thread, robus recommended Vivyx Printing. They'll print up to 40" x 60"

Monday, 6th May, 2019

  • 12:34 PM - akr71 mentioned robus in post Tyranny of Dragons. Players gone Wild! Advise?
    Yep, what robus said. All of Tiamat's forces are congregating at the Well of Dragons. All of Rise of Tiamat essentially deals with gathering allies, so that an all out war happens at the Well of Dragons. I mean, they could try to sneak into the Well, dressed like cultists and assassinate the leaders, one by one. If they free the prisoners, there might be enough chaos to help, but many innocent prisoners may likely die because of it. If you really want to be nice to them, make one of the cultist at the Well a Harper or Zhent spy under deep cover. Maybe Leosin the monk or Ontharr contacts them via Sending and tells them who to look for.

Friday, 3rd May, 2019

  • 06:08 AM - Quickleaf mentioned robus in post I have an issue with swarms
    robus You know how 5e treats green slime as a hazard and not a monster? I think that's the model that swarms fit best into. Usually when I've had PCs encounter a swarm their goal is not "kill the swarm", rather it's "accomplish ______, while dealing with the swarm." In other words, the swarm plays the role of an obstacle. And the most satisfying ways of handling obstacles are those that encourage player creativity. Statting up a swarm as a monster encourages players to switch into "how do I kill it" mode. Which is –usually– artificial in the narrative. In other words, it switches the player out of the more organic "how do I deal with it" thinking. I've run swarms as obstacles impromptu, but I've never written up anything formal yet... My hunch would be to blend the green slime writeup with a few of the swarm traits and a dash of the trap countermeasures from XGtE.

Thursday, 2nd May, 2019

  • 01:34 AM - Hussar mentioned robus in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    /snip As for acknowledging "weaknesses", sure, goal-and-approach has weaknesses. Poorly implemented, or misunderstood, players may try to "talkie talkie" the DM or think it's "mother may I." Of course, those sorts of DMs and players will try to do that anyway, so honestly I'm not sure how much of a weakness it is. /snip So, the only weakness is if someone doesn't do it right. Ok. /snip I’m sorry, has anyone said that there is a 100% perfect approach with only strengths and no weaknesses? Didn't you ask me for cites not so long ago. There's one right there. And, as far as smooth vs better goes, I'm sorry, but, that's complete bollocks. My game is running smooth=good. My game is running rough=bad. That's plain English. Endless dodges don't actually change that. It's not force, but, rather, default. Please. For all the complaints about misunderstanding, you folks do seem bent on defending some pretty disingenuous points. Yeah, robus is right. The other thread showed me the light. I'm already running it goal:method anyway according to iserith, so, well, this conversation is rather pointless. I did try to unsubscribe once before. We'll see if it sticks this time.

Tuesday, 30th April, 2019

  • 08:06 AM - Harzel mentioned robus in post How far is too far when describing what a PC senses and feels?
    Umm... Not entirely sure what you intended here. It is obviously true that their original game was not conceived with live streaming in mind. OTOH, is the cast somehow unaware that they are now doing a live stream? I think not. I also doubt that robus was confused about either of these. I know, and I acknowledged that. There are also, buried somewhere on YouTube and Twitter, a few clips from the Critical Role crew's game before they made the switch to streaming it, and it looks very different. Far less polished, far less performative, far more like what private D&D games normally look like in my experience, albeit one with a fantastic DM and a set of players who are very skilled actors. It is performance art, but that is not a dismissal. Quite the contrary, I greatly appreciate performance art as a professional performer myself. I'm not trying to diminish Critical role by calling it performance art, Yes, clearly different - the question is to what the various differences are attributable. The problem that I have with many comments made about CR is the frequent certainty expressed about the performative (and other) aspects of their game being solely or mainly due to the fact that they are live streaming it, as opposed to them be...

Thursday, 18th April, 2019

  • 07:33 PM - Immortal Sun mentioned robus in post To recap or not to recap
    I do a short recap reminding the players of where they are, what their immediate quest was, and what the general story has been so far. Generally along the lines of "LAST TIME ON DRAGONBALL Z!" Because while I read the Angry GM post about recaps as robus linked me and much of that is more or less what I already do, I just enjoy being dramatic.

Saturday, 13th April, 2019

  • 03:25 PM - Parmandur mentioned robus in post Of Ships & The Sea DM Screen & Official Vinyl Sword Coast Map
    The wasted something like 20% of the area of the map on empty ocean in order to show one small island in the far north east. Three better options: 1) Reduce the size of the map by 20%, pocket the profits. 2) Reduce the size of the map by 20%, cut the price. 3) Keep the same size, extend the map to show 20% more of eastern Fearun; including the location for the first 6 seasons of AL and all the CCC content. That's robus printout: the Gale Force 9 map doesn't have all the water.

Friday, 22nd March, 2019

  • 09:46 PM - jimmytheccomic mentioned robus in post Enhancing "Dragon Heist"
    robus, since you're updating the index- I wrote a second DMs Guild Waterdeep themed product as a sibling piece to "Here's to Crime". "Handful of Heists" is a collection of five heist adventures set in Waterdeep- https://www.dmsguild.com/product/270065/Handful-of-Heists?src=hottest_filtered&filters=0_45728_0_0_0_0_0_0&site=#_=_

Monday, 11th March, 2019

  • 07:22 PM - CleverNickName mentioned robus in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Monday, 4th March, 2019

  • 07:15 PM - CleverNickName mentioned robus in post In Defense of Milestone Leveling
    robus, iserith, DM Dave1: Is "DM fiat leveling" even a bad thing? The DM controls how many battles occur and when, and determines how many monsters are in each...therefore, the DM fully controls XP already. Any control the player has over XP is purely an illusion. Milestone leveling might break the illusion, but it's not like the concept is new...

Thursday, 13th December, 2018


Thursday, 1st November, 2018

  • 01:11 PM - lowkey13 mentioned robus in post best/saved threads
    It's not quite the same, but robus has this thread which is stickied and can be edited: http://www.enworld.org/forum/showthread.php?545699-Best-of-the-5e-Forum

Tuesday, 18th September, 2018

  • 06:30 PM - Quickleaf mentioned robus in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    iserith robus ad_hoc A lot of advice about “Players don’t decide when to roll, the DM does.” Yep! My issue is not that I don’t practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. It’s tiring for me because I love to say “yes” to my players & the policing part is my least favorite part of DMing. “No, you can’t Help/Work Together because you haven’t said anything that would be helpful in this negotiation. Is there something you’d like to speak up and add to support the Bard’s arguement?” “No, Bard player, you can’t roll to beat the druid’s Nature check because you haven’t proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?” “No, Sorcerer player, you can’t make a History check here. Because nothing in your background as a native of the forests ...

Tuesday, 28th August, 2018

  • 06:30 PM - DM Dave1 mentioned robus in post Video Game Inspiration for D&D 5e
    Prize: The four colored spheres become elemental gems that can only be activated by the winner Fruit: I like what robus suggests... make them healing/defensive potions of various strengths such as: Cherry = Potion of Healing Strawberry = Potion of Necrotic Resistance Orange = Potion of Greater Healing Apple = Potion of Heroism Melon = Potion of Superior Healing Galaxian = Potion of Longevity Bell = Potion of Supreme Healing Key = Potion of Speed

Tuesday, 21st August, 2018

  • 04:57 AM - iserith mentioned robus in post Missing Rules
    ...hat the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they off...
  • 04:30 AM - pemerton mentioned robus in post Missing Rules
    ...the winning jump at the 1896 Olympics was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.
  • 03:29 AM - SkidAce mentioned robus in post Missing Rules
    robus said it well.

Monday, 20th August, 2018

  • 05:08 PM - iserith mentioned robus in post Missing Rules
    Except that the rules also state that you can jump further than usual, which is something you don't seem to have explained. I've explained it at length, over and over again: An approach is required to determine if the character can actually jump an unusually long distance. "An Athletics check" is not an approach. It is a mechanic to resolve a declared approach to a goal that has an uncertain outcome and a meaningful consequence of failure. I am in no way against a character trying to jump an unusually long distance. The question is "How?" The gray area, as I pointed out to robus, is that the efficacy of the player's answer to "How?" is going to be judged differently by different DMs. He's okay with "I try harder..." (or words to that effect). I am not. Neither of us are wrong.

Monday, 30th July, 2018

  • 09:08 PM - guachi mentioned robus in post Running 5e published adventures
    I hate the fact that 5e adventures don't have inline monster stats so much I don't run 5e published modules. I just convert older modules and just combine my conversion time into adding concise monster stats to an Excel spreadsheet and I print the stat block up separately for each encounter. It also serves as a convenient place to track HP, too. Yes, it takes time. But my time at the table (which this saves) is more valuable than my time in prep. Another benefit is that typing out the abbreviated stat block and treasure list is that it gives me a much better grasp on the encounter. I get a much better feel for encounter difficulty this way. I've only ever seriously misjudged one encounter - with three hellhounds. LOL - I just realized I said basically the same thing robus did.


Page 1 of 3 123 LastLast
No results to display...
Page 1 of 71 123456789101151 ... LastLast

Monday, 17th June, 2019

  • 05:27 AM - Ancalagon quoted robus in post If you could put D&D into any other non middle ages genre, what would it be?
    My issue with D&D rules in other genres is challenging the characters at higher levels given their HP and damage dealing increases. In the Age of Sail setting, for example, how does that work out? Or do campaigns need to be level limited? I would run it with another system, perhaps a slight tweak of warhammer. I've actually run a pirate campaign with that, worked well.

Sunday, 16th June, 2019

  • 11:31 AM - Lanefan quoted robus in post If you could put D&D into any other non middle ages genre, what would it be?
    My issue with D&D rules in other genres is challenging the characters at higher levels given their HP and damage dealing increases. In the Age of Sail setting, for example, how does that work out? Or do campaigns need to be level limited?Well, first off just because it's an Age of Sail setting doesn't mean conventional adventuring can't exist. In such a campaign the early levels could be maritime or navy based*, with the characters moving farther away from that as they advance (either that, or becoming fleet commanders etc.). * - it'd be easy, for example, to run U1-3 Saltmarsh series with the characters based on ships rather than onshore. Ditto X1 Isle of Dread or any other adventure set near the sea.

Tuesday, 11th June, 2019

  • 12:33 AM - Riley37 quoted robus in post Players 'distressed' by gang-rape role-playing game
    I’m not aware of that old saw. I thought “political correctness” was invented to dismiss people’s efforts to “treat people with respect”?! That’s how it seemed in the 90s at least... Usage of that term has varied, over time. George Orwell was socialist, anti-imperialist, anti-racist, and after his service in the Spanish Civil War, anti-Stalinist. He used the term "politically correct" to mean something like this: "the view which the Party has declared as orthodoxy, regardless of its objective truth". Classic example: The Party shows Winston Smith four lights, but the "politically correct" count is five... and the Party uses harsh methods, motivating Smith to see five lights. Another old-school example: Lysenkoist agriculture, which was politically correct according to Stalin, and thus according to the Party, but which in practice resulted in disastrously low crop production. Whether those who *currently* toss the term around most readily, are mainly acting in the service of objective reali...
  • 12:06 AM - Gradine quoted robus in post Players 'distressed' by gang-rape role-playing game
    I’m not aware of that old saw. I thought “political correctness” was invented to dismiss people’s efforts to “treat people with respect”?! That’s how it seemed in the 90s at least... Yeah, that's mostly the point.
  • 12:03 AM - mrm1138 quoted robus in post Players 'distressed' by gang-rape role-playing game
    I’m not aware of that old saw. I thought “political correctness” was invented to dismiss people’s efforts to “treat people with respect”?! That’s how it seemed in the 90s at least... It came from a Neil Gaiman Tumblr post. https://neil-gaiman.tumblr.com/post/43087620460/i-was-reading-a-book-about-interjections-oddly

Tuesday, 4th June, 2019

  • 10:48 AM - Shadowdweller quoted robus in post 1001 Story Arc Ideas
    These look cool, but the missing element is the motivation for these villains. Why are they doing these things now? For example, to what purpose is the powerful necromancer raising legions and why now? Identifying the motivation unlocks all kinds of collateral content. Otherwise we're just left with a blunt conflict.Yeah, I kind of made them to be generic. But it's easy enough to add some sample motivations. And maybe some ideas for plot/event development.

Monday, 3rd June, 2019

  • 11:35 PM - der_kluge quoted robus in post What 5th edition books should I be buying?
    Instead of asking for what you're missing, perhaps tell us what you're looking for? :) More monsters? Tomb of Beasts and Creature Codex add a bunch of variety. More treasure? Arcanis: Forged in Magic has some fun options. Meh - good books. lol I added Tome of Beasts and Creature Codex to my wishlist. Those look like good options. I'll go check out Arcanis next.
  • 03:43 PM - Ralif Redhammer quoted robus in post What 5th edition books should I be buying?
    All three of these products are ones I regularly use in my campaigns. Kobold Press knows their monsters, that's for sure. And Arcanis has some really cool magic items. More monsters? Tomb of Beasts and Creature Codex add a bunch of variety. More treasure? Arcanis: Forged in Magic has some fun options.
  • 03:11 PM - DM Dave1 quoted robus in post What 5th edition books should I be buying?
    I get more use from Kobold Press's Tome of Beasts, which has a lot of distinctive and high-threat monsters that work well as 'specials'. Tome of Beast, as S'mon mentioned, is a great monster resource. More monsters? Tomb of Beasts and Creature Codex add a bunch of variety. I third the recommendation for Tome of Beasts, and its follow-up, Creature Codex, is equally good. Over here for a fifth! Both enormous Kobold Press monster books are chock full of such a great variety of monsters that it is a challenge to not find something to fit your desired CR, environment, monster type, alignment, etc. The artwork in those books is quite nice as well.
  • 04:29 AM - Arilyn quoted robus in post Does the world exist for the PCs?
    Calling a legitimate D&D game meaningless, when it’s probably the most meaningful game around? We’re all ace DMs but no-one actually sees our game. This one guy (and players) actually show a game and it’s exceptionally good and everyone is quick to dismiss it as “not an example of real D&D”, “meaningless”. I’m not sure why this burns my britches, but it all seems more like “tall poppy syndrome” than actual criticism. I certainly have things I don’t prefer about the way Matt Mercer runs his game, but I would never for one second criticise it as illegitimate, which is the subtext of these critiques. i.e. If you think CR is D&D, you’re wrong. I agree with you on these points. I have only seen pieces of CR, as I'm not a fan of streamed games. Having said this, the CR team does not play that differently from our table, except for them being professional actors. They are certainly more polished and watchable than my group would be, but in terms of player engagement and story content? Seems l...
  • 01:17 AM - Dannyalcatraz quoted robus in post Campaign ideas ??? Help!!
    Way too little info to provide useful advice, and your tone makes it appear that you’re in over your head?! What is your experience level? And why have you apparently rejected the published adventures? All good questions.

Sunday, 2nd June, 2019

  • 09:55 PM - HJFudge quoted robus in post Does the world exist for the PCs?
    Calling a legitimate D&D game meaningless, when it’s probably the most meaningful game around? We’re all ace DMs but no-one actually sees our game. This one guy (and players) actually show a game and it’s exceptionally good and everyone is quick to dismiss it as “not an example of real D&D”, “meaningless”. I’m not sure why this burns my britches, but it all seems more like “tall poppy syndrome” than actual criticism. I certainly have things I don’t prefer about the way Matt Mercer runs his game, but I would never for one second criticise it as illegitimate, which is the subtext of these critiques. i.e. If you think CR is D&D, you’re wrong. Well, a couple points here. I get that you enjoy the show, but you even addressed it as a show. Your initial complaint was 'I wish people would stop disparaging this show' Because, again, it is a show. People behave differently when they know they are observed. I know that if I decided to put my game on display and stream it, that I would run it diffe...
  • 09:05 PM - HJFudge quoted robus in post Does the world exist for the PCs?
    You guys need to stop maligning the show. It started before they began streaming and will likely continue after we all move onto the next big thing. It’s incredibly hard to perform for an absent audience (they have no idea what the audience response is and thank the gods they don’t monitor the chat during the game), so they actually perform for the enjoyment of each other, which happens at many regular D&D tables I would suppose (certainly it does at mine even if I’m the one who does the most). And i wish my players spent half the time the CR players do developing their characters over the course of the campaign. I’m not sure why this table gets such disrespect, when it is a major engine in the surging popularity of the game... I dont see anyone saying its a bad show? In fact, I don't see anyone really being critical about it much at all. We're simply saying 'Its not a good model for a standard D&D game', which isnt like...a black mark against it. For what it is, people like it and enj...

Monday, 27th May, 2019

  • 04:47 PM - vincegetorix quoted robus in post More uses for ability scores?
    Something I've been toying with is using the Constitution score to handle "out of combat" knocking out situations. Reducing a guard to 0 HP just to knock them out doesn't fit my vision of how sneaking PCs can take them out (without killing them). Instead I have the PC make a Strength ability check (with advantage if they have a cudgel or something) against the creatures Constitution score (disadvantage if the creature has some kind of helmet). The relative sizes of the creatures also play a part of course. On success the creature is knocked out for a minute. I like this. I will also steal something from 4e and use the Con score to calculate the PCs starting HP. Something like Con score + class HD average. My players are really casual players and have difficulties with playing efficiently (while being reckless in their move), so a little more HP at low level will help them survive a little more.

Saturday, 25th May, 2019

  • 04:55 PM - DrMapzo quoted robus in post Color Maps for Virtual Tabletops by Me
    I love your style in these. The top down perspective effect is very effective. I imagine you cook these up in Photoshop? That's correct, they're done completely in Photoshop :). And this week's battle map is another dungeon! I really wanted to make some catacombs for quite a while, so I hope that you guys are in the mood for some underground undead slaying action. Or ghost slaying, maybe? Anyway, I wanted to evoke a feeling of claustrophobia with this one, so I opted for many long narrow hallways. If you're not fond of chokepoints in combat you could place many traps scattered about and have the party successfully reach the exit while taking the least amount of damage. 106658

Friday, 24th May, 2019

  • 01:05 AM - JacktheRabbit quoted robus in post Stephen Colbert to Play Mini Adventure with Matt Mercer of Critical Role for Red Nose Day
    Caustic? I’m frankly amazed. Biting sure, because it’s on target. But caustic? Anyway MNblockhead has it right. He’s a huge geek and a D&D player from way back. This should be pretty entertaining and for a good cause. Red nose day in the U.K. has produced some really fun one-offs. Daniel Craig’s online dating one is hilarious! https://youtu.be/g4AgzQvFNZs And, tbh, anyone who’s neutral politically these days is living in denial. We’ve gone off the deep-end and things are not in a good place.It is probably just me. I really hate political humor, people who try to hide behind comedy and sarcasm so they can make blatantly biased political snipes at people on the other side. So based on this I consider him to be caustic and quite possibly a toxic choice for an apolitical event.

Thursday, 23rd May, 2019

  • 11:14 AM - Aldarc quoted robus in post Suggestions wanted: Adventure set in Medieval Italy
    I'm going to be in Italy for a month this summer with some college students and I thought it would be fun to run a short adventure for them in some of the free time we'll have. I'm pondering cooking up something of my own creation, but I was wondering if there might be something in the vast array of D&D adventures that might fit the bill? (In the level 1-5 range).I did a Fate one-shot set in a fantastical version of Renaissance Venice. The one shot adventure though was actually based on a Savage Worlds one-shot set on a college campus. The premise was that a merchant family had acquired a small island on the outskirts of the city which they planned to use as a storehouse for their shipping business (and contraband). The island belonged to a group of monks but the island was abandoned because the monastery inhabitants were slaughtered during a "Siege of Off-brand Venice." Yet when the family acquired it years later, one of their children (now a prominent priestess of the Off-brand Chur...

Sunday, 19th May, 2019

  • 05:35 PM - SomthinClever quoted robus in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    ...s have useful info, I find its presentation to be entirely backwards. Every DM needs to read the last section, so it should be first. Most DMs will find useful info in the middle section but not until they’ve mastered the last section, and some DMs will find value in the first section, but not until much later in their practice. However, the encounter building guides in Xanathar’s Guide are very convenient for new DMs (much simpler than the ones in the DMG, highly recommended. 11. Every table is different. One thing DMs forget is that their table is entirely unique and how they play dramatically affects the perceived challenge of adventures and encounters. If your table is finding an adventure too easy, turn up the difficulty dial (by either adding monsters or swapping for more challenging ones). Same for too hard, turn it down. Your job is to make the session an entertaining and challenging experience. Bored or frustrated players are not going to keep coming back for more. Hey, Robus! I appreciate the thoughtful feedback. I see what you're saying. The DMG can be a bit wonky.

Saturday, 18th May, 2019

  • 07:56 AM - darjr quoted robus in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Yeah I was trying to be funny. And I’m not sure there’s been many (any?) positive reviews of that starter set. Actually just the opposite. It’s been lauded. Where have you been? https://www.google.com/search?q=D%26D+starter+set+review&rlz=1CDGOYI_enUS763US763&oq=D%26D+starter+set+review&aqs=chrome..69i57.12923j0j7&hl=en-US&sourceid=chrome-mobile&ie=UTF-8
  • 07:25 AM - Paul Farquhar quoted robus in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I dunno, I think I’m just burnt out on WotC adventures, they just don’t work for me I’m finding. Time to go it alone. I find I don't get much use out of the "Adventure Path" format (for which I blame Paizo). I prefer to use my own story arc for a campaign. What I do find useful are short adventures, dungeons and locations that I can drop into a campaign to save me doing all the work.


Page 1 of 71 123456789101151 ... LastLast

robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
3331 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
327 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2539 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

Most Recent Favorite Generators/Tables

View All Favorites