View Profile: robus - Morrus' Unofficial Tabletop RPG News
Tab Content
  • robus's Avatar
    Yesterday, 09:41 PM
    Interesting. I thought this was going to be more about players wanting more coherence in the adventure design, rather than the somewhat random assignments in days of old. Good that youíre taking advice to heart.
    8 replies | 232 view(s)
    0 XP
  • robus's Avatar
    Sunday, 21st July, 2019, 09:48 PM
    Lawful Evil you say? Surely this campaign is Chaotic Evil? But perhaps with some edits it now actually follows the encounter building rules... ;)
    338 replies | 206372 view(s)
    0 XP
  • robus's Avatar
    Sunday, 21st July, 2019, 04:50 AM
    I donít believe the roil is some continuous thing? And I thought the swirliness of the continents gave the impression of a roiled world. :) but no worries.
    8 replies | 5391 view(s)
    0 XP
  • robus's Avatar
    Saturday, 20th July, 2019, 04:51 PM
    Also just use the average damage for NPC attacks unless it's a crit.
    75 replies | 2231 view(s)
    0 XP
  • robus's Avatar
    Friday, 19th July, 2019, 04:07 PM
    So I had another look at the Planeshift doc (i donít have the artbook after being disappointed with the Kaladesh one) and once again this is a plane dominated by a single large city. So itís really calling for a city map primarily, which is a different kettle of fish. The fact that thereís a big river means thereís a larger world surrounding it and perhaps that could be documented, but then I...
    8 replies | 5391 view(s)
    0 XP
  • robus's Avatar
    Thursday, 18th July, 2019, 04:29 PM
    Here's my redesign of the front page to promote ability scores over skills:
    5 replies | 233 view(s)
    3 XP
  • robus's Avatar
    Thursday, 18th July, 2019, 03:08 PM
    Heck, just bold or underline would do the trick!
    21 replies | 774 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 16th July, 2019, 09:43 PM
    Well it's hard to say, because it depends on what the players do, but if they mix things up in a Drow HQ then there could be a decent number. Though I'd probably handle it in waves if possible.
    21 replies | 774 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 16th July, 2019, 09:40 PM
    I'll think about it when I get some free time (which is not soon).
    8 replies | 5391 view(s)
    0 XP
  • robus's Avatar
    Tuesday, 16th July, 2019, 04:24 PM
    A spell digest would be a useful DMs Guild product.
    21 replies | 774 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 16th July, 2019, 12:44 AM
    I'm running a game at a high level and in the next session there's a chance that a variety of mid-to-high level drow casters might be running around each with a different set of spell combinations. I find this to be a challenge on two fronts: 1) Simply remembering what each spell does and its limitations (we're talking about 40 spells that could be cast) 2) Tracking which slots for each NPC...
    21 replies | 774 view(s)
    0 XP
  • robus's Avatar
    Sunday, 14th July, 2019, 07:13 PM
    The vinyl still has a kind of floppy feel. so it doesnít feel plastic-y and the corners curl up in a nice way :) Not that Iíve tried it, but i believe that you can use wet erase markers on the vinyl with no trouble.
    58 replies | 9535 view(s)
    0 XP
  • robus's Avatar
    Thursday, 11th July, 2019, 01:06 AM
    Thatís lovely. Kind of wish WotC had offered a flipped version of the map as itís obviously going to be used on the Sword Coast as you say. Nicely hacked! :)
    58 replies | 9535 view(s)
    0 XP
  • robus's Avatar
    Thursday, 11th July, 2019, 01:04 AM
    The 4e Menzoberranzan guide on DMs Guild: https://www.dmsguild.com/product/168539/Menzoberranzan-City-of-Intrigue-4e
    58 replies | 9535 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 10th July, 2019, 09:21 PM
    Latest print, a lovely map of Menzoberranzan:
    58 replies | 9535 view(s)
    1 XP
  • robus's Avatar
    Tuesday, 9th July, 2019, 12:42 AM
    I donít roll damage for NPCs, I just use the average (unless itís a critical).
    76 replies | 5617 view(s)
    1 XP
  • robus's Avatar
    Friday, 28th June, 2019, 08:19 PM
    I also find myself hearing the word in my head and then having to remember the correct spelling in the context. :)
    1012 replies | 72339 view(s)
    0 XP
  • robus's Avatar
    Friday, 28th June, 2019, 05:01 PM
    I dunno. Spelling ďthereĒ as ďtheirĒ certainly looks like a spelling mistake to me. I was not confused by their meaning (which is typical for grammar issues), just their spelling. But thatís enough on that.
    1012 replies | 72339 view(s)
    0 XP
  • robus's Avatar
    Friday, 28th June, 2019, 04:09 PM
    That's not grammar - those are spelling errors and those never look professional :)
    1012 replies | 72339 view(s)
    0 XP
  • robus's Avatar
    Friday, 28th June, 2019, 04:07 PM
    It certainly has been, but as time passes it's seeming more and more out of step. Like for the past 40 years...
    1012 replies | 72339 view(s)
    3 XP
  • robus's Avatar
    Friday, 28th June, 2019, 03:45 PM
    The beautiful thing about the English language, and its preternatural flexibility, is it just loves to fill holes. And sometimes that's just by extending a meaning.
    1012 replies | 72339 view(s)
    0 XP
  • robus's Avatar
    Friday, 28th June, 2019, 03:42 PM
    Something that really irks me (and to which I naturally adapt to switching to singular "they") is when I'm reading out rules for a new board game and the player is constantly referred to as "he". Can't believe that new games still print that (though mostly it's a Euro game it seems, so could be a translator working with a strict grammar book... ;) ) Does anyone else just go "wha...???" when...
    1012 replies | 72339 view(s)
    2 XP
  • robus's Avatar
    Friday, 28th June, 2019, 12:39 PM
    Perhaps this was a problem in years gone by and different editions, but I came in DMing 5e and took this play loop approach to heart after reading an AngryDM article on (adjudicating actions like a @#%% boss), and Iíve yet to have a problem. Do we occasionally run your sub loop to get on the same page sure, but thatís how reasonable people come to a shared understanding. Is it a fundamental...
    178 replies | 5833 view(s)
    0 XP
  • robus's Avatar
    Friday, 28th June, 2019, 12:21 PM
    I dunno, you might not have said it explicility, but surely that is the implication of this?: A reasonable person has determined that the DM has made a bad ruling against the player. How many times does that need to occur before the DM is ďruledĒ ( ;) ) incompetent or unreasonable? I just donít see the point of debating situations where the DM is a bad actor. The players are utterly at...
    178 replies | 5833 view(s)
    1 XP
  • robus's Avatar
    Thursday, 27th June, 2019, 09:02 PM
    I think we have a case where a number posters think that DMs generally cannot adequately adjudicate their games and thus must turn to the rules first to ensure fairness. I'm not saying that there aren't bad DMs out there, of course there are. But I don't think we can fix bad DMing by turning to the rules (or adding more rules).
    178 replies | 5833 view(s)
    0 XP
  • robus's Avatar
    Thursday, 27th June, 2019, 08:59 PM
    Not sure that was quite the point I was making :)
    178 replies | 5833 view(s)
    0 XP
  • robus's Avatar
    Thursday, 27th June, 2019, 08:44 PM
    Good catch on "other dangerous situations" but to me that's allowing the PCs some cushion to survive falls, traps etc etc. For my NPCs it's all about their ability to put up a fight and evade the PCs attacks. I'm definitely not in the camp that the NPCs are exactly the same as the PCs. I definitely don't roll death saving throws for NPCs for example - but I would have to assume that others...
    178 replies | 5833 view(s)
    0 XP
  • robus's Avatar
    Thursday, 27th June, 2019, 08:35 PM
    I'm confused as to why we argue things based upon unreasonable DMing... shouldn't the assumption be that the DM is at least competent at their job? I guess it could be argued that I was being unreasonable in my OP by adjudicating that the player had a chance of accomplishing their goal through their approach but there was some chance of failure with a cost. But I think that's taking...
    178 replies | 5833 view(s)
    1 XP
  • robus's Avatar
    Thursday, 27th June, 2019, 04:59 PM
    To my mind the combat rules are provided to provide a system to resolve a conflict the outcome of which is uncertain - this uncertainty is guided by the CR expectation of the encounter: Easy, Medium, Hard, Deadly. As the party gains levels the CR of these encounters changes and it means that there are some combat counters which are completely certain and it would be ridiculous to drop into the...
    178 replies | 5833 view(s)
    0 XP
  • robus's Avatar
    Thursday, 27th June, 2019, 04:32 PM
    I'd adjudicate it just like any other action a PC might take. I think iserith and others have summed up my point of view well in that this is really just a case of action resolution. The player wants their character to take out the unsuspecting guard with a single arrow shot. As they have time to take the perfect shot and an arrow to the head seems likely to kill an orc outright I can see that...
    178 replies | 5833 view(s)
    1 XP
  • robus's Avatar
    Wednesday, 26th June, 2019, 03:06 AM
    So it sounds like for most people so far (unsurprisingly :) ), HP is damage absorption regardless of whether any effort is being made to withstand attacks. So it would be perfectly reasonable for an NPC to not make any effort in a combat situation and they would get all their HP? They could just stand there and absorb the generally lethal blows and be fine? Do you see why I feel differently?
    178 replies | 5833 view(s)
    0 XP
  • robus's Avatar
    Wednesday, 26th June, 2019, 12:37 AM
    To avoid more threadcrapping in Sacrosanctís genre thread I thought Iíd survey responses to this simple situation: The PCs have come across an Orc camp about 200ft away. Theyíre looking down from a hidden location and a bored guard in the rangers sights. The ranger wants to kill the guard so they can continue to stealth into the camp. The ranger draws their bow string and releases an arrow....
    178 replies | 5833 view(s)
    4 XP
  • robus's Avatar
    Tuesday, 25th June, 2019, 03:14 PM
    The action is the character recalling their knowledge and experience for help in interpreting the tracks. Yes, they're not moving their body, but that doesn't mean they're not doing something. And by describing their examination in such terms, connecting their characters experience to the task at hand, it clearly communicates to the DM that their character knows what they're doing and should...
    63 replies | 2150 view(s)
    1 XP
  • robus's Avatar
    Monday, 24th June, 2019, 05:00 PM
    You could also create a new "Parkour" skill that covers both acrobatics and athletics. :) If the players want to climb walls (where there's some cost of failure, of course) I would ask for Strength check (to which they could add their proficiency bonus if they have the Parkour skill). As for leaping down, I would ask for a Dexterity check (to which they can add their proficiency bonus if they're...
    34 replies | 1496 view(s)
    0 XP
  • robus's Avatar
    Monday, 24th June, 2019, 03:41 AM
    Doesnít Xanatharís Guide add some magic item creation rules (ok guidelines...)?
    11 replies | 848 view(s)
    0 XP
  • robus's Avatar
    Sunday, 23rd June, 2019, 04:26 PM
    It seems to me that once you have the broad strokes of the campaign world sketched in: what are the playable races/classes and what generally is the setting: hot/cold/temperate (helps when choosing monsters), what the major threat is (loki wanting some powerful item in your case) and where they start (where/how does the party come together), then you have enough to start rolling. You really donít...
    39 replies | 1466 view(s)
    0 XP
  • robus's Avatar
    Sunday, 23rd June, 2019, 04:04 AM
    It really could be anything from medieval type witch-hunter, through Dracula, and into Cthulhu (and perhaps even to some kind of Doom/Quake type scenario, so leaving the gothic there a bit :)) The key part for me is (somewhat helpless) humans facing terrible horrors.
    448 replies | 15895 view(s)
    0 XP
No More Results
About robus

Basic Information

Age
53
About robus
Location:
South Carolina
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40

Statistics


Total Posts
Total Posts
2,584
Posts Per Day
1.84
Last Post
Writing adventures for today's audience Yesterday 09:41 PM

Currency

Gold Pieces
63
General Information
Last Activity
Today 06:21 AM
Join Date
Sunday, 20th September, 2015
Product Reviews & Ratings
Reviews Written
0
Page 5 of 5 FirstFirst 12345

No results to show...
Page 5 of 5 FirstFirst 12345
Page 3 of 3 FirstFirst 123

Thursday, 8th June, 2017

  • 01:14 PM - CapnZapp mentioned robus in post Spending time [Encounter pacing and Resting restrictions]
    robus Well, as I said, I'm not too keen on discussing particular details of his suggestion. To me, it's obvious you want to decouple the die rolling from the rest, precisely because that's key to allowing players to rest as generously as the rulebook allows, without their spells trivially removing or defeating the consequences (or forcing me to come up with an ever-ending line of story reasons why "hurry hurry")

Tuesday, 30th May, 2017


Saturday, 20th May, 2017

  • 09:59 PM - BoldItalic mentioned robus in post Narrative combat - can anyone share practical experience?
    In the later parts of the "So long and thanks for all the fish" thread, which transmogrified after you last posted in it, robus, there are now lots of examples of narrative combat with no dice-rolling at all and initiative is, well, not taken seriously, to say the least. But they definitely shouldn't be taken as examples of "how to play D&D" unless you want the joke kind of game where anything can happen (and probably will). On the contrary, it's an awful warning of the chaos that can result if you don't regulate combat and just narrate the results ad lib. It's crazy fun, though; it's now the #2 funniest thread ever. But to answer your question, I think the best advice I could give, is, yes, use narrative to short-circuit the game mechanics if that helps with the pacing, or if the outcome is practically a foregone conclusion, but be careful to narrate outcomes that could legitimately have occurred if they had been laboriously played out between DM and PCs. Don't deny the PCs the opportunity to do creative stuff that makes the session memorable, but equally don't let them pronounce outcomes that bend the plot...

Saturday, 13th May, 2017


Thursday, 11th May, 2017

  • 01:28 AM - RangerWickett mentioned robus in post D&D 5e Firearms Question
    ZEITGEIST: The Gears of Revolution has firearms in its setting, though they're probably a bit more advanced than what FR would have. The 5th edition conversion of the ZEITGEIST player's guide has variant firearm rules that hit robus's sweet spot, and it is currently available to EN5ider subscribers through EN World's Patreon. https://zeitgeistadventurepath.com/5th-edition/ https://www.patreon.com/ensider

Thursday, 4th May, 2017


Wednesday, 3rd May, 2017

  • 08:19 PM - LordEntrails mentioned robus in post Best of the 5e Forum
    robus I just followed it no problem... It was started by ad_hoc on October 4th, 2016. So I don't think it was lost... Can you try again? Maybe it times out? Here's a link to post #2 in the thread in case you have ad_hoc blocked; http://www.enworld.org/forum/showthread.php?491783-Balancing-Investigation-checks-and-player-descriptions&p=6908048&viewfull=1#post6908048
  • 05:16 PM - LordEntrails mentioned robus in post Pin request
    robus, Except as Morrus notes, there are too many great threads to pin everyone of them. But a pinned thread of "Suggested Reading" or "Resources You Should Know", or, as you did "Best of..." is :)

Wednesday, 26th April, 2017

  • 09:23 PM - doctorbadwolf mentioned robus in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    Well, that's your personal experience, but, as others have stated here, their experience (as well as mine) is that there were plenty of people who thought Thac0 was a clunky system. I think in the end, what really was odd about it is that you got "pluses" from your abilities and magic items, but to calculate whether you hit, you counteruntuitively subtracted your "pluses"! And then when it came to damage, you (much more logically, but in a complete reversal to what you just did) [/I]added[I] them. It just lacked the internal consistency that the post 2e-system of simply just adding things up does... Sent from my VS987 using EN World mobile app This. Like robus said, it's about the user interface. THAC0, by itself, isn't that terrible, it's just unnecessarily counter to what most noobs will expect, with absolutely no payout for that counterintuitivity. Combined with the fact that damage goes the other way, in terms of adding bonuses, that ability score bonuses applied to most stuff and thus went both ways, etc, simply means that people have to actively think about how the system works, to a greater degree than with modern d20 systems. It isn't "hard", but no one is claiming it is. The only place that keeps popping up is in the posts of people defending it, as a strawman of what others are actually saying. What it is, as you put it, is internally inconsistent. And nothing is gained by that inconsistency. Which is why the math nerds I know think it is a poorly designed system. Added complexity should always have a payoff. Especially when you're designing the user interface of a system. It's much more forgivable in the backend, ...

Friday, 17th February, 2017

  • 06:09 AM - Quickleaf mentioned robus in post Looking for adventure for new DM
    That looks cool! Some of us are Magic fans but the volunteer DM is not. Innistrad could work, though - one group has been playing through Curse of Strahd so if she wanted to run an adventure in that same mold but not in Barovia. Keep the suggestions coming - it's great to have some options to choose from! robus that Innistrad adventure looks really interesting! Well...if you want to run a Ravenloft/Barovia adventure, I wrote one she might enjoy: The Beast of Graenseskov. For 1st-4th level. Very much in the horror mystery genre. I've also heard good things about Monica Valentinelli's In Volo's Wake, might have to pick that one up. She had a really great interview a while back that makes me think she has a solid design aesthetic and experience. More broadly, I highly recommend Merric's list of 5e adventure by level.

Wednesday, 15th February, 2017

  • 02:55 PM - iserith mentioned robus in post How to deal with Metagaming as a player?
    It may not be the DM's "job" to resolve social conflicts at the table, but the DM does have a lot of tools in his toolbox to mitigate the sort of conflicts described by the OP. Failure to use those tools suggests some combination of complicity, ignorance, and weakness. Like robus, you appear to be making a judgment on the validity of that style of play. Others, like Lanefan are just fine with pvp. (I'm not, as I have stated.) The DM was at least being honest to the OP when he stated that there's not much he can do about it. Perhaps that's just how they D&D. Now it's on the OP to work it out with the other players.

Saturday, 28th January, 2017

  • 03:01 AM - AaronOfBarbaria mentioned robus in post Why did I wait so long to DM?
    rgoodbb, I second robus's advice not to sweat it. You shouldn't worry about making future sessions live up to, or best, the sessions that come prior - you should just focus on having a good time with your players at the session you are currently all having. You'll drive yourself mad and accidentally sabotage yourself if you let thoughts beyond "Let's have fun tonight" weigh on your mind. And I am glad you shared your initial DMing experience, as it serves as evidence of something I've claimed for a lot of years now - that DMing isn't nearly as hard as the general gamer population believes it to be (I think the "DMing is hard work" thing basically started as propaganda spread by DMs that feared that another of their group sitting in the DM seat for a campaign would mean the group liking the new DM better and not letting the old DM run games anymore, but that's a discussion for another thread).

Saturday, 10th December, 2016

  • 11:54 PM - pdzoch mentioned robus in post When does a TPK occur?
    Though no TPK is a satisfying event, I think play groups would take some gratification that the TPK occurred at the against the final boss who is supposed to be deadly. Perhaps, a TPK might be tolerable when the players know an especially dangerous situation, such as the environment, trap, or other dire dilemma is present. I think play groups who see a TPK about to happen and recognize that it is due to their own poor tactical decision would reluctantly accepted as fair. I'm not sure about other situations though. I will admit that I do not allow lucky dice to cause a TPK in situations where it would be unexpected (easy encounters). I've had two TPKs a couple of years ago when I was using a pre-written adventure and the game group did not contain an optimal mix to meet the challenge of the encounters in the pre-written adventure. Now, I custom write my adventure with my game group in mind. Considering @robus 's "Accidental TPK" thread elsewhere on this forum, this was as close as I got to an accidental TPK. Perhaps once more responses are provided to the poll, an indication on TPK location can better be ascertained, but for now, it seems fairly evenly spread.

Tuesday, 15th November, 2016

  • 12:44 AM - Rhenny mentioned robus in post Just started
    Lots of good advice. I'm going to repeat some of what others have said as I add. 1) Start small and build up - in a way, I agree with robus about Lost Mines of Phandelver. It might be good to read it and get ideas, but only run it if you feel comfortable with it. A lot of the times, I find it easier to plan my own smaller adventures, especially as a start. An initial encounter to get the PCs together and on a quest, with some exploration that includes 2-4 areas with some interactions and combats, is probably enough for 2-3 hours. Once that's done, see where everything stands, and build around it. 2) Watch how others play/run games. There are a ton of live streamed games out there. Don't get intimidated by the awesome DMs; just see how they run things. Here's a series that I found pretty helpful and simple to follow (https://www.youtube.com/watch?v=jT3FRzEJDp8) but there are others too. 3) Get comfortable running monsters/NPCs and plan how they'll act before the game session. This is especially important for when you get into a situation where a "newbie" group gets into trouble with more powerful monsters/npcs. ...

Tuesday, 4th October, 2016


Wednesday, 21st September, 2016

  • 04:33 PM - Corwin mentioned robus in post [Merged] "We're back!" Threads
    robus Here you go: http://webcache.googleusercontent.com/search?q=cache:d1uqHpIomakJ:www.enworld.org/forum/showthread.php%3F494010-When-the-English-language-and-the-rules-lawyer-collide+&cd=1&hl=en&ct=clnk&gl=us

Thursday, 21st April, 2016

  • 04:45 AM - Quickleaf mentioned robus in post How do you introduce a monster?
    robus Let's say this is what the PCs are facing: http://orig09.deviantart.net/48e0/f/2012/016/4/c/forest_ogre_by_guzboroda-d4mj5xj.jpg I'd try something brief that evokes multiple senses, describes something about the monster's ecology, and works toward whatever theme we as a group have embraced. For example: As you make your way through the thick pine forest, the wind whistles above you. Ahead you notice some trees swaying more than the wind should be causing them. Then you feel it. The ground shudders. Several ferns nearby tremor, shaking dew droplets cascading over the gnomes and halflings in your party. Then again. Some thing big and heavy is out there. Peering into the dim light of the forest, you suddenly see a tree trunk hurtling toward you. You're able to scatter to the side before it hits anyone, but you have no time to rest before the monstrosity that threw it is upon you. Roll initiative! The monster is massive, standing above the tallest of you by about four feet, with al...

Monday, 14th December, 2015

  • 11:10 PM - pukunui mentioned robus in post Pulling your punches
    robus: "Massive Damage", pg 273. It's not exactly what you're looking for, but it's in the same vein and might at least give you some ideas.

Monday, 26th October, 2015

  • 11:19 PM - iserith mentioned robus in post Persuade, Intimidate, and Deceive used vs. PCs
    ...ame, I am not one of them, and I have seen out of the more than a dozen DMs I've played under maybe 2 or 3 that I would consider truly proficient at it. I do not personally enjoy playing in, nor will I ever run, a campaign where the DM is simply a narrator who uses dice to resolve uncertainty. I don't want a world or NPCs that simply respond to my actions; I want a world and NPCs that give me something to respond to as much as I give them stuff to respond to. It's very much a two way street. I have never liked the idea that somehow NPCs and PCs are fundamentally different, not in video games and not at the table. The DM may not have the same role as the players, but that doesn't make the DM's role any less active on the roleplay side. Just because an NPC will only show up for that scene, doesn't mean that I put any less effort into running that NPC as true as possible to the paragraph of information I've worked up for them than the players put into their characters. I don't know robus, but a charitable reading of his or her posts in this thread lead me to believe he or she would agree that NPCs are also movers and shakers in the game world, not just game elements that behave in a reactive manner. I doubt anyone would hold that position, so it's a wonder you attribute it to robus. I also doubt robus would hold a position that the DM not put any effort into playing the NPC in an evocative and interesting manner. Uncertainty is resolved with mechanics and how those are applied can vary between NPCs and PCs. After all, we aren't affecting PCs or NPCs with "die rolls" as you say - they aren't powers to be activated. Before those die rolls comes a fictional action - hopefully expressed, but it seems in some games, it appears to be merely implied - and it's that fictional action that matters. The dice are just tools that sometimes help determine how that fictional action turns out. If the DM decides that no ability checks will ever be used to determine whether a charact...


Page 3 of 3 FirstFirst 123
No results to display...

Tuesday, 7th May, 2019

  • 11:29 PM - John Out West quoted robus in post [5e] Printable Adventure: Krillo's Tomb
    And here's my feedback on the latest update: Hey thanks again for the help! I should put the dimensions on the provided map. I had intended to do that before, so thanks for reminding me! Lots of other good stuff in here, like not putting the reward inside the trap section, naming it a Longsword and not just a Sword, the whole Ruse/Rouse fiasco. I think i just like to use the phrase "It appears as" instead of just saying "Is;" Which is a habit i should break. Upper/Lower should be Northern/Southern. Below is where I would disagree with you, and my explanations of why i disagree. I'd love your input on if you think i'm justified in these: I'm of the faction that doesn't like the narrative block texts that are read aloud by the DM, and feel like they do more harm than good. Same goes for NPC speaking parts. I think its best to ascribe motivations and character, then let the DM loose. Same goes for the environment. Twist and Rotate are synonyms, ;) There's also, generally, reaso...
  • 10:43 PM - iserith quoted robus in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Yeah Iím guilty of that, trying to wean myself off it. Yeah man, probably most of us have done that. Some likely still do it and don't have a problem with it. It's a habit people pick up from other DMs or from other games.
  • 07:28 PM - jayoungr quoted robus in post New boxed set
    All I can say is I ran it as a first time DM and I felt overwhelmed and confused from the get go (despite devouring the PHB and the Basic Rules). Well, I can't argue with that. But the dirty secret (I suspect) is that most DMs are overwhelmed and confused the first time. Some are just better at hiding it than others :D.
  • 03:58 PM - jayoungr quoted robus in post New boxed set
    IMHO it's more an introduction to 5e than it is to D&D. The first encounter, for example, has been described as a potential TPK if DMs don't handle it with kid gloves. Eh, I don't feel like having a TPK the first time you play is likely to turn off many players who would otherwise have enjoyed the game, if it's being run by a new DM. And if it's being run by an experienced DM, then the DM will know how to run it to avoid a TPK anyway. There's way too little handholding/guidance (which is why i think it's an introduction to the new edition rather than an introduction to D&D and TTRPG in general). The "Dungeon Master" section on pages 2-4 looks pretty solid to me, and there are further tips throughout the adventure. What else do you think is needed? Many DMs have run it many times over as an introductory adventure. It would be nice to have something fresh for DMs to run (and with some improvements to aid new DMs). An experienced DM can run any adventure he/she thinks is suitable ...
  • 04:33 AM - Parmandur quoted robus in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    How are you judging that? Not saying itís not, I just havenít seen evidence of it? People I know are playing it, which is merely anecdotal, for one thing. Primarily, sales charts. It's one of the best selling RPGs out at the moment, and has been consistently placing in the top five selling per ICV2 charts since it came out. By industry standards, removing D&D and Star Wars as a handicap, it seems a financial success.

Monday, 6th May, 2019

  • 10:52 PM - SkidAce quoted robus in post New boxed set
    Many DMs have run it many times over as an introductory adventure. It would be nice to have something fresh for DMs to run (and with some improvements to aid new DMs). Castle Caldwell! 106261
  • 07:39 PM - John Out West quoted robus in post [5e] Printable Adventure: Krillo's Tomb
    If knocking out is going to feature (still havenít thoroughly read it :) ) then I offer my alternate rules. We have to remember that HP measures in part a creatures ability to fight back. So if the PCs have successfully stealthed up to a guard then I would let them make a simple strength + bonus for the club (perhaps that doubles their strength bonus?) vs the guards constitution. If it matches or beats it the guard is knocked out. (if the guard has a helmet then the check is made at disadvantage). I'll definitely figure out a system for later levels. It would depend on what state their in, how much total health they have, if they are a human/beast/monster. Lots of factors to consider... I did not really read it through all the way, but when skimming it I noticed a few minor grammar or logic errors. Thanks for the help Aco. I was meaning to switch the word "Player" since the beginning, so that's a good catch. I'm going to change it to "Adventurer" when speaking about the c...
  • 05:01 PM - akr71 quoted robus in post Tyranny of Dragons. Players gone Wild! Advise?
    Me too - I had it so that his wife's spirit was being held hostage by the cultists so he had to do their bidding under duress. The PCs had to defeat the cultists (and an Ice Devil) to rescue her and win Blagothkus's trust. That was a fun encounter. Lol! Great minds think alike, or Fools seldom differ. Take your pick. I had Blag in a deep depression and self destructive spiral over the death of his wife and son. I borrowed Iymrith from Storm King's Thunder and had her kill the wife & frame the son for the wife's murder. The party uncovered the truth, restored Blag's honor, who then helped them defeat Iymrith, securing the giant's help at the Well of Dragons. There was some delicate negotiation to keep the giants and metallic dragons on board, but concessions were made - mostly at the expense of the 'small people.'
  • 03:43 PM - jayoungr quoted robus in post New boxed set
    LMoP is getting quite old and, despite the praise, is not a great intro to the game IMHO. What's wrong with it? Also, I don't see how a starter set can get old, since by definition it's going to be used by people who haven't played the game before.
  • 12:01 PM - Nebulous quoted robus in post Unsatisfied with the D&D 5e skill system
    When I read Iserithís guide to adjudicating actions (if you havenít you should) it was a revelation and i remember exclaiming at the time that it should be in the DMGís section on running the game. Oh, where would I find that?
  • 10:17 AM - CapnZapp quoted robus in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    And thatís why Iím surprised by some of the commenters here claiming that Paizo knows nothing about 5e. If I were a designer in this field I would absolutely want to study what is making 5e tick, and think about ways to make it tick better (or ways my product could be enhanced in a similar manner). Yes the window where you could ignore 5E has long since closed. In fact that summarizes my entire point.

Sunday, 5th May, 2019

  • 09:18 PM - schneeland quoted robus in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    D&D with knobs on! I think we can be pretty certain that WotC are going to be very leery of doing anything that might kill the golden goose theyíve conjured in 5e. The perfect opportunity for someone to produce an ďadvancedĒ version. I think the main challenge will be that different people would like to have a version that's advanced in different ways - some might want more feats, others a more fine-grained skill system, still others may desire better backgrounds, and some may also wish for a more detailed modelling of fictional positioning than just advantage/disadvantage. I'm not sure that you can do one product that pleased all of these groups (if you do a very modular thing, play-testing might be very hard; and if you don't, you may put off some groups with too much crunch).
  • 05:50 PM - John Out West quoted robus in post [5e] Printable Adventure: Krillo's Tomb
    Ok, haven't actually done more than skim this, but dammmmnnnn that looks pretty. Love the dwarven script thing too. That's some deep thinking there. Danke, a lot of its due to our collaboration with Papermage who makes the minis. The dwarf script started out as world building, but I was able to finagle it into a puzzle. Looks very nice indeed. On the stealth rules, my worry would be that given enough rolls the PCs are going to fail sooner rather than later. This approach appears to involve a lot of rolls? This is what the passive stealth is supposed to cover, basically a decent average. Of course you donít want to compare passive to passive because thatís boring. Not sure of the best option here, but I would say itís better for the guards to roll perception checks because then the PCs have a chance to elude detection if a guard catches a hint of them (prestidigitation or sleep or something). In other words the PCs donít have to worry about messing up, they just have to worry ab...

Saturday, 4th May, 2019

  • 08:00 PM - Satyrn quoted robus in post Unsatisfied with the D&D 5e skill system
    I pushed back on Satyrn a bit at that idea, but youíre both probably right. If thereís trust then it should be fine, and, of course, if thereís not trust then there are going to much bigger issues than a skill proficiency battle :) Aye. And even at my table, ultimately there's still the opportunity to veto the decision. I find that letting the decision be theirs - but one that I can veto - means when the grey areas pop up, the decision is far more likely to lean toward the player's perspective than if I'm actively deciding yes/no everytime. And hopefully this means the player is confident that things are gonna go the way they imagine when they're describing their action, and that confidence let's them focus on the action itself rather than trying to focus on making sure I choose the skill they're aiming for.
  • 03:00 PM - dnd4vr quoted robus in post Unsatisfied with the D&D 5e skill system
    And yet there seems to be lots of confusion for some people. Certainly WotC doesnít encourage that interpretation in their adventures when practically every suggested ability check is qualified with a skill... The biggest problem WotC has is that while thereís plenty of good and useful information in the core books it is generally presented in such a way as to make that information confusing at best or buried under a bunch of unrelated stuff at worst. I guess I've just never seen any confusion about it, and it surprises me when others seem to say theres "lots of confusion" about it. Although the skill list is hardly exhaustive, most tasks do have a skill that is applicable IMO (forcing open a door or something similar being the most common offender). I think the most useful thing to learn from his article is to be flexible about ability scores and skills, choosing the best combination applicable to the task. But, I certainly agree that the presentation of the information if very fau...
  • 12:13 PM - dnd4vr quoted robus in post Unsatisfied with the D&D 5e skill system
    Nebulous, you might find the Angry GM's latest piece helpful too: https://theangrygm.com/being-in-flex-able/ (along with Iserith's Adjudicating Actions guide in "Best of" thread.) Basically if you find that the game results are ridiculous you're feeding the wrong inputs into the rules. If the Barbarian fails at a strength check don't allow another PC to "have a go", the dice will inevitably roll a suitably high number to make the outcome questionable. A different PC demands a different approach or something else in the situation to change to make the additional roll (if needed) relevant. Actually, after reading his article, I didn't feel like there was much there not already covered in the PHB. Ability scores are "key", skills are added if they apply to the task.
  • 06:57 AM - Emirikol_Prime quoted robus in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Have you checked out Esper Genesis? https://alligatoralleyentertainment.com/espergenesis/ This. It's an amazing and quite overlooked sci-fi take on 5E.

Friday, 3rd May, 2019

  • 11:01 PM - BookBarbarian quoted robus in post Unsatisfied with the D&D 5e skill system
    Yeah, but it is quite dense though. Fine for an experienced player, but difficult to grok for a newbie I'd imagine? Easy enough to use if handed to them. Super difficult to do heavy modification to, for new items or abilities and such.
  • 10:36 PM - BookBarbarian quoted robus in post Unsatisfied with the D&D 5e skill system
    Based on the Angry article I had a go at revising the character sheet to promote the ability scores and demote the skill & saving throw proficiencies. I quite like the result: 106218 A while back on the DMsGuild WotC released a bunch of premade characters who's 'sheets' looked more like NPC statblocks. I liked how simple it looked. 106219
  • 07:18 PM - Satyrn quoted robus in post Unsatisfied with the D&D 5e skill system
    On Page 4 of the basic rules: The player is supposed to describe their action in natural language. The DM adjudicates the action calling for a ability check if there's uncertainty (and a meaningful cost to failure). Edit: added some bold for clarity And page 237 of the DMG is where the section called Using Ability Scores begins. It begins When a player wants to do something, it's often appropriate to let the attempt succeed without a roll or a reference to the character's ability scores. For example, a character doesn't normally need to make a Dexterity check to walk across an empty room or a Charisma check to order a mug of ale. Only call for a roll if there is a meaningful consequence for failure. When deciding whether to use a roll, ask yourself two questions . . .


robus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Player Quick Reference
Here's a short summary of the key rules relating to combat, resting, conditions and exhaustion that players frequently need reminding of during play.

I find it much handier than leafing through the PHB!
3393 +4 1 Tuesday, 23rd May, 2017, 04:05 PM Tuesday, 23rd May, 2017, 04:05 PM
SKT Runes for Chapter 4
A handout for the runes would be nice for the players to reference so I made one.

Hopefully others find it useful too
336 0 1 Sunday, 23rd April, 2017, 11:40 PM Sunday, 23rd April, 2017, 11:40 PM
Out of the Abyss: Gracklstugh Encounter Map
Reading through the Gracklstugh chapter gave me a headache with all the cross-referencing buried in the text, so I decided to make a map of the encounters and the transitions between them.

Hopefully it's useful.

Updates

v1.0.1
* Fixed the DarkLak...
2579 +6 1 Sunday, 27th September, 2015, 04:07 PM Monday, 28th September, 2015, 10:42 PM

Most Recent Favorite Generators/Tables

View All Favorites