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  • Garthanos's Avatar
    Today, 08:41 PM
    Don't think your snark gets unappreciated...
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 08:12 PM
    I think well done homebrew is on the table
    17 replies | 217 view(s)
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  • Garthanos's Avatar
    Today, 08:01 PM
    Could you elaborate a Halfling who just wants to keep his friends safe sounds familiar
    17 replies | 217 view(s)
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  • Garthanos's Avatar
    Today, 08:00 PM
    The battlemaster had potentially but only gives an innadequate not quite. Mearles half done idea could actually have the seeds for a functional tactical warlord.
    17 replies | 217 view(s)
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  • Garthanos's Avatar
    Today, 07:51 PM
    Cavalier is evidently one of the things I have been overlooking... protection style is one of those sounds nice but eats too much by taking your reaction against an attack that you do not even know is going to hit? And once you start fighting enemies with multiple attacks, your Reaction from the style only works on the first attack. In 4e you could mark multiple opponents from level one...
    17 replies | 217 view(s)
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  • Garthanos's Avatar
    Today, 07:40 PM
    I flagged 5e for a reason and No a D&D character ;) I would like them to be able to protect progressively better No particular race but I like humans generally and martial classes.... though my Aegis Swordmage doesnt look like its going to happen
    17 replies | 217 view(s)
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  • Garthanos's Avatar
    Today, 07:32 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant? Thought i would double down on why the variant they presented isn't really even the interesting parts of Healin Surges Healing Surges in 4e A limit to healing albeit high limit to "commonly available" healing (no...
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 07:28 PM
    That right there feels altogether too true though at the same time I wonder how that could happen
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 05:35 PM
    I think people do not always get how over all structure contributes It kind of relates to 5e designers take on healing surges mentioned earlier.
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 04:27 PM
    I am currently not happy with the options I have found so far. I might be missing something
    17 replies | 217 view(s)
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  • Garthanos's Avatar
    Today, 03:55 PM
    Insert DM in the equation who doesn't have that 4e as a resource and you have a need for the obvious part of a tactical module. The thing is character abilities need to interact interestingly with monster abilities the ability to easily stand up from being prone is meaningless if nothing prones you. I do not see this stuff as operating in isolation.
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 03:38 PM
    I find the accusation that people want it to be exactly the same is ummm insert something not nice. I mean really why not actually try to be better? 4e had some experiments later in the edition where a class could shift battlefield roles for instance swapping out your general fighting specialization dynamically. Not that they were totally locked down any way but explicit fluidity is good too.
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 03:27 PM
    That was a 192 page book... sounds pretty extensive.
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 03:24 PM
    One of the appeals of the previous edition was it was very easy to DM...
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 03:22 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant?
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 03:17 PM
    You named one right there dude... do you really think you can go and change virtually every monster an easy fix to the game?
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 03:15 PM
    Because increasing the tactical element of play interleaves with every class used and any combat spell and every monster in use. How many bits and pieces do you have to interact with just for one element is what makes it difficult? I already mentioned the bloodied condition I will point out more broadly why that example works. It can give us monsters who have tactically interactive abilities...
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 05:48 AM
    Quite honestly it seems like it would be prohibitively difficult to add on like a patch in the first place so I wasn't really expecting to see it. Just adding in the bloodied condition for its fantasy fighting pacing fun might be extensive let alone a broad tactical boost. 5e design paradigm seems to make it an extensive rewrite not a add on.
    34 replies | 661 view(s)
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  • Garthanos's Avatar
    Today, 04:40 AM
    Except they needed doorways and extra rows of pikeman to do anything at all apparently AD&D was my first experience and I didnt see in home games or conventions much different sizes of party than I have seen in 3e and in 4e or 5e.
    108 replies | 2656 view(s)
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  • Garthanos's Avatar
    Today, 04:31 AM
    Row of pikeman... LOL you must have been gaming with entirely different people than me.. never saw once in my gaming career a row of pikeman in the party that sounds so heroic like the fighters are incompetent buffoons oh yeah they were. The infamous doorway let's play bugs bunny and pop one out so we always have one not everyone was only doing tunnel fighting nor thought it really needed to...
    108 replies | 2656 view(s)
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  • Garthanos's Avatar
    Today, 01:06 AM
    Not from the DM himself which is what we were discussing... a DM finding themselves now able to cut loose instead of faking it. This meant many 4e DMs were reporting more player kills than they ever had with any edition previously Yeh in a world of D&D caliber magic that isnt the guy standing in front its often the one with the pointy hat
    108 replies | 2656 view(s)
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  • Garthanos's Avatar
    Today, 12:59 AM
    Too expensive IMHO actually and Fighters have another resource there attacks... spend one of your attacks scanning your enemies for an opening you may use Int/Cha or Wisdom (or appropriate skill such as investigation, insight, deception) and your next attack vs that enemy can be as though you had a superiority die additionally add int/wiz/charisma.
    32 replies | 584 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:18 PM
    I added something to the fighter in both 4e and 5e that allows any mental attribute to be used as your initiative stat (call it battle ready). I would like tactical maneuvers for the Battlemaster as the next step similar to how the Battlemaster has Charisma mods
    32 replies | 584 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:08 PM
    You mean the bonus if they are attacking the same monster as you?
    27 replies | 1081 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:03 PM
    Nods there is definitely that... but there is also how tactical you are willing to play the adversaries pulling your punches by having enemies play more than a bit dumb was pretty common back in the day 4e felt fair if that makes any sense.
    108 replies | 2656 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:03 PM
    Level appropriate is a bad word LOL
    108 replies | 2656 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:11 PM
    I suppose in 5e style false opening and taunt should be distinct one based on str/dex and the other based on cha
    164 replies | 5739 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:21 AM
    Always remember never bother saving the bar maid just the princess because greed is good
    84 replies | 5302 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
    108 replies | 2656 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    108 replies | 2656 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    27 replies | 1081 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 262 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    17 replies | 424 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 262 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 262 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    27 replies | 1081 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1896 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    154 replies | 6178 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 4006 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 747 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4953 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2387 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2161 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    164 replies | 5739 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    74 replies | 2839 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    164 replies | 5739 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12529 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12529 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    164 replies | 5739 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 12529 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 12529 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12529 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
    48 replies | 1761 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12529 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    231 replies | 8189 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    88 replies | 3516 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    88 replies | 3516 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    231 replies | 8189 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    74 replies | 2839 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    74 replies | 2839 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    88 replies | 3516 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    74 replies | 2839 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    74 replies | 2839 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    88 replies | 3516 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    30 replies | 1470 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    224 replies | 5894 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2387 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 2063 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:02 AM
    The thing is that when characters have excessive divergence of frequently used abilities my experience is that it makes the DMs job much much more problematic you end up pampering somebody and playing enemies in bad tactics ways ... it is a lot more work instead of fun. This happens even with beginning characters in old Stormbringer in spite of its interesting elements... The random character...
    71 replies | 2063 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:37 AM
    I was fine up until book 10 I think it was after that my interest faded.
    106 replies | 2387 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:35 AM
    And that is basically saying no balance at all in 99 out of a hundred tables ... all the way to first edition.
    71 replies | 2063 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:42 PM
    I wasn't thinking this would be a part of Martial Power III, but it really works and letting a fighter have fencing support and a grim dark intelligence focused high survival one inspired from history is awesome sauce.
    115 replies | 4953 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:35 PM
    It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in...
    164 replies | 5739 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:02 PM
    I made a Peerless tracker martial practice where you can track the enemy and safely follow their path even taking short cuts that work for you instead of them it isn't instant teleport... but the main advantage of teleport isnt necessarily forestalling time passage, its often safe passage. Could add features to offset the Wizardly time thing like a big boost to surprise likelihood for the one...
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:01 PM
    That lasting the encounter thought caught my eye. I was thinking a while back 4e had a number of abilities which maybe used against the heroic would be temporary but a lot of them like hamstring would make more sense at least for the rest of the encounter.
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:08 PM
    yeh long rests being an hour is kind of weird feeling but the ability to vary rests with few impacts was something in 4e and challenging without over challenging That was commonly suggested on the forums for 4e. you might be able to ritualize some of the rest of the magic.
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:22 PM
    This encourages mental secondaries like Wisdom was encouraged in 4e and gives battlemaster even more reason to use charisma as a solid second. Scan for openings might even be a better name it really puts more eggs in the basket if you succeed on the roll and makes it more interesting its not a power enhancement you could probably just make it an additional class feature or if a Feat allow them...
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:06 PM
    using ones action surge on an ally would be a daily form of attack granting The idea I had for at-will maneuvers was to spend one of the fighters attacks and a skill or mental stat roll to make the follow up attack have a superiority die. (Then you have at-will of any maneuver you really want not so coincidentally at level 5) also add the mental stat bonus to the results. You are basically...
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:02 PM
    I think Mearles actually said it was possible to make it work.. remember when a 4e Warlord does it that is his action fully spent if he had 3 attacks before ... all of those would go into it. The problem is he would need to have a really good reason to want to do that. Because the Battlemaster Chassis is striker so unless it was well outside his reach or the rogue was in a very sweet spot he is...
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:36 PM
    Could have been either of us not something i would dispute much It's limited in how much Warlord it can be expected to present by being such a heavy striker. (Wasnt it you I recall who designed on a real class that might work?). The ranger in 4e could leverage feats to allow sacrificing its striker class feature to shore up partially other role support. The BO9S classes had one School which did...
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:32 AM
    Battlemaster just feels like an "almost" to me it seems like it had more potential than was actually explored / I remember noticing when i first seen it that they had left out some of the stuff in the playtest that would have given it more pop.
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:22 AM
    If might be seen to derive from the Book of Nine Swords classes (Swordsage etc) the maneuver sharing was more complete in that ... the most magical ones maneuvers were directly swappable with other maneuvers.
    24 replies | 851 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:08 AM
    My solution to the thread is don't play zeros... start at a slightly higher level then there is less inclination to front load the class; In general I think the first 4 levels were designed to draw out multi-classing as a multi-level resource expenditure and from a character design point of view making level 1 more feature heavy increases class dipping If nothing else its a potential...
    106 replies | 2387 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:31 AM
    his father was a farmer and a heroic class soldier who used the heron marked blade and was known for never missing with a bow. Just saying that many of those in fiction who are pointed out as starting from zero really really weren't. I would never build them as level 1 - 1e,2e or 5e characters tbh. (less sure about 3e but problaby not there either) I guess that final is my point.
    106 replies | 2387 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:52 AM
    Born to fullfill a prophecy is another background he has (His palms get brands in the shape of a heron that are the marks of the Dragon Reborn in the prophecies ) He is half Aielman in race. Definitely archery trained starting out at the very beginning and sword use too I may be squashing a few things together he got his first Heron marked blade from Tam (his dad), and he single...
    106 replies | 2387 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:43 AM
    Yeh found exotic class swordsmanship and heirloom weaponry directly from the man who raised him that is so I repeat incredibly not starting at zero. And being a shepherd is not the foundation of his abilities. In 4e he might have had any number of backgrounds for flavor like shepherd (but flavor is all it is exotic birth story is probably more appropriate) Honestly he was more of a archer ranger...
    106 replies | 2387 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:20 AM
    Handing out sweet saving throws to your allies and instant spending hd en-mass is pretty cool
    164 replies | 5739 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:49 AM
    I think abilities that potentially affect/enable the whole party are meat and drink for a warlord not seeing the Battlemaster really having any of those.
    164 replies | 5739 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:22 AM
    Oh yes a very sweet trick I think it would involve granting an ally one of your superiority dice oror if there was a daily resource spent you and the ally get one more ... heck it could be even broader effect than that the ally could be situationally able to use any of your maneuvers This yes unfortunately possible
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:12 AM
    There is a Warlords warning shout that enables you to help an ally out of the area of an attack as a reaction. Rather like a perfect saving throw.
    164 replies | 5739 view(s)
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About thanson02

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41
About thanson02
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thanson02
About Me:
I am a long time gamer. Started with Magic: The Gathering years ago in high school. I am not currently playing (too much money), but I still give it a go from time to time.

Tabletop RPGs and video games are my current go-to. I have played every version of D&D since 2nd Edition (still play all of them, depending on which game group I am with), as well as Legend of the Five Rings, Vampire: the Masquerade, and Pathfinder as well as looked into GURPS, Mage: the Ascension, and Numenera.

For video games, started with the old NES and ATARI Systems. Currently enjoying the Assassins Creed series on the PS systems.

Other then that, I am married and a active Martial Artist.
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Wisconsin
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Over 40
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Details of games currently playing and games being sought.

Town:
La Crosse
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Wisconsin
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USA
Game Details:
Right now, I am running a 4E campaign with a home group that takes place in Baldur's Gate in Forgotten Realms.
My Character:
Lucian Gilanndian: Wood Elf Ranger (Except in 4E, where he is a Skirmishing Warlord). I have used Lucian in every version of D&D since 2nd Edition and he is always my go-to guy for gaming.

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The perfect D&D edition (according to ENWORLD) Thursday, 27th June, 2019 09:46 AM

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My Game Details
Town:
La Crosse
State:
Wisconsin
Country:
USA
Game Details:
Right now, I am running a 4E campaign with a home group that takes place in Baldur's Gate in Forgotten Realms.
My Character:
Lucian Gilanndian: Wood Elf Ranger (Except in 4E, where he is a Skirmishing Warlord). I have used Lucian in every version of D&D since 2nd Edition and he is always my go-to guy for gaming.

Thursday, 27th June, 2019


Sunday, 9th June, 2019


Thursday, 13th December, 2018

  • 02:12 AM - Garthanos mentioned thanson02 in post 4E WotC Tools dead?
    thanson02 I do not recollect having any problems but I basically installed it to a non-programs directory and as admin

Thursday, 13th April, 2017

  • 08:48 PM - darkbard mentioned thanson02 in post Reworking class builds for other classes
    Aye. And one of the great things about the hybrid Sentinel is the ability to grab regular Druid powers instead of being limited to the precanned (leader) choices of the Essentials class, which brings the control powers that thanson02 's wife has indicated as her desire. All that without losing the second encounter heal when hybridized with Artificer, so the PC can still clearly fill the Leader role as such (by choosing Artificer powers or Sentinel choices where appropriate). It's a win-win, really: primary leader, strong controller secondary (through power choice).

Thursday, 11th February, 2016


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Sunday, 16th June, 2019

  • 05:15 PM - Garthanos quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    That's what I really loved about 4E. They weren't trying to create a table top simulator. Runequest (Stormbringer) was how I figured out no D&D ever was trying for simulating anything but heroic fantasy RQ had vivid combat that made you involved in attacks and defenses the advancement system was very oriented, where any attack might kill or disable in a stroke but your character never felt heroic. Gygax made an argument against critical hits which explains it. He said that Conan would never fall to the random arrow from some schmuck ... now why not? It was because of story. Conan is also a picture perfect example of why minions work they definitely fit his story and Elrics story and many of the source material from early on. All game systems simplify things but they also play to tropes.
  • 04:33 AM - Tony Vargas quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    If you are looking at the rules as a form of physics, then it makes sense that there was confusion, No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the roles of player & DM - which coincidentally, enabled comparatively 'fair' adversarial DMing & PvP modes of play - something 5e finally reversed. Ironically, 4e didn't reverse that - even as it took PvP, at least 1:1 off the table -but did revert to rules modeling tropes of fiction instead of imaginary laws of physics. So there mightve been some whiplash, but, by itself, probably not enough to trigger the factions of the fan base that fought the edition war. If, for instance, 4e had kept 9 spell levels, ...
  • 02:09 AM - Bobble quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    then it makes sense that there was confusion, since 4E saw the rules a medium to express plot points in a story. Exactly. So many players and DMs got "confused" that it crashed the product line and sales. Like how New Coke "confused" its consumers. It takes rolling 1 multiple times in a row in marketing to screw up that badly.

Monday, 10th June, 2019

  • 03:04 PM - Garthanos quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    And don't get me wrong, there are still mindless creatures in 4E, it is just different then earlier editions. And I am not saying that is better or worse, just different. Analyze the concept of mindless creature? even a puppet has something pulling its strings ... is it programmed behavior how smart is the program, anything with motivations/goals or is controlled by something with those has something like a mind. Anything that wants to eat/kill and not die/continue and recognize threats and barriers to those can be tricked. I just do not understand the meaning of mindless creatures.... to me they are then just a trap. (a complex enough trap can be jimmied in a way that is basically also applying a trick)
  • 05:53 AM - Tony Vargas quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    4e made the monsters seem more real and less gamey. If you have a bunch of goblins for example, you are going to have one as the leader (even if he is just the one that is more clever then the rest), perhaps a few brutes, and a bunch of cannon fodder. To me, that just made sense. The idea that you needed a bugbear or a hobgoblin to do this (which seemed to come up in the games I remember from 3E) just made the monsters seem too two-dimensional for me and effected emersion in gameplay as well as my suspension of disbelief. To be fair, you're probably thinking of earlier eds. In 3e you could totally have a band of goblins, most ordinary, a leader with levels of IDK, Rogue, maybe, for the skills, brutes with Barbarian levels, and maybe a witchdoctor with Adept levels.

Sunday, 9th June, 2019

  • 09:33 PM - Tony Vargas quoted thanson02 in post 4E D&D: Brainstorming for the Next Tier of Adventures
    , traveled the Elemental Chaos to stop Primordials from destroying the multiverse, disrupted plans from a powerful necromancer from becoming a god, Sounds like you've skipped ahead to epic, already. Toril and Abeir are slowly pulling away from each other on their own, so things like the Spellplauge are still happening, but they slowly diminishing in intensity and will eventually fizzle out on their own No Epic potential, there, then... . The party has spent a lot of time away from Baldur’s Gate through the Paragon Path adventures, so I was thinking of focusing the adventure in or around the city (possibly with the Undercity) for Epic tier Feels like the wrong sense of scope. Maybe have some "duties" and "adventures" in the city that are below their paygrade, and serve as distractions from the developing Epic threat...? Could be amusing if they recruit "a small crew of odd balls looking for extra cash" to deal with some of those lesser problems. They have been solicited before by ...

Thursday, 6th June, 2019


Wednesday, 5th June, 2019

  • 03:38 AM - AbdulAlhazred quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    And since I am now certainly in this conversation, might as well add my part to the mix: We agree on this one. If you play combat through like a monster mash, then yes, it can take a while. If you mix it up with narrative though, you can diversify what is going on and even though it might take a while, it won't seem like your constantly fighting. There were a few things I did to help with this in my game. I reduced the monster HP by about 20% so they didn't take as long to defeat (kill, gave up, etc), In some cases I dropped the AC by 1 (depending on what role the monster had in combat), and I adjusted the monster damage so it had a bit more pop to it. The reason for the adjustment, and perhaps I was not the only one who noticed this, was that when I first started off my players, they felt the combat was really hard. I believe my wife at one point said "When did goblins get tough?" when she was either 1st or 2nd level. But then around level 5-6, the combat got easier, almost to the poi...

Tuesday, 4th June, 2019

  • 11:12 PM - Saelorn quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    Everything in this response tells me you haven't even bothered open up the book and look and see what the rules actually say. Everything you just said contradicted everything in the core books. You do realize that the rest of us aren't slow morons, correct? You do realize we are able to comprehend the words that we read and understand how they used in gameplay right?If you honestly believe that I haven't read and re-read the text in order to find some possible interpretation that would reconcile the matter, then it casts serious doubts on your own cognitive abilities. I won't speak for anyone else in this thread, as they at least seem to understand the topic at hand, even if they choose an alternate interpretation which I find distasteful. You're conflating your house rules with RAW.Either you're deliberately trolling, or you have no idea what either of those terms mean; and I don't particularly care which it is. Have a good day.It will be, now that I've blocked you.
  • 07:20 PM - Saelorn quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    I decided to go through the old Player Handbooks for 2nd Edition and 3rd Edition because I wanted to make sure I responded appropriately to what you're presenting here. After looking at how Hit Points were dealt with in 2nd Edition, 3rd Edition, 4th Edition, and 5th Edition, what I'm seeing is an evolution of concept design, not a deviation. I understand that you have your way of playing your game and earlier editions allowed you to do that for you. I also understand that you disagreed with the evolution direction that they went with 4th and 5th editions, but you're conflating your House-rules with RAW and the examples you brought up above, you even straight up and said that the gameplay seem to go that direction. Just because they decided to actually take that next step with 4th Edition, doesn't mean they were in the wrong.Don't conflate the explanation of the rules for the actual rules themselves, even if that explanation is in the book. The actual rules for every edition prior to 4E are that...

Monday, 3rd June, 2019

  • 08:55 PM - Saelorn quoted thanson02 in post In Defense of 4E - a New Campaign Perspective
    That is the thing though, damage comes from a variety of sources and can cause a variety of damage types. Some of them are physical, but others are psychic/mental.In 4E, yes. Not in 3E, or in any edition that came before it. In 4E, damage can come from non-physical sources. Psychic damage exists in 4E. In any earlier edition, the only things capable of dealing damage were those things capable of inflicting physical injury. That was a hard break from tradition, which immediately set 4E apart as different and unique. I guess what I am saying is that just because a bunch of players decided to connect HP specifically with vitality and health because they thought it was easier, doesn't mean that is what it is supposed to be about.And what I'm saying is that design intent is entirely irrelevant to how the game is actually played at the table. I don't care what the designers think HP should be about. I care about the players at my table, and every table I'd ever played at, and how they actually u...

Saturday, 25th May, 2019

  • 11:29 PM - quoted thanson02 in post How To Clone 4E Using 5E Rules
    Not necessarily. The point would be to take what 4E has and keep the good stuff and streamline the clunky parts. If someone was able to come out with a 4.5, a couple things I would like to see is: Updated Skill Challenge rules: These are basically situational trackers for the DM and needed more play-testing. The fan base I feel has done a good job with that from what I've seen online. So updating the rules actually reflect or the community has evolved that mechanic to would be good. Also, break it down by category type so instead of saying skill challenges say social challenges, environmental challenges, hybrid challenges, etc. I don't see why any additional level of granularity is needed? You'll know they're social challenges because the DM will call for social-checks, or checks with social outcomes. You'll know they're environmental challenges because the DM will call for checks that are relevant to the environment. I'm not really aware of any improvements made by the community, agai...

Thursday, 13th December, 2018


Monday, 10th December, 2018

  • 10:09 PM - Nemesis Destiny quoted thanson02 in post 4E WotC Tools dead?
    Been playing since ‘77. Yhey weren’t really a player resource beyond Mage Hand and Telekinesis (spell or psionically power). If there were any others, they were so rare and unused as to be forgotten by me, at least- most likely hidden on seldom used creatures.So you have 10 years on me. Appeal to authority isn't going to cut it. Lots of different spells could be used to create those effects, plus there was grappling, tripping, bull-rush (we did this often before 3.x - it's a basic concept). Command, scare, spook, turn undead, to name a few. Any spell that could force a creature to flee, or act as you wished, and I remember many being used in my 2e games. I'll also point out that facing was a big deal in prior editions which has every bit as much (or little) reliance on a grid to keep track, and was something that everyone needed to be aware of, unless they enjoyed being flanked, backstabbed, or denied the AC bonus of their shield. And this still has nothing to do with the thread topic.
  • 09:44 PM - Nemesis Destiny quoted thanson02 in post 4E WotC Tools dead?
    Players options stuff was TSR not WotC, it predates the buyout.Ok, minor details. Not all that important to the point. We didn't know about it until after the takeover, so we thought it was new. *shrug* Its not just the measurements its all the powers that involve movement, push, pull slide XYZ squares.So no abilities or spells could pull, push, or slide before 4e? More classes may have gained access to specific abilities that spelled out a character's ability to create movement effects, but the concept is not new and not underrepresented prior. The biggest difference is that the effects are more precisely described. The Keyworded nature of them maybe makes them stand out more now, but if you look back and compare, the abilities effects are similar to what has come before. And this still has nothing to do with the thread topic.

Friday, 7th December, 2018

  • 02:25 PM - Garthanos quoted thanson02 in post 4E WotC Tools dead?
    Importing 4E elements in your 5E game is real simple. The biggest thing is just understanding how to do it without offsetting the core elements of 5e combat mechanics. Actually just watch this video last night. I really enjoyed it and I think he really gets to the heart of what makes 4E such an enjoyable RPG. https://youtu.be/QoELQ7px9ws He is right about the genre discordance of calling maneuvers and spells - "powers" They had an opportunity to do very minor language change some of the powers were already among feats in earlier games so they could have claimed "feats" as the generic word for active abilities. and spells cast in but a moment represent a "feat of magic", an elaborate sometimes unlikely difficult maneuver is a "feat of martial prowess" and so on. Then other non active feats might be called features.

Thursday, 6th December, 2018

  • 05:37 PM - Nemesis Destiny quoted thanson02 in post 4E WotC Tools dead?
    Is there still a lot of rage around 4e? I've really haven't noticed a lot of it on these forums anymore. I spend most of my time on the 5e forum now and I see about as much support for 4e as I do angst. There is even a whole thread about how Mike Mearls is bringing the Nentir Vale to 5e in his home campaign.I dunno. Start a thread about 4e. See how long it takes before it gets derailed by trolls. Not worth the trouble, IME. It has died down, but depending on where you are at, it comes up. From what I've seen, most of the conversations here been pretty decent. Although I would not bring up 4E on any of the YouTube channels. It can get quite ugly over there.Youtube is a dumpster fire at the best of times.
  • 02:53 PM - dave2008 quoted thanson02 in post 4E WotC Tools dead?
    It has died down, but depending on where you are at, it comes up. From what I've seen, most of the conversations here been pretty decent. Although I would not bring up 4E on any of the YouTube channels. It can get quite ugly over there. Well YouTube is not my thing, so I guess I am fine then :)
  • 02:52 AM - Nemesis Destiny quoted thanson02 in post 4E WotC Tools dead?
    I find that a lot of the folks who really enjoy 4E don't get very active on the forums mainly because they are too busy coming up with their own home-brewed stuff and playing the game and there's been a long history of trolls and nerd rage directed at them which discourages them from being active online. Not that folks who are active on the forums aren't active playing the game, but the 4E fanbase is much bigger than what you see online. Maybe doing some private messages with some individuals might stir up opportunities and options that you're not running into with your online searches. This. Bold text is basically why I quit posting here. You can't even have a civil discourse with other 4e fans without someone poking their nose in just to say how much they hate 4e and how much we all suck for enjoying it, or that we should be playing 5e, or 3.x or PF or whatever. IME, mods took a "laissez faire" approach to the trolling (and I suspect they largely endorse the trolls' POV, openly or not...

Saturday, 1st December, 2018

  • 05:14 PM - Garthanos quoted thanson02 in post Mass Battle Rules for 4e
    A continuation of what I posted, I was talking to my wife about this conversation today and we got talking about the sense on the player side and I also realized that depending on how big the army was coming at the players, you could also treat it almost like a massive hazardous warm that pours down the land, almost like a cloud of acid, concept-wise, that rolls down the hills. Except in this case, the cloud is a swarm of orcs or other type of monsters and the DM would have to roll against the players Reflex DC in order to inflict damage on the players. Then have additional stuff going on in addition to the standard combat. Structure wise, this would be a lot like a Skill Challenge. The hazardous terrain is certainly part of it many include auto damage if you were inside its aura. (and ofcourse enemies and allies can generally enter the same squares as a swarm) - perhaps shield wall maneuvers are damage resistance and stop other swarms at the edges minimizing mutual damage dealing by them. ...


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