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  • Oofta's Avatar
    Today, 01:36 PM
    Good grief. This argument, again? In my campaign there's a simple answer. If your PC wears metal armor, they aren't a druid. Don't like the rule? Change it if you're the DM. I don't really care about why or what the consequences are, without a house rule to change things if you wear metal armor you can't take the druid class. End of story. Sometimes the answer is simply "no". I'm not...
    42 replies | 652 view(s)
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  • Oofta's Avatar
    Yesterday, 08:59 PM
    Care to share any details?
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Yesterday, 07:35 PM
    Probably about the same thing as shooting a grizzly bear if you're using a 19th century pistol. You get a pissed off umber hulk. Using a rifle? Hope you're a really good shot. But you can only take real world as a template for anything in D&D so far. People have killed grizzly bears with .22s, it's just really, really unlikely. Even a modern hunting rifle is no guarantee of stopping a...
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 10:35 PM
    Trying to think of anything unique that hasn't already been mentioned. OE/1E: distilling complexity into a relatively simple set of the rules that let me play a fantasy character. Multiclassing even if it was a bit flaky. Probably more but my books are unavailable at the moment and I'm too old to remember back that far. 2E: Specialization and clerical spheres were mentioned so I'll go with...
    36 replies | 1184 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 09:33 PM
    I agree but in all fairness, Captain Obvious could also point out that if you're looking for hyper-realistic simulation rules for just about anything you won't find them in D&D. Which doesn't make it a bad system because quite frequently reality sucks. :D
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 08:34 PM
    Which is one of the reasons I use the alternate rest rules. Well, that and magic band-aids and salves because otherwise a lot of wounds would be permanent, which just doesn't fit with the number of encounters that adventurers normally face. A lot of wounds historically were fatal days or weeks after combat was over, which I just handle as my campaign world having the equivalent of magical...
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 07:36 PM
    Anything remotely approaching reality would include disabilities, hindrances, bleeding out, infections, etc. We don't include those in many styles of games because it wouldn't be fun. Don't get me wrong. I enjoy D&D. For all it's flaws, HP works. I just think that many things have to be vastly simplified to work as a game. Whether that's HP or armor or weapons or ease of recovery or the...
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 04:00 PM
    I agree ... getting your head chopped off by a claymore is probably going to hurt just as much if not more than being shot with a Colt .45. It's only related to the topic in that if you're talking a genre that has guns, what system would you implement so that people would take guns in the first place if they just do the same damage as bows but are really loud? Unless you're Jack Churchill, of...
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 03:32 PM
    Instead of "fundamentally flawed" how about "fundamentally over-simplifies damage" or "fundamentally unrealistic". I'm perfectly okay with HP in whatever game I'm playing as long as it's appropriate. Games have to make all sorts of compromises for the sake of fun and ease of play.
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 01:20 PM
    Well, I only pay attention to the sage advice that's in the official document and I don't see a clarification there (and honestly I ignore/override some of those), so I'll give you my ruling. So let's start with the definition: " tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with...
    19 replies | 609 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 12:57 PM
    I could list a dozen video games off the top of my head (hmm...do individual games in a series count?) set in current or sci-fi settings that use HP where you're perfectly fine until you hit zero and then die. It's a really, really common trope of fiction no matter what weapons are used.
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 12:52 PM
    Most people are level 1 commoners with 4 HP. How many hits with any D&D weapon do you expect them to survive? As far as who's level 12, well obviously they're the protagonists of an action movie that have Hollywood magical plot armor. Or you justify it exactly the same way you justify getting hit in the face with a club by an hill giant a dozen times and walking away. You don't. ;) Any...
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Monday, 17th June, 2019, 12:10 AM
    Well, in the "real" shootout at the OK Corral (which didn't take place at the Corral) there were about 30 rounds shot in 30 seconds. So 30 attacks in a 5 round combat? Sounds a little low for the number of attacks, but it's in the ballpark. The whole concept of standing 20 yards away from each other and ending a fight with a single shot was a convenience for old westerns that rarely had the...
    213 replies | 4954 view(s)
    2 XP
  • Oofta's Avatar
    Sunday, 16th June, 2019, 12:19 AM
    I like Eberron's take - what would a more advanced magical world be like. I integrate some of that into my own campaign, I don't quite go to the steam-punk level but my world is full of wonder and magic. Might even get to the Eberron level if I stopped blowing up the world every few centuries. :heh: Other than that, I've toyed with the idea of more of a wild west setting, just because my...
    213 replies | 4954 view(s)
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  • Oofta's Avatar
    Thursday, 13th June, 2019, 04:01 PM
    The temp HP are permanent until used, but people do have to be in the aura when the spirit appears: in the aura when the spirit appears gains temporary hit points. I see no reason why they would go away if not in the aura. In addition, it's kind of odd ... if you leave the aura and come back do you get new temp HP? On the other hand, if you want the other benefits you have to be in the...
    10 replies | 369 view(s)
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  • Oofta's Avatar
    Thursday, 13th June, 2019, 03:52 PM
    I liked different editions for different reasons so I've picked up different things from different editions. From original editions (lumping together a bit because I'm old and they blur together). The embrace of a wide variety of fantasy tropes and sources that I could use in my own campaigns. Conan? Fafhrd and the Grey Mouser? Lord of the Rings? Pick your style. The pantheons that I...
    62 replies | 1825 view(s)
    1 XP
  • Oofta's Avatar
    Wednesday, 12th June, 2019, 11:02 PM
    My view of the gods has been heavily influenced by Harry Harrison's The Hammer and The Cross series. Basically the gods are real-ish in that they are powered by peoples belief and worship in them. They are real in the sense that they have their own agendas, thoughts and ideas and indirectly manipulate people and events. However, in other ways they are not real in the sense that they are given...
    31 replies | 1000 view(s)
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  • Oofta's Avatar
    Tuesday, 11th June, 2019, 03:51 PM
    I'd set it in a poor part of town (every city has one) and take the fight to the rooftops. Lots of jumping between rooftops, balancing while fighting on slanted roofs and other environmental hazards. Plenty chances for ambushes and traps where parts of the roof have been strategically weakened and so on. Warehouses are great as well as long as you don't mind the cliche. Or do it in stages,...
    13 replies | 471 view(s)
    1 XP
  • Oofta's Avatar
    Monday, 10th June, 2019, 02:42 PM
    For visuals, I replace "match" with "cutting torch" and leave it there for couple of seconds for higher level spells. You're still not going to catch many things on fire although wood will char, cloth that is not in movement may start on fire and so on. But even with fairly high heat if the application is relatively short there will be damage but not fire. I do allow spells to start things...
    32 replies | 738 view(s)
    1 XP
  • Oofta's Avatar
    Sunday, 9th June, 2019, 01:28 PM
    There is no great way of doing this, the best way I've found is to roll for items. Long ago in a campaign and edition far, far away, we tried to use a "logical" scheme. Problem everyone was always "you get the magic weapon because you're a fighter but Bob the wizard so he gets the ring of protection". I could have started a magic weapons shop because who really needs a +1 trident to add to the...
    14 replies | 477 view(s)
    1 XP
  • Oofta's Avatar
    Saturday, 8th June, 2019, 10:03 PM
    So ... you don't accept that some people found THAC0 painful? You keep asking people to explain it to you. It's simple. Some people find it more difficult. Period. End of story. You ask "why" ... well the answer is that apparently not everyone thinks like you do. My wife started playing D&D with 2E and she hates THAC0 because it makes her subtract and she finds the numbers (especially...
    166 replies | 5569 view(s)
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  • Oofta's Avatar
    Saturday, 8th June, 2019, 04:19 PM
    So am I understanding this right? That one of the "advantages" of THAC0 was that you had a character sheet where you pre-calculated what AC you hit based on your D20 roll? Which you could do with any system that uses a reasonably small range of numbers to determine whether you hit or not? As far as subtracting being more difficult, it's the combination of adding, and subtracting that you...
    166 replies | 5569 view(s)
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  • Oofta's Avatar
    Friday, 7th June, 2019, 12:16 PM
    I kind of liked flat footed, surprised and facing. It added a bit more tactics. Never cared for calculating THACO.As far as the "only people who didn't use it dis it" ... umm ... no. My wife learned to play with 2E and was quite happy with the change in calculation with the advent of 3, as were several other people in my group at the time. It accomplished the same goal while being more...
    166 replies | 5569 view(s)
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  • Oofta's Avatar
    Thursday, 6th June, 2019, 06:17 PM
    Maybe we should have a poll "how do you pronounce THAC0". Of course you would only need two options, "THACK-OH" and "The wrong way". ;) Kidding aside, I never met anyone who didn't pronounce it THACK-OH. Maybe it's a midwestern thing.
    166 replies | 5569 view(s)
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  • Oofta's Avatar
    Thursday, 6th June, 2019, 06:08 PM
    I'm not saying 3.x didn't have issues. Or any edition for that matter. Just that you're conflating having half a dozen modifiers with the move away from THAC0 (which by the way is pronounce THACK-OH and everybody else is just saying it wrong :p ). They're different topic. Of course I didn't have a problem with 3.x either, although it did get a bit crazy when I had to have a grid with all...
    166 replies | 5569 view(s)
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  • Oofta's Avatar
    Thursday, 6th June, 2019, 05:49 PM
    I'm just relating, like, my experience man. :cool: Several people I played with were relieved when we switched to 3 that they no longer had to do what they considered "backwards math". Maybe you and people you played it didn't think it was bad because it was a self-selecting group. Personally I didn't hate THAC0, but I wasn't fond of it either. D&D has enough idiosyncrasies and sacred cows...
    166 replies | 5569 view(s)
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  • Oofta's Avatar
    Thursday, 6th June, 2019, 05:39 PM
    Numbers got crazy in 3/4, but I've never seen an AC of 30 in 5E. They could exist in theory but it would be easy enough to just set a max AC of whatever you want. I don't see any link between THAC0 and limiting AC to a reasonable number. Whether we should limit AC to some number (20, 30, sky's the limit?) is a separate topic.
    166 replies | 5569 view(s)
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  • Oofta's Avatar
    Thursday, 6th June, 2019, 05:25 PM
    All I can say is that for some people, THAC0 was a stumbling block. It never really bothered me but it is easier to add than subtract, especially into the negatives. But some people have enough problems adding two simple integers. I don't see how it could really affect the end result all that much but "high is always better" and one concept for attacks/saves/checks streamlines things. In...
    166 replies | 5569 view(s)
    2 XP
  • Oofta's Avatar
    Thursday, 6th June, 2019, 04:59 PM
    My simple answer has always been that I consider torture evil and I don't allow evil characters. Whether it should work in real life or the game (people will eventually tell you what they think you want to hear) is not relevant. There are plenty of ways to intimidate someone without resorting to evil acts.
    68 replies | 2582 view(s)
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  • Oofta's Avatar
    Thursday, 6th June, 2019, 01:07 PM
    The question is, does thread necromancy have sunlight sensitivity? :cool:
    27 replies | 24069 view(s)
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  • Oofta's Avatar
    Monday, 3rd June, 2019, 06:11 PM
    Yes and no. Yes, I have things that happen off-screen often without the input of PCs. Either because the group didn't follow that path, it wasn't relative to the PCs at the moment or because it's happening between campaigns. For example in a recent campaign, the PCs overthrew the "false" king and put in place one of the PCs who was a legitimate heir to the throne. We did some wrap-up stuff...
    44 replies | 1333 view(s)
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  • Oofta's Avatar
    Sunday, 2nd June, 2019, 06:28 PM
    I have considered the TWF paladin option myself simply for the additional nova damage. Smite twice on the same round (or three times if hasted)? Could be fun against the BBEG. I don't really care if it "balances out", but when my vengeance paladin wants to he could get VENGEANCE!!! :mad: So that would work for me. On the other hand, simply allowing two weapon fighting style for a paladin...
    212 replies | 6470 view(s)
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  • Oofta's Avatar
    Sunday, 2nd June, 2019, 03:25 PM
    The difference in damage potential is minimal as others have pointed out, the other aspect is the +1 to AC from dual wielder and the flexibility it gives. My wife's swashbuckler thinks it's great that she can not only get two chances at sneak attack but also avoid attacks from two opponents when moving away even if the second opponent doesn't take a lot of damage. Is it as good as a...
    212 replies | 6470 view(s)
    1 XP
  • Oofta's Avatar
    Saturday, 1st June, 2019, 08:02 PM
    I don't necessarily disagree with you, but I have a pet peeve about what I bolded. It bugs me when people support their play style with "I know better than you and if you want your game to be better, do this. Different styles work for different people. P.S. This is just free advice and as such probably worth what you paid for it. Take it, leave it, I don't really care.
    106 replies | 3566 view(s)
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  • Oofta's Avatar
    Saturday, 1st June, 2019, 02:34 PM
    The players and the DM need to work together to make stories that work for everyone. So in my campaign world (which I've been running for decades with multiple groups, multiple editions) some things make sense, some don't. So I don't care if you want to play a drow that dual-wields scimitars and has a pet cat. In my world drow are the boogeymen that rise from the darkness and murder people for...
    106 replies | 3566 view(s)
    4 XP
  • Oofta's Avatar
    Friday, 31st May, 2019, 06:54 PM
    The world exists outside of the PCs, but it can be quite fuzzy until and unless the PCs interact with it. I usually do quite a sand-boxy world and I set things in motion that will have their own momentum unless the PCs decide to act on a plot thread. So I may have 5 plot threads going on and the players decide which ones they're going to pursue. While I try to avoid no-win scenarios (I'll...
    106 replies | 3566 view(s)
    1 XP
  • Oofta's Avatar
    Friday, 31st May, 2019, 05:05 PM
    I'd like to see a Deities & Demigods + Non-Human pantheons or just a Faiths and Avatars like Shiroiken said. Well, ideally I'd like all three (real world pantheons + fantasy pantheons) but I don't see that ever happening.
    71 replies | 2964 view(s)
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  • Oofta's Avatar
    Friday, 31st May, 2019, 05:00 PM
    I agree with telling people a rough equivalent, but even during happy hour a mug of ale costs more than 4 cents. It's not DM cheating if you state up front that there are spells and rituals not available to PCs and that there may be magical protections on castles that would stop you from teleporting in to the king's bedchamber in the middle of the night. In any case, it's a pretty common...
    198 replies | 10336 view(s)
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  • Oofta's Avatar
    Thursday, 30th May, 2019, 09:39 PM
    I have a "no evil" rule for my PCs, but I also make it clear that PCs are not above the law. In a world where high level magic users exist, people have developed ways to deal with them. Unless the PCs raise a literal army, they are vulnerable. So yes, there are high level PCs (although they are rare). If they are truly going on a rampage of evil they may find themselves fighting good...
    24 replies | 929 view(s)
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  • Oofta's Avatar
    Thursday, 30th May, 2019, 09:19 PM
    Well, having 1 price list for all items across all cultures is always going to be problematic, especially considering the inconsistencies of armor and weapon types. On the other hand if plate mail isn't "expensive enough" maybe that's because there are too many wizards casting fabricate. ;) As far as the fabricate, I posted long ago that I saw a lot of issues, especially depending on level...
    198 replies | 10336 view(s)
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  • Oofta's Avatar
    Thursday, 30th May, 2019, 07:09 PM
    Other than that for that price it should be a really awesome loaf of bread. Or you bought it at Trader Joe's. :p
    198 replies | 10336 view(s)
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  • Oofta's Avatar
    Thursday, 30th May, 2019, 06:24 PM
    Why are you assuming that gold has the same value as it does in the real world? I start with some basic goods and services from the PHB to work out a ballpark. I agree that we probably shouldn't have a GP standard, a SP standard would be more "realistic". But in a game with dragons why do you assume that alchemists aren't occasionally successful at transmuting lead to gold?
    198 replies | 10336 view(s)
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  • Oofta's Avatar
    Thursday, 30th May, 2019, 06:05 PM
    While I agree that $400 to 1 GP is out of line, $1 to 1 GP is too far the other way. Just looking at common goods, that would make a set of clothing 50 cents. A bucket would be a nickel. Prices in the PHB may not make a lot of sense and I'm sure someone else has done the math but I think of a GP as being roughly equivalent of a 20 dollar bill.
    198 replies | 10336 view(s)
    2 XP
  • Oofta's Avatar
    Thursday, 30th May, 2019, 05:52 PM
    How much flexibility do you give them? Can they "invent" weapons like my net throwing ballista? Create new rituals? Special wards against specific types of magic? The way I run it the printed rules aren't all inclusive, they include rules for PCs. But it's going to vary widely by campaign and preference. I warn people that they may not be able to teleport wherever they want, that some...
    198 replies | 10336 view(s)
    1 XP
  • Oofta's Avatar
    Thursday, 30th May, 2019, 12:30 PM
    I've always assumed counter measures in my world for important well protected places. Just because a spell or ritual is not in the PHB does not mean it doesn't exist. Yes, flying creatures and spells would be dangerous. It means there would be an arms race of sorts but people are creative. Giants and ogres attacking? Good thing you had those ballista ready because they've got some big...
    198 replies | 10336 view(s)
    3 XP
  • Oofta's Avatar
    Tuesday, 28th May, 2019, 06:00 PM
    The way I run it depends on the interaction. Impersonating a random guard? Okay until you don't know the password, don't respond like a guard would or someone bumps into you and realizes you aren't really wearing armor. However, it does nothing to disguise your voice or mannerisms so impersonating a specific individual if you interact with anyone that has actually met that person is likely...
    23 replies | 750 view(s)
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  • Oofta's Avatar
    Saturday, 25th May, 2019, 02:52 PM
    What can we help clear up the confusion? If we look at an adult black dragon we have Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Any time you see the label "Multiattack" it's telling you that the monster can do all of those things listed (with appropriate "and's" and "or's" as necessary) as it's action on...
    16 replies | 705 view(s)
    2 XP
  • Oofta's Avatar
    Thursday, 23rd May, 2019, 11:20 PM
    With most of my recent campaigns, most of the PCs started as locals but it's up to them. The only requirement is that they come up with reasons to join up with the group, it's something we discuss during our session 0. In more than one campaign, we even started the PCs as pre-teen kids growing up together. PCs introduced later in the campaign can be from any background that makes sense as...
    18 replies | 594 view(s)
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  • Oofta's Avatar
    Thursday, 23rd May, 2019, 09:20 PM
    I'm with jaelis on this one. The fact that an incorporeal creature is slowed to half speed walking through a sword means that it is interacting with it, just not as much as a normal (corporeal) creature.
    19 replies | 602 view(s)
    1 XP
  • Oofta's Avatar
    Thursday, 23rd May, 2019, 02:03 PM
    Well, in all fairness I probably didn't expound on it too much in my initial post. Just to be clear - I'm not saying my way of handling it is "better". It was just the best way I could think of without house ruling. Or maybe it's just because I'm old enough to remember the instructions for the "wish" spell being basically "try to think of how to literally interpret the wish in order to ****...
    24 replies | 1142 view(s)
    1 XP
  • Oofta's Avatar
    Thursday, 23rd May, 2019, 12:51 PM
    I agree that the spell is probably overly-powerful, especially if it just becomes a disposable version of the PC. I considered just banning it or setting up some other limitation such as only used so many times per year, etc. I decided on the golem approach because they follow orders very literally, have no sense of self-preservation, and won't do anything on their own. Told to watch the back,...
    24 replies | 1142 view(s)
    1 XP
  • Oofta's Avatar
    Tuesday, 21st May, 2019, 06:17 PM
    Personally I treat it as a golem. It's an illusion, not a "real" creature and as such has little or nor motivation or personality of it's own. While it follows your commands, it will follow them literally. It's not completely unintelligent because that would be annoying, but it doesn't need to eat, sleep or defecate. It doesn't act on it's own initiative or have any motivation, much less...
    24 replies | 1142 view(s)
    0 XP
  • Oofta's Avatar
    Tuesday, 21st May, 2019, 05:38 PM
    Bards and clerics with the nature domain can also cast the spell. But it still doesn't reduce the effort to plant. If yield is doubled, it's going to take nearly twice as much effort to harvest. If there's a drought and the normal yield of the crop would be half instead of half you just get what would have been normal. Add in other processing and handling overhead and I think the only...
    198 replies | 10336 view(s)
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  • Oofta's Avatar
    Tuesday, 21st May, 2019, 01:02 PM
    You could also just take a less mathematical approach to all of this. If a wizard in the party wants to do this they can support themselves in the luxury lifestyle but all profit goes into advertising and finding brokers to sell their goods. Running a business can be expensive, even if you have a great product. Besides, who wants to buy armor from someone that lives in a shack? If they're...
    198 replies | 10336 view(s)
    0 XP
  • Oofta's Avatar
    Tuesday, 21st May, 2019, 12:56 PM
    I rarely do dungeon crawls, but if I did and the people left after a fight or two only to come back the next day it would not work out well for the group. The thing is that as a DM I really don't have to play fair. I do, but if I'm up front with the players about what I'm trying to accomplish and why if they don't play along there will be consequences. So when you say I'd respond that...
    53 replies | 1780 view(s)
    1 XP
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Sunday, 16th June, 2019

  • 05:21 PM - doctorbadwolf mentioned Oofta in post Chaotic Good Is The Most Popular Alignment!
    Oofta I’d also add that any of those alignments could be attached to a character who just hates slavers, and will try to free slaves if they can, or a character whose main priority is group cohesion and the good of their party memebers (or 1 specific member), in a group that features 1 or more members who deeply care about the fate of these slaves.
  • 05:19 PM - doctorbadwolf mentioned Oofta in post Chaotic Good Is The Most Popular Alignment!
    Oofta I’d also add that any of those alignments could be attached to a character who just hates slavers, and will try to free slaves if they can, or a character whose main priority is group cohesion and the good of their party memebers (or 1 specific member), in a group that features 1 or more members who deeply care about the fate of these slaves.

Thursday, 9th May, 2019

  • 06:10 AM - Hussar mentioned Oofta in post What does it mean to "Challenge the Character"?
    *ducks back in, waving a white flag* Totally, totally not trying to start anything. Honest. I just want to point something out iserith. When three different posters, at least, at three different times - myself, Oofta and now Tony Vargas, all come to the same, or at least very similar conclusions based on what you are posting, perhaps, and I'm not saying this is true, but, perhaps, the point you are trying to make isn't as clear as you think it is. I mean, you're dismissing Tony Vargas because apparently he's been scarred by edition wars. You dismissed oofta so hard that he's still on your ignore list. You dismissed my points as well. I'm not saying you're wrong here. I'm not trying to pick a fight and my horse in this race is long dead. I'm just saying that perhaps, just maybe, your point could be misconstrued. I mean, heck, once you actually pointed out an actual example, I realized that there is not much difference between your table and mine, I just don't insist on such strict adherence to formula - I skip steps. Otherwise, the end results between your table and mine are probably pretty close. However, it took an actual example to see that. I guess what I'm trying to say is...

Wednesday, 8th May, 2019

  • 08:49 PM - DM Dave1 mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    If you don't allow an insight check because you know the result ... you're giving away information the characters don't have. The players now know the NPC is telling the truth. Yet somehow asking for a perception check that may result in the player not getting any new information is something I should be ashamed of? :confused: Next stop... 2000 posts! Nice going, Oofta! :P I like to think I take the middle road as described in the DMG but your game seems to be much, much more in the "ignore the dice" realm. If it works for you, great. I accept that different people play for different reasons. Personally I enjoy getting into the mindset of my PC, even when that's different than my own. It's a wide road. Apparently. We can all ride there in the middle. In our respective lanes.
  • 07:54 AM - pemerton mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ... hellplant looks like it is being more demanding than was intended by the GM, then in the approach I'm describing here the GM might manipulate things "behind the scenes" to compensate - whether reducing the threat posed by some later planned encounter, or fudging one of the checks made to deal with the plant, or whatever other device this sort of GM has up his/her sleeve. I personally don't play in the style I've just described - in a different current thread in General, I've been discussing (with Chaosmancer and others) what I think are ways of getting the REH-like dramatic pacing and consequnces but with less reliance on GM-side determinations. But I think that the sort of approach I've described in this thread is a widely-adopted one. I'm hesitant to project my own account of the approach too readily onto individual posters each of whom has his/her own unique way of playing RPGs, but with appropriate caution and no intention to cause offence, I would conjecture that Chaosmancer, Oofta and Yardiff can all recognise some aspects of how they approach GMing in what I've set out in this post.

Tuesday, 7th May, 2019

  • 03:53 AM - pemerton mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ... rolls in secret and players are rewarded for having high (normal) Perception. 4) Traps are random consumers of resources by causing damage in unavoidable ways. Now, a lot of those options are pretty common in D&D, historically. Over the years I've played using all those mechanisms. But, since the "board game" insult has been used by others, those all feel a lot more board-gamey to me. You roll your dice, move your piece, and maybe you land on somebody else's Hotel. Or the lich's death-trap, as the case may be. So really this comes back to the "player skill" or "challenging the player" thing: I'd just rather play (and DM) where the human players have to pay attention for hints and then use those hints to make meaningful decisions. And by "meaningful decisions" I mean informed decisions with risk:reward tradeoff that will impact the game state either way.I think there's another possibility. To me, it seems to lie behind some of the posts in this thread (eg Chaosmancer, maybe Oofta) although of course I could be drawing mistaken inferences from what they've said. 5) The presence from time-to-time of "random"/"untelegraphed" traps - some of which are triggered, some of which are narrated in advance by the GM to those players playing PCs with certain Passive Perception skills - reinforces the players' sense of setting and/or story. Used in this way, traps aren't about rewarding players for skilled play or skilled build, nor about consuming resources. Their function is about establishing a certain fiction/feeling, not about "beating the dungeon".

Sunday, 5th May, 2019

  • 11:03 PM - Harzel mentioned Oofta in post Want to shake things up: Doorways, Scouting, Caution
    Actually it does, since Fireball does half damage on a successful Dex save. Half cover gives +2 to AC and Dex saves, 3/4 cover gives +5 to AC and Dex saves. Granted, cover won’t save a creature from taking damage from Fireball, but it will give them a better chance of reducing the damage by half, which is better than nothing. Which is important for determining the affected area, but it doesn’t say it ignores cover. Cover is something you have relative to the caster, not to the spell’s area of effect. Wouldn't cover be counted from the initial point of the spell effect? While I do think you could have cover from a fireball (such as having a waist high wall between you and the initial point of the spell), having cover relative to the caster doesn't really matter does it? As @Oofta points out, it is RAW that cover is determined from the spell's point of origin. Although I, too, had the initial impulse to grant the DEX saving throw bonus to cover even to Fireball, it seems like that cannot have been the authors' intent, since it leaves you with the following quandary. Because Fireball goes around corners*, a creature can have full cover from Fireball, but still be in its area-of-effect. So if you give the +2/+5 bonus for half/three-quarters cover, what do you do with that creature that has full cover? You can certainly come up with solutions. For instance, you could grant auto-success on the save. But at that point, you are clearly ruling/house-ruling. EDIT: Also, granting the DEX save bonuses for Fireball​ means that the "goes around corners" property makes no difference in the partial cover situations, which seems odd. * While thinking about this a while back, I noted that the use of the word "corners" is itself problematic. I'm pretty sure the in...

Wednesday, 1st May, 2019

  • 01:25 PM - robus mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...g for how I played. I even went so far as to invite folks to call my way house ruling if it helped. IOW, while I might have gotten sucked down into some argument, I certainly started off by saying, "That's cool but I prefer to handle it this way". I dunno, your very first post in thread definitely took an aggressive stance: #37 All this equivocating or "letting there be leeway for error" is just a player screw job AFAIC. Yeah, I'm not big on playing silly buggers to try to increase difficulty. So definitely stepping into the realm of going after others method right off the bat. Your second post in thread #42 gets a bit more passive aggressive: I always find it surprising how many DM's insist on only the DM calling for skill rolls. Maybe I'm just too gamist in my approach. @Bawylie engaged with that though in post #46 but rather than dogpiling, gave a brief history of the game discussing the different approaches to action resolution encouraged by the different editions. @Oofta joins in with post #49 and increases the temperature with this little nugget: While I encourage people to state things in-character, I don't see a need to treat every action like Jeopardy where things have to be said using the correct structure. No need for a wording gestapo if the intent is clear. (my bold) And we’re off to the races... Edit: and I see Charlaquin beat me to it.
  • 03:22 AM - Hussar mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Y'know, I have to apologize for the "talkie talkie" thing. I thought it was funny and cute, totally not meant as a shot or anything like that. I see that it has very much taken on a life of its own, and that's totally my bad. Sorry about that. When I say, talky talky or talky bits, I'm simply meaning those parts of the game that revolve around the social pillar. As opposed to the hacky bits or looky bits. :p Yeah, humour is always tough. But, honestly Elfcrusher, I've never seen this as you folks needing to defend anything. iserith is 100% right in saying that this is what the 5e books expect. It is right there in black and white. I can't really argue with that. My point has always been that anyone, like me or Oofta, saying that we have a way that works better for us is immediately dogpiled on as coming from dysfunctional tables or not understanding other approaches or whatever.

Tuesday, 30th April, 2019

  • 10:21 PM - Chaosmancer mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...t’s not at all what he said. Not even close. Really? "There is an implicit value judgment here that a clear delineation between player and DM roles is something “for inexperienced players.” (There is a clear judgement that marking the line between player and DM is something for new players) You are mistaking your preference for more give-and-take of narrative control between the players and the DM for a more refined taste that players and DMs will naturally grow into with experience. (You are mixing up your preference for a "give and take" style for a more refined style that players will grow into with experience)" How is "your preference" vs "a more refined style" not saying that their preference is less refined? Add in that this more refined style naturally comes from experience and there is an implication that lacking that more refined style is either choosing to play as if you were inexperienced, or comes about from being inexperienced. Seems pretty dang close to what Oofta was saying about Charlaquin coming across as feeling superior in their style. “More refined” is what I was saying Hussar was mistaking his playstyle preference for, as opppsed to simply a preference. By saying that the playstyle the 5e rules promote is for inexperienced players, it was him suggesting that his playstyle was more refined. It’s the equivalent of saying “[thing I don’t like] is for babies.” I was merely pointing out the bias in Hussar’s wording. I don’t think either of our tastes are more refined, or “for more experienced players,” I think they are simply different preferences. Ah, I see that now. Be easier to spot with some clearer subject-verb usage, it gets a little muddled and I think it could be read either way. There isn't much daylight between Charlaquin's position and mine, plus I have the other poster blocked, so my mistake there. But that poster has been continually railing about my position as well or what he or she can read of it in quotes ...

Saturday, 27th April, 2019

  • 05:17 AM - pemerton mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    One could assume that their judgement call would be based off of the information they have been provided by the DM, including descriptions of the environment so far, the general tone of the campaign, and their basic understanding of the worldThe description of the environment was simply that the building is decrepit. How is "judging" whether or not the GM will decide that the chandelier in a decrepit house might fall if leapt on any different from guessing that same thing? And if the answer is that the possiblity is implict in the situation and the player's knowledge of the GM's taste and table practices, then it no longer serves an example of the consequences not being known to the player! Which is what it was presented as (by Oofta). I believe the reference to coddling was in the idea of telling the player the consequences for all challenges or actions taken by their character. So it's "coddling" to tell it to the players, but it's not "coddling" to wink it to them (by way of descriptions of the environment so far, the general tone of the campaign, and their basic understanding of the world)? That's not a contrast I find easy to follow. Particularly in the context of interpreting a poster who was making a big deal of not telegraphing traps. Let's look at it another way: The player knows chandeliers, in general, may fall under human weight. The player also knows (because the GM said so) that this building is run down. That increases the prospect that the chandelier might fall when leapt on. The player, knowing all this, declares that his/her PC wants to leap onto the chandelier and swing across the room to pursue the assassin. The GM calls for a check, which gives rise to a chance of failure. How i...

Thursday, 25th April, 2019

  • 04:17 PM - lowkey13 mentioned Oofta in post What does it mean to "Challenge the Character"?
    One thing that makes discussions like this challenging is that participants often take slight differences in positions and exaggerate the other side to an extreme. (I think that's what you're calling out here.) I sincerely apologize if I stepped in something between you and Oofta ! I honestly don't see the crux of the disagreement. AFAICT, if anything, the prevalence of (what I think you guys are referring to as?) Player Challenges was even higher back in ye olden days, when "player skill" was something to be tested (see also, Tomb of Horrors, White Plume Mountain, more puzzles in adventures, etc.). But, again, I think I'll bow out as I can't quite fathom the distinction in these positions. :)
  • 03:26 AM - Hussar mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Well, Oofta, the fact that no consequence was ever posited points to the notion that there was no consequence. And, at that point I think we all agree, regardless of approach, you just tell the players they climb over the wall and move on. Same goes for pretty much any sort of obstacle where time will overcome it. I have to admit, I have no idea why 5e removed the "Take 20" rules. I suppose, at the end of the day, they don't really need them - you're not supposed to roll anyway, so, just get on with it. I always did think, though, that Take 20 was a nice mechanic in the game. Too much power to the players maybe? I would like to say, that as I read this last page of the thread, I find myself nodding with pretty much everyone. Well done you folks.

Tuesday, 23rd April, 2019

  • 07:00 PM - Elfcrusher mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Please don't call this out as bad form. I've made many of my fake internet points by witty* paraphrasing delivered in quotes. I'd hate to see that practise demonized. * by witty, of course, I mean "vaguely humorous to somebody somewhere. Maybe. Hopefully. Please click laugh" Fair enough. I may unfairly be lumping Oofta in with some others, and thus mistaking humor for denigration. If so, my apologies, Oofta.
  • 03:25 PM - 5ekyu mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...nner. DM: Sets the DC for Athletics check based on the player's statement. The DC could be anywhere from automatically successful (i.e., using a ladder) to impossible (bare-handed while trying to carry everyone else in the party on his back up a wall made of ice). Player: Rolls if necessary. DM: Narrates the success or failure of the action. Now maybe that is what you meant, but then you misunderstood/misrepresented the person you were responding to. The point they and others were making is that you cannot make a roll much less determine the chance of success unless you have a clear understanding of the player's goal. This interaction loop applies to combat, social, and environmental interactions. The only real difference is that for combat, many of the variables are already predetermined (AC, to hit bonus, damage to be applied, etc.). The other two pillars have many more undefined variables that cannot be set until a clear statement of action is made.I admire Hussar and Oofta for their persistence in agsin climbing down the morphing shifting rabbit hole offer up, but hey, evetybody's got to have a hobby. I find the ladder funny and just tha latest swerve retread so I will toss in a line or two which I am sure clearly shows I misunderstand the wonders of the approach. I (and Hussar I suspect and many others) consider cases in which **as GMs** we provide a wall the PCs might need or want to get over **and** a ladder they can just pick up (or crates they can stack) and use as **not an obstacle** or **not a challenge**. Its the equivalent to "I get out of bed" or "I eat lunch" and so on and so on. They dontvrise near the level of challenge, obstacle or as I tend to specify "challenge that matters." The only way these have significance worth their "resolution" is if something else makes it a challenge - like bad guys en route do you havevtimevyo stack or are you better off preparing to fight using crates stacked up as cover - not ladder. In all my years of g...

Thursday, 18th April, 2019

  • 05:17 PM - DM Dave1 mentioned Oofta in post 5e Capping AC and to hit
    Might be obvious to most, but worth mentioning that a nat 20 will always hit regardless of AC or to hit. High level monsters with multi-attack and perhaps advantage are going to crit at some point. If not, try some different dice. :) Piggybacking on Oofta's point: High AC characters can be challenged by spells or other monster attack abilities that require saves. No character is going to have proficiency in every save, so choose certain monsters for some encounters accordingly. Also, I agree with this sentiment: Even if I were to see numbers like you do, at extreme high levels, I'm okay with that. Let epic pcs be epic, that's what I say.

Monday, 15th April, 2019

  • 06:40 PM - Ovinomancer mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...ur game, if there is no cost to failure then the action can just be narrated as an automatic success or an automatic failure. We don't bother with rolling if there is no meaningful consequence to failing. Silly example: With no cost of failure: Player: My character howls at the moon to see if the Goddess of the Harvest will respond. DM: Ok. Cool howl. The Goddess does not respond. Now what would you like to do? With a cost of failure: Player: My character howls at the moon to see if the Goddess of the Harvest will respond. DM: Ok. Make a Charisma (Performance) check. DC 15. If you fail, the wolves that you've been hearing in the distance will take offense. Player: On second thought... At our table, knowing that any action might have a meaningful cost of failure does not discourage creativity - in fact, it is quite the opposite in practice. Creativity is often rewarded with lower DCs, Advantage, or automatic success, depending on the situation.This. Oofta you've said multiple times that you see asking for a check as only being stylistically different from the goal and approach method, yet we've shown there are clear differences in both methid and design. Are you now willing to acknowledge that there are clear differences in the styles, or will you continue to maintain you see liitle difference?

Sunday, 14th April, 2019

  • 09:31 PM - Chaosmancer mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...he roll, and things went from there. A better phrasing might have been, I wouldn't have let the players actions fail. OR I wouldn't have called for a roll. Or any number of things. But, after defending myself so many times against something I never disagreed with because people think I disagreed with it, I'm getting sloppier in my responses. Mostly cause I'm getting tired of defending myself against something I never once said. No, all skill checks need to be rolled because rolling a d20 and adding an ability modifier (and potentially a proficiency bonus) and trying to beat a target number is the definition of a skill check. If you’re not rolling, then a skill check is not what you’re doing. If we want to get pedantic, a Rogue with Reliable Talent still rolls the die, they just change the result to (10 + Ability + Prof) If the die comes up less than 10. Okay, first I'm really curious why every time after the first that you quote me, it shows up as you quoting Oofta. It doesn't matter, but it is starting to get weird. But, on to pedantry. That's the point. In the strictest since, a roll is being made, but the result is changing so that it doesn't matter what is rolled. So, if we decide not to roll the dice because the result is a known factor... is that an ability check? What if you want to flag down the waitress? It could be seen as a DC 5 charisma check. But, considering how minor in importance that moment is, and the high likelihood of success, we choose not to roll the dice. There is little to no uncertainty and no stakes. But does that mean there is not an ability check that could be rolled? So, if the Rogue's Reliable Talent is an ability check, which is must be since that ability only works on an ability check, even if we do not roll the dice... then why must flagging down the waitress not be an ability check? Why is there a division between these two events, where they are both situations where no roll is made for speed ...

Saturday, 13th April, 2019

  • 08:00 PM - Satyrn mentioned Oofta in post Should Insight be able to determine if an NPC is lying?
    None of that contradicts my point: players do not necessarily benefit from being overly granular in declaring actions at my table. "I search the study" is as good as and possibly superior to a series of more specific declarations. Similarly, on topic, "I try to determine if he's lying" is good enough. You and Oofta are far better at gleaning your e players' intentions than I am. I see ""I try to determine if he's lying" and I know you, the Enworld poster, are suggesting the method described in PH in the Insight description because this thread is all about that. But at the table, if Insight hasn't even been mentioned during the session, I wouldn't know that you're trying to read his body language or do something else. I might guess you're trying to determine he lying by questioning his aide sitting beside him, or checking the reference library if recorded facts could show the NPC was lying. I'm not likely gonna know what you mean if you don't tell me what you mean.

Monday, 8th April, 2019

  • 03:25 PM - pemerton mentioned Oofta in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    ...d that The Falcon's Claw was not found (in a subsequent session it turned out to be in the possession of a nemesis NPC who had been hanging around the tower), but that the search did reveal something else - in the ruin's of the older brother's workroom, which the mage PC had never been allowed to enter while a pupil of his brother, was a stand of cursed black arrows like the one that the elf wore around his neck! This was a shocking revelation for both PCs: for the mage, it suggested that his brother was not evil because possessed by a balrog, but rather had been possessed by the balrog because he was already evil; and for the elf, it suggested that rather than aid his companion to redeem his brother, he needed to take revenge on the brother who had made the arrow that had killed his master. If I've understood you correctly, then I would expect that you would see my (1) and (2) as similar to what you're talking about (one a success, the other a failure). I think perhaps some of Ooftas perspectives follows a similar vein of "shroedinger's dungeon" - all the minutiae of a scene is not pre-designated, just enough to illustrate the key parts and the degree of understanding the PCs can get. <snip> But I could be wrong.I don't get that vibe from Oofta's posts myself - I get the feeling that Oofta uses a "pre-stocked"/pre-described dungeon. But I could be wrong too!


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Thursday, 20th June, 2019

  • 06:45 AM - Maxperson quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    As far as Han Solo ... I'd still say he was CN. After all he did shoot first in my version of the movies. He did what he did for money and then out of friendship and loyalty to Luke and Leia. I'm not convinced he did it for some greater good. After a while he may have shifted alignment somewhat, but how much of that was just because he was caught up in everything is impossible to tell. All we really know is that after the original trilogy and after he and Leia split he went back to being just another smuggler. Shooting first doesn't make him chaotic neutral. It just makes him someone who wants to stay alive. He knew what Greedo was like, and he knew what Jabba was like, so he knew he had to shoot first since Greedo had his blaster already pointed at him. Anyone of any alignment could have made that call. In both cases, the characters show loyalty and friendship even if there's no indication they were motivated by any sense of doing things for the greater good. Jayne's loyalty ebb...

Wednesday, 19th June, 2019

  • 10:02 PM - Celebrim quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    Well, I think it's easy to get caught up in assigning a detailed alignment chart for a fictional character, alignment is just one factor determining why somebody does what they do. That's true. Characters also have personalities, preferences and other sorts of dispositions. But respecting that other people should also be able to choose for themselves is part and parcel of being chaotic. True, but only fully true of True Chaotic. Chaotic Good draws a hard line on choices that cause woe, and will even intervene if the choice is only causing woe to the individual making it. They are balancing Freedom with Weal, and electing to have an active role with respect to questions of Woe and Weal. They may want to live in a society with unlimited and untrammeled freedom, but they may realistically only see that as possible when everyone has transcended evil impulses. Chaotic Evil on the other may believe in unlimited freedom for themselves, but think that not only does that freedom ...
  • 09:36 PM - jgsugden quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Care to share any details?Some, but the majority are under wraps: * It uses preconstructed PCs and is intended to run in 8 full day sessions. * It uses a modified 4E rule set. Each PC has unique mechanics that sit on top of the 4E mechanics. There is also a Jenga tower for each PC (drawing upon Dread mechanics). Each PC plays very differently from a mechanical perspective (one uses a deck of cards in addiion to dice, while another is entirely diceless, and another allows the player to add or subtract powers from their PC whenever they want - but the more powers they have the greater the chance of a mishap that puts the 5E Wil Magic table to shame) * It is designed to run with no advance prepartion by the players - at the start of the first session, all PCs have no memories. * The PCs begin in an old theater. There are signs of recent combat, fire and explosions. They can hear the fading echo of the words "Ceiling collapsing", but have no idea why someone would say that as the bu...
  • 09:18 PM - Celebrim quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    That doesn't change his alignment to good, it just means that he respects here choice and individualism. Sounds like something a person with chaotic alignment would say. After seeing everything we agree on, I'm beginning to think that the real problem is we have different definitions of good. What would Han have to demonstrate in order for you to think he was Good?
  • 08:29 PM - CapnZapp quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Probably about the same thing as shooting a grizzly bear if you're using a 19th century pistol. You get a pissed off umber hulk. I would have thought shooting a grizzly bear would piss off the bear, not the hulk.
  • 08:14 PM - Celebrim quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    It's been years since I watched Firefly, but IIRC Jayne had no connection to the pair and actually thought they were a threat to the ship. Getting money was icing on the cake. That does not mean he would have turned in Mal for a profit, Mal was a friend and someone who had his trust and respect. Yes, but feeling because he had no connection to the pair that he had no obligation to act in any manner other than for his own benefit, and that he could choose to act in that manner entirely under his own authority is precisely what makes him Chaotic. Being Chaotic doesn't mean you have no loyalty to your friends. On the contrary, it tends to mean you only feel any obligation to be loyal to people you have a personal and emotional attachment to. And despite the fact that he wouldn't have necessarily turned in Mal for a profit - and that's certainly not at all clear - he did go behind Mal's back and betray him. The real key in that scene is when Jayne thinks he's about to die, Jayne's...
  • 07:50 PM - doctorbadwolf quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    No, I'm not. I'm pointing out to you that increasing damage is functionally equivalent to decreasing hp. I'm pointing out to you that your attempted solution is indicative of the greater problem which might be best solved by switching to a other damage model entirely. At no point am I comparing editions. I'm talking about hit points in general. Every edition of D&D has hit points; ergo I'm discussing D&D in general. Hit points aren’t counter to the goal. Only having vastly more HP than single attacks output damage is counter to the goal, and that isn’t a constant in dnd, much less dnd based games. Its easy to take the framework of dnd, and add new weapons that do enough damage that a “glancing blow” still hurts, and any hit has a chance to kill anyone. Which models old west shootouts and fuels just fine. Probably about the same thing as shooting a grizzly bear if you're using a 19th century pistol. You get a pissed off umber hulk. Using a rifle? Hope you're a really good shot. B...
  • 02:26 PM - Immortal Sun quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    Once again, the idea that only a CN PC would possibly do anything such as turn on a fellow party member baffles me. A LG PC that learns one of his compatriots is secretly a CE sociopathic murderer (as an extreme example) would likely turn their compatriot in to the local authority as soon as possible. How is it any different other than motivation? Picking some arbitrary disruptive behavior, whether that's falling asleep on watch, turning in fellow party members or whatever else comes up next is pointless. Arguing about it even more so. The motivation behind any action may differ, but to say "only PCs of one alignment" would do something like that is simply untrue. I mean, it's not like a Paladin has ever joined a game only for the first thing for them to do is "Detect Evil" on the party and then "Smite Evil" on anyone who is non-good.
  • 02:24 PM - Maxperson quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    Once again, the idea that only a CN PC would possibly do anything such as turn on a fellow party member baffles me. A LG PC that learns one of his compatriots is secretly a CE sociopathic murderer (as an extreme example) would likely turn their compatriot in to the local authority as soon as possible. How is it any different other than motivation? Turning A PC in for murder is not a betrayal. There can be no expectation that your gaming buddies are going to be okay with you murdering someone and not tell the police. The same goes for adventuring parties.

Tuesday, 18th June, 2019

  • 09:43 AM - Lanefan quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Anything remotely approaching reality would include disabilities, hindrances, bleeding out, infections, etc. We don't include those in many styles of games because it wouldn't be fun. Don't get me wrong. I enjoy D&D. For all it's flaws, HP works. I just think that many things have to be vastly simplified to work as a game. Whether that's HP or armor or weapons or ease of recovery or the turn based system.And IMO the game works even better if some of those things are modified to be perhaps a bit less simplified and-or a bit more realistic. Ease of recovery is trivially simple to alter. Armour actually works not too badly as is. The turn-based system can be made much less rigid simply by rerolling initiative each round (and allowing ties). Adding a wound-vitality or body-fatigue system to HP in the name of realism is easy - it must be, 'cause we've done it and we ain't no hifalutin' game designers. :) As for firearms, I certainly perceive them in reality as being more deadly t...

Monday, 17th June, 2019

  • 10:49 PM - Sacrosanct quoted Oofta in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    2E: Specialization and clerical spheres were mentioned so I'll go with Skills and Powers. I know, a lot of people probably hated it but I really liked the flexibility. That and I had a blast playing my barbarian that was compulsively honest so that I could get a few more points. I even liked the min/maxing you could do with split ability scores even if it was easy to abuse. . I actually liked skills and powers as well. One of my favorite characters was a paladin (sorry lowkey) of Ilmatr, who couldn't wear armor of any type. But he did have d12 for hit points and early cleric spells. His ethos was that pain brings purity, and those options really supported it. I.e., lower AC and insisting on being a front line fighter meant taking more damage, but higher HP and earlier access to healing meant equal staying power. I get how some people used the book to min/max, but I used the options to support the role playing aspect of what I wanted, and was a huge addition to the 2e toolset.
  • 05:25 PM - Fenris-77 quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Instead of "fundamentally flawed" how about "fundamentally over-simplifies damage" or "fundamentally unrealistic". I'm perfectly okay with HP in whatever game I'm playing as long as it's appropriate. Games have to make all sorts of compromises for the sake of fun and ease of play.I don't even think it's over-simplified. It's a very particular approach to damage that has a lot of built in plot armor and very much represents the kinds of stories that inspired D&D in the first place. It's very pulpy, and it makes for very durable heroes. Is that super-realistic? Good heavens no, but it was never supposed to be. Lots of other systems have more 'realistic' damage systems. Even the HP system as written can be massaged in a number of more 'realistic' directions for a DM so inclined. However, that fact that the HP system as written ins't a hyper-realistic model of vaguely medieval combat damage isn't a flaw, it's a design choice, a design choice people can agree with or, and use or not.
  • 05:08 PM - CapnZapp quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Most people are level 1 commoners with 4 HP. How many hits with any D&D weapon do you expect them to survive? As far as who's level 12, well obviously they're the protagonists of an action movie that have Hollywood magical plot armor. Or you justify it exactly the same way you justify getting hit in the face with a club by an hill giant a dozen times and walking away. You don't. ;) Any system that uses HP is fundamentally flawed and doesn't make a lot of sense if you think about it. I don't care if it's D&D or the vast majority of video games I've ever played. But how many times in action movies or TV do the heroes get shot but it's "just a flesh wound" that they bandage up and ignore 5 minute later.Okay. Meanwhile, we're discussing what settings to expand D&D to. Firearm-centric settings encounter trouble that melee-centric settings don't. You can't say one damage model is more flawed than the other. The only flaw is using one that is a mismatch to the expectations of the setting'...
  • 01:44 PM - Hussar quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    And other people keep saying that reliability has little to do with alignment. Not reporting that there is an orcish invasion coming is not chaotic, it's stupid. There are stupid people or lazy people that fall asleep on watch of all alignments. On the other hand if you say a CN may not report a crime they're witnessing I'll agree 100%. They may or may not based on a host of other circumstances that are far too complex to put under a simple alignment system which only tell you a fraction of how a person is going to respond. Alignments don't define what people do, it helps define why​ they do it. I would argue that alignment is more descriptive. You are X alignment because of what you do.
  • 08:39 AM - CapnZapp quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Well, in the "real" shootout at the OK Corral (which didn't take place at the Corral) there were about 30 rounds shot in 30 seconds. So 30 attacks in a 5 round combat? Sounds a little low for the number of attacks, but it's in the ballpark. The whole concept of standing 20 yards away from each other and ending a fight with a single shot was a convenience for old westerns that rarely had the budget or desire to have realistic gunfights. Not that there were all that many gunfights to begin with. As far as one bullet always being fatal, somebody should tell this guy that that was shot 21 times that he's actually dead. Or this guy that was shot 27 times after being knocked unconscious by a grenade. There are more stories just a google away. Of course recovery is far too easy in D&D, but that can always be hand-waved by "magic".You can't seriously expect people to abandon their genre expectations. Plus, for every person you show survived dozens of bullets, I'll show you dozens of people ...
  • 02:58 AM - Charlaquin quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    LG doesn't mean you obey all laws if you believe the law is significantly immoral or unjust. The way I see it, Neutral good ignores unjust laws, Chaotic Good fights to disrupt unjust governments, and Lawful Good works to reform unjust governments.
  • 02:49 AM - Maxperson quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    I was responding to MaxPerson who was stating that a LG person would not free slaves if slavery was the law of the land. Except that not only did I never say that, I said directly that they would in my first response(and other responses) to you. There would just be slightly different motivations. He stated that made them chaotic for ignoring a law. Nope. This Strawman repeated for the 4th or 5th time still isn't true. At the same time ignoring a law that said it was illegal to worship their deity could somehow be ignored. Didn't say that either. Do you actually read my posts, or just type in responses for me before you respond?
  • 02:47 AM - Maxperson quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    Then I have no idea what you're saying. If a LG PC ignores laws they perceive as evil/unjust such as worshipping a LG deity then they would ignore the law allowing slavery if they believe that such a law is evil/unjust. That does not make them chaotic, it just means they believe slavery is wrong. The explanation was in the post you just quoted. I'm not sure what it is that you don't understand.
  • 01:03 AM - Hussar quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    It's all a big waste of time... both the alignment system *and* all the discussion about the alignment system. Just play your character and then worry about how you might've defined him with one of 9 boxes after the fact. Honestly, that's how I view it. Lanefan's "breaking in period" makes sense to me. I think this all boils down to a fundamental disagreement over what the word Chaotic means in terms of alignment. You seem to be of the opinion that being Chaotic is like being a kleptomaniac - both require the character to follow their impulses with little regard for the consequences. Myself and others are of the opinion that Chaotic is NOT like being a kleptomaniac - one is basic motivation that can easily be overridden by other factors such as maintaining friendships, fear of punishment, etc., while one is basically a mental disorder. Neither opinion is factually wrong - this is a game of make-believe, after all - but can you see how our interpretation might make the Cha...
  • 12:55 AM - Maxperson quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    It would make not sense that someone who is LG has to follow all the laws of the area they are currently in. Cool, because that's not what I said. If it is illegal to be a worshipper of <insert LG god in your campaign here> in my hypothetical orc-controlled kingdom do you really expect that LG cleric or paladin to just turn themselves in to the local authority? No. That would be silly. The fundamental belief system of my PC no matter what their alignment is not going to change because of where they happen to be located at the moment. Correct. However, a belief system that involves a belief that the laws of the land are of little concern and that everyone should be free, is chaotic. Even in an evil land, 95% of the laws will not be evil and a good character would follow those, so the laws of the land are of concern to a lawful character. The laws that a LG character would ignore would be the few unjust/evil ones. I don't see how a PC could be playable if they had to obey every ru...


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