View Profile: Cap'n Kobold - Morrus' Unofficial Tabletop RPG News
  • Cap'n Kobold's Avatar
    Wednesday, 17th July, 2019, 01:07 AM
    There were a lot of assumptions made regarding levels, builds, that the paladin was saving all their spells for smites and that the rogue wasn't dual-wielding in melee etc. For a bow, keeping it strung for a few hours would not be an issue. You would generally travel with it unstrung though - You're right, keeping it strung for long periods of time would reduce its power. For a crossbow,...
    84 replies | 2468 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 04:01 PM
    . . . Are you assuming that all Str-based characters take GWM? I feel that there is a disconnect here.
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 10:07 AM
    Well darn. I'll be sure to tell them.
    65 replies | 1833 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 09:41 AM
    Nope. Any situation where the Str-based character doesn't pick up one or two specific feats. IME featless games are very rare, but characters not picking up GWM are not. If you believe GWM and Polearm Expert are significant in this comparison, we can compare like-for-like with a Sharpshooter and Crossbow Expert Dex-based character. In a game where hit point and spell slot attrition are the...
    84 replies | 2468 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 08:39 AM
    I believe (I have some houserules that mean that some of these do not apply) the issue lies when you're comparing Dex builds against Str in featless or other situations where the Str character is not leveraging a few specific feats to optimise, or when you consider factors other than raw white-room melee damage. Str-based characters are at least competitive with Dex-based characters when it...
    84 replies | 2468 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 15th July, 2019, 05:40 PM
    I would make it a feat, so that Rogues and other classes can pick it up without multiclassing. Monks don't need it, since they don't use Finesse as such. Finesse Fighters and similar classes with Fighting styles already have two pretty good ones for Finesse in Duelling and Two-weapon fighting styles.
    84 replies | 2468 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 15th July, 2019, 01:37 PM
    No, but there is definitely some confusion in the context that you were using it, and you opinion as to what the D&D mechanical implementation represents. I think that is why Blue was pointing out the mechanical difference in D&D between being proficient in something and being good at it. - To try to resolve the confusion and work out in what context you were using the word. No, unless...
    65 replies | 1833 view(s)
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  • Cap'n Kobold's Avatar
    Friday, 12th July, 2019, 03:30 PM
    Does the character still get to resurrect his sister by spending 10 GP and an hour any time that she dies?
    7 replies | 249 view(s)
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  • Cap'n Kobold's Avatar
    Friday, 12th July, 2019, 03:22 PM
    Assuming the adventuring day that the game is balanced around, a 5th level wizard can cast three Fireballs a day. Fortuitously, that is the same number of Action Surges that the fighter will get, allowing us to balance them against each other. :devil: Unless you're making concomitant changes in casters, changing the capabilities of non-casters is an ideal time to adjust the power of the...
    48 replies | 1694 view(s)
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  • Cap'n Kobold's Avatar
    Friday, 12th July, 2019, 02:56 PM
    My bad. I generally open threads in new windows and it can be a while before I get round to putting my thoughts in order and finish writing a post.
    232 replies | 9898 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    Edit: First sentence has already been addressed in the original quoted post. Leaving in to avoid confusion - and because I don't know how to do strikethrough font on these forums.Out of what? Six maneuvers that add the superiority dice to damage, Lunging attack is the only one where you have to choose to use it before you hit. I'm not saying that its pointless, but its really unrepresentative...
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 05:32 PM
    I think its unnecessary, but the OP was couched in terms of realism and making sense, so I'm engaging with it on the basis that this is the case, and in those terms. That's the point: Most of the "generic adventuring tasks" that others are saying adventurers would improve at given their daily regime, are ability checks, not skill checks. Some may not even involve applying proficiency...
    224 replies | 5812 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 01:16 AM
    Are there any ability scores that wouldn't improve with the constant use through widespread but generic adventuring tasks. If you only have limited ability improvements and can choose where they go, the player may prefer putting them into a different ability score, unless having a high Wisdom is important to their concept. But this thread seems to be about a level of 'realism', and in...
    224 replies | 5812 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 12:48 AM
    You would need much higher scaling than that to even approach the ballpark. Remember that Extra Attack is not designed to keep up with casters when they are throwing cantrips. It is designed to exceed the damage (at the cost of utility) of casters over the course of the day including when they are throwing fireballs instead of cantrips. Look at Rogues: They have inbuilt scaling that is...
    48 replies | 1694 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 12:22 AM
    As others have pointed out, fighting styles as they are mostly work fine with fighter archetypes. I think that if you want to start the archetype at level 1 rather than 3, you're better off just adding an extra ability like the ones you suggested in exchange for having to make the decision earlier rather than messing with fighting styles.
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 12:08 AM
    If a fighter spends a lot of their time making perception checks, actively looking out for things, fighting off mind-affecting spells and learning what sort of things work and what doesn't, its up to the player to justify why their perceptiveness, willpower and common sense haven't improved. Likewise if a rogue spends a lot of time climbing walls, running around, and yomping a pack full of...
    224 replies | 5812 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 9th July, 2019, 07:25 PM
    Cap'n Kobold replied to Languages
    The player's handbook says that some languages use the same alphabets, but I don't know anywhere where it says that many languages are just different accents of each other.
    9 replies | 370 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 9th July, 2019, 04:07 PM
    For clarification: When you say "Science", are you referring to the concept and process of science? Or are you asking how much our D&D worlds cleave to the Biology, Chemistry, physics etc of real-world earth?
    69 replies | 2122 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 2nd July, 2019, 01:12 AM
    Depends on how big you're willing to make dice.
    14 replies | 567 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 1st July, 2019, 09:54 PM
    Before this detour becomes too acrimonious, and while I am aware that statistics are generally important to prove scientific hypotheses, I think I should probably reiterate the context in which I (and possibly Jaelis) was answering:
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  • Cap'n Kobold's Avatar
    Monday, 1st July, 2019, 11:18 AM
    It would increase the power of ritual casters quite considerably. Their spell slots are set up so that they have to last them through a day of adventuring including both combat encounters and non-combat challenges. The classes are balanced around the basis of those limited resources, and that often a caster character won't have the slots available to resolve a situation using a spell, so the...
    108 replies | 3672 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 30th June, 2019, 10:33 PM
    Mathematicians do. Some quantum physicists perhaps? Generally scientists explain their theories by pointing out that when they do a thing, the result matches this particular mechanism. Illustrations and language will depend on the science.
    52 replies | 3283 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 30th June, 2019, 10:26 PM
    Is there any particular reason that outside of magic, the exercise regimes and martial arts of D&D would be different from historical ones? I mean you'll never be able to do Monk-style martial arts, which are more to do with channelling magic, but the sort of martial arts that Fighters and similar martial characters engage in is going to be pretty similar to HEMA and similar.
    14 replies | 567 view(s)
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  • Cap'n Kobold's Avatar
    Saturday, 29th June, 2019, 07:08 PM
    Who has suggested that the Ranger should be shooting magic missiles and levitating things? Other than you? Many Ranger spells are simply ways of moving fast, or moving quietly or unseen. Attunement to the natural world to communicate with animals or to take on aspects of them. Asking nature to aid you in small ways. Finding things. If you didn't have a detect magic spell up while you watched,...
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  • Cap'n Kobold's Avatar
    Saturday, 29th June, 2019, 06:41 PM
    How "granular" do you want your game to get? It is generally assumed that adventurers have a certain level of grounding in a lot of skills (can attempt checks even without proficiency) and most of the capabilities that they are actually solidly trained in are very broad. For example Athletics covers jujitsu, jumping, swimming, sprinting, climbing etc. Most people who know how to use a pike...
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  • Cap'n Kobold's Avatar
    Friday, 28th June, 2019, 09:28 PM
    Or the skill feats in Unearthed Arcana.
    13 replies | 541 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 27th June, 2019, 09:07 AM
    I don't see this situation as a problem: this will have a very high cost in terms of ability score assignment at character creation. However your point about magic items that boost a stat is a very good one.
    49 replies | 2041 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 24th June, 2019, 11:16 PM
    Then playing a thief who is rather unathletic and weak in comparison with their weight such as the couch potato (typical Str 8 example) is definitely playing against type. Such a thief would likely climb walls using grapples, ropes and other methods that might take more time, but allow easier rolls, or remove the need for rolls to climb altogether. Both of these strike me as iconic use of...
    34 replies | 1459 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 24th June, 2019, 06:45 PM
    Mixing and matching Abilities and Skills helps. Strength (Acrobatics) to get up to a roof by bouncing between two walls or a corner, Dex (Athletics) to run across the sloped roof, Strength(Athletics) to leap from that roof to another across the street, and Dex(Acrobatics) to land in a roll that uses less of your movement. Then Constitution to keep going. Generally Parkour is going to be in a...
    34 replies | 1459 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 23rd June, 2019, 12:07 PM
    Being intelligent means you will pick up and understand the techniques used in Sleight of hand etc faster. You're still using Dexterity (usually) to apply those techniques in actual use. I would probably just remove the base skill proficiencies from the wizard class in the case of adopting this system. They'll be fine with those from backgrounds and their bonus intelligence. A similar system...
    61 replies | 2033 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 23rd June, 2019, 11:06 AM
    5th ed tends to use a "Recharges on a roll of x+ on a d6" for NPC mechanics that aren't just a set number of times per encounter. In 5e, Ki is explicitly a kind of magic. Splitting magic into arcane, divine, primal, psionic etc is very much a 4th ed thing, not 5th ed. If you're going to do that, why not put ki back in psionic? You already have Samurai (Paladins of the Crown, Champion...
    35 replies | 1863 view(s)
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Friday, 7th June, 2019

  • 12:27 AM - LordEntrails mentioned Cap'n Kobold in post Rabbi as a class/kit?
    Define what you mean by "Rabbi" You obviously have something in mind (perhaps based on real-world beliefs). And, similar to what Cap'n Kobold said, I don't see how a rabbi (in my expectation) would be any different than a straight cleric of a monotheistic god. Which causes problems in most settings, so, again, what do you mean by Rabbi?

Saturday, 11th May, 2019

  • 07:57 PM - Satyrn mentioned Cap'n Kobold in post Firearms
    When I converted the Borderlands video game guns into D&D, I wound up refluffling the manufacturers into legendary dwarven smiths. Doing that, and wanting to keep gunpowder out of the setting for reasons similar to what @Cap'n Kobold mentioned, made me rework how the guns actually fuction so that they were more dwarvish than real-world guns. I wound up calling them "Dwarfbows" and they are built with the typical dwarf's blend of clockwork gears and magical enhancement. When the trigger is pulled, the clockwork gears swing a miniature hammer, the hammer strikes a dart loaded into the launch chamber, and the force of this strike is magically amplified, launching the dart with lethal power. And instead of firing with a bang, they sound like a hammer striking an anvil. They fire with a clang.

Saturday, 13th April, 2019

  • 10:36 AM - Autumn Bask mentioned Cap'n Kobold in post D&D Guide
    I think tiering base classes is incredibly deceptive. In many cases, it's the subclass that makes or breaks a classes power. And they also frequently alter the paradigm in which you'd be playing them. Also, as Cap'n Kobold pointed out, this seems heavily weighted towards the combat pillar if you're placing Fighter in S tier, despite versatility being one of your criteria. And as others have said, Wizard does not belong in bottom tier. The reason I feel particularly strongly about this is that, in all the campaigns I've been in (and all the ones I've heard stories of), nobody has played a Wizard except for me, and it's the only class I've currently played twice. So, A. I can attest to Wizards being awesome. Their low health and the fact that their spells require positioning doesn't make them weak, it just means you need to be more thoughtful about your play (which works to the theme of the class, similar to how playing a Barbarian just lets you be so much more reckless). And B. Stop discouraging people from playing Wizards! I personally rate (depending on the subclass) Bards, Clerics, and Druids higher (i.e. S tier), but that's because they have more out of combat versatility and healng. But W...

Tuesday, 12th February, 2019

  • 06:12 PM - Sacrosanct mentioned Cap'n Kobold in post Guns in D&D - A Hot Take
    Cap'n Kobold I also wanted to clarify that if it seems like I'm being argumentative, I apologize if it's coming across like that. I think I've agreed with you on every single issue over the past 3 years, so I do respect your opinion, and don't want to act like I'm disparaging you or insulting you. If I am, I'm sorry for that.

Wednesday, 13th June, 2018

  • 11:31 AM - Coroc mentioned Cap'n Kobold in post Expanding the Weapon List
    JonnyP71 as Long as you also give the Quarterstaff / Bo a 1d6 damage twohanded instead of 1d8 i have to totally agree with you and yes spear should be versatile 1d8/1d10 and have reach . With Trident i would say give it 2d3/2d4 for better Balance, of Course it depends wether you talk about a fishing implement or a fork aka Polearm. Cap'n Kobold well a rapier is not a weapon for Bilbo, it is far to Long it and is quite heavy. But please no discussion, i am fine with rapier representing smallsword for most fanbois minds.

Tuesday, 29th May, 2018


Wednesday, 25th April, 2018


Monday, 2nd April, 2018

  • 05:47 PM - Hawk Diesel mentioned Cap'n Kobold in post Background: Former Minion
    I would look to the Haunted One's background feature in the Curse of Strahd supplements for inspiration. Also one of the Planeshift articles has some gothic backgrounds that are good models. But I agree with Cap'n Kobold. The background feature should not be a mechanical power so much as a role playing feature.

Wednesday, 21st February, 2018

  • 10:23 AM - CapnZapp mentioned Cap'n Kobold in post [+] Design & Development: Magic Item Pricing
    Let me see if I can't produce a more jovial reply, now that I've gotten a good night's sleep, Cap'n Kobold :) True utility requires you not to have a single price for a generic weapon. Suboptimal weapons that even with a bonus to hit and damage won't be used as a primary weapon have less power and utility than a weapon like a longsword that will be used for the majority of attacks that the character makes. Furthermore, since we are assuming most optimal usage of items, weapons that can be optimised more than the standard longsword are required to be more expensive/less available. Oh, I agree. I just think there's no good reason to make the longsword the average. In general D&D-iana, it might be considered the "standard" weapon. But we've seen enough "nobody's using longswords" threads to know that is not reflective of the truth in this edition. And this thread is meant to be reflective of 5th edition specifically. When I speak of the generic +1 weapon, I mean the best-in-class +1 weapon. In some sense, I could agree to make the rapier that weapon. But at least in game with fe...

Monday, 19th February, 2018

  • 03:56 PM - pemerton mentioned Cap'n Kobold in post Paladin / Warlock Faith conflict query
    ...ng's changed. Nothing says that once you begin channeling power from a Power, that is is powerless to stop you. It gives DMs flexibility on how they want to handle situations, and if you as a DM want to allow a paladin to serve 2 masters you can.I read you first sentence, and quoted it: "While in game terms, there is nothing stopping this from happening, in story terms, it probably shouldn't be allowed." But then you went on to say "The reason for this is because divine magic is only granted to the most devoted and the most faithful. When your faith waivers, so does the magic." I was asking whether this was a rule. I take it that your answer is no, it's not, and that this is just your view of things. In which case, I reiterate what I said before: I don't think there's anything odd about playing a cleric whose faith wavers. Perhaps the gods provide such a person with power precisely to try and shore up or restore his/her faith. (And there could be other considerations too, like Cap'n Kobold has posted about.)

Tuesday, 23rd January, 2018


Wednesday, 10th January, 2018

  • 05:48 PM - CapnZapp mentioned Cap'n Kobold in post Dire Animal Template
    Cap'n Kobold and vincegetorix: thanks, but most suggestions make a minor difference. It is my opinion that relatively small things that doesn't significantly alter CR doesn't need to be codified. A DM can give a monster "inspiration" on a particular attack for instance, or give it maximum hp. All on the fly - no formal rules necessary. What I'm looking for is a bigger change. While five steps on the "CR ladder" only means CR 1/8 becomes CR 3, it also means CR 2 becomes CR 7. I don't know the details of Challenge Rating determination, and honestly, I'm not really using CRs myself. The main reason I'm using them here in these posts is to quickly get my meaning across. Not that I particularly care whether a monster with 40 hp is CR 2 or CR 3. But basically, the template can't just double hit points, say. It also needs to provide a static boost. Let's say "CR 2" means 40 hit points (perhaps not for creatures with good defenses, but animals have poor defenses). Then our template can say "d...
  • 05:38 PM - CapnZapp mentioned Cap'n Kobold in post Dire Animal Template
    Cap'n Kobold: Thanks. However, "complex" is not what I want. But let me tell y'all what I do want :) A good template is the Shadow Dragon Template (MM85). It starts simple enough, but can be summarized even simpler: "everything necrotic". Yes, it's a bit more than that, but nearly everything else is essentially ribbon abilities (considering how a competent party won't fight it in darkness). To me, a good dire beast template can also be summed up in just a few short points (even if there are a bit more detail to it).

Saturday, 25th November, 2017

  • 04:30 PM - clearstream mentioned Cap'n Kobold in post [Homebrew] Defensive Duelist
    @FrogReaver @Cap'n Kobold After a bit of playtesting, I've found giving back the reaction to be too strong when used by a character with a high base AC. I believe the Defensive Duelist feat per RAW serves sub-classes that aren't using their reaction for other things best. For example Champions. The Savage Attacker merge works okay for those classes, although I find in play it is easy to forget! Allowing a wider range of weapons works nicely. There probably needs to be a better feat for Versatile weapons, but adding them seems an overall positive for this feat. Final text is - Defensive Duelist When you are wielding a one-handed or Versatile melee weapon with which you are proficient and a creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC against that attack, potentially causing the attack to miss you. Once per turn, when you roll damage for a melee weapon attack, you can reroll the damage dice and use either total.

Tuesday, 21st November, 2017

  • 12:30 PM - Coroc mentioned Cap'n Kobold in post Xanathar's Elven Accuracy
    Cap'n Kobold You are right i did exagerate a bit in my example, propably mainly i want to criticize the multiclassing simply built for some game mechanics gimmic coming into effect, e.g. Pally able to Nova + gets a sneak attack or whatever that build was. A Pally in my Point of view is something Special. In the 2nd ed i remember it was stated in some official book, that a Paladin is a 1 in 100. Means on every PC Paladin there are 99 other PC. That was reinforced with the Minimum required stats for Pallys back then, which were very hard to roll with certain roling methods. A different Paladin like todays 5E variations still should still be something Special, in so far that he takes an oath on something and is devoted to a higher goal than mundane wealth or whatever other funs. That means a personality, someone who would not easily stray from a given path. Means purely rp - wise a Paladin should be a class which is among the least used for multiclass.
  • 09:48 AM - Coroc mentioned Cap'n Kobold in post Xanathar's Elven Accuracy
    Cap'n Kobold Funny that you mention it, the halfelven fighter is in fact a fashion dandy, he has high cha and is dexbased, a bit like 3 musceteers or Johnny depp in pirates of the caribean. And the swashbuckler is mainly a mariner, he often uses the swashbuckler thing which allows him backstab all the time he is alone with a target.The Pally in the meantime is very classical, there is a lot of nice rp interparty banter some times, so there is also much fun for me to dm this. But no way the Pally would turn into a dandy suddenly no way ever :P

Monday, 20th November, 2017

  • 05:20 PM - Coroc mentioned Cap'n Kobold in post Xanathar's Elven Accuracy
    Cap'n Kobold I prefer all PC Pala being of the classic LG type, normally, and i do restrict classes and races and Equipment and such, but the Players know upfront. If one of my Players would ask me for some other class i would ask to give a backstory to why it went that way and how it fits into the campaign. Normally i do not like multiclass, and i do see no reason why dwarfs should be wizards. Drow are Mobs. My Players have got their own preferences, within their Group they normally agree on no more than 50% of the group not human. I would not mind more than that but depending on the campaign Setting : for Planescape definitely yes , for Ravenloft definitely no. In my current greyhawk campaign i do only allow human, halfelf, Gnome, halforc, tiefling (devilbased), and it works out for them. Pary is human swashbuckler (SCAG), halfvelven fighter, human Paladin and Gnome Illusionist.

Wednesday, 1st November, 2017

  • 04:21 PM - Hawk Diesel mentioned Cap'n Kobold in post Monk Weapon
    So when I say the value judgement piece, I wasn't directing that at Cap'n Kobold (though I did quote him in my statement, so I wasn't as clear as I would like). But a DM that decides yes or no when those are the options is making a value judgment and imposing it on the player. Which is fine, we all make judgments and decisions based on what we value. It's how we operate as people. I just prefer when people are upfront with their values/presuppositions at a game table, and consistent (I like some predictability at my game table). If I play at a table and find out after the fact that my values/presuppositions don't line up with the DM or group, conflict brews. I guess this is another area that is really resolved in a good and effective session 0.

Monday, 23rd October, 2017


Friday, 13th October, 2017



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Tuesday, 16th July, 2019

  • 04:20 PM - Flamestrike quoted Cap'n Kobold in post Finesse rebalance
    . . . Are you assuming that all Str-based characters take GWM? I feel that there is a disconnect here. No I'm saying if the game presumes Multi-classing and Feats, Strength is clearly superior to Dexterity on Paladins and Barbarians (at a bare minimum). Seriously how many Dex + Sharpshooter Barbarians or Paladins have you seen exactly? And dont try and sell me that the combo is any good'; it's awful on those classes. When it comes to Fighters, for every Dex based Fighter with Sharpshooter (and most Dex based Fighters are Sharpshooters and thus Ranged PCs who only have rapiers largely for show, unless they're also Rogue M/Cs like Swashbuckler + Battlemasters), you'll find several Fighters with GWM and/or PAM (Strength builds) in heavy armor. The only Dex based Fighters I've seen have been Rogue multi-classes or Sharpshooters/ Arcane Archers/ Crossbow experts. Every other Fighter (and every single Barbarian and Paladin) have been Strength based, often with GWM, PAM at a reasonable frequence (or ...
  • 08:47 AM - Flamestrike quoted Cap'n Kobold in post Finesse rebalance
    I believe (I have some houserules that mean that some of these do not apply) the issue lies when you're comparing Dex builds against Str in featless or other situations where the Str character is not leveraging a few specific feats to optimise, or when you consider factors other than raw white-room melee damage. So what's our assumption here? A feat-less game that also bans Multiclassing (where Str 13 is required for Paladin and Barb?). I'd regard saves as even: Str saves generally resist forced movement, which can be dangerous in some situations, and/or may result in losing combat rounds. Dex saves are common to reduce damage, whether from spells, or other elemental effects. Failing a Str save often means being knocked prone or restrained or pushed somewhere you dont want to go. They're rarer but often have bad status effects imposed. Failed Dex saves usually just mean 'more damage'. Paladins do not "invariably dump Dex". Dual-wielding is rather effective fighting style for a Paladin since...

Monday, 15th July, 2019

  • 02:15 PM - BlivetWidget quoted Cap'n Kobold in post Required Class Skills
    No inherent class feature of the wizard keys off Arcana proficiency as far as I'm aware. There also seems to be a little confusion around a D&D wizard vs one specific stereotype of the D&D wizard. Copying spell scrolls is the only feature that explicitly relies on it. Other than that, it's just expectations. You've hit the nail on the head that it comes down to disagreement over what the wizard is. But the original post is about 5e, and I feel like 5e is fairly clear. A few bits about the wizard class from the phb without copying too much: "the expertise attained after years of apprenticeship and countless hours of study..." "Scholars of the Arcane..." "As a student of arcane magic..." "you learn your wizard spells through dedicated study and memorization..." "the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse." And from xge: "Wizardry requires understanding. The knowledge of how and why magic works." That all...

Friday, 12th July, 2019

  • 04:04 PM - Xeviat quoted Cap'n Kobold in post Doing away with Extra Attack
    Assuming the adventuring day that the game is balanced around, a 5th level wizard can cast three Fireballs a day. Fortuitously, that is the same number of Action Surges that the fighter will get, allowing us to balance them against each other. :devil: Unless you're making concomitant changes in casters, changing the capabilities of non-casters is an ideal time to adjust the power of the change to bring them in line with casters - wherever you happen to think that line is. It would be interesting to take a deeper look while I'm in there. I think the Wizard should be a bit more offensively powerful than fighters and even rogues, because the wizard's defenses are so much lower (lower hp, lower AC). But, it's probably not too many. Also, fireball and many spells deal more damage than the spell creation guidelines say; then again, I'm sure the no damaging status effect spells are better in the long run than most damage spells. 8d6 fireball is 28 average damage, though, and 4d6*+4+weapon s...
  • 03:40 PM - ZenBear quoted Cap'n Kobold in post Intelligent Familiars
    Does the character still get to resurrect his sister by spending 10 GP and an hour any time that she dies? The Sentinel Raven just pops back at the end of a short or long rest, no ritual or gp required.
  • 04:09 AM - dnd4vr quoted Cap'n Kobold in post Consensus about two-weapon fighting?
    Out of what? Six maneuvers that add the superiority dice to damage, Lunging attack is the only one where you have to choose to use it before you hit. I'm not saying that its pointless, but its really unrepresentative if you're comparing damage capabilities in the same breath as paladin smites and skews the data one way a bit. Particularly if you're not applying any method to represent the maneuver's main benefit. (Precision attack is fairly solidly the best damage per dice for a battlemaster, but the maths is harder than simply adding the total dice average to the character's daily damage output.) Just to reiterate, since you might not have read my posts in the thread and I want to give you the benefit of the doubt, I have NEVER seen a battle master played nor looked into the class much because, quite frankly, I vastly dislike the concept of "superiority dice" and their use. Because of this, I was not familiar with the maneuvers they have really, and only skimmed over precision attack because it ...

Thursday, 11th July, 2019

  • 05:42 PM - Tony Vargas quoted Cap'n Kobold in post Why don't everything scale by proficiency bonus?
    I think its unnecessary, but the OP was couched in terms of realism and making sense, so I'm engaging with it on the basis that this is the case, and in those terms.I feel like the 'realism' argument is more to head off realism objections to what is essentially a playability concern. Consistency would be another way to put it. It's not consistent that some things, like hps and weapon attacks, for instance, advance steadily for all characters, even though some are highly specialized in well for others it's an afterthought, while other things, also prevalent in adventuring, like exploration & interaction tasks and saving throws, don't, and net degrade as you level. You could also phrase that in terms of balance. That's the point: Most of the "generic adventuring tasks" that others are saying adventurers would improve at given their daily regime, are ability checks, not skill checks.Skill checks /are/ ability checks, of course. But scaling ability checks would make a good deal of sens...
  • 06:39 AM - Charlaquin quoted Cap'n Kobold in post Languages
    The player's handbook says that some languages use the same alphabets, but I don't know anywhere where it says that many languages are just different accents of each other. Rya.Reisender seems to be referring to this passage from the PHB: ”Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.” My guess is that there is (ironically) a translation error going on somewhere, and the subtlety between “dialect” and “accent” is getting lost, but they’re not wrong that the PHB says speakers of some languages can communicate with each other, but doesn’t specify any such languages other than the Primordial language group.
  • 05:00 AM - doctorbadwolf quoted Cap'n Kobold in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    As others have pointed out, fighting styles as they are mostly work fine with fighter archetypes. I think that if you want to start the archetype at level 1 rather than 3, you're better off just adding an extra ability like the ones you suggested in exchange for having to make the decision earlier rather than messing with fighting styles. Just popping in real quick on my break to point out that my proposal doesn’t mess with fighting styles. it just adds more as a backdoor “level 1 archetype” for those archetypes that have a more jarring change of style at level 3. Options that chqnge how the fighter gains their subclass would be the topic of a different thread.
  • 01:43 AM - FrogReaver quoted Cap'n Kobold in post Why don't everything scale by proficiency bonus?
    Are there any ability scores that wouldn't improve with the constant use through widespread but generic adventuring tasks. Ability scores are a bit more biological than skillful. Strength and intelligence and Wisdom are the easiest to envision raising with level. Dexterity, con and charisma are the hardest for me. Especially con. But more importantly, the ability scores aren't strictly coupled with skills - what I mean by that is that when you raise an ability score your skill bonuses increase. However, when you increase your skill bonuses your ability scores don't increase. I think because of this it makes more sense to leave it at skills, but there's some ability scores I wouldn't be particularly opposed to increasing by level. But this thread seems to be about a level of 'realism', and in that context, it is tricky to imagine that carrying adventuring gear, moving deftly, travelling for long periods of time exposed to the elements, thinking through plans, keeping an eye out for da...
  • 01:24 AM - Garthanos quoted Cap'n Kobold in post Why don't everything scale by proficiency bonus?
    Are there any ability scores that wouldn't improve with the constant use through widespread but generic adventuring tasks. Not that I am thinking... In the last edition at 11 and 21 all attributes went up by 1 each that would be like advancing in 5e at 10 and 16 or something similar
  • 01:23 AM - Tony Vargas quoted Cap'n Kobold in post Why don't everything scale by proficiency bonus?
    But this thread seems to be about a level of 'realism', and in that context, it is tricky to imagine that carrying adventuring gear, moving deftly, travelling for long periods of time exposed to the elements, thinking through plans, keeping an eye out for danger, and talking with your companions and those you meet would not make you better at that sort of thing.I'm not fond of Realism, in general. Call it fidelity, or verisimilitude or consistency... ;) ...but, really, there's no reason characters shouldn't get broadly better at coping with adventuring challenges (like all saving throws, at a minimum), just like they get a lot better at surviving being beaten on with sticks, even if they take no damage at all for levels at a time (ie HD).
  • 01:00 AM - Tony Vargas quoted Cap'n Kobold in post Doing away with Extra Attack
    Remember that Extra Attack is not designed to keep up with casters when they are throwing cantrips. It is designed to exceed the damage (at the cost of utility) of casters over the course of the day including when they are throwing fireballs instead of cantrips.Approximately. The idea is that Extra Attack will be /better/ than cantrips, but not as good as spells, in terms of overall damage throughput (not exactly DPR, but close enough). So, in a long enough 'day' with long enough combats (in rounds), there will be enough rounds where the caster resorts to cantrips, that his overall contribution for the day comes down to - and eventually, if the day is even longer - falls behind, that of the Extra-Attacker. Assuming an Extra Attacker who doesn't also cast spells, or have a limited-use resource like Rage or CS dice or Ki or whatever... ...so Prettymuch just the Champion.
  • 12:44 AM - Tony Vargas quoted Cap'n Kobold in post Why don't everything scale by proficiency bonus?
    If a fighter spends a lot of their time making perception checks, actively looking out for things, fighting off mind-affecting spells and learning what sort of things work and what doesn't, its up to the player to justify why their perceptiveness, willpower and common sense haven't improved.And if the player can't justify it, is he penalized with bonuses? Edit: No, wait, I get it, you re-assign his ASIs. Not enough pumping iron, too much reading, your ASI goes to INT.
  • 12:30 AM - FrogReaver quoted Cap'n Kobold in post Why don't everything scale by proficiency bonus?
    If a fighter spends a lot of their time making perception checks, actively looking out for things, fighting off mind-affecting spells and learning what sort of things work and what doesn't, its up to the player to justify why their perceptiveness, willpower and common sense haven't improved. Likewise if a rogue spends a lot of time climbing walls, running around, and yomping a pack full of rations, camping equipment, weapons and loot up hill and down dale, it is up to the player to explain why they still still have their Str-8 couch-potato physique. If a wizard has spent a lot of their time watching the fighter kill orcs with a sword, and being attacked by orcs with swords, then they probably still don't understand the nuances of using a sword without training and practice, but they are probably much better at not getting killed by swords than they were when they started out. Or, they system could have perception automatically scale with level, but also have other things affect it like stat and ...

Tuesday, 9th July, 2019

  • 08:02 PM - Aebir-Toril quoted Cap'n Kobold in post Science in D&D
    For clarification: When you say "Science", are you referring to the concept and process of science? Or are you asking how much our D&D worlds cleave to the Biology, Chemistry, physics etc of real-world earth? Kind of a mixture of both really. :p By "Science", I mean, do your worlds have internally consistent rules which are parallel to those that are real? More of the latter, but a sprinkling of the former.

Sunday, 7th July, 2019


Monday, 1st July, 2019

  • 10:33 AM - Garthanos quoted Cap'n Kobold in post Scientist background
    Mathematicians do. Some quantum physicists perhaps? Generally scientists explain their theories by pointing out that when they do a thing, the result matches this particular mechanism. Illustrations and language will depend on the science. Even that involves statistical analysis .... everybody has math
  • 04:00 AM - Dungeonosophy quoted Cap'n Kobold in post real life D&D Exercise, Martial Arts, and Sports! (Star Wars as a real life example)
    Is there any particular reason that outside of magic, the exercise regimes and martial arts of D&D would be different from historical ones? Well yeah they're gonna be similar to (some combination of) real-world exercises and martial arts. Same goes for the existing real-world Star Wars exercise programs. They're basically "re-badged" re-combined versions of existing exercises. And the dojo which is teaching some Teras Kasi martial arts online has suggested which real-life martial traditions are the closest model for specific Teras Kasi moves, and have extrapolated from there. But it'd all be steeped in the D&D mythos. It's inspiring. And it'd also be based on extensive research into existing depictions of exercises and martial arts from D&D modules, fiction, and video games. For example, I just read the Homeland book from the Drizzt series. And there are detailed depictions of Drow sparring routines. They use wooden weapons for sparring, e.g. two curved wooden sticks in place of scimitars. And i...

Saturday, 29th June, 2019

  • 09:09 PM - Garthanos quoted Cap'n Kobold in post What is the Ranger to you?
    But their skills aren’t gated. They’re just also magical. They are too gated you have to take this class or likely another caster to do anything interesting with nature skills... those parts were stuck in spells. This shows how Many Ranger spells are simply ways of moving fast, or moving quietly or unseen. None of that can possibly happen except with magic. Because it seems like skills cannot do anything really good without explicit magic now.


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