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What Method(s) did you use to roll ability score when you first started D&D? Tuesday, 2nd July, 2019 10:27 PM

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Saturday, 11th February, 2017

  • 12:37 AM - ProgBard mentioned Bigsta in post Whatever "lore" is, it isn't "rules."
    The example that Bigsta shares is relevant to many points that have come up while this thread has gone round. "Elemental Evil isn't Dark Sun" is a visceral squick reaction from a player who has definite, but possibly hard to articulate, feelings about what DS canon is (and can be) and what it isn't. But as the example demonstrates, it's kind of up in the air depnding on what lore you give primacy to. It was certainly an issue for Bigsta's group - they couldn't agree on what had the right feel for the setting. This is a demonstration, if you need one, that expectations of canon are deeply held and can be problematic when they come into conflict with not only non-canonical ideas but ideas suggested by other canonical readings or sources. But Bigsta's handling of this is also exemplary of How To Do It: Talk to the players, suss out the source of the problem, and be willing to retcon if it keeps the table happy. Everyone wins. I think it shows how, while the folks who are relative canon-purists here are right...

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Sunday, 2nd June, 2019

  • 08:31 PM - Reynard quoted Bigsta in post Returning to 2nd Edition
    I think "Blade" best encapsulates my thoughts on going from 5e to 2e: Some MF'ers are always trying to ice skate uphill. You pick the best tool for the job. 5E isn't the best tool for all D&D jobs.

Tuesday, 28th May, 2019

  • 10:35 PM - lowkey13 quoted Bigsta in post Favourite D&D edition that’s not 5E
    I love HP = Meat because it means every fight in D&D looks like a fight in Soulcalibur, yet those same people often get all huffy if you play D&D "like a videogame." Well, I love HP = Meat, because that means that 5e characters are Arby's. THEY HAVE ALL THE MEATS!

Saturday, 25th May, 2019

  • 04:10 PM - Aldarc quoted Bigsta in post Favourite D&D edition that’s not 5E
    It makes perfect sense to me. 4e was basically the unpopular overweight nerd who, upon learning he would be transferring schools, lost a bunch of weight, learned about popular trends, and bought a new stylish wardrobe, and gave himself the nickname 5e.And then he began smoking and drinking because all the older kids were doing it too.

Thursday, 18th April, 2019

  • 11:17 PM - Saelorn quoted Bigsta in post Is using a familiar in combat to grant advantage a common tactic?
    But it is still a shared experience, its just that one player is mentally replacing the word "greatsword" with the word "signpost of awesomeness"; the narrative remains the same, its just the mental picture that is different.No, they are fundamentally different narratives. If they weren't different enough for it to matter, then the player wouldn't feel any reason to make a mental substitution. In any case, as long as it doesn't disrupt the rest of the table, what happens in your own brain is irrelevant.
  • 10:41 PM - Saelorn quoted Bigsta in post Is using a familiar in combat to grant advantage a common tactic?
    How do you possibly enforce that in a game of imagination. I feel like most players would just say, "ok, fine, greatsword" to get the DM to shut up and then picture their character however they please.If the game isn't fun, then I don't expect the player to stick around, and I expect the shared experience is part of what makes it fun. Of course you can say that anything you want happens in your own imagination, but if nobody else is interacting with your changes, then it feels a lot like you're just playing by yourself. The narrative where you're swinging a greatsword is only important because everyone else at the table acknowledges it. The narrative where you're swinging a sign post is no more important than the one where you solve every obstacle single-handedly by rolling a 20 on every check; it's meaningless, because it's only in your head, rather than being part of the shared experience.

Wednesday, 24th October, 2018

  • 04:52 AM - eayres33 quoted Bigsta in post What DM flaw has caused you to actually leave a game?
    Short answer: Yes Long answer: Yeeeeessssss Longer answer: I play DnD to have fun and I want my fun maximized. If a DM proposes a new rule, I expect it to increase fun. A rule that decreases fun is a pointless waist of time. Just about every optional rule introduced in Xanathar's, especially sleeping in armor, is a pointless waste of time that decreases the overall fun of 5e. If a DM tells me that in their campaign they are going to be using optional rules from Xanathar's, I know that there is a strong likelihood that game will be less fun than a campaign in which the DM is not using rules from Xanathar's (other than the player options). If I am aware that such rules will be used at the start of the campaign, I will likely either not join their game or I will not invite them to DM at my table. If they are DMing at my table and half way through the campaign they decide to add rules to the game that make it less fun, and ignore me when I tell them I do not wish to play ...

Sunday, 21st October, 2018

  • 11:51 AM - Sadras quoted Bigsta in post What DM flaw has caused you to actually leave a game?
    And that is perfectly fine, but in my case, the DM was a new member of the weekly RPG group I established a decade ago, that is hosted in my home, where my wife and I provide dinner. I'm in the same boat as you in that I host and provide dinner, however I guess we have differing playstyles. I'm player in a Westeros games hosted at my house and I respect the rules that the DM sets out, at any time during the campaign. We have a table that openly discusses rules, so the DM get's our buy-in and thoughts on particular issues, and then makes the final call AND can amend them later if we see it not working. I understand that this guy is new at your table, but this attitude seems particularly bullish. Sorry. :erm:
  • 10:33 AM - Lanefan quoted Bigsta in post What DM flaw has caused you to actually leave a game?
    Short answer: Yes Long answer: Yeeeeessssss Longer answer: I play DnD to have fun and I want my fun maximized. If a DM proposes a new rule, I expect it to increase fun. A rule that decreases fun is a pointless waist of time. For you, perhaps, but a rule - any rule - that needlessly clobbers realism as hard as that one does simply has to go, and fun be damned. Just about every optional rule introduced in Xanathar's, especially sleeping in armor, is a pointless waste of time that decreases the overall fun of 5e. If a DM tells me that in their campaign they are going to be using optional rules from Xanathar's, I know that there is a strong likelihood that game will be less fun than a campaign in which the DM is not using rules from Xanathar's (other than the player options). I can't speak to Xanathar's specifically as I've never read it, but the general principle here - that you'll only accept new rules if they give more options to the player - sets off some alarm bells in my lit...
  • 08:10 AM - S'mon quoted Bigsta in post What DM flaw has caused you to actually leave a game?
    If they are DMing at my table and half way through the campaign they decide to add rules to the game that make it less fun, and ignore me when I tell them I do not wish to play with such pointless rules, then I am under no obligation to invite them back to my table to continue their campaign. So you set the rules, even though they're the one GMing? Hmm. I can imagine following your approach in extreme cases, but I generally believe in trusting the GM, even if I disagree with one decision, and although I consider myself a bad/demanding player who often quits games, it takes a lot of bad GM decisions for me to quit a game - unless they are truly awful this normally takes several sessions of piled-up bad decisions or other unfun stuff. I guess I only have people I trust GM at my abode, so I have never kicked out a GM/group.

Saturday, 20th October, 2018

  • 10:42 PM - Sadras quoted Bigsta in post What DM flaw has caused you to actually leave a game?
    Had the DM persisted and demanded that I follow the sleeping in armor rule, I probably would have had to fire him as DM. To be honest, if someone behaved like that at one of my games, I'd fire them as a player.
  • 09:54 PM - Maxperson quoted Bigsta in post What DM flaw has caused you to actually leave a game?
    Had the DM persisted and demanded that I follow the sleeping in armor rule, I probably would have had to fire him as DM. How much do you pay him per hour?
  • 09:01 PM - Lanefan quoted Bigsta in post What DM flaw has caused you to actually leave a game?
    I've never quit a game, but when I played in a ToA game that was AL legal so the DM could get AL DM rewards, Xanathar's had not yet been released. As I mostly DM, I was excited to finally get to play a heavy armor and shield using tempest cleric. At the beginning of the campaign the DM asked if we would be sleeping in our armor and I said yes. Under AL rules there is no mechanical disadvantage to doing so, and the DM had no choice but to accept it as he couldn't house rule under AL. About a month prior to Xanathar's release, the DM expressed interest in using the sleeping in armor rule that would be appearing in Xanathar's. I disagreed and said it would be a stupid rule that would only serve to strengthen dex classes over strength classes. We then dropped the subject. Upon Xanathar's release, the DM implemented the sleeping in armor rule. The only other heavy armor player at the table agreed to use it and not sleep in armor at night. I did not. If we were attacked at night, ...

Monday, 8th October, 2018

  • 10:58 PM - S'mon quoted Bigsta in post Burning Questions: How Do You Deal With Ludicrous Players?
    I felt like I was reading an article on the best DMing practices of 1986. Thanks to the OSR, GM advice stuff from the mid 1970s often reads quite normal these days, while stuff from ca 1986-1999 comes across as incredibly un-hip and old-fashioned.:)

Sunday, 2nd September, 2018

  • 06:36 AM - ad_hoc quoted Bigsta in post [Homebrew] In a godless campaign what do you with clerics?
    Classes are just mechanics, fluff is great but inherently meaningless. Is there meaning to anything? What is the point of playing the game? If it is for tactical combat, then it is a really bad game. There are a ton of much better options - really, a starting place is any competitive game.

Wednesday, 15th August, 2018

  • 06:10 PM - Satyrn quoted Bigsta in post How gonzo will you roll with?
    No matter how serious I think I want my campaign to be, it always becomes Borderlands. I have one question for you En World. Explosions!?!!!? EXPLOSIONS.

Tuesday, 13th February, 2018

  • 01:19 AM - neogod22 quoted Bigsta in post Playing an unintelligible PC
    Get a hireling whose only job is to cast minor illusion to subtitle you when you speak.Illusionary script instead? Sent from my VS995 using Tapatalk

Sunday, 28th January, 2018

  • 07:56 PM - neogod22 quoted Bigsta in post Why Lichdom?
    Previous Editions - Wish ages you 5 years. A clone can cast wish 5 times, a lich can cast infinity times. 5e - My house rule is that a lich doesn't suffer "stress" from casting wish. So they can do all the old school wish stuff without having a 33% chance of never casting it again. Fun fact: You cant possibly run the last 2 "Grand Conjunction" Ravenloft modules in 5e without this rule.Limitations on the Wish spell is for player characters. NPCs will either have their own special rules, or the DM can create them,as they see fit. Sent from my VS995 using Tapatalk

Saturday, 16th December, 2017

  • 08:24 PM - 5ekyu quoted Bigsta in post Xanathar's Guide: How does identifying a spell + Counterspell work?
    I once looked one of my players in the eye and said, "the fire priest is casting Fireball, you should probably counterspell." This optional rule is not for me. Also, it was then that I learned that the party's Wizard didn't have counterspell. "Well then you should make a Dex save against DC "well done." Sent from my VS995 using EN World mobile app
  • 06:51 PM - Storyteller Hero quoted Bigsta in post Xanathar's Guide: How does identifying a spell + Counterspell work?
    I once looked one of my players in the eye and said, "the fire priest is casting Fireball, you should probably counterspell." This optional rule is not for me. Also, it was then that I learned that the party's Wizard didn't have counterspell. Assumption is one of many paths to hilarity. B-)

Monday, 13th November, 2017

  • 11:34 PM - pukunui quoted Bigsta in post Who is excited for Xanathar's Guide to Everything?
    I want to be but I'm really worried my DM is going to implement the sleeping in armor rule.I was hoping for something better myself. If I were to institute a sleeping in armor rule (and I haven't yet because it just hasn't been an issue in any of the games I run), I'd put a Con check in there first. Pass the check, and you're fine. Fail, and then you've got the consequences. Better yet, you could just make it something simple like: if you're proficient in the armor you're sleeping in, you're fine. If you're not, then you don't gain the benefits of a long rest. Almost all the subclasses fail at the conceptual level ...Indeed. Many of them just don't seem at all interesting. Others are quite cool conceptually but don't live up to their potential. The new magic crafting system, for example, doesn't fix the existing system so much as replace it, which might be alright if the new system didn't have its own inherent problems. So now we have a choice between using Flawed System A or ...


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