View Profile: Kite474 - Morrus' Unofficial Tabletop RPG News
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About Kite474

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September 9, 1994 (24)
About Kite474
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Looking for a fun and friendly time!
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On the west end of nowhere
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19-24
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Details of games currently playing and games being sought.

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Do you Critical Role? Sunday, 17th March, 2019 02:31 AM

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Monday, 15th July, 2019 01:29 PM
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Wednesday, 28th October, 2015
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Thursday, 10th January, 2019

  • 04:22 PM - SkidAce mentioned Kite474 in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    I agree with Kite474 that 5e is drawing a lot of people in to its own circle, but in our experience...it is like a gateway drug. When we get new people we teach them 5e. Mainly because its our core game and more recently, its what they were looking for. But after a bit they see, and we introduce, other games. Such as Shadowrun and FateCore.

Thursday, 26th July, 2018


Tuesday, 15th March, 2016

  • 09:43 AM - delericho mentioned Kite474 in post Can Wizards Avoid Another OGL Glut?
    How the times have changed. Once upon a time, Adventures (or Modules) were seen more or less as a loss leader. One of the big expectations of the 3e OGL is that we'd see modules mostly coming from 3pp because they were considered too small for WotC to bother with. :D Now, in the age of Paizo, adventures are "mass appeal products". Funny how the "conventional" wisdom has shifted. You assume, of course, that Kite474 represents the conventional wisdom. :)

Wednesday, 17th February, 2016

  • 12:59 AM - iserith mentioned Kite474 in post 5e Skills whats your opinion
    Kite474: In games you run or in which you play, do players ask to make ability checks? Or do they state what they want to do in fictional terms and the DM calls for a check of some kind (if necessary)?

Tuesday, 16th February, 2016


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Monday, 22nd February, 2016

  • 11:04 PM - Saelorn quoted Kite474 in post Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
    For example I played Final Fantasy long before I was even aware of lord of the rings so my image of a wizard is much more align what a D&D wizard is. Compared to say those who had Gandalf as their first wizard.So you, at least, should be perfectly happy with the concept of hoarding all of your spells and flailing around with a staff or dagger until you reach that one moment when it's time to cut loose and justify your place in the party.
  • 02:30 AM - mellored quoted Kite474 in post Does the Eldritch Knight suck?
    its more 90% Fighter - 10% Wizard.This. EK isn't' a gish. It's fighter with a few spells.

Saturday, 20th February, 2016

  • 06:23 AM - ccs quoted Kite474 in post Why ever play a cleric?
    OK makes sense. Now are we talking in combat healing or out of combat healing? In 3.5 healing in combat was often useless Whatever your edition, if your in-combat healings are useless - then your likely doing something wrong. The trick is to heal people JUST ENOUGH, at the right time.
  • 05:57 AM - FormerlyHemlock quoted Kite474 in post Why ever play a cleric?
    Basically to give the answer you probably want. Clerics are useful for having a very VERSATILE tool kit. They may not be able to pull larger numbers in areas of specific expertise,but they do well enough to where they can pull their weight at anytime. Also WIS is objectively the best casting stat. Because failing WIS saves tends to spell doom and/or worse. Not to quibble, but failing Int saves scares me more than Wis saves. Failing Int saves tends to lead to things like losing your spellcasting ability to Feeblemind or permanently becoming an Intellect Devourer's meat puppet.
  • 04:40 AM - Zardnaar quoted Kite474 in post Why ever play a cleric?
    OK makes sense. Now are we talking in combat healing or out of combat healing? In 3.5 healing in combat was often useless have not played with a life cleric in 5e yet so no experience on that. Your last paragraph kind of reaffirms my desire to never touch 1e even with a 20ft stick lol 1E is kind of fun because of the madness in it. For example the Druid leveled up very fast, got level 2 spells at level 2, level 3 spells at level 3. Fighters got a cleave ability as well which they lost in 2E. In combat healing was semi done in AD&D mostly because healing 3d8+3 or whatever was not so awful vs your 1d6+1 mace attack to the face. Mostly it was out of combat though. AD&D monsters dealt less damage though and had less hit points than 3E so a great wrym dragon might have 100 hit points instead of 500.
  • 04:13 AM - Zardnaar quoted Kite474 in post Why ever play a cleric?
    Maybe its because I started in 3.5, but why are clerics considered heal-bots? They were never good at it unless you hyper specialize into it. Even then though your barely breaking even... If you played AD&D Clerics were more or less the only ones who could do it very well. Druids got cure lt wnds as a 2nd level spell in 1E and in AD&D they got cure light wounds but could not raise dead. Until 3E being good at healing was more or less a cleric exclusive ability. Maybe a speciality priest in 2E as well. 5E has moved more towards clerics are the best at healing much like 4E I suppose, in 3.x you had wands of cure light wounds. In earlier editions for example class abilities were almost exclusive. Heavy armor for example was out right better than the other types (no maximum dexterity modifier to AC) and the only classes that got it were Paladins, Clerics and Fighter (Rangers in 1E not 2E). In 5E a lot of classes and abilities can restore hit points, the healing domain cleric is the best at it...

Wednesday, 17th February, 2016

  • 09:23 PM - Tony Vargas quoted Kite474 in post 5e Skills whats your opinion
    The general flow of "Let the GM/DM figure it out" is what at least to me feels like fate. It always feels like outside of combat, which is actually covered very well, 5e just feels like it just wants to be free form which FATE isnt by its nature but its often compared to be 2 steps away. So I will apologize to FATE fans by essentially using its stereotype Interesting. Yes, 5e depends on the DM to manage resolution, I hadn't thought of that as being FATE-like, because it's just a more formal description of how the classic game tended to be played, anyway. Player describes action, DM decides how to resolve it. An example in 1e, for instance, memorably posited a player declaring an action that the DM ruled would take several rounds to complete.
  • 08:41 AM - TheLoneRanger1979 quoted Kite474 in post Heroes Feast---holy moly this is an uber spell
    1.Does your character want to be wealthy? If not, why not? Why does you character adventure? What are his motivations? 2.In a game like Diablo yeah sure. You really cant see any advantages of being wealthy and powerfull if it doesnt have some kind of mechanical rule for it? 3.You dont need rules for this - just imagination. 1. At this stage my PC primary motivation is the investigation and thwarting of the cult. In the long run though.... he might consider getting into the political arena. 2. I have never played Diablo, so i'll have to take your word for it. 3. I can imagine a lot of things, but unless the DM plays along i'll just end up with a highly delusional character. That is why i ask if the DMG has any tangible rules for wealth-political power accumulation. I wish we were playing a more free form campaign, but unfortunately we aren't..... A bit off topic but Rouge Trader did something like this instead of gold you just had a group statistic that basically told you how rich you wer...
  • 03:27 AM - iserith quoted Kite474 in post 5e Skills whats your opinion
    Yes. Unless you can sufficiently convince him otherwise. Sometimes this is simple, other times it is not. Yeah, makes sense. I've seen that kind of approach before in play and probably did a fair amount of it myself at one point. Thanks for indulging my questions!
  • 03:17 AM - iserith quoted Kite474 in post 5e Skills whats your opinion
    If it sounds like it could use a check it will have a check... So like if you tell a lie to an NPC, it will always be a Charisma (Deception) check. Or if you do anything acrobatic, it will always be a Dexterity (Acrobatics) check? Honestly it gets pretty grating especially since hes big on the whole "If you role a 1 something deadly and/or stupid happens" shtick. Yikes!
  • 03:04 AM - iserith quoted Kite474 in post 5e Skills whats your opinion
    iserith Maybe your right. On the scale of Entertainer - Technician he definitely leans to the former. If it helps you paint the picture we decided on Slight of Hand was because we figured it worked with the idea of steady hands needed to handle small cogs. I guess I'd be somewhere in the middle of that scale. For the clock, presuming I found the outcome of the fictional action uncertain, I would probably call for a Dexterity check. If the player then asked if his or her Tinker's Tools proficiency applied, I would say that it did. But Sleight of Hand would not. Does your DM call for a check for just about every fictional action taken that sounds like an ability check could apply or does he or she balance ruling outright success (or failure) with calling for ability checks?
  • 02:32 AM - Tony Vargas quoted Kite474 in post 5e Skills whats your opinion
    I see it as something that really wants to be fate but isn't quite there. You see as something to hearken back to the days of 2e. Both equally valid opinions. Aside from the tacked-on-feeling system of Personality & Inspiration, what about 5e is at all suggestive of FATE? I mean, I see how that one sub-system is a bit like Aspects & Fate Points, but that's it.
  • 02:26 AM - iserith quoted Kite474 in post 5e Skills whats your opinion
    The later. Though sometimes players may ask "Can I accomplish X with Y? ". It hasn't been my experience that people that play this way find the ability check system to be inadequate. Those that tend to ask to make ability checks, however, often seem to find fault in the system as written (thought not everyone does, naturally). It does seem like the DMs under which you play are subject to pressure from the players to allow skills to apply to ability checks that I find inapplicable. I certainly wouldn't go in for Sleight of Hand applying to building a clock, for example. Perhaps this aspect is what informs your opinion.
  • 01:29 AM - TheLoneRanger1979 quoted Kite474 in post Heroes Feast---holy moly this is an uber spell
    Because he would like some milage out of it and not for bragging rights. Not all of us are as freeform happy as others. Mostly this. If we PC does acquire estates and political power, but none of these eventually matter in any way on the actual play..... then it's just for flavor, and might as well not be there. I mean, what's stopping us from playing kings and queens from the get go? And dispense with the gold old together? Like instead of having an actual treasure, we can just abstract that now at level 4, your characters have adventured enoug to become lords and ladies..... or arch druids.....or master rangers..... or whatever..... IMO, there is just no "engagement level" in this. I would rather just play a PC who refuses gold as reward, aside from the minimum amounts needed to bye potions and equipment.

Tuesday, 16th February, 2016

  • 09:49 PM - AaronOfBarbaria quoted Kite474 in post 5e Skills whats your opinion
    1. On some level I agree but again if it's THAT niche dose it really need to be in 5e? The game where essentially the DM is the one to fill in the gaps.That's the point, though - if we remove what you think is "THAT niche" and leave what I think is "THAT niche", we reach a game that fits you but doesn't fit me. If we leave what I find niche and keep what you find niche, the game fits me but not you. If, however, we leave all these things which are in fact equally niche (not equal to every group, mind you, but equal in that across all the groups out there some of them value and use each of the various things). 2. I disagree due to the fact that if the skill system was to be supported in a way that was absolutely concrete it would be designed as such. As of now its really fast and loose. So if your charismatic or convincing enough you feasibly use a skill check in place of a tool. Or for a variety of other off the wall thingsNot all DMs let how charismatic and convincing a player can be i...
  • 09:15 PM - AaronOfBarbaria quoted Kite474 in post 5e Skills whats your opinion
    The problem thought is tools are so niche that it requires way to much effort to make them useful. Hell, ive seen "Pilot Land Vehicles" ONCE!And a campaign exists in which the vehicles (land) tool proficiency, even if not often rolled, is in constant usage. Something being the right tool for a job that only comes up in certain circumstances isn't a "useless tool" it's a tool with a clear use that simply isn't being utilized. Add that the fact that the skill system is so free form you can basically :):):):):):):):) an excuse to roll a skill rather than a tool.That is not a fact.
  • 08:50 PM - AaronOfBarbaria quoted Kite474 in post 5e Skills whats your opinion
    The fact that half of them are useless is just salt in the wood.Tools, like everything else in the game, are only as useless as a group decides to make them.
  • 03:01 AM - Flamestrike quoted Kite474 in post Deal Breakers - Or woah, that is just too much
    Another small one are GM's that make you roll for EVERYTHING. It can be fun for the first session or so, but any after that and it just gets unbearably annoying. I LOATHE compounded skill checks - you know the ones where the DM has you make 5 rolls to do something (making it an utterly impossible task in 5E) that can and should be resolved without even a single roll. Things like climing a rope, or jumping a 5' pit and so forth. Barring any extreme outliers (the PC is heavily encumbered) it should just... happen. Most things dont require a roll. And even then if one is called for, it should be one roll at most. So many DMs dont get this. On the flip side when DMing im constantly annoyed by players rolling for a skill sans any description of action. 'I look in the room' (rolls perception) or 'I disarm the trap' (rolls thieves tools) can get annoying. If I describe the room or the trap, tell me what youre searching or how youre disarming the trap (and where you are standing or any other pre...

Monday, 15th February, 2016

  • 10:20 PM - Azurewraith quoted Kite474 in post Deal Breakers - Or woah, that is just too much
    Another small one are GM's that make you roll for EVERYTHING. It can be fun for the first session or so, but any after that and it just gets unbearably annoying. Omg so this played with a GM like this Dm:ok roll perception Me:5 Dm:roll again Me:7 Dm: omg roll again and do it right Me:11 Dm:..... Jesus just :):):):)ing tell me what I need to know

Wednesday, 13th January, 2016

  • 09:02 PM - MoonSong quoted Kite474 in post The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
    An amazing birthday gift... Seriously, I really want to know where they draw the line on content on DM guild. Let's suppose I write and illustrate a "the many hats of the rogue" sourcebook and put it on sale via DM guild, can I get away with using my pictures anywhere else? will they think of them as covered by this exclusive perpetual license? Finally! 73086 I need to wait nine months before the En5ider exclusivity wears off. My hunch is that the 5e SRD would allow you to make another Arcana Unearthed (same engine, but different races, classes, feats (mostly), and spells), but not another Pathfinder (clone). Nop, this SRD is under the old OGL, so you are free to pathfinderize 5e if you wish, or even to adapt PF content to 5e using the OGL. This is what David Bowie would have wanted. Why? Why do all teh good musicians die while the cheap autotuned boybands thrive??? And using ALL the D&D 5e rules vs what is in the SRD. The 5e srd has barely anyhtign that wasn't OGC before, the temp...


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