View Profile: Nickolaidas - Morrus' Unofficial Tabletop RPG News
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About Nickolaidas

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January 2, 1980 (39)
About Nickolaidas
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D&D and PS4 nutcase, I am!
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Baldur's Gate III Announced; Powered by D&D 5E Friday, 7th June, 2019 08:29 PM

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Friday, 7th June, 2019


Friday, 24th May, 2019


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Saturday, 8th June, 2019

  • 12:30 AM - Parmandur quoted Nickolaidas in post Baldur's Gate III Announced; Powered by D&D 5E
    [As for the story Larian has in mind, it's clear that Mind flayers will have a big part to play in Baldur's Gate 3. Asked why Larian is focusing on the Cthulu-like brain eaters, Vincke says dryly, "They're Mindflayers, they're cool. They also have an element of Spelljammer to them [a 2nd edition campaign setting], which is a personal weakness."Vincke goes on. "They have a very interesting history. They used to have a big empire before they were destroyed. Now they're in hiding, they're in the Underdark. All of the Mindflayers are after the grand design: how to restore their empire. So you have a very nice storyline there; very easy to understand background for creatures who have a good motivation to do things. But then when you start fooling around with it, there's a lot of things you can start doing with them." ]Calling it now: This game is a sequel to Avernus, and a prequel to a tabletop 5E module based on the Spelljammer Campaign Setting.Nate Stewart keeps bringing up that Spelljammer isn't com...

Thursday, 6th June, 2019

  • 05:47 PM - Abstruse quoted Nickolaidas in post Baldur's Gate III Announced; Powered by D&D 5E
    I sincerely hope we'll see console versions. With both the Divinity Original Sin games being out for consoles, and the original Baldur's Gate games being ported in the coming weeks, it makes sense we'll see a PS4/Xbox One version as well. Unless there's some exclusivity deal going on with Google that prevents other console releases, I'd expect those announcements at E3 next week. At the very least, I'd expect a port to the Switch considering the success Beamdog's having with the older Interplay/BioWare/Black Isle D&D games on that platform.

Friday, 24th May, 2019

  • 07:05 AM - S'mon quoted Nickolaidas in post Do your PCs begin their campaign in their first settlement as visitors and wanderers, or as its citizens?
    When you begin a new campaign, do you prefer the PCs to be visitors in their very first settlement, or do you prefer them to have been born and raised there? Are they the wandering heroes who stumbled upon a city and witness its troubles, or are they longtime citizens who finally decide to make a name for themselves in this city/village/kingdom? Good question! This has major implications for the tone of the campaign. In my Primeval Thule game the PCs mostly arrived in Quodeth as wanderers looking to make their names, but include some natives. It tends to a Three Musketeers tone at times. In Princes of the Apocalypse the PCs were sent to Red Larch by their superiors to investigate the goings on. In Heroes of Modron the PCs serve the king of Modron. This follows from a previous campaign where the PCs started as wanderers and ended up serving the king. In my Runelords game it is so high level the PCs are from all over but the game start 4 years ago was per Shattered Star 1 with the PCs...

Thursday, 23rd May, 2019

  • 09:57 PM - 5ekyu quoted Nickolaidas in post Do your PCs begin their campaign in their first settlement as visitors and wanderers, or as its citizens?
    When you begin a new campaign, do you prefer the PCs to be visitors in their very first settlement, or do you prefer them to have been born and raised there? Are they the wandering heroes who stumbled upon a city and witness its troubles, or are they longtime citizens who finally decide to make a name for themselves in this city/village/kingdom?I leave it to them. They get told the where early in chargen and have to provide a "how or why are you there at this time" as part of their setup. It can be as simple as "was guarding caravans" or more.
  • 09:18 PM - Tony Vargas quoted Nickolaidas in post Do your PCs begin their campaign in their first settlement as visitors and wanderers, or as its citizens?
    When you begin a new campaign, do you prefer the PCs to be visitors in their very first settlement, or do you prefer them to have been born and raised there? I've done both over the years. The former seems like the standard assumption. It leaves each player free to create his character and give it backstory independent of the others. I find the latter quite intriguing, but you need to have players into the idea of having history with eachother in the characters' backstories. I like it for starting campaigns with that right kind of player - or for creating pregens for a one-off. Examples from actual game's I've run or played in: PCs were born & raised in the same town, on the fringe of an Empire that feels quite distant, with orcs and elves as neighbors. The town is poor, the climate arid (except for the inexplicably green deep forest where the elves live), the nearest neighbor is a mysterious order of black-robed monks. The culture is heavily influenced by Mystery Cults of vario...
  • 06:35 PM - Celebrim quoted Nickolaidas in post Do your PCs begin their campaign in their first settlement as visitors and wanderers, or as its citizens?
    When you begin a new campaign, do you prefer the PCs to be visitors in their very first settlement, or do you prefer them to have been born and raised there? Are they the wandering heroes who stumbled upon a city and witness its troubles, or are they longtime citizens who finally decide to make a name for themselves in this city/village/kingdom? In most of my games, that's really up to the player and not me. It is highly useful if one or more members of the party have a natural connection to each other, and so I encourage players to weave their backgrounds together somewhat, but basically any background that fits the setting and ensures the PC has a motive to participate is going to get approved. Generally, when I try to put a constraint on a background, I try to keep it very minimal. For example, I might set a constraint where every player has to explain how they know and are on friendly relations with a particular NPC, but this would never constrain things as tightly as you do here. Oc...

Saturday, 16th March, 2019

  • 11:33 PM - Morrus quoted Nickolaidas in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Well, if it *does* turn out to be the Realms (once more), I will definitely refrain from being excited whenever that man speaks of 'unannounced settings'. Well, OK. I think he was just asking for some volunteer DMs. :)
  • 11:17 PM - Morrus quoted Nickolaidas in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    A Campaign Setting was always considered to be a 'world' in D&D, as far as I know. If Valley considers the term to encompass a mere region of a world, then Tomb of Annihilation was a Setting book, since Chult wasn't included in the Sword Coast Adventurer's Guide. He said “setting” not “Campaign Setting” with Capital Letters. As in a place where the story is set. He could have meant it in the context of a world-spanning campaign setting like Greyhawk; he could be talking about a single town or dungeon like Waterdeep. We just don’t know how he uses the term; all we know is how each of us uses the term. He’s probably enjoying reading us all pouring over his words and trying to guess what he meant though. :)
  • 11:00 PM - Morrus quoted Nickolaidas in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Unannounced *setting*. Does a region of Toril count as a setting? I think not. Well, to you, perhaps. But the question is what does a “setting” count as to Thomas Valley?
  • 07:52 AM - Shiroiken quoted Nickolaidas in post Questions to DMs about how they use the Roper monster ...
    2) Do you let your PCs add their athletics when attempting to break a tendril with a STR check?As a rule of thumb, most Str checks required by monsters and traps should probably apply athletics IMO, since technique actually matters for a lot of Str based activities. Same is true for Dex and Acrobatics.

Thursday, 14th March, 2019

  • 04:30 AM - seankreynolds quoted Nickolaidas in post Arcana of The Ancients: 5E Sci-Fantasy From Monte Cook Games Launches On KS
    If I don't back this on KS, do I lose any chance of getting it? Or will it find itself to stores eventually? Hello! I work for MCG. Lemme answer your question. The items in our Kickstarters, unless they are marked as "Kickstarter exclusives," almost always end up at our online store and at brick & mortar game stores. But the Kickstarter usually gets you some goodies you won't get elsewhere. Frex, the EXPLORER OF THE ANCIENT PAST backer level gets you the AotA book in print and PDF for $50. At retail, the book in print alone is probably going to be $50, and that doesn't include the PDF. So there's an incentive to back the Kickstarter. For me in NZ, it is sadly not practical to back US based kickstarters, I wait for NobleKnight (who do back kickstarters) or Amazon, due to shipping being prohibitive - NK have really good rates somehow. I'd much rather give the money directly but when a single hardcover can be upto $100 shipping, not going to happen! Monte Cook games is $50. We recently m...

Wednesday, 13th March, 2019


Monday, 4th March, 2019

  • 12:19 PM - 5ekyu quoted Nickolaidas in post Time Limit as a Stress Inducer: Thoughts?
    Most of you here have probably played the Witcher 3. One of the things I loved was when there were decisions Geralt had to take, with a time limit to choose. [KILL THE BANDIT / SPARE HIM] So I am thinking of making some stuff like that. Like, let's assume that a powerful shady NPC has his minions all around the PCs, but gives them a chance to serve him (and change factions) and become allies. If they reject, it's quite possible that the NPC will command his men to attack the PCs. So, in order to create tension, I am thinking of giving a time limit (raising my hand and then slowly lowering it until it touches the table which end the timer). Do you think it's wrong to do this on tense situations? Is it unfair to not let the PCs take their sweet time and decide what to do in a crucial part of the campaign? Or - when done sparingly - is pure awesomesauce? Thoughts?Is the NPC doing this or is there any in-game manifestation? If not then, nope. You the GM should not be a mechanic in your own right....

Sunday, 3rd March, 2019

  • 08:00 PM - epithet quoted Nickolaidas in post [5E] Interrupting a Spellcaster via Ready Action
    ... I am actually 100% satisfied with this answer. Nicely played, good sir. Yep. I concur. Excellent summary. XP awarded. :) Thanks!
  • 07:52 PM - dnd4vr quoted Nickolaidas in post [5E] Interrupting a Spellcaster via Ready Action
    ... I am actually 100% satisfied with this answer. Nicely played, good sir. Yep. I concur. Excellent summary. XP awarded. :)
  • 10:44 AM - pming quoted Nickolaidas in post [5E] Interrupting a Spellcaster via Ready Action
    Hiya! So *why* can't the higher in initiative creature ready an action to stop a spellcaster from casting a spell? (First, I did catch the 'dash' wording...but dismissed it and accepted it as "description" and not "statement of a Move"; if it was "Dashes", then I would have known you meant it in the sense of it being a 'noun' and not so much a 'verb'. No matter, I now know you meant Dashes, as in the Move :) ). There is no reason why someone who isn't being attacked can't just sit there with his crossbow, bow, throwing dagger, or whatever and just give the hairy-eyeball to the spellcaster, just *waiting* for the caster to start doing his thing. Well, except for the way spells in 5e work, where they are 'cast' on your exact Initiative number. Not before, not after. Exactly that one, single number. No matter what happens in the round. It makes no sense to me either...hence, why I use BECMI/1e AD&D's somewhat personally-bastardized method. :) If you want to see an interesting Initiat...
  • 05:55 AM - pming quoted Nickolaidas in post [5E] Interrupting a Spellcaster via Ready Action
    Hiya! I haven't been around for a while...but anyhoo... Initiative Order: 1. PC Fighter 2. Grimlock 3. PC Wizard 4. Mind Flayer Arcanist --------------------------------------------------------------------------------- "DM: PC Fighter, what do you do? PC Fighter: I grab my spear and ready the following action: The second I see the Mind Flayer Arcanist attempting to cast a spell (using Verbal or Somatic Components), I throw my spear at the Mind Flayer's chest. Grimlock: The monster dashes towards the PC Wizard and ends its movement right in front of him. I'll stop you right there. Stating "...and ends its movement..." is, imnsho, giving away too much information to the PC's and players. I would have worded it "The monster dashes towards the PC Wizard as it swings it's weapon" (assuming it was planing on attacking). This describes the action of what's going on rather than state a bland, predictable, cookie-cutter "game move". Unless you're going for a very miniatures/video-ga...
  • 05:28 AM - 5ekyu quoted Nickolaidas in post [5E] Interrupting a Spellcaster via Ready Action
    Which is why I am against of the spellcaster rolling concentration checks everytime he gets hit, UNLESS he was about to cast a spell which requires concentration. A character/NPC/monster which rolled a higher initiative should be (imo) rewarded with being able to screw with less fast/lucky characters/npcs/monsters. For example, if an NPC spellcaster rolled higher than the PC wizard, why not ready a Sleep spell in case the PC will cast anything, and (if rolls high hp enough) make the PC caster fall asleep before having a chance to cast the spell? Or ready a grease spell and have him fall on his/her ass before managing to cast it? And don't forget that readying a spell is risky, too. In case the PC/monster doesn't activate the 'trigger', the enemy caster loses the slot, unlike counterspell."A character/NPC/monster which rolled a higher initiative should be (imo) rewarded with being able to screw with less fast/lucky characters/npcs/monsters." I saw reference like this before and frankly it baffl...
  • 12:27 AM - UngeheuerLich quoted Nickolaidas in post [5E] Interrupting a Spellcaster via Ready Action
    The part the 'naysayers' are referring to is right after what you've cited. "When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger." It's the word 'finishes' which creates this whole debate. When the trigger is 'the second I see him mumbling and waving his hands', some players believe that 'trigger finishes' means 'finishes mumbling and waving his hands', which probably means 'finished casting a spell'. Even this part does not speak of an action. It is just a trigger. And a clever trigger is not "cast a spell" which you only perceive when it is finished but "moves a finger an inch" or "says a word" which usually is not enough to get off a spell, but might accidently make you shoot even if the enemy does not actually cast a spell. The naysayers are just wrong here.

Saturday, 2nd March, 2019

  • 10:52 PM - Satyrn quoted Nickolaidas in post [5E] Interrupting a Spellcaster via Ready Action
    Initiative Order: 1. PC Fighter 2. Grimlock 3. PC Wizard 4. Mind Flayer Arcanist --------------------------------------------------------------------------------- "DM: PC Fighter, what do you do? PC Fighter: I grab my spear and ready the following action: The second I see the Mind Flayer Arcanist attempting to cast a spell (using Verbal or Somatic Components), I throw my spear at the Mind Flayer's chest. Grimlock: The monster dashes towards the PC Wizard and ends its movement right in front of him. PC Wizard: I cast shield on myself. DM: Magical energies surround you and you can feel more protected against enemy attacks. The Mind Flayer Arcanist moves its hands and makes hissing sounds as it is about to cast a spell …." . . . Thoughts? I don't get why the PC wizard is casting shield on his turn. But seriously. I'd rule that the fighter gets to interrupt, and if he hits, instead of dealing damage, I'd have the mind flayer roll a Constitution save with a DC equal to 8 + the fighter's Stre...


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