View Profile: SerHogan - Morrus' Unofficial Tabletop RPG News
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About SerHogan
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Come at me brogue!
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Former D&D, AD&D, 2E, & Star Wars d6 player from 1990 to 1996. Happily back at it with 5E all these years later.
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Brooklyn, NY
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Details of games currently playing and games being sought.

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New York
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NY
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Geekdom Takes a Bow Saturday, 22nd June, 2019 05:34 PM

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Wednesday, 22nd May, 2019


Tuesday, 21st May, 2019

  • 05:22 PM - Panda-s1 quoted SerHogan in post Another Look at the D&D Essentials Kit
    Curious about Dragons of Icespire Peak. Always welcome a new intro adventure. Phandelver was great fun. it probably doesn't help that Lost Mine of Phandelver has run its course after 5 years. almost every D&D night/intro to D&D DM will use it, and it also doesn't help most popular actual play groups have used it as well. "oh man I watched my favorite streamer play D&D and now I want to play it too!" guess what adventure I'm probably gonna not use to help this friend learn D&D :U

Wednesday, 15th May, 2019

  • 06:17 PM - timbannock quoted SerHogan in post Ghosts of Saltmarsh: A Review
    Doesn't seem like there's much actual nautical adventuring in here. :\ Yeah, sounds very much like the nautical part is how to get from adventure site to adventure site, in-between the actual adventures. So...maybe there's some really good random encounter tables? But yeah, not exactly what I was expecting.

Saturday, 24th March, 2018

  • 04:46 PM - SMHWorlds quoted SerHogan in post How Would You Design For Spelljammer?
    Did the setting provide alien worlds or did the group spend most time in wildspace on the ship? Or did they go from Krynn to Toril to Dark Sun, etc.? Were there 'space stations?' A number of supplements added alien worlds to it.

Wednesday, 14th March, 2018

  • 01:56 AM - jgsugden quoted SerHogan in post Is Spelljammer Coming To D&D 5E?
    But it IS the cosmology of D&D.Again, I said Cosmology of 5E. Appendix C of the PHB (The Planes of Existence) begins with "Incredibly vast is the Cosmos of the Dungeons & Dragons game"....) The section was seemingly intentionally written to accomodate Spelljammer concepts, but only if they try to keep it consistent. Also, they have to make better sense of how all the different worlds of D&D share Outerplanes if they have events in some of these worlds that would impact other worlds as well. FR's Time of Troubles, the Dragonlance exodous of the Gods, etc....
  • 12:22 AM - FlyingChihuahua quoted SerHogan in post Is Spelljammer Coming To D&D 5E?
    But it IS the cosmology of D&D. Yeah, Spelljammer is basically the physical universe of D&D.

Tuesday, 8th August, 2017


Sunday, 18th June, 2017

  • 04:20 AM - DnDBeyond quoted SerHogan in post What's Next For D&D? Live From Origins - D&D Beyond
    As a kid I used to just roll up characters when I was bored and build them out. Why, in 2017, you can't go to D&D's website and generate characters for fun, I have no idea. If you want to draw in a kid let him go and make a character! For free. This thing is going to be a pay site? This approach should be PART of the gaming experience now. You should get an account when you buy the handbook. Hey, it's Adam here. It actually will be free to create up to six characters with SRD/ Basic Rules/ EEPC content. And you can create six, delete them all, and start again if you want to do it over and over. No need for a subscription or to buy additional content to use the builder and digital sheet for that. There's no need to subscribe if six characters are enough for you. There's no need to buy additional official content if the SRD/ Basic Rules are enough for you. We're just giving everyone all the options for them to make their choice. We'll be launching fairly soon, and I still believe peop...

Saturday, 17th June, 2017

  • 06:28 PM - Sands999 quoted SerHogan in post What's Next For D&D? Live From Origins - D&D Beyond
    As a kid I used to just roll up characters when I was bored and build them out. Why, in 2017, you can't go to D&D's website and generate characters for fun, I have no idea. If you want to draw in a kid let him go and make a character! For free. This thing is going to be a pay site? This approach should be PART of the gaming experience now. You should get an account when you buy the handbook. You can still roll up characters for free like you used to. You can actually download the basic rules and play for free, unlike past editions. The devs at DnDBeyond have also stated that all of the elements being released in the beta version will remain free. So that means you will be able to create a limited amount of chatarcers on their site for free. For further conveniences, yes you're going to have to pay. But it doesn't detract from the fact that you can use enough of what's available to play for free. People have to make a living though. I don't expect people to spend months designing somethin...
  • 06:01 PM - fantasmamore quoted SerHogan in post What's Next For D&D? Live From Origins - D&D Beyond
    Why, in 2017, you can't go to D&D's website and generate characters for fun, I have no idea. We don't know yet. Maybe the "open" options (OGL) of the Character Builder will be publicly available to anyone as their Compendium is right now.

Monday, 1st May, 2017

  • 12:32 AM - ArchfiendBobbie quoted SerHogan in post The Dilemma of the Simple RPG
    You have a poor understanding of how capitalist economies work. That's because they don't work. Even such capitalism-friendly nations as the United States don't practice true capitalism for exactly that reason, due to learning that lesson the hard way. The U.S. economy, for example, is more of a socialism-capitalism hybrid. So, really, no one knows how they work because we've yet to see one actually work. That said, could you enlighten me what your point was in saying that?

Wednesday, 23rd November, 2016

  • 02:44 AM - Man in the Funny Hat quoted SerHogan in post Leveling Up in 2E
    I grew up on 2E and DM'ed one campaign to the point where most of the characters were levels 7 and 8. I felt like once they reached that point however the XP required to get to level 9 was just a massive amount and prohibitive. If I remember correctly a PC had to collect something like all the XP he had gained to that point just to get to level 9 or 8.If you look at the xp advancement charts for the classes EVERY level requires about double the XP as the one before it. 2000, then 4000, 8000, 16000, 32000, etc. A few bumps higher or lower here and there but that's pretty much the pattern UNTIL about 9th or 10th level. Then it actually goes FLAT - same amount of xp needed for every level after that. If you then study the xp reward chart you'll see that the amount of xp you get for monsters pretty well keeps pace with that doubling of xp needed to level up. The xp award for monsters by HD doesn't double, but then the ability of PC's to handle monsters of much higher HD than their own increa...

Tuesday, 27th September, 2016

  • 05:03 AM - GenghisDon quoted SerHogan in post Leveling Up in 2E
    I grew up on 2E and DM'ed one campaign to the point where most of the characters were levels 7 and 8. I felt like once they reached that point however the XP required to get to level 9 was just a massive amount and prohibitive. If I remember correctly a PC had to collect something like all the XP he had gained to that point just to get to level 9 or 8. Getting up even higher in levels beyond 9 was seemingly impossible. I always liked to play by the letter and spirit of the rules. I handed out XP for combat (even going so far as to figure out how much XP each HP a monster had was worth), 1 XP per gold piece or treasure value collected, XP for magic items and weapons, XP for adventure or mission completion, good roleplaying, great ideas, etc. I always liked how hard it was to get up to those higher levels since there really shouldn't be so many super heroes running around in a world. 5E is not nearly as hard which is cool because it's fun to get to play those powered up characters but I mi...

Saturday, 24th September, 2016

  • 03:20 PM - Galadrin quoted SerHogan in post Leveling Up in 2E
    I handed out XP for combat (even going so far as to figure out how much XP each HP a monster had was worth), 1 XP per gold piece or treasure value collected, XP for magic items and weapons Uh, are you sure you were playing AD&D 2e? This sounds an awful lot like 1e to me... The by the book way to give out more XP is with story awards. The DMG recommends that this should no more than double the XP earned from monsters in the adventure (including monsters the players may not have encountered, presumably) and should not be more than 1/10th the experience needed to get to the next level. If you want, you can throw out these rules and give major story awards (like 1,500 xp for each character in a 1st level party), but I wouldn't give them more than one new level per experience point gain (another DMG recommendation that is much more lenient than the 1/10th rule). My personal practice? I don't divide combat XP among players (if they kill an ogre, they all gain 420 XP individually) and I give major ...

Friday, 6th May, 2016

  • 12:50 AM - Celebrim quoted SerHogan in post Leveling Up in 2E
    I grew up on 2E and DM'ed one campaign to the point where most of the characters were levels 7 and 8. I felt like once they reached that point however the XP required to get to level 9 was just a massive amount and prohibitive. Yes, a rather large amount, but no, not prohibitive. It just took a rather long time. In 1e and 2e, roughly when you hit 10th level the game was considered more or less over. You'd won, and earned a prolonged and honorable retirement. Sure, you could keep at it until you hit 12th or 13th level, but by that point the challenges that the game could offer you were diminishing. Additionally, the increased power of gaining another level diminished for many classes. You stopped gaining full HD, for example. Fighters capped off most of their abilities around 15th level. After 17th level, most classes saves stopped improved. The game slowed down precisely because there would be increasingly less interesting things to do at very high level. The game was designed to k...

Wednesday, 4th May, 2016

  • 12:50 PM - S'mon quoted SerHogan in post Leveling Up in 2E
    I was just curious how other DMs handled/handle XP and leveling up in 2E when it takes such enormous amounts of XP to level up. Aside from doing automatic level ups after adventures or just giving the PCs tons and tons of treasure or giving them huge mission complete XP rewards how did other DMs handle this? Well, I'm running Classic, which is very similar to 2e except that the XP to level requirements top out at about half those of 1e/2e, so eg a Fighter needs 120,000 to level not 250,000 and a Wizard needs 150,000 not 300,000. The Classic Rules Cyclopedia recommends 5 sessions to level (2e I recall says 10 sessions?) which I think is a good aim point and is midway between 2e and 3e-4e-5e's indicated 2-3 sessions/level. RC suggests handing out enough gold that PCs get 20% of XP from the monsters, 80% from gold. I can't see any real reason to hand out artificially inflated amounts of gold, so instead I increase monster XP, give normal gold XP, give quest and discretionary award XP - the RC ...

Sunday, 27th March, 2016

  • 11:14 PM - Edwin Suijkerbuijk quoted SerHogan in post Dragonlance 5E
    Anyone heard anything about Dragonlance getting a 5E reboot? Temple of Elemental Evil, Ravenloft... seems it's time in 2016 or 2017 for Dragonlance. The original adventure path, while not the greatest modules, seem perfect for what WOTC likes to do now. There was a interview with Mike Mearls on some podcast over a year ago, ( will take me a lot of time to find the right one) But he was asked about a 5th edition dragonlance setting, he basicly awnsered it would be something they would consider but only if they could get the right people onboard. The say he said it it heavely sugested they woulden't touch dragonlance unless Tracy Hickman and Margaret Weis would be on the project. Tracy Hickman is mentiones as one of the story writers for Curse of Strahd. But with the new licence Margaret Weis productions might also consider producing the campaign setting themselves like they did in 3.5

Thursday, 24th March, 2016

  • 04:01 PM - Jester David quoted SerHogan in post Dragonlance 5E
    Anyone heard anything about Dragonlance getting a 5E reboot? Temple of Elemental Evil, Ravenloft... seems it's time in 2016 or 2017 for Dragonlance. The original adventure path, while not the greatest modules, seem perfect for what WOTC likes to do now. Ravenloft only received a token reboot because it was tied to a popular adventure. And even then the setting was mostly ignored. And given how fast-and-loose WotC is playing with the canon of the Realms and Ravenloft, do you really want them doing that to Dragonlance?

Tuesday, 22nd March, 2016

  • 12:46 AM - Lehrbuch quoted SerHogan in post Dragonlance 5E
    Anyone heard anything about Dragonlance getting a 5E reboot? There are a few references to Dragonlance characters in the PHB, MM, and DMG. So, that would suggest that Wizard's plans to do something with the property in 5E (otherwise the references wouldn't be there). Exactly what will be done and when, and how definite those plans are, is unknown. As dave2008 points out the "Tyranny of Dragons" story has similarities. So, they'll probably either wait awhile or (more risky) do something quite different and unexpected with the setting. So far, "different and unexpected" doesn't seem to be Wizard's current D&D strategy.

Monday, 21st March, 2016

  • 08:54 PM - dave2008 quoted SerHogan in post Dragonlance 5E
    Anyone heard anything about Dragonlance getting a 5E reboot? Temple of Elemental Evil, Ravenloft... seems it's time in 2016 or 2017 for Dragonlance. The original adventure path, while not the greatest modules, seem perfect for what WOTC likes to do now. Remember they started out with a Tiamat themed AP. Though you could do something different with Dragonlance, personally I would want the chance to fight Takhisis if it was a dragonlance AP. Just to similar to RoT I think.


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