View Profile: PointOfIsnpiration - Morrus' Unofficial Tabletop RPG News
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About PointOfIsnpiration

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About PointOfIsnpiration
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One half of a non-profit indie publishing outfit.
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A Point of Inspiration is an indie publishing outfit designed to bring you content of all types to enrich your tables with.
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Charlotte
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The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb Sunday, 14th July, 2019 02:03 AM

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Sunday, 14th July, 2019

  • 09:54 PM - Eric V quoted PointOfIsnpiration in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    Crazy how you guys get so upset over being "railroaded" into some Asmodeus lore when half of you create your own settings to play in and the other half of you make up everything you do and don't play real games. Tieflings are pretty popular right now. And I like the homogenized look. And I like that there is a homogenized look. And I like the literary value they have. By giving them actual symbols to attach too aesthetically, you create something of actual artistic value, instead of the "well lol it can look like ANYTHING hehe xd" of 2E. Not that it matters. You guys can make them just like 2E Tieflings! No problem! I just don't get the need for ancient grognards from beyond time and space to :):):):) on something just because it is new. We people who are new to D&D with the latest edition don't need to be told every other tiefling thread how much cooler "ye old planetouched" were. Bolded for truth. Besides, within that homogenized look, there's bound to be variations, like in any other race. Like a...
  • 06:39 PM - Azzy quoted PointOfIsnpiration in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    Crazy how you guys get so upset over being "railroaded" into some Asmodeus lore when half of you create your own settings to play in and the other half of you make up everything you do and don't play real games. Tieflings are pretty popular right now. And I like the homogenized look. And I like that there is a homogenized look. And I like the literary value they have. By giving them actual symbols to attach too aesthetically, you create something of actual artistic value, instead of the "well lol it can look like ANYTHING hehe xd" of 2E. Not that it matters. You guys can make them just like 2E Tieflings! No problem! I just don't get the need for ancient grognards from beyond time and space to :):):):) on something just because it is new. We people who are new to D&D with the latest edition don't need to be told every other tiefling thread how much cooler "ye old planetouched" were. "Conform gronards or be castigated. My opinion is the right one."

Tuesday, 12th March, 2019


Saturday, 29th September, 2018

  • 07:19 AM - doctorbadwolf quoted PointOfIsnpiration in post Mearls On D&D's Design Premises/Goals
    It's telling that everyone ignores this absolutely true post to keep arguing about minutia. Is it telling? What, pray tell, does it say? So similar to powers from 4E? All I can say is that I would not want that. I like my mundane fighter being a mundane fighter. If I want to keep track of resources (other than second wind) and what my fighter can do then they don't feel very mundane any more. They become just one more variant of a Vancian spell caster with a different label. We already have options for that in the battle master, eldritch knight or other classes. Yeah, while I agree with them on a lot of stuff, there definitely should be a champion and a battlemaster. There’s no reason to remove either. I love 4e, and did from the PHB on, but 4e was best in the era between the first essentials book and the end of publication, when my group could have a Knight Fighter, a Warlord, a Gloom Hexblade, a Seeker, and a Bard, and the game ran just fine. It was fantastic. No two characters played remotely a...

Tuesday, 25th September, 2018

  • 08:33 PM - DM Dave1 quoted PointOfIsnpiration in post Mearls On D&D's Design Premises/Goals
    But you people seem to be getting high off of attacking each other, like a bunch of tribal apes warring just to war. Cue the monolith!
  • 08:32 PM - MNblockhead quoted PointOfIsnpiration in post Mearls On D&D's Design Premises/Goals
    This thread is an incestuous war between people insulting others for liking 5E and the otherside focusing mainly on the fact that they are being insulted for liking 5E. How this has gone on for 56 pages astounds me, and soon it will have gone on for 57. Absolutely amazing. I like 5E's design goals. I think they could have been achieved better. I think the rhetoric about mechanically-oriented players being jettisoned is unneeded and does nothing to improve 5E's design goals. I don't think we need a 1/5th the splat that older editions did, and I think the pace set this year (Mordekainens, Ravinica, Eberron, +2 Adventures) is enough to keep the game fresh. I don't think keeping so many rules vagued helped WotC achieve 5E's design goals and I'm confident in stating that you can have clear rules and still have interpretation-based culture amongst gamers playing the game. These are things I think worth discussing. But you people seem to be getting high off of attacking each other, like a bunch of tribal apes...

Wednesday, 13th June, 2018


Tuesday, 29th May, 2018

  • 10:45 PM - SkidAce quoted PointOfIsnpiration in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    The coolest thing to come out of this stream was the idea that you can use a "Discipline" to enter into a concentration mode and spell slots to create different effects depending on your mode. Good enough for me. Is there a transcript?
  • 08:13 AM - CapnZapp quoted PointOfIsnpiration in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    Jester, I only half agree. I half agree because Ki powers are still a thing. Ki powers are lot more closer to how I imagine psionics than random fireballs and fingers of death. And with spells like Zephyr Strike, I can easily see something like FLurry of Blows being a spell too--yet its not. Why? Because it feels more enjoyable and fulfilling to play a monk as someone who is unique to their class as opposed to playing another caster (be it 1/3rd, 1/2th, or full). You're right that being different doesn't make them fun. That doesn't mean that being different isn't apart of the fun. And your why reinvent the wheel argument is already disproven by 5E class design. Why invent the wheel with superiority dice? Why reinvent the wheel with Smite and Lay on Hands? These are all abilities you could EASILY make spells, and that would make the game even SIMPLER for people to pick up. The Paladin and Ranger are even already half-casters. Why not just bite the bullet and turn their features into spells? There ha...
  • 12:35 AM - Jester David quoted PointOfIsnpiration in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    And the elemental monk, according to Mearls himself, is the most poorly recieved and played Monk archetype. You missed the “why”. That class tests poorly because it doesn’t give the character outright new abilities and instead just provides more uses for an already limited resource. The actual design is fine. A theoretical psionic class could have psi points as well, with some options being straight powers and some replicating spells. Or just gaining the ability to cast certain spells once per short rest. So long as the class is designed for that it’s not a problem. That design in easy. We don’t need a psion that adds extra complexity to its powers just for the sake of being different.
  • 12:15 AM - SkidAce quoted PointOfIsnpiration in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    And the elemental monk, according to Mearls himself, is the most poorly recieved and played Monk archetype. Until you reduce the cost of its ki powers, then its great.

Monday, 28th May, 2018

  • 10:58 PM - Jester David quoted PointOfIsnpiration in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    Jester, I only half agree. I half agree because Ki powers are still a thing. Ki powers are lot more closer to how I imagine psionics than random fireballs and fingers of death. And with spells like Zephyr Strike, I can easily see something like FLurry of Blows being a spell too--yet its not. Why? Because it feels more enjoyable and fulfilling to play a monk as someone who is unique to their class as opposed to playing another caster (be it 1/3rd, 1/2th, or full). You're right that being different doesn't make them fun. That doesn't mean that being different isn't apart of the fun. And your why reinvent the wheel argument is already disproven by 5E class design. Why invent the wheel with superiority dice? Why reinvent the wheel with Smite and Lay on Hands? These are all abilities you could EASILY make spells, and that would make the game even SIMPLER for people to pick up. The Paladin and Ranger are even already half-casters. Why not just bite the bullet and turn their features into spells? ...
  • 08:43 PM - Jester David quoted PointOfIsnpiration in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    I don't like it. People keep saying it's easier this way, but that's a bit silly. Why not just make all Ki powers of the monk spells? And Barbarian rage? And Druid wild shape? And channel divinity? Why not just make everything supernatural into a spell since that is easier for people to understand and requires no real work? Oops. Reinvented 4e. There’s a bit of a difference between barbarian rage, driuid wildshape, and psionic powers. Pionics very much *are* spells. The psion/ psionicist/psychic knows a certain number of powers chosen from a list that they cast a certain number of times per day. They can be mechanically different with psi points and ability checks to activate and overchannelling and all kinds of other differences. Or they could be psionic magic that’s just different in origin, like divine and arcane. Making them different doesn’t make them more useful or fun... it just makes them different. I tend to think the simplicity is just easier. Why reinvent the wheel when you can ju...

Monday, 21st May, 2018

  • 02:21 AM - Ilbranteloth quoted PointOfIsnpiration in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    If what WotC said in the recent article about how they have 12-15 million players in NA is true, then they are way more massive then what 3rd party success would lead one too believe. On a lot of forums outside of EnWorld (and sometimes, even on EnWorld), 3rd party material is always treated as a last resort and very rarely pulled from. After all, when you have a playerbase of 12-15 million, those 100-500 backers on Kickstarter suddenly don't seem like so many. Even if each backer represents a full party of 5 eagers players, that's still less than 1% of the D&D market. Thoughts? Obviously there are a lot of reasons. A few possibilities. The amount of time people have to play vs. how many things are available. Distribution - kickstarter/internet is one thing, being in every game shop and other outlets another. 3rd party products often cater to a specific play-style or approach. They are frequently more of a niche product. D&D and 5e in particular are very friendly to homebrew content, mu...

Saturday, 19th May, 2018

  • 03:48 AM - pming quoted PointOfIsnpiration in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Hiya! If what WotC said in the recent article about how they have 12-15 million players in NA is true, then they are way more massive then what 3rd party success would lead one too believe. On a lot of forums outside of EnWorld (and sometimes, even on EnWorld), 3rd party material is always treated as a last resort and very rarely pulled from. After all, when you have a playerbase of 12-15 million, those 100-500 backers on Kickstarter suddenly don't seem like so many. Even if each backer represents a full party of 5 eagers players, that's still less than 1% of the D&D market. Thoughts? Simply put, "Rulings...not Rules". That's the name of the game. That's what, imnsho, "caused" 5e to be so successful; the OSR was in full swing (still is to some degree) and people were just sick of rules, rules, rules, and more rules. Complete Book of This, Ultimate Guide to That, Billy-Joe Bobs Wondrously Weird Wombats, the books just kept coming and coming. This was..."bloat". Specifically, "Rules Bloat". The "...

Wednesday, 16th May, 2018

  • 11:29 PM - CapnZapp quoted PointOfIsnpiration in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    It's interesting you guys even say 3pp don't put out good stories. I'm not. Every rpg needs adventures, though they are the money losers (since only 1/5 of the customer base - the DMs - are on the market, and not every DM likes every adventure). In other words adventures aren't WotC's problem. If adventures was even close to the main bulk of 3PP content WotC would be a happy camper indeed.
  • 10:37 PM - MarkB quoted PointOfIsnpiration in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Zethonos brought it up; my bad, should have quoted. Regardless, I agree that there is a lot of meh in 3PP, but I just find it odd. It feels like unless something is produced by WotC, it isn't given a chance whatsoever, and I feel like that's a huge shame because there's no new great ideas or settings being pushed. Where is 5E's Al-Qadim or Eberron? A lot of big figures for 5E got their start in magazines like Dragon, which openly invited people not in TSR to come in and prove their stuff. Now it's DM's Guild, which is largely a meh, or bust. I don't know. First, Eberron was not a third-party product. Second, it's not unreasonable to say that Critical Role's Tal'Dorei at least has the potential to be 5e's Eberron. The setting has huge popularity and brand recognition, and from what I've heard the initial sales have been phenomenal.
  • 09:24 PM - Jester David quoted PointOfIsnpiration in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    I think the OP answers their own question: On a lot of forums outside of EnWorld (and sometimes, even on EnWorld), 3rd party material is always treated as a last resort and very rarely pulled from. Emphasis on the word "forums". That right there is a sample bias, as forums, by their very nature as an older internet medium, are going to favour older and established players. Forum goers are going to often fall into a couple different camps, with the largest being older fans who remember the 3PP glut of the early 2000s and feel burned by that material. And another large camp being experienced DMs who don't care for 3PP since they can homebrew it themselves. Looking elsewhere and people are more open to 3PP. The most obvious place is the Dungeon Master's Guild, that is releasing a contrinual stream of homebrew. There are a few burgeoning 3PP building a rep there. (I'm currently working on a compilation of cool stuff from there; something that I can merge into a single PDF, Photoshop a cover for, ...
  • 07:38 PM - Zethnos quoted PointOfIsnpiration in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Zethonos brought it up; my bad, should have quoted. Regardless, I agree that there is a lot of meh in 3PP, but I just find it odd. It feels like unless something is produced by WotC, it isn't given a chance whatsoever, and I feel like that's a huge shame because there's no new great ideas or settings being pushed. Where is 5E's Al-Qadim or Eberron? A lot of big figures for 5E got their start in magazines like Dragon, which openly invited people not in TSR to come in and prove their stuff. Now it's DM's Guild, which is largely a meh, or bust. I don't know. I didn't say the stories were bad, I was saying people don't usually accept them unless they already have a following and are proven to be a reliable company.


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