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  • Seramus's Avatar
    Yesterday, 07:07 AM
    Those are not even clans anymore. You’re 15 years out of date. 🤪
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  • Seramus's Avatar
    Yesterday, 05:44 AM
    Wait. How do potions work? You drink them, and the effects usually happen immediately... which is much faster than digestion or letting it enter the bloodstream. And do people puke after drinking the really foul ones? Or does the liquid just vanish? “This potion grants you 5 rounds of haste, severe diarrhea, and intestinal cramping.”
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  • Seramus's Avatar
    Yesterday, 12:50 AM
    BELTS! Why are you wearing so many?!
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  • Seramus's Avatar
    Monday, 15th July, 2019, 11:25 PM
    I think the stereotypes are important. Certainly not the best thing from an IRL perspective, but within the realm of fantasy those racial stereotypes are what makes those races distinct. You can play to the stereotype, subvert the stereotype, or do all kinds of neat narrative things with the stereotype... but without that anchor? Elves and a Dwarves just become Humans with different stats. ...
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  • Seramus's Avatar
    Monday, 15th July, 2019, 11:02 PM
    I was suggesting that a faithful representation of Zelazny magic would resemble a more flexible version of how the Warlock casts spells. I feel like your version breaks the KISS rule a few times.
    16 replies | 546 view(s)
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  • Seramus's Avatar
    Sunday, 14th July, 2019, 07:47 PM
    Zelazny magic would be closer to Warlocks. Get 2-4 Spell Slots per short rest (level dependent). Take 10 minutes of ritual time to put any Wizard spell in your book into those slots. More flexibility than a Warlock because Zelazny could hotswap. Not exactly balanced against the current system, but probably more fun until the Vancian gets high level.
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  • Seramus's Avatar
    Sunday, 14th July, 2019, 02:50 AM
    It was not the most flattering portrayal of D&D. That would have been them happily playing until their 40s with no sign of stigmatism. But it was a very accurate portrayal of D&D. This is exactly what happened in my own life, except someone’s mom burned our D&D books out of satanic panic instead of handing them down to a new generation.
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  • Seramus's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I’ve got to be honest. RTWP made me design parties specifically around the real time part, so I wouldn’t have to pause and micro so much. A real turn based game would feel much more like D&D.
    43 replies | 1607 view(s)
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  • Seramus's Avatar
    Saturday, 6th July, 2019, 04:48 AM
    It’s a Double Standard. Someone wants to lift a rock? We make them roll Athletics and the rock is lifted. We almost never ask the player what lifting technique they are using, or only allow them to lift some of the rocks if they describe the wrong method. But if someone wants to solve a puzzle, we often feel cheated or disappointed if it can be solved without player engagement.
    88 replies | 3273 view(s)
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  • Seramus's Avatar
    Saturday, 6th July, 2019, 04:31 AM
    I certainly hope you don’t get your way in the final product. But maybe they will settle on a happy medium. :p
    129 replies | 6331 view(s)
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  • Seramus's Avatar
    Tuesday, 2nd July, 2019, 03:37 PM
    I will rarely kill off a party who chooses to sleep in an extremely unwise place, but I will probably hit them with some kind of dangerous situation that drains a lot of resources and makes the the final battle really damn hard. There are been times where the party even gave up, and accepted the consequences of having to back out of a dungeon. But sometimes the narrative allows it, so sure.
    50 replies | 1879 view(s)
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  • Seramus's Avatar
    Tuesday, 2nd July, 2019, 01:32 AM
    Among my groups, citing a rule once is a welcome reminder... especially when an honest mistake seems like it is about to be made. Having an argument about the rules right then and there is what earns you the title Rules Lawyer. Having an argument about the rules after the game is a grey area - allowed to an extent, but unwelcome if you persist. That attempt to debate during an unwelcome moment...
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Wednesday, 17th July, 2019


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Thursday, 14th March, 2019

  • 06:26 AM - i_dont_meta mentioned Seramus in post Artificer UA has been released!
    You raise a great point, Seramus. My PC is a Fighter (Samurai) 3/Artificer (Alchemist) 3, so being able to save my 3 Fighting Spirits for emergencies is a huge plus. With my Infused "katana" (longsword) + Great Weapon style I'd probably prefer the Advantage with that Attack over the Acidic Spittle my lil Homunculus spits, but it's always situational. Another shout-out to Hussar for a very valid counter-argument. Thanks, y'all!

Wednesday, 27th February, 2019

  • 09:32 AM - Salthorae mentioned Seramus in post Polymorph is a bad de-buff spell
    ...just about everybody knows or has seen magic missile, fireball, cure wounds, etc. Stuff that’s recognizable on sight I think this speaks to baseline assumptions about each game world you're playing in at the time or you're confusing "everybody" in game with all the players. Sure we've all seen magic missile and fireball, etc. But have your 1st level barbarians with the outlander background? Your 1st level urchin rogue? Maybe if they adventure with an arcane caster they've seen some of that stuff or some "divine miracles" of cure wounds. At least at my table, there is no baselin assumption that anyone is familiar with spells or magical effects. Even wizards if they don't have a spell in their books have to make a check to know about spells and effects they're seeing. Otherwise (to us) it removes mystery from the game, and it gets boring. If they do, great, play on. If they don't, then welcome to the club - I have some cool stuff to show you! This is the type of language that Seramus was talking about. If people agree with you it's "in the club" and "cool", implications there are that the other side is wrong and uncool. Can a toad die without knowledge of how polymorph spells work? If so, then we don't need to establish what the character knows about this spell. Sure, but it's still going to have to take action from another player to do so. Even if the toad runs into the path of another player, most people IRL aren't going to step on a frog in their path, they're going to go around or over it, so why would you step on your friend who was just changed into a frog? It seems like you keep wanting to ignore the turn based action economy mechanics of the game for this hypothetical frog-fighter to suicide. At which point you're not playing 5e anymore and that is fine. But in 5e, it still takes deliberate action of other players to achieve this frog suicide. Otherwise the DM is just then forcing one of the other character's actions to achieve this frog's sui...
  • 12:52 AM - Elfcrusher mentioned Seramus in post Polymorph is a bad de-buff spell
    ...your dice roll, we're going to have an issue. Regardless of the reasonableness of your actions in the context of the fiction, if you say you're only doing it because you really hate another player and want him to suffer, we're going to have an issue. So, here's the thing... If you say, "Regardless of the reasonableness of your actions in the context of the fiction, if you are doing it because you are trying to gain an advantage, based on knowledge that your character wouldn't have" then you are asking...no, begging...players to lie. The frog example in this thread is a little bit silly, but let's use it anyway: if you know that some people at your table will blow a gasket if you "metagame", that means that in order to use this strategy you have to think of something that has a strong possibility of getting you killed, without it being obvious that's what you are doing. And maybe nobody at your table (with "your" being applicable to anybody reading this, not specifically Seramus) would ever be such a villain, but think about what would happen at any AL or convention table. Is that really what we want to encourage? Keeping our thoughts either locked away, or intentionally deceiving others at the table, so that we won't be prohibited from taking actions we want to take? A similar thing came up in a thread about social skills being used on players, whether by other players or NPCs. Here's an imaginary conversation I posted: GM: "Do you want to do anything...?" Barbarian: "Nope." GM: "If you want to see if he's telling the truth I'll have you roll Insight..." Barbarian: "No, thanks." GM: "Huh. Do you think he's telling the truth?" Barbarian: "I hadn't really thought about it." GM: "Well...what are you going to do?" Barbarian: "Nothing just yet." GM: "Ok, well the Being turns to go and..." Barbarian: "I attack him as soon as his back is turned." GM: "What...why!?!?" Barbarian: "Reasons." GM: "You think he's lying! But y...

Wednesday, 8th August, 2018

  • 03:09 AM - iserith mentioned Seramus in post Missed session catch-up XP
    I was originally responding to things like Multiple people have explained and given examples. I'm not the only one I tried to explain why some people don't like playing lower level characters. It's OK that you don't understand. You've repeated that You stated As I recall, there are two main answers more or less to things I've stated I don't understand: 1. Level disparity makes it so some PCs can't meaningfully contribute. 2. I dunno, feelings or something. For 2, I got nothing. However poorly I might view someone who looks at a fellow player with a better attendance record and, as a result, a higher-level character with resentment, that's just a person I choose not to play with (as Seramus helpfully pointed out). Or generally associate with on any level whatsoever. That can be set aside as a preference without a, let's call it, tangible justification. For 1, I simply disagree with that position. That was true in D&D 3e and 4e, but D&D 5e is designed in such a way where that's just not the case. AC and DCs doesn't scale up too high compared to other games. I pondered earlier whether this preference was based in part on assumptions brought in from other games which is a common thing in my experience. People treat the current edition of D&D like a previous edition of D&D all the time. Evidence of this can be seen on D&D forums frequently. Especially really experienced DMs. Based on what I've personally seen. I don't think it's out of line to speculate that may be a basis for some people's preference. So I gave an example from AL. My wife and I brought 2 1st level characters to an epic. They (and their clones) died. Our 4th level characters kicked ass. First set o...

Tuesday, 10th July, 2018

  • 05:15 PM - Sadras mentioned Seramus in post Player asked for a favour: MC Barbarian-Warlock
    ...look at the both the barbarian and the hexblade class. There is no real mechanical benefit I foresee that would be an issue at my table. I personally think the player is building his character incorrectly, said as much to him. There are better ways to make the concept through Background, Feats, Skills, Bonds, Flaws and Ideals - including a makeshift Patron Feat of sorts if need be. Failing that a combination of class features from the two classes. As I see it the high Charisma is actually hindering him (points wise), he won't be casting offensive spells so he doesn't need the high DC and as for the Hexblade Curse minor healing it is not worth it if he only sees the character advancing to level 3. Leaving the ability points in Strength actually works better since he intends to advance in Barbarian and Hexblade Curse works fine with that. I think he is happy I said yes, but muddled that I provided so many possibly better options for building his character. :D Thanks all. EDIT: BTW @Seramus your comment was awesome!

Sunday, 4th March, 2018


Saturday, 10th June, 2017

  • 03:23 PM - Chaosmancer mentioned Seramus in post Why FR Is "Hated"
    ... know what you mean. They were talking about an Eberron priestess who is "stuck" in her temple because she is a level 20 character in the temple, but only level 3 outside of it. That idea of someone whose level and power varies according to the location is not one I have thought to put in DnD before. You are making a lot of unfounded assumptions there. Why do you think it's necessary to have a god show up and talk to your PC's in the first place? Much less a god from a pantheon that doesn't even exist in the game? And even if I did choose to use Zeus for some bizarre reason - he didn't respect men or women unless they were gods. He was an arrogant god who liked to seduce women. Why would you change that? Makes great story fodder. You just need to express his innate sense of superiority over all mortals and maybe make an inappropriate offer to any females present. Or males. He was a Greek god, after all. I think you are misreading the spirit of the comment. Seramus is saying that depicting Elminster (who is a notorious busybody who gets into everyone's business) as someone who can't be bothered to get involved in your characters business is kind of like depicting Zeus as someone who respects women. It goes against the normal expectations of that character. And you can claim "my fictional character my fictional rules for how he acts" and I'm sure we can find all sorts of fan fiction which claims the same thing and no one would agree it was an actual depiction of the original character.

Sunday, 21st May, 2017

  • 05:14 PM - the Jester mentioned Seramus in post Narrative combat - can anyone share practical experience?
    ...counters. Huh. Neither of those are examples of a place where the regular combat rules don't work just fine, in my opinion (and experience). I mean, fighting giants has been a thing since before 1e, and the combat rules have always handled it just fine. I guess my issue here is that all the protests about "but you can only hit it in the leg" assume that nobody does fancy moves during normal combat run by the rules. The "riding a larger creature" rules in the DMG are explicitly for handling the exact case in the "PH Cover" example. But if you've never done or sttempted this kind of thing then I'm not sure why you're trying to help? That's kind of like saying, "If you've never gone to a concert, I'm not sure why you're giving me a ride and dropping me off for one." Because I find the topic interesting and, if possible, I'd like to help with it. But that starts with getting a better handle on what you're talking about, which- like I said- I've not really been clear on. That said, Seramus' example above is one that makes a lot of sense to me- that's something where the normal rules of combat just don't apply.

Sunday, 7th February, 2016

  • 10:36 PM - pming mentioned Seramus in post New Players same level as Current Players?
    Hiya! Arial Black, and Seramus ...to each his/her own I guess. With 5e's bounded accuracy, a 3rd level PC in an 8th level group isn't a problem, nor is it a problem in a 15th level group. As Lanefan said, basically, combat is only 1/3rd of the game, after all. Also, DC's are rather static...so a 'difficult' lock to pick is DC 15 weather or not the PC is 3rd, 8th or 15th level. The Thief picking the lock may have +6, +8, or +10. Assuming an average roll of 10 on d20, all of them succeed. Yay bounded accuracy! :D To me, simply handing out unearned levels only serves to foster system mastery...not play mastery. Personal anecdote: I used to run Tomb of Horrors for groups that kept on boasting about having 15th, 20th, 25th or higher level PC's. That they were "really expert gamers of AD&D" and that their DM's had to constantly make up new rediculous monsters and adventures to challenge them...because "they were so good". I'd happily let them take in their 25th level PC's into a level 10-14 module. Nobody ever got past...

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Wednesday, 17th July, 2019

  • 12:38 AM - Richards quoted Seramus in post What are your Pedantic Complaints about D&D?
    Wait. How do potions work? You drink them, and the effects usually happen immediately... which is much faster than digestion or letting it enter the bloodstream. And do people puke after drinking the really foul ones? Or does the liquid just vanish? In my current 3.5 campaign, one of the PCs (the gnome) has an uncle who brews potions. He's known for frequently taking shortcuts, which often results in much cheaper potions that have some drastic side effects. One such batch of potions of cure light wounds tasted so nasty you needed to make a successful DC 12 Fortitude save to actually drink it down (failure resulted in balking that round, but you could try steeling your nerves the following round), and then once you had actually consumed it, the following round you needed to make another successful DC 12 Fortitude save or spend the round helplessly vomiting it back up. (But you still got the benefit of the healing.) We call those types of potions "Winkidew specials" after the NPC uncle,...

Tuesday, 16th July, 2019

  • 09:13 AM - Fenris-77 quoted Seramus in post What are your Pedantic Complaints about D&D?
    Wait. How do potions work? You drink them, and the effects usually happen immediately... which is much faster than digestion or letting it enter the bloodstream. And do people puke after drinking the really foul ones? Or does the liquid just vanish? “This potion grants you 5 rounds of haste, severe diarrhea, and intestinal cramping.” You forgot the oily discharge. No one ever mentions that part. Keep in mind these are pedantic complaints, not actual problems. That said, I mentioned Rapiers earlier, and I'm really starting to think that's not a pedantic complaint for me.
  • 08:25 AM - KentDT quoted Seramus in post Vancian to Zelaznian magic
    I was suggesting that a faithful representation of Zelazny magic would resemble a more flexible version of how the Warlock casts spells. I feel like your version breaks the KISS rule a few times. I understand what you’re saying but I guess we just disagree (and that’s OK, of course). I’ll admit it adds a little book keeping and player/character planning but not too much for my taste. I suppose it’ll help if any player of a wizard in my game has read and enjoys the Zelazny books and buys into my interpretation.
  • 01:48 AM - Vael quoted Seramus in post What are your Pedantic Complaints about D&D?
    BELTS! Why are you wearing so many?! Bucklepants are the height of fashion, I'll have you know. At least Hennett seems to think so.

Monday, 15th July, 2019

  • 12:21 PM - KentDT quoted Seramus in post Vancian to Zelaznian magic
    Zelazny magic would be closer to Warlocks. Get 2-4 Spell Slots per short rest (level dependent). Take 10 minutes of ritual time to put any Wizard spell in your book into those slots. More flexibility than a Warlock because Zelazny could hotswap. Not exactly balanced against the current system, but probably more fun until the Vancian gets high level. As I said in my reply to Blue, I'm only thinking of using this for wizards, because I like the in-world story of how magic works (for a wizard). I like how warlocks currently just get spells known from their pact and can then just cast them at the casting times in the PHB. Warlocks don't really study to gain magic, they took the seemingly easy way out and made a pact. I guess I'm interested more in the story than the mechanic but want the mechanic to fit the in world story that I like.

Saturday, 6th July, 2019

  • 04:58 AM - dnd4vr quoted Seramus in post Doing away with INT/WIS/CHA
    It’s a Double Standard. Someone wants to lift a rock? We make them roll Athletics and the rock is lifted. We almost never ask the player what lifting technique they are using, or only allow them to lift some of the rocks if they describe the wrong method. But if someone wants to solve a puzzle, we often feel cheated or disappointed if it can be solved without player engagement. We try to avoid that. While our DM wants us to solve the puzzle, he's a pretty smart guy and frankly sometimes he comes up with the stuff that we might not be able to do but our characters (in some ways smarter sometimes) can so we roll a check and if we succeed, we get good hints to help figure it out. Other times, a good Investigation check or Insight roll and the DM will just tell us something our characters think of, maybe connecting the dots in a way we don't think of.

Wednesday, 3rd July, 2019

  • 02:39 PM - SkidAce quoted Seramus in post Baldur's Gate III Announced; Powered by D&D 5E
    Yeah. Battlemaster, Eldritch Knight, and Arcane Archer would work fine in the DOS2 engine. Champion would... flounder for options. Wondering if the characters will start at Level 3 just to avoid the auto attack problem. I may have missed it in the thread...but I don't get what the "auto attack" problem is.
  • 02:03 PM - gyor quoted Seramus in post Baldur's Gate III Announced; Powered by D&D 5E
    Yeah. Battlemaster, Eldritch Knight, and Arcane Archer would work fine in the DOS2 engine. Champion would... flounder for options. Wondering if the characters will start at Level 3 just to avoid the auto attack problem. I think Samurai and Cavalier would be cool as well,, even Purple Dragon Knight with some tweaking, but it doesn't solve levels one and two. In TTRPG you can role play for attacks to make them more interesting, but how does Larian translate that to CRPG? Perhaps 4e style at will attacks? Using environmental interactions and skill challenges instead?

Thursday, 20th June, 2019

  • 02:58 AM - doctorbadwolf quoted Seramus in post Favourite D&D edition that’s not 5E
    4E is my second favorite because it brought so many good ideas into the mainstream, like minions, nonstandard monster creation, strange abilities, etc... while also stepping away from the insane rules crunch of 3E. 2E is probably my third favorite just from sheer sense of wonder and delight I experienced while playing it (even though I started with red box). 5E is a great step forward, stepping even further away from hard crunch. The biggest weakness of 5E for me is mostly boring monsters. But that’s something I can easily rectify. I find that 4e monster powers translate pretty well as monster abilities.

Thursday, 6th June, 2019

  • 05:23 AM - doctorbadwolf quoted Seramus in post Revised Artificer Survey now available
    The problem is that there are several other classic parts of the archetype that are far more iconic and influential than the creation of homunculi. It’s like a Batman subclass that focuses on the batmobile, instead of his detective skills, combat prowess, or utility belt. I disagree completely. It's more like a story about Batman that focuses on one of those three features. Perhaps. But it also sounded like the 'turret' for the Artillerist might get re-worked to be something that could be wielded. Which sounds a lot less pet-like. AD Damn I hope it still can be a "pet", because my wife really enjoys her turret as it is.

Tuesday, 4th June, 2019

  • 07:05 PM - doctorbadwolf quoted Seramus in post Revised Artificer Survey now available
    While it is a credit to WotC that versions of a Homunculus actually do appear in alchemical texts, they rarely comprise more than two to three pages on the subject with the notable exception of Chymical Wedding. I suspect the inclusion of the Homunculus as the primary feature of the Alchemist subclass has more to do with someone on the staff being inspired by modern sources. Page count? I really don't think there's much to that argument, tbh. It's a rather classic part of the archetype. Page count doesn't particularly impact that.
  • 06:51 PM - doctorbadwolf quoted Seramus in post Revised Artificer Survey now available
    The only 5e PHB guidance to follow as to how to model a class that's both not a martial (a martial gains Extra Attack at 5th) and not a full caster is the rogue, and I don't think the rogue damage track is the right path to follow. Making the artificer a half-caster has the advantage of simplicity. Making the artificer a noncaster requires an entire new resource model, so I'm not surprised they didn't go in that direction; 5e mechanical design has certainly tended to be conservative from the official channels. As always, I'm glad I've weaned myself off official material for my own table needs. IMO it's a very good thing that they are reluctant to introduce entirely new resource models into the game. I think one of the primary and irreplaceable strengths of the edition is that the game doesn't function completely differently for people with all the material vs people with just the PHB. That said, the damage track of the rogue could be exactly what an Inventor class would benefit from. Not ...
  • 04:15 PM - MiraMels quoted Seramus in post Revised Artificer Survey now available
    The survey is no longer accepting additional responses? But we only got one week of play testing the new material! That hardcover is coming out at the end of the year, they've got to hop to it! I hope we see another UA release before the book is published.
  • 06:41 AM - Leatherhead quoted Seramus in post Revised Artificer Survey now available
    While it is a credit to WotC that versions of a Homunculus actually do appear in alchemical texts, they rarely comprise more than two to three pages on the subject with the notable exception of Chymical Wedding. I suspect the inclusion of the Homunculus as the primary feature of the Alchemist subclass has more to do with someone on the staff being inspired by modern sources. I suspect it has more to do with the "Oh crap, we already gave the Transmuter the (not)Philosopher's stone, and people hate it when we crib features from other subclasses! Now what are we going to give them?" angle.

Monday, 3rd June, 2019

  • 08:15 PM - doctorbadwolf quoted Seramus in post Revised Artificer Survey now available
    I would delete the homunculus in a heartbeat. It has very little to do with alchemy, and the whole subclass has nothing that screams “I am doing alchemy!” It needs a signature ability that actually feels like you are doing alchemy on a moment to moment basis. One that isn’t just flavor with your toolkit The homunculus is a pretty big part of the mythology of alchemy. As for a better suggestion, I’d leverage Infusions. We’ve already got a Replicate Magic Item Infusion. Add scrolls, potions, and wands to the list of things it can replicate, or make a separate “Replicate Consumable” Infusion, give the Artificer a few more Infusions per day, and bob’s your uncle.Except you can't do that in a balanced way unless you force the crafting of a wand of fireballs to cost a number of infusions commensurate with casting fireball the same number of times the wand of fireball can cast it. In which case...you are literally only adding complexity, for no benefit. see, the monk. Traditional Alchemy is jus...

Saturday, 1st June, 2019

  • 11:36 AM - Paul Farquhar quoted Seramus in post Revised Artificer Survey now available
    I would delete the homunculus in a heartbeat. It has very little to do with alchemy, and the whole subclass has nothing that screams “I am doing alchemy!” It needs a signature ability that actually feels like you are doing alchemy on a moment to moment basis. One that isn’t just flavor with your toolkit. Whether you liked the bottle throwing version or not, it at least felt like you were doing something alchemical every round. No matter how un-fun it is to play or how many more years we have to wait...

Wednesday, 29th May, 2019


Wednesday, 3rd April, 2019

  • 03:07 PM - iserith quoted Seramus in post Rope Tricked!
    The modular nature of this is great. Going to flop it down in my own dungeon, substitute the Roper for something to suit the level of my party, and see who gets hung. Keep them coming! We are the endless hungry hordes. Awesome! Please let us know how it goes!

Wednesday, 20th March, 2019

  • 12:50 AM - MechaPilot quoted Seramus in post Barbarian Archetype: Wild Soul [PEACH]
    It's interesting. So you're meant to gain Momentum dice all the time then which means you'll get a lot of use out of them. Sounds strictly superior to Battlemaster for this reason. At 5th level you could theoretically use 2 per turn all combat long. 3 per turn at level 11. I guess if you use the same exact formula as Battlemaster it would be too similar. Maybe you gain 1 every time you crit or 3 every time you kill an enemy? That way you're not using them ALL the time? In addition to just being different from the Battlemaster, I specifically wanted something that starts each fight with no resources and has to earn them as they go. I went with a lower die value specifically because I knew the dice would accumulate quickly. However, I feel like Satyrn had a great idea for limiting the pace of gaining Momentum (as well as fixing a wording issue I missed on my first draft, and on my review before posting it here). Agreed with CTurbo, it seems interesting but over-tuned. Most powers ...

Saturday, 16th March, 2019

  • 05:05 AM - dnd4vr quoted Seramus in post Removing Hit Points from the Game
    I used this crazy system where characters got full HP for a little while, then +1/+2 HP for each additional level. But it was a little too Advanced for us. You know, that is crazy! We used a similar system a long time ago, but a character could even get +3 HP per level! Small world, huh? ;) The mechanic that most bothers me with D&D ingeneral is the use of hit points. yes, this is well trod ground for internet debates, but I am interested in actually finding a solution to the "hit point problem." Now, it is not hit points per se that bothers me, but how they increase significantly as the PCs gain levels. It is primarily through hit points that characters become superheroes in D&D, able to shrug off attacks that very recently would have been worrisome if not downright fatal. And note that this isn't about realism or trying to simulate anything. I simply don't like how the change happens, and the rate at which it happens: the PCs head off to the Sunless Citadel and have to carefully pick the...


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