View Profile: Storyteller Hero - Morrus' Unofficial Tabletop RPG News
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About Storyteller Hero

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About Storyteller Hero
About Me:
I'm an aspiring playwright/screenwriter/director with BAs in Theatre and Political Science.

My largest career goal (for the time being) is to write and direct a big budget film adaptation of Avatar the Last Airbender, and heal the wounds suffered by the fans from the last Hollywood attempt.
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[Forgotten Realms] The State of the Dead Three after the Sundering Monday, 17th June, 2019 12:06 PM

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Sunday, 21st July, 2019 12:33 PM
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Tuesday, 2nd February, 2016
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Sunday, 10th December, 2017


Wednesday, 9th March, 2016

  • 10:16 AM - AaronOfBarbaria mentioned Storyteller Hero in post DM's Guild: What Do The Customers Think?
    Storyteller Hero, dracomilan, thanks for providing some insight. I hadn't actually considered that potential effect of allowing free access, and I can understand why a person seeking to publish gaming material and maybe make a little cash from it would feel unfairly treated by a bad rating with no explanation of why that rating was given.

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Sunday, 30th June, 2019

  • 07:43 PM - gyor quoted Storyteller Hero in post [Forgotten Realms] The State of the Dead Three after the Sundering
    In two DnD videos, it's been stated that the Dead Three (Bane, Myrkul, Bhaal) have been reduced to mortal demigods in the mortal realms as a penalty for wanting to continue directly interacting with the mortal realms. Baldur's Gate 3' and The Dead Three in D&D --- 2:36 https://www.youtube.com/watch?v=AIdSoaR7SH4 Dragon Talk: LYSK The Dead Three, 3/15/18 --- about 5 minutes into the video https://www.youtube.com/watch?v=NAveVhvydhM By itself, this doesn't really fit with how the Dead Three have been presented - they're neither stupid enough, reckless enough, naive enough, nor brave enough to give up their godly power to such a large degree, at least not AFTER what they learned from the Time of Troubles. In addition, Mystra's physical appearance in the novel Spellstorm would suggest that avatars can still be created on Toril without giving up the greater part of the main body's divine strength. It therefore makes more sense if the mortal presences of the Dead Three are not thei...

Saturday, 9th March, 2019

  • 07:18 AM - FrogReaver quoted Storyteller Hero in post Command: Flee
    Unless it could normally do something that moves it further than a Dash action, it probably uses the Dash action. That's what I think too. I just wanted to see if everyone was on the same page.

Tuesday, 5th February, 2019

  • 11:59 AM - quoted Storyteller Hero in post Mike Mearls Talks Greyhawk in Lore You Should Know
    If WotC brings Greyhawk together with Dragonlance into 5e, and opens them up to DMsGuild - it would make a lot of incredible plane-hopping and spelljamming projects possible. Bring in Planescape's Sigil as well, and we could go for some wild rides, baby, yow! quite unlikely. the priority now are oars, boats and seasickness. strongly more epic than any new version of Greyhawk or Dragonlance.

Wednesday, 5th December, 2018

  • 01:00 AM - Morrus quoted Storyteller Hero in post Promotional/Publisher Posts: We're Trying Something New
    I don't know if anyone will see this reply, but if there was a monthly replaced pinned thread on each of the different forums where everyone can post their advertised products, like for example "December 2018 New Product Announcements and Kickstarters for Dungeons & Dragons 5e", in addition to the overall products and kickstarters board, it might be a reasonable compromise between preventing post/bump spam and helping visibility. It would certainly be an interesting exercise in collecting ignored posts! :) Seriously, nobody reads sticky threads.

Monday, 24th September, 2018

  • 08:09 PM - Espadadelaaurora quoted Storyteller Hero in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    I'm working on the next best thing, as far as DMsGuild policies allow. I'm currently researching to get it as compatible as possible with published canon, outside of the original Realmspace book, which I'm partially retconning and massively expanding. Here's a free preview, to get a sense of the expanded scope for the project. https://www.dmsguild.com/product/226326/REALMSPACE-Travellers-Guide--PREVIEW-EDITION Great work!

Saturday, 22nd September, 2018

  • 07:37 AM - Espadadelaaurora quoted Storyteller Hero in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    I'm working on the next best thing, as far as DMsGuild policies allow. I'm currently researching to get it as compatible as possible with published canon, outside of the original Realmspace book, which I'm partially retconning and massively expanding. Here's a free preview, to get a sense of the expanded scope for the project. https://www.dmsguild.com/product/226326/REALMSPACE-Travellers-Guide--PREVIEW-EDITION Great idea, I lreally love that supplementsspecially Greyspace.

Sunday, 12th August, 2018

  • 08:21 AM - Ancalagon quoted Storyteller Hero in post How to Plant Land Mines in D&D 5e
    The best way to make a land mine in DnD is to bury a really, really large whale corpse, and place a sharp spike downwards that can penetrate the whale's decomposing belly when some unwitting fool steps on the spike... #explodingwhale #kaboom #methane Perhaps the greatest piece of broadcast ever made: https://www.youtube.com/watch?annotation_id=annotation_696072&feature=iv&src_vid=xBgThvB_IDQ&v=uD5sPgV61bw#t=43s

Tuesday, 31st July, 2018

  • 06:49 PM - Grainger quoted Storyteller Hero in post Gnomes/clockwork/making sense of it
    Why would you need to use a steam engine to push things around when you could make a skeleton horse, which doesn't require fuel and needs very little maintenance, instead? Because the Church would hunt you down for necromancy/witchcraft? But still, a good general point. In a world with magic, even if it's fairly rare, machines are not going to gain the same traction (no pun intended) they have in our world.

Monday, 30th July, 2018

  • 10:39 AM - Grainger quoted Storyteller Hero in post Gnomes/clockwork/making sense of it
    Here's the things - there are *TONS* of anachronisms and weird bits in any fantasy world. And no, not all of them are fully explained in the minds of the world's creators. Worlds have tons of details, and we don't have time to make sure to trace each and every one of them to make sure they fit into a cohesive whole. That way lies madness. Also, we are not talking about a world dominated by the relentless logic of science, where each and every effects must be traceable to known causes. There's magic in the world - there can be some mystery. Not "well, this is really just magic in disguise". But just "this is unexplained". Remember that there's plenty in our own world that we do not understand. We think of it as okay not because we understand, but simply because we are used to it. Having run my own D&D campaigns for 30 years, I do have answers for how everything works (on broad terms), or at least everything that's relevant to the level range the PCs are operating at. It's when a new element co...

Sunday, 29th July, 2018

  • 08:36 AM - Grainger quoted Storyteller Hero in post Gnomes/clockwork/making sense of it
    It isn't that simple. We think of technological advancement as being inevitable -t hat every good idea that can ever be moves throughout the world quickly as soon as it is discovered. The actual history of technology does not support that view. Gunpowder was first developed in the 9th century (so, somewhere in the 800s), but its first military use was in 1000 AD. So, maybe 150 years later. A combination of it being impure, not having the appropriate metallurgy, and simply not thinking of it meant that gunpowder was a curiosity for a century an more. Gnome clockworks are small and break easily. It may be that the world does not have the metallurgical skill to make them large enough to do any real useful work. In D&D worlds, races tend to be pretty isolated. Maybe gnomes are rare in human lands, so there have been few such items in human lads, much less ones that land in the hands of those with the skill to reverse engineer in under the 24 hours before the thing breaks and isn't so useful. In ...
  • 08:27 AM - Grainger quoted Storyteller Hero in post Gnomes/clockwork/making sense of it
    Additionally, if you really look at what the core of what the clockwork trinkets do, it is in essence a reskinned prestidigitation. So if you don't like these gnomes using clockwork trinkets, if you just give them prestidigitation it is pretty much an equivalent exchange. I agree - I've come to terms with it now. These are basically cantrips, have a minor effect, and while they may be unusual in the game world, so are actual cantrips.
  • 03:51 AM - Mouseferatu quoted Storyteller Hero in post Nentir Vale coming to 5e
    I'd like to see the devs do a more extensive separation of Nentir BANE from Realms BANE in the deity lore, unless they want to merge the two Banes, which might make people's heads explode. They did a Deities & Demigods article on Nentir Bane - or Achra, if it's easier for you to remember - early on in 4e. It really sold him as just who he was and why. Dragon issue #372, to be exact, if you want to read up on it. I hear the author's kind of a hack, though. ;)

Saturday, 28th July, 2018

  • 08:06 PM - Grainger quoted Storyteller Hero in post Gnomes/clockwork/making sense of it
    We've had clockwork and calculating devices for a long time. There was that analog computing device the antikythera made by the ancient Greeks over 2,000 years ago. Just because such an advanced device existed doesn't mean that others could recreate it. That, and maybe rock gnomes just have a way with small mechanical things. Or it's a closely guarded secret. Or making them does require a bit of magic even if the actual device is not magical. Yes, I think you've hit upon my solution - as with historical precedents, this tech is just too rare (and not applicable enough to everyday life*) for anyone to have taken notice. *and yes, they can light fires with their devices, but a tinderbox can do that as well, for much less effort. In a world without mass production, making these devices on any sort of scale would be impossible.
  • 08:04 PM - Grainger quoted Storyteller Hero in post Gnomes/clockwork/making sense of it
    Gnomes are evil geniuses.... Which backs up my point. If you have an entire species of geniuses wandering around showing off their inventions, society isn't going to look anything like a medieval world (I know you can say the same about magic, but I've made that so rare and low-power in my world that its influence is normally tiny).
  • 08:02 PM - Grainger quoted Storyteller Hero in post Gnomes/clockwork/making sense of it
    First of all, thanks guys for the suggestions. Not sure any of them (so far) fit my campaign's philosophy. I'll explain why, but please be aware I'm not saying these are bad ideas - just not right for the assumptions underlying my world. It's not that easy for a Medieval level society to reverse engineer more advanced technologies. The people likely have to learn math and physics for some of these things, for which they might not even possess the concepts necessary to see the clockwork as anything other than magic. I don't subscribe to the idea that medieval people were not resourceful. They are smart within the constraints of the setting. If something can be made by a fairly mundane individual in that world (our Gnome adventurer), then I think that world's best minds (or even above average minds) can reverse engineer it. If this is true, then the only logical conclusion is that an average Gnome is smarter than the smartest Human (or any other species), or that making the devices relies on some ...
  • 05:37 PM - QuietBrowser quoted Storyteller Hero in post Nentir Vale coming to 5e
    I think that Nentir Vale is likely to appear as an e-book if they bring it into 5e, since it was relatively generic. I'd like to see the devs do a more extensive separation of Nentir BANE from Realms BANE in the deity lore, unless they want to merge the two Banes, which might make people's heads explode. They did a Deities & Demigods article on Nentir Bane - or Achra, if it's easier for you to remember - early on in 4e. It really sold him as just who he was and why.

Wednesday, 25th July, 2018


Tuesday, 24th July, 2018

  • 11:03 AM - gyor quoted Storyteller Hero in post Transformers: Is This The Next Setting After Ravnica?
    After being Tweeted with the Transformers pic, Mike Mearls liked it and replied "Some Day" on his Twitter. Heheheh. :devil: Tito brought up the possiblity of Cybertron being part of the material plane in D&D during Sage Advice and Jeremy seemed open to the possibility.

Monday, 23rd July, 2018


Sunday, 22nd July, 2018

  • 06:08 PM - Magus Darkwind quoted Storyteller Hero in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    Ravnica might not be the only setting that will be officially announced this year so there's still hope for Planescape, Eberron, Spelljammer, etc. This is what I'm hoping for. I've heard rumors that it was stated in some official capacity (Twitter? Stream of Many Eyes? Can anyone confirm?) that two setting products would be introduced this year, and that classic D&D fans would be very happy. Planescape/Spelljammer in addition to Ravnica could fit that bill with crossover appeal. EDIT: Didn't they say there were two settings they hadn't announced yet for this year? I knew I wasn't crazy! Where was this said, though?


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