View Profile: sim-h - Morrus' Unofficial Tabletop RPG News
Tab Content
  • sim-h's Avatar
    Monday, 15th July, 2019, 03:09 PM
    I'm not sure it's as straightforward as sequencing them all. The different books take place in different parts of the world and often compete to cover the same player levels. You could mix and match two or maybe three of the books (e.g. Wilderland Adventures and the Mirkwood Campaign) but playing them *all* with the same characters - I don't think that's something that would be advisable either...
    3 replies | 456 view(s)
    0 XP
  • sim-h's Avatar
    Monday, 15th July, 2019, 12:22 PM
    What irks me is that Gnomes can have as high strength as half orcs! Should be capped at 12 or something, in my opinion
    107 replies | 3935 view(s)
    1 XP
  • sim-h's Avatar
    Monday, 8th July, 2019, 01:36 PM
    My next session finally took place after a three month delay...Quite an RP-heavy session as expected. The captured PCs were presented to Fenthaza in the Fane, and undertook their slave labours with good grace. As planned, Fenthaza has now recruited them to run a slave revolt. They have each taken a 'sidekick' to run from amongst the other prisoners in the pits, so there will be 11 in all...
    163 replies | 13718 view(s)
    2 XP
No More Results
About sim-h

Basic Information

About sim-h
Introduction:
London, UK based D&D and boardgamer
Location:
London, UK
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
London
State:
Other (non-US)
Country:
United Kingdom

Statistics


Total Posts
Total Posts
168
Posts Per Day
0.13
Last Post
[Adventures in Middle Earth] adventure order? Monday, 15th July, 2019 03:09 PM

Currency

Gold Pieces
3
General Information
Last Activity
Friday, 19th July, 2019 11:18 PM
Join Date
Wednesday, 3rd February, 2016
Product Reviews & Ratings
Reviews Written
1
My Game Details
Town:
London
State:
Other (non-US)
Country:
United Kingdom

Tuesday, 16th July, 2019


Monday, 15th July, 2019


Wednesday, 10th July, 2019


Wednesday, 3rd July, 2019


Tuesday, 4th September, 2018

  • 11:44 AM - akr71 mentioned sim-h in post Quick summary of published campaigns?
    I'll be having my first session zero as a DM coming up in a couple weeks. I plan to run a published campaign, as I have no idea how to make my own world. I'd like to present the different campaigns to the group and let them discuss which sounds the most interesting. Are there any short (2-3 sentence) previews of each (including the new one) I could use to explain/tease each? Cheers~ Making your own world and making your own campaign are two entirely different things. If you have a story you'd like to tell, but don't want to do worldbuilding, use a pre-existing Campaign Setting. Forgotten Realms would be the easiest because that is the default. To get up and running I agree with sim-h Lost Mines of Phandelver is an easy to run first adventure. Its got a central location where a number of mini-quests can be found and completed from and a few open threads in case you want to make your own adventure afterwards. If not, your party will be around fifth level and many of the other published adventures have notes for starting at level 5.

Tuesday, 12th September, 2017

  • 03:31 PM - Nailen mentioned sim-h in post Princes of the Apocalypse campaign recaps
    ...o sleep. There was more discussion and their general plan is to go along with Merroska and use him to help them defeat the Sacred Stone Monastery, then find the Fire Cult and ally with them to bump off Merroska (or similar). During the night they snuck out and had a scout around. The book doesn't say anything about any nighttime guards, so I quickly decided the only guard was next to the drawbridge, everyone else is in bed asleep. The druid wild-shaped into a rat and was able to squeeze under doors to bedrooms. This was when I realised there are way more Knights bedrooms than there are knights, so I had to stop the rat from seeing two people asleep in each room!! (There are only 6 knights in total) The infiltrated Merroska's bedroom and the rat dragged out letters and pieces of paper for the others to read, so they've got the info I wanted them to find. The rat then took the papers back so as not to arouse suspicion. That was the end. So, the initiation will follow the suggestion of sim-h. They'll meet up on the Pinnacle and Merroska will give a hearty speech (I must be RPing him well - they can't decide if he is a genuine idiot or a very good actor) and then say that to complete their membership they need to honour Yan C Bin. And we do honour to Yan C Bin with sacrifices. Then they will wheel out Larmon Greenboot the shepherd, and Thedorm and Therek - the two guys who they'd recruited to sail Quanderil's boat for them that they left in Womford. And Merroska will suddenly have a wicked grin on his face... I've honestly no idea how the players will react. If it comes to a battle I will have the Aaracockra come to help them after a few rounds. I also need to think how Merroska will fight. Which spells he'll cast... I reckon the druid will wild shape into a bear and attempt to throw people off the pinnacle, which is cool - they all have feather fall. I guess they would then either run off to Knifepoint Gully or attempt to climb back up. What has anyone done about parties...

Thursday, 9th February, 2017

  • 09:21 PM - Blue mentioned sim-h in post Pillars of Eternity 2 crowdfunding adds PnP RPG starter rules
    I would imagine they lose a huge chunck of interest, visibility, donations by going with some obscure unknown site... They sent out emails to all of the backers of the first one, and it's in the News section when you play the first one. So they will miss the people browsing on KS, but not the original backers. As for why, I was wondering that myself, though sim-h may have the right of it. Fig may also take a smaller cut of the pledge.

Monday, 12th December, 2016

  • 05:44 PM - Helldritch mentioned sim-h in post Ten little things my players hate the most. But I use as much as possible in 5ed.
    sim-h Yep, the move shoot and take cover can be countered by the players readying and action. Then, it will go as it did in my game last night. Player: :):):):) this. I ready an action to shoot the first one that shows its ugly head. One arrow in its ugly face will do it. Me: (roll a dice) Ok, As the hobgoblins are dodging again, one of them notice that the ranger is steadying his arrows. He shouts something. Player: What did he say? Me: Ho yeah, forgot you spoke goblin. He said something like: Waiter. Player: Waiter? Me: Yep. Waiter. Player: What does that mean in goblin? Me: Just about the same thing as in common. Waiter. Unless hobgoblins have an other meaning for it that you are not aware. Round continues. Round end. Player: Hey! They did not come out of hiding? Me: No, there's a waiter for them, said I with an evil grin. Player: Not funny... Ok I shoot the dodger on the left. (a miss) Me: The hobgoblin shouts something that sounds like: SAFE SHOT! Player: I hate you...

No results to display...
Page 1 of 4 1234 LastLast

Monday, 15th July, 2019

  • 09:24 PM - CleverNickName quoted sim-h in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    What irks me is that Gnomes can have as high strength as half orcs! Should be capped at 12 or something, in my opinionBack in 3rd Edition, we had a house rule that ability scores were capped at 18 + racial modifiers. So a dwarf (+2 Con, -2 Cha) could have up to a 20 in Constitution but could never have a Charisma higher than 16. I'm sure that you could implement a similar house rule in 5th Edition fairly easily if you wanted. But listen to me. This is my second "back in the older editions of D&D" post in a row. I'm practically a rocking chair away from yelling at kids to get off my lawn. Feel free to ignore me; I assure you I'm harmless.
  • 03:39 PM - daddystabz quoted sim-h in post [Adventures in Middle Earth] adventure order?
    I'm not sure it's as straightforward as sequencing them all. The different books take place in different parts of the world and often compete to cover the same player levels. You could mix and match two or maybe three of the books (e.g. Wilderland Adventures and the Mirkwood Campaign) but playing them *all* with the same characters - I don't think that's something that would be advisable either for practicality or immersion. If you just want to play them all with the same group, but with different characters (i.e. as multiple campaigns one after the other) then that might be possible. I really don't think the order would matter - just arrange them geographically and by level. So Bree, then Eriador adventures. Or Wilderland Adventures mixed in with the Mirkwood campaign. I figured that it would be mostly with different characters but some of the elf characters might be able to realistically get through them all.

Monday, 20th May, 2019

  • 03:18 PM - Nebulous quoted sim-h in post Do you like Warhammer FRP 4th edition?
    Nebulous, off topic from WFRP I know, but have you considered Adventures in Middle Earth - also from Cubicle 7? It's D&D 5e, but not as we know it. Might not suit every group however. I'm seriously considering it for the next campaign. My ToA has actually died a death since a PC was petrified and the party all got captured by the Yuan-Ti. I've done hours of prep for the next session, but can't get all the players together! I've heard of the Lord of the Rings game but don't know much about it. It would be low magic of course and that might be kind of fun! My guys are in Omu now too, level 6th (soon to be 7th) and the yuan-ti with sharpshooter feats are going to rain down arrows from a top the central wall at Area #20. Jeebus sharpshooter seems too good lol.

Sunday, 19th May, 2019

  • 09:46 PM - Nebulous quoted sim-h in post Do you like Warhammer FRP 4th edition?
    I love the feel of the Old World setting and I like the extra layer of detail over DnD 5e which we are currently playing. I'm considering using WFRP 4e for our next campaign after finishing Tomb of Annihilation. However, I fear the extra complexity will just be too much for my players. Particularly in combat, where there is quite a lot of calculation (SLs, wounds, critical injuries, do I defend with dodge or melee, what's the difference?, how do I mark advantage and remember to gain/apply it) I'm interested in hearing people's play experience. What do you think? It looks good on paper but I just don't think it will survive at my table. Guess I can always try.... I too am running Tomb, but although I love it and I'm enjoying it, I'm getting tired of D&D and would like to do a different game next. I've never played Warhammer but I like the grim and gritty aspect and the darker magic. Less heroic stuff would be wonderful, and hopefully the skill system is more satisfying than what I hav...

Monday, 8th April, 2019

  • 03:19 PM - Nebulous quoted sim-h in post Tomb of Annihilation campaign recaps
    Not even underground - they could just lead the players out of Omu and over to 'nearby' Dungrunglung, if the incentive was enough. EDIT - maybe they took Nangnang's puzzle cube there! My next session has been delayed a couple of times, frustratingly. Still no idea when we can fit the next one in, might be a month before I can relate the (I hope) slave revolt. Well, I was thinking of a "secret" entrance and exit to Omu, besides area #1 or trying to fly in, which I have made so dangerous that the PCs won't attempt it. Oh! Yeah, they took Nang Nang's puzzle cube there!!! That's a good idea.

Friday, 5th April, 2019

  • 06:53 PM - Nebulous quoted sim-h in post Tomb of Annihilation campaign recaps
    For others reading - I'd suggest entering Omu at lvl 6 as a minimum. Yup, my group set foot in Omu last night as 6th level heroes. Even 5th would be a little too weak. So, I added something new. They have an aaracroka they use constantly as a scout and a free "lift" to shuttle people around. The gargoyles around the city are a deterrent to flying reconnaissance, but I also added an automatic Faery Fire spell that hits anyone above a rooftop, even an invisible character. This activates as many gargoyles as the DM wants and they make a beeline for that characters(s), attacking with Advantage. This upset them enough that they won't be doing anything beyond street level investigation. Although I have a feeling at some point the birdman is going to try and escape some enemies, such as yuan-ti with arrows, and end up triggering a flock of gargoyles after his ass anyway....

Thursday, 21st March, 2019

  • 03:05 AM - Rabbitbait quoted sim-h in post Tomb of Annihilation campaign recaps
    So I am in a quandary with what to do next session - either they will become prisoners of the Yuan-Ti as per Chapter 4, or else Zagmira and her thugs will ambush the group and take down the Yuan-Ti before freeing them - giving them a chance to form the uneasy alliance also suggested by the book - along with the truth about the Soulmonger, the Tomb of the Nine Gods and the puzzle cubes. Any thoughts? I feel the group being taken prisoner is a TPK risk, as they will try to escape. But the ambush by Zagmira might feel like too much of a Get Out Of Jail Free card (which it kind of is!) with all the puzzle cube/tomb info given to the players on a plate. Hmm, that is a quandry. I wouldn't have them rescued by Zagmira as that will mean you'll probably avoid much of the palace fun later, but possibly have an unlikely rescue by the red wizards (who want their cubes), or maybe even a horde of vegepygmies who simply hate snakes but don't even care about other species. The vegepygmies are unlikely to...

Thursday, 14th March, 2019


Wednesday, 13th March, 2019

  • 12:27 PM - Aldarc quoted sim-h in post Could Critical Role launch their own RPG?
    I feel like if there was even a sniff of this brewing, WotC would head it off at the pass with some sort of counter-offer involving a large purse of moneys in order to stay with D&D 5e...all behind the scenes of courseSeems like a good reason to do it then. ;)

Friday, 8th March, 2019

  • 04:04 PM - DM Dave1 quoted sim-h in post Gut-Checking to My Jerk-DM Level (ToA Spoilers)
    By RAW you can only take one long rest every 24 hours. Is that how you played it? If they are stopping after every room, then they need to wait 15 hours before the next rest...15 hours packed with tomb guardians assailing them if they decide to stand still. I'm glad someone brought this up. I could be wrong, but the OP really reads as though the players whined themselves into free & safe long rest recharges throughout the adventure... and they will be upset when they are denied the same before the final battle. The bed, it would seem, has been made. Good lesson to carry into the next Session 0 to avoid this type of headache in a future campaign.

Thursday, 7th March, 2019

  • 06:35 PM - Parmandur quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    The Veronica Mars Film gave you T-Shirt, script, film poster, digital version and DVD/blu-ray physical copy with making of documentary for $100 CR gives you some dice in a bag and a pack of cards, stickers, an art print and five song downloads for the same $100 It's the worst value I've seen on a KS I've been interested in. That's my subjective opinion, ignore it if it upsets you. Themed playing cards will often sell for $15-20 a set. Dice sets will sell for $15-20 a set. Beanies can easily sell for $15-20 ($100 stretch goal includes a beanie, recall), let alone limited run collectibles. Is it priced to afford a comfortable profit to fund the project, yes. But for limited edition swag? Not so bad.
  • 06:18 PM - CleverNickName quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    The Veronica Mars Film gave you T-Shirt, script, film poster, digital version and DVD/blu-ray physical copy with making of documentary for $100 CR gives you some dice in a bag and a pack of cards, stickers, an art print and five song downloads for the same $100 It's the worst value I've seen on a KS I've been interested in.As others have said, Kickstarter isn't a store...nothing there is for sale, per se. As you have noticed, it's a terrible place to buy stuff...mostly because there isn't much "stuff" to "buy." However, it's an excellent place to donate money to help fund creative projects because Kickstarter's policies help prevent rampant abuse, and some creators might even give little (emphasis on "little") rewards for donating. Usually these rewards are non-tangible, like a nod or mention in the credits. Sometimes it's a copy of the work, or rarely, a little collectible trinket or something. But to your original post about whether or not Kickstarter was the right way to do ...
  • 06:07 PM - jmucchiello quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    [edit] the campaign already clearly states that 74% of the funds raised are for the animation production. So my issue is, that's too high. Needlessly high given the success of the campaign. Go watch Update #8 on the kickstarter. Matt says they are also kicking in their own money to pay for this. The Kickstarter is not the only source of funding. Also, you are doing a valuation from your end based solely on the physical value to you. I'm sure the majoring of critters pledging are doing a valuation on how much the thousands of hours of existing streaming has enriched them in some manner. This is basically the first opportunity the critters have had to pay critical role back directly (not through charitable donation, not by buying licensed miniatures) for all the good will they've built up. They want to see the Briarwood Arc in cartoon color just as much as the cast does. If that's not something you feel, then the kickstarter isn't really for you.
  • 06:06 PM - dave2008 quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    But hey, not my problem! Has there been a precedent of this sort of thing on KS? For what? For funding movies where backers get no rights to the product: Yes, several For funding movies where backers get rights to the product: None that I know of.
  • 06:04 PM - Asgorath quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    The Veronica Mars Film gave you T-Shirt, script, film poster, digital version and DVD/blu-ray physical copy with making of documentary for $100 CR gives you some dice in a bag and a pack of cards, stickers, an art print and five song downloads for the same $100 It's the worst value I've seen on a KS I've been interested in. That's my subjective opinion, ignore it if it upsets you. They've been pretty clear that they are still figuring out the final distribution model. It's entirely possible that they will given all the backers a digital download key, or only those above a certain threshold, etc. I'm glad they're not wasting money on physical discs, I have absolutely no desire for a physical copy of this. You seem to be missing the point of this whole endeavor, which is to help them actually make an animated series. Seeing that is reward enough for me, and is high on my "reward value" scale. I didn't back this to get a cool poster or t-shirt.
  • 06:02 PM - dave2008 quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Sure but the pricing of those Kickstarters reflected much more the cost of the physical end product/s you were getting. It was more like paying a product in advance. As some of the comments above acknowledge, the pledge levels for the CR cartoon do not come close to being 'value for money' in terms of goodies gotten, although that's of course a matter of opinion. [edit] the campaign already clearly states that 74% of the funds raised are for the animation production. So my issue is, that's too high. Needlessly high given the success of the campaign. It costs between $500,000-$1,000,000 (Avatar the Last Airbender) per episode to produce a quality 22 minute animation (typical half-hour TV spot). With the numbers they provided, they expect each episode to cost about $562,5000. That is on the low-end of cost for this type of production. So why do you think the goals are too high?
  • 06:02 PM - jmucchiello quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Sure but the pricing of those Kickstarters reflected much more the cost of the physical end product/s you were getting. It was more like paying a product in advance. Pledge $35 or more You will receive a digital version of the movie within a few days of the movie’s theatrical debut, plus the T-shirt, plus the pdf of the shooting script. In bulk a t-shirt is $4-5 or less. The digital release and PDF of the shooting script are basically free. So the producers net $30-31 on this tier. That's over 80% that goes into other stuff: -9% for KS's cut and that number is right in line with the CR KS. Pledge $50 or more EXPERIMENT 050: SHIRTY THE SHIRT SPRITE Stop! Everybody go up a shirt size, then slip into your OFFICIAL MST3K KICKSTARTER T-SHIRT*, made of the finest hand-spun cotton.** Available in sizes XS-XXL, or up to 5XL for a little more***, you'll be the envy of those elitists on the catwalks of Milan. Plus, we'll throw in an exclusive set of MST3K KICKSTARTER stickers… per...
  • 05:47 PM - Parmandur quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Sure but the pricing of those Kickstarters reflected much more the cost of the physical end product/s you were getting. It was more like paying a product in advance. As some of the comments above acknowledge, the pledge levels for the CR cartoon do not come close to being 'value for money' in terms of goodies gotten, although that's of course a matter of opinion. [edit] the campaign already clearly states that 74% of the funds raised are for the animation production. So my issue is, that's too high. Needlessly high given the success of the campaign. Not really: all of those KS were devoting most of what they made to the production costs, very similar to this. Critical Role already charges a bit of a premium for their merchandise (though they do use quality sources), so this isn't unusual for limited run exclusive merch. $5.9 Million and counting, with 43,000+ backers. 42 days of pledging to go...
  • 05:47 PM - Asgorath quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Sure but the pricing of those Kickstarters reflected much more the cost of the physical end product/s you were getting. It was more like paying a product in advance. As some of the comments above acknowledge, the pledge levels for the CR cartoon do not come close to being 'value for money' in terms of goodies gotten, although that's of course a matter of opinion. [edit] the campaign already clearly states that 74% of the funds raised are for the animation production. So my issue is, that's too high. Needlessly high given the success of the campaign. The campaign has been massively more successful than they predicted. Do you really think people would back a project that was 75% on beanies and 25% on the actual animation itself? I sure wouldn't have backed that project. They've been very clear that all the extra money they're raising past their original goals are going to additional animation, which is great. This could easily end up being a 10 or 12 episode series, when they were or...
  • 05:28 PM - jmucchiello quoted sim-h in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Most kickstarters are for a product, which you get a copy of, i.e. you own what you backed plus some extras. How often do you use Kickstarter? Lots of films and music recordings are funded via kickstarter and the only rights you receive are first viewing rights for backing it, plus maybe some swag. Veronica Mars Film MST3K Revival Enemy of Man film de la soul album Nobody who backed those projects received IP rights to those endeavors beyond ownership of a copy for personal use.


Page 1 of 4 1234 LastLast

sim-h's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites