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  • Lylandra's Avatar
    Friday, 14th June, 2019, 10:47 AM
    mh, but should or could the reward for creative and smart solutions not be positive in-game consequences? Could be loot, could be a new ally, could be a favor, good political standing or some unforseen twist. Individual XP seem to be shunned upon in most groups I've played in as it discourages newbies or tends to be unfair or biased. In addition to setting unhealthy risk-reward incentives for...
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  • Lylandra's Avatar
    Wednesday, 12th June, 2019, 12:00 PM
    Oh Balance already hints at Gate Pass... "We ourselves left home twenty years past, passing through the Gate to the sunlit world, where we sought a home, a quest which eventually led here." it is very well hidden, but Balance reveals quite a lot about the Trillith if you take their words implicitly. If you wish to name more Trillith, you could let Balance name Freedom, as she was one of the...
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    2 XP
  • Lylandra's Avatar
    Wednesday, 12th June, 2019, 09:24 AM
    I think Riley made a good point: violence is too broad of a term to simply say that using it in RPGs is more or less moral by itself. What we have to take a look at is both story/setting and context. First, story and setting. Someone already mentioned John Wick, wich is, in my opinion, a totally enjoyable over-the-top franchise. I can imagine playing a John Wick RPG and it would be...
    175 replies | 4766 view(s)
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  • Lylandra's Avatar
    Tuesday, 11th June, 2019, 09:42 PM
    Hah, who could have expected that 1) a gnoll army would be on the march and 2) Auryn would use You-know-who's true identity by sheer coincidence. I just thought "Oh well, if I'm going to use a dragon, why not use the one these rebel gnolls already claim to be returning" Oh and warning: long post for completion's sake :) --- Before she implements her plan, Auryn first decides to talk a...
    215 replies | 29245 view(s)
    2 XP
  • Lylandra's Avatar
    Thursday, 6th June, 2019, 09:08 AM
    Session 37 As Carlyle still only needs 2 hours of sleep (courtesy to his trusted Ring of Sustenance), he's already awake and making plans for the railway construction when Auryn gets up the next morning. Having had a good night's rest, she apologizes for doubting her partner when it came to his relationship with Fordren. Shaking off all this unconscious fear is quite hard, she says, even if...
    215 replies | 29245 view(s)
    2 XP
  • Lylandra's Avatar
    Wednesday, 5th June, 2019, 04:09 PM
    Sooo... will this be the animated version of SMITE EVIL you've been talking about a few days ago? Anyways, call me excited. I'd totally support you should you decide to pull through the obviously crazy process on making something akin to Mike & Bryan with their animated series. I'm sure you can write a good storyline and memorable characters and I really hope that - should you get the okay...
    11 replies | 573 view(s)
    1 XP
  • Lylandra's Avatar
    Wednesday, 5th June, 2019, 12:45 PM
    I very much agree. If you play 4e, get a Warlord. This class is SO much fun and so incredibly versatile. I'd argue that the WL is *the* essential 4e leader class. Oh and I just remembered another bright side of 4e: It is the first edition with a really balanced psionics system that doesn't completely screw up your whole campaign.
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  • Lylandra's Avatar
    Wednesday, 5th June, 2019, 12:36 PM
    that's also what I meant when talking about too little utility besides combat. 5e has attack cantrips and very little spells as well (at least on lower levels) and I often just "ray of frost" people as well, but the spells can be used for utility more easily. 4e gives you more options in combat situations than 5e, at least on lower levels, as you regain some U and all E powers, so the Es are...
    201 replies | 8161 view(s)
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  • Lylandra's Avatar
    Tuesday, 4th June, 2019, 02:13 PM
    It totally depends on your preferences. First, 4e is pretty balanced. To the fact that people may call it over-balanced. Second, everyone has powers and the classes' mechanical skeletons work basically the same. Each class has its mechanical schtick which correlates to this class' preferred role(s). Everything else is streamlined as well. Third, there are class roles: Defender/Tank,...
    201 replies | 8161 view(s)
    7 XP
  • Lylandra's Avatar
    Sunday, 2nd June, 2019, 02:18 AM
    Once we arrive at the construction site, Margit informs us about what happened during our time in Citada de Cavallo: There had been a bandit attack and one of the workers got wounded by a gunshot. She healed him up afterward and the rest of the workers were glad to have healing hands in their team. Flying Spark did a good job with patrolling the camp and construction areas and so far everything...
    215 replies | 29245 view(s)
    4 XP
  • Lylandra's Avatar
    Tuesday, 28th May, 2019, 11:38 AM
    When we get to Cavallo de Guerra and tell him that the mysterious captive of the goblins who called for help just offered a method to cure anyone of the Dragon Worms, the old orc seems a bit surprised but satisfied. He's having a hard time showing even small signs of joy though. We remind him that this all started because someone decided to drain the infested Lago de Fuego and add that the local...
    215 replies | 29245 view(s)
    4 XP
  • Lylandra's Avatar
    Saturday, 25th May, 2019, 01:41 AM
    Phew, these are totally different ideas. In general, I'd love to see both adventuring material and a solid story and I'm pretty keen on playing PF2. I also enjoyed reading excerpts from your Smite Evil campaign, so seeing a fresh take on the adventures of that group of paladins would be neat. So Book of Lorem (Ipsum...) and Smite Evil would be tied. But... okay, this may sound...
    7 replies | 507 view(s)
    1 XP
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About Lylandra

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Germany
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War of the burning sky (As GM)

Zeitgeist (as a player)
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An Eladrin bardbuckler

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Why are we okay with violence in RPGs? Friday, 14th June, 2019 10:47 AM

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Friday, 14th June, 2019

  • 09:10 PM - Lanefan mentioned Lylandra in post Why are we okay with violence in RPGs?
    Sure, XPs has its 'negatives' too, although not everyone sees all of that as bad. Having read many of @Lanefan's posts about the table he and his group run, I'd say they're ok with much of it. They easily run disproportionate leveled characters at their table with no worries, and have a lot of fun doing so. The higher-leveled characters shielding the newbies, with character death being a certainty.:DIn fairness, I think Lylandra was referring to newbie players rather than characters. But yes, and back to the theme of system flexibility, 0-1-2e are far more flexible as regards in-party level variance than either 3e or 4e are; 5e has trended back towards this flexibility which is excellent. (EDIT: billd91 got to this ahead of me, upthread) And that brings up another issue I have with milestone levelling - lower level characters can never "catch up". Also, how does one ever introduce items or events that give an individual character a level - or take one away? What happens if a character gets a wish and wishes to go up a level - does the whole party get dragged along for the ride? In a long-term campaign things like this will happen, and level variance is thus inevitable unless the DM does some very arbitrary forcing of things.

Friday, 26th April, 2019

  • 09:57 PM - Tormyr mentioned Lylandra in post Tizbiz Zeitgeist Campaign
    Well done getting in Lya's thought process. I always read these session reports and think how amazing it would be to play with your Zeitgeist and WotBS groups, and then I realize that I probably would not be able to keep up on the role playing front. Seriously, great work to you and Lylandra.

Tuesday, 12th June, 2018

  • 11:31 AM - trencher7 mentioned Lylandra in post WotBS advice needed (SPOILERS galore)
    I think that because my group seems to not have a way to learn the song of forms anytime soon (or maybe never...) I will follow the route of Lyceum´s magicians coming up with the enforced flesh spell. Maybe I will have my group fight Madness and seeing that they stand no Chance as Long as the creature is incorporeal. Together with the magicians they can then develop the spell. Lylandra could you please point me to where exactly to find the 4e Tiljann´s Quest concerning Etinify? I am willing to buy the mentioned supplement if I just knew which one it is :) So now my group will get some answers (even though just vague ones it seems) in Seaquen. I think I will message them and ask in advance whether there is more they´d like to investigate concerning the background so that I will be prepared in advance. BTW: maybe someone could just tell me what is common knowledge about the Torch itself?

Monday, 4th June, 2018

  • 03:49 PM - Tormyr mentioned Lylandra in post WotBS advice needed (SPOILERS galore)
    ...rs (not saying hard choices are limited to any level; just they often do not show up so early in a big story). That the players ran with their choice and kept the role play going is great. :) There likely will be frustration as they reach Seaquen and most of their questions go unanswered. That should be short-lived as they are sent on a few side quests to acclimate themselves to Seaquen. Even then, helping the refugees work together or rescuing the dragon's egg can be more nuanced than a traditional "go kill something" quest. One of the things I really appreciate about WotBS and Zeitgeist is the nuanced and multi-layered stories and villains. The sheer amount of short- and long-term treachery in Shelter from the Storm is impressive. As for the Song of Forms, the wizards at Lyceum could produce enforced flesh, but they probably need more information (madness' attack) before they could make real progress. It might not be ready until they return from Castle Korstull. If you read Lylandra's game reports, you really get the sense of how The Fire Forest of Innenotdar is "training wheels" (as tough as it is) for what comes later in terms of negotiation and dealing with NPCs.

Thursday, 24th May, 2018

  • 08:44 PM - Tormyr mentioned Lylandra in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    I think I saw someone tweaking it for FR and it was centered around Thay/Rashemen. However, I don't think it necessarily requires a parent setting as there is much established lore and regional history in the adventures and guides and the campaign is designed for level 3-20 anyway. What the adventure setting lacks though are distinct deities. Yeah, I added a sidebar regarding the lack of an established pantheon. The adventures and guides refer to deities by their domain. So a GM can choose a pantheon and then use an appropriate deity as necessary from the pantheon. EDIT: This was for those unfamiliar with the adventures and setting. I think @Lylandra 's knowledge of War of the Burning Sky might only be topped by @RangerWickett. ;)

Monday, 23rd April, 2018

  • 12:33 AM - Tormyr mentioned Lylandra in post Best Campaigns to convert into 5e? Suggestions Please!
    ...re is a core adventure path that runs directly from levels 3-20 while leaving enough room for the DM and players to take it in different directions. There are several big battles, but instead of turning into a wargame, the PCs embark on key missions to influence the battle to success or failure. RangerWickett was the campaign manager for both this and Zeitgeist (and wrote several chapters of each) and did a great job on both adventure paths. It includes chapters written by: Jacob Driscoll Wil Upchurch Wolfgang Baur Andrew Kenrick Jeremy Anderson Ari Marmell Ken Marable Shane O'Connor I do not know every adventure path out there, but I think this may be the closest a DM can get to a Record of Lodoss War​ style campaign in a prepackaged adventure path. For further information: wotbsadventurepath.com You can also follow my campaign which is only a couple of sessions in: http://www.enworld.org/forum/showthread.php?631729-Tormyr-s-War-of-the-Burning-Sky-campaign-spoilers-abound @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued

Saturday, 10th March, 2018

  • 02:57 AM - Demetrios1453 mentioned Lylandra in post Worst Purchase Ever?
    I was not a 2e guy - so I did not realize that! <turns and shakes fist at that book> Yeah, I just posted on the sister thread about best purchases that among my favorite purchases were the 2e books Lylandra mentioned. They cut a lot of the stuff that made those books really good, leaving some of the leftovers for the 3.x book, and then adding the (pretty useless) 3e avatar stats. Now the 2e books did have avatar stats as well, but they were much less complex, thus leaving extra room for more interesting stuff, unlike those bloated 3.x epic stat blocks...

Tuesday, 24th October, 2017

  • 07:20 PM - DeJoker mentioned Lylandra in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...ault folks for not being unaware - nope but I do fault folks who are aware and then consciously choose to continue to support racism as if it being in a game makes it some how less real and thus an okay thing to do. I wonder how they would feel if someone started using their personal subject of racism in a game and belittled it just as equally. Would it be okay then? Some how I doubt it. Personally I feel we should judge a person by their character not by the color of their skin, or their height, or their weight, or their <insert some physical characteristic here>. Or as the German individual pointed out how folks keep equating Germany to a small window of time of its existence compared to the totality of its existence due to a stereotypical form of racism. This might get a little sticky I presume if what you are trying to portray is that time period of Germany's history but perhaps they are only meaning in cases where that is not the specific case -- not sure on that one perhaps @Lylandra will clarify what they mean.

Sunday, 23rd July, 2017

  • 08:21 PM - Sadras mentioned Lylandra in post Do you miss attribute minimums/maximums?
    If you assume that halflings are built to the same body plan as humans, then yes, you are correct. They probably only weigh 30 pounds, and that severely limits maximum strength. You might assume that halflings are no more strong than toddlers. However, humans are built along one of the lowest strength to mass ratios of any animal their size - built for caloric efficiency and endurance, not power. A typical 80 pound female chimpanzee is stronger than a typical 200lb male human. Supposing that halflings are built along the same body plan as chimpanzees, with relatively thicker bones and larger attachment points for muscles, and more fast muscle and less slow muscle gets us a very different answer. Such a body plan might also explain why halflings are afraid of water in the source material - they don't have near neutral buoyancy the way humans do, and instead sink like rocks. It also explains why halflings would be so athletic for their size. Interesting. I remember @Lylandra mentioning something similar early on in the thread. At the outset I'm no expert in this field, so my response is purely from a layman's perspective. I realise you are not disputing me on this but for the sake of the debate, the reason I'm reluctant to follow the chimpanzee/thicker bones or muscle idea is due to the following factors: (1) Physical characteristics of halflings resemble humans. (2) The lifestyle and movement style of a chimpanzee is different to a halfling. The halfling moves and lives much like humans do. (3) In the 2e Gnome & Halfling's Handbook the book is filled with numerous references about how quick wits and agility are their defense against brute strength which would certainly reflects that a strong physiology doesn't even enter the equation as a factor for defence. Furthermore every Halfling (including Kender) except for the Athasian Halfing has a maximum STR of 17 or 16. In 2e the 17 STR would provide a +1 to hit/+1 dmg whereas humans could go as far as 18/00...

Monday, 17th July, 2017

  • 07:45 PM - Coroc mentioned Lylandra in post Do you miss attribute minimums/maximums?
    Ok, here it goes. 1) Ogres usually are smaller than giants, and usually there's room for them to maneuver and such. Otherwise, it may look as silly as chainmail bikinis. 2) It still is a too big stretch for many people. Also, trolls regenerate. Humans do not - same with elves, dwarves, etc. Not without magic. 3) Because this process justifies anything, including chainmail bikinis.* Gamers have to deal with that in electronic RPGs. Those who defend it use the exact same argument as you. Honestly, I have dubious preferences for realism, but I can see their point. 4) Honestly, every race being equally capable at every class is just too bland. This especially 4) But @Lylandra your RL explanation of Adamant is really good, I always thought adamant is kind of forged diamond, now I know better. On your preferences, the last thing I want to do is calling your opinion badwrongfun don't get me wrong on that. I think that you are from a younger generation than I am and you probably got conditioned by the stereotypes of the MMPORPG hype, just as us oldschoolers rather grew up with the classic in ways totally unbalanced RP Systems. The good thing about it is 5E allows each of us to use their preferred style and that is most important. With my players I had to adopt a bit in your direction, as they are a bit younger than me and grew up mainly with 3rd edition although I think in the beginning they did some Ad&d. So I did accept a barbarian dwarf, the only condition was he had to use a great axe and not a halberd, and he did that for my better emersion to the game. In fact I put the timeframe on this campaign to 1000 A.D. so halberds wouldn't exist in that setting....

Wednesday, 22nd March, 2017

  • 12:25 AM - Grogg of the North mentioned Lylandra in post Compelling Storytelling
    ...e brigands that live there." or B) You hear reports of banditry in the area and the local constabulary is unable to locate the thieves. The town guard has put out a call for help and is offering a reward for anyone that can eliminate this menace. You learn that the bandits always leave a strange mark on their dead victims. After patrolling the roads you come across an unfortunate carriage. The footman and guards are dead, each marked with this strange symbol. A symbol that looks very familiar to the ranger. In fact, you're pretty sure that it's the same symbol that the men that stole your sister were wearing on their tunics.... When I am a player, I often worry that I'm annoying or bugging the DM. I frequently talk to them about what's happening in the campaign, how my character reacts and what I see him doing in the future. And it's not that I want to be the center of attention, in fact I can be shy at times, but I know that as a DM I crave that feedback so much. EDIT: Lylandra do you know what changed between campaigns? Was it a difference in styles? Did someone smack him upside the head? I was in a campaign recently where we had a chaos monger similar to yours. Every time the DM tried to meet that player half way he rejected whatever storyline she proposed. "Hey, this looks like it might have some info on your missing brother." "Nah, that's okay. I go drinking and gambling instead."

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Friday, 14th June, 2019

  • 09:03 PM - Lanefan quoted Lylandra in post Why are we okay with violence in RPGs?
    Exactly in the early days avoiding conflict to gain treasure was one of the better ways of getting XP, because of the risk vs reward, was significantly less than getting into a fight. I remember scouting was a very popular strategy in those days. Agreed. Still is. I'm curious as to why you wouldn't use it, what problems do you feel it doesn't address or it creates, in comparison to monster slaying for XP.A number of reasons, mostly revolving around not wanting characters getting rewards they don't deserve. Milestone levelling brings everyone up no matter how much they did (or didn't) contribute, where I much prefer the reward be more commensurate to the individual risk taken. Individual XP seem to be shunned upon in most groups I've played in as it discourages newbies or tends to be unfair or biased. In addition to setting unhealthy risk-reward incentives for players to "go solo". I've used individual x.p. forever and I've yet to see it as discouraging newbies. If anything, the reve...
  • 11:29 AM - Sadras quoted Lylandra in post Why are we okay with violence in RPGs?
    mh, but should or could the reward for creative and smart solutions not be positive in-game consequences? Could be loot, could be a new ally, could be a favor, good political standing or some unforseen twist. 100%. 5e adds to all those positive in-game consequences with mechanical positives too, as you likely know, like Inspiration points and in the DMG you have Faith, Faction progression...etc So yes, there is plenty to use as a substitute for XP. Individual XP seem to be shunned upon in most groups I've played in as it discourages newbies or tends to be unfair or biased. In addition to setting unhealthy risk-reward incentives for players to "go solo". Sure, XPs has its 'negatives' too, although not everyone sees all of that as bad. Having read many of @Lanefan's posts about the table he and his group run, I'd say they're ok with much of it. They easily run disproportionate leveled characters at their table with no worries, and have a lot of fun doing so. The higher-leveled characters ...

Wednesday, 12th June, 2019

  • 04:41 PM - lowkey13 quoted Lylandra in post Why are we okay with violence in RPGs?
    I think Riley made a good point: violence is too broad of a term to simply say that using it in RPGs is more or less moral by itself. What we have to take a look at is both story/setting and context. First, story and setting. Someone already mentioned John Wick, wich is, in my opinion, a totally enjoyable over-the-top franchise. At this point, it is necessary to say that John Wick (as a franchise) is not just enjoyable, but the HOLY TRILOGY is the greatest set of movies, ever. The only thing that could make John Wick 4 even better is the necessary addition of Nic Cage. I can imagine playing a John Wick RPG and it would be completely violent, as you'd expect from a setting in which assassins are a huge, organized thing. But I guess that a John Wick game would never give you any XP for killing (defenseless) noncombatants and neither would the setting's tone encourage you to do so. .... a John Wick rpg? ....mmmm.....

Thursday, 6th June, 2019


Wednesday, 5th June, 2019

  • 12:59 PM - Elfcrusher quoted Lylandra in post Should I play 4e?
    Oh and I just remembered another bright side of 4e: It is the first edition with a really balanced psionics system that doesn't completely screw up your whole campaign. Now THERE'S an example of how nostalgia wears rose-colored glasses: I read the above and couldn't help but smile fondly at the memories, even though you're right about the effects.
  • 04:40 AM - Garthanos quoted Lylandra in post Should I play 4e?
    But there's a lack of utility (magical and non-magical), too much reliance on magic items that do too little in terms of fluff (feats suffer the same) and too little complexity outside of combat situations. I found skills more important and more leveraged than in previous versions perhaps making them richer because of skill challenges (but that is a DM side thing) however it was indeed not presented complex ... and martial practices perhaps a source of some of that complexity which obviously were underdeveloped I have been working on myself. => though rituals and afflictions and other elements were also under done. I have disliked most D&D magic items compared to those of myth and legend the Artifact rules in 4e I didnt use much but I have heard great praise for.

Tuesday, 4th June, 2019

  • 04:05 PM - ART! quoted Lylandra in post Should I play 4e?
    First, 4e is pretty balanced. To the fact that people may call it over-balanced. Second, everyone has powers and the classes' mechanical skeletons work basically the same. Each class has its mechanical schtick which correlates to this class' preferred role(s). Everything else is streamlined as well. Third, there are class roles: Defender/Tank, Striker/DD, Leader/buffer/enabler, Controller/AE/CC Fourth, combat is very strategic and tends to be long. Participants have huge HP pools and there are a lot of conditions to be tracked. Fifth, no skill points. You are either trained or untrained. (I found the skill system to be one of the major downfalls of 4e as you cannot really do much to influence these numbers and I'm a skill girl) Sixth, magic items. You need to read through lots of them. They are pivotal to your character's power. Seventh, you can live without a dedicated healer as everyone can heal themselves a bit via second wind. Leaders are awesome though and they can prov...

Monday, 3rd June, 2019

  • 08:17 PM - mewzard quoted Lylandra in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Hmm, this seems to tread very close to a lot of complaints I've heard about D&D 4e: martial characters actions being magic. I'm not really familiar wit PF, so maybe that is not an issue with the PF fan base, or maybe it is 'OK' at level 20. I played 4E for a while before switching over to Pathfinder, and I wouldn't say that was the problem. At least, not for me and my group. Honestly, choice felt super limited in 4E, and all techniques, magic, melee, etc, all felt too samey. It is most likely intentional as there are legendary skill uses that are quasi-magical in beta. Which is very much fine by me as magic shouldn't be the gatekeeper to being supernaturally awesome. And PF is all about going from zero to WTFBBQ. Yeah, I'm super fine with martial characters going full Greek God by the time they hit level 20. Let your Cleric become an Avatar of his god with a tenth level spell, I want to drop kick a Dragon from the top of a mountain, and cool down by following it up with a nonstop s...

Monday, 14th January, 2019

  • 02:34 PM - trencher7 quoted Lylandra in post WotBS advice needed (SPOILERS galore)
    Hah, they didn't suspect Nina was up to something? She'd have an easy time swaying the King and the proxies against the party after they left then ( "See, they immediately left for Gallo's lands. They must be in league with that traitor") Well, of course they suspected Nina in the first place, especially when Relder starts to appear confused and starts babbling about secret meetings, poison, etc. But the author did a wonderful job when Nina herself says that the suspect appears to have been "confused" what instantly made her at least in the eyes of my players, appear as an honest person...
  • 12:50 PM - Ovinomancer quoted Lylandra in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    Thinking about the article again, I guess it would be fair to call these entries a column or an opinion, but not an article per se. Most of us agree that many of the the statements in this entry were rather poor researched and one-sided. The tone wasn't the best as well, but guess what? That's fine for a column. These can be polarizing and all about one person's opinion on a given topic. For an article, I expect at least a bit amount of research on the topic and a certain degree of objectivity.It would have gotten a warning as a post here, so I don't understand how it's okay as a column/article here.

Saturday, 12th January, 2019

  • 01:17 PM - Bedrockgames quoted Lylandra in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    While most crtiticism has already been brought up, I especially disagree in terms of pacing. "Good pacing (in novel and film terms) calls for alternating lows and highs, to make the highs that much more effective." I wholeheartedly agree to this statement, but as Lew already pointed out that New School RPGs tend to try emulate fiction or movies and give both GM and players tools for doing so, New Schools seem far more fit to create good pacing. "Fail forward" is an extremely effective method to create "lows" (that do exist in fiction all the time) while still keeping everyone onboard and offering them ways out of their misery. But it only works if GM and players are ultimately cooperative and trust each other. For example, if one of my characters were to be captured and tortured, that'd be okay (and, depending on the setting, a pretty fine "low" or "fail") as long as I can trust my GM that it will contribute to a greater storyline and isn't just inserted there as means to cruelly slap me (th...

Thursday, 10th January, 2019

  • 11:50 AM - ahab quoted Lylandra in post Lanjyr maps
    This is the best one I found in our archives 104049 Great, thanks! :o

Tuesday, 25th December, 2018

  • 05:03 PM - Bill T. quoted Lylandra in post Burning Sky prequel?
    If you want a short introductory adventure, then you could let them play the Ragesians who try to storm castle Korstull...then fire raining from the sky and all hell breaking loose. Ooh, intriguing! A very dark opening to the campaign -- I like it! Thanks, Lylandra and RangerWickett, for the suggestions.

Wednesday, 31st October, 2018


Tuesday, 30th October, 2018

  • 10:12 AM - Tizbiz quoted Lylandra in post Tizbiz Zeitgeist Campaign
    But...but... he *is* basically a toddler who hasn't learned how to not step on his minifigs yet and who doesn't understand the concept of death. His whole story so far is terribly tragic :/ I wonder what the agents are going to do, if they ever confront an awakened Borne. Auryn would probably like to adopt him or something like that. I am looking forward to what the other nations think about their security, if Risur has a 104 meter colossus at their disposal ......
  • 01:11 AM - LordEntrails quoted Lylandra in post More Details About RPGSports Emerge
    I've been skeptical about this since its announcement, but bringing eSports "VIPs" as a selling point? We really don't want to bring the toxic elements of eSports to the TTRPG community, do we? Im skeptical too. But it not like we, or anyone really, have any say what others do. They don't need our permission and we certainly don't get a vote, other than with if we chose to watch.

Saturday, 20th October, 2018

  • 09:04 AM - Lanefan quoted Lylandra in post Worlds of Design: “All About Me” RPGs (Part 2)
    You, OP, want to play realistic or pseudo-realistic RPGs, I get that. But how often is death the consequence of failure in a realistic scenario? In today's real world? Not very often at all. In a dog-eat-dog halfway-lawless fantasy world full of extremely dangerous creatures, i.e. most typical RPG settings? Pretty often. :)

Tuesday, 16th October, 2018

  • 10:20 AM - Mrpereira quoted Lylandra in post WotBS advice needed (SPOILERS galore)
    Because they'll be sent to Ycengled by the Shahalesti who are usually more or less your opponents. There they'll witness that those people they will most likely be working for have committed real atrocities in the past and are trying to brush it under the rug. So there will be a huge moral dilemma once they meet Fayne. Freeing Liat might be easier though. On the up side, they ought to be sure of having Shalosha on their side in the temple. Any help is welcome in that fight :)
  • 09:05 AM - trencher7 quoted Lylandra in post WotBS advice needed (SPOILERS galore)
    Well, if you wish to end the adventure on a slightly higher note, you could let Shalosha use Seaquen as base for her future operation. This would give the party the opportunity to connect to the new Shahalesti rulership as she's quite a likeable character and would contrast well with Telshanth. This also means that Lady Namin (who's a fan of the Shahalesti) might be the go-to contact in Dassen. And she'd love to be the future queen, possibly giving the 4th adventure a whole new touch. Edit: Regarding adventures 5 and 6... The Shahalesti will most likely send an investigation team to Ostalin once they get more information about Lee and the orb of storms. So this part doesn't need to change at all. As we never know what happens to the other team, let Shalosha accompany the party to Magdus' encampment. They can be her diplomatic attaches. This would make the "ragesian conflict" at the end of adventure 6 pointless, but this wouldn't matter anyway as Shalosha wants to be allied with the r...

Tuesday, 2nd October, 2018

  • 08:26 AM - trencher7 quoted Lylandra in post WotBS advice needed (SPOILERS galore)
    so they deliberately missed the play? Or did they simply forget to track the time themselves? If it was the latter, then maybe you should let Katrina's vision just be some doomy foreshadowing. Especially when they are trying really hard to make sense of the storm. Yeah, this sounds fair. They are indeed trying very hard to grab what is going on with the storm. So maybe I will have Simeon send them a message that their attendance is required and let Katrina´s vision be somehow connected to the storm itself or maybe some disturbance in tapping the Fire Tomb´s energy for example.


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