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  • Lylandra's Avatar
    Wednesday, 17th July, 2019, 09:33 AM
    Ah, I understand where you're coming from. So your proposed mechanic is kind of meta-educational to point a finger at the sometimes not so obvious power imbalance between DM and players. That being said, I think discussing "just RP it" as a commonly used method in the DM guide would be a good idea. Because I don't think that most DMs (or players) will be aware of the problem. And D&D...
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  • Lylandra's Avatar
    Tuesday, 16th July, 2019, 10:44 AM
    But in a game with INT/WIS/CHA this would be then the DM's fault, wouldn't it? Telling a dork to "persuade that baron" in character while ignoring his stats or skills and the tell him how he failed because he didn't use his "obvious weakness for cute kittens and love of being addressed with at least three positive adjectives" is bad DMing. At least in a game where your PC's mental stats can be...
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  • Lylandra's Avatar
    Saturday, 13th July, 2019, 12:15 PM
    I guess that this is doable, but I generally don't think that getting rid of mental scores is a good idea. Why? Because it creates a major imbalance between the effectiveness of more intelligent or persuasive or socially adapt players. Plus it one-ups the already omnipresent problem that some DM's and player's ideas on "what's plausible" align more than others. It may work in homogenuos...
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  • Lylandra's Avatar
    Saturday, 13th July, 2019, 01:39 AM
    I haven't seen them in 4e either. But they should not be too hard to convert.
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  • Lylandra's Avatar
    Sunday, 7th July, 2019, 11:43 AM
    Since I currently don't have enough time for another recap and I promised some sort of feedback on the whole track-building challenge a few posts back, this one will be purely "mechanical" in nature. As a disclaimer: We're not exactly your average D&D/PF crowd and certainly have adopted our own style and preference of play and we're also always a bit skeptical when it comes to what we call...
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About Lylandra

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About Lylandra
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Details of games currently playing and games being sought.

Country:
Germany
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Current campaings:

War of the burning sky (As GM)

Zeitgeist (as a player)
My Character:
An Eladrin bardbuckler

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Doing away with INT/WIS/CHA Wednesday, 17th July, 2019 09:33 AM

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My Game Details
Country:
Germany
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Current campaings:

War of the burning sky (As GM)

Zeitgeist (as a player)
My Character:
An Eladrin bardbuckler

Wednesday, 17th July, 2019


Tuesday, 16th July, 2019


Monday, 15th July, 2019


Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019


Sunday, 7th July, 2019


Saturday, 6th July, 2019


Thursday, 4th July, 2019


Tuesday, 2nd July, 2019


Friday, 14th June, 2019

  • 09:10 PM - Lanefan mentioned Lylandra in post Why are we okay with violence in RPGs?
    Sure, XPs has its 'negatives' too, although not everyone sees all of that as bad. Having read many of @Lanefan's posts about the table he and his group run, I'd say they're ok with much of it. They easily run disproportionate leveled characters at their table with no worries, and have a lot of fun doing so. The higher-leveled characters shielding the newbies, with character death being a certainty.:DIn fairness, I think Lylandra was referring to newbie players rather than characters. But yes, and back to the theme of system flexibility, 0-1-2e are far more flexible as regards in-party level variance than either 3e or 4e are; 5e has trended back towards this flexibility which is excellent. (EDIT: billd91 got to this ahead of me, upthread) And that brings up another issue I have with milestone levelling - lower level characters can never "catch up". Also, how does one ever introduce items or events that give an individual character a level - or take one away? What happens if a character gets a wish and wishes to go up a level - does the whole party get dragged along for the ride? In a long-term campaign things like this will happen, and level variance is thus inevitable unless the DM does some very arbitrary forcing of things.

Friday, 26th April, 2019

  • 09:57 PM - Tormyr mentioned Lylandra in post Tizbiz Zeitgeist Campaign
    Well done getting in Lya's thought process. I always read these session reports and think how amazing it would be to play with your Zeitgeist and WotBS groups, and then I realize that I probably would not be able to keep up on the role playing front. Seriously, great work to you and Lylandra.

Tuesday, 12th June, 2018

  • 11:31 AM - trencher7 mentioned Lylandra in post WotBS advice needed (SPOILERS galore)
    I think that because my group seems to not have a way to learn the song of forms anytime soon (or maybe never...) I will follow the route of Lyceum´s magicians coming up with the enforced flesh spell. Maybe I will have my group fight Madness and seeing that they stand no Chance as Long as the creature is incorporeal. Together with the magicians they can then develop the spell. Lylandra could you please point me to where exactly to find the 4e Tiljann´s Quest concerning Etinify? I am willing to buy the mentioned supplement if I just knew which one it is :) So now my group will get some answers (even though just vague ones it seems) in Seaquen. I think I will message them and ask in advance whether there is more they´d like to investigate concerning the background so that I will be prepared in advance. BTW: maybe someone could just tell me what is common knowledge about the Torch itself?

Monday, 4th June, 2018

  • 03:49 PM - Tormyr mentioned Lylandra in post WotBS advice needed (SPOILERS galore)
    ...rs (not saying hard choices are limited to any level; just they often do not show up so early in a big story). That the players ran with their choice and kept the role play going is great. :) There likely will be frustration as they reach Seaquen and most of their questions go unanswered. That should be short-lived as they are sent on a few side quests to acclimate themselves to Seaquen. Even then, helping the refugees work together or rescuing the dragon's egg can be more nuanced than a traditional "go kill something" quest. One of the things I really appreciate about WotBS and Zeitgeist is the nuanced and multi-layered stories and villains. The sheer amount of short- and long-term treachery in Shelter from the Storm is impressive. As for the Song of Forms, the wizards at Lyceum could produce enforced flesh, but they probably need more information (madness' attack) before they could make real progress. It might not be ready until they return from Castle Korstull. If you read Lylandra's game reports, you really get the sense of how The Fire Forest of Innenotdar is "training wheels" (as tough as it is) for what comes later in terms of negotiation and dealing with NPCs.

Thursday, 24th May, 2018

  • 08:44 PM - Tormyr mentioned Lylandra in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    I think I saw someone tweaking it for FR and it was centered around Thay/Rashemen. However, I don't think it necessarily requires a parent setting as there is much established lore and regional history in the adventures and guides and the campaign is designed for level 3-20 anyway. What the adventure setting lacks though are distinct deities. Yeah, I added a sidebar regarding the lack of an established pantheon. The adventures and guides refer to deities by their domain. So a GM can choose a pantheon and then use an appropriate deity as necessary from the pantheon. EDIT: This was for those unfamiliar with the adventures and setting. I think @Lylandra 's knowledge of War of the Burning Sky might only be topped by @RangerWickett. ;)

Monday, 23rd April, 2018

  • 12:33 AM - Tormyr mentioned Lylandra in post Best Campaigns to convert into 5e? Suggestions Please!
    ...re is a core adventure path that runs directly from levels 3-20 while leaving enough room for the DM and players to take it in different directions. There are several big battles, but instead of turning into a wargame, the PCs embark on key missions to influence the battle to success or failure. RangerWickett was the campaign manager for both this and Zeitgeist (and wrote several chapters of each) and did a great job on both adventure paths. It includes chapters written by: Jacob Driscoll Wil Upchurch Wolfgang Baur Andrew Kenrick Jeremy Anderson Ari Marmell Ken Marable Shane O'Connor I do not know every adventure path out there, but I think this may be the closest a DM can get to a Record of Lodoss War​ style campaign in a prepackaged adventure path. For further information: wotbsadventurepath.com You can also follow my campaign which is only a couple of sessions in: http://www.enworld.org/forum/showthread.php?631729-Tormyr-s-War-of-the-Burning-Sky-campaign-spoilers-abound @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued

Saturday, 10th March, 2018

  • 02:57 AM - Demetrios1453 mentioned Lylandra in post Worst Purchase Ever?
    I was not a 2e guy - so I did not realize that! <turns and shakes fist at that book> Yeah, I just posted on the sister thread about best purchases that among my favorite purchases were the 2e books Lylandra mentioned. They cut a lot of the stuff that made those books really good, leaving some of the leftovers for the 3.x book, and then adding the (pretty useless) 3e avatar stats. Now the 2e books did have avatar stats as well, but they were much less complex, thus leaving extra room for more interesting stuff, unlike those bloated 3.x epic stat blocks...

Tuesday, 24th October, 2017

  • 07:20 PM - DeJoker mentioned Lylandra in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...ault folks for not being unaware - nope but I do fault folks who are aware and then consciously choose to continue to support racism as if it being in a game makes it some how less real and thus an okay thing to do. I wonder how they would feel if someone started using their personal subject of racism in a game and belittled it just as equally. Would it be okay then? Some how I doubt it. Personally I feel we should judge a person by their character not by the color of their skin, or their height, or their weight, or their <insert some physical characteristic here>. Or as the German individual pointed out how folks keep equating Germany to a small window of time of its existence compared to the totality of its existence due to a stereotypical form of racism. This might get a little sticky I presume if what you are trying to portray is that time period of Germany's history but perhaps they are only meaning in cases where that is not the specific case -- not sure on that one perhaps @Lylandra will clarify what they mean.

Sunday, 23rd July, 2017

  • 08:21 PM - Sadras mentioned Lylandra in post Do you miss attribute minimums/maximums?
    If you assume that halflings are built to the same body plan as humans, then yes, you are correct. They probably only weigh 30 pounds, and that severely limits maximum strength. You might assume that halflings are no more strong than toddlers. However, humans are built along one of the lowest strength to mass ratios of any animal their size - built for caloric efficiency and endurance, not power. A typical 80 pound female chimpanzee is stronger than a typical 200lb male human. Supposing that halflings are built along the same body plan as chimpanzees, with relatively thicker bones and larger attachment points for muscles, and more fast muscle and less slow muscle gets us a very different answer. Such a body plan might also explain why halflings are afraid of water in the source material - they don't have near neutral buoyancy the way humans do, and instead sink like rocks. It also explains why halflings would be so athletic for their size. Interesting. I remember @Lylandra mentioning something similar early on in the thread. At the outset I'm no expert in this field, so my response is purely from a layman's perspective. I realise you are not disputing me on this but for the sake of the debate, the reason I'm reluctant to follow the chimpanzee/thicker bones or muscle idea is due to the following factors: (1) Physical characteristics of halflings resemble humans. (2) The lifestyle and movement style of a chimpanzee is different to a halfling. The halfling moves and lives much like humans do. (3) In the 2e Gnome & Halfling's Handbook the book is filled with numerous references about how quick wits and agility are their defense against brute strength which would certainly reflects that a strong physiology doesn't even enter the equation as a factor for defence. Furthermore every Halfling (including Kender) except for the Athasian Halfing has a maximum STR of 17 or 16. In 2e the 17 STR would provide a +1 to hit/+1 dmg whereas humans could go as far as 18/00...

Monday, 17th July, 2017

  • 07:45 PM - Coroc mentioned Lylandra in post Do you miss attribute minimums/maximums?
    Ok, here it goes. 1) Ogres usually are smaller than giants, and usually there's room for them to maneuver and such. Otherwise, it may look as silly as chainmail bikinis. 2) It still is a too big stretch for many people. Also, trolls regenerate. Humans do not - same with elves, dwarves, etc. Not without magic. 3) Because this process justifies anything, including chainmail bikinis.* Gamers have to deal with that in electronic RPGs. Those who defend it use the exact same argument as you. Honestly, I have dubious preferences for realism, but I can see their point. 4) Honestly, every race being equally capable at every class is just too bland. This especially 4) But @Lylandra your RL explanation of Adamant is really good, I always thought adamant is kind of forged diamond, now I know better. On your preferences, the last thing I want to do is calling your opinion badwrongfun don't get me wrong on that. I think that you are from a younger generation than I am and you probably got conditioned by the stereotypes of the MMPORPG hype, just as us oldschoolers rather grew up with the classic in ways totally unbalanced RP Systems. The good thing about it is 5E allows each of us to use their preferred style and that is most important. With my players I had to adopt a bit in your direction, as they are a bit younger than me and grew up mainly with 3rd edition although I think in the beginning they did some Ad&d. So I did accept a barbarian dwarf, the only condition was he had to use a great axe and not a halberd, and he did that for my better emersion to the game. In fact I put the timeframe on this campaign to 1000 A.D. so halberds wouldn't exist in that setting....

Wednesday, 22nd March, 2017

  • 12:25 AM - Grogg of the North mentioned Lylandra in post Compelling Storytelling
    ...e brigands that live there." or B) You hear reports of banditry in the area and the local constabulary is unable to locate the thieves. The town guard has put out a call for help and is offering a reward for anyone that can eliminate this menace. You learn that the bandits always leave a strange mark on their dead victims. After patrolling the roads you come across an unfortunate carriage. The footman and guards are dead, each marked with this strange symbol. A symbol that looks very familiar to the ranger. In fact, you're pretty sure that it's the same symbol that the men that stole your sister were wearing on their tunics.... When I am a player, I often worry that I'm annoying or bugging the DM. I frequently talk to them about what's happening in the campaign, how my character reacts and what I see him doing in the future. And it's not that I want to be the center of attention, in fact I can be shy at times, but I know that as a DM I crave that feedback so much. EDIT: Lylandra do you know what changed between campaigns? Was it a difference in styles? Did someone smack him upside the head? I was in a campaign recently where we had a chaos monger similar to yours. Every time the DM tried to meet that player half way he rejected whatever storyline she proposed. "Hey, this looks like it might have some info on your missing brother." "Nah, that's okay. I go drinking and gambling instead."

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Wednesday, 17th July, 2019

  • 06:52 PM - Tony Vargas quoted Lylandra in post Doing away with INT/WIS/CHA
    Ah, I understand where you're coming from. So your proposed mechanic is kind of meta-educational to point a finger at the sometimes not so obvious power imbalance between DM and players. I intended layers. ;) I also think it's a perfectly workable variant. That being said, I think discussing "just RP it" as a commonly used method in the DM guide would be a good idea. Because I don't think that most DMs (or players) will be aware of the problem. And D&D isn't the worst offender here. It is much more complicated once you play modern or sci-fi because then even the skills you're using might actually be part of someone's job. Again, pretty anecdotal as I once played in a SF game where this was a major problem: I've got a teacher's degree in chemistry and physics and two of our players were IT guys. I was playing a scientist character while one of the IT guys was playing a mechanic/computing specialist. And our GM (who was a linguist) just used the most common (but rather incorrect) tropes ...

Tuesday, 16th July, 2019

  • 06:06 PM - Tony Vargas quoted Lylandra in post Doing away with INT/WIS/CHA
    Okay... this is a bit anecdotal, but I guess it will be more or less prevalent in less homogenous groups groups. As a DM, you usually use your own knowledge and experience when creating a world of your own. NPC are based on behavior patterns you know, archetypes you've read about or often characters from books or shows you like. This applies to other aspects of the world as well, like whether or not you could cut a rope with a knife or whether buildings made of marble make sense, but these usually tend to be covered by the rules. Now, if I, as a player, get to talk to an NPC or get some clues from others, I get my own picture of said person. If I tend to watch the same shows, read the same books or come from the same culture as my DM, then my mental image and his will more likely align and I will more likely "push the right buttons" (in the DM's eye) when it comes to interaction. And it is the other way round when my and the DM's socio-cultural backgrounds don't align. So even if I'm a...
  • 05:51 PM - Tony Vargas quoted Lylandra in post Doing away with INT/WIS/CHA
    This thread made me laugh out loud because I saw an identical proposal in 1993, and the problems remain the same. That's 26 years ago for those keeping score at home.There are no new ideas. First off, I don't agree with the basic premise that D&D models PCs with high INT, WIS or CHA badly.It certainly /did/ it badly (if at all) in '93. Since 3.0, it hasn't been so bad, mechanically (OK, diplomancers were pretty horrid), in theory, if DM's'd use the mechanics, and players'd respect them when they didn't break their way... …/IF/. If not, well, machete, gasoline. Problem solved. Specifically I don't agree that CHA has the same problem as INT and WIS. CHA is modeled as well in D&D as STR, DEX or CON. People lump it in here out of misguided, ill-considered symmetry.Well, and out of the insistence that "we should just RP it" and "you can't tell me how my character feelz!" The only time it seems to create a genuine problem is when a player dumpstats INT down to 8 or 6 or whatev...

Saturday, 13th July, 2019

  • 06:58 PM - Tony Vargas quoted Lylandra in post Doing away with INT/WIS/CHA
    Because it creates a major imbalance between the effectiveness of more intelligent or persuasive or socially adapt players. Part of my thought process was that it would accept that innate imbalance, rather than paper it over. If you try to play say, a more socially adept character than yourself (relative to your DM, mainly), you're investing chargen resources and concept in something that you likely won't get a payoff on. Plus it one-ups the already omnipresent problem that some DM's and player's ideas on "what's plausible" align more than others. Ok, that sounds interesting. Could you elaborate? Because, one thing I had in mind was eliminating some issues of plausibility & player agency that come up now and then....
  • 12:26 PM - Garthanos quoted Lylandra in post Doing away with INT/WIS/CHA
    I guess that this is doable, but I generally don't think that getting rid of mental scores is a good idea. I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL

Thursday, 11th July, 2019

  • 05:57 AM - Zardnaar quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    Oh, I'm basically the same. My group has been plaing for 15 years now with the occasional break and they are more focused on the RP part as well. I joined another group recently, but I asked the GM (a colleague of mine) about the style beforehand (homebrew world and a healthy mix of all pillars and also avoiding racial stereotypes) and the other players happen to be pretty new to the game. One of the newbies is a woman who's really enthusiastic about the game. But yeah, I'd basically do a session zero for future groups or adding new players to new campaigns. We're still looking for someone who's as enthusiastic about being a DM as we are when it comes to playing our characters for our "old hare" group... Gotcha I normally aim for a 4 or 5 person group and will do requests within reason. Are you familiar with adventures like Isle of Dread? Still has combat but more exploration pillar. I'm thinking of doing. 5E Greyhawk campaign circa 1977-83. I'll probably need a session 0 ...

Tuesday, 9th July, 2019

  • 11:02 AM - Zardnaar quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    It also depends heavily on the type of strategy. One of the many games I'm playing is a fantasy city building browser game. Strictly PvE, so no plundering and all player-interaction is either trade or other means of cooperation. Women are so common in this game that one of our GMs regularly calls people a "she" when she doesn't know the player's gender. What I got from the women I play with is that especially older women tend to favor cooperation over competition. They play for fun relaxation, not for "winning". Speaking of my own family, almost all women have played some sort of video game. My mom and aunts tend to stick to puzzles (mom owned a PONG console when she was younger though), cousins also puzzles and platformers, my sister loves RPGs (traditionals like FF and adventure games like Horizon), platformers and more experimental or story-driven shooters (Last of Us, Bioshock, Overwatch, Portal) while I'm generally open for all genres except modern sports games. Oh and I can defini...
  • 10:48 AM - Venley quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    umm... but technically Candy Crush *is* a video game? Just like, you know... Tetris? MMORPGs are a different genre than puzzle games though. Still puzzle games are often first steps to get into the bigger world of gaming ;) Yes, when I see folks arguing that Farmville, etc. are not worthy of being counted as video games then it feels like the same gatekeeping as in the world of rpgs. Where I have seen men who feel that unless there is crunch, it does not count. And that arriving from the improvisational theatre end is not as worthy as arriving from the wargaming end. For me, both count in rpg-land.
  • 10:40 AM - Venley quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    Games that are just combat after combat after combat don't satisfy me. Thank you Lylandra. That is so much my feeling too.

Monday, 8th July, 2019

  • 09:26 PM - Sacrosanct quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    umm... but technically Candy Crush *is* a video game? Just like, you know... Tetris? MMORPGs are a different genre than puzzle games though. Still puzzle games are often first steps to get into the bigger world of gaming ;) I know it's technically a video game, but when people talk about video gamers, they're typically talking about people who play on a console or PC that are dedicated bigger budget games, not apps. A whole lot of people implied that "48% of gamers are women" meant that half of all people playing Call of Duty, or Skyrim, or Madden 2k, or WoW were women. And that's not remotely true. There are more women than before, most certainly, but not half. The results when they broke it down by game type bore that out pretty clearly.
  • 02:47 PM - Zardnaar quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    nope, we're definitely not. And some dudes are pretty defensive (to the point of being verbally aggressive) when you dare suggest to play their favorite system a bit differently. I was literally being told in another thread that I played D&D wrong and should be looking for another system when I said that having only 1-2 combat encounters (or sometimes none) per ingame day was normal for my group so that maybe trying to reach 4-5 enc/day wasn't the holy grail everyone should aim for. So yeah... 5E has been designed for 6 to 8 encounters. 3E was 4, can't remember 4Es one but it was more than 1 or 2. Older D&D has no expected number of encounters. Personally I find those rules absurd but yeah you are playing those editions RAW wrong. 5E doesnt work as well for hexcrawls for example as the old B/X. Another poster asked about getting more women into gamestores which is often Adventurers League. Our one dumped AL and attendence went up. 1 or 2 encounters in 5E makes the game ver...
  • 02:17 PM - Maxperson quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    nope, we're definitely not. And some dudes are pretty defensive (to the point of being verbally aggressive) when you dare suggest to play their favorite system a bit differently. I was literally being told in another thread that I played D&D wrong and should be looking for another system when I said that having only 1-2 combat encounters (or sometimes none) per ingame day was normal for my group so that maybe trying to reach 4-5 enc/day wasn't the holy grail everyone should aim for. So yeah... Nope. You're definitely not playing it wrong. Speaking as a guy who runs for a group of guys(not that a woman wouldn't be welcome), I run it the same way.

Sunday, 7th July, 2019

  • 02:13 PM - Jay Verkuilen quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    It is quite a bit different in Germany, and it totally depends on the field. Physics and computer science are worst off with numbers slowly creeping up ~3% (from 23% to 26%) over the last 5 years. Don't have exact numbers for applied engineering (there is a difference between more "theoretical" unis and more "practical" applied science unis), but chemistry and biology are pretty much even with ~40-50% women. I didn't single out any fields but easily could have (e.g., economics, computer science) because I wanted to focus on the "leaky pipeline" idea, but that's more or less how things work in the USA, too. These numbers don't change much from BA to MA courses and the drops are generally from MA -> PhD -> PostDoc -> Professor. Which we usually attribute to far better and safer job conditions in tech companies, some hidden biases (despite unis trying hard to hire women) and a reluctance to apply for certain jobs. Right, that's more or less what I was saying. I kept the numbers really simpl...
  • 05:27 AM - Jay Verkuilen quoted Lylandra in post Gamer Stats From White Dwarf in the 80s
    Yep, yet in the sciences one could argue that at least women would have tried to get into them because they are, unlike gaming, not a hobby, but some sort of calling. Or at least offering well-payed jobs. But nope, the situation has been (and in some ways still is) so bad that even today many girls don't even consider getting into STEM. <..> But "STEM" as a field? Wouldn't touch it. Which is really sad. There actually are a growing number in the undergraduate levels, but at the graduate and post-graduate levels, there are a ton of barriers that differentially hit women and minorities. Not that these fields are easy for anyone, but if the difficulty level for a single guy is, say, 1 at each hurdle, and the difficulty for a single woman or minority at any one of the hurdles is, say, 1.05, once you chain several hurdles together, you end up with the resulting final hurdle being quite substantial. For instance, if there are five independent hurdles (undergraduate, graduate, post-doc, assistant pr...

Friday, 14th June, 2019

  • 09:03 PM - Lanefan quoted Lylandra in post Why are we okay with violence in RPGs?
    Exactly in the early days avoiding conflict to gain treasure was one of the better ways of getting XP, because of the risk vs reward, was significantly less than getting into a fight. I remember scouting was a very popular strategy in those days. Agreed. Still is. I'm curious as to why you wouldn't use it, what problems do you feel it doesn't address or it creates, in comparison to monster slaying for XP.A number of reasons, mostly revolving around not wanting characters getting rewards they don't deserve. Milestone levelling brings everyone up no matter how much they did (or didn't) contribute, where I much prefer the reward be more commensurate to the individual risk taken. Individual XP seem to be shunned upon in most groups I've played in as it discourages newbies or tends to be unfair or biased. In addition to setting unhealthy risk-reward incentives for players to "go solo". I've used individual x.p. forever and I've yet to see it as discouraging newbies. If anything, the reve...
  • 11:29 AM - Sadras quoted Lylandra in post Why are we okay with violence in RPGs?
    mh, but should or could the reward for creative and smart solutions not be positive in-game consequences? Could be loot, could be a new ally, could be a favor, good political standing or some unforseen twist. 100%. 5e adds to all those positive in-game consequences with mechanical positives too, as you likely know, like Inspiration points and in the DMG you have Faith, Faction progression...etc So yes, there is plenty to use as a substitute for XP. Individual XP seem to be shunned upon in most groups I've played in as it discourages newbies or tends to be unfair or biased. In addition to setting unhealthy risk-reward incentives for players to "go solo". Sure, XPs has its 'negatives' too, although not everyone sees all of that as bad. Having read many of @Lanefan's posts about the table he and his group run, I'd say they're ok with much of it. They easily run disproportionate leveled characters at their table with no worries, and have a lot of fun doing so. The higher-leveled characters ...

Wednesday, 12th June, 2019

  • 04:41 PM - lowkey13 quoted Lylandra in post Why are we okay with violence in RPGs?
    I think Riley made a good point: violence is too broad of a term to simply say that using it in RPGs is more or less moral by itself. What we have to take a look at is both story/setting and context. First, story and setting. Someone already mentioned John Wick, wich is, in my opinion, a totally enjoyable over-the-top franchise. At this point, it is necessary to say that John Wick (as a franchise) is not just enjoyable, but the HOLY TRILOGY is the greatest set of movies, ever. The only thing that could make John Wick 4 even better is the necessary addition of Nic Cage. I can imagine playing a John Wick RPG and it would be completely violent, as you'd expect from a setting in which assassins are a huge, organized thing. But I guess that a John Wick game would never give you any XP for killing (defenseless) noncombatants and neither would the setting's tone encourage you to do so. .... a John Wick rpg? ....mmmm.....

Thursday, 6th June, 2019


Wednesday, 5th June, 2019

  • 12:59 PM - Elfcrusher quoted Lylandra in post Should I play 4e?
    Oh and I just remembered another bright side of 4e: It is the first edition with a really balanced psionics system that doesn't completely screw up your whole campaign. Now THERE'S an example of how nostalgia wears rose-colored glasses: I read the above and couldn't help but smile fondly at the memories, even though you're right about the effects.
  • 04:40 AM - Garthanos quoted Lylandra in post Should I play 4e?
    But there's a lack of utility (magical and non-magical), too much reliance on magic items that do too little in terms of fluff (feats suffer the same) and too little complexity outside of combat situations. I found skills more important and more leveraged than in previous versions perhaps making them richer because of skill challenges (but that is a DM side thing) however it was indeed not presented complex ... and martial practices perhaps a source of some of that complexity which obviously were underdeveloped I have been working on myself. => though rituals and afflictions and other elements were also under done. I have disliked most D&D magic items compared to those of myth and legend the Artifact rules in 4e I didnt use much but I have heard great praise for.


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