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The One Ring 2nd Edition Is Coming! Saturday, 18th May, 2019 04:20 PM

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Saturday, 6th July, 2019


Sunday, 30th June, 2019


Sunday, 28th April, 2019

  • 08:23 PM - Elfcrusher mentioned zedturtle in post What does it mean to "Challenge the Character"?
    ...e shields, but we figure that the character does do a good job if they succeed at the skill check. —•— * Of course our theoretical starship game uses a hex-grid for combat, because anything else would be barbaric. I've been thinking about these debates (this thread, and the Insight one). It occurs to me that both sides keep describing the most extreme version of the other side, e.g. it's "the player solves a multivariable calculus problem" vs. "the DM makes passive checks for the characters without ever asking the players for input". It's pretty hard to reconcile differences when you start with such a huge gulf. Instead, what I've been thinking, is that the goal should be to come up with two variants of a scenario that are as close to each other as possible, but that one camp chooses version A, and the other camp chooses version B. That would help us identify where the actual disagreement is, and help both sides better understand the other side's position. And there's zedturtle (of course...he's got expertise in Diplomacy) doing just that.

Monday, 11th December, 2017

  • 10:13 PM - doctorbadwolf mentioned zedturtle in post How will DnD / RPGs adapt to future technologies?
    It’s necessary to the very concept of what D&D is. If you can’t add your own content, it’s not D&D any more. That's just not true. Plenty of peple play DnD without homebrewing new unique content. Especially for things like game aids. You definately don't need unique minis or landscapes to play dnd. In the same way, you don't need unique enviroments that you hand crafted to play VR DnD. I do think that AR is a better option, though, or VR game rooms, as zedturtle described. But if you add enough textures to the mod tools for NWN, with good enough categorization, all games will only look the same in the sense that they are running on the same graphics engine. THey won't have the same recycled enviorments, or the same character textures, the same sounds and animations, etc.

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Sunday, 28th April, 2019

  • 08:46 PM - Satyrn quoted zedturtle in post What does it mean to "Challenge the Character"?
    I think I've come up with the perfect example of challenging the character versus challenging the player, although it's not in-genre. Let's say that we are playing a game where the PCs are the bridge crew of an exploratory starship that often comes across new and exciting situations and sometimes does battle with aggressors, alien and otherwise. Let's also pretend that we're writing up the various actions that the crew can take in battle and we write up one for the Tactical Officer: Shields! When you take this action, you can reallocate the shields' strength between the Forward, Starboard-Bow, Starboard-Stern, Port-Bow, Port-Stern and Aft locations*. The total shield strength is equal to the Ship's current Shield Strength plus your passive Intelligence (Tactical Operations) and each location must receive at least one point. Example: Wumbo has an Intelligence (Tactical Operations) of +6 and their Ship has a current Shield Strength of 10, meaning that the total shields' strength must add up...
  • 08:23 PM - Elfcrusher quoted zedturtle in post What does it mean to "Challenge the Character"?
    ...e shields, but we figure that the character does do a good job if they succeed at the skill check. —•— * Of course our theoretical starship game uses a hex-grid for combat, because anything else would be barbaric. I've been thinking about these debates (this thread, and the Insight one). It occurs to me that both sides keep describing the most extreme version of the other side, e.g. it's "the player solves a multivariable calculus problem" vs. "the DM makes passive checks for the characters without ever asking the players for input". It's pretty hard to reconcile differences when you start with such a huge gulf. Instead, what I've been thinking, is that the goal should be to come up with two variants of a scenario that are as close to each other as possible, but that one camp chooses version A, and the other camp chooses version B. That would help us identify where the actual disagreement is, and help both sides better understand the other side's position. And there's zedturtle (of course...he's got expertise in Diplomacy) doing just that.
  • 07:06 PM - iserith quoted zedturtle in post What does it mean to "Challenge the Character"?
    I think I've come up with the perfect example of challenging the character versus challenging the player, although it's not in-genre. Let's say that we are playing a game where the PCs are the bridge crew of an exploratory starship that often comes across new and exciting situations and sometimes does battle with aggressors, alien and otherwise. Let's also pretend that we're writing up the various actions that the crew can take in battle and we write up one for the Tactical Officer: Shields! When you take this action, you can reallocate the shields' strength between the Forward, Starboard-Bow, Starboard-Stern, Port-Bow, Port-Stern and Aft locations*. The total shield strength is equal to the Ship's current Shield Strength plus your passive Intelligence (Tactical Operations) and each location must receive at least one point. Example: Wumbo has an Intelligence (Tactical Operations) of +6 and their Ship has a current Shield Strength of 10, meaning that the total shields' strength must add up...
  • 06:56 PM - 5ekyu quoted zedturtle in post What does it mean to "Challenge the Character"?
    In the first example, the player is allocating the shields for various locations. A player with better spatial/tactical awareness will do a better job than a player without those traits. In the second example, the only thing the character is allocating the shields for various locations. The success of the allocation is based solely on the randomness of the dice roll. In both cases, the player decides to take the action. But in the first example, the player also gets to determine the results. But in the first example, the character's stats determines how much shielding there is. So the choices that led to those stats and the character stats themselves apply as do the choices made now. So it is a challenge that the character matters to. perhaps this is party of the problem - the definitions of "challenge the character" does not include "no player choices". Take "i cast wall of fog". that is an action that involves a character trait and an expendable resource and a choice to use it. No die r...
  • 06:15 PM - 5ekyu quoted zedturtle in post What does it mean to "Challenge the Character"?
    I think I've come up with the perfect example of challenging the character versus challenging the player, although it's not in-genre. Let's say that we are playing a game where the PCs are the bridge crew of an exploratory starship that often comes across new and exciting situations and sometimes does battle with aggressors, alien and otherwise. Let's also pretend that we're writing up the various actions that the crew can take in battle and we write up one for the Tactical Officer: Shields! When you take this action, you can reallocate the shields' strength between the Forward, Starboard-Bow, Starboard-Stern, Port-Bow, Port-Stern and Aft locations*. The total shield strength is equal to the Ship's current Shield Strength plus your passive Intelligence (Tactical Operations) and each location must receive at least one point. Example: Wumbo has an Intelligence (Tactical Operations) of +6 and their Ship has a current Shield Strength of 10, meaning that the total shields' strength must add up to b...

Friday, 19th April, 2019

  • 05:01 AM - barasawa quoted zedturtle in post The Washington Post Weighs In On D&D!
    Did you even read the article (and see the pictures of normal folks playing)? Did you read the caption for the photo where they are a D&D group that enjoys dressing up? I saw a video of a group playing an RPG with masks. They all wore masks to represent their characters. To talk OOC they had to take the mask off. There were various kinds of masks, and only some were full face. Actually seemed like a rather fun gaming prop that could help with character/player recognition as well, especially when the player is completely unlike the character. "Why is Nob wearing a plastic tiara and has a handkerchief over his mouth and beard?" "Because just like last week, Bob is running Princess Myrrh. Now put your horned helm on, you're a minotaur after all!" B-)

Thursday, 18th April, 2019

  • 09:09 PM - lowkey13 quoted zedturtle in post The Washington Post Weighs In On D&D!
    Did you even read the article (and see the pictures of normal folks playing)? Did you read the caption for the photo where they are a D&D group that enjoys dressing up? So ... LARPing and dressing up was always that "bridge too far" for me. Kinda like the whole, "You've gone too far" brigade. Which is hypocritical as heck, because, well, it's not cool for one geek to say, "Hey, I'm cool playing D&D and debating Picard v. Kirk, but RenFaire? NERDS!" But with anime and videogames and whatnot, the whole Cosplay thing is pretty huge now. It's seriously mainstream, well, fairly mainstream. :) So ... joke's on me? "No thanks, I don't dress up, I just roll dice and play my archaic TTRPG."

Wednesday, 16th May, 2018

  • 05:35 PM - CapnZapp quoted zedturtle in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    The creation of the DM’s Guild was a brilliant move. It gives folks who want to produce something as a fan a way to make something that’s ‘legit’, gives a sandbox to play in that’s much bigger in many ways than the OGL provides, and ...pulled the plug from under the potential 3PP publishers conveniently easing the competitive pressure off of WotC, you mean...? ;) :cool:

Sunday, 25th February, 2018

  • 06:35 AM - Paul3 quoted zedturtle in post D&D Summer School Course
    I'd like to know a lot more about the prospective students and expected classroom structure... is this a class for credit? If so, for what? Or is this a class for keeping the kids busy over the summer? Or is it a class that only those kids who are interested in RPGs will sign up for? What are the expectations? For example, if it was something that was an elective selection (meaning only kids who want to be there are there) then I could see a goal of "By the end of the two week course, students will have a fundamental understanding of the Fifth Edition rules. They will learn by a combination of academic review, classroom participation and small group activities." For such a group, you'll want to ask who has played before, who has watched Critical Role before, and who signed up for on a whim. You'll almost want to have three weeks of material, just in case everyone has played before. But if there will be folks who are not interested in the material, or only interested in it in the ...

Saturday, 10th February, 2018

  • 04:47 AM - Jester David quoted zedturtle in post Are We Looking At A New RPG Kickstarter Record?
    Dude not only worked for WotC, he worked on third-party things for 3E, and has had a youtube channel for the last couple of years teaching folks how to run 5e. He'll even be on (another) livestream on Sunday with Mearls, Matt Mercer and Adam Koebel. I think he'll be okay. Plus, he's going to open up drafts to backers and solicit feedback. What did he do for WotC?

Monday, 1st January, 2018

  • 06:48 PM - Elfcrusher quoted zedturtle in post Warlock Patron: the Sisters (Witch)
    Well, since it only works once per rest it's much more about the critical moment when the BBEG just rolled a 20 or the tank just failed their saving throw and then the table turns to the Witch and everyone wants her to Twist Fate then. Oh...derp: I missed the part about once per short rest. I think that makes it too underpowered. On average you'll play several sessions before it works once. Compare this to the Divination wizard's Portent dice (and from which I was borrowing the "roll a die and save the result" mechanic), which have a 100% success rate, twice per long rest.
  • 03:40 PM - Elfcrusher quoted zedturtle in post Warlock Patron: the Sisters (Witch)
    My recommendation would be to eliminate the bookkeeping entirely. Twist Fate When a creature within 30 feet of you makes an ability check, attack roll or saving throw you may use your reaction to attempt to manipulate that creature's destiny. You roll a d20 and if your roll matches the creature's roll then you may declare that the roll was either a success or a failure (your choice). Treat any success as if the creature rolled exactly what was necessary to achieve success. You must take a short or long rest before you use this ability again. — • — There is, of course, only a 5% chance of a match each time. What I'd do is make it fairly low level and then upgrade it (you're allowed to roll with advantage or disadvantage, your choice) so that it becomes more useful. Interesting. I do like it thematically, although it does potentially result in a lot of rolling. The thing I like about the daily roll is that most of the table can ignore it while the Warlock keeps an eye out for the ...

Thursday, 14th December, 2017

  • 01:47 AM - Olaf the Stout quoted zedturtle in post Patreon Reverses Disastrous Decision Which Harmed RPG Creators
    I don’t get the sense that it was greed. Processing fees always suck on microtransactions and I’m getting the sense that it was a “something has to change or our business model falls apart”. I imagine we will see some sort of load-sharing options in the future... either Patreon creators will need to voluntarily take less in per dollar, or the patrons will need to share cost, or the minimum pledge will need to go up. Or the credit card processors will need to change their fee structures but I’m not holding my breath on that. It looks like a blatant cash grab to me. They were proposing to charge a service fee of 2.9 percent plus 35 cents per pledge. The service fee is fine for someone just making 1 pledge as it's understandable that Patreon needs to recoup the transaction fee charged by PayPal (or whoever). Where it was a blatant cash grab was if someone backed 10 projects for $1. They would be charged 2.9 percent plus 35 cents per pledge, despite the fact that Patreon was only doing one $10...

Wednesday, 13th December, 2017

  • 11:52 PM - Staffan quoted zedturtle in post Patreon Reverses Disastrous Decision Which Harmed RPG Creators
    I don’t get the sense that it was greed. Processing fees always suck on microtransactions and I’m getting the sense that it was a “something has to change or our business model falls apart”. I imagine we will see some sort of load-sharing options in the future... either Patreon creators will need to voluntarily take less in per dollar, or the patrons will need to share cost, or the minimum pledge will need to go up. Or the credit card processors will need to change their fee structures but I’m not holding my breath on that. One of the major value-adds of Patreon is that it aggregates those micro-transactions which makes them viable. That is, instead of a hypothetical person paying $1-3 to ten different creators via Paypal and having 40-50 cents of each transaction skimmed by processing fees, that person can instead pay $20 to Patreon and only "lose" $1 in the process (I'm using the 3% + $0.35 figure Patreon was going to charge patrons here). And the same goes on the benefactor side - instead of ...

Tuesday, 12th December, 2017

  • 12:54 AM - robus quoted zedturtle in post How will DnD / RPGs adapt to future technologies?
    I guess I’m not explaining myself well enough... I don’t want to make the dungeon in VR Tabletop Simulator; I want to build my game room. Then I just want my friends to jack-in and join me at the table. I’m okay with the current sharing technologies but the ability to point at the table or ‘move’ a miniature or ‘see’ body language would be awesome. Now that does seem like a great alternative for distributed gaming. You’re sitting around a virtual tabletop and I would go one better and have the GM be able to situate the table in different environments to enhance the mood. Wilderness, castle, dungeon etc so the visuals and the sounds amplify the mood. But it’s still our brains and voices doing the heavy lifting.

Friday, 24th November, 2017


Thursday, 16th November, 2017

  • 08:53 PM - UngeheuerLich quoted zedturtle in post They Broke Arcane Archer!!!
    Most publishers do make PDFs available, usually through OneBookShelf or another medium. PDF publishing is fantastic, because it lowers the cost of correcting errata (not zero-cost, of course, because somebody still had to make those changes and push the new PDF out). And, folks do update print products when there’s a second run. But the reality is that most products (except when you’re playing at the high-end) never see a second print-run. But here is the beauty. 5e is so successful the second print run followed so fast that the first print run has yet to be delivered.
  • 03:37 PM - FrogReaver quoted zedturtle in post They Broke Arcane Archer!!!
    One thing that amuses me is that it seems like folks imagine that this error was sitting in perfect isolation, the only thing that needed correction in the entire area. There might well have been a dozen errors on the page but here we are talking about the one that got missed, never having seen the eleven that were caught. The UA arcane archer looked pretty error free to me. its hard to imagine 11 errors suddenly getting added to that if they didn't try to change it last minute.

Friday, 27th October, 2017

  • 02:44 AM - Elfcrusher quoted zedturtle in post Toward a Theory of 6th Edition
    A while back, I played around with a B/X variant that tied attributes generation to class. For example, a Fighter might roll 2d6+6 for Strength, and 3d6 for Intelligence, while a Magic User was the reverse. So you'd still have the randomness of sometimes having a Fighter with a weirdly low prime stat and a weirdly high 'dump' stat. But most Fighters would have good Strength, etc. Yeah, I kinda like that. The idea I came up with the other day is races and classes would both have minimums. E.g., an Elf might have Dexterity minimum of 12, and Fighter might have a Strength minimum of 14. So if you played an Elf Fighter you could dump your two lowest scores into Dex and Strength and still come out with 12 and 14. Sure, a lot of players wouldn't ever use this, but it would introduce an incentive to pick atypical stat combinations. "Sure my Fighter isn't the strongest around, but he's got wickedly high Con and Cha!"

Monday, 9th October, 2017



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