View Profile: MostlyHarmless42 - Morrus' Unofficial Tabletop RPG News
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    Friday, 12th July, 2019, 11:21 AM
    I am about to try out the new artificer in a friend of mine's game. I'll be using the alchemist archetype, and I fully intend to have all of my magic be cooking and food themed, especially pies. Healing spell? A pie to eat. Blindess? A pie in the enemie's face, etc. My homunculus will be a slime named blueberry, and the idea of the character is that I was a person playing an mmo (he's doing an...
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    Sunday, 23rd June, 2019, 02:03 AM
    It is indeed a potent class feature, but there are numerous balancing factors to consider. I've ran a game with a revised beastmaster, and while her damage was certainly respectable, I found it not uncommon that she or the party cleric/paladin would often end up spending a few spell slots to heal her pet between combats. Its health is decent but if I really wished to kill it I could have easily...
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  • MostlyHarmless42's Avatar
    Friday, 21st June, 2019, 10:48 AM
    The opposite. Take the druid class and give the player the beastmaster ranger subclass. Give them the abilities according to whatever level they are as if they were a ranger, just shift them around to appropriate druid levels and iron out any issues that pop up. Personally I suggest the revised ranger version myself. You might consider giving them share spells in place of the fifth level ability...
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  • MostlyHarmless42's Avatar
    Thursday, 20th June, 2019, 02:28 AM
    A lot of good suggested here. The simplest solution is to perhaps just swap out the current beastmaster rules or use the last revised ranger version and just give them relevant abilities at equivalent druid levels. They arent that far off in levels that it would totally unbalance things. I dont think the druid needs any bonus spells from the archetype as it really does have all the animal stuff...
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  • MostlyHarmless42's Avatar
    Thursday, 20th June, 2019, 12:57 AM
    And yet no one (not even in this thread) acknowledges anything past the first three books, which while a classic story, have never made for good gaming modules. 😅 I've always been a fairly big fan of the series, even the dreaded Age of Mortals stuff, though I do acknowledge them for what they are: cheap fun throwaway fantasy novels with an ulterior purpose to promote the game setting and...
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  • MostlyHarmless42's Avatar
    Thursday, 20th June, 2019, 12:40 AM
    For my games I've ruled that it is the following: Hoopak. Martial Weapon. 1d6 damage of either bludgeoning (staff/sling) or piercing (spear). The player can use it as either a sling, quarterstaff, or spear, switching which weapon they wield as a bonus action. It lacks the versatile trait or throwing traits from the staff or spear. I then let kender treat it as a simple weapon as a racial,...
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Friday, 12th July, 2019


Sunday, 23rd June, 2019


Thursday, 20th June, 2019


Monday, 25th December, 2017

  • 10:44 AM - Hawk Diesel mentioned MostlyHarmless42 in post New Wizard Archetype: The Splintered Soul
    MostlyHarmless42 I can definitely see where you're coming from. But the familiar is also something that to me seems iconic to the wizard. Also, it is only available on the wizard spell list, so despite the Pact of the Chain it seems WotC continues to find the familiar to be something specific to the wizard heritage. Also, while sorcerers do hack magic, the idea is the archetype represents some inner power of heritage, while the warlock makes a deal with a higher power. While the fluff or RP elements might be changed to fit those class concepts, the idea of splitting off a piece of one's soul is not easily explained with sorcerer or warlock. I kind of look at it like this. While most wizard archetypes are focused on particular schools of magic or weaving magic with war/martial proficiency, this archetype eschews focus on a school and instead sharpens that focus to really understanding and expanding upon a single spell.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned MostlyHarmless42 in post Help a rogue with her special item wish list
    Well, I knew it! All of y'all's suggestions rock!! >XD UngeheuerLich Oh, mithral! I did not know that was a thing heheh, thanks! :D Adding that to my wish list for sure :o rgoodbb I really like utility items too! :D Slippers of spider climbing is a GREAT suggestion! And my DM has already given us some spiderclimb potions earlier on so I don't think that should be a problem, thanks ;D And someone else is ALSO recommending the immovable rod, so that must be a really great item. :3 Imaculata :D Dude, I gotta say, I thought you were joking until I looked it up and found that there is ACTUALLY a grappling hook in DnD! XD I saw the youtube video and already knew that it was Mabel from gravity falls, hah! Good choice of vid there man ;D MostlyHarmless42 You know what? I saw the Trident of fish command and didn't like it very much >:/ The reason is that my Triton can already communicate with any beast that breathes water, and figured that I MIGHT be able to talk a sea creature into doing my bidding. Now that I look at it again however, I think it might totally work. This would be a spell and one of three charges, so it would probably make it harder for a DM to go "mmm nah, the fish don't listen to you" lol XD But Wave? OH MY GOSH!! Yeah that might be too powerful, but I want it!!! It is sentient? It SINGS?! I want that item so much now, going to the top of my list! XD And yeah, after all your suggestions I am going to ask if the Trident can be made with finesse. I really really want to use a trident, I am a "Triton" for crying out loud! >XD (My DM has been pretty awesome and flexible with my nuts requests so far, so I think it will be fine heheh) x3 And... Foldable boat? Foldable boat?! WooHOO that looks fanTASTIC! I didn't know ...

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Saturday, 13th July, 2019

  • 06:14 PM - BlivetWidget quoted MostlyHarmless42 in post What Does Your Magic Look Like
    I am about to try out the new artificer in a friend of mine's game. I'll be using the alchemist archetype, and I fully intend to have all of my magic be cooking and food themed Merry Christmas: https://www.dmsguild.com/product/282786/Reference-Card-Templates-Recipe-Card Just enter $0 and it's yours for free.

Friday, 12th July, 2019

  • 07:26 PM - Dannyalcatraz quoted MostlyHarmless42 in post What Does Your Magic Look Like
    I am about to try out the new artificer in a friend of mine's game. I'll be using the alchemist archetype, and I fully intend to have all of my magic be cooking and food themed, especially pies. Healing spell? A pie to eat. Blindess? A pie in the enemie's face, etc. My homunculus will be a slime named blueberry, and the idea of the character is that I was a person playing an mmo (he's doing an isekai type campaign) who focused entirely on weird secondary or less useful profession type skills (cooking, fishing, engineering, etc.) I ran a 3.5 Geomancer (largely inspired by Swamp Thing from the 1990s) that took all the plant-themed Drift mutations. We were leveling up our characters when the campaign imploded. I had planned on taking the Brew Potion feat. Those potions would have been delivered via tubers grown from his body... https://i1.wp.com/tranceam.org/wp-content/uploads/2019/03/Swamp-Thing-V1-20-27-Tpb-2013-03-2013-065.jpg?fit=624%2C917&ssl=1 And later... https://2.bp.blogspot.com/-r6Mdj...

Sunday, 23rd June, 2019

  • 01:18 AM - Xeviat quoted MostlyHarmless42 in post Druid Animal Companion Circle
    The opposite. Take the druid class and give the player the beastmaster ranger subclass. Give them the abilities according to whatever level they are as if they were a ranger, just shift them around to appropriate druid levels and iron out any issues that pop up. Personally I suggest the revised ranger version myself. You might consider giving them share spells in place of the fifth level ability if you use the revised version kor alternatively add "or when the druid casts a canteip" to it as it's more likely a druid will use spells than a ranger. My concern is that this is basically giving the druid an extra attack at 3rd level for no action, though that attacking creature can be hurt. No other cost feels like it's not quite enough. Though, in play, a player may end up spending a considerable amount of resources keeping their pet up, so it might balance itself.

Thursday, 20th June, 2019

  • 04:33 PM - Ralif Redhammer quoted MostlyHarmless42 in post Dragonlance Novels - How Many Are There?
    I’d also include the Dragonlance Legends trilogy. And heck, I’d even say that it’s the stronger work for the smaller cast of characters. The Dragonlance series is a comfort food read, absolutely. No great literary experience, but fun reads nonetheless. I’ll freely admit that part of that is in no small part to nostalgia. Though, they’ve aged better than some of the other TSR-published novels. I started re-reading the Death Gate Cycle recently. So far the first book, at the least, holds up better than I thought it would. And yet no one (not even in this thread) acknowledges anything past the first three books, which while a classic story, have never made for good gaming modules. 😅 I've always been a fairly big fan of the series, even the dreaded Age of Mortals stuff, though I do acknowledge them for what they are: cheap fun throwaway fantasy novels with an ulterior purpose to promote the game setting and products. One shouldn't read them expecting Tolkien, G.R.R. Martin, or Frank Herbert l...

Friday, 24th May, 2019

  • 03:32 AM - Tony Vargas quoted MostlyHarmless42 in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    As for the others, you are casting your net very wide. Charismatic Warrior Hero is a pretty broad archetype. There are /many/ examples. It basically includes any hero with a charisma over 10 and/or proficiency in Persuade. The idea that they should either be a battlemaster, a bard or a paladin is silly. Conan is a barbarian. Jon Snow is a ranger. You're presuming a conclusion. Archetypes and characters from fiction don't have D&D CHA, and aren't a D&D class - they are what they are - D&D can be used to try to model them by choosing stats, race, class and so forth. And it can often model them poorly, or inefficiently. Respectfully, ALL characters receive a great benefit from a high charisma. Which means those universal benefits, have no bearing on weather a given class is a good choice for a 'Charismatic' concept. When we are specifically talking about what makes a good party leader and hero who inspires others through words, the most important thing *IS* perficiency in persuasion...

Thursday, 23rd May, 2019

  • 04:24 AM - Tony Vargas quoted MostlyHarmless42 in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    Any class can suffice. It ain't what you play - it's how you play it. Want to play Orpheus? Have a 3.0 Commoner with a kazoo. (You've got a funny hat, too, y'might just pull it off.) First, it heavily favors the paladin or the bard I think it's fair to say the system does that - both have very significant return on CHA, a Bard would conventionally be CHA-primary, a Paladin at worst, CHA secondary. as the elimination of feats and non-players handbook subclasses *completely* neuters the fighter in pretty much all possible versions of the archetypical "hero". To be fair, they are both explicitly optional, and not every table may opt in. The entire advantage the fighter has here is extra feats, Ironically, turning feats on could hurt this concept, for the fighter - Yeah, there's an ideal feat, inspiring leader - that all 3 hypothetical characters can take at 4th, but there's a number of other tempting feats for the fighter, who needs his bonus ASIs to shore up his CHA without s...

Thursday, 7th March, 2019

  • 07:58 PM - Saelorn quoted MostlyHarmless42 in post Monsters struggling to hit players? Common?
    [...]but for every shield spell cast, a damage spell or utility spell *isnt* cast,[...]I don't know that I've ever seen a wizard run out of spell slots. Certainly not after they've reached third level or so. In my experience, the only real cost associated with Shield is that you cannot then Counterspell in the same round.

Wednesday, 6th February, 2019

  • 06:45 PM - Xeviat quoted MostlyHarmless42 in post The Problem with Constitution
    The trick is to remember that con isnt just used in combat. Want the "con guy" to shine? Rope the party into a drinking contest, have obstacles in the environment that call for con checks (cold/hot weather, swimming long times, mold/poisons that call for con saves), or have enemies use poisons. My party's barbarian favors con over strength because she likes playing a character who is described as always drinking people under the table. She starts each combat chugging strong dwarven ale and laughs if she bombs a con save and I rule that she spends the first round puking her guts out. It even caused a fight when she rolled a 2 on the save and spooked a caterblepas. Now, is it problematic that other classes dont have a lot of reasons to have a high con mechanically? Perhaps. Personally I still find myself shooting for a min con of 14 with almost every character. One should not underestimate its roll in short rest healing when the inevitable 1 or 2 rolls on your healing dice and you'll be glad you've a...

Wednesday, 19th December, 2018

  • 06:55 AM - Mistwell quoted MostlyHarmless42 in post Sorcerer Vs Wizard And Why its Closer Than You Think
    The reason why optimizes dont rate the feat highly is because it requires a character to use the respective ability score for ritual casting of the class they pick a list from. Wizards have the best list for spell selection for the feat, but use Intelligence, forcing the sorcerer to need to boost a second ability score for casting that would otherwise be "useless" from an optimization standpoint. 1) Some optimizers rate it very high and will tell you other optimizers are underrating it. Treantmonk for example rates it very high. 2) The ability score is pretty meaningless actually. They are not used for the ritual spells. For example, here are your typical Wizard ritual spells: Alarm, Comprehend languages, Detect Magic, Find Familiar, Identify, Leomund's Tiny Hut, Phantom Steed, maybe Rary's Telepathic Bond. Which of these need Intelligence? I am pretty sure zero. You're not attacking with a ritual spell typically, and no save is usually needed, so...what are you referring to that you need a second...

Monday, 17th December, 2018

  • 01:13 AM - Ashrym quoted MostlyHarmless42 in post Sorcerer Vs Wizard And Why its Closer Than You Think
    And I would argue from your spell selection that you have just rolled a FIRE sorcerer. See my previous post about how there are two sorcerer specs that are leaps and bounds more effective than any other. Show me how to roll a blaster build that is just as effective focused around the element of acid, or God forbid poison, which several dragon sorcerers are incentivised to do. Heck, there are *multiple* origins focused around lightning despite there not being a single ranged lightning cantrip (a 15ft spell that pulls enemies toward you does NOT count as ranged, nor does blowing all your spell points to make shocking grasp 30ft), and the only lightning damage spell below 3rd level being one of the worst spells in the game without serious houseruling. For a fire sorc I don't take that many fire spells. Fireball, wall of fire, maybe 1 higher level spell. I don't feel the neex for thematic spells at every level. I need a low, medium, and high attack spell, a defensive spell or two, and whatever else I...

Sunday, 16th December, 2018

  • 12:53 AM - cbwjm quoted MostlyHarmless42 in post Sorcerer Vs Wizard And Why its Closer Than You Think
    I fully agree and any DM worth playing with will be open to allowing either a metamagic that changes the element, a player to pick any spell element (aka chromatic orb) for any evocation spell as a flat change, or learn alternative damage element versions of spells. This doesn't help with adventurers league though and that they dropped the ball on making a metamagic or a at least making a ranged cantrip ot every damage type for a class with a d6 health, low armor and where like 90% of all builds want to be at range is frankly frustrating. The issue isnt that they cant do it, it is that they...a charisma caster, are quite lack luster at it compared to the bard, warlock, or trickery cleric, or illusionist/enchanter wizard. The former two are at least understandable being charisma as well especially the hard whom is practically specialized at it, but the latter two are better purely due to a better spell list and subclasses devoted to it. We need a fae/hag/genie origin devoted to manipulated to beguili...

Saturday, 15th December, 2018

  • 01:49 PM - CapnZapp quoted MostlyHarmless42 in post Sorcerer Vs Wizard And Why its Closer Than You Think
    The Evocationist wizard begs to differ, albeit I'll concede we are mostly talking about higher levels that most tables never reach and while I'd never suggest that someone playing a wizard to blast is "doing it wrong", the class offers so much more in terms of utility and battlefield support. Still, as a pure focused blaster I'd wager sculpting your spells and a superior spell list are more fulfilling and practical in the longterm than the the ability to cast an extra cantrip in a round and give the party only half damage on your fireballs a limited amount of times per day, especially when both abilities compete for the same resource. And while the the metamagic that grants an autosave to allies can be used for more than evocation, it is only evened out by a lackluster spell list and limited number of spells known, which is to say nothing of if it even happens before 10th level as the third metamagic, unless you're going to try to argue with me that a dedicated nova blaster sorcerer spec will have ...
  • 09:31 AM - cbwjm quoted MostlyHarmless42 in post Sorcerer Vs Wizard And Why its Closer Than You Think
    The problem is comes from several issues: First, sorcerers are presented as being masters at manipulating raw magic through metamagic that no others are supposed to be able to do yet the metamagic options are limited as the sorcerer does not get enough to not just pick the couple that are the best. Second, their spell list has some utility but nowhere near the other primary casters, to say nothing of that they dont have enough spells known to pick both them and thematically appropriate spells even if they did. And third, every other element *except* gold/red dragon sorcerers is lack luster due to most elements not having enough spell options, despite there being multiple archetypes of sorcerers devoted to elemental themes origins (dragon, storm, and arguable shadow as there are no shadow-themed spells outside of the one blade spell at 2nd level that are not homebrew). That altering a spell's elemental damage type isnt a metamagic is absolutely insane. As are origins that use spell points to activate t...

Monday, 3rd December, 2018

  • 06:46 PM - Laurefindel quoted MostlyHarmless42 in post How to roll every type of die in an attack?
    Tweak it to the following: d20 - attack d12 greataxe d10 superiority die from battlemaster fighter of the required level d8 - from green flame blade cantrip (gain through a racial or spell initiate: warlock feat) d6 gain from hex (using the same feat d4 gain from either being enlarged, or blessed. Enlarge works, but bless is on attack rolls and saves, not damage. Divine favor works but competes with hex or hunter’s Mark for concentration

Monday, 19th November, 2018

  • 11:28 AM - Li Shenron quoted MostlyHarmless42 in post Official D&D Errata Updated (Nov 2018)
    A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. I think the errata corrige could have been even clearer, or why not even mention wildshaped and polymorphed creatures directly. I've always read it so that the creature reverts back to the original form, because it was clear to me that the intent of the shapechanging rules is to add your new form on top of the original, in a way similar to temporary HP. But it's good to have it somewhat clarified. Though then it goes on to: "That’s the literal interpretation of the rules (RAW). In contrast, the intent (RAI) is that a druid isn’t considered to be at 0 hit points for the purposes of an effect like disintegrate until the druid’s normal form is reduced to 0 hit points." To it's also clear that RAF always takes precedence on a local level i.e. your own gaming group. RAW can be used to resolve short-term disputes in organized play, but RAI is the most important thing o...

Saturday, 17th November, 2018

  • 08:25 PM - ad_hoc quoted MostlyHarmless42 in post Official D&D Errata Updated (Nov 2018)
    The main problem with the beastmaster has always been two things that both stem from how the health of the pet is calculated. First, certain pets are just outright mechanically better options because the base monsters cr considers how much health they have while the ranger's pet does not, so defensive "meatshield" type pets end up with the same amount of health as a glass cannon pet but severely less offense. Agreed. Second, and more of a concern, is pet survivability. Ranger pets don't have all that much health at mid to high levels. What kills them isn't monsters taking swings at them, but when the DM carelessly throws fireballs, pit traps, or other sorts of partywide AOE damage without considering if poor Fluffy the ranger's precious wolf from level 3 and beloved mascot of the party will outright die from it or not, Careless? These are terrible creatures the party are fighting who are trying their best to kill them. I know in some groups they want the DM to give the illusion of dange...

Friday, 16th November, 2018

  • 05:23 PM - Blue quoted MostlyHarmless42 in post Taldorei Subclasses - Experience in Play
    More importantly, I feel like all of them do actually feel like true 5e subclasses, something I cant say of all of Mercer's homebrew stuff (looking at you gunslinger and blood hunter class). Thanks for your feedback. My friend who's running is also allowing gunslinger and blood hunter which I haven't seen but your comments lead me to believe might be trouble. Would you share your thoughts on those as well? Thanks.
  • 02:33 PM - 5ekyu quoted MostlyHarmless42 in post Taldorei Subclasses - Experience in Play
    I took a look at the subclasses listed. I find nothing that seems too powerful or weak from a cursory glance. The only real minor thing I could see offhand is the runechild sorcerer makes no mention of how long "charged runes" remain active (one would assume until the sorcerer long rests), so I could see a potential concern as to a player deliberately blowing through their spell points at the first encounter of every day and then charging up their runes to full between each encounter for a lot of potential damage reduction for themselves or others using runes, though as all of their archetype abilities have a rune cost and they don't get much else it may be unwarranted to be concerned about (no worse than a warlock/ranger concentrating on hex/hunters mark for 8 straight hours between every combat, for example). More importantly, I feel like all of them do actually feel like true 5e subclasses, something I cant say of all of Mercer's homebrew stuff (looking at you gunslinger and blood hunter class). I...

Thursday, 1st November, 2018

  • 10:31 AM - Sir_Lancian quoted MostlyHarmless42 in post Curse of Strahd "Edits"
    Another great source for narrative purposes if you want to showcase this cycle of corruption and despair is the Abbot in the monastery. He is a fallen angel and is described as being driven mad by the powers of Barovia. In my game I had his motive for betraying the party and for making the corpse bride be related. He was convinced in his madness that the only way to truly save the souls of those trapped in barovia is to ha e Strahd win, and to do that he must accomplish the one thing he is fated to fail over and over again with: ending up with Ireena. The powers are his jailers and Strahd is a prisoner. Even if you don't like the fate angle for Strhad to fail with Ireena, the Abbot can still be a great source to help showcase the futility of pointlessness of killing Strahd: the players may succeed (I even had the Abbot say that he *did* succeed at killing him once, though the players weren't sure if he was just mad or not), and may even escape, but Barovia and Strahd will always be out there...lurking....

Wednesday, 31st October, 2018

  • 05:55 PM - Aiden_Keller_ quoted MostlyHarmless42 in post Curse of Strahd "Edits"
    To each their own. For our game the Abbot was an absolutely indespensbile character and was nearly as important to the story as Strahd himself. He made it clear that the only two ways this could end happy for the souls lost to Barovia was either a) Strahd gets Ireena and basically beats the "monkey's paw" sort of game I implied the dark powers contracts to be and thus the prison ceases fo be, or b) I gave the players the opportunity to destroy the Amber Temple and to basically end the cycle. The latter of which the Abbot was unable to even attempt as I had the whole temple desecrated and warded against celestials from entering. He made it clear the temple would offer them dark gifts in some way and that they should turn them down...something which every party member except one (including the group's Paladin) failed to heed, and so they basically "locked" themselves out of that happy ending. It really did reinforce the whole "barovia corrupts everyone theme" better than I could have hoped. The Abbot als...


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