View Profile: Gardens & Goblins - Morrus' Unofficial Tabletop RPG News
  • Campbell's Avatar
    Wednesday, 5th June, 2019, 05:44 AM
    You talk about excluding people as if it is a fundamentally bad thing. It's part of basic human socialization to have expectations and boundaries.
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  • Campbell's Avatar
    Wednesday, 5th June, 2019, 01:12 AM
    Attitudes and expectations matter. I am fine with role playing that aims higher in the literary sense or is more casual. What is fundamental to me is that we are all involved in the process as creative peers and everyone's contributions are valued equally. Also that everyone is expected to contribute. Also that contributions move play forward and demand action from other players (GM included).
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About Gardens & Goblins

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108
About Gardens & Goblins
Introduction:
I am not a tree.
About Me:
(I am secretly tree.)
Location:
Often in the garden.
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My Game Details

Details of games currently playing and games being sought.

State:
Living.
Game Details:
It's basically Dungeons and Dragons, save that the Dungeons are Gardens and the Dragons are Goblins.

There's a fair amount of tea involved.
More information:
Ask for Chaz, the Suspicious Bee. You can find her in the Old Shed, by the Shivering Fountain. Wear the dress.
My Character:
Robust foilage. Fine bark. Roots run deep. Could do with a trim.

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Above level 20...should I put it elsewhere? Thursday, 20th September, 2018 02:27 PM

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Saturday, 16th April, 2016
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My Game Details
State:
Living.
Game Details:
It's basically Dungeons and Dragons, save that the Dungeons are Gardens and the Dragons are Goblins.

There's a fair amount of tea involved.
More information:
Ask for Chaz, the Suspicious Bee. You can find her in the Old Shed, by the Shivering Fountain. Wear the dress.
My Character:
Robust foilage. Fine bark. Roots run deep. Could do with a trim.
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Thursday, 7th June, 2018


Sunday, 17th December, 2017

  • 10:19 PM - ElseEight mentioned Gardens & Goblins in post Desperately need help, trying to catch up to party.
    Gardens & Goblins thank you for the assistance, I am currently talking with my DM now about some of this. :)
  • 10:04 PM - ElseEight mentioned Gardens & Goblins in post Desperately need help, trying to catch up to party.
    Gardens & Goblins I didn't know 5e was built around point buy, because we all rolled for our stats just like in 3.5. I also just called my DM and pretty much asked why everyone else is saying this stuff is wrong, and he said that he knows our AC/DPS/Stats are really high for level 8. He said that he is doing things on his side that we don't see to make it fair. Personally not sure what that it but I am sending him my character sheet now so he can completely review it and balance it out, I am assuming he is now going to be doing the same thing with the other players.
  • 09:48 PM - ElseEight mentioned Gardens & Goblins in post Desperately need help, trying to catch up to party.
    Gardens & Goblins I know DEX modifier is not suppose to add into AC because of heavy armor, but that is the only way I can even attempt to keep up with the other players. Hell if I didn't add it I would have the lowest AC in the group.

Thursday, 7th December, 2017


Monday, 4th December, 2017

  • 09:13 PM - Wulffolk mentioned Gardens & Goblins in post Wait... why are we adventuring together?
    That is a perfectly simple and workable solution. It is what my earlier groups based most of our character's on when we were cutting our teeth in the 80's. It still works now, though we have all drifted away from that in our attempts to "evolve" in our hobby. I have recently been considering going back to that premise to start a group at my FLGS. While it doesn't scratch my itch for depth and complexity, it does get back to the simple good-natured fun that hooked me into this hobby in the first place. THANKS for reminding me of the good old days Gardens & Goblins EDIT - for spelling

Thursday, 16th November, 2017

  • 09:56 PM - Satyrn mentioned Gardens & Goblins in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    I think it fails . . . You mean my attempt at a sarcastic reply? You bet it failed! I'm sorry, Gardens & Goblins, but I don't actually like your acid test, but not even for the same sort of reasons iserith mentions. I'm just tired of seeing players sorted into groups.
  • 05:44 PM - lowkey13 mentioned Gardens & Goblins in post The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
    I think this is a pointless "debate." As Gardens & Goblins pointed out, the only thing that really matters is that you don't have jerks. D&D is a dynamic game, and the DM can adjust the difficulty. In that way, it's pointless to optimize, because the difficulty will just be adjusted upward to give a challenge. If the party is perfectly optimized, then instead of facing "5th level challenges" at 5th level, maybe you face "9th level challenges." But the difficulty is the same. If the DM wants a TPK, it will be done. A DM can run a meatgrinder campaign against optimized characters, or not. If you need to write that much to justify your choices, then something is very wrong. You don't need to convince us, anonymous internet commenters, that you're playing it the right way. All that really matters is that you have buy-in with your table.

Monday, 3rd April, 2017

  • 05:27 PM - Campbell mentioned Gardens & Goblins in post Judgement calls vs "railroading"
    Awesome stuff Gardens & Goblins! What to call it? This is harder than it seems because it wasn't like designed alongside in particular game. Prior to this set of approaches being formalized in Apocalypse World there really was no name for it. The response a lot of people gave, including John Harper, designer of Blades in the Dark, when Apocalypse World came out was - Isn't that just how you GM? For the groups that independently discovered these techniques it was just how you like play a roleplaying game. I tend to refer to it as either GM as Master of Ceremonies for what Vincent Baker named it as when he showed people how to do it in Apocalypse World. He did not really invent it, but Whitewolf did not really invent GM as Storyteller either. Sometimes Principled GMing for the set of principles that informs GM decision making and its relation to Principled Freeform which is just people roleplaying with some formalized stuff about how they treat characters, resolve disputes, and reach consensus. Thing is i...

Thursday, 30th March, 2017

  • 04:07 AM - Manbearcat mentioned Gardens & Goblins in post Judgement calls vs "railroading"
    This has been a very good thread. Thanks hawkeyefan , Xetheral, Gardens & Goblins, lowkey13 , and Lanefan for participating (and for the nature of your participation). Unfortunately, Campbell , Tony Vargas , and pemerton , your contributions have been mostly crap. I don't have time to respond/comment tonight, but I will in the coming days.
  • 03:59 AM - Manbearcat mentioned Gardens & Goblins in post Redemption Paladin
    I disagree... the paladin has a chance during that initial enchantment to suss out flaws, ideals, bonds, etc... that could potentially give him bonuses in future exchanges but I don't think he should get a permanent charm effect on every individual and creature he does this too. It's too powerful mechanically and thematically it means the paladin doesn't have to make the effort of actually playing out the redemption to keep hos bonuses, IMO it then becomes more like a domination or constant manipulation as opposed to a chance to really redeem or change someone. Yeah I don't like this so I'm glad it's not THE way to do it. I think the advantage charmed grants plus the social interaction rules work fine for this as opposed to a complicated mini-system created for no real benefit. 1. Since he's charmed... can't be hostile during the interaction. 2. charmed gives advantage to all social rolls during the duration (So why does he need the flaw?). Mechanically what you are trying to achieve is al...

Monday, 20th March, 2017

  • 12:26 AM - Manbearcat mentioned Gardens & Goblins in post Judgement calls vs "railroading"
    Problem is, if we can't agree on the macro definitions analyzing the specific moments becomes kinda pointless. :) Well, examining a single parameter of a complex system (say albedo in earth's climate system) is not only useful to understand the latter, but infinitely less entangled! We don't need to even have a conversation about the earth climate system to discuss/analyze albedo. The same goes for an instance of GM Force and a campaign that can be classified as a railroad. It can be discerned if "this is an instance of play where (a) the GM suspends/subordinates the action resolution mechanics to impose their preferred outcome or (b) undermines the impact on play of a/the player(s) thematically/strategically/tactically significant choices (these choices could be at build-stage or during play)." Whatever your threshold is for a full campaign to be the equivalent of a railroad doesn't need to be answered to examine that. I'll just mention Quickleaf and Gardens & Goblins here as this addresse...

Sunday, 19th March, 2017

  • 10:45 AM - pemerton mentioned Gardens & Goblins in post Judgement calls vs "railroading"
    Which to me is a mistake of omission. All the set-up would better be presented as a snapshot of how things are when the PCs first arrive (or the game starts, whichever). There should then be at least passing mention of how things will likely develop over the next few days/weeks/months if left uninterrupted; or failing that some sort of advice to the DM as to how to move the village forward. <snip> In the Keep a self-moving plot isn't all that necessary, though you could put one (or more) in if desired, as the Keep on the whole is more scenery than scene.I don't think I've ever used the Caves of Chaos (except to borrow the cultist section for setting up cutists temples in all sort of places, most recently the catacombs of Hardby). But I've used the Keep multiple times. I've never used Hommlet, but not because of any railroad-y element - more because I didn't have a copy back in the days when it would have been most useful (eg low-level Greyhawk games). But the presence of a "self-moving" plot...

Saturday, 18th March, 2017

  • 07:00 PM - Manbearcat mentioned Gardens & Goblins in post Judgement calls vs "railroading"
    The term ceases to be as valuable when you use it to describe playstyles, as you are doing here. In essence, you are setting up your own playstyle as being X, and other playstyles as being "railroady." Different tables will have different preferences; what works for your table (and for Manbearcat) will not necessarily work for all tables and for all levels of experience ... or for all TTRPGs. Using a term that is widely viewed as a pejorative to describe the preferences of other tables does not illuminate conversation- instead, it is likely to diminish it. (FWIW, I will reiterate the same thing I said before- all TTRPGs are, by definition, railroads to some extent or another. It's just a question of what the rails are.) Pretty much! We get a bunch of rules which we're given free license to use, modify and flat out ignore. Good stuff! And unsurprisingly, attempting to use language to describe specific facets of play enjoyed at one table will ultimately lead to some disagreement and confusion, as s...

Wednesday, 27th April, 2016

  • 07:49 PM - TenkayCrit mentioned Gardens & Goblins in post Tabletop Rules and Guidelines
    First off, thanks for all the input guys! Plaguescarred I guess I should have been more clear. I meant all d20 rolls. My PC's love to toss their d20s for no reason. Mostly when they get excited. As in "I take the hide action *rolls d20*" Me: Your in the middle of the street on a sunny day..." Gardens & Goblins I'll certainly have to add "No biting!" to my list! TheCosmicKid I don't see how any of these are out of the norm of regular D&D. #1 means more RP which means more fun and less mechanics. #2 is pretty standard since the only time dice are really rolled is if the outcome is unknown and only the DM knows if the outcome is unknown. #2 and #6 keep players focused and #5 is, again, common practice. (I will address #4 below). Out of these I fail to see anything that does not enhance the recreational-ness of the game. Li Shenron I agree that having a DM count down would be infuriating as hell! When I say 1-3 seconds its really to keep the combat fluid. I wouldn't be saying "what do you do?...3......

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Tuesday, 18th September, 2018

  • 02:35 PM - Eltab quoted Gardens & Goblins in post Fantasy Africa
    You're both being Totolly silly. At least they aren't using the non-authentic (too much electronic instrumentation) remake.

Saturday, 9th June, 2018


Friday, 8th June, 2018

  • 01:56 PM - Eltab quoted Gardens & Goblins in post How Dark is Your D&D Preference?
    First met -Dark Sun in 2e-, never got a chance to play any other version! I looked at the 2e products in original run but did not buy any (in 20/20 hindsight my mistake). I played DS in 4e and enjoyed it greatly. IMntbHO the two Dark Sun hardcovers were among 4e's best releases; they are on my 'future Christmas presents to myself' list.
  • 12:20 PM - Zardnaar quoted Gardens & Goblins in post How Dark is Your D&D Preference?
    Darksun best sun! :D 2E best sun, earlier the better in the product cycle.

Thursday, 7th June, 2018

  • 06:25 PM - Ralif Redhammer quoted Gardens & Goblins in post Player Bad Luck (Nearly) Ruins Boss Fight, News at Eleven
    What’s obvious to the DM isn’t always obvious to the players, so true. I’m thinking about, at the start of the next session, mentioning how much as a DM I love when PCs interact with the environment to their advantage. Because, yeah, I'm a sucker for swashbuckling moves and clever stunts. Yeah, and this is a problem with computer games as well, where signalling is poor and the player, believing (often quite rightly) that there 'must be a way to win else why is it happening', cannot read - and thus learn - whats from a given encounter/event. They also often have the luxury of repeating an encounter/event until they succeed, something that D&D tables typically do not have. Its always a good idea to stress even that which we might believe to be obvious, if it is critical success, though we've all forgotten to do this at one time or another.
  • 01:15 PM - Zardnaar quoted Gardens & Goblins in post How Dark is Your D&D Preference?
    After a quick scan of the wiki entry, I would say, yeah, kinda - though I haven't read the series. From what I gather, the key differences are that each world is represent a time frame (or possible one), the First Mage isn't connected to any of the existing races/civilizations and the Sanctuary of Reason didn't actually FUBAR the world. But there's certainly, on the Sky Realm at least, two empires clashing over the the pieces of a broken planet. ...and now I'm going to have to read those books! The other worlds are intact, with their own problems. One is scorched earth/desert empire, ruled by a vain, ruthless oligarchy and is intended to represent the future. Here is where we indulge in our Dark Sun/Arabain Nights funzees. Lizardmen, the ancestors of the Dragonborn from the Skyrealm, are treated much like humans in the Planet of the Apes movies (the originals good ones!) and the deserts are home to all manner of nasty undead. There's no single dominant faith, instead being many, many cults, each ...
  • 12:24 PM - Zardnaar quoted Gardens & Goblins in post How Dark is Your D&D Preference?
    Sure - all the worlds are set in the same campaign, with the ability to move between them based on portals and/or tech that creates portals, typically rare unless a group/adventure requires it to not be so. I'll put one of them here, as I've not got much time IRL. Each world has grown organically, through collaboration between the table and myself, with the table acting as a sounding board for ideas, both outside of each adventure and through play. There's a long fluffy narrative that serves to provide context which I won't go into here. The footnotes might read: First magic user creates creates own universe, adds a world, populates it with experiments, things go bad. World split into either three possible alternative/time lines or past/present/future of same world, depending on what we decide. World one: built around the concepts of prejudice, flying and education. Referred to as the 'Sky Realm' and consists of countless floating/flying rocks, ranging in size from pebbles all the way over to h...

Friday, 25th May, 2018

  • 11:05 PM - Jester David quoted Gardens & Goblins in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    Heck breathing - that's a human mouth. It's sucking in air to oxygenate a mostly-horse circulatory system! Which makes you wonder - to strangle a a centaur do you go for the neck or.. lasso the abdomen? If the lungs are in the horse part then the air is passing down the human neck, past the not-actually-human-lungs, past the stomach... :eek: Medium centaurs make a lot more sense.. Planescape's Bariaur, for example. O apparently the actual centaurs from myth. 97868 Hmm.. It has a cutie mark!
  • 08:16 PM - Yaarel quoted Gardens & Goblins in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    :confused: And they eat via their human mouth.. which then travels aaaaall the way down the muscle tube, which in turn is shaped like a human torso, complete with ribcage for protecting... Wait. There voices must be pretty ...interesting? Horse lungs pushing air over a human-ish (?) larynx? Large sack... small outlet. So.. bagpipes! Now that gets me thinking... WHY DO CENTAURS HAVE HUMAN RIBS? Surely a muscle-tube (nothing like a penis) with a simpler spine (say, 2 joints, tops) would be stronger. More effecient. Less... er.. These fantasy races don't really make sense. :erm: I assume the neckbones of the horse become, instead, the backbones of the human torso. I find the issue with the stomachs more baffling.
  • 06:10 PM - Chaosmancer quoted Gardens & Goblins in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    These fantasy races don't really make sense. :erm: How dare you sir! These things of course make proper sense to properly educated and trained individuals based upon the great body of work gathered by the sages of *mumble mumble mumble* I would tell you, of course, but if you can't be bothered to do the research yourself I don't see the need. Good day :lol:

Thursday, 24th May, 2018

  • 11:26 AM - Sword of Spirit quoted Gardens & Goblins in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    What always bugs me is: Centaurs: Do they have two sets up lungs? Hearts? How does.. the human and the horse... internal gubbinz... work? And yes, 'its magic' is a sure-fire way to get tossed out the airlock. It’s all in the horse. The human part is all muscle. That’s why they *could* actually use Large weapons, but the designers nerfed that away so hard that even the MM version can’t have it.
  • 10:01 AM - Immoralkickass quoted Gardens & Goblins in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    What always bugs me is: Centaurs: Do they have two sets up lungs? Hearts? How does.. the human and the horse... internal gubbinz... work? And yes, 'its magic' is a sure-fire way to get tossed out the airlock. But, its magi- *Airlock sound* -AAAAAAAAaaaaaaa

Thursday, 3rd May, 2018

  • 05:03 AM - Ancalagon quoted Gardens & Goblins in post Warlock Changing Patron
    For those interested in helping me build the rules for a custom patron: http://www.enworld.org/forum/showthread.php?637097-Topaz-Dragon-as-a-Warlock-Patron I really like this. Ties in nicely with warlocks being the folks that make bargains to get the cheat sheats to magical power. In our ongoing campaign world, a warlock can change a patron - tho depending on the patron the repercussions range from disgruntled ex-cultists to Jihad levels of vengeance seeking. That is to say, the patrons themselves may or may not hold beef (its assumed they're scheming/powerplaying amongst themselves, regardless). Rather, their worldly representatives are the ones who take it upon themselves to express their patron's annoyance/rage. Thank you. Seeing how the Krakens are at war with the Yellow city, and this is where the characters live... there could be revenge attempts

Friday, 27th April, 2018


Thursday, 26th April, 2018

  • 05:05 PM - TwoSix quoted Gardens & Goblins in post Weird Orgy comment on DnD Beyond Home Page Video
    Fair warning: Its a pop-up book. I generally only get official material, but this seems to be most appropriate subject matter to bring in a third party. Or a fourth, fifth, etc., as needed. :)
  • 04:52 PM - lowkey13 quoted Gardens & Goblins in post Weird Orgy comment on DnD Beyond Home Page Video
    Now, if everyone would like to place their planar gatekeys in the bowl, we can begin! On the one hand, specificity is the soul of narrative. OTOH, you seem to have a true facility and familiarity with the subject matter. I, for one, look forward to the publication of Gardens & Goblins' Grimoire of Gourmet Orgy Hors d'oeuvres.

Wednesday, 25th April, 2018

  • 12:19 AM - gyor quoted Gardens & Goblins in post Way of the Succubus Monk
    That and, well... we've had the rules for non-consensual murder for a while now. It all depends on how its portrayed. As I alluded to with my initial post, discretion is the responsibility of the table. What works for some may not work for others. To each their own. I never suggested anyone describe rape at the table, you know what I'll find a brief clip from the show, it's PG easily.

Monday, 23rd April, 2018

  • 09:24 PM - BookBarbarian quoted Gardens & Goblins in post Joe Manganiello’s article on D&D at NBC News
    96696 It's come a long way! :o Wait, should I not do this at my table? Ah yes the potent "I don't need no stinkin' media approval, I was in this before it was cool!" What do we call them these days? Grogsters? Hipnards? Watch out, if you're not careful pretty soon overpriced coffee, coke-bottle glasses and scarves might have media approval too! Oh wait... Grogster sounds excellent. Hipnard sounds terrible. So obviously I vote hipnard.
  • 12:42 AM - Eltab quoted Gardens & Goblins in post Change a letter, ruin a spell - Xanathar edition!
    Milf's Acid Arrow --- Um. I'm not sure where I'm going with this.. Mill's Acid Arrow - An encounter with this spell is what finally convinced Don Quixote to retire. It functions as a point-defense measure for windmills. The energy for the magical arrows is built up by the rhythmic actions inside the protected structure.

Sunday, 22nd April, 2018

  • 04:32 AM - gyor quoted Gardens & Goblins in post Way of the Succubus Monk
    I find all this tastefully presented sexual content rather shocking!*. Now, if you don't mind, my Way of the Long Death Monk needs to devour the immortal essence of some more innocent people. And yes, I can assure you it is a truly horrendous process, though obviously I have the good sense (nor need) to elaborate on the gruesome actual details. *vanish* *..I really don't. I tried to keep it as PG as possible out of respect for Morrus and I think I suceeded. Its mostly based on Bo the lead Character of Lost Girl, a Fae Succubi, a serial killer/rapist with a heart of gold (its a really a weird show, but its on Showcase, Sci Fi Channel, and Netflix so I didn't think it would be too crude or valgur to base a monk subclass on her powers.


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