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  • TallIan's Avatar
    Today, 02:01 AM
    I think something that gets overlooked with CS is that it is extremely resource intensive - from a PC point of view at least. Consider a short fight of 2 rounds. A party of 5th level is going to burn through both their 3rd level slots just countering 1 single enemy spellcaster. Even at 9th level that is still a substantial portion of your hitting power from one med/hard encounter. As you...
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  • TallIan's Avatar
    Friday, 19th July, 2019, 03:49 AM
    Yeah enough people were voicing their disappointment that he updated the code. https://www.enworld.org/forum/showthread.php?656566-Is-something-wrong-with-Coyote-Code/page3
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  • TallIan's Avatar
    Thursday, 18th July, 2019, 08:57 PM
    Perin Perin sets off in the first group following the hunters. Stealth for Perin and Blaithe: 1D20+4 = +4 = 5 1D20+4 = +4 = 21 EDIT: arse EDIT 2: doh! Halfling luck Perin halfling luck: 1D20+4 = +4 = 8 which is only slightly better
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  • TallIan's Avatar
    Thursday, 18th July, 2019, 08:29 PM
    Looks like Herosmith may have gone quiet, there is nothing since the 27th June. If he doesn't post in the next couple of days, I guess I'll have to RC him too, at least for a while.
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  • TallIan's Avatar
    Tuesday, 16th July, 2019, 03:09 PM
    In that case probably best to go for initiative. Initiative: 1D20+2 = +2 = 13 1D20+2 = +2 = 3 1D20+2 = +2 = 15 1D20+2 = +2 = 15 1D20+2 = +2 = 14 The party wins if anyone gets above 15. The bandits are only going to walk closer to the door and dodge for two rounds, so go ahead and make any actions you want for rounds 1 and 2.
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  • TallIan's Avatar
    Tuesday, 16th July, 2019, 03:05 PM
    Wow, there was a lot added since the last notification I got.
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  • TallIan's Avatar
    Tuesday, 16th July, 2019, 03:04 PM
    Perin listened to the back and forth among the others. When Pelegon offered a pause to hear the others Perin spoke as Swithun nodded, "It sounds to me like the lizardmen are intent on war. It is hard to seek justice in war as both sides become a great machine set on breaking the other and many who not be enemies are forced to be such. We need to be careful lest we lose ourselves to...
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  • TallIan's Avatar
    Tuesday, 16th July, 2019, 04:58 AM
    Eroll finds an arrow slit that overlooks the battlement, allowing him to shoot at the approaching attackers. Illvilious, Gormok and Thateous all ready themselves for attackers bursting though the door. Anyone with a ranged attack can get 2 shots at the approaching attackers: AC 14 and dodging. The range, if it matters, is 40; 10. Do you want Nariah to join you in the bunk room?
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  • TallIan's Avatar
    Tuesday, 9th July, 2019, 04:33 PM
    Still here.
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  • TallIan's Avatar
    Monday, 8th July, 2019, 03:51 PM
    Fistan Fistan spends some time setting a ward on each entrance to the room they chose, once done he draws a circle on the ground with his wand that leaves a strange line. He chants each of the party's name as he moves his hands and wand in the strange rituals that make up his power and a translucent wall slowly builds up from the line, forming a dome. AC: 12 (15 with mage armour, 17/20...
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  • TallIan's Avatar
    Monday, 8th July, 2019, 03:44 PM
    Eowyn's healing magic brings Saarthax back from unconsciousness, allowing him to attack once more. This time hacking at the solid branches of the monster. Bertold lands a god bow that severs a branch, but the thing seems unaffected. U'Tempei looses two arrows, one skitters through leaves and branches but the other makes a much more solid thud. Herosmith14 is up Orin: 13/43 U'Tempei:...
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  • TallIan's Avatar
    Monday, 8th July, 2019, 03:32 PM
    Three of the prisoners serve Gormok a haunch of meat, while the other two stand around shifting nervously. From the roof top Errol can see a number of pirates heading to the walls, all looking out of the castle. With their backs exposed he is able to dispatch a few before some of them start to shoot arrows and bolts back. After only a few minutes Errol is able to clear all the pirates from...
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  • TallIan's Avatar
    Tuesday, 2nd July, 2019, 03:05 PM
    I had to think about this a little the last time it came up. Since you're all effectively acting on the same initiative any time a PC goes down, the player would miss a turn. Around a table this might make an effective counter to "whack-a-PC" but the probability of being locked out for several turns seems a little harsh for a PbP game where several turns could mean a month of real time...
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  • TallIan's Avatar
    Monday, 1st July, 2019, 07:27 PM
    You can act this turn.
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  • TallIan's Avatar
    Sunday, 30th June, 2019, 02:43 AM
    Fistan nods, “Good plan. I’ll set a are to alert us if anyone comes close.”
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  • TallIan's Avatar
    Sunday, 30th June, 2019, 02:42 AM
    Perin would recommend breaking track and doubling back on ourselves about 200 yards so that we can see the track. Since it’s warm no fire.
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  • TallIan's Avatar
    Saturday, 29th June, 2019, 09:40 PM
    Perin walks along in silence, conserving water by not talking. It’s hard for him to find the personal space he’s used to while in the middle of the group but his attention seems mostly on Blaithe. Once the group finds a camp site Perin takes Blaithe on a short patrol, heading out to the limit of site and sound of the camp, looking for recent activity or possible approach routes to the camp. ...
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  • TallIan's Avatar
    Friday, 28th June, 2019, 02:50 PM
    IMX people hate their own lawyers as much as any other lawyer. :) I would not call that a rules lawyer, but someone who knows the rules well. Rules lawyer, IMO, are the kind of people who come up with, and push for things like going prone in melee for disadvantage and then claiming using luck to get super-advantage. I have no problem with a player pointing out the correct rule, so long...
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  • TallIan's Avatar
    Thursday, 27th June, 2019, 05:03 PM
    Arcanta sends two flaming bolts streaking towards the pile of rotting plant matter, leaving two scorched circles on the surface. Gavein charges in swinging his sowrd, but fails to hit anything. The giant plant thing lashes out at Saarthax with two arm like appendages. The first misses but throws the dragonborn off balance enough that the second catches a solid blow knocking him unconscious....
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  • TallIan's Avatar
    Thursday, 27th June, 2019, 01:57 PM
    I thought he needed 24-hours, not 8. In any case, it was noon..../QUOTE] I guess it makes a bit more of a difference than I thought. We can leave the camp at first light. Everyone should be done resting, bonding and copying by then.
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  • TallIan's Avatar
    Thursday, 27th June, 2019, 01:04 AM
    Sorry everyone, I have been a little distracted the last couple of weeks and have overlooked this game and my last post in the IC. Since Shayuri is still AFK I will post somthing tomorrow to move the combat forward.
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  • TallIan's Avatar
    Thursday, 27th June, 2019, 12:59 AM
    Perin will go behind Swithun and Surina for normal marching. Blaith can range ahead of the group. If anything needs scouting Perin will happily sneak forward to check it out. While he's happy to scout ahead, I don't see him as having the personality to push back against Swithun's enthusiasm. Not sure this matters all that much but Perin's ritual is only 8 hours. Animal Handling: 1D20+4 =...
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  • TallIan's Avatar
    Wednesday, 26th June, 2019, 09:49 PM
    Realising the tactical situation, you quickly barricade the main door and the side door that leads to the ramparts. Both have sturdy wooden doors and thick bars that could hold off a determined attack for hours if not days. The keep has arrow slits that offer a good view all around. Looking into the bailey there are a half dozen or more reavers, bandits and other ne'er do wells quickly...
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About TallIan

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About TallIan
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If I were more eloquent I would be better at this
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I have been roleplaying for around 20 years, covering a number of genre's (Sci-Fi, Steam Punk, Modern, Cinematic) but always come back to fantasy and D&D.
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Brooklyn NY
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Tuesday, 23rd July, 2019


Friday, 19th July, 2019


Tuesday, 16th July, 2019


Tuesday, 2nd July, 2019


Friday, 28th June, 2019


Thursday, 27th June, 2019


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Tuesday, 16th July, 2019


Tuesday, 9th July, 2019

  • 07:38 AM - jmucchiello mentioned TallIan in post [5E] [OOC/Full] JM's A Bit of Trouble
    So it's summer so I know it's sometimes hard to post. Please sound off that you are around or planning to not be around or whatever. I'll be advancing the story tomorrow sometime to where you are without scouting distance of the next location of interest. TallIan Thateous ArwensDaughter FitzTheRuke JustinCase tglassy

Thursday, 27th June, 2019


Tuesday, 4th June, 2019


Wednesday, 24th April, 2019

  • 06:27 PM - tglassy mentioned TallIan in post Undead Apocalypse (Interest Check)
    I've only heard from two of the original party, so here's a shout-out to everyone to get their attention. riversong - Hasn't been on for over a year, so don't really expect a response Shayuri Fradak Vladthedestroyer gargoyleking Neurotic For TallIan and Skol, who both showed interest, I usually don't like having more than five players. Neurotic replaced River Song, who hasn't been on for over a year. I might be ok with going up to six, but let's see if any of the others want to come back first.

Saturday, 13th April, 2019

  • 03:11 PM - jmucchiello mentioned TallIan in post [5E] [OOC/Full] JM's A Bit of Trouble
    So most of a week went by without a post. What's up? The current boss only has 1 hp left. Once he's down I'll probably handwave the two zombies so we can get to the next story beat. And have some RP with the townsfolk. And eventually take a long rest. TallIan ArwensDaughter eayres33 FitzTheRuke Last IC post: http://www.enworld.org/forum/showthread.php?601348-IC-JM-s-A-Bit-of-Trouble&p=7589035&viewfull=1#post7589035 Here's a preview of what the townsfolk have been up to while you're taking care of this last fight. 105884

Wednesday, 13th March, 2019


Tuesday, 5th March, 2019

  • 10:31 PM - CleverNickName mentioned TallIan in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...t your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 ...

Sunday, 3rd March, 2019

  • 07:02 PM - jmucchiello mentioned TallIan in post [IC] JM's A Bit of Trouble
    Zadolix attacks L8 and misses. attack on L8; dmg; gwf/crit: 1d20+4 13 1d10+2 4 1d10+2 12 (Of course planning for the GWF works when he missed.) waiting on Perin: TallIan

Sunday, 17th February, 2019

  • 12:41 AM - jmucchiello mentioned TallIan in post [IC] JM's A Bit of Trouble
    Valdral heals himself. L5 dies. K12 swings at and misses Swithun as he rushes east. Attack [roll0] Damage [roll1] Valdral - 20 - 12/20 Swithun - 19 - 12/24 Perin - 14 - 9/20 Kobolds - 11 (L3 25/27) Everett - 6 - 12/12 Surina - 4 - 9/20 Zadolix - 3 - 18/23 (surge used) Everett, Surina and Perin are left to act. Thateous ArwensDaughter TallIan

Wednesday, 13th February, 2019


Wednesday, 9th January, 2019

  • 08:53 PM - Steve Gorak mentioned TallIan in post The Rhyot Break - Chapter One: Endless White
    Rorik Rorik handed out some of his won rations to the hungry escapees. When Gorak introduced himself, Rorik paused for a second. THE Gorak he wondered. He certainly seemed as savage as Gorak's reputation, but Rorik kept his thoughts to himself for now. "What do you have planned now? Rorik asked Bria. "If there are kobolds infesting these caves, they must have some supplies. It would set us in good stead achieving our own aims. Your companions certainly look like they could use some better clothes." [OOC]I've assumed Rorik and Welkin have shared their 20 rations among the 3 escapees, meaning everyone is carrying 3 rations now 20/5=4 and one rations eaten each.[\OOC] Hey TallIan! Gorak is the second half of my username. My character's name is Gimlak (altough in retrospect, Gorak would have been way cooler ;-) Cheers, SG

Monday, 7th January, 2019

  • 06:45 PM - Yavathol mentioned TallIan in post Tall's PotA Campaign - IC
    Maybe we could try to focus fire on the leader, in the hope that their morale will break if we drop him? Alternatively, @TallIan do any of the prisoners in the cages look like they know how to fight? The guards are dead, they just need a knife to cut the knots? Actually, if the guards were standing close to the cage when they dropped, their weapons may be in reach of the prisoners?

Wednesday, 19th December, 2018

  • 06:54 PM - Steve Gorak mentioned TallIan in post The Rhyot Break (OOC) - Discussion
    Hey TallIan, Would you be open to your character and mine knowing each other? Both were resistance fighters, so it could happen that they had already met in the past for an attack on the Korrund? Your group could have gone it's own way because of he whims of it's wizard leaders. What do you think? Alternatively, if the timelines don't match, your character could have heard of mine. FYI my character has the folk hero background, and made a name for himself fighting the dwarves. Cheers, Sg

Monday, 17th December, 2018

  • 11:02 PM - DM Dave1 mentioned TallIan in post Matt Colville’s Strongholds and Followers
    Reading through, I'm a little irked so much of the rules seem held back for a forthcoming book available in a year or so IF the Kickstarter funds. Especially when half this book was an adventure... Couldn't they have put all the rules in one book and then done the adventure(s) separately? Meh. Here's what his website says about the next book: "Kingdoms & Warfare is a 5th Edition supplement with rules for running countries and organizations like thieves' guilds, churches and wizard colleges, as well as more rules for large scale warfare." Sounds like a nice follow-up expansion to me and not something I was expecting in the Strongholds and Followers book. The warfare rules in the appendix of this current book are more of a bonus as far as I am concerned. Also, 50 of the 265 pages are the adventure. An adventure that helps DMs try out the rules as TallIan indicates. More like a fifth than a half of the book, but who's counting...

Wednesday, 12th December, 2018

  • 10:38 PM - jmucchiello mentioned TallIan in post [IC] JM's A Bit of Trouble
    I'll let you know when the long rest happens. TallIan - Make a survival check with advantage and three perception or investigation checks. I forgot all about you bringing the captured kobold with to help you find the camp. Anyone who wants to try to get additional info from him, he will already spill whatever beans he has so no skill checks are needed, just ask him questions. Remember, though, he isn't good at numbers. :)

Wednesday, 31st October, 2018


Monday, 1st October, 2018

  • 10:10 AM - JustinCase mentioned TallIan in post (IC) (OneShot) JustinCase's Within The Circle
    ...e he needs to be. Cheers!" It was nice to see the others back at the baron's table, celebrating victory. Strange to be able to watch, when nobody else seems to notice you. It is also more gloomy than you remember, althought that might be what some call the Mists of Death. And there it is; your lifeless body. It feels familiar, despite leaving it for what seems like years ago. SOON, a familiar but still bonechilling voice speaks suddenly. You dare not look behind you, your vision fixed on your physical remains. SOON YOU WILL INHABIT YOUR BODY AGAIN. IF YOU SO CHOOSE. Looking back, you see the figure fade away, the skull that forms its head seemingly grinning at you before that, too, vanishes. And then you realize it's not the strange figure, but you that have disappeared, and it's darkness around you for a long, long time. Until suddenly, a spark of light in the distance. Inviting, alluring. This is your chance! Back to the living! Alright, that's it! Thanks for playing everyone! TallIan eayres33 KahlessNestor Azurewraith EarlyBird Here's the xp and gold you get from this adventure: Traubon: 112 xp, 461 gp Gorir: 412 xp, 522 gp Magdalena: 412 xp, 522 gp James: 412 xp, 522 gp Thadius: 412 xp, 522 gp Experience points: * denotes that Traubon was still part of the PC's; after that he was functionally an NPC. *muckdweller: 50 xp *goblin x1: 10 xp goblin x9: 90 xp mlarraun: 200 xp Belig: 450 xp Chief Krig: 450 xp roleplaying: 100 xp each 60 / 5 = 12 1190 / 4 = 300 So Traubon gets 12 + 100 = 112 xp. Everyone else gets 12 + 300 + 100 = 412 xp. Gold: Baron awards each PC 400 gp fine rapier 25 gp sacrificial bowl and dagger 100 gp gold brick 50 gp 30 spearheads 90 gp 7 bottles of wine 70 gp masterwork painter's tools 55 gp masterwork flute 100 gp 3 fine portraits 60 gp It seemed fair to grant Traubon half of what everyone else gets, except for the Baron's reward. Assuming everyone wants to trade these goods for money (if not, feel free to replace your money with the it...

Thursday, 20th September, 2018

  • 10:53 PM - Hawk Diesel mentioned TallIan in post When a Lightning Bolt spell met the floor ...
    TallIan and Umbran I totally agree with you guys. Like any tool in the DM's toolbox it shouldn't be overused or used flippantly. There needs to be some intention that will add to the story and the fun of the table. Like I said, in that specific scenario I'd probably just have the cultists blast the player and themselves, because it would be a fitting sacrifice they might make for their demon patron. And I think that doing things that can unfairly target a player's character or changing how powers work without a good reason/explanation is poor form. A DM has only as much power as the players allow, since that position comes with the trust that you are going to run the game fairly with fun in mind.

Thursday, 9th August, 2018



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Tuesday, 23rd July, 2019

  • 03:02 AM - Garthanos quoted TallIan in post Counterspell what do people think?
    I think something that gets overlooked with CS is that it is extremely resource intensive - from a PC point of view at least. Consider a short fight of 2 rounds. A party of 5th level is going to burn through both their 3rd level slots just countering 1 single enemy spellcaster. Even at 9th level that is still a substantial portion of your hitting power from one med/hard encounter. As you level up and have enough spells to fling about as you like, Counterspell means that you’re doubling the rate you are using spells. CS is undoubtedly a great spell and looking at in a vacuum seems OP, but considered over an adventuring day really needs to be weighed against just taking the damage not counterspelling will lead to. Tactically CS is always good, strategically much less so. I agree it intuits as being slot cost heavy and I am wanting it to feel fun instead of poof, technically if you are fairly certain the counter spell will work with my suggestions it is slightly more powerful doing low ...

Friday, 19th July, 2019


Friday, 28th June, 2019

  • 09:41 PM - Shiroiken quoted TallIan in post Why Rules Lawyering Is a Negative Term
    IMX people hate their own lawyers as much as any other lawyer. :) Man (answering phone): Hello? Lawyer: I just thought about you, and decided to give you a call. Man: That's nice! Lawyer: No, that's $400...

Thursday, 27th June, 2019

  • 12:13 PM - pemerton quoted TallIan in post Villains that are supposed to escape
    Contrived "he gets away no matter what" stuff is great for a novel, but D&D is a game.Well, in a novel we don't know if it's "no matter what". We just know that, on this occasion, the villain got away. I think the difference between a novel and D&D or similar RPG is not "no matter what", but rather the different mode of authorship: in a novel there is (typically) one author who decides what happens in the fiction; whereas in D&D or a RPG we normally work that out via action resolution mechanics. (Cue Tony Vargas to say that 5e D&D has not such mechanics other than GM decides, including maybe deciding to call for a check or similar.) If the villain is supposed to escape but the players are too smart (or lucky) for the published module to work, then you need to figure out a way to make it work for the story (if you're planning on using the villain again). This doesn't mean you need to cheat, just come up with a solution that's logically consistent for your world. If the PCs capture him an...

Friday, 21st June, 2019

  • 05:18 PM - dragoner quoted TallIan in post Why are we okay with violence in RPGs?
    ... Cultures have a different (IMO a much more callous) view of human life or violence. https://www.youtube.com/watch?v=dMeZCPbM6bA One country stands out in being the most violent and warlike.
  • 05:02 PM - Michele quoted TallIan in post Why are we okay with violence in RPGs?
    All the while they are told, "Violence is Bad!" There is nothing wrong in providing fictional bad examples of bad things. So we are left with a simple moral question of "Is he bad? Yes. Kill him." But the definition of bad is essentially "not the same as me." and many adults are ill equipped to actually deal with the moral question of, "When is violence acceptable?" because the only answer they can give is, "When is not against a person." Well, no. I disagree. It is entirely possible to say "bad = enemy", and as I mentioned above, staying with the basics, an enemy may well be another human, if he threatens your survival, the survival of your offspring, or the survival of your community. And I disagree this is not a thing in the West. Self-defense, legitimate defense, are very strong in the public opinion in the West, and will not be absent in the life of the mind of a kid as he grows. And not all fiction portrays the victim of violence as an innocent pedestrian who's just crossing th...
  • 03:39 PM - Umbran quoted TallIan in post Villains that are supposed to escape
    That being said make sure it is a plausible mechanism: a bandit captain probably won't have access to dimension door, unless he is a lieutenant to a powerful mage. In which case make sure that you've dropped hints about what the PCs are dealing with. The mage helping the bandit captain escape *is* the hint about what they are dealing with. You may want to telegraph offensive capabilities that are beyond level appropriate - save-or-die, or "this is a huge ancient dragon, not some punk hatchling". But I don't think you need to telegraph that an enemy has a well-considered escape plan, which doesn't harm the PCs. An escaped villain is one you're likely to meet again later, and *then* the information will be useful.

Sunday, 16th June, 2019


Friday, 7th June, 2019

  • 12:16 PM - Oofta quoted TallIan in post Let's Talk About THAC0
    I wonder how much of the bad rap comes from the varying AC of the edition - flat footed; surprised; attacks from the rear - rather than THAC0 being complicated. People only remember AC being more complicated and it’s easier to blame one thing.I kind of liked flat footed, surprised and facing. It added a bit more tactics. Never cared for calculating THACO.As far as the "only people who didn't use it dis it" ... umm ... no. My wife learned to play with 2E and was quite happy with the change in calculation with the advent of 3, as were several other people in my group at the time. It accomplished the same goal while being more complex for most people.

Tuesday, 28th May, 2019

  • 01:04 PM - MarkB quoted TallIan in post Military food in dnd
    Tobacco sauce has the added benefit of discouraging biting insects. Was that an autocorrect of Tabasco, or is there such a thing as Tobacco Sauce?

Monday, 27th May, 2019


Sunday, 26th May, 2019

  • 11:08 PM - Lanefan quoted TallIan in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    This is certainly a possible solution to help balance different mechanical subsystems within a game (martial damage vs magical effects). I still don't consider a lack of critical failure a flaw though - its a mechanism to balance a game and not just crit hits need to be balanced with crit failures. If you roll to place AoE it lowers the effectiveness - it is now harder to get optimal placement. If you also allow critical failure wen rolling to place AoE it lowers the effectiveness even further - you now could hit your own party. This brings magic down in effectiveness to make sure damage can compete as a viable option. Exactly! :) Alternatively you could add criticals to damage and increase its effectiveness to compete with magic. Also done, and both of these ideas come from back when I started DMing. I find that critical failure cannot be implemented without making the game either much gimmer or much more comical (unless you brush over the failure so casually that you might a...
  • 11:06 AM - Lanefan quoted TallIan in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    2. Critical failures can be funny. Most of what I have to say about this is to other commentors in this thread namely: Sorry Shiroiken, I just found your post first. I disagree with the premise. Critical effects should be balanced across the sub-systems of the game. As an example I am playing a wizard through Out of the Abyss - 25 sessions in and my wizard has make exactly one attack roll. So across all the sessions so far he's had 5% chance to critically fail. Compare that to the martial characters who make dozens of attacks each round. If you have critical fails that have a mechanical effect then it needs to affect combat, magic, skill, etc. The flaw there isn't the critical fail rules, it's that casters should be forced to roll aim for placement of ranged spells just like any other character using a ranged item or missile. And on said aiming rolls, a fumble would of course be possible. Just ask Jack, a mage from an old campaign of mine, what happens when you fumble with a fi...

Thursday, 23rd May, 2019


Tuesday, 21st May, 2019

  • 11:16 AM - Shiroiken quoted TallIan in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    You’re looking at one tiny aspect of magic - damage - when magic can do so much more that has a much greater effect on play. Compare that to martial characters who only ever do damage. Something like hypnotic pattern has no critical effect yet it can lock down half an encounter - no matter how many hp those creatures have - a far more powerful effect than the best possible dpr character could ever hope to achieve with a single action.While I don't disagree, that's off topic from the need for critical failures to balance critical hits. You were saying that critical hits without critical misses were necessary to balance martial vs. magic, but since magic can also critically hit, critical hits aren't useful as a balancing mechanic of martial vs. magic.
  • 03:28 AM - Shiroiken quoted TallIan in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    I still disagree that they critical hits should be balanced off against critical failures - no matter how balanced tehy are against each other. Critical hits make martial characters more deadly (it increases their damage) conversely critical failures make martial characters less deadly. So if you have a magic system that is more powerful than the martial system in the game, adding critical hits without adding critical failures can improve the magic-martial balance.Except you still have spells that use attacks that can be a critical hit. Not to mention the cantrips everyone uses, you also have spells like Steel Wind Strike that can critically hit for 12d10 force damage (against 5 targets), plus you can flood the battlefield with 10 small objects with animate object that each can critically hit for 2d8 damage. Because 5E has so many different ways for casters to make attacks, critical hits are not a good balancing mechanism between martial and magical attacks.

Monday, 20th May, 2019

  • 04:29 AM - Shiroiken quoted TallIan in post 10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
    2. Critical failures can be funny. Most of what I have to say about this is to other commentors in this thread namely: Sorry Shiroiken, I just found your post first. I disagree with the premise. Critical effects should be balanced across the sub-systems of the game. As an example I am playing a wizard through Out of the Abyss - 25 sessions in and my wizard has make exactly one attack roll. So across all the sessions so far he's had 5% chance to critically fail. Compare that to the martial characters who make dozens of attacks each round. If you have critical fails that have a mechanical effect then it needs to affect combat, magic, skill, etc Critical fails can be funny but they need to be in line with the rest of the game. I don't think that belongs in 5e because 5e gives with both hands (compared to 3.x where you got +2 in this and -2 in that). Critical hits in 5e have a very limited effect after level 3The balance is not against how many times you roll an attack, but agains...

Sunday, 19th May, 2019

  • 05:08 AM - MNblockhead quoted TallIan in post Has anyone used WeWork for Gaming?
    I’ve have had one game at WeWork. It was certainly convenient (more space than any of the group could offer at their house) and no one had any tidying up afterwards. We had pizza delivered as well without any issue - the pizza place is apparently a regular supplier for meetings there. Noise wasn’t an issue but we were there from 20:00 to around 23:00 so we only had the cleaners in the building. Did you book it through Kickstarter or were you already a WeWork customer?

Friday, 10th May, 2019


Tuesday, 7th May, 2019

  • 07:28 PM - fireinthedust quoted TallIan in post Tall's Portal Under the Starts [DCC] - OOC- Closed
    tglassy I've noticed jmuchielo and fireinthedust both have 5 characters. I think I caused the confusion where one of my posts says 5 characters and another says four. since 12 characters is a bit on the low side go ahead and make one more so that everyone has five. To be fair, I am also being lazy because I used the character generator and it gave me five. I only posted four of them, the ones I could remember, in case I was only supposed to do four. I’m not convinced I can get through with only four, given my luck with the game... so I’m glad you are making it five!


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