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About Sorcerers Apprentice

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Date of Birth
May 5, 1998 (21)
About Sorcerers Apprentice
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Castle Fantasia
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Age Group:
19-24

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Combat styles and multi-classing Yesterday 11:16 AM

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Friday, 6th May, 2016
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Tuesday, 25th June, 2019


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Saturday, 1st June, 2019


Friday, 31st May, 2019


Thursday, 5th April, 2018

  • 03:10 AM - Mistwell mentioned Sorcerers Apprentice in post Mike Mearls and "Action Economy"
    THIS. Also THIS. To expand upon my point earlier, I understand that 5E has moved away from the very gamist 4E (that's not an insult folks, it was, and I loved it) and the much more gamist but less overtly so 3.5, with their "natural language" and "rulings not rules" approaches (among other things). But fundamentally, they are making a game. It often feels like what the Designers talk about and what we play at the table are two different things. Like, this thing that they're looking at is not a game, and this thing we're playing is a game, and somehow the Designers are unaware of this thing we're playing, like a DM who just doesn't get why his players are "missing it." And I think all four of you (the other three being I think Sorcerers Apprentice, Schmoe, and CubicsRube) have misinterpreted what he said. Read MarkB's post. This is the sentence, "If this phrase [action economy] comes up as part of the design process, we have probably done something wrong. If we're thinking of actions as an economic resource that are being spent, I think we've made the game too complicated." This is how I read that sentence, "If the phrase action economy comes up as part of the design process, we have probably come dangerously close to messing with a balanced element of the game that's working well. If we're thinking of actions as an economic resources that are being spent such that we are about to change what it's spent on, I think we've made the game too complicated and run the risk of messing up what was working well." I don't think he's referring to what the players are thinking about the action economy (he never mentions players). I think he's thinking about the designers playing around with the existing action economy (he doe...

Sunday, 24th December, 2017

  • 12:15 PM - Hawk Diesel mentioned Sorcerers Apprentice in post At my table: Hexblade removed, Pact of the Blade enhanced
    "Théoden, Son of Théngel. Too long have you sat in the shadows." RAW is RAW. If you wanna make it different, its your call, but RAWly the target is Charmed. That's it. No edition of D&D since maybe 1st or 2nd edition has made it a point to state that RAW is not the end all be all as 5th edition has. Go ahead and look at the Sage Advice Compendium, and right there in front they discuss RAI and RAF right alongside RAW. Also, this is D&D. It's not a video game. If you want hard mechanics, go play a video game. I guarantee there's not a single table in the entire world that adheres strictly to RAW, especially when it 1) Doesn't make sense and 2) Subtracts from the fun. But focus on this misses a bigger point. The 3 original PHB Patrons are all fairly balanced against one another. Sorcerers Apprentice You can throw up as many smokescreens as you want. I'm done trying to engage in discussion with you, as it is clear you prefer to troll and avoid providing any evidence to further your argument. Instead you belittle and act in condescension to those who disagree with you, and focus on small and irrelevant details in an attempt to derail the discussion. Also this is getting way off-topic from the original point. And so to bring things back, the Hexblade as written seems to me to be very problematic as it is broken in comparison to what every other Patron offers.

Saturday, 18th March, 2017


Monday, 3rd October, 2016

  • 08:34 AM - TheCosmicKid mentioned Sorcerers Apprentice in post Legal Ready action triggers and order of resolution
    A lot of the issues that arise come from using the Ready action to avoid an attack, such as trying to move yourself out of range, out of line-of-sight, or out of the area of effect of a spell or spell-like ability Attacks of Opportunity are reaction, same as the Ready action, and they trigger right when a character attempts to move out of melee range of an opponent, so there is precedent that reactions can fire in the middle of an opponents action. I'm looking for what would be the most legal ruling, such as what I could expect to see at a convention game. Like @Sorcerers Apprentice said, I don't think you're going to get a hard-and-fast ruling, and are going to have to use your discretion. This is pretty much how 5E is intended to work. Even at convention games, the rulings are going to vary somewhat from table to table. (If you watch WotC's liveplays at all, you may have noticed that Chris Perkins flagrantly disregards rules whenever it would be more interesting to do so or when they just slip his mind.) But as far as my discretion is concerned, none of the effects you've described under the "yes" alternative strike me as unreasonable. The characters are spending their actions on their turn to pull these things off; they're not exactly free or easy to do. You've already noted that opportunity attacks require the premise that reactions can interrupt other characters' actions, and I can offer you another big example in disrupting spells. Counterspell, like an opportunity attack, explicitly requires an interrupt. And for characters without access to that spell, ...

Friday, 30th September, 2016

  • 09:39 PM - AaronOfBarbaria mentioned Sorcerers Apprentice in post Magic Missile vs. Mirror Image
    Therefore, casting a spell from a magic item is never the Cast a Spell action.You missed the important part of what Sorcerers Apprentice said. It isn't that you break invisibility by using the Cast a Spell action - it is that you break invisibility by casting a spell, and while using a magic item doesn't necessitate the former (for some reason) it says right in the description of the item that it does involve the later when it says something like "you can use an action to read the scroll and cast its spell" (emphasis added).

Friday, 6th May, 2016

  • 10:10 PM - Imaro mentioned Sorcerers Apprentice in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    The 4E figther must have had hundreds of powers to choose from at the end, so the desing space is definitely there. However, further research into such potent martial powers are prohibited under the terms of the 2013 Treaty of Seattle, which put an end to the Edition Wars. Well, yes and no. (Necessary caveat: I am a fan of all editions. This is not meant as a slam on any of them. :p ) 4E did, indeed, have a lot of martial powers. But a huge number of them boiled down to "hit more or hit harder" and "do some sort of individual foe control--pushing, knocking prone, dazing, etc.--in addition to hitting." That's a lot less design space than it looks like, because it's a lot of powers to do various combinations of the same thing, or even exactly the same thing just at higher potency. Sorcerers Apprentice ... that logic doesn't really hold Mouseferatu touches on what I was getting at... But also the specific powers that were required for different builds... like the later 2-weapon fighter (who needed a whole new range of powers because none of the original facilitated fighting with 2 weapons (yet all BM maneuvers already incorporate that style), or the specific weapon powers that did similar things but one was for a sword and one was for a mace or something like that (again the only distinction in BM maneuvers as far as weapons go is ranged or melee).

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Monday, 10th June, 2019

  • 12:17 AM - vincegetorix quoted Sorcerers Apprentice in post Baldur's Gate III Announced; Powered by D&D 5E
    It's a streaming service, where the game actually runs on computers in the google cloud and your computer only has to display a video stream and transmit your inputs. This means that it can run on pretty much any reasonably modern computer. The downside is that there will inevitably be some network latency in the controls, but that's mostly a problem with fast paced games, it shouldn't be an issue with a CRPG like Baldur's Gate 3. ok, thank you for your explanations. Seems I'll get to play it finally. Yeah!

Sunday, 9th June, 2019

  • 11:03 PM - gyor quoted Sorcerers Apprentice in post Baldur's Gate III Announced; Powered by D&D 5E
    It's a streaming service, where the game actually runs on computers in the google cloud and your computer only has to display a video stream and transmit your inputs. This means that it can run on pretty much any reasonably modern computer. The downside is that there will inevitably be some network latency in the controls, but that's mostly a problem with fast paced games, it shouldn't be an issue with a CRPG like Baldur's Gate 3. It's basicly the Netflix of video games.

Tuesday, 4th June, 2019

  • 08:16 PM - Paul Farquhar quoted Sorcerers Apprentice in post Baldurs Gate 3 apparently in development (with evidence)
    Plenty of developers have ran kickstarters fund the final stretch of a game that's already been in development for a good while. The original Divinity: Original Sin kickstarter was like that. The game would have been made regardless of the result of the kickstarter, but the $1 million+ Lairian raised on KS let them add a lot more polish to the final product. I included that as an original assumption. Even assuming two years preliminary work you would still need over twelve months between finance and launch. Six months out from launch a game would have to be well into crunch, with a lot of the money not just raised, but spent. It's likely Lairian where awarded the contract shortly after DoS2 was a hit, late in 2017, but with a lot of the preliminary work already done when they took it to WotC. I suspect they got a fair chunk of funding directly from Hasbro (in exchange for a high level of creative control).

Monday, 3rd June, 2019

  • 10:40 PM - Xaelvaen quoted Sorcerers Apprentice in post Baldurs Gate 3 apparently in development (with evidence)
    There's also no need for a kickstarter, Larian Studios has plenty of money from the massive sales of Divinity: Original Sin 1 and 2. They weren't going to kickstart D:OS2 but were convinced by indie developers that big name kickstarters attract users to kickstarter so that smaller projects also get more pledges while they're running. Oh I certainly understand D:OS making them quite the brand name, so to speak. As indicated, the lack of kickstarter is to -my- sadness. The great optionals you can pick up, and the typically discounted price, are why I've backed quite a few successful kickstarted games. However, whatever is best for their company, works for me in the long run.
  • 01:54 AM - gyor quoted Sorcerers Apprentice in post Wizard archetype needed!
    You could always play a 17th level wizard who casts Wish every day to emulate a cleric spell. You could also just take the Ritual Caster: Cleric Feat and Magic Inniate: Cleric feats, that nets you a whole bunch of Cleric spells castable as rituals up to 6th level, one 1st level spell, say cure wounds, with one slotless casting per long rest, and two cleric Cantrips, say Guidance and Hand of Light. That is a lot of magic, all of it usable at will, except for cure wounds. If that isn't enough take the spell sniper feat for an extra Cleric Attack Cantrip. And use your find familiar spell to summon a celestial familiar. Bonus points, play an Aaasimar.

Friday, 10th May, 2019

  • 06:43 AM - Dannyalcatraz quoted Sorcerers Apprentice in post Hidden
  • 06:43 AM - Dannyalcatraz quoted Sorcerers Apprentice in post Hidden
  • 06:26 AM - quoted Sorcerers Apprentice in post Dice Action Camera players in sex scandal!
    I really have no idea why anyone other than the people involved should care about this situation. What is the purpose of this thread? Because we as a society have a vested interest in knowing when people are doing illegal things and ya know, punishing them for it? I mean, that's why we have public police forces right? Because society determined some things aren't cool and ought to be dealt with? Jesus these sorts of posts are just so stupid. "Why should anyone else care when a famous person is doing nasty things!" Like really? Do you not understand how society functions? No, I suppose you probably don't. I mean, or you do and you're just one of those edgy folks who thinks society shouldn't function as it has for thousands of years because of whatever moronic ideology you happen to buy into.

Thursday, 9th May, 2019


Thursday, 2nd May, 2019

  • 09:11 AM - Paul Farquhar quoted Sorcerers Apprentice in post good rules for PCs vs army units?
    Just have the army run away at the start of the encounter due to morale failure. While the commander may think that they can eventually overwhelm the PCs with their huge numbers, no soldier wants to be the first in line in a fight against an opponent they have no hope of beating one-vs-one. Whilst realistic, it's not exactly the Lord of the Rings...

Wednesday, 1st May, 2019

  • 12:46 AM - Scott Graves quoted Sorcerers Apprentice in post Pets The Problem and Solution
    The solution to pets is to leave them at home. Bringing your pet with you to work rarely goes down well in the long run. I tell my players that I target pets. I don't like them. I had one kid un a game capture a wild boar. HE couldn't take it with him and the stables wouldn't keep him. They recommended the butcher, the player didn't even think about it, offhe went to the butcher to "take care of the boar"... Then he went off to adventure. The butcher "took care of the boar", fed it sour apples and such, then slaughtered it and by the time the player got back his boar was smoked sausages, dried meat and other such travel food. The rest of the players got it... He was slightly gruntled.

Friday, 19th April, 2019

  • 03:59 PM - bedir than quoted Sorcerers Apprentice in post Stranger Things and D&D at Last: A Review
    It's only fine value if the quality is at least OK... Why is this 10$ basketball not the same as the one the NBA players use? That's an absurd position as is the idea that an entry level D&D product have the same quality as the standard game, where you would need to spend about $175 dollars to get full game version/quality as the Stranger Things set

Monday, 8th April, 2019

  • 04:45 AM - TarionzCousin quoted Sorcerers Apprentice in post D&D on the New York Times
    Oh yeah tell me about it! My cult was unable to summon any demons for decades, since the membership got flooded with incompetent kids who were more interested in playing D&D than actually learning demonology.Really? We summoned about forty demons and over a hundred devils. #notbadforteenagers :angel:

Tuesday, 2nd April, 2019

  • 10:55 PM - merwins quoted Sorcerers Apprentice in post Realigning a magic item
    So she basically murdered the sword's personality then stole it for herself. Sounds like Lawful Good to me! ;) You forgot about the part where she first kidnapped it (what evil sword wants to be wielded by a wussy paladin?) before lobotomizing it. :lol:

Sunday, 31st March, 2019

  • 01:45 AM - SkidAce quoted Sorcerers Apprentice in post Should I apply for the D&D 5e Community Manager position?
    The worst that can happen is that WotC is a just a front for a demonic cult, and as the latest hire you get sacrificed to Orcus in a painful ritual that opens a permanent portal between Seattle and the Abyss, dooming the world to an invasion of demons! "Could be worse" "How could it possibly be worse?" "Could be raining"
  • 12:01 AM - Iry quoted Sorcerers Apprentice in post Should I apply for the D&D 5e Community Manager position?
    The worst that can happen is that WotC is a just a front for a demonic cult, and as the latest hire you get sacrificed to Orcus in a painful ritual that opens a permanent portal between Seattle and the Abyss, dooming the world to an invasion of demons!That's Seattle on the regular. Things only started to settle down once the Hasbro layer of Baator stationed forces out there.

Saturday, 30th March, 2019


Monday, 25th March, 2019



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