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  • Prakriti's Avatar
    Saturday, 15th June, 2019, 02:37 AM
    I think it's more likely that they have a lot more tie-in Starter Sets planned (a la Stranger Things and Rick & Morty), and they want to make sure that those sets are as good as they can be.
    56 replies | 1869 view(s)
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  • Prakriti's Avatar
    Tuesday, 11th June, 2019, 04:28 AM
    Desert of Desolation - 16 Isle of Dread - 7
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  • Prakriti's Avatar
    Saturday, 8th June, 2019, 11:27 PM
    ...such as kobolds, a common low-level enemy. There, the multi-attacker has a chance to kill two kobolds in one round, whereas the single-attacker can only ever kill, at most, one. Edit: I see FrogReaver accounts for this in his original post, and the "fallacy" in the title is somewhat misleading. He admits that the issue is more complicated than I gave him credit for.
    135 replies | 3922 view(s)
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  • Prakriti's Avatar
    Saturday, 8th June, 2019, 10:27 PM
    Is it not significant that the two characters in your example do the same amount of overkill (3 damage)? Also, I'm going to withhold judgment until some more math-minded individuals weigh in. But at least to my untrained eyes, your argument looks... highly questionable.
    135 replies | 3922 view(s)
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  • Prakriti's Avatar
    Saturday, 8th June, 2019, 06:06 AM
    I've got a fever... and the only prescription is more THAC0.
    166 replies | 5309 view(s)
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  • Prakriti's Avatar
    Monday, 3rd June, 2019, 11:12 PM
    And you know what BG1 and BG2 had? Amazing gameplay, memorable characters, and a great storyline. _That's_ what BG3 will be measured against, not some meaningless metric like character customization options. If the developers actually think that stuff is important, then they've already missed the point of the series.
    99 replies | 4456 view(s)
    5 XP
  • Prakriti's Avatar
    Sunday, 2nd June, 2019, 06:10 PM
    Um... This article looks like it was written by an algorithm. A very poor algorithm. Treat it as spam and move on.
    99 replies | 4456 view(s)
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  • Prakriti's Avatar
    Saturday, 1st June, 2019, 01:11 AM
    I wouldn't consider the Stranger Things and Rick & Morty sets to be official Starter Sets, but rather cross-promotions. I also happen to think that they show really good business sense, and we're likely to see 1-2 released every year for the rest of the edition.
    3 replies | 361 view(s)
    1 XP
  • Prakriti's Avatar
    Friday, 31st May, 2019, 06:40 PM
    Interesting. I can't imagine playing these games on a controller, but their release is nothing if not good.
    99 replies | 4456 view(s)
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  • Prakriti's Avatar
    Thursday, 30th May, 2019, 10:13 PM
    Granted nothing has been confirmed yet, but... this is big news for a few different reasons: 1) We're going to get Baldur's Gate III. 2) It's being made by Larian, a major gaming studio with two very successful CRPG releases under their belt. 3) A major gaming studio is licensing D&D, which is a very good sign for the brand. Look at it this way: Larian has their own IP, Divinity, which is...
    99 replies | 4456 view(s)
    2 XP
  • Prakriti's Avatar
    Thursday, 30th May, 2019, 04:30 AM
    How many times has a character fallen unconscious in your 5E games? Those would all be deaths in 2E.
    162 replies | 6274 view(s)
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  • Prakriti's Avatar
    Tuesday, 28th May, 2019, 02:10 AM
    Ah... That is an issue then. Even the most obvious solution--having the lizardfolk take up arms and fight to the death--is imperfect, since unlike in 1E, players can knock targets unconscious at 0 HP. So if the players go that route with the intent to interrogate the lizardfolk, what do you do? Do cyanide pills exist in Greyhawk? Um... I guess they do now. :)
    68 replies | 3373 view(s)
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  • Prakriti's Avatar
    Tuesday, 28th May, 2019, 01:34 AM
    Maybe change it to two humans and a lizardfolk to cause some hesitation. Or trust that, now that lizardfolk are a playable race in 5E, your players won't kill them on sight.
    68 replies | 3373 view(s)
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  • Prakriti's Avatar
    Thursday, 23rd May, 2019, 05:26 AM
    Do you want Fiery Ghosts? Because that's how you get Fiery Ghosts*. * Like ghosts, except they're on fire.
    68 replies | 3373 view(s)
    1 XP
  • Prakriti's Avatar
    Wednesday, 22nd May, 2019, 05:19 AM
    The only thing you're forgetting is the Rick & Morty Starter Set.
    24 replies | 1088 view(s)
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  • Prakriti's Avatar
    Wednesday, 22nd May, 2019, 05:17 AM
    Doesn't mean much. Once more reviews come in, I'm sure the average rating will level off around 4.x stars like all the other adventures.
    41 replies | 2210 view(s)
    3 XP
  • Prakriti's Avatar
    Tuesday, 21st May, 2019, 10:06 PM
    Sunless Citadel or Forge of Fury in Tales from the Yawning Portal.
    22 replies | 1008 view(s)
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  • Prakriti's Avatar
    Saturday, 18th May, 2019, 09:12 PM
    Planescape is long overdue. They really need to open up the multiverse. I'm just surprised they didn't do it earlier.
    70 replies | 4486 view(s)
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Tuesday, 16th April, 2019

  • 10:01 PM - Hussar mentioned Prakriti in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: http://www.enworld.org/forum/showthread.php?604938-I-draw-the-occasional-D-amp-D-map /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top. http://www.quickmeme.com/img/d3/d38a9ea86a0911c1162382d6d50168753e1dfb0cd3eaabc3d4ae85bfc71ade93.jpg

Tuesday, 5th March, 2019

  • 11:08 PM - CleverNickName mentioned Prakriti in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...-- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 27th November, 2018

  • 11:23 PM - Mercurius mentioned Prakriti in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I believe that 5e is nearing the point (perhaps a year and a half away) when it will reach peak popularity. Furthermore, I think that we will see a fairly dramatic drop in sales after that point. Thereafter, the edition will (I believe) sell at a steadily (but slowly) declining rate until the release of a new edition. Currently, 5e is doing very well. I suspect that any future losses of profit will be caused by dropping numbers of new players. My guesses could be completely inaccurate, but I am glad to be able to share them. Peak and decline is inevitable; the question is, can WotC stimulate later peaks? I would echo what @Prakriti said and say that the movie will impact this trajectory - and possibly stimulate a later peak. WotC has to be thinking about other ways to do the same, because at some point sales will start going down. On the other hand, maybe they find a way to turn D&D into the RPG version of Monopoly or, as someone said, Catan. No peak and valley, just an undulating plateau. 1982 was the peak of 1e. It was doing very well, but not as well as they had forecasted. And 1983 was the beginning of the decline. I don’t know about 5e. The current books seem to be doing well on Amazon and sales seem sustained. But growth cannot last forever, so it has to plateau eventually. But even then, when new player acquisition slows down, we’ll have a few years of declining but still good sales. 5e probably has quite a few good years left. But, I think we’re closer to the middle. I do think we’ve almost hit saturation where we have “enough” I question this idea of saturation and "enough" and have a theory about...

Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Prakriti in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)

Saturday, 18th August, 2018

  • 04:55 AM - pukunui mentioned Prakriti in post Need a Short Dungeon for a Ranger's Tomb
    Prakriti: That's awesome! Thank you. Maybe what I'll do is make it so that, if the PCs succeed in dealing with the Zhent mercs, then one or more villagers will reveal the location of Mornbryn's tomb, at which point I'll run your suggestion. LordEntrails: Thanks for the links. Unfortunately, it looks like I can't view the maps without a Fantasy Grounds account. :(

Saturday, 3rd June, 2017


Tuesday, 30th May, 2017


Thursday, 25th May, 2017

  • 08:58 PM - Quickleaf mentioned Prakriti in post Stream of Annihilation Preview - DINOSAURS!
    Good catch. In that case, I'd suggest Port Nyranzaru, a settlement established by Amn. In the image, we can clearly see ships on the left-hand side (suggesting a port city), and the dress and architecture are somewhat Amnian in nature. Of course, it could also be a settlement that's new to 5E. Either way, I'm sure it's somewhere in Chult. From Greg Tito's tone and focus, it sounds like this might be the beginning to exploring some new setting material :) http://i.imgur.com/vuVCqjV.png And rawr! You called it Prakriti!

Friday, 19th May, 2017


Friday, 5th May, 2017


Wednesday, 26th April, 2017

  • 11:20 PM - Hussar mentioned Prakriti in post Unearthed Arcana: Get Better At Skills With These Feats
    Both SkidAce and Prakriti have it right. Advice column. And, it's not so much of a case of I haven't seen it. It's I can't find ANY evidence of it. At all. If expertise was this major deal, you'd think that we'd have seen a few threads over the years complaining about it. But, pretty much nothing. It's passed muster with hardly a whisper. So, granting expertise as a feat shouldn't be an issue. I mean, we're talking about very high level characters who've not only burned one of their very limited feats, but also a couple of ASI's on whatever that feat is for, just so they can reliably do something that isn't all that powerful to begin with. I mean, for most of the lifespan of a PC, we're talking about a +3-4 to a single skill. Umm, yay?
  • 10:10 PM - OB1 mentioned Prakriti in post TftYP - Running Sunless Citadel
    Prakriti - Don't have my DMG nearby, does Slow Natural Healing preclude the use of Hit Die healing during a short rest? I'm actually worried that taking that away might be too much, though I do like the concept of using Hit Die for long rest healing. Might go with my own variant where you have to roll your Hit Die when short resting or long resting outdoors but get the max on your Hit Die if long resting in a safe, comfortable location. Mistwell - So it sounds like it may be plenty deadly enough without to much effort on my part! That's exactly why I'm having everyone come with back-up characters.

Friday, 6th January, 2017

  • 10:36 PM - MechaTarrasque mentioned Prakriti in post Yawning Portal monsters?
    Prakriti's list makes me happy, although I think a few things like the astral deva and the Hyenodon have been absorbed into existing critters (deva and the giant hyena). Still, my players will Grue the day that some of these critters get statted up!

Friday, 2nd December, 2016

  • 03:38 PM - Mercule mentioned Prakriti in post Level 20 How?
    I think I had one campaign in 1E that made it to 20th level. Wait... That's a lie. The PCs were retired at 10th or 11th level, then we came back a couple years later and "advanced" them to 18th level, including making one of the PCs a saint (pre-demigod, from a Dragon article). It was fun, for a short run, but that's about it. In 3E, we made it as far as 15th level before the game system because unwieldy and overly complex. I narrated out the end of the campaign because everyone was starting to drag with the heavy mechanics. For 5E, we're playing LMoP and PotA, but we're extremely beer-and-pretzels because most of the players have kids (heck, one of the players is my kid) and lots of activities that often make scheduling an issue. The group isn't even 10th level, yet. From what I can see, I'll be ready to be done with the party after PotA and not really want to go any higher. I'll second Prakriti on AD&D. I actually liked it that way and appreciated the change in game focus. I don't really care to see what arch-mages can do in a dungeon crawl. I'd rather see the PCs start doing the mentoring and being the deus ex machina for lesser NPCs and/or troupe-style PCs.

Friday, 18th November, 2016

  • 12:53 AM - Prism mentioned Prakriti in post Drizzt' Do Urden
    name them. I'll add to Prakriti's list and include Yvonnel Baenre (25th 2e) and Jarlaxle (18th 2e). Drizzt has always been listed as mid to high teens level (16th usually) whereas some of the other characters are older and more experienced.

Monday, 7th November, 2016

  • 07:04 AM - Duan'duliir mentioned Prakriti in post Volo's Guide to Monsters: General Discussion.
    @TheHobgoblin The only gnome character I've seen was a barbarian. @Prakriti What game balance reasons prevented them from using Intelligence for that? If its not a major problem, I'll houserule that, because it makes sense.

Sunday, 6th November, 2016


Saturday, 29th October, 2016

  • 05:38 PM - AaronOfBarbaria mentioned Prakriti in post What is a Dex save doing?
    I agree with half of what Prakriti has said (the later half, to be specific). In the case of area effects like fireball what a dexterity saving throw is representing is adjusting your body so that you are shielding the lesser protected parts with the more protected parts - such as turning your face away from the directional source of the harmful magic, or (as the shield master feat enhances the ability of) getting your shield between your body and the magic. Much like how in real life if you can quickly huddle into your leather jacket, a gout of flame is likely to cause you less serious injuries than if you hadn't interposed your jacket.

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Saturday, 15th June, 2019

  • 02:52 AM - gyor quoted Prakriti in post New survey from WotC about boxed sets
    I think it's more likely that they have a lot more tie-in Starter Sets planned (a la Stranger Things and Rick & Morty), and they want to make sure that those sets are as good as they can be. You don't need campaign setting maps, campaign setting DM screens for that, so if it was for starter sets, why ask about that? It's because this is for Campaign Settings, not starter sets. Also why ask if it should have a basic rules booklet if it's intended for started sets, without that it's not a starter set, so there would be no reason to ask that. Wizards doesn't need a survey on starter sets, they have a ton of sales data and they know the basic requirements of starter sets by now. Plus they have four starter sets right now, four. R&M starter set, Stranger Things Starter Set, Starter Set, amd Essential Starter Set. How many do you think they need? Anymore more things can they tie into?

Sunday, 9th June, 2019

  • 05:50 AM - ehenning quoted Prakriti in post Baldur's Gate III Announced; Powered by D&D 5E
    Did the trailer need to be that disgusting? :-S Note to Larian: the point of a trailer is to make people want to play your game, not make them lose their lunch. YMMV, but this trailer was on point for me. Take my money now.

Saturday, 8th June, 2019

  • 11:26 PM - Dausuul quoted Prakriti in post The Overkill Damage Fallacy
    Is it not significant that the two characters in your example do the same amount of overkill (3 damage)? Yeah, it blows the whole argument out of the water. If you compare two PCs with exactly the same amount of overkill, of course your analysis will find that overkill is not a factor. If we're going to use silly white-room examples, why not have the PCs deal 5 and 10 damage instead of 4 and 8? Suddenly PC #2 has an 84% chance of killing a monster on the first round, and a 36% chance of killing a second monster, while PC #1 has a 60% chance of killing one and a 0% chance of killing a second. Thus, we can "prove" that overkill is THE dominant factor in combat, with just a small change to our rectally generated values. In actual play, I have found that overkill is a minor factor, but not for the reason OP claims. Monsters usually have a lot more than 4-5 hit points, and PCs tend to use their big guns - fireballs, assassinate attacks, et cetera - early in the fight when the monsters are at or nea...
  • 11:08 PM - FrogReaver quoted Prakriti in post The Overkill Damage Fallacy
    Is it not significant that the two characters in your example do the same amount of overkill (3 damage)? Also, I'm going to withhold judgment until some more math-minded individuals weigh in. But at least to my untrained eyes, your argument looks... highly questionable. 1. It doesn't change the fact that overkill damage is meaningless if the rounds to kill isn't the same. 2. PC 1 does more overkill damage in general than PC 2.
  • 10:39 PM - Mercador quoted Prakriti in post Baldur's Gate III Announced; Powered by D&D 5E
    One's tastes change over time too. Case in point, I loved JRPGs, CRPGs, and MMORPGs growing up. I still think they're some of the best games I've ever played. But these days, I'd rather play something faster-paced, like an action, adventure, or platforming game. It's not necessarily because I have less time either. I just have less patience with the slower elements of RPG games (inventory management, travel time, getting lost, etc.). Same but I still have less free time to play. Actually, the more older I get, the more I like to talk about them than playing them. Old man yelling at the clouds I guess :)
  • 09:43 PM - Retreater quoted Prakriti in post Baldur's Gate III Announced; Powered by D&D 5E
    One's tastes change over time too. Case in point, I loved JRPGs, CRPGs, and MMORPGs growing up. I still think they're some of the best games I've ever played. But these days, I'd rather play something faster-paced, like an action, adventure, or platforming game. It's not necessarily because I have less time either. I just have less patience with the slower elements of RPG games (inventory management, travel time, getting lost, etc.). Yeah. I think a big factor for me is having limited free time to play. So by the time I'm able to play a "long session" and actually load the game, I've forgotten what I'm supposed to be doing. So more times than not, I just load up NHL or Mario.

Friday, 7th June, 2019


Thursday, 6th June, 2019

  • 07:10 PM - doctorbadwolf quoted Prakriti in post Baldur's Gate III Announced; Powered by D&D 5E
    Warning: The trailer features some gruesome imagery which may not be suitable for all audiences and is definitely NSFW. https://www.youtube.com/watch?v=OcP0WdH7rTs Somehow, this warning did not do it justice. For those of you who don't want to click the video: The trailer features a Flaming Fist Mercenary undergoing Ceremorphosis. With an extra dose of body horror. Also a Nautiloid. Oof. I wish I'd read this first. Was not prepared to deal with body horror like that today. Gonna be sick for a few hours, now. Did the trailer need to be that disgusting? :-S Note to Larian: the point of a trailer is to make people want to play your game, not make them lose their lunch. Like it's not hard to use shadows and sounds to convey the same information.
  • 06:17 PM - Doctor Futurity quoted Prakriti in post Baldur's Gate III Announced; Powered by D&D 5E
    Did the trailer need to be that disgusting? :-S Note to Larian: the point of a trailer is to make people want to play your game, not make them lose their lunch. I...um. Nevermind. (Pointing at your avatar). ...I was going to say something about how it wasn't really that bad but then I remembered I am an old gen xer who is thoroughly desensitized to gruesome horror imagery and therefore am not the baseline on this stuff.
  • 06:13 PM - gweinel quoted Prakriti in post Baldur's Gate III Announced; Powered by D&D 5E
    Did the trailer need to be that disgusting? :-S Note to Larian: the point of a trailer is to make people want to play your game, not make them lose their lunch. Interesting comment from one with your avatar!:p:)

Tuesday, 4th June, 2019

  • 02:07 AM - gyor quoted Prakriti in post Baldurs Gate 3 apparently in development (with evidence)
    And you know what BG1 and BG2 had? Amazing gameplay, memorable characters, and a great storyline. _That's_ what BG3 will be measured against, not some meaningless metric like character customization options. If the developers actually think that stuff is important, then they've already missed the point of the series. A lot of fans care about getting to play the races and classes that they like do it's not meaningless at all.

Monday, 3rd June, 2019

  • 11:44 PM - MarkB quoted Prakriti in post Baldurs Gate 3 apparently in development (with evidence)
    And you know what BG1 and BG2 had? Amazing gameplay, memorable characters, and a great storyline. _That's_ what BG3 will be measured against, not some meaningless metric like character customization options. If the developers actually think that stuff is important, then they've already missed the point of the series. But they did also have a good implementation of the ruleset and plenty of character options, and those things made the good story a lot more fun to play through. It's not one or the other - you need both.

Friday, 31st May, 2019

  • 10:29 PM - Leatherhead quoted Prakriti in post Baldurs Gate 3 apparently in development (with evidence)
    Interesting. I can't imagine playing these games on a controller, but their release is nothing if not good. To be fair, the Switch comes with motion-control joycons so you can mimic a mouse from your couch, and a touchscreen for portable mode. A proper old-school video game controller is something you have to buy separately, if you even want such a thing anymore.
  • 01:23 PM - Ancalagon quoted Prakriti in post Returning to 2nd Edition
    How many times has a character fallen unconscious in your 5E games? Those would all be deaths in 2E. Even in 2e there was the "dead at -10" rules. Edit: if I remember correctly though, someone brought back from the "-1 to -9" zone was all groggy and stuff. I think perhaps an easy way to avoid the "whack a mole" feeling of someone being dying and then back up at full capacity is give a level of exhaustion.

Thursday, 30th May, 2019

  • 05:33 AM - Enevhar Aldarion quoted Prakriti in post Returning to 2nd Edition
    How many times has a character fallen unconscious in your 5E games? Those would all be deaths in 2E. Depends on your table. In my old days of playing 1st and 2nd edition, we were already using the houserule of not dead til at -10 HP. Been so long that I do not remember if that ever became an official rule before 3rd edition or not.
  • 05:12 AM - Tony Vargas quoted Prakriti in post Returning to 2nd Edition
    How many times has a character fallen unconscious in your 5E games? Those would all be deaths in 2E. I've had more character deaths at my 5e table than I had when I was running 2e... ... though that's not remotely fair, since I've run lots of 1st-level 5e, and my 2e DMing cut in the middle of a 10-year campaign. I clearly recall Death's Door was optional in 1e (though common), I thought it was standard in 2e, along with max @ 1st. So, very like 5e. Heck, if you have less than 10hps at 1st level, you're actually more likely to encounter instant death in 5e. But, if you're running Death at 0, sure, it's hardly worth naming characters.

Tuesday, 28th May, 2019

  • 01:37 AM - Burnside quoted Prakriti in post Sinister Secret of Saltmarsh, off to a good start
    Maybe change it to two humans and a lizardfolk to cause some hesitation. Or trust that, now that lizardfolk are a playable race in 5E, your players won't kill them on sight. Oh my players almost definitely won't kill them. The problem is that the adventure assumes they definitely will kill then, and makes no allowances for them NOT doing so. Parlaying with or interrogating them would render 90% of Danger at Dunwater moot.

Saturday, 25th May, 2019


Friday, 24th May, 2019

  • 06:01 AM - vecna00 quoted Prakriti in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I don't know, a PDF doesn't sound "major AF" to me. "Major AF" sounds like something bigger than a hardcover even -- something unprecedented -- like Baldur's Gate 3 or a movie. If the PDF was for a setting that a large fan base has been asking for, it could be. It would also be major if it was for every old setting (TM) that they won't do. You might be right on the Baldur's Gate 3, it is just fun to speculate :)

Monday, 20th May, 2019

  • 04:34 AM - a.everett1287 quoted Prakriti in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Welp. I officially don't know what they're doing anymore, and I don't think they do either. Everything made sense through 2017 or so, but since then it's been one wrong turn after another. :erm:Huh? Hasn't this been fairly frequently requested? Are you sure you know what you're talking about at all, or are you just wanting to hear your head roar?


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