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    Wednesday, 26th June, 2019, 05:09 AM
    I feel like dealing a coup de grace should work similarly to dealing non-lethal damage, i.e. you need to be up close to do it. That means melee weapons only, not ranged. What I'd allow in this situation is the opportunity for the ranger to land a "stealthy" kill. In other words, if the attack reduces the orc to 0 hp (not an option in this case, but the player doesn't need to know that), then...
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About Prakriti

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D&D 5E is my game, Prakriti is my name
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Friday, 19th July, 2019


Thursday, 11th July, 2019


Wednesday, 10th July, 2019


Saturday, 6th July, 2019


Wednesday, 3rd July, 2019


Monday, 1st July, 2019


Thursday, 27th June, 2019


Wednesday, 26th June, 2019


Monday, 24th June, 2019


Tuesday, 16th April, 2019

  • 10:01 PM - Hussar mentioned Prakriti in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: http://www.enworld.org/forum/showthread.php?604938-I-draw-the-occasional-D-amp-D-map /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top. http://www.quickmeme.com/img/d3/d38a9ea86a0911c1162382d6d50168753e1dfb0cd3eaabc3d4ae85bfc71ade93.jpg

Tuesday, 5th March, 2019

  • 11:08 PM - CleverNickName mentioned Prakriti in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...-- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Tuesday, 27th November, 2018

  • 11:23 PM - Mercurius mentioned Prakriti in post 4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")
    I believe that 5e is nearing the point (perhaps a year and a half away) when it will reach peak popularity. Furthermore, I think that we will see a fairly dramatic drop in sales after that point. Thereafter, the edition will (I believe) sell at a steadily (but slowly) declining rate until the release of a new edition. Currently, 5e is doing very well. I suspect that any future losses of profit will be caused by dropping numbers of new players. My guesses could be completely inaccurate, but I am glad to be able to share them. Peak and decline is inevitable; the question is, can WotC stimulate later peaks? I would echo what @Prakriti said and say that the movie will impact this trajectory - and possibly stimulate a later peak. WotC has to be thinking about other ways to do the same, because at some point sales will start going down. On the other hand, maybe they find a way to turn D&D into the RPG version of Monopoly or, as someone said, Catan. No peak and valley, just an undulating plateau. 1982 was the peak of 1e. It was doing very well, but not as well as they had forecasted. And 1983 was the beginning of the decline. I don’t know about 5e. The current books seem to be doing well on Amazon and sales seem sustained. But growth cannot last forever, so it has to plateau eventually. But even then, when new player acquisition slows down, we’ll have a few years of declining but still good sales. 5e probably has quite a few good years left. But, I think we’re closer to the middle. I do think we’ve almost hit saturation where we have “enough” I question this idea of saturation and "enough" and have a theory about...

Wednesday, 26th September, 2018

  • 11:41 PM - CleverNickName mentioned Prakriti in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Dausuul: It's a good of a strategy as any. And XP for showing your calcs! I maintain that my current strategy of culling off the weaker scores quickly is the best strategy for a rapid end because it reduces the number of contestants (N) and therefore concentrates the negative votes (the only votes that really matter) onto fewer and fewer targets. TL;DR: 20N outweighs -X in your formula, so I'm gonna attack that N. Prakriti: I understand that a lot of participants are spite-quitting because they can't handle their darlings getting voted off, but I don't think it's a foregone conclusion. (I mean, Terry Brooks was my darling and I'm still here.)

Saturday, 18th August, 2018

  • 04:55 AM - pukunui mentioned Prakriti in post Need a Short Dungeon for a Ranger's Tomb
    Prakriti: That's awesome! Thank you. Maybe what I'll do is make it so that, if the PCs succeed in dealing with the Zhent mercs, then one or more villagers will reveal the location of Mornbryn's tomb, at which point I'll run your suggestion. LordEntrails: Thanks for the links. Unfortunately, it looks like I can't view the maps without a Fantasy Grounds account. :(

Saturday, 3rd June, 2017


Tuesday, 30th May, 2017


Thursday, 25th May, 2017

  • 08:58 PM - Quickleaf mentioned Prakriti in post Stream of Annihilation Preview - DINOSAURS!
    Good catch. In that case, I'd suggest Port Nyranzaru, a settlement established by Amn. In the image, we can clearly see ships on the left-hand side (suggesting a port city), and the dress and architecture are somewhat Amnian in nature. Of course, it could also be a settlement that's new to 5E. Either way, I'm sure it's somewhere in Chult. From Greg Tito's tone and focus, it sounds like this might be the beginning to exploring some new setting material :) http://i.imgur.com/vuVCqjV.png And rawr! You called it Prakriti!

Friday, 19th May, 2017


Friday, 5th May, 2017


Wednesday, 26th April, 2017

  • 11:20 PM - Hussar mentioned Prakriti in post Unearthed Arcana: Get Better At Skills With These Feats
    Both SkidAce and Prakriti have it right. Advice column. And, it's not so much of a case of I haven't seen it. It's I can't find ANY evidence of it. At all. If expertise was this major deal, you'd think that we'd have seen a few threads over the years complaining about it. But, pretty much nothing. It's passed muster with hardly a whisper. So, granting expertise as a feat shouldn't be an issue. I mean, we're talking about very high level characters who've not only burned one of their very limited feats, but also a couple of ASI's on whatever that feat is for, just so they can reliably do something that isn't all that powerful to begin with. I mean, for most of the lifespan of a PC, we're talking about a +3-4 to a single skill. Umm, yay?
  • 10:10 PM - OB1 mentioned Prakriti in post TftYP - Running Sunless Citadel
    Prakriti - Don't have my DMG nearby, does Slow Natural Healing preclude the use of Hit Die healing during a short rest? I'm actually worried that taking that away might be too much, though I do like the concept of using Hit Die for long rest healing. Might go with my own variant where you have to roll your Hit Die when short resting or long resting outdoors but get the max on your Hit Die if long resting in a safe, comfortable location. Mistwell - So it sounds like it may be plenty deadly enough without to much effort on my part! That's exactly why I'm having everyone come with back-up characters.

Friday, 6th January, 2017

  • 10:36 PM - MechaTarrasque mentioned Prakriti in post Yawning Portal monsters?
    Prakriti's list makes me happy, although I think a few things like the astral deva and the Hyenodon have been absorbed into existing critters (deva and the giant hyena). Still, my players will Grue the day that some of these critters get statted up!

Friday, 2nd December, 2016

  • 03:38 PM - Mercule mentioned Prakriti in post Level 20 How?
    I think I had one campaign in 1E that made it to 20th level. Wait... That's a lie. The PCs were retired at 10th or 11th level, then we came back a couple years later and "advanced" them to 18th level, including making one of the PCs a saint (pre-demigod, from a Dragon article). It was fun, for a short run, but that's about it. In 3E, we made it as far as 15th level before the game system because unwieldy and overly complex. I narrated out the end of the campaign because everyone was starting to drag with the heavy mechanics. For 5E, we're playing LMoP and PotA, but we're extremely beer-and-pretzels because most of the players have kids (heck, one of the players is my kid) and lots of activities that often make scheduling an issue. The group isn't even 10th level, yet. From what I can see, I'll be ready to be done with the party after PotA and not really want to go any higher. I'll second Prakriti on AD&D. I actually liked it that way and appreciated the change in game focus. I don't really care to see what arch-mages can do in a dungeon crawl. I'd rather see the PCs start doing the mentoring and being the deus ex machina for lesser NPCs and/or troupe-style PCs.

Friday, 18th November, 2016

  • 12:53 AM - Prism mentioned Prakriti in post Drizzt' Do Urden
    name them. I'll add to Prakriti's list and include Yvonnel Baenre (25th 2e) and Jarlaxle (18th 2e). Drizzt has always been listed as mid to high teens level (16th usually) whereas some of the other characters are older and more experienced.

Monday, 7th November, 2016

  • 07:04 AM - Duan'duliir mentioned Prakriti in post Volo's Guide to Monsters: General Discussion.
    @TheHobgoblin The only gnome character I've seen was a barbarian. @Prakriti What game balance reasons prevented them from using Intelligence for that? If its not a major problem, I'll houserule that, because it makes sense.

Sunday, 6th November, 2016


Saturday, 29th October, 2016

  • 05:38 PM - AaronOfBarbaria mentioned Prakriti in post What is a Dex save doing?
    I agree with half of what Prakriti has said (the later half, to be specific). In the case of area effects like fireball what a dexterity saving throw is representing is adjusting your body so that you are shielding the lesser protected parts with the more protected parts - such as turning your face away from the directional source of the harmful magic, or (as the shield master feat enhances the ability of) getting your shield between your body and the magic. Much like how in real life if you can quickly huddle into your leather jacket, a gout of flame is likely to cause you less serious injuries than if you hadn't interposed your jacket.

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Friday, 30th September, 2016

  • 01:33 AM - Hriston quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    Because they don't always agree with the way my players and I approach the game. Can you give me some examples of how the hiding rules disagree with your approach? I'm all for changing the system to suit the table's creative agenda, btw.
  • 01:31 AM - I'm A Banana quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    So, then, to be clear, you're saying that you know what space the goblin is in at all times, wven around a corner in an area you haven't yet seen? Followup. The explored area around the corner also has 2 trolls in it who aren't hiding. Do you also know what space they're in, or that they are there? 2nd followup. There's another few unexplored corridors past the trolls with a few more corners leading to a large chamber. There is an ogre in the chamber, who is not hiding. Do you know own what space the ogre is in? Are you aware of the ogre? I'm just trying to figure out where the turtles stop. It's reasonable to ask that, and the rules leave it up to the DM. I've adopted a rough benchmark of "you can hear anything that's not actively trying to be quiet if you're within 60 feet of it (possibly modified if it's behind sound-muffling things like closed doors)." I think I based this off of googling around for "how far away can you hear someone talking?", so it's a rough judgement...
  • 12:35 AM - transtemporal quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    This is correct, but I've never liked it, to be honest. I assume it was done as a concession to theater-of-the-mind players, because it's too difficult to telegraph an invisible opponent's general location and then determine if the player is swinging at the right spot without a grid. Whereas with a battle-map, you can very easily say, "You hear the wizard's footsteps move a few paces to your right," and the player can point at the exact square that they are attacking. The only time I would handle it differently is in terrain where a person's footsteps leave very obvious impressions: snow, mud, etc. I'm not crazy about it either. I can understand this if you knew there was an invisible creature in the vicinity but if you didn't know this, why would you jump to the conclusion there was definitely an invisible creature there and that they were in that exact space? As opposed to a natural phenomenon or the movements/noises of your fellow party members?

Thursday, 29th September, 2016

  • 11:19 PM - Hriston quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    This plays hell with narrative conventions, though. A fleeing rogue drops a smoke-bomb. An invisible man eavesdrops on a private conversation. A blinded monster struggles to locate its prey. These scenarios are found across multiple genres, and not only do players buy into them, they expect to experience them through roleplay. Turning them into ordinary encounters with a few attack-roll penalties thrown into the mix doesn't do them justice. That's what the hiding rules are for. Why not use them?
  • 11:08 PM - Shiroiken quoted Prakriti in post Concentration
    The one thing I don't know the answer to is when concentration ends exactly: At the beginning of a spell-cast, or as soon as a spell-cast begins. It matters for the purposes of counterspell. For example, if a wizard under the effects of greater invisibility begins to cast cloudkill, can he be counterspelled? Pretty sure that would be up to the DM. I would end the spell at the completion of the casting, so you'd be Invisible for purposes of counterspell. However, if you had a concentration spell up and a new concentration spell was counterspelled, your old concentration spell would be lost too.
  • 08:57 PM - Saelorn quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    Maybe that's where I got the idea from, but I was pretty sure that stealth required slow movement. I think it might be a carry-over from an older edition. As with many things in 5E, they inverted a common penalty by turning it into a situational advantage when the penalty wouldn't apply.
  • 08:34 PM - Saelorn quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    Not quite. The rogue needs to use his bonus action to hide AND reduce his movement by half in order to move stealthily. I'm not sure if that's two separate Stealth rolls (one to hide and one to move silently), but either way, he only moves about 15' away from the encounter.Probably only one check, but a bad DM could say it takes anywhere between two and twelve checks. Bad DMs have been doing that sort of thing for decades. And I can't find anything in the basic rules about going at half speed. The closest I've found is that a level 9 rogue thief gets advantage to stealth if they move at half speed. From a narrative perspective, this makes little sense. If the rogue's intent is to evade the thugs, then he would probably run all-out, dropping the smoke-bomb to cover his trail, and using his action and bonus action to dash (for 90 ft. of movement). From a narrative perspective, he should be able to do all that AND have a chance to elude his pursuers, because that's how the narrative convention w...
  • 07:58 PM - Saelorn quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    As before, the player wants to flee a group of thugs on the streets of Waterdeep. He throws down a smoke-bomb and, unseen by the thugs, dashes down the left alley-way. On their next turn, however, the thugs follow him, because they know exactly where he went and how far he ran. Unless he's a rogue, level 2 or higher, in which case he throws down a smoke-bomb and immediately uses his bonus action to hide, at which point he then dashes down the left alley-way. On their next turn, the thugs have to make a Wisdom (Perception) check to figure out where he went, and probably fail because they're just thugs.
  • 07:37 PM - Limond quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    This plays hell with narrative conventions, though. A fleeing rogue drops a smoke-bomb. An invisible man eavesdrops on a private conversation. A blinded monster struggles to locate its prey. These scenarios are found across multiple genres, and not only do players buy into them, they expect to experience them through roleplay. Turning them into ordinary encounters with a few attack-roll penalties thrown into the mix doesn't do them justice. You can see the wake of the fleeing rogue left in the smoke. The invisible man has a peculiar smell to him. The blinded monster can smell the scent of its attackers. All those are reasonable roleplay reasons that explain the disadvantage mechanic in those scenarios. It does seem that there is generally a reasonable concession to be made for longer distances. However the part unexplained in the rules is what that cutoff is. Also im seeing a lot of names I recognize from the old WoTC boards, neat.
  • 07:31 PM - Plaguescarred quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    This plays hell with narrative conventions, though. A fleeing rogue drops a smoke-bomb. An invisible man eavesdrops on a private conversation. A blinded monster struggles to locate its prey. These scenarios are found across multiple genres, and not only do players buy into them, they expect to experience them through roleplay. Turning them into ordinary encounters with a few attack-roll penalties thrown into the mix doesn't do them justice.Why would some of these situations not use the hide action? Also not being seen grant more than disadvantage to attacks against you, it also allow you to try to hide, grant advantage to attacks, and makes you unaffected by OAs, spells and abilities targeting creature that can be seen....
  • 02:57 PM - Jester David quoted Prakriti in post Do you know a creatures location if they are in heavy concealment but not actively hiding and other location questions
    This is correct, but I've never liked it, to be honest. I assume it was done as a concession to theater-of-the-mind players, because it's too difficult to telegraph an invisible opponent's general location and then determine if the player is swinging at the right spot without a grid. Whereas with a battle-map, you can very easily say, "You hear the wizard's footsteps move a few paces to your right," and the player can point at the exact square that they are attacking. The only time I would handle it differently is in terrain where a person's footsteps leave very obvious impressions: snow, mud, etc. I think it has more to do with keeping rogues viable. If cover/concealment or invisibility acted like stealth without requiring the skill, there'd be no point in training in Stealth. The wizard just casts invisibility and they're sneakier than the high dexterity rogue. By making invisibility just make you unseen but not undetected, stealth still matters. Plus, it's easier for the players. Just ...
  • 04:18 AM - Demetrios1453 quoted Prakriti in post Volo's Guide to Monsters - Which monsters do you want to see?
    Mostly, I just want to know what I'm getting ahead of time. That way, I can make an informed decision about whether to buy the book or not. If they say "100 new monsters," then I expect there to be 100 new monsters -- not re-prints of previously-released monsters. I'm not saying I wouldn't buy a book with old content in it -- I definitely would, if the price were right -- but in this case, considering Volo's already disappointing page-to-price ratio, it would put me off. I would imagine that reprinting the derro and ixitxachitl information from OotA would probably only take up 2 pages total, even with the variants included. Beyond that, I don't feel that any of the creatures from the APs "need" to be reprinted like those two do. They are classic monsters from the earliest eras of the game, and thus have something of a right to be detailed in a true "monster" book, and not consigned to eventual obscurity of an AP appendix. Mongrelfolk from CoS are the only other creature that even comes close t...
  • 02:11 AM - Olive quoted Prakriti in post Volo's Guide to Monsters - Which monsters do you want to see?
    Mostly, I just want to know what I'm getting ahead of time. That way, I can make an informed decision about whether to buy the book or not. If they say "100 new monsters," then I expect there to be 100 new monsters -- not re-prints of previously-released monsters. I'm not saying I wouldn't buy a book with old content in it -- I definitely would, if the price were right -- but in this case, considering Volo's already disappointing page-to-price ratio, it would put me off. I know that there's no way to get consensus here but I'm another one who wants the monsters from the APs in Volo's. I haven't bought the APs as the only thing I'd want from them are the monsters (and maybe the magic items) so it would be great for me if I could get those in one place. Actually, is there a list of monsters, magic items etc that are in the APs somewhere?
  • 12:59 AM - Demetrios1453 quoted Prakriti in post Volo's Guide to Monsters - Which monsters do you want to see?
    If any of the 221 pages consists of monsters I already own, that would turn me off big-time. Volo's is already over 100 pages shorter than the Monster Manual, for the same price. That's a hard enough sell as it is. Two or three years down the road, I don't want to have to dig up OotA just because WotC didnt reprint them. I much rather have all my monsters in as few books as possible rather than having to sort through all my books trying to find the one I need. And while you and I may own OotA, what about those who don't? Are you wanting to condemn them to purchase a $50 book just to have access to stats for creatures that should, given their long and storied D&D history, be in a book with all the other monsters? Not having them in this book would turn me off big time...

Sunday, 25th September, 2016

  • 08:43 PM - CapnZapp quoted Prakriti in post What will the final revised Ranger look like
    Whatever the final Ranger looks like, I predict that within 15 minutes of release, a thread will appear here declaring it broken and offering suggestions on how to fix it. And the cycle will begin again... The "cycle" of internet squabbling may continue, but the process of WotC starting a new round of rebalancing almost certainly won't. :)
  • 08:08 PM - Ancalagon quoted Prakriti in post What will the final revised Ranger look like
    Whatever the final Ranger looks like, I predict that within 15 minutes of release, a thread will appear here declaring it broken and offering suggestions on how to fix it. And the cycle will begin again... Of course... but the most recent ranger from the UA feels pretty close. There may be less... energy in this future thread if the class is almost right.
  • 08:01 PM - pkt77242 quoted Prakriti in post SCAG -- Worth it?
    I feel like the SCAG needed to be 100 pages longer to be worth the money. One thing that was conspicuously absent was faction information. The AL makes a big deal about factions, and the SCAG would have been the perfect place for in-depth write-ups. I'm thinking 20 pages for each faction, detailing its history, prominent NPCs, bases of operation, etc. Instead, we got nothing. I also think it depends on what you are paying for it. I don't think that it is worth $40 but I have seen it in the mid $20's previously on Amazon and at that price it is probably worth it (Currently it is in the low $30's on Amazon).
  • 07:54 PM - Lanliss quoted Prakriti in post SCAG -- Worth it?
    I feel like the SCAG needed to be 100 pages longer to be worth the money. One thing that was conspicuously absent was faction information. The AL makes a big deal about factions, and the SCAG would have been the perfect place for in-depth write-ups. I'm thinking 20 pages for each faction, detailing its history, prominent NPCs, bases of operation, etc. Instead, we got nothing. I don't really see the factions needing 20 pages each. Maybe 2, I think, unless they planned on giving a full history down to the year, plus history for each prominent NPC. But yes, a bit more information on the factions would have been helpful.

Saturday, 24th September, 2016



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